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Len's Island News

Patch 0.6.11

Hey everyone, just some bugs and small balancing changes today!

We will be releasing a full roadmap of the next 12 months of development in the next week or two. The roadmap will show our full timeline right up until the official 1.0 launch! There's lots of interesting content just on the horizon now, so stay tuned :D

~ Julian

[h3]! Balancing changes and new additions:[/h3]
  • Moved the Knight's Armor set to be included in all of the Act 2 keystone dungeon chests as free rewards, and removed them for sale at the blacksmith.
  • Lowered the charge drain for some enchantments below (lower drain the longer the charge lasts)
  • Swiftness drain: 0.5 > 0.35
  • Weighted drain: 0.5 > 0.35
  • Lifesteal drain: 1 > 0.7
  • Electrify drain: 0.75 > 0.5
  • Altered the caves to make building foundations across gaps much easier, and at matching consistent heights
  • Lowered fibers needed to repair a rope bridge: 40 > 30



[h3]! Bugs and issues resolved in this patch:[/h3]
  • Fixed various map issues causing the map to appear white and not render.
  • Fixed rare map rendering issues causing some chunks to not render correctly.
  • Fixed rare bug causing titanium weapon abilities to not work on some machines.
  • Fixed various issues causing dungeon and keystone map markers to not correctly update and display.
  • Fixed the Void Troll totem not unlocking for some players.
  • Fixed muted music still being still faintly audible.
  • Fixed a rare bug that caused the Smelter, Refinery, and Workbench to disappear after reload.
  • Fixed not being able to deconstruct/select some buildings in the caves.
  • Fixed campfires not fading when built on upper house levels.
  • Fixed the bamboo lantern being difficult to place.

Patches 0.6.10-0.6.08

Hey all! Time for another patch.

There were actually two other patches that went up last week, though I've been sick with the flu and couldn't write the patch notes, see below for the patch notes for this patch and the two before it as well.

Last week while I was sick, the other devs had a lot of fun during our first hack week! We tried and tested a bunch of whacky ideas from canons on boats, to a new wave-based tower defence game mode, and even erupting volcanos. We are going to make it a habit to do more of these hack weeks to prototype fun new mechanics, as I'm already working to implement some of the features we tested.

We are now beginning work on a new content update that will be releasing end of November. Patches will now drop to once a week until the next content update comes out. We will keep you all posted on what is come very soon!

~ Julian

[h2]Patch 0.6.10[/h2]
[h3]! Bugs and issues resolved in this patch:[/h3]
  • Fixed issues with food sometimes not eating correctly and restoring hunger.
  • Fixed hunger not resetting to a full bar when you respawn.
  • Fixed farms dying when being reloaded while hooked up to a watering system.
  • Fixed electric void fish AOE attack not applying damage.


[h2]Patch 0.6.09 & 0.6.08[/h2]
[h3]! Bugs and issues resolved in this patch:[/h3]
  • Fixed Void Troll completion achievement not working.
  • Fixed Cursed Dungeons competition achievement not working,
  • Fixed issues with the decoration collector achievement,
  • Fixed Void Troll not respawning correctly after you kill it.
  • Fixed dungeon chests incorrectly respawning every time you complete a dungeon.
  • Fixed some braziers and lamps not saving and staying lit.
  • Fixed whacky boat physics.
  • Fixed enchanting table taking Lightstone cost twice.
  • Fixed item duping bug.
  • Fixed items not updating on the hotbar when upgraded at an anvil or enchantment table.

Patch 0.6.07

Hey everyone, just some lil bugs today, nothing too fancy!

[h3]! Bugs and issues resolved in this patch:[/h3]
  • Fixed rare bug leading to houses built from existing ruins and structures to get reset and wiped.
  • Fixed some issues with dragging a resource to an occupied hotbar slot hotbar while also having a full inventory.
  • Fixed several issues causing the Scythe to stop doing damage.
  • Made doors not get stuck when opening into foundation farms.
  • Fixed some machines not turning off when their input's run out.
  • Fixed not being able to put venison into a pantry.
  • Fixed issue with UI hover window for peaceful mode info getting cut off.
  • Fixed issue causing Dozers to get stuck in their rolling state in peaceful mode only.
  • Fixed issue causing enemies to slide with weird behavior in peaceful mode.
  • Fixed rare issue that could cause items on boat storage to be removed.

Patch 0.6.06

Hey all!

Time for another patch to fix some of the more prominent bugs as well as some more balancing tweaks across the game. It's worth mentioning that the dungeons are now a decent amount easier since the original update launch. We've made several tweaks across enemy damage, weapon damage, boss fights, and healing items, all which make the balancing more appropriate now.

