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Crazy Kung Fu News

Work In Progress: Moving dummy!

Hello Students!

Here's a update on my current work. I'm going to be splitting the level batches into tiers, to make more sense within the school. The first 5 levels are part of Tier 1 and the following 5 levels are part of Tier 2.

What I am building now as part of Tier 2 is a moving dummy. As you train against the dummy, it rotates in an arc around you, though staying within your front 120 degrees. The speed of the dummy arms are also increased slighty in this Tier.

At the moment I am testing angles of the motion and swinging speeds, as well as making sure the new Tier levels get added to the scoreboard so you can continue to self monitor your progress in the arts.

Once this is done I will work on some environments for these new levels! Any suggestions of training locations are welcome.

Look forward to opening in August. See you then!

Update 0.30 - Infinite game mode and more realistic physics.

What's new:
  • New Extra mode: Infinite! Now you can play any level for as long as you like! Score is displayed to you but not added to the leaderboard when using this Extra.


New look:
  • Sifu now has somewhere to stand in each level!
  • Updated scroll graphics and layout.
  • Included more information for each Extra mode.
  • Updated various in-game graphics.
  • New intro logo animation.


Updates and fixes:
  • Updated the way the dummy reacts to contact: Hitting or blocking at different intensities is now more noticeable.
  • Continued improvemens in contact physics/detection.
  • Fixed issue where in some cases the wrong controller would vibrate when punching and blocking.
  • Fixed issue when playing at very high speed blocks wouldn't register.



Thank you to the current players who have been providing me feedback. I will be pushing regular updates over the coming weeks as we work together to make this a good training environment!