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Project Rebalance: Skilling & Varlamore Tweaks | May 15th



This week’s update brings further changes from Project Rebalance!
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Changelog

[expand]
[h2]Project Rebalance[/h2]

Slayer
  • Players no longer need to cancel their current Task to do one they have stored.
  • Players can now swap existing Tasks with ones in Storage. This action can be performed for free but must be unlocked for 1,000 Slayer Points.


Thieving
  • Improved Clue Scroll drop rates from gnomes, paladins and heroes.
  • Reduced failure rates when pickpocketing these NPCs.


Agility
  • Improvements to Brimhaven Agility Arena.
  • Removed fail points from some Agility obstacles.
  • Improved accessibility for a shortcut in Taverley.
  • Fixed a bug where the Shilo Village shortcut wasn’t asking for the correct quest requirements.


Mining
  • Mining Gloves no longer work with Sandstone and Granite. We’re discussing balancing in this area and will let you know if anything changes.
  • Added a sound effect when Amethyst depletes.
  • Added a warning when your Sack is full in Motherlode Mine.


[h2]Varlamore[/h2]

  • Rebalanced Adept and Expert Hunter Rumours.
  • The bonus effect descriptions of the Kyatt and Guild Hunter outfits are now listed in the Set Bonus tab while wearing at least one piece of either outfit.
  • Prevented certain tiles in the Fortis Colosseum from blocking players who tried to walk on them.
  • Updated the Easy Hunter Guild Clue to direct players to the food barrel on top of the Guild, as it has no level requirement to access.
  • Fixed various graphical and sound-related bugs.
  • Fixed a bug where the "Nothing interesting happens" text pops up when trying to fill Fur and Meat Pouches manually.


[h2]Other[/h2]

  • Players who have completed the Hard Wilderness Achievement Diary can now sell unwanted Ecumenical Keys to the Lesser Fanatic, in Edgeville, for 61,500 GP each.
  • References to padded spoons have been removed from the Crafting Skill Guide and level-up messages.
  • When Eyatlalli's voice speaks to you after leaving the moon fight, it now does so without creating disruptive Chat Boxes.
  • The Fancy Dress Shop in Varrock now prioritises Tatty Furs when making Hunter Outfits.
  • Revenant imps, goblins and hobgoblins can now drop their respective Champion Scrolls.
    • The revenant demon is Greater rather than Lesser, due to having wings, so it does not drop the Lesser Demon Challenge Scroll.
  • The brightness sliders in the Settings menu and Side Settings menu are now in sync.
  • Adjusted the drag handles for the Activity Advisor and new-style Skill Guide so they don’t overlap with the Close button.
  • Fixed a bug where the giant sea snake’s model was not displayed during Royal Trouble.


Hotfixes
  • Reverted an accidental nerf to loot gained by certain group sizes at Zalcano.
  • Fixed a bug where Collection Log items were incorrectly counted or discounted.

[/expand]
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Project Rebalance: Skilling


We’re back with further Project Rebalance changes this week, starting with our favourite skill – Slayer!

[h2]Slayer[/h2]

Players no longer need to cancel their current Slayer Task to take on one they’ve left in storage. Instead, we’ve implemented a system that lets you swap existing Tasks with stored ones!

Note that the ability to swap tasks is locked behind a one-off fee of 1,000 Slayer Points, although it will be free from then on.

[h2]Thieving[/h2]

We’ve improved the drop rates of Medium, Hard and Elite Clue Scrolls from gnomes, paladins and heroes! We’ve also reduced the pickpocketing fail rate for these NPCs, so you’ll have an easier time stealing from them overall.

[h2]Agility[/h2]

You can now convert Agility Arena Tickets into newer, shinier Brimhaven Vouchers, which you can exchange in Pirate Jackie the Fruit’s new shop. To do so, use the old Agility Arena Tickets directly on Jackie, who will then give you the option to convert them. Note that this doesn’t remove the ability to use Brimhaven Graceful on her to revert it back to regular Graceful!

The Agility Arena also now has a world-hop check in place. If you tag a pillar, then hop to a different world and try to tag a pillar again too quickly, you'll be locked out of interacting with pillars for about 60 seconds.

Additionally, tagging Ticket Dispensers now yields the correct amount of XP, based on your Agility level. This was something we hotfixed last week, but we thought we’d mention it here for anyone who missed it!

We've also removed fail points from the following Agility obstacles:
  • Canifis Rooftop Course last gap jump
  • Ape Atoll stepping stone and climbing down tropical tree


Lastly, we've altered the fence next to the Taverley tree patch to allow easier access to the new shortcut. We've also fixed an issue where the Shilo Village shortcut wasn't correctly checking for the right quest requirements - oops!

[h2]Mining[/h2]

Since last week’s update we’ve noticed that players are achieving excessively large amounts of XP when Mining Sandstone and Granite with the Mining Gloves. For now, we’ve simply prevented Mining Gloves from working in this circumstance, but we’re actively discussing how best to balance this interaction in future. We’ll let you know if we decide to make further changes, but in the meanwhile, we’ll be glad to hear your feedback on this point!

In other Mining news, a sound now plays when Amethyst Crystals fully deplete, and we’ve added a warning when trying to mine ore in Motherlode Mine when your Sack is full.

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Varlamore


This week brings one last round of improvements to Hunters’ Rumours! We’ve looked to address the main feedback regarding the creatures on the Task Lists, removing the most-blocked Rumours from Adept and Expert tiers. This will cut down on the amount of slower tracking and deadfall Rumours and make blocked Rumours more personalised rather than simply clearing them out of the pool.

We've also added some higher-level tasks to the Adept and Expert lists, meaning that as players progress, they will unlock additional, preferable Tasks. Notable additions are Red Chinchompas to both Adept lists, and Herbiboar to Teco's list.

This will mean one last rejig of your blocklists in some cases, but that’s a small price to pay to not have to block more Rumours!

Happy Hunting!

[h2]Ornus[/h2]

  • Removed: Barb-tailed and Prickly Kebbits
  • Added: Red Salamanders and Red Chinchompas


[h2]Cervus[/h2]

  • Removed: Barb-tailed and Prickly Kebbits
  • Added: Sunlight Moths and Red Chinchompas


[h2]Aco[/h2]

  • Removed: Razorback Kebbits and Pyre Foxes
  • Added: Tecu Salamanders and Moonlight Moths


[h2]Teco[/h2]

  • Removed: Razorback Kebbits and Orange Salamanders
  • Added: Herbiboar and Sunlight Moths


[h2]Wolf[/h2]

  • Removed: Sunlight Moths


These changes will not affect active tasks.

Smaller fixes include:
  • The bonus effect descriptions of the Kyatt and Guild Hunter outfits are now listed in the Set Bonus tab while wearing at least one piece of either outfit.
  • Prevented certain tiles in the Fortis Colosseum from blocking players who tried to walk on them.
  • Updated the Easy Hunter Guild Clue to direct players to the food barrel on top of the Guild, as it has no level requirement to access.
  • Fixed various graphical and sound-related bugs.
  • Fixed a bug where the "Nothing interesting happens" text pops up when trying to fill Fur and Meat Pouches manually.

[hr][/hr]
Other Changes


  • Players who have completed the Hard Wilderness Achievement Diary can now sell unwanted Ecumenical Keys to the Lesser Fanatic, in Edgeville, for 61,500 GP each.
  • References to padded spoons have been removed from the Crafting Skill Guide and level-up messages.
  • When Eyatlalli's voice speaks to you after leaving the moon fight, it now does so without creating disruptive Chat Boxes.
  • The Fancy Dress Shop in Varrock now prioritises Tatty Furs when making Hunter Outfits.
  • Revenant imps, goblins and hobgoblins can now drop their respective Champion Scrolls.
    • The revenant demon is Greater rather than Lesser, due to having wings, so it does not drop the Lesser Demon Challenge Scroll.
  • The brightness sliders in the Settings menu and Side Settings menu are now in sync.
  • Adjusted the drag handles for the Activity Advisor and new-style Skill Guide so they don’t overlap with the Close button.
  • Fixed a bug where the giant sea snake’s model was not displayed during Royal Trouble.

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PvP Rota


The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive


World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
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Merch Update


[h2]Elysian Spirit Shield Keyrings[/h2]

You don't have to brave the Corporeal Beast's lair to get these Spirit Shield Keychains from Angels Scapes! Each one features translucent stained glass-style enamel and glow-in-the-dark stamps!





Check out these products and the full Angels Scapes line at the official merchandise store!

[h2]New Novel out this Week![/h2]



The first of three new novels from our partner Titan Books hits retailers around the world on Tuesday May 14th!

RuneScape: The Gift of Guthix is written by Erin M Evans, and it tells an epic tale of the origin of magic, the plight of civil war, and the crushing defeat of the Fremennik Great Invasion. Get your copy now either online or from local bookstores. The Titan website has a full list of retailers around the world.

