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Len's Island News

Controllers & Steam Deck Update

The time has come, we have spent the past couple of months completely overhauling the gamepad and Steam Deck controls for Len's Island!

Len's Island is now far more enjoyable, easier, and more accessible to play on various devices. We will still be tweaking and making some changes to the gamepad controls and Steam Deck support for the 1.0 launch, however, 90% of the work is now complete and in the game :)

If you have any ideas on how we can further improve the controller support and Steam Deck support, please recommend them in the Discord Server or Steam Forums. We would love to hear your feedback!

This update also includes some tweaks to rebalance some of the base-defense mechanics. I think we went a little too far in recent updates, making the enemies at night and during harvest moons a little too difficult. We have done a lot of balancing and testing and have found a much better format and difficulty for everyone.

~ Julian

[h2]+ New Features[/h2]
  • Completely remade the gamepad and Steam Deck controls across the game
  • Overhauled all UI and cursor navigation for gamepad and Steam Deck across the game
  • Added various new systems for selecting the hotbar, navigating through inventory, and moving the camera, specifically for gamepad and Steam Deck
  • Added ability to choose to respawn at dungeon entrance or bed whenever you die inside a dungeon


[h2]~ Balancing Changes[/h2]
  • Enemies no longer target beds, and will only ever target the player. Making it easier to defend your home and build outposts
  • Removed ammo requirements from small and large ballistas
  • Lowered enemy spawn rates during night and harvest moons
  • Decreased the difficulty ramp of enemies during night and harvest moons


[h2]! Bug Fixes[/h2]
  • Added safety check to stop rare bug allowing players load position to be out of bounds (would cause infinite loading screens in the caves)
  • Fixed bug with fish items disappearing from the hotbar
  • Fixed rotation speed curve during attacks not correctly applying
  • Fixed rare bug with spawning under the map

Patch 0.8.04

Hey all! Just some small balancing changes to help make base defence a little easier in the game, especially at the start. These changes combined with the last two patches overall make night time and base defence a lot better balanced. Also don't forget you can adjust night time enemies and harvest moons at any time in the new game settings!

~ Julian

[h2]! Balancing Changes:[/h2]
  • Reduced bed attraction radius for enemies from 20m to 10m (Enemies will need to be closer to beds to attack them)
  • Increased ammo conversion for ballistas from 1 iron = 10 bolts to 1 iron = 25 bolts
  • Removed cloth from small ballista crafting cloth and replaced it with fibers, so it's easier to build early-game

Patch 0.8.02

[h2]! Bug Fixes & Changes:[/h2]
  • Fixed enemies spawning at night in peaceful mode when they shouldn't
  • Added a new feature to stop enemies spawn camping. If your bed is destroyed and you die at night, the night skips to daytime and kills all enemies.
  • Lowered spawn rates for night enemies & harvest moon enemies at the start of the game
  • Added in ocean tiles that fill parts of the map that haven't loaded so the world looks nicer in screenshot mode
  • Fixed rare issue with save files with their playtime past 2 years and 2 months in-game

Patch 0.8.01

[h2]! Bug Fixes & Changes:[/h2]
  • Fixed Lightstone Wards not working correctly to block enemy spawns
  • Fixed Large Tesla Tower ammo UI not selecting
  • Slightly lowered spawn rates for night enemies at the start of game
  • Slightly lowered spawn rates for harvest moon enemies
  • Fixed some pagoda build items not fading correctly
  • Fixed issue with respawning after bed being destroyed when a building is over the top of the spawn point

Len's Island - Gamemodes Update

[previewyoutube][/previewyoutube]
[h3]Test your survival skills with new hardcore and perma-death gamemodes, defeat dangerous night raids, and uncover mysterious new underground biomes.[/h3]

This is the final major update before the multiplayer full release in a few months, so we thought we would make it a big one!
  • Play through Len's Island in Peaceful, Survival, Hardcore, Permadeath, and Custom game modes.
  • Many new specific game mode settings you can change at any time
  • Enemies will now roam the overworld at night, and harvest moons are more difficult
  • Build many new home-defence items such as palisade walls, tesla towers and landmines.
  • New underground cave biomes to explore


To celebrate the new update, Len's Island will be on sale for 34% Off starting 10am, the 17th July to the 24th of July PDT.

See below for a detailed list of everything new, improved, and fixed!
~ Julian

https://store.steampowered.com/app/1335830/Lens_Island/

[h2]+ New Features[/h2]
  • New Hardcore game mode with tweaked settings that focus on a more survival-focused experience that's more challenging and brutal
  • New Perma-death game mode. Same settings as Hardcore with one major difference, you only have one life to beat the game.
  • New Custom game mode. Tweak individual settings such as resource multipliers, enemy spawn rates, starting health, day length, harvest moon frequency, and many more. Create your own custom game mode to cater to your exact desires, or to create unique challenge runs.
  • Reworked Peaceful mode. We have tweaked the settings in peaceful mode as well as allowing the ability to freely change specific game mode settings at any time during gameplay. So you can now make your peaceful experience perfect for you.
  • Enemies will now spawn at night across the overworld and become harder as you unlock more dungeons and disturb the balance of evil. You can modify this setting in the new game settings menu.
  • New Ballista Bow. Shoot down enemies in the early game with this cheaper and smaller alternative to the Ballista Tower, which can also be placed onto boats.
  • New Small and Large Tesla Towers. Zap nearby enemies with the new tesla towers, the perfect short-range home defence items.
  • New Landmines. Build explosive landmines that automatically trigger when an enemy walks over them.
  • New Palisade walls in every style. Build new wall types directly on terrain to help protect your home from unwanted visitors.
  • New Lightstone Ward. Wards will stop enemies from spawning within a large radius, helping to keep your homestead safe from enemies at night.
  • Harvest moons are now more difficult, and enemy raids can happen anywhere on the map, not just at outpost locations.
  • Allowed snapping of foundation steps above each other, so you can now build staircases up from foundations.
  • Enemies will now also target beds during night raids and can destroy them.
  • Automatically firing towers now require ammo. Raw materials convert into ammo when placed in a tower, for example, 1 iron shard = 10 ballista bolts


[h2]! Bug Fixes & Changes[/h2]
  • Fixed rare issue with some enchantments not working on old save files
  • Fixed issues with houses not fading correctly and some houses being cut in half and fading wrong just for one portion
  • Fixed canons on boats being difficult to select and edit
  • Performance improvements to enemies that help the framerate when large amounts of enemies are on screen
  • Tweaked descriptions and names for various skill tree effects and enchantments to be more descriptive and accurate
  • Tweaked Voidtroll boss fight to be slightly more difficult and fixes various bugs with the troll's behaviour
  • Fixed pet collar collection amount not including new red panda
  • Tweaked some areas of the desert tomb dungeons to be better balanced in cursed mode
  • Fixed various areas across frozen islands where you could get stuck between icebergs
  • Made buying from vendors also count resources in hotbar
  • Fixed Ornate and Pagoda boats not refunding contents of small storage box
  • Lots of small balancing tweaks to enemy health and damage. Overall making the Act 4 frozen areas a little more difficult, and better balancing damage and health ratios
  • Made construct rotating more consistent
  • Fixed baked good vendors having incorrect icons and names