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How will Fishing work in Update 1.4?



[h3]Greetings Viceroys,[/h3]
In today’s new entry in the series of Update 1.4 sneak peeks, we present the new building - Fishing Hut - and how the fishing system works.

If you missed the previous ones, you can check them out here:
https://store.steampowered.com/news/app/1336490/view/4359006361100133508
https://store.steampowered.com/news/app/1336490/view/6680607622689846294

Fishing is part of the free Update 1.4 which will accompany the upcoming DLC. The DLC’s new species, new biome, and its release date will be revealed near the end of this month.

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[h2]Fishing[/h2]
Fishing is a new way of acquiring resources from ponds found in glades. Similarly to regular resource nodes, there are two sizes of ponds: small (2x2) and large (3x3).

https://youtu.be/FdU5MJkyaU4

There are also different types of Ponds:
  • Algae Pond - A murky pond covered with algae bloom.
    • A small Algae Pond gives 1 Algae and has a 40% chance for Herbs.
    • A large Algae Pond gives 2 Algae, has a 50% chance for Herbs, and a 20% chance for Fish.
  • Thunderfish Pond - A very common species of eel.
    • A small Thunderfish Pond gives 1 Fish and has a 40% chance for Scales.
    • A large Thunderfish Pond gives 2 Fish and has a 50% chance for Scales.
  • Copperfin Trout Pond - Caught primarily for its durable scales and fish leather.
    • A small Copperfin Trout Pond gives 1 Scale and has a 40% chance for Sea Marrow.
    • A large Copperfin Trout Pond gives 2 Scales, has a 50% chance for Sea Marrow, and a 30% chance for Fish.

To fish, players need a Fishing Hut.



Fishing Huts work very similarly to camps. There are two types: small and regular. The small one is an essential building, and the regular one needs to be acquired separately (as a blueprint choice, from a trader, or via a wildcard).

Fishermen don't collect resources like regular gatherers. They first catch fish and algae in nets, and then transport them directly to a warehouse when the entire pond is depleted. Resources held in nets are not available for production or consumption, they must first be transported to a warehouse.

Players can decide to reel in a net sooner, but once they do this, the pond is depleted.



Ponds have a very large number or resource charges in them when compared to other does (60 as opposed to 20 in small ones). The intention here was to create a new type of resource gathering mechanism - a mix of a non-renewable source (just like regular deposits) and a big time investment with a big yield at the end (like in the case of farming).

Players can use ground bait to double fishing yields.

Ground bait is made from Packs of Crops. One Pack of Crops equals five pieces of bait. Bait is created in the Fishing Hut, instantly after a fisherman brings a Pack of Crops to the building.

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As you can see, with the introduction of fishing, we’re also adding new resources (and needs) to the game. These are all part of a great list of changes coming in Update 1.4 that will influence various elements of the game to make room for the new species and the new biome.

We’ll be revealing more details in the coming weeks!

Follow us to stay up-to-date with all the news:



May the storm be gentle on you,
Eremite Games

Yet another sneak peek of Update 1.4



[h3]Greetings, Viceroys![/h3]It's been a while since we announced that the upcoming DLC will be accompanied by a massive Update 1.4. The update will be free for everyone and will include, among other things:
  • New system: fishing
  • New resources
  • New buildings
  • An increased level cap (20)
  • New needs
  • New orders
  • And many more

If you missed the announcement, you can check it out here:
https://store.steampowered.com/news/app/1336490/view/6680607622689846294

Today we want to share even more previews with you!

Before we dive in, we know you've been wondering when the update will arrive. While we don't have a specific date for you just yet, we'll be sharing some time frames later in this post.

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[h2]Update 1.4 preview[/h2]
Let's start with some building makeovers. A couple of familiar buildings will get a new look, some inspired by the new species architecture. Here's Press:





As you can see, there are a number of changes coming to the roster of recipes and their ingredients. In Press, you will be able to produce Paste, which is one of the new goods and needs.

With the announcement of new buildings, some of you were rightly worried about the increasing number of blueprints you can roll. We're aware that blueprint bloat can be detrimental to the game, so we've included several systems to reduce it, including locking certain buildings behind species. There are several buildings in the game that won't be offered to you from the Reputation Bonus if you don't have a species in your settlement that would benefit from them the most.

Of the new buildings introduced in Update 1.4 and the DLC, only two will not be tied to the new species. We're also increasing the number of other buildings that are species-locked. We should end up in a similar place to where we are now, or even slightly reduce the number of buildings offered to you in each game.

Now, let’s move on to some major upcoming UX features.

Events in the Encyclopedia


Finally, all the events you discover will be added to the Encyclopedia. On its interactive page, you will be able to see their requirements, threats, and potential rewards for each difficulty level.
Purging Fire in the Recipes panel


That’s another long-time coming feature. You may be wondering why the Purging Fire recipe wasn't already in the Recipes panel. The reason is that Blight Post is not a production-type building, but a special-type building (like the Forsaken Altar, Archaeologist's Office, etc.). As a result, it wasn't included in the Recipes panel. But not anymore! We've reworked it so that it appears in the panel with all the other recipes.
Assigning workers to construction sites


When a worker is assigned to a construction site, they will act as a builder first, and then work there as usual after the building is finished. Also, farmers will build farm fields if there are unconstructed fields within the range of the farm they are assigned to.