[h2]Scrummy ‘Scape Snacks![/h2]

It was great to see all the excitement from adventurers around the world receiving their official cookbooks.

Many of you have already started sharing the mouth-watering dishes you bravely prepared, such as Dwarven Rock Cake, Stuffed Snake, Bananas with Karamjan Rum, Blackened Shrimp Tacos and Green Gloop Soup, just to name a few! We’ve gathered some of your most mouthwatering photos below – they look good enough to eat!






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You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.


Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hooti, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Saiyan, Shogun, Shroom, Sigma, Skane, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy


The Old School Team.

Project Rebalance: Skilling Improvements & Mage Training Arena Changes | May 8th



We're back from our fifth annual Game Jam with a BIG Project Rebalance update!

If you'd like to learn more about what we worked on during our Game Jam, you can check out this Wiki page or take a look at #OSRSGameJam on X.

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Project Rebalance: Skilling Changes


As you may have gathered from the massive list of patch notes above, this week’s update marks the first set of Project Rebalance updates.

We shan’t repeat the massive list of patch notes or our previous blogs on the topic, which can be found here and here.

We would, however, like to make it clear that we’ll be closely monitoring your feedback for this update, and will be making further adjustments as necessary. As always, please do reach out if you think there’s anything we’ve missed, or if something doesn’t feel right. Your feedback is invaluable!

We’ll do our best to keep things brief – let’s see the changes!

[h2]Agility[/h2]

Agility Courses

We’ve adjusted XP rates for the following Agility Courses:

Level Requirement
Course
Approx. Current XP/hr
Approx. New XP/hr
1
Draynor Village Rooftop Course
9,000
10,000
1
Shayzien Basic Course
8,750
10,000
1
Gnome Stronghold Agility Course
9,250
10,000
20
Al Kharid Rooftop Course
9,360
12,000
30
Agility Pyramid

(Note: while the access requirement is only 30 Agility, it's typically not worth starting at 30 since failure rates decrease dramatically as your Agility increases up to 75)
44,750
44,750
30
Varrock Rooftop Course
13,000
14,000
30
Penguin Agility Course
30,000
30,000
35
Barbarian Outpost Agility Course
18,200
18,200 + 5,000 Strength XP/hr
40
Canifis Rooftop Course
19,200
19,200
45
Shayzien Advanced Course
28,000
30,000
48
Ape Atoll Agility Course

(Note: while the access requirement is only 48 Agility, it's typically not worth starting at 30 since failure rates decrease dramatically as your Agility increases up to 75)
53,300
53,300
50
Falador Rooftop Course
27,200
35,000
52
Wilderness Agility Course
47,500
47,500
52
Hallowed Sepulchre Floor 1
45,000
45,000
60
Werewolf Agility Course
69,500
69,500
60
Seers' Village Rooftop Course
45,600
42,000
60
Seers' Village Rooftop Course with Kandarin Hard Diary
56,000
56,000
62
Hallowed Sepulchre Floors 1 and 2
56,300
56,300
70
Dorgesh-Kaan Agility Course
63,000
63,000
70
Pollnivneach Rooftop Course
52,300
52,300 + Better Marks of Grace than Seers' Village
70
Pollnivneach Rooftop Course with Desert Hard Diary
N/A
60,000 + Better Marks of Grace than Seers' Village
72
Hallowed Sepulchre Floors 1, 2 and 3
66,700
~71,700
75
Prifddinas Agility Course
66,000
66,000
80
Rellekka Rooftop Course
55,000
55,000 + Better Marks of Grace than Pollnivneach
80
Rellekka Rooftop Course with Fremennik Hard Diary
N/A
65,000 + Better Marks of Grace than Pollnivneach
82
Hallowed Sepulchre Floors 1, 2, 3 and 4
76,000
~81,000
90
Ardougne Rooftop Course
62,300
70,000
92
Hallowed Sepulchre Floors 1, 2, 3, 4 and 5
90,000 - 108,000
90,000 - 108,000


You’ll be able to double-check whether you’re getting additional XP for your Achievements with the relevant Diary NPC.

Additionally, Marks of Grace have been added to the following courses:
  • Tree Gnome Stronghold
  • Shayzien Basic
  • Shayzien Advanced
  • Barbarian Outpost
  • Ape Atoll
  • Werewolf
  • Dorgesh-kaan


Marks of Grace rates have also been improved at the Fremennik and Polnivneach Rooftop Courses.

Lastly, we’ve removed the most frustrating fail points:
  • Shayzien Rope Walk 1 and 2
  • Shayzien Grapples
  • Al Kharid Rooftop Slide
  • Draynor Village Wall-cross
  • Draynor Village Tightrope
  • Falador Tightrope
  • Pollnivneach Market Stall Jump
  • Rellekka 'jump' to Peer the Seer's house


Shortcuts

After spending some time at these improved courses, you might find yourself wanting to put those Agility levels to use!

Luckily for you, we’ve added the following shortcuts:
  • 66 Agility - Taverley Wall jump shortcut towards the tree patch.
  • 71 Agility - Pollnivneach Stepping Stones across the river towards Nardah.
  • 72 Agility - Barrows Wall jump over its western wall, for quicker access from Burgh de Rott.
  • 72 Agility - Stepping Stone shortcut across a stretch of lava East of the Wilderness Chaos Temple.
  • 77 Agility – Two tunnel shortcuts in the Wilderness Slayer Caves.
  • 79 Agility - North-eastern corner of Shilo Village Rock Climb shortcut.
  • 81 Agility - Waterbirth Isle Tunnel shortcut, from the first Rock Crab room to the final room before the Dagannoth Kings' chamber.
  • 82 Agility - Asgarnia Ice Dungeon Tunnel shortcut from the ladder into the main Skeletal Wyvern area.
  • 84 Agility - Crandor Rock Climb shortcut from the isle's peak to its southern side.
  • 85 Agility - Waterbirth Isle Rock Climb shortcut, south of the Waterbirth Isle Teleport's location. This takes players past the main door, allowing them to skip bringing a Pet Rock and Rune Thrownaxes.
  • 96 Agility - Viyeldi Caves shortcut from the main room, allowing players to bypass the 'skill checks' once Legends Quest has been completed.


Additionally, we've made some adjustments to a handful of pre-existing shortcuts:
  • Achievement Diary requirements have been removed from the following:
    • Wilderness - Lava Maze.
    • Wilderness - Lava Dragon Isle.
    • Morytania - Mos le'Harmless Estuary.
    • Lumbridge - Draynor narrow tunnel.
    • Lumbridge - Lumbridge Swamp to Al Kharid.
    • Karamja - Shilo Village stepping stone.
    • Karamja - Brimhaven Dungeon, near the Red Dragons.
    • Fremennik - Miscellania dock to Etceteria.
    • Fremennik - Roof of Troll Stronghold.
    • Al Kharid - Al Kharid Palace window.
  • Brimhaven Red Dragon Stepping Stones have had their level requirement reduced to 56 Agility.
  • Rellekka Slayer Dungeon's First Shortcut has had its level requirement reduced to 43 Agility.
  • Rellekka Slayer Dungeon's Second Shortcut has had its level requirement reduced to 61 Agility and has been sped up.
  • Shilo Village Stepping Stones have had their level requirement reduced to 32 Agility.
  • Forthos Dungeon Jump has had its level requirement reduced to 63 Agility.
  • Draynor Narrow tunnel has been moved slightly south and sped up.
  • Yanille Narrow tunnel has been sped up.
  • Mount Karuulm's Mysterious Pipe has been sped up significantly.
  • Narrow tunnel north-west of the Grand Exchange has been sped up.
  • Falador South Tunnel has been sped up.
  • Dwarven Mine Crevice has been sped up.
  • Shortcuts throughout the Iorwerth Slayer Dungeon have been sped up.
  • Kalphite Lair Wall shortcut has been sped up.


Brimhaven Agility Dungeon

We're almost at the end of our Agility section and have a final list of tweaks for you to cast your keen eyes over.

Before we start rattling things off, one of the most immediately noticeable changes here is that near enough every obstacle in this two decades-old dungeon has been sped up.

Now for some specifics:
  • All of the 'easy', 'medium' and 'hard' obstacles have been grouped up, and fail rates have been standardised within each tier.
  • Players no longer need to tag two pillars back-to-back to earn tickets. Each 'tag' on a dispenser will now reward you with Agility XP (scaling with every 10 Agility levels), an Agility XP Ticket and an Agility Store Voucher.
    • On Brimhaven Worlds (just W385 for now), the first player to tag a dispenser after the highlighted pillar has changed will get a shout-out in chat!
  • Agility XP Tickets can be redeemed from Pirate Jackie the Fruit's revamped shop for 345 Agility XP each. This XP no longer scales with how many are handed in.
    • Note that if you have any of the 'old' Agility Tickets on you, you'll be able to access the 'old' shop to spend them.
  • Agility Store Vouchers can be used to purchase all the non-XP rewards, including Graceful recolours. This means you no longer have to choose between XP or stuff - you can have it all!
  • Amylase Packs can be purchased from the shop at a cost of 60 Agility Store vouchers.
  • Logging out inside the arena will pop you back out at the entrance hut.