We realise there are currently some issues with the achievements, we are working on getting those all sorted for the next patch.

The next patch will be a few days to a week out, as I will be including some new features in it. Such as an updated respawn system, and potentially looking into changing the building controls to allow more freedom of movement, among other things. We are just focusing on bugs and improving the player experience right now, before we get to work on the next phase of content coming in the next couple months.

~ Julian

[h3]+ New additions and changes this patch:[/h3]
  • Added new machine parts recipe to smelter.
  • Raised damage across all the Glaive attacks and abilities.
  • Raised damage across all the Claymore attacks and abilities.
  • Raised damage for leaping smash attack on the Hammer.
  • Lowered damage across Sword abilities.
  • Lowered chop/mine damage for shield and torch abilities.
  • Halved the time Dozers are in their invulnerable rolling state time for.
  • Regular Void Troll boss no longer throws molten dozers and instead throws regulars dozers. (The fight is now a bit easier)
  • Updated mushroom grow times. (They were way too quick)
  • Added new cave tutorial screen to remind new players they can build in the new caves.


[h3]! Bugs and issues resolved in this patch:[/h3]
  • Fixed armor status effects stacking up incorrectly and having strange behavior.
  • Fixed shields showing blank stat modifier in player window.
  • Fixed "The Gods Have Spoken" sometimes giving errors causing strange behavior. 
  • Lowered memory used by the map system.
  • Fixed machines continuing to burn when inputs are empty when you leave them.
  • Fixed issue with dragging resources to a full hotbar slot.
  • Fixed inventory and hotbar items not updating when you upgrade or enchant them. 
  • Fixed Iron Spear ability applying double damage.
  • Disabled effect on egg sack spawners causing some GPUs to create light flickering.
  • Fixed linked storage items carrying over to new save files.
  • Fixed map rendering issues.
  • Fixed missing cave map marker on plains island.
  • Fixed Lightstone Torch crit indicator not showing.
  • Fixed collision for various objects in the desert bazaar town.
  • Fixed critical hit bonus for hardwood trees giving normal wood.
  • Fixed not being able to enter escape menu when played is respawning.
  • Fixed resource cost for anvil upgrade not showing when dragging from output to input.

Patch 0.6.05

Hey everyone!

Some big and small changes in this patch. Most notably, we've removed utility boxes from the game, and instead added the functionally straight into your backpack so you can switch out weapons and armor anytime, anywhere!

Some of the small changes listed below will also make hunting deer a fair bit easier, and some of the dungeons a bit easier, especially the ones with lightning fish. We also made some changes to peaceful mode, to make it a little more... peaceful.

~ Julian

[h3]+ New additions and changes this patch:[/h3]
  • New Tools & weapons tab in main backpack inventory that shows your unlocked weapons and tools just like the utility box did. You can now equip and swap out weapons, tools, and armor anywhere without needing to drop them on the ground or go back to a utility box.
  • Reworked the player tab in the backpack to include an inventory of all unlocked armor pieces.
  • Reduced all incoming damage within peaceful mode to 50%.
  • Added new hover info box in the main menu that shows the exact modifiers applied when creating a peaceful mode world.
  • Mining outpost now only takes oil as an input, and output times and rates have been tweaked.
  • Olive drops from olive trees have been boosted.
  • Olive oil recipe changed to now require 3 olives.
  • Bob haircut tweaked to look less... bad.
  • Deer now get stunned for a short amount of time when hit, allowing them to be more easily hunted down.
  • Lowered lightning strike damage from 25 > 15.
  • Lowered fire damage tick from 2 per second to 1 per second.
  • Removed the stun from lightning fish attacks.
  • Raised gold cost for some runes.


[h3]! Bugs and issues resolved in this patch:[/h3]
  • Fixed controls re-mapping bugs for gamepad scheme.
  • Made trees less likely to damage the player when they shouldn't.
  • Fixed the back of some pants clipping through skin.
  • Fixed various issues with the mining outpost not working correctly.
  • Fixed Void Rat spawners having annoying colliders that you can get caught on.
  • Fixed some critted abilities not showing their hit effects.
  • Fixed some machines not calculating their outputs correctly when entering the level.
  • Fixed various map glitches and visual issues.
  • Fixed lava and some water areas in the caves not rendering on the map.
  • Fixed bits of the smelter not fading when under it.
  • Fixed nav-mesh issues causing some enemies to float in the caves.
  • Stopped player from being able to swap fuel and non-fuel input slots.