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Risk of Rain Returns News

Patch Notes 1.0.5

Hi again everyone! Today we've got a bugfix patch for you, lets rundown the changes...

  • Fixed a crash relating to text rendering in certain languages. Thank you for your patience with this one, it was surprisingly difficult to identify what was causing this issue! A big thanks to GameMaker developers YoYo Games for helping us track this one down!
  • Fixed a crash with Huntress's alternate Secondary that could occur online.
  • Fixed a rendering issue with certain backgrounds in the Environment Log as of the previous patch.
  • Fixed softlocks which could occur in certain circumstances in Judgement.
  • Fixed a crash when Acrid's bubble touched the head of a friendly Bramble.
  • Fixed Acrid's alternate Utility skill becoming unavailable for the rest of the stage if the projectile was launched into a pit.
  • Fixed HAN-D's VENT Drone not interacting properly with aiming.
  • Fixed HAN-D's VENT Drone sometimes failing to fire.
  • Fixed Commando turning around while sliding.
  • Fixed Commando "storing" the slide state if grabbing a rope while sliding.
  • Fixed poor interaction of both of Pilot's primary skills with aiming.
  • Pilot's Secondary skill now interacts with Brilliant Behemoth in a more expected way.
  • Pilot no longer incurs slowdown from backing up while shooting while his parachute is active.
  • Drifter's default Special skill no longer gets stuck when attack speed is really high.
  • Drifter's alternate Utility skill now pushes cubes spawned by the alternate Secondary.
  • Drifter's Primary skill no longer pulls the player forward if standing on a cube.
  • Drifter's cubes now interact with geysers.
  • Loader and Drifter can now turn while executing their Primary skill combos.
  • Enforcer's alternate Primary skill now consistently knocks enemies back in the direction it was fired.
  • Bandit's Ancient Scepter boosted alternate Special skill now fires for 2x500% damage like its default counterpart.
  • Fixed skills affected by Ancient Scepter not resetting their cooldowns between stages.
  • Fixed Substandard Duplicator incorrectly displaying an icon when collecting Food items, even though it didn't actually clone them.
  • Fixed the interact input being able to activate multiple things in a single press.
  • Fixed Pilot's Parachute physics change applying at the start of the next stage if the player died while it was active.
  • Fixed the Toxin effect applying while the player was dead.
  • Fixed certain item particle effects applying while the player is dead.
  • Fixed Ceremonial Dagger projectiles not dealing damage if the actor that spawned them was destroyed before they dealt damage, most noticeable with the Engineer's laser turret.
  • Red Whip's effect may now kick in while the player is climbing.


As always thanks for playing! If you've got any feedback/comments, or hell. if you just wanna hang out and chat about how much you are in love with Drifter - please swing by our Discord Server and let us know! Actually keep that last thing to yourself plz, thx.

Adios!

Jonathan
Community Manager
Hopoo Games

Patch Notes 1.0.4

Hello everyone! Today we pushed a patch for Risk of Rain Returns! While this patch has a whole bunch of different balance changes and bug fixes, detailed below, its biggest feature is the inclusion of horizontal mouse aiming!

To be clear - this does not allow you to have full 360 degree aiming/shooting - it allows you to put the cursor to the left/right of your character to attack in that horizontal direction. This huge quality-of-life change, along with many of the below changes, was developed in response to player feedback and we would love to know what you think on the Risk of Rain Discord



[h4]Patch 1.0.4 Changes
[/h4]

[h3]Horizontal Mouse Aim/Aiming Changes[/h3]
  • Added option to enable horizontal mouse aim, enabled by default with the "Risk of Rain 2" control scheme.
  • Added first-time pop-up for mouse users about mouse aim.
  • Added “Aim Left” and “Aim Right” keybinds for keyboard and controller users. This feature is optional and only adjusts your aiming direction while held.
  • Added the ability to disable Huntress’s auto-aim within the accessibility settings.
  • Added the ability to disable the aim-direction reticule within the accessibility settings.
  • Added the ability to turn while using the Primary Skill if the fire button was briefly released. This change does not apply to Bandit or Artificer due to their skills already interacting uniquely with button mashing.
  • Added the ability for Player Drones to fire while backing up.


