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Len's Island News

Patch 0.6.5071

Hey all,

A quick patch to fix two major issues, a bug with picking up backpacks and an issue with one of the desert dungeons causing people to get stuck in the loading screen. Both have been fixed and you will now be able to load into the dungeon and pick up any dropped bags.

I'm sorry for the bugs over the past week or so, the game hasn't been as stable as I would have liked after the Harvest Moon update. We're working really hard to fix issues, so whenever a bug is present, we will usually have it fixed within a couple of days.

As for the people experiencing game crashes and performance issues, this is a memory issue we are fixing now. Long story short, the game's memory usage is way too high and we are in the process of making major optimisations to lower it considerably. This will stop the crashes and freezing some people are experiencing. A patch to solve this will be up this week.

~ Julian

[h2]! Bugs and issues resolved in this patch:[/h2]
  • Fixed one of the Act 3 dungeons not being able to load
  • Fixed some dropped backpacks not allowing to be picked up

Patch 0.6.506-0.6.507

Hey everyone,

Just a quick couple of patches to address some performance issues and some rare loading screen/teleporting freezes and crashes.

We are still working to improve the performance and will have a patch out next week to implement some drastic changes to improve memory usage and overall game performance.

Because I'm feeling a bit cheeky, below are some totally unexpected screenshots from some early testing and prototyping of the next update coming before Christmas, which will include:
  • Multiple pets/companions
  • New collectible decoration items
  • Two new languages being supported
  • Big performance improvements

This is just showing a small few of the items to be added. Of course, all still early-stages work in progress.



[h2]! Bugs and issues resolved in this patch:[/h2]
  • Fixed bugs causing rare cases of being stuck in loading screen after changing levels
  • Improved performance of loading into levels
  • Fixed issues leading to higher than normal memory usage after big play sessions, we are working on a massive overhaul to our memory system for the next update. As the game is still running too high on memory.
  • Fixed foundation farms build height adjustment not working

Patch 0.6.505

Hey everyone,

We've been hard at work addressing some bugs, big and small. The most notable bugs in the recent update are all sorted now, along with various smaller ones. We've also done some small tweaks to make peaceful mode a little better and to also buff the passive healing from food as well.

We will have another patch coming in the next couple of days to improve performance of chunk loading, as well as removing the small stutter when opening storage chests. There will also be some small tweaks and improvements to the build fading too.

After that, we are going to focus on the next update before Christmas. As we are really excited for you all to see the next batch of content coming to the game!

~ Julian

[h2]~ Tweaks & Balancing Changes:[/h2]
  • All enemies no longer attack the player at all in peaceful mode, making it a lot more "peaceful"
  • Lowered tick rate of passive healing from a full belly from every 4 seconds to every 3 seconds (Making healing quicker)


[h2]! Bugs and issues resolved in this patch:[/h2]
  • Fixed significant bug causing houses to not fade correctly
  • Fixed issue causing skill-points to sometimes be altered or set back to 0
  • Fixed rare issue with the Metal Refinery causing the enemy waves to not work correctly during harvest moons
  • Updated the fading system to be more robust for more strange layouts of houses
  • Fixed more issues with the weapon collector, armor collector, and cursed completionist achievements
  • Fixed some rare loading/saving issues sometime causing town levels to get reset and some other parts of the game to be reset progress
  • Fixed some various issues causing map markers to sometimes not show correct states
  • Fixed bugged out combat dummies
  • Fixed not being able to place walls beside foundations
  • Fixed ceilings not snapping correctly to foundations
  • Fixed repairable bridges not selecting for controller input
  • Fixed being able to build in the towns (Building should be blocked in all towns)
  • Fiexd varios spellig miztakes
  • Fixes crit bonus resources triggering when not able to mine the resource
  • Fixed sounds not correctly working for Fireplace, Refinery, and Smelter
  • Fixed egg spawners not correctly playing their death particles when destroyed
  • Fixed some waterfalls in the caves not having their audio


Patch 0.6.503

Hey all,

Another small patch to fix some recent issues. We're currently tracking down a rare problem with town levels resetting, for anyone expeirencing that, sorry! We're working on a fix at the moment and should have a patch up early next week with that issue resolved.

We also realise there was an issue causing cave systems to re-generate with a different layout. This was not intended and was a bug. So do not expect the cave layouts to keep changing with every update. We will always try as hard as we can to keep your save files working between major updates and not change,

We're also starting work on the next update which is only 4 weeks away! We're working on some features I think you'll really enjoy. So for the special few people that read these patch notes, you get to be the first to know. We're currently working on adding pets, collectable decorations, and several new languages in the next update!

~ Julian

[h2]! Bugs and issues resolved in this patch:[/h2]
  • Fixed pirate dialogue not unlocking outpost markers for players who had already interacted with the pirate before the latest update.
  • Fixed cave generation changing for save files. All save files already opened since the Harvest Moon update will stay the same re-generated layout. Though any save files that haven’t been opened since the update went out, will no longer regenerate with a different layout.
  • Outpost enemy attacking waves and harvest moon Voidlings no longer spawn on peaceful mode
  • Lowered the volume of bat sounds in the caves
  • Fix for bonus axe and mining damage skills not applying properly
  • Reduced the buy/sell cost of raw hide slightly


[h2]! Known Issues We're Working On:[/h2]
  • Rare bug causing town upgrade levels to reset
  • Some issues with the building fade system, making multi-level buildings with foundation stairs have some strange fading behaviour.

Patch 0.6.502

Hey again. Another quick patch to solve a bad fading bug that would cause homes to fade away and not fade back in. This will fix that issue for anyone experiencing it.

We have put out a couple patches as quickly as possible to solve these more prominent issues from the Harvest Moon update launch. Good thing is the bad ones seem to all be sorted now. Please keep the bug reports coming and we will be hard at work on fixing any issues and improving the performance and balancing over the next days!

~ Julian

[h2]! Bugs and issues resolved in this patch:[/h2]
  • Fixed houses built over multiple levels with foundation steps having build fading issues in which they would dissapear and not fade back in,