1. Tyrannis
  2. News

Tyrannis News

The Multiplayer Rework Update

I'm not dead!

So yeah, it's been a while. Wrote a book, designed a few prototypes, published that book on Amazon and Barnes and Noble, and reworked the multiplayer for Tyrannis.

Mainly that last one.

[h3]What's in the Multiplayer Rework?[/h3]

While I was able to get online multiplayer working at launch (or at least I think I did - been a while), the problem was that I came up with a completely different map-making system for all 27 other maps that came as free post-launch content.

Basically, you could only play in the Americas. Without Modifiers or any other later features. It was also held together with the computer equivalent of duct tape and chicken wire.

Because of that, it wasn't simple as just applying the same code to the new values. Instead, I had to basically go through every single script and add a few more to make sure they were all compatible with the new map-making system for the post-launch maps.

But after a long wait (and a lot of pounding my head against a wall and cursing my younger self for his mistakes I had to fix), it's finally here.

Tyrannis multiplayer is back, and it's better than ever!

[h3]How to Play Online Skirmishes[/h3]

To play multiplayer, go to "Skirmish," then "Online," and then select "Host" to set up your own Skirmish or "Join" to join your friends' hosted session. To connect to another session, enter the host's IP Address.


When setting up a Skirmish, your player will be highlighted in gold. Click on that slot to select your Faction.

Hosts will also be able to select the Modifiers, Game Mode, and number of Regions for the Skrimish.


When you're playing Online Skirmishes, be sure to look at the bottom of the screen to see player Readiness. The game can't continue until all Players are ready and their pieces are highlighted in the boxes.

[h3]Anything Else?[/h3]

I should point out that this only works for new skirmishes right now, since I'm working out the bugs with loaded games. Figured it'd be fairer to you guys to be able to play online at all instead of waiting another week for me to get the loaded games working.

Hope you guys have fun!

-Chris
Sole employee of cGh ONE who, for legal reasons, came up with this game over a decade ago.

Discord Server I use for Game Dev: https://discord.gg/B5TEdTkEzk

November 9 Hotfix

Hey, Chris here with a quick hotfix.

Sorry for the delay. Recently poisoned myself and I'm recovering from what can only be described as a "Rasputinian 48 hours" a few days ago.

So, in light of my seeming immortality, here's what's been fixed:

  • The correct icon now shows up in Campaign mode.
  • Text highlights for factions in Campaign and Reconquista modes are now long enough.
  • The Rebel Hub construction mechanic is fixed.


-Chris
Sole employee of cGh ONE whose games keep being relevant.

July 28 Hotfix

Hey, Chris here with a quick hotfix.

Basically, I'm cordoning off online multiplayer until I can get a rework. Want to make sure it's up to par with the same quality I expect from myself. Work's picking up, so it might take some time, though.

But the big reason for this quick hotfix is that I misspelled "Logistics" during the Campaign intro.

No, seriously.

Anyways, I'm going to enjoy my Sunday.

-Chris
Sole employee and living example of how not going on Twitter increases productivity and sanity

The Revolution Campaign Update

After months of development (and a whole lot of QA for all the glitches I should have seen over the last four years), I am happy to announce that Tyrannis' new campaign mode, "The Revolution," is live!

[previewyoutube][/previewyoutube]

What Is "The Revolution," Anyways?



To make a long story short, "The Revolution" is Tyrannis' new campaign mode that pits you, an Agent of the Office of Strategic Actions, against the dictatorial American Caesar, whose dictatorial regime across the Americas is backed by his mercenary army.


As an Agent, you will create your own faction and bring the fight to Caesar across 41 "Military Districts," unique levels of increasing difficulty across the Americas. As you progress, levels will include up to 8 Difficulty Modifiers that give a roguelike-inspired twist on Tyrannis' asymmetric turn-based strategy gameplay to create a brand new experience.

The Chaos System

There's a saying about winning the war and losing the peace, and that definitely applies here.

Revolutions tend to be chaotic affairs. Assuming you're successful, you're left with the task of actually running the society they liberated.

Sure, it's probably easier if it's peaceful (on account of things not being as exploded), but you're still stuck with actually running things now that the last guy is gone.

This campaign is no exception.

As you plan out your liberation of the Americas from Caesar's dictatorial rule, you need to keep Chaos in mind.


Chaos is a sort of catch-all to represent the social and economic devastation in a Region or a Military District. Things that tend to happen as a result of armed conflicts, like a loss of utilities, trained professionals, infrastructure or logistical failures.


You can see the Chaos Level of the Military Districts you control in the upper left hand corner.


To lower the Chaos Level of a Military District, click on one of the Military Districts you control, then select the Region where you want to lower the Chaos. Here, you can lower the Chaos Level in exchange for a fee that'll go to reconstruction.


