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Infinite Tournament Paintball News

Small Fixes and Changes

Here's a small update for you all. I'm going to be adding more markers and update all the models in the near future. I hope ya'll continue enjoying the game and I really appreciate all the suggestions and feedback! Your voices are heard and I take everything you guys suggest into account!

-Automatically spawn into each match instead of having 15 seconds to ready up
-Marker select fixed, although the color options are disabled for further development
-Single Player disabled for further development. I feel the difficulty of the AI has discouraged new players that didn't know it wasn't originally going to be implemented simply because the game was built to be multiplayer only. I will work more on the AI and make them a real challenge when single player returns in the future. For now you will still be able to add bots in multiplayer
-Original menu music restored

V2.1 Small Improvements With More to Come

Sorry for the lack of updates lately... Life has been super busy lately but we're about to be back on track for the regular updates you guys are used to seeing. I hope everyone enjoys!

V2.1 Change Log

-5 Second Countdown added
-Player Out Animation added
-Bots Capture Flag
-Hyperball lighting issues fixed
-Sounds tweaked, better 3D effect
-Paint spray reduced
-Controller Support for Gameplay

Massive Overhaul! Infinite 2.0

I don't even know where to start, Infinite 2.0 is gonna feel like a new game. Networking is VASTLY improved, many new features have been added, the graphics have been improved and running tournaments on your own has never been easier. The gameplay has been switched to a CTF style setup, grab the enemy's flag and hang it on your end (Old school style). Here's the complete list of changes, I hope everyone enjoys!

-Massive Net Code optimizations have been made. (Less lag more fun!)
-A whole new menu system has been put in place. 100% new menus all around
-Key bindings for every action as well as mouse inversion.
-A brand new lobby with a voting system
-Realistic player arm models
-Projectiles are now using line tracing instead of physical objects
-Bots are in the game now however, they are not very smart yet. That will be my next focus
-Sounds have been improved all around and long distance sounds actually sound far away and accurate directional wise.
-New animations for everything
-Spectating matches, great for tournaments
-Brand new leaderboard with full stats
-Dynamic Crosshair
-Toggle to lean (allows players to adjust position while leaning)
-CTF game mode with objective compass
-Sprint function
-Team and Global text chat
-Single player with bots
-Spawn direction issues have been fixed
-Team and enemy indicators with names at certain distances (Only when the crosshair is hovered over other players)
-Hit marker with score indication
-Kill feed with names
-Lighting and post processing adjusted (Looks better)
-Leave session button fixed
-Joining games in progress fixed
-Pre game marker editing
-Post game reflection
-Marker textures improved

Hit Detection Hot Fix

There's a hit detection issue with the latest update. We're getting out the patch right now! Sorry for the inconvenience folks.

New Content and Bug Fixes

Hey guys, I know it's been a bit since the last update. I've been working hard on this current build and I hope you all enjoy this update! Here's a list of changes/fixes

-New player models from the ground up
-3 Brand new layouts
-New main menu
-Leave session button fixed (Finally)
-Lighting on multiple maps has been fixed/adjusted
-Gun texture have been fixed, no more funky gloss/matte textures that just don't look right
-Prone/diving has been temporarily removed to fix some exploits surrounding the function
-Some networking improvements/tweaks have been added