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Crazy Kung Fu News

Update 0.32 - Environment menu

What's new:
  • Environment selection! The environments no longer cycle through with each level. You still unlock them as you progress, then you can select them as you go.


New look:
  • Environment selection menu will be on your right, in the form of orbs. Grab an orb and pull it to your head to transition to your favourite spot to train!


Updates and fixes:
  • Continued updates on the scoring system to match the new combo/physics.
  • Fixed issue where players could no longer grab the shrimp.

WIP: Environment selection and new environment

A short update on my next push.

Amongst still tweaking some mecanics and fixing other minor issues, I will be adding a way to select the environment you want to train in on any level.

As I add new environments in the future, these will be added to that selection menu, most likely to be unlocked first by getting to a certain level.

In terms of new environments, I am working on one in perticular now that I would like to add to the following version after I release the environment selection menu. Then I will try and release environments regularly, though not that often, whilst doing updates to gameplay, levels, physics and scoring.

There's also a new game mode coming soon, will keep you posted!

Update 0.31 - Moving dummy and Tier system.

What's new:
  • New Tier 2! In this new tier you get to train against a moving dummy. The arm spins can be deceiving as the dummy rotates, so watch out as it tries to flank you left and right.
  • The scoring system has also been updated entirely, as it's linked to the physics that has been updated. The points needed to unlock each level have changed to match that.


New look:
  • Added floor graphic for Tier 2 for the moving dummy, though it will be replaced with a more interesting graphic soon as well.
  • Updated scroll graphics and layout to fit the tier system.


Updates and fixes:
  • Fixed issue where if players would pull the grip trigger over a button, the hand would no longer be able to select menu items.
  • Combo scoring is now fixed, so scores will be higher throughout the game. Combos are x2, x3 and x4 scoring points.
  • Patched some snow clipping issues in the first dojo environment.
  • Moved the Stop panel for the Infinite mode more behind the player on the right.



Thank you to the current players who have been providing me feedback. I will be pushing regular updates over the coming weeks/months as we work together to make this a good training environment!

Work In Progress: Moving dummy!

Hello Students!

Here's a update on my current work. I'm going to be splitting the level batches into tiers, to make more sense within the school. The first 5 levels are part of Tier 1 and the following 5 levels are part of Tier 2.

What I am building now as part of Tier 2 is a moving dummy. As you train against the dummy, it rotates in an arc around you, though staying within your front 120 degrees. The speed of the dummy arms are also increased slighty in this Tier.

At the moment I am testing angles of the motion and swinging speeds, as well as making sure the new Tier levels get added to the scoreboard so you can continue to self monitor your progress in the arts.

Once this is done I will work on some environments for these new levels! Any suggestions of training locations are welcome.

Look forward to opening in August. See you then!

Update 0.30 - Infinite game mode and more realistic physics.

What's new:
  • New Extra mode: Infinite! Now you can play any level for as long as you like! Score is displayed to you but not added to the leaderboard when using this Extra.


New look:
  • Sifu now has somewhere to stand in each level!
  • Updated scroll graphics and layout.
  • Included more information for each Extra mode.
  • Updated various in-game graphics.
  • New intro logo animation.


Updates and fixes:
  • Updated the way the dummy reacts to contact: Hitting or blocking at different intensities is now more noticeable.
  • Continued improvemens in contact physics/detection.
  • Fixed issue where in some cases the wrong controller would vibrate when punching and blocking.
  • Fixed issue when playing at very high speed blocks wouldn't register.



Thank you to the current players who have been providing me feedback. I will be pushing regular updates over the coming weeks as we work together to make this a good training environment!