Update 0.81 - New visuals!
Dear Students
It's been a while since I truly worked on the visuals of the game, having focused on gameplay the past few months. But here it is, a new look with still the same feel.
[h3]Updates and fixes:[/h3]
I hope this update is useful for all of you. If you have any questions or feedback, let me know in the comments or on Discord!
As always, train hard and stay focused.
It's been a while since I truly worked on the visuals of the game, having focused on gameplay the past few months. But here it is, a new look with still the same feel.
[h3]Updates and fixes:[/h3]
- A lot of models/textures have been redone for this update, in order to increase the visual quality of the game as well as the contrast and make things pop! Includes: dummy, planks, panels, scroll, figurine, Mook Jong and more.
- As per quite a few requests over the months, I've decided to switch to fists only for the Oculus version of the game so that it's the same as all other platforms.
- Dummy angles/position adjust to face player. (thanks to Mr12i)
- Remember last selected environment (thanks to BayesianBroccoli)
- Added text reminder to add modifiers to gameplay
- Added center punch flurry to tutorial (thanks to TheWarKitty)
- Added combo muliplier to tutorial
- Updated text in tutorial (demo only) as to not reference the scroll which isn't present in the demo. (thanks to Mr12i)
- Fixed issue where Fight Mode level selection wouldn't appear until restarting the game after completing Train Tier 1.
- Fixed issue where "Honour" achievement wouldn't get awarded. (thanks to DenHBR)
I hope this update is useful for all of you. If you have any questions or feedback, let me know in the comments or on Discord!
As always, train hard and stay focused.