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Varlamore & Summer Sweep-Up Combat Tweaks



This week brings continued improvements to Varlamore and the Delve boss, with added combat tweaks from the Summer Sweep-Up.
[hr][/hr]
Changelog August 6th


[expand]

Doom of Mokhaiotl Changes
  • The melee punish phase now ignores attack delay if the player is using melee.
  • Added a sparkly glow to the burrow hole when a unique item is present.
  • Replaced triple grub spawns with a single giant grub that has double the health, explodes in a larger area, and causes triple the punishment if it reaches the boss.
  • Rockfalls no longer place a permanent rock on your position if you are hit by it while under the protection of the shield orb.
  • The centre tile of the shield orb now clears acid as it moves.
  • The current Delve level now appears in Doom’s health bar.
  • Unclaimed loot can now be retrieved from a chest in the lobby if you leave after pressing 'Claim and Leave'. The loot interface can also be accessed from further away.
  • Made the charged attack particles smaller to reduce the chance of misclicks.
  • Improved the Doom’s clickbox to prevent players accidentally clicking through the boss.
  • The Holy Water item now correctly one-shots range larva spawns during the fight.
  • The Holy Water effect triggered upon killing the boss can now be activated by the bonus damage dealt from the melee punish, not just the primary damage splat.
  • Special attack energy no longer regenerates between Delve levels, during loot collection or downtime between fights.
  • Killing the Doom of Mokhaiotl during its beam charge will now heal up to 24 Prayer Points, 32 HP and 25% special attack energy regardless of where you're standing. This will also clear acid in a 3x3 area, centred around water projectiles landing on the ground after the boss has died.
    • The above effects will now also occur if the boss is killed with the bonus damage from the melee punish.
  • Reduced the chance of back-to-back rock-throw attacks.
  • Grubs now try to spawn farther away from the boss (but still on the same side as the player).
  • Melee grubs no longer spawn outside of the shield phase.
  • Added an extra tick (0.6s) before the charge beam fires to give players more breathing room to deal with multiple attacks.
  • Improved the visibility of the Doom of Mokhaiotl’s melee projectile by using a deeper red colour, matching the one used for Leviathan.
  • The Eye of Ayak now instantly kills magic grubs and ignores attack delay.
  • Cannons can no longer be placed in any Delve level.
  • Added Elite clue scrolls to the loot table, with a drop rate of 1/75 for waves 1-2 and 1/50 for later waves.
Varlamore Changes
  • Vale Totems now correctly count toward the total minigame items in the Collection Log overview instead of the Other total.
  • The Proudspire Agility shortcuts now show up correctly in Agility level-up messages.
  • Using the Eye of Ayak's special attack no longer causes the clickbox to change.
  • Custodian Stalkers now correctly appear in Slayer level-up messages instead of Jellies.
  • The Orange hat is now storable in the PoH.
  • Highlighting the Gemstone Crab's shell will no longer highlight random spiky shapes outside of the shell.
