Changes
- All new crouching animations for each direction L/R (Applies to AI too)
- New Environment (Work In Progress)
- XP multipliers in exhibition mode change based on difficulty. Beginner (X.5) Average (X.75) Pro (X 1.0)
- Work in progress prone animations added
- Snapping in the prone position has been temporarily disabled while I get the prone animations situated
- Crouch speed slightly reduced to match the new animations
- Prone speed slightly reduced
- Fixed blend issue with standing animations
- Added new cinematic that plays at the beginning of each match
- New Music system. Music now plays throughout matches and across menus, volume automatically lowers at the beginning of the first round
- You can no longer shoot after a point has ended
- Adjusted mouse/thumbstick sensitivity logic. It now scales up uniformly allowing for smoother input and higher accuracy
AI Behavior improvements
With these improvements the AI feel more lively and less scripted. The lines between each difficulty are more defined with Beginner AI playing a little more reserved and less accurate and the Pro AI being highly accurate and more aggressive in their playing.
- AI can now sprint and slide when necessary
- Crouch and sliding animations added
- Advancing logic has been reworked and improved
- Added new logic to allow AI to reposition on their bunker if their barrel is blocked when firing
- Aiming has been reworked, AI should no longer shoot just off to the side of players
- Aiming angle on the Y axis has been limited to allow for more accurate shots at close range
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