[h2]Slayer[/h2]

Slayer's been a fan-favourite skill for years at this point, but it’s about to get even better!
  • Slayer Masters have a new dialogue option which allows you to cancel a task after being assigned one, assuming you have the points.
  • Storing tasks with the Task Storage unlock is now free!
  • Sourhogs can now only be assigned by Spria.
  • Added a minimal loot table to Fever Spiders, retaining their 'niche but useful' Kwuarm drops.
  • Reduced the Ranged Defence bonus of Killerwatts to -10.
  • Mazchna no longer assigns players Earth Warrior tasks.
  • Vannaka no longer assigns the following tasks:
    • Rock Slugs
    • Earth Warriors
    • Green Dragons
    • Bronze Dragons
    • Crawling Hands
    • Cave Bugs
    • Cave Crawlers
    • Banshees
    • Cave Slime
    • Lizards
    • Wall Beasts
    • Killerwatts
  • Chaeldar no longer assigns the following tasks:
    • Infernal Mages
    • Molanisks
    • Wall Beasts
    • Harpie Bug Swarms
    • Mogres
    • Cockatrice
    • Pyrefiends
    • Lizards
    • Rockslugs
    • Cave Slime
    • Banshees
    • Cave Crawler
    • Steel Dragons
    • Iron Dragons
    • Bronze Dragons
  • Reduced minimum and maximum quantities on Slayer Tasks from lower-level Slayer Masters.


[h2]Thieving[/h2]

This set of changes should add a little more variety to your crime sprees!

Pickpocketing
  • Gnomes have had their pickpocket failure rate reduced and now have an uncommon chance to provide Medium Clue Scrolls.
  • Paladins have had their pickpocket failure rate reduced and now have a rare chance to provide Hard Clue Scrolls.
  • Heroes have had their pickpocket failure rate reduced and now have a very rare chance to provide Elite Clue Scrolls.
  • All of these Clue Scrolls are affected by the rate increases from their respective Combat Achievement tier.


Stalls

Improved respawn timers and XP rates for the following stalls:
  • Crafting (Amulet Moulds, Bracelet Moulds and Gold Bars added as drops)
  • Monkey Food
  • Monkey General
  • Tea
  • Wine
  • Seed
  • Fur
  • Fish
  • Crossbow (Mithril Crossbow Limbs and Mithril Bolts added as drops)
  • Silver (Tiaras and Silver Bars added as drops)
  • Spice
  • Magic (Nature and Law Runes added as a drop)
  • Scimitar (Adamant and Mithril Scimitars added as a drop)
  • Gem
  • Ore


[h2]Mining[/h2]

This set of tweaks spans a huge variety of Mining training methods, activities and minigames!

Core Mining Changes
  • Increased Clue Geode rates by ~30% across the board.
  • Amethyst Veins can now give players 2-3 Amethyst before depleting.
  • Access to the Gem Mine now only requires the Medium Karamja Diary.
    • Added better messaging on the use of an Uncharged Amulet of Glory here.
  • Mining Gloves no longer have a chance to save.
  • Mining Gloves now work on Iron, Coal, Gold and Silver, and provide one rock save.
  • Superior Mining Gloves work on Adamant, Mithril, Sandstone and Granite, and provide one rock save on these and two on the previous ores.
  • Expert Mining Gloves work on Amethyst and Runite, and provide one rock save on these, two rock saves on ores the Superior Mining Gloves works on and three on Iron, Coal, Gold and Silver.
  • Adjusted the price of Mining Gloves:
    • Mining Gloves - 40 Unidentified minerals.
    • Superior Mining Gloves - 100 Unidentified minerals.
    • Combining the Gloves - 40 Unidentified minerals.
  • Added more nice spots to mine Sandstone and Granite.


Motherlode Mine
  • Veins on the lower floor now last between 23-27 seconds.
  • Veins on the upper floor now last between 36-40 seconds.
  • Coal now provides XP when harvested from Pay Dirt.
    • This leads to a decent XP buff on the lower levels when the chance to get coal is high.
  • The Coal Sack now has an upper cap of 108 Pay Dirt, replacing the previous deposit functionality.
  • For 50 Nuggets you can now unlock the Super Hopper, which allows you to deposit from upstairs.
  • Lowered the requirement for the upper floor to 57 Mining.
  • The Achievement Diary task now only requires the Helmet, instead of the full outfit.
  • Added a warning when your sack and 'about to be cleaned dirt' is more than the sack capacity.
  • We've updated the interface to show how much room you've got left in your Sack.


Volcanic Mine
  • Solo trips are now more valuable!
  • Added the Mining Outfit to the Volcanic Mine Reward Shop.
  • Removed both the Kudos requirement and the reward claim requirement.


Blast Mine
  • We've visually reworked the area of Blast Mine.
  • Upped XP by ~10% across the board.
  • Lowered the price of Dynamite.
  • Decreased the explosion radius of Dynamite by 1 tile.
  • Increased the Blasted Ore despawn timer.
  • Increased Sack capacity.
  • A new reward from the Kebos Elite Diary increases your chance to obtain higher-tier ores by 10%.


Zalcano
  • Talk to Rhiannon to toggle between resource and XP rewards.
    • Toggling resources ‘Off’ does not remove your eligibility for unique and pet rewards.
    • XP rewards are aimed at around 50,000 XP/hr.
  • Removed the forced amount of downs from Zalcano.
    • Zalcano can now be killed in one rotation (provided you have the DPS, of course).
  • Fixed an issue where players could boost one another’s unique rates by leaving before the fight was over.


[h2]Misc. Skilling[/h2]

  • Reworked the Light Orbs activity.
    • Lumbridge elite diary now offers double wire when being thieved.
    • Thieving wire fail rates have been reduced at the top end.
    • Replacing a light orb now grants 50% of the firemaking xp as crafting xp instead, with the addition of it now requiring the same crafting level.
    • Counter added to track how many light orbs you've replaced.
    • Bonus XP is now granted every 50 light orbs instead of 100.
    • Added an indicator that will show you where the closest broken light orb is when repairing one, if there is one nearby.
  • Guthix Rests can now be made in one action. Additionally, players will be warned when mixing ingredients in the wrong order.
  • Barbarian potions can now use the Make-all functionality. This can be toggled in the Settings menu.
  • Necklace of Faith now provides 25% Prayer Points on activation, up from 10%.
  • Ring of Pursuit now has a 100% chance to fully reveal hunter tracks, up from 25%.
  • Efaritay's Aid now provides the ability to hurt all t1/t2 vampyres with regular weapons, with 50% reduced damage output. It also provides a 15% buff to the accuracy of silvery and vampyre specific weaponry.
  • Creating a Toxic Blowpipe now requires 78 Fletching, up from 53.


That’s all from the first part of Project Rebalance, but we’ll be back soon with the second half. Again, we’ll be keeping a close eye on your feedback – so be sure to send it our way!
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Poll 81: Mage Training Arena


Bones to Peaches fans rejoice – here comes a swathe of Mage Training Arena improvements! Further details on all these changes can be found in the Poll 81 blog.

[h2]General[/h2]

  • Removed the delay when casting Telekinetic Grab and Bones to Peaches/Bananas. This applies across the entire game.
  • The Pizazz Hat is no longer required to enter the minigames.
  • Players can now log out inside most of the rooms and retain their progress, with the exception of the Telekinetic Room.
  • There is now a UI element that shows your Pizazz Points in the lobby.
  • There is now a Bank Chest upstairs.
  • Added the Mage Training Arena to the Grouping menu.
  • All four rooms have had their point cap doubled.
    • Alchemists' Playground: 16,000 pts
    • Enchanting Chamber: 32,000 pts
    • The Creature Graveyard and Telekinetic Theatre: 8,000 pts


[h2]The Telekinetic Theatre[/h2]

  • Completing a maze now rewards 250 Magic XP, which stacks with the existing XP rewards.
  • Maze completion messaging is now more player-friendly.
  • After completing five mazes, your run energy will be replenished.
  • The Maze Guardian in the Telekinetic Theatre now moves faster.


[h2]The Alchemists' Playground[/h2]

  • Players now have the chance to obtain extra Points if extra coins are deposited between thresholds. Any remainder coins now give you a corresponding percentage chance at an extra point. For example, depositing 150 coins will net you 1 point and a 50% chance of a second point.
  • The Alchemy Guardian is now static and visible from every cupboard you might be standing in front of.
  • The cupboards are now open by default and will only close for a moment when the items are being changed. This should make getting items from cupboards less frustrating!
  • Players will no longer be warned when casting Alchemy on untradeable items from within this room.
  • The Alchemy value and positions of items will now only change once a minute.
  • Players may now take up to 5 items at a time by right-clicking the cupboards.


