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Infinite Tournament Paintball News

Spire 5 Fade Colors, Dynamic Bunkers, New Layout!

Hey everyone! Today's update is rather small but brings a few nice additions to the game. Check out the details below!

Changes


[h3]Improvements made to J4 model and textures[/h3]


[h3]Added new Virtue Spire 5 Fade Colorways (10 colors added)[/h3]






[h3]New dynamic bunker textures[/h3] - Bunker textures will fade from clean to dirty based on how much the bunker was shot. This only applies to the NCPA and Ruthless bunker sets right now, I will continue working on adding support for the other bunker sets.


[h3]Added NCPA Summer Shootout 2023 Layout[/h3]


[h3]Added a few environment assets to the Rocky Mountain Paintball Biome[/h3]



Other Changes
- Fixed AI sometimes aiming at the ground or sky

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NCPA X FiveTwo Games Partnership

I'm pleased to announce we have added NCPA to our roster of league partners!




What does this mean?


Much like we do with our other league partners, players will have a chance to play and study the layout prior to the event in game. We hope Infinite can continue to prove useful when it comes to practicing layouts before game day!





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Small Patch

Changes


- Improved look acceleration for gamepads
- Fixed XP glitch in Multiplayer matches

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New Marker, Hyperball and more! | Beta 1.6.4

Beta 1.6.4 Update


Changes

- New marker (J4 Torque) added with 8 colorways
- New hyperball bunkers
- Added 2 hyperball fields (AI Ready)
- Added MVPS Winter Classic 2025 Layout (AI Ready)
- Added 1 new song
- Fixed incorrect outcome when timer runs out in Exhibition mode
- Fixed server passwords not showing lowercase letters
- Fixed issue where player would not possess a team mate after a false start in Exhibition
- Fixed Blue AI accuracy bug
- Disabled intro cinematic in online matches
- Pressing Jump while Prone or Crouched will now force the player into the Standing Position
- Altered AI aiming position logic to help with twitching and AI player model not correctly positioned where they are aimed. *Still working on this*


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New Animations, V3 AI, All New Field Environment! | Beta 1.6.3

Changes


- All new crouching animations for each direction L/R (Applies to AI too)
- New Environment (Work In Progress)
- XP multipliers in exhibition mode change based on difficulty. Beginner (X.5) Average (X.75) Pro (X 1.0)
- Work in progress prone animations added
- Snapping in the prone position has been temporarily disabled while I get the prone animations situated
- Crouch speed slightly reduced to match the new animations
- Prone speed slightly reduced
- Fixed blend issue with standing animations
- Added new cinematic that plays at the beginning of each match
- New Music system. Music now plays throughout matches and across menus, volume automatically lowers at the beginning of the first round
- You can no longer shoot after a point has ended
- Adjusted mouse/thumbstick sensitivity logic. It now scales up uniformly allowing for smoother input and higher accuracy

AI Behavior improvements


With these improvements the AI feel more lively and less scripted. The lines between each difficulty are more defined with Beginner AI playing a little more reserved and less accurate and the Pro AI being highly accurate and more aggressive in their playing.

- AI can now sprint and slide when necessary
- Crouch and sliding animations added
- Advancing logic has been reworked and improved
- Added new logic to allow AI to reposition on their bunker if their barrel is blocked when firing
- Aiming has been reworked, AI should no longer shoot just off to the side of players
- Aiming angle on the Y axis has been limited to allow for more accurate shots at close range


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