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Tyrannis News

May 15 Hotfix

Quick update to fix some of the menu options that should not be highlighted when you're loading a Skirmish.

Should help clear up some confusion about what you can and can't do when rejoining one.

Also, there's now an option to select whether or not you want to end a Skirmish when you reach the minimum requirements for victory when playing for Regional Control.

-Chris

Tyrannis: The Rebel Hub Update

Well, I'm getting pretty good at actually updating this game. So, let's have a quick rundown on what we have in this update.

Bug Fixes and Quality of Life Improvements


The big one here is a glitch where the Regions'd all be named the wrong thing, and that should be fixed now.

Looks like it was a glitch with the new content from Long Way Home's update, but it's all good now.

But one of the things I'm pretty happy to add is a few minor Quality of Life improvements when setting up a Skirmish.


It's not much, but little things like having it default to one human player vs. one AI player and having a set amount of Turns definitely makes it less of a pain to set up games.

Rebel Hub


The Rebel Hub's the new Structure you can build to help your Rebels move around the map a whole lot faster. Kinda like how the Mercs use Bases to get around quickly.


To build a Rebel Hub, you need to be playing as a Rebel, have full control of the Region you want to build it in, $200k in cash on you, and enough patience to wait 5 Turns.

Once the Rebel Hub is built, you can use it to travel to any other Rebel Hub on the map in a single Turn.

Conclusion


And that does it for the Rebel Hub Update. The new campaign's coming along, and it should be on track, assuming I don't have too much work at my new job making video games...

...As opposed to my current job, of making video games.

-Chris

Web: https://cghone.com

Discord: https://discord.gg/B5TEdTkEzk

YouTube: https://www.youtube.com/channel/UCLbVPvGDtZHfzrPhXkjhHOA

April 28 Hotfix

Quick hotfix to fix the bug where the game'll skip over player uprisings. Should work now.

Also, had to remove the "Skip All" option for combat to balance it out, because it didn't really work with the gameplay loop.

Anyways, I"ll be running more QA over the next few hours.

-Chris

April 19 Hotfix

Hey, Chris here with some quick patch notes for the hotfix.

  • Fixed the glitch where the 22nd to 30th Regions would not load or save.
  • Fixed other long-standing save glitches for Regions 22-30.


Anyways, I'm gonna go on a run.
-Chris
Web: https://cghone.com

Discord: https://discord.gg/B5TEdTkEzk

YouTube: https://www.youtube.com/channel/UCLbVPvGDtZHfzrPhXkjhHOA

Tyrannis: The Long Way Home Update

Two updates in a short period of time? I think I'm getting the hang of this game development thing.

In all seriousness, there's a whole lot of content to go over today, so let's get started.

Bug Fixes

Here are the bugs I fixed while working on the new maps for the update:
  • The debug trigger linked to 0 on the Number Pad has been removed, so players won't accidentally destroy hours of progress while playing Reconquista.
  • Region names during the selection process should no longer be bugged in the menu. So no more weird names that put Georgia in South America.
  • The city of Lima on the map "Peru" has been removed due to difficulties drawing the graphics for it.
New Maps

The big part of this free update is the addition of eight new maps to play on. Everything from Texas to California to New England to the Midwest.

Since America is, well, America, these maps can have up to 30 Regions for you to liberate.

Here's a quick preview of these new maps:

[h2]Texas[/h2]

[h2]California[/h2]

[h2]Cascadia[/h2]

[h2]Sky Country[/h2]

[h2]The Midwest[/h2]

[h2]Canada[/h2]

[h2]New England[/h2]

[h2]The Capital (Mid Atlantic States)[/h2]
A New Campaign Mode

Yeah, I mean it.


One of the big reasons I'm making this a major update is to announce the new campaign mode for Tyrannis, called "The Revolution." In it, players will be tasked with freeing the Americas, as in all of the Americas, from dictatorial control.

We're talking, 27 Areas for you to liberate from pole to frozen pole.

Now, I can't say too much, but it's going to be a unique campaign that combines roguelike mechanics with turn-based grand strategy gameplay in what might, quite possibly, be the first of its kind.

Pricing Adjustments

As much as I hate to do it, I'll be increasing Tyrannis' price from $5.00 to $10.00 upon the launch of "The Revolution" Update.

While I know price increases aren't the most popular thing, I think the addition of nine new maps this year, plus the new rogue-lite campaign, are enough to justify the increase.

That, and I got scammed out of about $100 by a company claiming to be the people I needed to pay to renew my Sole Proprietorship requirements with.

But for what it's worth, I'll only increase the price once the new campaign is added, so you probably have until June to buy it at the lower price.

Conclusion


Anyways, that'll do it for this new update. Tyrannis' new campaign, "The Revolution," will hopefully be out by June, at the latest.

-Chris

Web: https://cghone.com

Discord: https://discord.gg/B5TEdTkEzk

YouTube: https://www.youtube.com/channel/UCLbVPvGDtZHfzrPhXkjhHOA