Just remember that it costs more to go from Medium Chaos to Low Chaos than it does to go from High Chaos to Medium Chaos.

[h2]Armed Rebellion[/h2]

Sure, an outright armed rebellion is faster and good for short-term rewards, but doing so will increase the Chaos in the local Regions and the Military District as a whole.


While you can pay money to rebuild the Military District, Region by Region, it's going to cost you. Hey, utility infrastructure isn't cheap, and that's before the supply chains stopped working and everyone stopped showing up to work because they were worried about getting shot.

Well, that's assuming you can be bothered to rebuild the Regions that are destroyed in your war of liberation, but there's nothing stopping you from ruling over the ashes without any utilities.

I mean, except for all the avoidable deaths and human suffering and the bad ending.

[h2]Peaceful Uprisings[/h2]

A less-chaotic way to liberate the Americas is to use the Peaceful Revolution mechanic to build Rebel Support and launch Uprisings in the various Regions during each Operation.


Rebel Support can be increased by stationing Units in the District, building Rebel Cells, and defeating Mercenary attacks.


As you increase Rebel Support, you will gain Rebel Perks, such as additional Units to defend against mercenary attacks and intelligence on enemy troop sizes. You can see this information in the District Info window when you click on a District.


Once you reach the maximum Rebel Support and have Uprisings enabled, a Velvet Uprising will occur during the next phase. The District will be liberated, and any and all Mercenary forces will be defeated.

Does it take longer than attacking a District? Yes.


But the advantage of Peaceful Uprisings is that they allow you to liberate territory without increasing the Chaos, which means lower costs in the long-term.

Difficulty Modifiers

As you progress, you'll have to face additional Difficulty Modifiers that'll throw a wrench into your plans.

Some are useful, like "Kindness," which lowers Rebel Perk thresholds by 20%.

Others, like "Sloth," will make you unable to attack one of your Districts that you previously attacked for another Turn.

But as you progress, you'll be dealing with additional Difficulty Modifiers that'll make you wish you had more than 3 lives.

Updates and Bug Fixes
  • Text has been aligned correctly in the Y axis.
  • The glitch where certain Districts were unable to be selected or moved to has been fixed.
  • The number of Lives available to the player in Revolution and Reconquista are reduced from 9 to 3.
  • Icons have been added to Reconquista to show who is in charge of each Region.
  • Custom Faction Pieces are now aligned correctly.


Additional Notes

Tyrannis and its sequel Tyrannis: Co-Prosperity will be on sale during the Steam Summer Sale, and they can be purchased as part of the Tyrannis: The Co-Prosperity Bundle.

Now, the bad news is that I'll have to increase the price of Tyrannis back to its original price of $10 in the near future. While I don't want to do that, money's pretty tight on my end, and I've been working on a shoestring budget for years at this point.

I mean, I personally think all the free content added over the last four years (27 Maps, 2 Campaigns, Custom Faction Creator) justifies the return to $10, but I can see how frustrating it sounds.

So consider this a heads-up if you're interested in purchasing Tyrannis. I'd recommend doing it before the end of the Steam Summer Sale.

Also, I just want re-emphasize that the pack with Tyrannis and Co-Prosperity is renamed to something less stupid.

It's been bugging me for a while.

The Future of Tyrannis

I'll be honest, this is probably going to be Tyrannis' last major update. With the campaign mode finished, I think I can finally say the game is up to the quality I envisioned when I started out development 7 years ago.

And with my new job, I don't have as much time to develop new features and mechanics for Tyrannis as I used to.

Of course, I'll still be here to continue fixing glitches as they pop up.

Anyways, this concludes what might be the final update for Tyrannis.

If you're reading this, I want to say thank you for playing a game I've spent the better part of a decade developing. Whether you were here from the start when I was doing the Kickstarter or you just picked it up during a sale, I want to thank you for being a part of this journey.

-Chris

Still the Only Employee at cGh ONE

Web: https://cghone.com

Discord: https://discord.gg/B5TEdTkEzk

YouTube: https://www.youtube.com/channel/UCLbVPvGDtZHfzrPhXkjhHOA

Text and Icon Hotfix

Hey, Chris here with a quick announcement.

This is basically an update to the text alignment and Custom Faction icons to make sure they're aligned correctly.



That's basically it. It's been driving me nuts for the last day.

Also, the Campaign update is coming soon. I just need to set up the trailer.

-Chris

Web: https://cghone.com

Discord: https://discord.gg/B5TEdTkEzk

YouTube: https://www.youtube.com/channel/UCLbVPvGDtZHfzrPhXkjhHOA