[h3]Bug Fixes, Multiplayer Improvements & Balance Changes[/h3]
  • Most enemy attacks are now client authoritative.
  • Improved feedback on client attacks in online multiplayer.
  • Added some client prediction to certain online interactions to reduce networking overhead.
  • Increased leniency of client disconnections in online multiplayer.
  • Improved behavior of Lynx Archer, Lemurian Lancer, and Bramble projectiles online.
  • Brilliant Behemoth interactions have been made more consistent online and offline.
  • Decaying Sample now properly deals 100% damage and stacks correctly.
  • Fixed behavior that extremely rarely allowed Nematocyst Nozzle to drop from anything.
  • Slight tweak to Item/Equipment drop balance.
  • Teleporter Bosses may no longer drop Equipment.
  • Normalized survivor movement speed. All slower survivors now move faster.
  • Fixed Bandit’s “Smokebomb” skill instantly cancelling itself if an attack was performed immediately before the ability was activated.
  • Fixed Artificer’s “Frost Barrier” pushing enemies through walls.
  • Fixed Sniper’s “Steady Aim” being forced to fire early under certain circumstances.
  • Buffering for Sniper’s “Steady Aim” is now disabled to prevent chargeless ‘misfires’.
  • Pilot may now cancel his primary skill into other abilities.
  • Heaven Cracker now allows Miner to gain heat and Drifter to generate scrap.
  • Miner’s Throwing Axe skill now properly interacts with the Heaven Cracker.
  • CHEF’s "BUTCHER" (boosted alternate primary skill) now properly has a unique icon.
  • Acrid’s "Toxic Bubble" skill damage now properly stacks with damage from Caustic Sludge.
  • Acrid’s "Toxic Bubble" skill now damages nearby enemies when bounced on or hit by the player.
  • Fixed Huntress bolts not striking enemies when colliding with a wall at the same time.
  • Huntress’s “Strafe” ability is now cancellable into other abilities.
  • Various utility skills may now be canceled into rope-climbing.
  • Fixed some monster attacks bypassing player invincibility.
  • Altered rope interactions. Players no longer ‘fall’ off of the top of ropes if climbed to the top. Players may no longer mash to increase speed on ropes.
  • Added ledge detection to player movement to prevent near-misses during platforming.
  • Rapid Fire accessibility option altered slightly to improve functionality.
  • Added UI Scale option for menus.
  • Added mouse-lock option.
  • Added an exception to allow “Up” and “Jump” to be bound to the same input. This differs slightly from the behavior provided by the dedicated “Up to Jump” accessibility option.
  • Various language-related fixes.
  • Fixed profile menu name not appearing while being inputted.
  • Fixed profile menu inputs being sent while typing in chat.
  • Fixed descriptions being shown for achievements that aren’t yet unlockable.
  • Fixed a crash relating to audio fading.
  • Reduced the size of textures used by the game, this may help the performance on lower-end machines.
  • Low graphics quality now also disables the most expensive shader effects, this may help the performance on lower-end machines.
  • Offset ropes away from walls in Ancient Valley.
  • Fixed collision errors on Ancient Valley variant 6.
  • Adjusted spawnable tiles within tight tunnels in Hive Cluster.
  • Raised roof slightly in Damp Caverns variants to support taller monsters.
  • Adjusted some spawnable locations in Risk of Rain stages.
  • Fixed gap in Ifrit’s walkable paths on Ancient Valley variant 2.
  • Adjusted render order of Gilded Wurm segments.
  • Reduced damage of Swifts.
  • Reduced health of Archer Bugs.
  • Removed dive-bombing Swifts’ ability to strike the player while time is stopped.