[h2]The Enchanting Chamber[/h2]

  • Magic XP is now granted for deposited objects.
  • We now store the bonus Rune rewards for players to claim when they leave the room, rather than giving them out when objects are deposited.
  • There is now a 1/32 chance of finding Dragonstone while searching for shapes in the Enchanting Chamber. Please note, the Dragonstone cannot be taken out of the room and must be deposited for points.
  • There is at least one of each colour shape in every corner, which should mean less running around.


[h2]The Creature Graveyard[/h2]

  • Players will now only take damage from falling bones, although they can save themselves by walking away from dangerous spots.
  • Bonus runes that used to be given on depositing fruit are now given on exiting the room.
  • Depositing fruit will now reward 5 xp for a Banana and 10 xp for a Peach.
  • Bones to Bananas and Bones to Peaches can now be cast while running in this area.
  • Bones to Peaches teletabs now work on Bones in the Mage Training Arena.
  • Peaches now count as two portions of fruit when deposited in a chute, meaning you will need half as many to get a Graveyard Pizzazz Point.
  • Fixed some further areas so players can no longer bring their own Bones to the Graveyard.

[hr][/hr]
Other Changes


  • Implemented a toggle for missed Clue Scroll notification. Messages for each tier of Clue Scroll can be enabled individually.
  • Christmas Crackers are now more generous and less random, allowing players to wish for a specific colour Party Hat and trinket. In addition, both you and your friend will receive prizes!  
  • Shops no longer cause purchases to overflow onto the ground if you create an empty Inventory space by spending the last of your coins.
  • The coins and keys bequeathed by cremated shades in Mort'ton now stay on the pedestals for 5 minutes rather than 30 seconds. Other players cannot take them during this time.
  • The 'Rumour' option on whistles now mentions which hunter was the source of the rumour.
  • The death protection value of imbued Salve Amulets has been reduced, now that their imbue costs can be refunded on death.
  • The Coal Bag now gives more of its feedback messages via chat rather than via disruptive pop-up messages.
  • Plant Pots can now be autofilled when used on soil from a Farming patch. Pots can only be filled if the patch is empty and without weeds.
  • ‘Vial Smasher’ and ‘Pot Smasher’ can now be toggled in the Settings menu.
  • The Canifis meat shop, Sawmill shop and Piscarillius General Shop now have ironman, UIM and GIM variants.
  • Not only have we moved the three Rogues’ Chests closer to each other, but they will now stay open until they are restocked, and we’ve adjusted the delay when opening them.
  • Echo Boots now require 75 Defence.
  • Any player that completed or started the Easter 2024 event will unlock the 'Sunny Side Up' music track upon their next login.
  • The Abyssal Dagger (bh) will now apply the correct reduction when using its special attack.
  • Resolved inconsistencies when using Vesta’s Spear in Deadman and Bounty Hunter.
  • Scrying using the Portal Nexus no longer shows the wrong areas.
  • Fixed an issue where players were able to use some excluded spells in Clan Wars.
  • Fixed a bug where crafting new Meat and Fur Pouches deleted the contents of the existing ones.
  • Fixed a visual issue with the Leagues III Teleport.

[hr][/hr]
Merch: Last Chance for Iconic Outfit Plushies!




Time is running out to get your hands on the latest plushie offerings from our friends at Makeship! We have plushies sporting four iconic OSRS outfits: a Cute Noob, Dragon Chainbody, Gold Trimmed Rune Champion and Virtus!

You have until midnight GMT on April 18th to get your hands on these fluffy FashionScapers IRL. Remember, this is a limited run so don't miss your chance! Visit the Makeship store for full details and to preorder your own.

Can’t choose a favourite? Don’t worry – there’s a 5% discount if you buy 2, a 10% discount if you buy 3 and a 15% discount if you buy all four plushies.

So, ready to take a look at the catwalk?

[h2]Cute Noob[/h2]



When he’s not waiting for a cuddle, you’ll find this lil’ fella chopping logs, mining Rune Essence, and hanging out at the Grand Exchange with all his buddies. Take him under your wing today!

This official Old School RuneScape plush is only available for a limited time – get one now, before they level up!

[h2]Dragon Chainbody[/h2]



Dragon Armour has arrived… in plush form! You don’t need 90 Smithing to take home this iconic armour set – just a pair of big strong arms to cuddle it with!

This official Old School RuneScape plush is only available for a limited time – get one now, before they get PK’ed!

[h2]Gold Trimmed Rune Champion[/h2]



Trimmed armour, anyone? You’re in luck, because this iconic set is now available in plush form! Get ready to rumble with the Rune Armour plush – much softer than the real kind.

This official Old School RuneScape plush is only available for a limited time – get one now, before they get PK’ed! Obviously we can’t trim your armour for free, so this version costs a little extra.

[h2]Virtus[/h2]



Unlock RuneScape’s coolest armour set… in plush form! This cuddly Virtus Armour might not boost your hitpoints, but it will bestow you with awesome hugging power!/p>

This official Old School RuneScape plush is only available for a limited time – get one now, before Nex asks for them back!
[hr][/hr]
[h2]PvP World Rota[/h2]

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hooti, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Saiyan, Shogun, Shroom, Sigma, Skane, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.

Further Varlamore Tweaks & Game Jam | April 24th



This week’s update is short and sweet, as we focus on our Game Jam projects!
[hr][/hr]
This week marks the start of our fifth bi-annual Game Jam – and so today’s update is rather on the small side. Tune in next week to see what we’ve been up to!
[hr][/hr]
Varlamore Feedback Tweaks


Last week’s fresh batch of Combat Achievements saw you taking on Perilous Moons and the Fortis Colosseum in droves!

Notably absent from the festivities were ‘Zerker’ builds, who are limited to 45 Defence and are therefore extra challenged when completing Combat Achievements. Obtaining the prestigious ‘Zuk Helm’ on these accounts is no small feat! Unfortunately, two of last week’s Achievements are inaccessible for these players, so we’ve made some tweaks:
  • 'Betrayal' now only requires you to use a Perilous Moons weapon for the fight instead of a full set. This still heavily incentivises the use of a full set but lets everybody have a go if they don't mind making things harder on themselves.
  • 'I Brought Mine Too' has been updated to include all spears and hastae, as well as halberds. Spears/hastae grant Defence XP on every combat style, so we've included halberds in the mix to keep on theme and provide a more Strength-focused alternative. Note that the fight feels even trickier with a halberd, and you might have to unlearn a little bit of muscle memory to tick this one off!


Beyond the bloodshed and brutality of Combat Achievements, we've got more changes in and around the Shining Kingdom this week:
  • Adjusted the weight of various Moons of Peril rewards:
    • Eclipse Moon Helm - 0.907kg
    • Eclipse Moon Chestplate - 3kg
    • Eclipse Moon Tassets - 1kg
    • Blue Moon Helm - 0.453kg
    • Blue Moon Chestplate - 3.175kg
    • Blue Moon Tassets - 1.360kg
    • Blood Moon Helm - 0.907kg
    • Blood Moon Chestplate - 5.443kg
    • Blood Moon Tassets - 4.083kg
  • Unbuilt Quetzal landing sites now stand out better among Varlamore’s beautiful scenery.
  • Updated the names of various speed-related Colosseum Combat Achievements in line with the others.
  • Players who run out of Membership are now able to freely reclaim Quetzin and Smol Heredit upon regaining Membership status.
  • The 'Mantimayhem' modifier will no longer be offered as an option going into Wave 12, since it doesn't do anything during the Sol Heredit fight. We could add a Manticore into the mix here, but we're not sure it would be a welcome addition...
  • Sol Heredit will no longer damage players with his 'grab' attack after he runs out of hitpoints. Apologies to anybody who's missed out on juicy rewards as a result of this nasty bug.
  • Kebbity Tufts from Hunter rumours can now only be handed in if they were obtained from the same kebbit that you've been assigned.
  • Razor-backed kebbit footprints have been made darker so that they don't blend in with the environment quite as much. While not strictly Varlamore-related, Hunter rumours have led to these prickly fellas seeing a little engagement than they're used to!
  • Bees inside the Colosseum are now more visible and easier to keep track of.
  • It’s now possible to charge multiple Quetzal Whistles at once.
  • Updated the appearance of the Cam Torum pickaxe stall.
  • Finally, an apology! A few changes were included in a previous newspost by mistake, but are only going live today:
    • Nagua are now classified as spectral creatures, so should offer Prayer XP when killed if the player has an Ectoplasmator in their Inventory.
    • Rune prices in Nahta's shop should increase at a rate of 0.1% per missing stock, as opposed to 1%.
    • Mapping around the Sunfire Antelopes has been improved so they don't get stuck quite as often while you're hunting them.
    • Deadfall NPCs have had their pathfinding improved for similar reasons.
    • The Fur and Meat Pouches can now be opened to automatically accept their storeable items. Additionally, their contents can be emptied directly into the Bank.
    • Impling Jars and Rings of Pursuit can now be stored inside the Huntsman's Kit.