  • Adjusted the reclaim cost and PvP drop of the Arkan Blade from 75,000 to 250,000 GP to more accurately account for its power.
Summer Sweep Up Combat Changes
  • There is now a warning message when depositing Inventory or worn equipment in the deposit pot in TOA.
  • The Wardens’ skull bombs can no longer land underneath the Obelisk.
  • Further refined Zebak's waves to stop the player from getting pushed closer to Zebak while attacking.
  • Duke mushrooms and salts now stack properly if your Inventory is full and you have one held.
  • The Accursed Sceptre (a) can now correctly use its special attack without setting an autocast.
  • Combat stat adjustments:
    • Dragons’ Stab defence lowered to 0, from 5.
    • TzHaar are now correctly 40% weak to Water spells.
    • The Giant Mole is now 50% weak to Earth instead of Water.
  • Fixed a graphical issue where the Crondis crocodiles would sporadically turn towards the player when pathing to the tree.
  • Reduced the number of tornadoes spawned by the Blue Moon as our last change didn’t have a significant impact - let us know how this feels!
  • Halberds can now do damage to Vespula when flying.
  • Decreased Ironman's minimum damage threshold from 10% to 7% for group Wilderness bosses.
  • There is now a quick leave option while fighting Bryophyta and Obor.
Other Changes
  • The login tip about Compost Potions now uses the correct name for the potion.
  • Players can now attack again immediately after hitting Zebak's jugs with Magic, as with Ranged.
  • Corrected grammar in Monkey Madness I.
  • The West Ardougne Teleport spell is now correctly filtered if you lack the requirements.
  • Dizana's Quiver now preserves its progress towards being blessed when Perdu applies a Trouver Parchment to it.
  • Fixed a bug where the Small Fishing Nets in the Sunset Coast and Shipwreck Cove could not be picked up by Ironmen.
  • You can now fill your Herb Sack with grimy herbs in the first slot of your Inventory.
  • Clearing all placeholders in the Seed Vault no longer changes which seeds you have favourited.
  • The first option on placeholders in the Seed Vault is now correctly labelled as Remove-placeholder.
  • The Geomancy spell interface no longer incorrectly displays the Tai Bwo Wannai Calquat patch or the Draynor Manor Belladonna patch.
  • The ‘Investigate’ option on the smashed window in Sinclair Mansion during King’s Ransom now correctly reflects whether it is broken or repaired.
  • Torag the Corrupted now strikes twice with his hammers, matching their dual-hit behaviour when wielded by players.
  • The Bone Dagger’s special attack now correctly guarantees a hit on Kephri when used on the first hit.
  • Brundt's clue scroll has been updated to reflect the increased population of his town.
  • Reduced visual snapping caused by animations which have not yet loaded into game.
  • Desktop client(s) only:
    • Set the max FPS on the title screen to 60 fps.
    • Capped the in-game frame rate to your display refresh rate.
    • Improvement to the stability and quality of the legacy software renderer.
  • Fixed a large number of crashes relating to content events (Herbiboar quest, Prison Pete event, Barrows, fighting Tormented Demons).
  • Improvement to the stability and quality of the legacy software renderer.
PvP Rota

