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Against the Storm News

Patch 1.4.15 (Sealed Forest in Training Expeditions, Shadow distance)

[h3]Greetings (again), Viceroys![/h3]
We just released Patch 1.4.15. It mainly introduces the same improvements as yesterday's patch (but without extra issues ːcozycastondeathː) and a couple of additional fixes. Thank you for your prompt reports yesterday! We're once again sorry for the trouble and thank you for your understanding.

Here's the full list of changes:
  • Increased the maximum value of the shadow distance in Options.
  • Sealed Forest can once again be selected in Training Expeditions. There should no longer be problems with returning to the World Map after playing on the Sealed Forest biome in Training Expeditions.
  • Fixed a bug where the Mating Season Forest Mystery would appear in the Coastal Grove.
  • Fixed a bug that caused the Ale and Hearty effect in the Holy Market to scale from Luxury instead of Leisure.
  • Fixed a bug where the Purging Fire production limit was not saved correctly.
  • Fixed a bug where the trader sound effects would play twice when opening the Trading Post.
  • Fixed a bug where the Blood Flower glade event would always be set to Viceroy difficulty, regardless of the difficulty selected in a given game.
  • Fixed a bug where the construction site for the Water Shrine decoration was too small.
  • Fixed a bug where the Better Packaging perk would be drawn multiple times.
  • Fixed a bug where the resource icons in the Strider Port would not fit more than 2 digits.
  • Fixed a bug where the explosion area UI would sometimes stay on the map after a glade event exploded.
  • Fixed a bug where the entrance to the fishing hut was misplaced.
  • Fixed a bug where the Water Strider would sometimes perform a barrel roll and submerge its rider in water when embarking on an expedition.
  • Fixed some typos and inconsistencies in the Czech version of the game.
  • Reversed the UI input change from the previous patch (the one that allowed panels to be dismissed when hovering over certain UI elements such as warnings over buildings). Unfortunately, this small UX change caused too many bugs and side effects to be worth it.
  • Fixed a bug that prevented players from returning to the world map after completing a settlement (or from advancing to the next tutorial after completing a scenario).
  • Fixed a bug where the smelter had the wrong recipe (dye instead of pie).
  • Fixed a bug where the Frog Settlement Deed was not locked behind the DLC.
  • Fixed a bug where the Fishing Hut was listed in the event encyclopedia.
  • Fixed a bug where some

Patch 1.4.14 (Purging Fire limit, Blood Flower)

UPDATED 20:15 UTC, SEPTEMBER 30
Hi everyone,
Today's patch 1.4.14 introduced an unfortunate bug that prevents players from returning to the World Map after completing the settlement or continuing to the next tutorial step.

We switched back to the previous version now where the issue won't occur.

To resolve the issue, please exit the game and let Steam download the update. The version you should have after the update is 1.4.11. If you can't quit the game normally, you might need to force quit the app with Alt+F4.

We deeply apologize for the inconvenience :( We'll investigate the issue thoroughly.

[hr][/hr]
[h3]Greetings, Viceroys![/h3]
We've just released another patch with a couple more improvements inspired by your reports. We hope you know this already, but we're extremely grateful for your support!

Here's the full list of changes:
  • Increased the maximum value of the shadow distance in Options.
  • Fixed a bug where the Mating Season Forest Mystery would appear in the Coastal Grove.
  • Fixed a bug that caused the Ale and Hearty effect in the Holy Market to scale from Luxury instead of Leisure.
  • Fixed a bug where the Purging Fire production limit was not saved correctly.
  • Fixed a bug where the trader sound effects would play twice when opening the Trading Post.
  • Fixed a bug where the Blood Flower glade event would always be set to Viceroy difficulty, regardless of the difficulty selected in a given game.
  • Fixed a bug where the construction site for the Water Shrine decoration was too small.
  • Fixed a bug where the Better Packaging perk would be drawn multiple times.
  • Fixed a bug where the resource icons in the Strider Port would not fit more than 2 digits.
  • Fixed a bug where the explosion area UI would sometimes stay on the map after a glade event exploded.
  • Fixed a bug where the entrance to the fishing hut was misplaced.
  • Fixed a bug where the Water Strider would sometimes perform a barrel roll and submerge its rider in water when embarking on an expedition.
  • Fixed some typos and inconsistencies in the Czech version of the game.
  • Reversed the UI input change from the previous patch (the one that allowed panels to be dismissed when hovering over certain UI elements such as warnings over buildings). Unfortunately, this small UX change caused too many bugs and side effects to be worth it.
The current version is 1.4.14.

May the storm be gentle on you,
Eremite Games

Hooded Horse Publisher Sale 2024

[h2]The Hooded Horse Publisher Sale Has Arrived![/h2]
[h3]Greetings, Viceroys![/h3]

As the storm rages on, it's the perfect time to strengthen your settlements and expand your strategies in Against the Storm: Keepers of the Stone.

The Hooded Horse Publisher Sale is live through October 10, offering great deals across all Hooded Horse titles.

Against the Storm is a dark fantasy city-builder in which apocalyptic rains threaten civilization. As the Queen’s Viceroy, you lead humans, beavers, lizards, foxes, and harpies in the struggle to rebuild society. Reclaim the wilderness, restore settlements, and secure the future for civilization’s last survivors.