[hr][/hr]
Other Changes


In other news this week:
  • Fixed a bug where the Imbued Slayer Helmet wasn't refunding the points/scroll used to imbue it in some instances when lost on death.
  • Moved the Elite Clue Step formerly inside the Wilderness Agility Course to the small mound just south of the Pirates' Hideout.
  • If an NPC is afflicted by venom, standard poison attacks will no longer downgrade the venom effect to a poison effect.
  • When you check the charges of a Tome of Fire, it now tells you what kind of page was used to charge it, meaning you're able to tell whether you're using Burnt or Searing Pages.
  • Leo's dialogue in the Gravedigger random event is no longer so gratuitously loquacious (apologies, we simply could not resist).


Additionally, this week sees the release of our updated 'Report Abuse' interface. We spoke about it in detail during last week's game update newspost so check that out if you didn't catch it last week! Ultimately, these improvements should improve the useability of the 'Report Abuse' system for players on both PC and mobile, make it easier to report players that you suspect aren't playing by the rules, and allow residents of EU Member State countries to report law-breaking content if it ever pops up in-game.



Apologies 'Dodgy Git', we saw your post but we're using the same image. We're sure you're a lovely, rule-abiding player, despite your username!


[hr][/hr]
Game Jam V


Game Jam (or as we like to call it, ‘Jame Gam’) is in full swing once more!

We do these internal events twice a year, and they provide us with a fantastic opportunity to come together as a team and pursue passion projects outside the normal roadmap. Game Jams gone by have introduced projects that eventually became Scurrius, the Hairdresser overhaul, Perilous Moons, Wilderness updates, Project Rebalance, and more!

If you want to see what we’re up to this time, take a look at the #OSRSGameJam hashtag on X. We’re jamming until Monday, May 6th, so there’ll be no game update next week – although there may still be some downtime.
[hr][/hr]
Community Updates


We've got a couple of things to update you on that aren't strictly related to game content today, so take a look before you race off to make those gains!

[h2]Gielinor Games - Season 4[/h2]

The return of the fantastic Gielinor Games is almost upon us! Gielinor Games 4 premieres on Saturday, May 4th at 6pm UTC on SoupRS' Twitch and YouTube channels. Check out the trailer for a taste of what's in store!

https://youtu.be/ZEystoCEYsE?feature=shared

[h2]A SkillSpectacular Cooking stream...[/h2]

To celebrate the release of RuneScape: The Official Cookbook we're delighted to announce that SkillSpecs will be donning his apron to wreak havoc in the kitchen once again.

Join SkillSpecs on Saturday, April 27th at 7pm UTC on his Twitch channel and see what unique takes he'll have on some of Gielinor's finest recipes.

If you haven't already done so, check out the gorgeous hardback book which is available now in your friendly local bookstore and online retailers!



[h2]Creator Crafted Merch Updates[/h2]

Community merch outlet Creator Crafted has just launched three new LED signs: The Wise Old Man, Dragon Warhammer, and Tumeken's Warden, all featuring artwork from the talented Golden Gnome finalist, Artistic Imp.



They're also offering a brand-new mousepad designed by the talented Uber, which captures the Fortis Colosseum in brilliant detail!



To top all of that off, we've heard that you can get 10% off of any orders by using the code 'CREATOR10' at the checkout. If you're interested in any of the designs above or want to see what else is on offer, click here to take a look!

Creator Crafted LED signs and mousepads are produced in collaboration with members of the OSRS art community, under license from Jagex.
[hr][/hr]
PvP World Rota


The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hooti, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Saiyan, Shogun, Shroom, Sigma, Skane, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.

Undead Pirates Tweaks, Varlamore CAs & More | April 17th

We're stepping up the challenge this week with Varlamore Combat Achievements!
[hr][/hr]

Changelog April 17th


[expand]

Wilderness and Undead Pirates
  • Hotfixes from last week:
    • The Elder Chaos Druids’ teleblock is now correctly removed upon leaving the Wilderness.
    • We've also stopped those pesky Druids from closing your bank if you'd recently been in combat.
    • Drop rate of the Teleport Anchoring Scroll from the Zombie Pirate's Locker has been made 1 in 275.
    • The Teleport Anchoring Scroll is no longer doubled when obtained from the Locker.
    • Zombie Pirate Keys now drop at a rate of 1 in 24. On average, assuming you use up all of the keys you obtain, this makes the Teleport Anchoring Scroll around 4 times more common.
  • Reduced the wander range of Elder Chaos Druids.
  • Artio, Callisto, Calvar'ion, Spindel, Vet'ion and Venenatis won't attack for a short period after respawn, giving you the chance to manage your supplies and Inventory if needed.
  • Increased the despawn timer of consumables dropped in the Wilderness to 15 seconds.
  • Fixed an issue stopping you picking up loot on a particular tile at the Chaos Temple.


Wilderness Agility Course
  • Hotfixes:
    • The rope swing can now be used by more than one player at a time.
    • The dispenser now provides Blighted Super Restores.
  • Moved the location of Clue Steps inside the Wilderness Agility Course to a slightly quieter spot.
  • Players can now take a pause between Wilderness Agility Course laps by logging out, although they will lose 25 laps for doing so. Leaving the arena or dying will still end the streak.
  • The skeletons on the surface of the Wilderness Agility Course now deal less damage. Watch out though, underground Skeletons still hit for a max of 4.
  • Damage now correctly applies through the ladder animation in the Wilderness Agility Course.
  • The Wilderness Agility Course lap streak and loot now display while Game Chat is set to 'Filtered'.
  • When paying the 150,000 GP fee to use the Agility Course, you'll now receive a looting bag if you don't currently own one.
  • The Ring of Wealth(i) now interacts properly with Medium Clue Scrolls at the Wilderness Agility Course.
  • The spikes underneath the Wilderness Agility arena no longer stop projectiles from travelling over them.


Varlamore
  • Added Combat Achievements for the Colosseum and Perilous Moons.
  • Removed a tree blocking the path in Fortis Park.
  • Soar Leader Pitri now gives instructions about charging the Quetzal Whistle.
  • The Fortis Crop circle will now spawn correctly, letting you teleport to Puro Puro.


Colosseum
  • Colosseum acid pools no longer deal damage between waves.
  • When using Dizana's Quiver alongside a Twisted Bow, the correct Ranged Strength stats will be used when firing Dragon Arrows.
  • Updated the Manticore’s examine text.
  • The Serpent Shaman's Water Surge now looks even more impressive!
  • Updated the Quiver's appearance for both the standard variants and the Max Cape version.


Perilous Moons
  • During the Eclipse Moon Orb special attack, you're now able to avoid taking damage when standing behind the orb.


Other Changes
  • Removed the 2024 Easter Event.
  • Wall Beasts in the Lumbridge Swamp Caves will now stay inside the walls.
  • The new left-click options on the polar and jungle eagles now work for completing the relevant Achievement Diary tasks.
  • Fixed an issue with the Collection Log search function on mobile, so you'll now be able to check your wins wherever you are.
  • Justiciar is now categorised correctly as metal armour by Ava's devices.
  • Resolved a crash issue observed inside the PoH dungeon under specific circumstances.


PvP Rota

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive


World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.

[/expand]
[hr][/hr]
Undead Pirates and Wilderness Updates


Things are heating up in the Wilderness this week as players flock to join the battle between the Elder Chaos Druids and the Undead Pirates.

Since last week’s update, we’ve made the following hotfixes:
  • The Elder Chaos Druids’ teleblock is now correctly removed upon leaving the Wilderness.
  • We've also stopped those pesky Druids from closing your bank if you'd recently been in combat.
  • Drop rate of the Teleport Anchoring Scroll from the Zombie Pirate's Locker has been made 1 in 275.
  • The Teleport Anchoring Scroll is no longer doubled when obtained from the Locker.
  • Zombie Pirate Keys now drop at a rate of 1 in 24. On average, assuming you use up all of the keys you obtain, this makes the Teleport Anchoring Scroll around 4 times more common.


