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Tyrannis News

September 15 Icon Patch

[p]Hey, Chris here with a quick update. Just wanted to let you all know that the custom icons should look much better, now that they don't overlap. Also fixed a few typos and removed almost all reference to calling the characters "Ghosts."[/p][p][/p][p]Yeah, that's about it. This game's pretty much done for now, but I'll update it if I run into any more glitches or bugs.[/p][p][/p][p]Anyways, hope you all have a good one.[/p][p][/p][p]-Chris[/p][p]cGh ONE's one guy who, for legal reasons, wants you to know that I came up with these games years ago.[/p][p][/p][h3]Social Media[/h3][p]Web: https://cghone.com/[/p][p]Bluesky: @cghone.bsky.social‬[/p][p]YouTube: [dynamiclink][/dynamiclink][/p][p]Discord: https://discord.gg/B5TEdTkEzk[/p][p]Twitter: No.[/p]

Credits and Intelligence Update

[p]I'm still not dead![/p][p][/p][p]In all seriousness, I've been busy with a few prototype projects.[/p][p][/p][p]But enough about that. It's time for a surprise update.[/p][p][/p][h2]Intel Rework[/h2][p]While I was happy with how the writing turned out on launch, there was a lot of room for improvement. Whether it's not having to click through about forty times to the story just... honestly not making sense.[/p][p][/p][p]Which is a fancy way to say I though I could do better.[/p][p][/p][p]So with half a decade's worth of practice writing, I figured I'd rewrite it into something that is not only better-written, but also actually readable.[/p][p][/p][p]Long story short is that I basically rewrote the intel files into a shorter, more-comprehensible format that isn't just speech boxes. Instead, you can select a piece on intel and click on the arrows in the upper-right-hand corner to cycle through the text. When you're done, you can click the "X" button to return to the intel menu.[/p][p][/p][h2]Credits Rework[/h2][p]While I think the old credits looked cool, a big problem was that it was a pain to update.[/p][p][/p][p]Throw in adding a whole lot of people who either got missed or changed their name, and... yeah, this is way faster.[/p][p][/p][p]Anyways, this credits system works similarly. Use the arrow buttons to switch pages and click the "X" button in the upper-right-hand corner to return to the Main Menu[/p][p][/p][h2]Music[/h2][p]This is more of a minor thing, but I reworked some of the songs that are played during gameplay.[/p][p][/p][p]Which is a fancy way to say you don't have SOS or morse code messages blasting into your ear unless you're playing Survival Mode now.[/p][p][/p][h2]Conclusion[/h2][p]Anyways, this might actually be the final update for Tyrannis. Reworking the intel and credits were really the last things I had to do, so outside of a few hotfixes, this might be it.[/p][p][/p][p]Until then, thank you for your support for the game![/p][p][/p][p]Best,[/p][p]-Chris "cGh ONE" Providence[/p][p]Sole employee at this company who does basically everything except audio, music, and mascot[/p][p][/p][h3]Social Media[/h3][p]Web: https://cghone.com/[/p][p]Bluesky: @cghone.bsky.social‬[/p][p]YouTube: https://www.youtube.com/@cGh_ONE[/p][p]Discord: https://discord.gg/B5TEdTkEzk[/p][p]Twitter: No.[/p]

The Multiplayer Rework Update

I'm not dead!

So yeah, it's been a while. Wrote a book, designed a few prototypes, published that book on Amazon and Barnes and Noble, and reworked the multiplayer for Tyrannis.

Mainly that last one.

[h3]What's in the Multiplayer Rework?[/h3]

While I was able to get online multiplayer working at launch (or at least I think I did - been a while), the problem was that I came up with a completely different map-making system for all 27 other maps that came as free post-launch content.

Basically, you could only play in the Americas. Without Modifiers or any other later features. It was also held together with the computer equivalent of duct tape and chicken wire.

Because of that, it wasn't simple as just applying the same code to the new values. Instead, I had to basically go through every single script and add a few more to make sure they were all compatible with the new map-making system for the post-launch maps.

But after a long wait (and a lot of pounding my head against a wall and cursing my younger self for his mistakes I had to fix), it's finally here.

Tyrannis multiplayer is back, and it's better than ever!

[h3]How to Play Online Skirmishes[/h3]

To play multiplayer, go to "Skirmish," then "Online," and then select "Host" to set up your own Skirmish or "Join" to join your friends' hosted session. To connect to another session, enter the host's IP Address.


When setting up a Skirmish, your player will be highlighted in gold. Click on that slot to select your Faction.

Hosts will also be able to select the Modifiers, Game Mode, and number of Regions for the Skrimish.


When you're playing Online Skirmishes, be sure to look at the bottom of the screen to see player Readiness. The game can't continue until all Players are ready and their pieces are highlighted in the boxes.

[h3]Anything Else?[/h3]

I should point out that this only works for new skirmishes right now, since I'm working out the bugs with loaded games. Figured it'd be fairer to you guys to be able to play online at all instead of waiting another week for me to get the loaded games working.

Hope you guys have fun!

-Chris
Sole employee of cGh ONE who, for legal reasons, came up with this game over a decade ago.

Discord Server I use for Game Dev: https://discord.gg/B5TEdTkEzk

November 9 Hotfix

Hey, Chris here with a quick hotfix.

Sorry for the delay. Recently poisoned myself and I'm recovering from what can only be described as a "Rasputinian 48 hours" a few days ago.

So, in light of my seeming immortality, here's what's been fixed:

  • The correct icon now shows up in Campaign mode.
  • Text highlights for factions in Campaign and Reconquista modes are now long enough.
  • The Rebel Hub construction mechanic is fixed.


-Chris
Sole employee of cGh ONE whose games keep being relevant.

July 28 Hotfix

Hey, Chris here with a quick hotfix.

Basically, I'm cordoning off online multiplayer until I can get a rework. Want to make sure it's up to par with the same quality I expect from myself. Work's picking up, so it might take some time, though.

But the big reason for this quick hotfix is that I misspelled "Logistics" during the Campaign intro.

No, seriously.

Anyways, I'm going to enjoy my Sunday.

-Chris
Sole employee and living example of how not going on Twitter increases productivity and sanity