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Tyrannis Reconquista Update

What Is Reconquista Mode?


Reconquista is Tyrannis' new campaign mode, where the turn-based guerrilla warfare gameplay of Tyrannis takes on a roguelike twist.

[previewyoutube][/previewyoutube]

Create your own custom faction and fight across 18 maps as you liberate Latin America from a mercenary-backed coup.



As you progress, you'll be able to further-develop your custom faction.



Just be sure to think things through, because failure means starting back from square one.

You have 9 Lives, 18 Regions to Liberate, and One Mission:

Kick every single corpo-backed mercenary out of America.

Minimap Update

The Americas can be a big place, and it's pretty easy to get lost there. So we added a minimap to help players navigate the map.



Now, you can click on the minimap to travel to that point on the map, which means no more dragging the mouse around in the dark to find out where you want to be.

Additional Bug Fixes
  • The Northern Mexico map had a few problems with unit placement. Should be fixed now.
  • State information will now display the correct units and show the unit types.
  • Gameplay is optimized across all maps.
  • Player income is now updated in real time.


Summary

And this about does it for Tyrannis' Reconquista Update.

Unless something happens, this is going to be the last major update for Tyrannis, besides bug fixes and optimization.

Now, I'll be doing some much-needed major updates on Infinite Voyager, along with maybe another Tyrannis game, if I have the time.

I hear the Russian Empire still exists in the world of Tyrannis, along with Colonial Africa and a Megacorp-dominated East Asia

It's been a hell of a journey, and I just want to say thank you to everyone who helped me get here, from my family, to my Kickstarter backers, to all the indie devs who welcomed me into the community.

And of course, you the player.

So from the bottom of my heart... Thank you.
-Chris Lawrence
Literally Everybody at cGh ONE

Social Media:
Web: cghone.com
Twitter: @cgh_ONE
Instagram: @cghone
Discord: https://discord.gg/bDvHyNH6tX
Address: [REDACTED], California, USA

February Patch Notes

Hey everyone, Chris here.

Just wanted to let you know that there are a few graphical updates that'll help improve gameplay:

  • End of game screens will not block out menus.
  • When playing on regional maps, rebel players will no longer highlight out-of-region states when moving around.


Anyways, that should do it for this update.

Reconquista mode's coming along well. Here's a quick peek at it:


Socials:
Twitter: @cGh_ONE
Instagram: @cghone
YouTube: cGh ONE
Web: cghone.com

Tyrannis 26 December Hotfix Notes

  • Updated eagles in the Capture the Eagle mode to be more-consistent.
  • Ensured that Capture the Eagle works.
  • Locked Reconquista Mode. It's not ready. Yet.


-Chris Lawrence
Literally Everyone at cGh ONE

Tyrannis Christmas Hotfix

  • Okay, that should fix the graphics glitch for the Americas map.
  • And the deployment text should work as well.
  • Unit numbers should also be the right color now for all the maps.


Anyways, I'm gonna go sleep now.

-Chris

Tyrannis: Reboot Update

Because I can't go vanishing for a few weeks without explaining where I've been, can I?

Or months, I guess.

Anyways, I've been working on the update for Tyrannis to improve the entire UI.

As in, all of it.

Everything should look a lot cleaner now, with a new green tone that should be easier on the eyes.

That, and I fixed that custom faction icon glitch with the swords icon.

Anyways, trailer is to come out in a few hours.

Merry Christmas and Happy Holidays!

-Chris Lawrence
Literally Everyone at cGh ONE