This week, we’re making the following changes in line with your feedback:
  • Reduced the wander range of Elder Chaos Druids.
  • Artio, Callisto, Calvar'ion, Spindel, Vet'ion and Venenatis won't attack for a short period after respawn, giving you the chance to manage your supplies and Inventory if needed.
  • Increased the despawn timer of consumables dropped in the Wilderness to 15 seconds.
  • Fixed an issue stopping you picking up loot on a particular tile at the Chaos Temple.
  • Players can now take a pause between Wilderness Agility Course laps by logging out, although they will lose 25 laps for doing so. Leaving the arena or dying will still end the streak.
  • The skeletons on the surface of the Wilderness Agility Course now deal less damage. Watch out though, underground Skeletons still hit for a max of 4.
  • Damage now correctly applies through the ladder animation in the Wilderness Agility Course.
  • The Wilderness Agility Course lap streak and loot now display while Game Chat is set to 'Filtered'.
  • When paying the 150,000 GP fee to use the Agility Course, you'll now receive a looting bag if you don't currently own one.
  • The Ring of Wealth(i) now interacts properly with Medium Clue Scrolls at the Wilderness Agility Course.
  • The spikes underneath the Wilderness Agility arena no longer stop projectiles from travelling over them.
  • Moved the location of Clue Steps inside the Wilderness Agility Course to a slightly quieter spot.




The Hard Clue step formerly requiring you to enter the Wilderness Agility Course has been moved to the Ice Plateau - watch out for Ice Giants!



The similar Master Clue step has been moved just south-east of the course. Keep an eye out for traffic between Larran's Chest and the revamped Agility Course!
[hr][/hr]
Varlamore Combat Achievements


You’ve had plenty of time to get to grips with the new combat challenges Varlamore offers – so we’ve thrown a few complications into the mix! You may now take on 12 new Combat Achievements for Perilous Moons, and 13 for the Colosseum, ranging from Medium to Grand Master.

[h2]Perilous Moons[/h2]

Name
Type
Tier
Description
Lunar Triplet
Killcount
Medium
Open the Reward Chest after Defeating all three Moons.
Perilous Novice
Killcount
Medium
Open the Reward Chest 5 times.
Perilous Champion
Killcount
Medium
Open the Rewards Chest 25 times.
Back to Our Roots
Restriction
Medium
Defeat 3 Moons only using a Dragon Scimitar.
Moons of Peril Speed Trialist
Speed
Medium
Defeat all three Moons in one run in under 8 minutes.
The Clone Zone
Mechanical
Hard
Defeat the Eclipse Moon by only attacking its clones.
Perilous Dancer
Perfection
Hard
Defeat all three Moons in one run while only taking damage from regular attacks.
Fortified
Restriction
Hard
Defeat a Moon without consuming any supplies.
Betrayal
Restriction
Hard
Defeat a Moon while wearing a full set (head, chest, legs) of its associated armour set.
Moons of Peril Speed-Chaser
Speed
Hard
Defeat all three Moons in one run in under 6 minutes.
Fat of the Land
Stamina
Hard
Defeat 30 Moons of Peril without leaving the dungeon.
High Hitter
Mechanical
Elite
Defeat a Moon before they start their second special attack.


[h2]Fortis Colosseum[/h2]

Name
Type
Tier
Description
Furball
Perfection
Elite
Complete Wave 4 without taking avoidable damage from a Manticore.
Denied
Mechanical
Elite
Complete Wave 7 without the Minotaur ever healing other enemies.
I Was Here First
Mechanical
Elite
Kill a Jaguar Warrior using a Claw-type weapon special attack.
   
Sportsmanship
Killcount
Master
Defeat Sol Heredit Once.
I Brought Mine Too
Restriction
Master
Defeat Sol Heredit using only a Zamorakian Hasta or Spear.
Showboating
Mechanical
Master
Defeat Sol Heredit after Fortis Saluting to the North, East, South and West of the arena while he's below 10% Hitpoints
One-off
Mechanical
Master
Complete Wave 11 with either "Red Flag", "Dynamic Duo", or "Doom II" active.
Colosseum Speed-Trialist
Speed
Master
Complete the Colosseum with a total time of 28:00 or less.
Colosseum Grand Champion
Killcount
Grandmaster
Defeat Sol Heredit 10 Times.
Slow Dancing in the Sand
Restriction
Grandmaster
Defeat Sol Heredit without running.
Perfect Footwork
Perfection
Grandmaster
Defeat Sol Heredit without taking any damage from his Spear, Shield, Grapple or Triple Attack.
Reinforcements
Mechanical
Grandmaster
Defeat Sol Heredit with the "Bees! II", "Quartet", and "Solarflare II" modifiers active.
Colosseum Speed-Chaser
Speed
Grandmaster
Complete the Colosseum with a total time of 24:00 or less.
 

[hr][/hr]
Third-party Client Guideline Updates


In other news, we’re updating our guidelines for Third-Party Clients, including RuneLite and HDOS.

Firstly, we're removing the following from our 'disallowed features' list:

  • Any plugin which unhides, hides or moves components of the Spellbook Interface.
    • Resizing components of the Spellbook interface is still prohibited.
  • Any plugin which adds additional menu entries which cause actions to be sent to the server.
    • This one now includes exceptions for the Max Cape and Diary Cape.
  • Any plugin which modifies menu options for Construction, such as prioritising build or remove options.


We’re allowing players to change elements of the Spellbook largely to give people greater flexibility over their gameplay experience. Most of our interfaces are over two decades old, and difficult to work with, but this legacy shouldn’t discourage us from giving players more freedom to make the UI comfortable. This change also gives us the flexibility to add new spells without worrying that we’ll mess up people’s muscle memory, as was the case with the new Teleport to Kourend requirement.

Next, we’re allowing players to add additional menu entries specifically to allow for Max Cape and Diary Cape usability improvements. As we add more teleport options, the menus become harder to navigate – so we’re allowing small tweaks that spare players from clicking through multiple dialogue boxes.

Saving the spiciest for last, we’re allowing players to modify menu options for the Construction skill. This is something we’d like to roll out to our own client at some point, and springs from a desire to make ‘traditional’ Construction training more approachable. Such changes won’t improve XP rates, but they will save your wrists!

These changes go into effect immediately, though you might have to wait a little while for our talented community developers to make the best use of these updated guidelines!
[hr][/hr]
GAME JAM V


We’re gearing up for our fifth internal game jam! This is the time of year when our devs come together to work on passion projects. In the past, this work has led to content like Scurrius, Project Rebalance, and Perilous Moons – so we can’t wait to see what the team comes up with this time!

Game Jam V will run from April 22nd through to May 6th, which means April 24th will be a smaller update than usual, and May 1st will see no update at all – although there may still be downtime.

We’ll be sharing what the team gets up to using the #OSRSGameJam hashtag – so keep your eyes peeled!
[hr][/hr]
Coming Soon: Updated 'Report Abuse' Interface


Next week will bring some usability improvements to the in-game ‘Report Abuse’ interface. The current menu is awkward in various ways – it can be interrupted during combat, cannot be opened while in another menu, and on Mobile the keyboard obscures the interface completely!

So, here's an updated version to address all three of these problems, which you can expect to see next week. Hooray!



  • This opens in the chatbox area rather than covering your game view, so it doesn't need to be dismissed by combat.
  • That also means it can stay open while menus like the bank are in use.
  • Plus, it won't be hidden under the keyboard on mobile devices.
  • We've enabled a keyboard short-cut for each rule, too. For example, '7' would report this player for macroing, or '9' would report them for advertising websites. This may be handy if you're often sending reports for the same few rules.
  • The menu's scrollbar remembers its position, too, where possible, so you hopefully won't have to scroll up and down too much when you use the menu.


If you need to type or edit the name of the player you're reporting, that can be done in the Chat Box too:



As a little extra feature, we're also adding a right-click option to the congratulatory messages you receive when you PK someone, making it easier to report them if you think they were suspicious:



Now, while the game team is trying to improve what we can about the game's menus to help you report rule-breakers, the back-end systems are not changing in this particular update. This means that other rules, like not being able to report someone if they haven’t spoken or traded recently, will remain unchanged.

Rest assured that our colleagues in the Player Support and Anti-Cheating teams are doing all they can to root out the rule-breakers from our community, and they do appreciate the in-game reports you sent them. We hope that next week’s update will make it easier for you all to help them out!

An extra feature you may notice is the 'Law-breaking content' button. We've added this new button to make it more straightforward to report illegal content to us. Very rarely, you may see chat related to illegal topics that are not fully covered by our game rules. For now, reporting illegal content is restricted to residents of EU Member State countries, although we may expand this rule in future.

To be clear, most of the rule-breaking behaviour players encounter is already covered by our game rules, and in those situations, the regular in-game 'Report' option is the best way to let us know about the issue.
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Community




We want to take a moment to congratulate the mods over on our Official Discord Server for hosting a super successful event this past weekend, including Guardians of the Rift runs and a mass Hide and Seek!

We’d also like to thank everyone who took part in our recent Discord survey. We've gone through all your feedback and can't wait to start introducing fun new opportunities to the server! Meanwhile, you can find clan recruitment spaces and our Discord Stages Modcasts, plus links to previous recordings there already. Keep an eye out for updates soon! Click the button below to visit the server.


