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Len's Island News

Currents and Controllers Update 0.5.2

[h3]The new Currents and Controllers Update for Lens Island is now live on Steam for PC![/h3]

*We're having some shader issues on Mac and will push a Mac build in the next few days, sorry for the delay.



We’ve introduced new procedurally generated ocean currents, included the first iteration of controller support, and the first iteration of our combat rework. Find out more about these features below!

Click below for the complete changelog and detailed blog post outlining all of the new content and changes.

[h3]+ New additions and small changes this patch:[/h3]

  • Procedurally generated ocean currents new generate throughout the ocean in all worlds.
  • Added basic controller support, with full player controls, virtual cursor support and various other tweaked across the game to make controller play more fun and engaging.
  • New optimization system improving frame rates around player buildings and farms by 10-20%.
  • Were still working on further optimizations and specifically optimization the town significantly
  • All swords, hammers, spears and claymores significantly rebalanced with new attacks, animations and updated critical hit system.
  • Glaives, battle axes, and all other weapon types currently still under development and may have small issues.
  • Animated sails for all boats.
  • Altered game file bundles to allow for smaller update sizes in the future
  • Lowered volume and radius of crop sparkle sounds.
  • Altered workbench upgrade costs.
  • Doubled damage point and health values across the game.
  • Reordered some resource pages in the backpack for easier navigation.
  • All weapons midway through rebalance.


[h3]! Bugs and issues resolved in this patch:[/h3]

  • Issues with first town plot showing its fence and letterbox before being unlocked.
  • Rare issues with town plots and town upgrade system causing errors.
  • Not being able to place curtains sometimes.
  • Map tile loading errors.
  • Various Steam achievements not triggering correctly. In particular, the Something Fishy, and Fish Collector achievements.
  • Changing framerate not properly disabling V-Sync.
  • Can't build things if their cost contains a resource that is on the hotbar and the amount on the hotbar is not enough.
  • Can’t delete ceilings after entering edit mode immediately after placing.
  • Flat roofs sometimes block each other. Building a donut of flat roofs can obstruct the center one from placing.
  • Upgraded water towers not properly updating with extended water reach.

Len's Island Roadmap 2023



We know how eager you are to find out what's next for Len's Island. The team have put their heads together to sketch out a rough roadmap of the new content we intend to add to the game within the next 6 months.

We've also taken note of all community feedback across Steam, Discord, YouTube, Twitter, emails, and our website. All of the most noteworthy suggestions and feedback have been integrated into this roadmap and we will continue to update Len's Island alongside the communities ideas.

[h3]Click below to view the roadmap on our blog.[/h3]

Patch 0.5.056

Another weekly patch to squash some bugs, further improve our game save system, and add in a new settings option.

There will be some bigger than usual download sizes for the next couple of patches while we are rebundling our game files.
This is so future updates can all have smaller download sizes for everyone, but to get them smaller, they first need to get a bit bigger, then smaller again. Sorry!

We will also be releasing the 6-month roadmap later today. Keep an eye out for a Steam post and blog post outlining it.

[h3]+ New additions and changes this patch:[/h3]
  • Further additions to the new save file backup system.
  • Added new option in settings menu to toggle the default screen the game will play on
.

[h3]! Bugs and issues resolved in this patch:[/h3]
  • Fixed fences not properly placing down and having weird edit zones.
  • Fixed various rare issues with crops not loading and saving correctly.
  • Fixed beds sometimes not detecting being in a building if the building is two levels high or wide.
  • Fixed rare issue with Len sometimes spawning in leaning to one side.
  • Fixed various issues with player markers and waypoints disappearing and not tracking correctly on the map.
  • Fixed passionfruit and grape meshes glowing at night.
  • Fixed issues with some farm planting areas being locked and unplantable.

Patch 0.5.055

Hey everyone!

Here's the first patch of the year. Some bug fixing and cleaning up of small issues that were caught over the holiday period. We are now beginning work on the next major content update for Len's Island and will be sharing a roadmap with you next week. There's lots of new content to look forward to this year.

Also, sorry about the large size of this patch. We made some fundamental saving/loading changes to our code and needed to repackage a lot of the game files, which means they need to be redownloaded fresh in the patch.

[h3]+ New additions and small changes this patch:[/h3]
  • Added new save file backup system, there are now temporary backup files that get stored alongside save files to help restore corrupt saves.
  • Rewrote part of the saving/loading system to make it more robust and able to rebuild files if computer crashes
  • Added Xp for catching fish
  • Added fog effect at the edge of the world so it's more obvious where the map boundary is


[h3]! Bugs and issues resolved in this patch:[/h3]
  • Fixed issues with Sugar High, Catch of the Day, and Collector achievements not working
  • Fixed removing wood storage piles sometimes not refunding stored items
  • Fixed Oil and Lightstone Dust stack sizes being capped at 25 when outputting in a refinery
  • Changed size of beds so you can walk around them in small 1x1 sized rooms
  • Fixed mesh & fading issues with alchemy table and void chest
  • Fixed footstep sound bug on boats
  • Fixed play button staying in main menu after backing out of character creation
  • Fixed bug that didn't close blackjack games when talking to the pirate
  • Levelled bumpy terrain under building plot 2
  • Fixed pickup items falling through some cave entrances
  • Fixed issues not being able to edit some pagoda stairs
  • Fixed issues building floors & roofs above garden beds
  • Fixed many spelling and grammar errors across item descriptions
  • Fixed several areas in the dark forest dungeons with bad collision and places to get stuck
  • Fixed several areas in the desert tombs with bad collision and places to get stuck

Weekly Screenshot Challenge #1 - Festivus!

[h3]Hey Everyone![/h3]

We are starting a brand new community-driven weekly event that will showcase our favourite screenshots posted by you!

To start it off, this week's theme will be Festivus. We will be releasing a patch on the 25th of January which will close the Festivus shop as well as include many bug fixes and updates.
You will have one week from now to take the best screenshot you can, showing off your festive builds that utilise the Festivus decorations.

You will need to post the final screenshot in the Screenshots section in our Steam Community Page, or the #your_screenshots channel in our Discord server. You can post multiple screenshots, however we will only judge your best single screenshot.

The winner will have their screenshot shared across all of our socials, and future the winners of the weekly challenge will get their screenshot featured on the main menu of the game!

We will also be posting a detailed roadmap within the next week or so that will outline the development plan for the year ahead, so keep an eye out for that too!

Good luck screenshotting everyone.
~ Julian