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Crazy Kung Fu News

WIP: Tier 3 - Situational awareness

Students!

After working on the port to Steam and making sure everything was stable on the current platforms, I have resumed work on a new tier that brings the intensity up for those who have already mastered tier 1 and 2.

Tier 1 was all about understanding the mechanics of the dummy, as well as your own body. How to move relative to the dummy, to punch and block.

Tier 2 is to learn how to fight against a moving opponent, to realise the importance of pivoting your body left and right whilst keeping an eye on incoming attacks to keep yourself balanced at all times.

Tier 3 will be to give a base of understanding of fighting multiple opponents. You will need to be fast, though your timing and accuracy will be most important. This tier will show you the importance of being aware of your surroundings.

Train hard and stay focused.
Arnaud

Free keys and keep in touch!

[h2]Socials[/h2]
Make sure you join the Crazy Kung Fu Discord server to share feedback, training tips and chat with the community including myself!

I'm still actively adding new content, as well pushing updates based on your feedback.

Here are other useful links for keeping in touch as well:
Newsletter | Facebook | Reddit | Twitter

[h2]Freebies[/h2]
Also if you purchase on Steam I can give you free keys for the other platforms (Sidequest and Oculus Rift currently). No need to purchase multiple times! And if you don't use those other platforms, you can organise a giveaway!

Simply subscribe to the newsletter above, and respond to the intro email with a purchase confirmation.

Train hard and stay focused.
Arnaud

Update 0.34 - New game mode: Focus.

Really exited about this update! Hope you all enjoy it too.

What's new:
  • Focus Mode! In this mode you can build your own level.
  • Focus Mode is accessible through the scroll menu item.


New look:
  • Menu now has 4 tabs: Train (previously "Menu"), Focus, Study and Extra. In hopes that these tabs add claririty to what each section is for during your martial arts journey.
  • Updated the size of the arm braces slightly to match more average arm sizes.
  • Removed "punch plank to start" sign when in study mode to avoid confusion.
  • Increased quality of certain textures! More to come.


Updates and fixes:
  • Updated the grab mechanic further as to remove instances when it would break for some students.
  • Updated the point mechanic to select on the scroll: you no longer need to pull the triggers and create a pointing motion. Simply touch the boxes with your index finger however you like!
  • Fixed issue when you would untick the Padwork Extra but it would remain on the main board as selected.


What's next:
  • Working on a new environment as the next update, outdoors! Then after that I hope to make more progress on Tier 3 release.
  • More detailed and accurate feedback on punches/blocks timing and accuracy.


Thank you to the current players who have been providing me feedback! This game wouldn't be the same without your help.

There will be more udpates to this game mode as I get feedback and requirements for customisations. My goal here is to allow you to focus on what you want to train on when you want to train. Giving you more control on your road to mastering kung-fu.

WIP: Build your own level with Focus mode!

Fellow Students!

I've been hard at work lately with the new game mode. Initially I was making Tier 3 which includes new types of punches. Though I've put that on hold for now as I push this new mode forward.

The mode called Focus will let you work on your selected skills only, either punching, block, dodging or your own mix!

You will also get to choose how many arms the dummy has (up to 3) and whether the dummy moves or not.

Focus Mode let's you create your own level with the following options:
  • Only punching, blocking, dodging, or your own mix
  • How many arms are on the dummy (up to 3)
  • If the dummy moves


Over time I will refine this system and add more options, such as dummy and dummy arm speed, as well as other types of punches and movements as they are added to the main levels.

Creating your own levels and training programs will help you work on what you want to, to target any weakness and then go back into the full training mode to get those high scores.

Stay tuned for the release soon!

Update 0.33 - New Extra mode: padwork!

What's new:
  • New Extra mode: Padwork! In this mode a pad will appear in front of you while you train against the dummy. When the pad appears, hit it. You need to react fast as it will disapear, and you will lose your combo.


Updates and fixes:
  • Combo audio effect increases pitch each time. So it's easier to know you are making progress with the combos.
    Updated level 1 and 2 unlock score threshold.


Thank you to the current players who have been providing me feedback. I will be pushing regular updates over the coming weeks/months as we work together to make this a good training environment!