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[h2]Announcement incoming![/h2]
Back in April, Warhorse Studio - creators of our producer Aron’s favorite game - announced that they would be announcing their new game soon. Michał - our programmer and designer - was baffled at the idea of announcing an announcement.

Fast forward four months and here we are announcing an announcement!

In late August, we’ll finally reveal the new species, the new biome, and the release date of DLC and Update 1.4.

Follow us to stay up-to-date with all the news:



May the storm be gentle on you,
Eremite Games

Against the Storm is ON SALE NOW!

[h2]Against the Storm is 35% off from July 16 to July 30.[/h2]

As the Viceroy, take command in Against the Storm, leading the charge to rebuild civilization in the aftermath of the devastating Blightstorm. This survival city builder challenges you to construct a network of diverse, resilient settlements across hauntingly beautiful, storm-swept biomes. Available now at a special discount, it's your chance to experience a unique blend of city-building and roguelite gameplay.

Harness the strengths of humans, foxes, beavers, lizards, and harpies as you manage their needs and utilize their unique abilities to fortify your cities against relentless storms. Whether you're crafting goods to improve morale or strategically balancing resources to meet the Scorched Queen's demands, your decisions will dictate the survival of the Smoldering City.

[previewyoutube][/previewyoutube][hr][/hr]
https://store.steampowered.com/app/1336490/Against_the_Storm/

[hr][/hr][h3]Upcoming 1.4 Update & DLC Alpha Testing News[/h3]
https://steamcommunity.com/games/1336490/announcements/detail/6680607622689846295
[hr][/hr][h3]Eremite Games Socials[/h3]
 If you'd like to keep up to date with the latest news and announcements:
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Against the Storm at Hooded Horse Summer Sale

[h2]Explore the Hooded Horse Summer Sale![/h2]
Until July 11th, explore the detailed world of Against the Storm and experience a dynamic city-building game with roguelite elements at a 35% discount. Also, check out the fantastic discount on all Hooded Horse titles during the Steam Summer Sale.



[hr][/hr][h3]Check out the upcoming major 1.4 update and join the closed alpha testing for the new DLC.[/h3]
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[previewyoutube][/previewyoutube][h3]June 27-July 11![/h3]
The discounts on Against the Storm and all other Hooded Horse games are available through July 11th — perfect for enhancing your summer gaming experience. We're excited to see the worlds you build and the adventures you undertake.

Happy gaming!

Update 1.4 Sneak Peek & DLC Closed Alpha Testing

[h3]Greetings Viceroys![/h3]
In today's news, we're going to shed some light on the next free update (which will introduce a highly requested system) and provide some details on how to sign up for the closed alpha testing of the upcoming DLC. So sit back, light some incense, and enjoy the read.

[h2]What’s coming in Update 1.4?[/h2]
Against the Storm's next major update is in the works and will accompany its first DLC release. In order to integrate the new species and biome from the DLC into the game, we need to shake up the game's economy and introduce a variety of changes and new content.

Therefore, Update 1.4 (free for everyone) will introduce:
  • New resources
  • New buildings
  • An increased level cap
  • New needs
  • New orders
  • FISHING!
  • And many more

That’s right, fishing and lakes - two highly upvoted feature requests - are coming to Against the Storm. Fishing is a new way to gather resources from ponds (let's call them "small lakes") found in glades. To fish, players need Fishing Huts, which work much like camps, but with a unique spin. Ponds provide new resources that will be introduced in new and existing recipes: fish, algae, and scales.

Small Pond (placeholder model, work in progress)

The DLC and the new update are in the works, but their release is still several weeks away. As this will be our longest break between updates, we'll be sharing more previews over the coming weeks to keep you updated on upcoming changes. Follow us to stay updated!

It takes this long because the DLC and Update 1.4 will be Against the Storm's largest content drop ever. Incorporating the new species and biome into the game without breaking the core requires careful balancing.

Which brings us to our next topic...

[h2]DLC Closed Alpha Testing[/h2]
We're looking for players who are willing to take the time to test the new balance from the DLC and Update 1.4.

Please note that testing is voluntary, confidential, and conducted in English. The test version is rough. It intentionally lacks any new visual assets and the balance may be wonky.

If, despite our honest warnings, this still sounds like fun to you, please apply using the form below:

APPLY

The whole communication will be on our Discord server. Please consider joining it, so we can get in touch with you if you're picked to participate in the test.

The number of playtesters is limited, but we may increase it over time.

Thank you for your consideration, and may the Scorched Queen look kindly upon your requests!
Eremite Games & Hooded Horse