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Len's Island News

Patch 0.6.12

Hey all, small patch today just to fix up some machinery issues while we are hard at work on the harvest moon update :)

~ Julian

[h3]! Bugs and issues resolved in this patch:[/h3]
  • Fixed machines sometimes emptying their inputs or outputs when reloaded
  • Fixed various drag and drop bugs for machines
  • Fixed machinery UI particles not playing when opening UI
  • Fixed boats not resetting their drag when falling from sky, causing unusual behaviour.

Len's Island Multiplayer Release Roadmap



We're proud to release the complete Len's Island Roadmap out of Early Access, and officially announce that co-op multiplayer is coming to Len's Island!

Discover what we have planned for future updates as we reveal key dates for major features and announce the full release of Len's Island! Although we do our best to set reasonable expectations for our updates, please note that these timeframes are subject to change during the development process.

We'd also like to thank the Len's Island community for all of the on-going support and suggestions. The roadmap has been tailored based on the feedback we've received to ensure we give you the best possible version of Len's Island.

[h3]Click below to read the full roadmap on our blog.[/h3]


Patch 0.6.11

Hey everyone, just some bugs and small balancing changes today!

We will be releasing a full roadmap of the next 12 months of development in the next week or two. The roadmap will show our full timeline right up until the official 1.0 launch! There's lots of interesting content just on the horizon now, so stay tuned :D

~ Julian

[h3]! Balancing changes and new additions:[/h3]
  • Moved the Knight's Armor set to be included in all of the Act 2 keystone dungeon chests as free rewards, and removed them for sale at the blacksmith.
  • Lowered the charge drain for some enchantments below (lower drain the longer the charge lasts)
  • Swiftness drain: 0.5 > 0.35
  • Weighted drain: 0.5 > 0.35
  • Lifesteal drain: 1 > 0.7
  • Electrify drain: 0.75 > 0.5
  • Altered the caves to make building foundations across gaps much easier, and at matching consistent heights
  • Lowered fibers needed to repair a rope bridge: 40 > 30



[h3]! Bugs and issues resolved in this patch:[/h3]
  • Fixed various map issues causing the map to appear white and not render.
  • Fixed rare map rendering issues causing some chunks to not render correctly.
  • Fixed rare bug causing titanium weapon abilities to not work on some machines.
  • Fixed various issues causing dungeon and keystone map markers to not correctly update and display.
  • Fixed the Void Troll totem not unlocking for some players.
  • Fixed muted music still being still faintly audible.
  • Fixed a rare bug that caused the Smelter, Refinery, and Workbench to disappear after reload.
  • Fixed not being able to deconstruct/select some buildings in the caves.
  • Fixed campfires not fading when built on upper house levels.
  • Fixed the bamboo lantern being difficult to place.

Patches 0.6.10-0.6.08

Hey all! Time for another patch.

There were actually two other patches that went up last week, though I've been sick with the flu and couldn't write the patch notes, see below for the patch notes for this patch and the two before it as well.

Last week while I was sick, the other devs had a lot of fun during our first hack week! We tried and tested a bunch of whacky ideas from canons on boats, to a new wave-based tower defence game mode, and even erupting volcanos. We are going to make it a habit to do more of these hack weeks to prototype fun new mechanics, as I'm already working to implement some of the features we tested.

We are now beginning work on a new content update that will be releasing end of November. Patches will now drop to once a week until the next content update comes out. We will keep you all posted on what is come very soon!

~ Julian

[h2]Patch 0.6.10[/h2]
[h3]! Bugs and issues resolved in this patch:[/h3]
  • Fixed issues with food sometimes not eating correctly and restoring hunger.
  • Fixed hunger not resetting to a full bar when you respawn.
  • Fixed farms dying when being reloaded while hooked up to a watering system.
  • Fixed electric void fish AOE attack not applying damage.


[h2]Patch 0.6.09 & 0.6.08[/h2]
[h3]! Bugs and issues resolved in this patch:[/h3]
  • Fixed Void Troll completion achievement not working.
  • Fixed Cursed Dungeons competition achievement not working,
  • Fixed issues with the decoration collector achievement,
  • Fixed Void Troll not respawning correctly after you kill it.
  • Fixed dungeon chests incorrectly respawning every time you complete a dungeon.
  • Fixed some braziers and lamps not saving and staying lit.
  • Fixed whacky boat physics.
  • Fixed enchanting table taking Lightstone cost twice.
  • Fixed item duping bug.
  • Fixed items not updating on the hotbar when upgraded at an anvil or enchantment table.

Patch 0.6.07

Hey everyone, just some lil bugs today, nothing too fancy!

[h3]! Bugs and issues resolved in this patch:[/h3]
  • Fixed rare bug leading to houses built from existing ruins and structures to get reset and wiped.
  • Fixed some issues with dragging a resource to an occupied hotbar slot hotbar while also having a full inventory.
  • Fixed several issues causing the Scythe to stop doing damage.
  • Made doors not get stuck when opening into foundation farms.
  • Fixed some machines not turning off when their input's run out.
  • Fixed not being able to put venison into a pantry.
  • Fixed issue with UI hover window for peaceful mode info getting cut off.
  • Fixed issue causing Dozers to get stuck in their rolling state in peaceful mode only.
  • Fixed issue causing enemies to slide with weird behavior in peaceful mode.
  • Fixed rare issue that could cause items on boat storage to be removed.