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
[/expand]
[hr][/hr]
Delve Boss Changes


We’ve been having a ball watching you dive into Delve, push its limits, and share your feedback. There’s been a lot of great discussion over the past week, and it’s helped shape some of the improvements you’ll see today. That includes tweaks to the melee punish phase, adjustments to grub behaviour, better clarity during certain mechanics, and a range of smaller fixes that should make the overall experience feel a bit tidier.

We know last week’s changelog felt a little light for some, especially following such a big launch. Much of what we focused on early was under the hood - important stuff, just not the kind that grabs attention in a blog post. This week’s update builds on that foundation, and we think the changes will be a lot more noticeable.

However, we’re being mindful about how much we change and how quickly. The Doom of Mokhaiotl is designed to be a tough, endgame-level boss, and we’re happy with the overall level of challenge it offers. Our goal is to refine the encounter without losing what makes it demanding and rewarding.

There are still a few areas we’re actively discussing, and just because something didn’t make it in this week doesn’t mean it’s off the radar. We’ll keep reviewing how things are playing out and continue listening as more of you take on the fight.

Here’s what’s new this week:
  • The melee punish phase now ignores attack delay if the player is using melee.
  • Added a sparkly glow to the burrow hole when a unique item is present.
  • Replaced triple grub spawns with a single giant grub that has double the health, explodes in a larger area, and causes triple the punishment if it reaches the boss.
  • Rockfalls no longer place a permanent rock on your position if you are hit by it while under the protection of the shield orb.
  • The centre tile of the shield orb now clears acid as it moves.
  • The current Delve level now appears in Doom’s health bar.
  • Unclaimed loot can now be retrieved from a chest in the lobby if you leave after pressing 'Claim and Leave'. The loot interface can also be accessed from further away.
  • Made the charged attack particles smaller to reduce the chance of misclicks.
  • Improved the Doom’s clickbox to prevent players accidentally clicking through the boss.
  • The Holy Water item now correctly one-shots range larva spawns during the fight.
  • The Holy Water effect triggered upon killing the boss can now be activated by the bonus damage dealt from the melee punish, not just the primary damage splat.
  • Special attack energy no longer regenerates between Delve levels, during loot collection or downtime between fights.
  • Killing the Doom of Mokhaiotl during its beam charge will now heal up to 24 Prayer Points, 32 HP and 25% special attack energy regardless of where you're standing. This will also clear acid in a 3x3 area, centred around water projectiles landing on the ground after the boss has died.
    • The above effects will now also occur if the boss is killed with the bonus damage from the melee punish.
  • Reduced the chance of back-to-back rock-throw attacks.
  • Grubs now try to spawn farther away from the boss (but still on the same side as the player).
  • Melee grubs no longer spawn outside of the shield phase.
  • Added an extra tick (0.6s) before the charge beam fires to give players more breathing room to deal with multiple attacks.
  • Improved the visibility of the Doom of Mokhaiotl’s melee projectile by using a deeper red colour, matching the one used for Leviathan.
  • The Eye of Ayak now instantly kills magic grubs and ignores attack delay.
  • Cannons can no longer be placed in any Delve level.
  • Added Elite clue scrolls to the loot table, with a drop rate of 1/75 for waves 1-2 and 1/50 for later waves.
Varlamore Changes:

While the Doom rages below, things have been ticking along nicely back on the surface. Here are a few more Varlamore updates:
  • Vale Totems now correctly count toward the total minigame items in the Collection Log overview instead of the Other total.
  • The Proudspire Agility shortcuts now show up correctly in Agility level-up messages.
  • Using the Eye of Ayak's special attack no longer causes the clickbox to change.
  • Custodian Stalkers now correctly appear in Slayer level-up messages instead of Jellies.
  • The Orange hat is now storable in the PoH.
  • Highlighting the Gemstone Crab's shell will no longer highlight random spiky shapes outside of the shell.
  • Adjusted the reclaim cost and PvP drop of the Arkan Blade from 75,000 to 250,000 GP to more accurately account for its power.

[hr][/hr]
The Doom of Mokhaiotl: Drop Rates Revealed!


It’s the moment you’ve all been waiting for! Drum roll please…

[h2]The Mokhaiotl Cloth[/h2]

Wave
Drop Rate
2
1 in 2,500
3
1 in 2,000
4
1 in 1,350
5
1 in 810
6
1 in 765
7
1 in 720
8
1 in 630
9+
1 in 540


[h2]The Eye of Ayak[/h2]

Wave
Drop Rate
3
1 in 2,000
4
1 in 1,350
5
1 in 810
6
1 in 765
7
1 in 720
8
1 in 630
9+
1 in 540


[h2]Avernic Treads[/h2]

Wave
Drop Rate
4
1 in 1,350
5
1 in 810
6
1 in 765
7
1 in 720
8
1 in 630
9+
1 in 540


[h2]Pet Drop Rate[/h2]

Wave
Pet Drop Rate
6
1 in 1,000
7
1 in 750
8
1 in 500
9+
1 in 250


[h2]Regular loot quantities[/h2]

Wave
Loot Modifier
1
-50%
2
-35%
3
No change
4
+5%
5
+10%
6
+12%
7
+14%
8
+17%
9+
+20%


What this means:
  • You won’t get any uniques on Level 1.
  • Starting at Level 2, you have a small chance to get the Mokhiatl Cloth used to make the Confliction Gauntlets.
  • At Level 3, you get a chance at the Eye of Ayak.
  • At level 4, you have a chance to get the Avernic Treads.
  • As you progress, your chances improve for all three uniques.
  • From Level 8 onwards, all three uniques drop at the best drop rate.

Keep pushing deeper to increase your chances of scoring these powerful items!

[h2]Custodian Stalkers[/h2]

Curious about what’s been falling off the back of those Custodian Stalkers? Let’s crack open the numbers...

