1. Infinite Tournament Paintball
  2. News

Infinite Tournament Paintball News

Player Requested Fixes/Adjustments | Version 1.9 A

Changes

- Adjustments to main menu buttons
- Changes made to collision detection for paint, should help hit reg (Pending further testing)
- Jumping now consumes stamina

Website - https://www.fivetwogames.com/#/

Instagram - https://www.instagram.com/fivetwostudios/

Facebook - https://www.facebook.com/profile.php?id=100063759990368

YouTube - https://youtube.com/@fivetwogames

Discord - https://discord.com/invite/ejdzHYB

Better AI, New Menu, Career Mode News! | Version 1.9

After months of planning, building and designing, I’m pleased to share that the all new Career Mode is dropping in the coming months! Get ready to fight your way from D5 to Pro!

- 27 Events to play (As it Stands) 17 Official League Events from the 2025 Season in chronological order and 10 ITP Original Events
- 8 Teams (As it Stands) you can play for, your performance during tryouts will reflect the offers you receive from teams. Do good and be offered spots on the top teams
- Earn Skill Points by winning events, apply them to you and your team mates through the team manager. Boost Skills such as Speed, Accuracy, Marker Handling and Communication
- Command your team and manage your lineup in the Breakout Manager
- Don't forget to check your Message Inbox, where managers, coaches and other friends will reach out with important info as you progress through your Career

Stay Tuned for more regarding the Career Mode!

Update 1.9

[h3]Changes[/h3]

- Reworked Main Menu design to accommodate new and upcoming features
- Added messages tab
- V4 AI Released
  1. - Improved heads up play
  2. - Improved movement strategy and timing
  3. - Improved dynamic aggression. AI will make more or less aggressive moves based on the number of players alive for each team
  4. - Improved AI bunker play
  5. - Improved snapping, added quick snap function
  6. - Team Mates can now make callouts
  7. - Fixed AI sometimes looking in one direction and shooting in another (Pending further testing)
  8. - Revised AI senses and reactions when under fire
  9. - Reworked AI Spawning system to accommodate future developments (players shouldn't see any difference in spawning)
  10. - AI now optimized to support full 10v10 play in Exhibition mode

- Adjusted transition logic when taking possession of an AI Teammate for smoothness and improving stability
- Pod count changed to 5
- Level cycling disabled, Host Can still manually select a new map
- Added scroll bars to map select menus

Website - https://www.fivetwogames.com/#/

Instagram - https://www.instagram.com/fivetwostudios/

Facebook - https://www.facebook.com/profile.php?id=100063759990368

YouTube - https://youtube.com/@fivetwogames

Discord - https://discord.com/invite/ejdzHYB

Various QOL Changes, Career Mode Dev Log | Update 1.8 F

Hey everyone. I hope the Holidays are treating you well. Today's update is just a small chunk of a larger update that will release with the Infinite Career Mode. Here's what's new.
*scroll further to hear more about the career mode!*

Changes

- Re-Added Invert Look to settings
- Added the ability to show/hide player names when spectating
- Added Input Key graphic to spectating UI, showing camera controls
- Camera angles adjusted in main menu (part of a larger upcoming change to the main menu)
- Customization camera now transitions without hesitation when changed quickly

[h3]Career Mode Dev Log[/h3]

Development of the Career mode has been underway for a few months now and things are going very well. It's definitely proven to be very time consuming building all the Career related systems and integrating into current systems but it's going well nonetheless. So much planning has gone into this portion of the game and it's been great to see it finally coming together, though slower than I was anticipating.

At this point in time most systems (career/tournament related logic) are roughly 70-80% complete. Right now these are all being tested through a super rudimentary dev environment. The next phase is integrating more Career Menu UI graphics/assets and fleshing out the user experience so we can begin the first round of player testing. I'm aiming to begin the first round of testing in January.

There's still much to do, including team management, skill points system, general AI behavior improvements and building the full roster of events to play.

Let me know in the comments if you have any further ideas or suggestions you'd like me to consider!

Website - https://www.fivetwogames.com/#/

Instagram - https://www.instagram.com/fivetwostudios/

Facebook - https://www.facebook.com/profile.php?id=100063759990368

YouTube - https://youtube.com/@fivetwogames

Discord - https://discord.com/invite/ejdzHYB

Cup Layout, Hit Detection Improved and more! | Beta 1.8 E

Changes

- Added World Cup 2025 Layout



- Adjusted character collision, should help hit detection a considerable amount
- Fixed loading screen sometimes stuck on screen
- Added Bunker Kings Supreme gloves as base set (more options to come)



- Minor adjustments to HUD made

Website - https://www.fivetwogames.com/#/

Instagram - https://www.instagram.com/fivetwostudios/

Facebook - https://www.facebook.com/profile.php?id=100063759990368

YouTube - https://youtube.com/@fivetwogames

Discord - https://discord.com/invite/ejdzHYB

New Skins and Various Bug Fixes | Beta 1.8 D

Changes

- Fixed Server Host's Name and Gear not displaying properly
- Fixed issue where some players would be stuck at D5 with 0 XP
- Fixed issue with password protected servers
- Reintroduced ability to kick players from lobby
- Added 4 new mask colorways. 2 CMD and 2 VIO Ascend
- CMD - Bounty Hunter
- CMD - The Hatchet
- VIO - Cody
- VIO - Rex



Website - https://www.fivetwogames.com/#/

Instagram - https://www.instagram.com/fivetwostudios/

Facebook - https://www.facebook.com/profile.php?id=100063759990368

YouTube - https://youtube.com/@fivetwogames

Discord - https://discord.com/invite/ejdzHYB