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Crazy Kung Fu News

Update 0.70 - Master Update!

Hello Students!

It's been a while since I posted a main update, so here it is. Welcome to v0.70! It's the first of a few of major updates that will coming in over the following months. 🔥

The core part of this update is an entirely revised Shifu. He is more active and reactive during your training. As well as ... well... more fun!

Wil you make Shifu proud, or will he be upset with you? Either way, he will watch over you and inspire you to do great things with your training. 💪


[h3]Updates and fixes:[/h3]
  • Shifu v2.0! He's back in action, keep an eye out for his reactions.
  • Reduced size of environment orbs
  • Moved position of leaderboards
  • Moved position of feedback board
  • Moved position of score indicator
  • Fixed Oculus Achievements not triggering
  • Removed feedback and score when stop level before the end.
  • Brightenend Dojo environment
  • Haptic feedback on Wing Chun dummy!

Update 0.63 - Focus!

A small, but cool, update. Mostly for Focus Mode!

It was really time to make most of the functions available in Focus Mode. So now they are.

[h3]New look:[/h3]
  • Further adjustments to color and lighting overall for each headset.


[h3]Updates and fixes:[/h3]
  • Focus Mode now has option to have center punches
  • Focus mode now has option for double arms (from Train Tier 3)
  • Reduced particle sizes overall, and reduce a lot on pads that can take multiple punches. So you can actually see what you are doing if you decide to go crazy with those punches!


Thanks for the all support! If you haven't already, join the Community on Discord: https://discord.gg/hjupHpa

It's a good place to share your experience, get tips and chat with me directly!

Train hard and stay focused,
Arnaud

Update 0.61

A small but useful update where I've patched a few issues, and made some improvements to the assets.

[h3]New look:[/h3]
  • Updated various assets and textures across the game!
  • There's now a floor in the intro loading scene.



[h3]Updates and fixes:[/h3]
  • Body collider has been adjusted a bit to fit more the actual placement of the body in various scenarios.
  • Haptic feedback has been added into Fight mode.
  • Fixed issue where sometimes the score would still be counted even after you failed the level in Fight mode.
  • Global leaderboard will not show HTTP errors if there is a connection error.

Update 0.60 - Fight Tier 2

[h3]What's new:[/h3]
  • New Fight Tier 2! In this tier the dummy is a bit more aggressive, though the main difference is the new arm as well as new positions for the pads.
  • Body collider! You now have a body collider. So no more being lazy with your feet. Let's work on improving our footwork!


[h3]New look:[/h3]
  • Scroll now animates open on app launch. I know, great isn't it. How peaceful.
  • Announcement page on scroll the first time you launch after an update. So you can see more clearly what's new!


[h3]Updates and fixes:[/h3]
  • Fixed issue where text would sometimes overlap on menu
  • Added app version to intro scene!
  • Fixed issue where challenge stars wouldn't update after finishing a level and returning to menu.
  • Fixed issue where calorie achievement wouldn't be granted.
  • Added score multiplier value to Extras tab values as well as to the menu board.(x1, x1.10, x0.80 etc...)
  • Added body collider removal as an Extra.
  • Improved collision detection in Fight mode.
  • Updated Fight mode dummy Tier 1 to better progress into Tier 2 levels.



Thanks for the all support! If you haven't already, join the Community on Discord: https://discord.gg/hjupHpa

It's a good place to share your experience, get tips and chat with me directly!

Train hard, stay focused,
Arnaud

Demo Weekly Challenges

  • Download Crazy Kung Fu's demo
  • Be in the top 5 players on the weekly leaderboard
  • Win free keys every week!


I'm thrilled that so many of you want to get yours hands on the game. So I'm now releasing weekly challenges in the free Crazy Kung Fu demo.

The demo now includes it's own weekly leaderboard, the top 5 players on that board in line with the in-game requirements win keys to the full version of the game. And you heard that right, every week!

The challenges start every Saturday and end Fridays. You'll see a board in game when you launch explaining the requirements each week. No need to download new versions of the demo.

One catch though, you need to have left an honest review on the Sidequest demos game page to be eligible. There's no review section for demos here on Steam so that's all I can think of!

The page is here: https://sidequestvr.com/app/1051/crazy-kung-fu-demo


Train hard and stay focused!