1. Crazy Kung Fu
  2. News
  3. Update 0.80 - Tutorial and accuracy!

Update 0.80 - Tutorial and accuracy!

Dear Students

The theme of this update is "clearer instructions". That means that my main focus has been to help build a better understanding of how to play the game, the best way to get good scores and develop stronger knowledge of the overall game mechanics as a player.

One fo the core parts of this update is a entirely new and much more detailed tutorial. There have also been quite a few other updates, especially around accuracy and scoring. Here's the full list:

[h3]Updates and fixes:[/h3]
  • New tutorial! It now has much more detail and goes through each movement individually to make sure that everyone has time to learn from it and rehearse.
  • "Timing" has now become "Accuracy". Accuracy is calculated based on when you make contact with your target. There is an optimal time to do so. See next point!
  • Ghost outline in Train Tiers 1 and 2 to show when to get the best accuracy.
  • Option in Extras settings to remove ghost outline and gain a bonus multiplier.
  • Highlight on dummy arm after punch/block to show if it was accurate or not. White for accurate, red for innacurate.
  • Updated combos mechanics: Combo multiplier now only increases when your accuracy is good. The stack won't decrease if your accuracy is bad, but it still will if you do mistakes.
  • Readjusted all score thresholds to suit the new combo and accuracy system. (scores have been reset on leaderboards for Train Tier 1 and 2, time to get back to the top!).
  • Fight Tier 3 complete achievement (Honour) now unlocks properly! Go get it!
  • Reduced dummy arm speed of Train Tier 1 for less harsh onboarding of new players.
  • Train Tier 2 dummy movement is now more fluid.
  • Fixed text overlap in some areas.


I hope this update is useful for all of you. If you have any questions or feedback, let me know in the comments or on Discord!

As always, train hard and stay focused.