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Other Changes


  • Removed the 2024 Easter Event.
  • Wall Beasts in the Lumbridge Swamp Caves will now stay inside the walls.
  • The new left-click options on the polar and jungle eagles now work for completing the relevant Achievement Diary tasks.
  • Fixed an issue with the Collection Log search function on mobile, so you'll now be able to check your wins wherever you are.
  • Justiciar is now categorised correctly as metal armour by Ava's devices.
  • Resolved a crash issue observed inside the PoH dungeon under specific circumstances.

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PvP World Rota


The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive


World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
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You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hooti, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Saiyan, Shogun, Shroom, Sigma, Skane, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.

Undead Pirates & More! | April 10th



This week we've got a little something for everybody, from the Colosseum to a brand-new Wilderness hotspot!
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Undead Pirates




Today marks the beginning of an epic battle between Undead Pirates and Elder Chaos Druids, conveniently localised entirely within the Chaos Temple between Levels 9 and 14 Wilderness.

The pesky pirates have run aground on the Wilderness’ eastern shore and they’re itching to get their bony hands on some Wilderness booty. The Elder Chaos Druids are fending them off, but the battle is quickly reaching a stalemate. Seems like a great time for some bold adventurers to nip in and start looting!

We’ve spoken about this update already at the Winter Summit and the poll blog, so we’ll keep it brief.

The goal here is to breathe a little life into low-level Wilderness, in the hope that ‘specialised’ PvP builds like Pures and Zerks will carve out a space of their own, and lower-level players will be able to enjoy PvP without being at the mercy of PKers far more experienced than they are.

In the past, the problem has been that content below Level 30 Wilderness is difficult to make risky since players are always one click away from teleporting to safety. To up the ante, we’ve slipped the Elder Chaos Druids some forbidden knowledge, and they’re now capable of Teleblocking. Now, they’re unlikely to fire off the Teleblocks if you remain a safe distance away. If you are unfortunate enough to be hit by one, you can quickly re-log to clear it. Note that they’ll also re-up your Teleblock if it’s close to expiring, so you’ll need to get your Run on if you plan to escape!

Meanwhile, we’ve opened up the southern side of the Chaos Temple to allow for two entry points – which means you and your friends can pincer opponents from each point or meet an opposing group in the middle!

As per our poll, the Hard Clue step that directed players to the Chaos Temple has been moved to a safer location, near the Obelisk just northwards.



On the rewards front, the Pirates' provide reasonable consistent loot, so you’ll constantly be accumulating rewards and weighing up whether or not to make a quick exit. It's worth noting (pun intended) that the Amulet of Avarice will note your drops here, so feel free to bring one if you're comfortable with the added risk!

Pirates also have an uncommon chance to drop Adamant Seeds or the Teleport Anchoring Scroll, both of which are tradeable.

Adamant Seeds work almost exactly like Mithril Seeds except they'll move you to the east when planting, as opposed to west, which might lead to some interesting escapes... or at least some funky dance moves.

The Teleport Anchoring Scroll (formerly known as the ‘Blipblock Scroll’, for which we express our sincere apologies) is a one-time consumable item which will makes you impervious to the rage-inducing teleport attacks of Elder Chaos Druids and Abyssal Demons. A nice pickup for anybody looking to pilfer some pirate pockets!

Undead Pirates rapidly respawn and have low HP (it’s the scurvy) so you should be able to mow them down fairly quickly. You can even use a Dwarven Multicannon if you’re willing to risk it! As you're living, laughing and looting, you might come across a Zombie Pirate Key or two.

These tradeable keys are used to open a chest on the pirates’ grounded ship, located in a single-way combat zone on the eastern shore. Opening the chest acts like a roll on the pirates' loot table but will double any loot received, including uniques! The aim here is to spread a little bit of the action into single-way combat zones, while keeping the heart of the update in the multi-combat moshpit.



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Varlamore Changes


This week, we're making some changes to Colosseum modifiers and unique drop rates that should make your runs feel more enjoyable and more rewarding!

[h2]Colosseum Modifiers[/h2]

Bees
  • Increased time between movements from 7 ticks (4.2s) to 12 ticks (7.2s).
  • Increased respawn delay from 18 ticks (~11s) to 50 ticks (30s).


Doom
  • Doom is now a stackable modifier to reflect new behaviour:
    • Doom stacks reset to 0 at the end of each wave.
    • Death is guaranteed at 15, 10, or 5 stacks of Doom depending on the active modifier tier.
    • Doom stacks will only be applied by Colosseum sources. Instances of self-dealt damage like the Soulreaper Axe or Divine Potions will no longer add Doom stacks.


Blasphemy
  • Similar to the Doom change, self-dealt damage will no longer result in additional Prayer Point drain if Blasphemy is active.


The Doom Scorpion
  • Has been put back in its cage and is no longer available as a modifier.


Mantimayhem (New!)
  • ‘Mantimayhem’ has been added to the modifier pool, with some changes in line with your feedback:
    • Tier 1 adds an additional projectile per orb, meaning you'll get hit twice as many times for each attack, making hits off-Prayer more punishing.
    • Tier 2 adds a Venom effect to any damage received from the Manticore's attacks.
    • Tier 3 removes the 'forced' Melee orb in the final slot of the Manticore's attack sequence. Effectively, this makes the order of attacks totally random.


Myopia
  • Myopia now affects autocast spells. Manually-cast spells remain unaffected.


Relentless
  • Tiers 1 and 2 now cause enemy attacks to ignore 33% and 66% of your Defence, respectively. Tier 3 is unchanged and ignores all Defence.
  • Bonus 'minimum hits' from this modifier remain unchanged at 1, 3 and 6 per tier.


Totemic
  • Increased respawn timer from 1 minute to 2 minutes after a totem has been destroyed.
  • Reduced healing from 40% to 30% of the targeted NPCs health.


We imagine more of you might get re-gearing for the Colosseum with these changes in effect, especially if there's more reliable loot up for grabs...

[h2]New Loot Rates[/h2]

Check out last week’s newspost to learn about how drops in the Colosseum work. Or, just remember the most important bit: from Wave 3 onwards, the Colosseum rolls to see whether you’re offered regular loot or a shiny unique. As the Wave count increases, so do your odds!

Here's how we’re adjusting these rates in today’s update:

Wave
Old Chance
New Chance
1
-
-
2
-
-
3
-
1/138
4
-
1/124
5
-
1/110
6
1/124
1/96
7
1/108
1/82
8
1/92
1/68
9
1/76
1/54
10
1/60
1/40
11
1/44
1/26
12
1/28
1/12


If you're lucky enough to roll a unique item, a second roll is performed to determine exactly which one you'll receive. We've made some adjustments to these weightings too, so that Sunfire Armour pieces are more obtainable:
  • Sunfire Armour Piece: adjusted from 3/10 to 9/16.
  • Echo Crystal: adjusted from 6/10 to 6/16.
  • Tonalztics of Ralos: adjusted from 1/10 to 1/16. Now only obtainable from Wave 7 onwards.


While you’re now less likely to roll an Echo Crystal or the Tonalztics, the increased frequency of unique rolls should make up the difference, especially when you’re reliably getting to higher waves!

To top all of this off, we're making some improvements to both Echo Crystals and the Tonalztics of Ralos which we feel should improve their use-cases:
  • Tonalztics of Ralos' Special Attack's Defence reduction is no longer capped at 50% of the target's Defence.
  • Increased the Tonalztics of Ralos' High Alchemy value to 360,000 GP.
  • Echo Crystals now add 6,000 charges to Echo Boots, up from 2,500.
  • Echo Boots are now able to store charges up to a maximum of 60,000, up from 10,000.
  • Multiple Echo Crystals can be used to charge Echo Boots at the same time, up to the cap.
  • The recoil effect on Echo Boots can now be toggled.
  • When the number of charges in Echo Boots reaches 0, the recoil effect is disabled until recharged, but the boots will remain intact and equipped.
  • Increased Echo Crystals' High Alchemy value to 90,000 GP.


That's a wrap on the big Colosseum changes, though we still have some more Varlamore tweaks this week listed below!

Additionally, a clarification from last week's post: we made an error in our post last week with regards to the Perilous Moon drop rates. In it, we stated that each boss slain gave a 1/56 chance of obtaining its respective armour set, totalling a 3/56 (or ~1/18.67) chance for a unique. That much is correct! What's not correct is our statement that defeating all three bosses would provide an additional 1/56 roll at any item, for a total of 1/14. This is not the case and has never been the case, we just got some wires crossed with our post last week and can only apologise for that!