Antler Guard:
  • Mature Custodian Stalkers: 1 in 800
  • Elder Custodian Stalkers: 1 in 650
  • Superior Custodian Stalkers: 1 in 650
Broken Antlers (used for crafting Atlatl Darts):
  • Juvenile Stalkers: 1 in 15
  • Mature Stalkers: 1 in 16
  • Elder Stalkers: 1 in 31
Alchemist’s Signet
  • Elder Custodian Stalkers: 1 in 62

That wraps up this week’s updates for the Delve boss and Varlamore, but do keep the feedback rolling in.
[hr][/hr]
Summer Sweep Up Combat


This week’s batch includes a tidy mix of long-standing requests, stat touch-ups, and some PvM behaviour that’s finally been told to behave. Whether it’s smarter Zebak waves, fewer surprise tornadoes, or halberds finally doing what halberds should do, there’s a little something here for everyone.
  • There is now a warning message when depositing Inventory or worn equipment in the deposit pot in TOA.
  • The Wardens’ skull bombs can no longer land underneath the Obelisk.
  • Further refined Zebak's waves to stop the player from getting pushed closer to Zebak while attacking.
  • Duke mushrooms and salts now stack properly if your Inventory is full and you have one held.
  • The Accursed Sceptre (a) can now correctly use its special attack without setting an autocast.
  • Combat stat adjustments:
    • Dragons’ Stab defence lowered to 0, from 5.
    • TzHaar are now correctly 40% weak to Water spells.
    • The Giant Mole is now 50% weak to Earth instead of Water.
  • Fixed a graphical issue where the Crondis crocodiles would sporadically turn towards the player when pathing to the tree.
  • Reduced the number of tornadoes spawned by the Blue Moon as our last change didn’t have a significant impact - let us know how this feels!
  • Halberds can now do damage to Vespula when flying.
  • Decreased Ironman's minimum damage threshold from 10% to 7% for group Wilderness bosses.
  • There is now a quick leave option while fighting Bryophyta and Obor.

[hr][/hr]
Merch Update: NEW Nieve and King Black Dragon Figures!


The latest Old School RuneScape figures from Youtooz are now live on their store! Get one while you can - pre-orders close in just a few weeks and once closed they will no longer be available from Youtooz.

If you can’t see the image above, click here!

Nieve is waiting for you at the Grand Tree!

If you can’t see the image above, click here!

Not even the afterlife could keep Nieve from her Youtooz debut! Standing at 4.8 inches tall with long blonde hair, she holds her iconic Zamorakian Hasta in her right hand and a translucent Elysian Spirit Shield in the other. Her outfit is completed with a Fire Cape hanging from her shoulders and an Amulet of Fury around her neck along with full Bandos Armour.

Who got the King Black Dragon fired up?

If you can’t see the image above, click here!

The King Black Dragon may be bored after thousands of years of battles but we’ve managed to pique his interest with a Youtooz debut! At 4.1 inches tall his bright red eyes shine out from above his three toothy, horned heads. A pair of jagged wings curl out from his shoulders as a long thick tail wraps around his back and clawed feet. Scary stuff!

Pre-order now here!
[hr][/hr]
Other Changes


  • The login tip about Compost Potions now uses the correct name for the potion.
  • Players can now attack again immediately after hitting Zebak's jugs with Magic, as with Ranged.
  • Corrected grammar in Monkey Madness I.
  • The West Ardougne Teleport spell is now correctly filtered if you lack the requirements.
  • Dizana's Quiver now preserves its progress towards being blessed when Perdu applies a Trouver Parchment to it.
  • Fixed a bug where the Small Fishing Nets in the Sunset Coast and Shipwreck Cove could not be picked up by Ironmen.
  • You can now fill your Herb Sack with grimy herbs in the first slot of your Inventory.
  • Clearing all placeholders in the Seed Vault no longer changes which seeds you have favourited.
  • The first option on placeholders in the Seed Vault is now correctly labelled as Remove-placeholder.
  • The Geomancy spell interface no longer incorrectly displays the Tai Bwo Wannai Calquat patch or the Draynor Manor Belladonna patch.
  • The ‘Investigate’ option on the smashed window in Sinclair Mansion during King’s Ransom now correctly reflects whether it is broken or repaired.
  • Torag the Corrupted now strikes twice with his hammers, matching their dual-hit behaviour when wielded by players.
  • The Bone Dagger’s special attack now correctly guarantees a hit on Kephri when used on the first hit.
  • Brundt's clue scroll has been updated to reflect the increased population of his town.
  • Reduced visual snapping caused by animations which have not yet loaded into game.
  • Desktop client(s) only:
    • Set the max FPS on the title screen to 60 fps.
    • Capped the in-game frame rate to your display refresh rate.
    • Improvement to the stability and quality of the legacy software renderer.

