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Len's Island News

Procedural Caves Dev Diary

We're back with another dev diary, this times, it's all about caves!

Len's Island will be going through some big upgrades in the next update, and procedural caves are one part of these upgrades. There's going to be lots more to show over the next weeks, as we will continue to make weekly dev diary videos showcasing what's coming to Len's Island soon :)

~ Julian

[previewyoutube][/previewyoutube]

ARMOR & NEW Features Dev Diary

Hey all!

We're back with another weekly development diary for Len's Island. This one will go over armor, town changes, and the future of animals and pets in Len's island.

There will be another dev diary releasing next week showing even more new features coming in the next update. I will also be livestreaming on YouTube approx. 6-8 hours from now.

~Julian

[previewyoutube][/previewyoutube]

The start of WEEKLY Len's Island Developer Diaries

Hey all, It's been a little while, and that's because we've been hard at work and we have lots to show you over the next few weeks!

We haven't been the best at keeping everyone updated with how Len's Island is progressing, so we're changing that. Starting now, we will be making weekly developer diaries showing the gritty details of development and what we're working on for Len's Island. So you will always know exactly what we're up to and what's coming for Len's Island.

I will also be livestreaming on YouTube, Steam, and Kick every week while I development Len's Island. I will be taking questions, chatting, and showing more under-the-hood stuff as to how we development the game.

You can now watch the first dev diary below!
~Julian

[previewyoutube][/previewyoutube]

Patch 0.5.21

Update 0.5.2 is now available for Mac! We've also fixed some issues with crits, controllers and more.

[h3]+ New additions and changes this patch:[/h3]
  • Added boat anchors that automatically anchor a boat when it's moving in a current and you stop steering. (This is to stop runaway boats from taking rides of currents leaving you to drown lol).
  • Made critical hit indicator render in front of all geometry so it's more clearly visible.
  • Buffed titanium pickaxe stats to be accurate, it was incorrectly set to wrong damage amounts.


[h3]! Bugs and issues resolved in this patch:[/h3]
  • Fixed issues that made critical hits not always register.
  • Fixed interaction distances being too far away on controller, causing issues accidentally selecting items instead of attacking.
  • Fixed player movement being locked to 45 degree angles on controller when WASD scheme was selected in the menu.
  • Finally fixed Steam achievement issues.
  • Fixed broken abilities on titanium hammer and claymore.
  • Fixed Mac rendering issues on some GPUs causing items in the game to flicker disco colours.
  • Fixed various little spelling mistakes across status effects and items.


Enjoy the patch, and thank you for the patience Mac users!

Currents and Controllers Update 0.5.2

[h3]The new Currents and Controllers Update for Lens Island is now live on Steam for PC![/h3]

*We're having some shader issues on Mac and will push a Mac build in the next few days, sorry for the delay.



We’ve introduced new procedurally generated ocean currents, included the first iteration of controller support, and the first iteration of our combat rework. Find out more about these features below!

Click below for the complete changelog and detailed blog post outlining all of the new content and changes.

[h3]+ New additions and small changes this patch:[/h3]

  • Procedurally generated ocean currents new generate throughout the ocean in all worlds.
  • Added basic controller support, with full player controls, virtual cursor support and various other tweaked across the game to make controller play more fun and engaging.
  • New optimization system improving frame rates around player buildings and farms by 10-20%.
  • Were still working on further optimizations and specifically optimization the town significantly
  • All swords, hammers, spears and claymores significantly rebalanced with new attacks, animations and updated critical hit system.
  • Glaives, battle axes, and all other weapon types currently still under development and may have small issues.
  • Animated sails for all boats.
  • Altered game file bundles to allow for smaller update sizes in the future
  • Lowered volume and radius of crop sparkle sounds.
  • Altered workbench upgrade costs.
  • Doubled damage point and health values across the game.
  • Reordered some resource pages in the backpack for easier navigation.
  • All weapons midway through rebalance.


[h3]! Bugs and issues resolved in this patch:[/h3]

  • Issues with first town plot showing its fence and letterbox before being unlocked.
  • Rare issues with town plots and town upgrade system causing errors.
  • Not being able to place curtains sometimes.
  • Map tile loading errors.
  • Various Steam achievements not triggering correctly. In particular, the Something Fishy, and Fish Collector achievements.
  • Changing framerate not properly disabling V-Sync.
  • Can't build things if their cost contains a resource that is on the hotbar and the amount on the hotbar is not enough.
  • Can’t delete ceilings after entering edit mode immediately after placing.
  • Flat roofs sometimes block each other. Building a donut of flat roofs can obstruct the center one from placing.
  • Upgraded water towers not properly updating with extended water reach.