Now, bring out the list!
  • Nahta's (who runs the Rune Shop in Cam Torum) has adjusted her prices in line with Rune Shops across Gielinor.
  • Visually updated the Pickaxe Stall in Cam Torum to distinguish it from Crafting Stalls.
  • Tidied animations on the Blue Moon Spear.
  • Added a pop-up that explains how to charge the Quetzal Whistle when players first claim a Blueprint. Pitri will still provide this information if players ask them nicely.
  • The Hunter Pouch and Meat Pouch can now be opened or closed, much like a Looting Bag. When open, the Pouches will fill up with their respective resources.
  • Additionally, the Hunter and Meat Pouches can now be emptied directly into the Bank.
  • The Serpent Shaman inside the Colosseum has had some animations updated so that their spells better reflect their powers.
  • Impling Jars and Rings of Pursuit can now be added to and removed from the Huntsman's Kit.
  • Players can no longer walk inside the fence of the bridge in Civitas illa Fortis park. Apologies to any 'phased through the fence on the bridge in Civitas illa Fortis park'-locked Iron players!
  • A crop circle leading to Puro-Puro should now spawn as-intended in the wheat field near Civitas illa Fortis.
  • Nagua inside Neypotzli are now classified as 'Spectral' creatures.
  • Bees inside the Colosseum are now more visible. Buzzin’!
  • Adjusted some of the terrain near Sunfire Antelopes to make them less frustrating to hunt.
  • Special Attack Energy no longer regenerates between Waves in the Colosseum.
  • Fixed a bug where a S.T.A.S.H. Unit that could store Sunfire Armour would interact with a similar S.T.A.S.H. Unit in Trollheim when filled up or emptied.
  • Fixed a bug where Sulphur Nagua’s special attacks were increasing the player's action delay rather than their own.

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Wilderness Changes


You’re going to wish you had a friendly Chaos Druid to teleport you around when you take on this next activity. Get your running shoes ready for…

[h2]Wilderness Agility Course Changes[/h2]

Today’s update adds an opt-in loot system to the Wilderness Agility Course! You’ll notice a shiny new Dispenser at the entrance to the Course. For an upfront fee of 150,000 GP, you’ll start gaining loot after every completed lap. Simply touch the pillar at the end of the Course, and you’ll receive loot and an Energy top-up! If only gyms worked like that in real life...

Dying within the Course (including the underground area) will lose you your 150,000 GP deposit, although you can rest easy knowing it won’t be transferred to a PKer if you died in PvP.

The amount of loot offered per lap increases at discrete intervals:
  • 1-15 laps, average 10k loot per lap
  • 16 - 30 laps, average 20k loot per lap
  • 31 - 60 laps, average 30k loot per lap
  • 61+ laps, average 40k loot per lap


You’ll get about a 50/50 split of alchables and Blighted items, which should score you both consistent profits and supplies for future trips. If you have an empty inventory slot, you'll also be given an unnoted Blighted item - this is to try and help players who've come out the other side of a fight and want to keep their lap streak going.

On top of this, you'll have a 1/40 chance per lap to receive a Medium Clue Scroll, which might serve as the perfect excuse to make a quick exit and try to snag some valuable new boots...

In keeping with the whole 'rise of the undead' thing we've got going on this week, we've also added more Skeletons around the course. For one thing, they really need to put on some muscle, and for another, this should cut down on insta-logging escapes. Additionally, we'll be making the area Singles-plus combat (similar to the Revenant Caves) so that players can't avoid combat by 'boxing' a Skeleton.

Outside of this opt-in system, you'll be earning some improved XP rates at this course without needing to pay that 150,000 GP deposit!

At the end of each lap, you'll be given a Wilderness Agility ticket, which can be redeemed at the Dispenser for a baseline 200XP per ticket. Redeeming more will grant additional XP modifiers, as follows:
  • 1-10 tokens grant the usual XP (200 XP per token).
  • 11-50 tokens grant an additional 5% XP (210 XP per token).
  • 51 - 100 tokens grant an additional 10% XP (220 XP per token).
  • 101+ tokens grant an additional 15% XP (230 XP per token).


These modifiers apply to all your tickets, so redeeming 101 tokens will result in 23,230 bonus XP. Tickets are not tradeable and are converted into GP upon PvP death. Otherwise, they go unchanged to your Gravestone.

[h2]Other Wilderness and PvP Changes[/h2]

Lastly, we have a few more of the changes polled earlier this year, plus other tweaks that should cut down on abuse:
  • Reduced respawn timers for most NPCs in the Wilderness (including bosses, but excluding Revenants) to 9 seconds.
  • Improved the quantity of the following Wilderness Slayer Tasks:
    • Bandits at the Wilderness Bandit Camp.
    • Dark Warriors at the Dark Warriors’ Fortress.
    • Rogues at Rogues’ Castle.
    • Ankou, Hellhounds, Ice Giants and Jellies in the Wilderness Slayer Caves.
  • Improved the 'aggro range' for Ankou, Lesser Demons, Ice Giants and Hill Giants.
  • Removed a crate in the Pirates' Hideout in the deep Wilderness, allowing Dwarven Multicannons to be placed in the middle. Call that feng slay.
  • Marginally improved the drops of the following NPCs:
    • Bandits: Added Rune Full Helms, Rune Med Helms, Rune Scimitars and Dragon Longswords.
    • High-level Rogues: Added 1,000-3,000 GP per kill.
  • Superior Slayer monsters now have a 10% increased chance to spawn during Wilderness Slayer Tasks.
  • Players can now purchase Imbued God Capes from Perdu for 250,000 GP after completing the miniquest.
  • Imp Boxes can no longer be used on PvP Worlds. Their primary use-case on these worlds is for scamming other players after agreeing to fight on some mutually agreed-upon risk, so we're disabling them to reduce the potential for abuse.
    • Additionally, manually uncharging your imbued items will refund 100% of the points/zeal, up from 80%
  • Dying with an imbued item (such as a Berserker Ring (i), Salve amulet (i) or Slayer helmet (i)) that is lost on death will now refund either the points or the Imbue Scroll used to create it.


We’ve also got some more complex changes introduced to prevent abuse. These are likely to be more relevant to those of you who already spend a fair share of your time engaging in PvP.

Firstly, we’ve fixed unintended PJ timer interactions across single-way and multi-way combat borders. Imagine that Player A and Player B are attacking Player C in a multi-way combat zone. If B is the last one that attacks C, and C has attacked A, neither Player A nor B will be able to attack Player C after C enters single-way combat. This prevents an unintended interaction from the PJ timer where Player C could attack Player A, prevent any incoming attacks for 12 seconds and guarantee a free logout.

On that topic, we’ve finally removed the PJ Timer from Worlds 318 and 319, fulfilling the promise we made in this blog from 2022. Now, players who enjoy a different style of PvP might get the chance to jump back in! We’ve also improved messaging on these worlds to ensure that appropriate information is given to players logging in – although many players who aren’t familiar with PvP are already scared off by the existing messaging.

Meanwhile, players who are in combat in a single-way zone can no longer instantly have Heal Other, Spec Transfer or Vengeance Other cast on them when running into a multi-combat zone. They now need to spend 6 seconds in multi-combat before these spells are useable. The aim for this change is to prevent people in a 1 vs. 1 fight dipping in and out of multi to give themselves an unfair advantage by having another player or alt account repeatedly bolster their combat capabilities.

Raw food no longer appears to other players when dropped in the Wilderness. While it’s uncommon, some players pick up raw food and cook it mid-fight, circumventing the restrictions on picking up cooked food and potions from other players. As funny as this behaviour is, it’s not really in the spirit of PvP, and we’re sticking to our blanket ‘stop running into fights and dropping advantages’ policy.

Similarly, manually dropped food or potions will now despawn faster in the Wilderness. Supplies dropped by NPCs will remain untouched. This change aims to stop players dropping an entire Inventory of snacks, banking, returning, juggling the food, and effectively giving themselves a massive extra health pool for their next fight. We appreciate that this creates another Wilderness-specific inconsistency, but there’s no easy way to tell when your opponent is doing this, and we feel it confers an unfair advantage.
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More Plushies!




The latest campaign from our plushie partner, Makeship is now live.
  • Gold-trimmed Rune Champion
  • Dragon Chainbody
  • Cute Noob
  • Virtus


Which of these iconic outfits is your favourite? Can’t decide? Don’t worry - if you buy 2 you get a 5% discount, 3 a 10% discount and all 4 a 15% discount!

Pre-orders are open now for a limited time only - so get them while you can!
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Other Changes


Feast your eyes on these last few changes before gearing up and getting ready for whatever grind you're putting off by reading today's post!
  • Visually updated the footprints of Razor-backed Kebbits so they don't blend into the ground quite so much.
  • Adjusted pathfinding for pitfall and deadfall Hunter creatures and adjusted the terrain to prevent them getting stuck on scenery, instead of your ingenious traps.
  • HOTFIX: Wall Beasts no longer prevent players entering the Lumbridge Swamp Caves. We're considering adding an extra spike to the spiny helmet as further punishment.
  • The Strength Skill Guide now lists the correct Defence level requirement for the Bloodrager Armour set.

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PvP World Rota


The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
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You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hooti, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Saiyan, Shogun, Shroom, Sigma, Skane, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.