[h3]Providence Trials Changes[/h3]
  • Fixed ability for score to change after a trial has already ended.
  • Fixed Umbras ignoring time stop effects in “Judgment.” (It was funny, RIP)
  • Chef’s “The Right Ingredients” trial now properly only counts “Cook” kills for score.
  • Han-D’s “Main Systems Offline” trial altered slightly to account for Decaying Sample change.
  • Han-D’s “Routine Maintenance” trial significantly re-adjusted.
  • Huntress’s “Blades in the Wind” trial significantly re-adjusted to allow for more diverse gameplay scaling as you progress.
  • Cleaned up collision errors in Pilot’s “Emergency Ejection” trial. Removed an awkwardly placed scoring item.
  • Increased visibility of some platforms in Pilot’s “Race to the Finish” trial.
  • Engineer’s “Get Off My Lawn” trial now ends when you hit 5,000 points.
  • Loader’s “Crash Landing” trial rebalanced slightly.
  • Loader’s “Ruins of the Future” trial has had Hopoo Feathers relocated slightly.
  • Miner’s “Scorching Heart” trial difficulty increased. Bosses now respawn appropriately.


Thanks again everyone!

Hopoo Games

Nominate us for the Steam Awards!

The Steam Awards are upon us! It’s that special time of year where we ask our amazing community members to hit the ✨ shiny button ✨ to select Risk of Rain: Returns for Better with Friends!



It’s been crazy seeing all the new players jumping into Risk of Rain: Returns for the first time or coming in after playing the first Risk of Rain from 10 years ago! We wanted to give a HUGE THANK YOU to all of you. The team has been watching the streams, videos, posts, and messages and has been blown away by the response.

We hope you’re enjoying playing together and discovering everything new and old with your friends. Today, we’re hoping you’ll nominate Risk of Rain: Returns for the Better with Friends category!

Thank you everyone for your nominations, we look forward to seeing you in-game!

Patch Notes 1.0.3

Hello everyone! We have just released the latest patch for Risk of Rain Returns - once again the primary focus of this patch is to fix bugs reported by the community, which also includes some changes that should make Artificer stronger and make Overloading Elites less punishing. If you have any other bug reports and/or feedback for us you can do so on our Discord. Thank you to everyone who has given us feedback so far!

A quick reminder that the new aiming feature mentioned in the previous patch notes (1.0.2) is still in development, we will update you on this feature as soon as possible.

[h3]Patch 1.0.3 Changes:
[/h3]
  • Increased Teleporter particle visibility range.
  • Fixed a crash that could occur when the game started while set to a display that is no longer connected.
  • Fixed a high-pitched sound that would play for some users in certain circumstances when restarting a run.
  • Added an additional safeguard that should allow the game to start if cutscene videos take too long to load.
  • Fixed crashes related to unlocking a certain secret.
  • Fixed a softlock relating to a certain secret.
  • Fixed challenges relating to completing stage 3 (such as Bandit) not unlocking for multiplayer clients.
  • Reduced the range of overloading enemies.
  • Fixed a crash that can occur if Direseeker is instantly killed by the player.
  • Fixed the Sniper's default Secondary Skill consuming all stocks at once.
  • Increased the range of the Engineer's Utility Skill.
  • Artificer's Primary Skill now deals damage more consistently.
  • Fixed the Artificer's Primary Skill interacting poorly with Shattered Mirror.
  • Artificer's alternate Utility Skill now requires a second input to execute multiple times.
  • Fixed temporary Dio's Friend making the player unkillable when consumed.
  • Fixed a softlock when using the Loader's alternate Secondary Skill into a pit.
  • Fixed info for locked trials being openable by clicking.
  • Corrected the Lynx Totem's killscreen icon.
  • Fixed a crash when collecting Classified Access Codes in "Judgement".
  • Removed player hitstun from the "Castle of Memories" Providence Trial.
  • Fixed a possible softlock in the "Castle of Memories" Providence Trial.
  • Decreased invincibility frames on Miner's default Secondary Skill.
  • Fixed duplicate player join messages appearing during online play.


Thanks again everyone!

-Hopoo Games

Risk of Rain Returns review




With Risk of Rain Returns, the classic action-roguelike franchise has come full circle—as has my scepticism about its latest direction. A fervent devotee of the original, I remember responding with incredulity when a full-3D sequel was announced back in 2017. After sinking over 150 hours in that game I became a full-fledged convert, so much so that I now find myself with a paradoxically similar set of doubts: am I ready, or even willing, to smash my escape-pod door open and resume dealing death in a side-scrolling 2D world once again?..
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