In Against the Storm: Keepers of the Stone, the Frogs have arrived! They're ready to reshape your settlements with their masonry skills and unique needs.
[h3]Here's what you can expect:[/h3]
  • New Playable Species – Frogs: Expert masons with unique housing needs and bonuses.
  • Coastal Grove Biome: Uncover sunken treasures and resources in a submerged forest.
  • Strider Port Expeditions: Send out expeditions to collect rare blueprints and treasures.
  • Upgrade Frog Houses: Unique upgrade paths for Frog housing with benefits like faster building and higher Resolve.
  • Frog-Specific Needs: Frogs demand luxury items like Biscuits, Pie, and Paste to thrive.
  • New Buildings: Frog Houses, Cannery, Strider Port, and Pantry available for construction.
  • Expanded Orders & Challenges: 12 new orders and new glade events tied to the Frog species.
  • Fishing System: New mechanics for gathering fish, algae, and scales from ponds.
  • Legendary Cornerstones & Perks: Unlock powerful bonuses tied to the Frog species and their architecture.

Check out our full launch day post for a detailed breakdown of all the new features.
https://store.steampowered.com/news/app/1336490/view/7371918503944271593?l=english
Hooded Horse Publisher Sale 2024

Top rated city builder Against the Storm is half off as new DLC lands

If you haven't played Against the Storm yet, now is the perfect time. The dark fantasy city builder from Eremite Games and Hooded Horse is one of the best new strategy games in years, blending stunning designs with a compelling fantasy world and a smart user interface that makes even its more intricate systems approachable. Hailed as "near-perfect" in our review at launch, it's only gotten better since, and, as a new fishing update arrives alongside its first DLC you can pick it up super cheap in a Steam sale.


Read the rest of the story...


RELATED LINKS:

Against the Storm DLC Keepers of the Stone adds a new playable species

Against the Storm 1.4 adds fishing to the masterful city builder

Against the Storm 1.3 to bring big upgrades to 95% rated city builder

Patch 1.4.11 (Hostility & Trade tutorial, Purified Frog House)

[h3]Greetings, Viceroys![/h3]
Thank you everyone for welcoming Frogs to your settlements and for giving the new Fishing Update a try! We're extremely grateful for all your kind words, pieces of feedback, and reports.

With your help, we were able to prepare Patch 1.4.11 which addresses the issues that you've reported. Here's the full changelog:

[h3]Balance changes[/h3]
  • Lowered the amount of flour required for the tier 0 Biscuit recipe. It's now 8 instead of 10.
  • Lowered the amount of flour required for the tier 1, 2, and 3 Biscuit recipes. It's now always 6.
  • Decreased the time required to make Biscuits on all tiers.
    • In the next major update, we will take a closer look at flour recipes and adjust them further.

[h3]Bug fixes[/h3]
  • Fixed a bug where setting a double-digit production limit for Purging Fire would cause the recipe panel to break.
  • Fixed a bug where Purging Fire production limits could not be saved between games.
  • Fixed a bug where sometimes the Cellar would not be given to players in the Hostility & Trade tutorial, making it impossible to complete all the orders.
    • If you update the game in the middle of this tutorial scenario, you will need to restart this tutorial for this fix to apply.
  • Fixed a bug where the Purified Frog House would disappear from the map when moved.
  • Fixed a bug where the Ruined Fox House could still appear in glades.
  • Fixed a bug where right-clicking to close a UI panel sometimes did not work.
  • Fixed a bug where the Gift of the Depths biome effect would apply the Algae sacrifice ability to Small Hearths.
  • Fixed a bug where the Legendary Sunken Treasure Chest in the Strider Port could drop perks with negative side effects.
  • Fixed a bug where builders would not take resources from the Main Warehouse if a minimum reserve threshold was set.
  • Fixed a bug where glade event UI panels woudl close by themself if another event in the settlement was completed.
  • Fixed a bug where glade event UI panels would close by themselves when another event in the settlement was completed.
  • Fixed a bug where the Fallen Viceroy Commemoration effect did not affect the Frog Housing.
  • Fixed a bug where the passive effect of the Tea House would not count Paste as a complex food.
  • Fixed a bug where several negative effects that remove food (from Glade Events, the Seal, etc.) would not affect Paste or Fish.
  • Fixed a bug that would incorrectly count a Cannery as a Cellar in some settlements.
  • Fixed a bug where the "Base Goods" tooltip in the Embarkation Panel would obstruct other resource icons.
  • Fixed a bug where pressing ESC twice when leaving the Citadel would result in a double fade-out animation.
  • Fixed a bug where the Holy Market had the wrong specialization tag.
  • Fixed an issue where style tags were visible in some dialog boxes when talking to Aunt Lori.
  • Fixed a bug where the Coastal Grove was available in Training Expeditions for non-DLC players.
  • Replaced a placeholder icon in the "satisfy clothing needs" Seal objective.
  • Fixed several typos and errors in Polish:
    • Water Strider Molt node name
    • Missing icon in Brawling tooltip
    • Missing building list in complex food and service tooltips
  • Fixed several typos and errors in Russian:
    • Gift of the Depths tooltip
    • Coats tooltip
  • Fixed several typos and errors in Japanese:
    • Boots tooltip
    • Coat tooltip
    • Storage Room upgrade
    • Holy Guild House name

The Patch won't close your ongoing settlements.

The current version is 1.4.11.

We'll continue to check all the channels for feedback and reports. In the meantime, we wish you a great time with the new content and a fantastic weekend!

Have fun and may the storm be gentle on you,
Eremite Games