[hr][/hr]
New Worlds Added


With so many new and returning players joining the fun, demand for game worlds has skyrocketed. We've added the following additional worlds to help support this:
  • EU: 457 461 462 550 551 556 557
  • UK: 503 504
  • AU: 536 591 592 593 594 595

In addition to the above, we've also converted some Free to Play worlds to members worlds:
  • USE: 475 476 575
  • USW: 544 545 546 547
  • UK: 500 501

Later this week we'll be releasing a blog that goes into the detail on what work is being done to continue supporting the increased player numbers, as well as what to expect in regards to more worlds in the future. Thank you once again for being part of this incredible journey!
[hr][/hr]
Set Sail at MCM as OSRS Takes the Stage!


We’re heading to MCM Comic Con to talk all things Sailing! Join members of the Old School design team as they lift the curtain on the journey behind the game’s first-ever new skill. From proposals to community-led development, they’ll be diving deep into how Sailing came to be and what it means for the future of OSRS.

If you can’t see the image above, click here!

When?
  • Saturday 25th October, 15:00 BST


Where?
  • MCM Comic Con, ExCeL London, Centre Stage


What?
  • Panel: Charting Old School RuneScape’s First New Skill


Hear from Design Director Kieren Charles, Principal Narrative Designer Ed Pilkington, and Senior Game Designer Elena Nordmark as they share behind-the-scenes insights on design challenges, community collaboration, and the technical hurdles that helped shape this historic update. Stick around for a live Q&A at the end!

If you can’t see the image above, click here!

We'll be sharing highlights after the show, so keep your eyes peeled!

[h2]Sailing Stress Test[/h2]

Update! Our Sailing stress test has been postponed and will now take place on Thursday, August 14th. We’re just taking a little extra time to make sure everything’s shipshape before we open the beta world to all of you. Everything else remains the same - 15-minute test windows, a fun little minigame, and your chance to help us push the game engine to its limits. We’ll confirm the exact times as soon as we can. Thanks for your patience, and we’ll see you on the 14th!
[hr][/hr]
Postcard from Varlamore: Winners Announced


We challenged the community to send in their best Postcard from Varlamore - whether that meant breathtaking views, clever humour, or wild creativity. Across Reddit and Discord, the entries did not disappoint. Check out the #postcard-from-varlamore channel in our official Discord and Reddit post to see the full stories that came with them! After much deliberation, here are the winning submissions in each category:

Discord Winners: If you can’t see the image above, click here!

If you can’t see the image above, click here!

If you can’t see the image above, click here!

Reddit Winners: If you can’t see the image above, click here!

If you can’t see the image above, click here!

If you can’t see the image above, click here!
[hr][/hr]
PvP World Rota


The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Acorn, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Donkey, Ed, Elena, Enigma, Entropi, Errol, Freddie, Fuzz, Gecko, Gengis, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

Old School Runescape casually surpasses all-time player peak on a sleepy Sunday

'90's pop group D:Ream once sang "things can only get better," and it certainly has for Jagex. Old School Runscape mania is running wild, with the legendary MMO enjoying its well-deserved time in the sun. Now, just eight months after setting the all-time concurrent player record, there are more players chopping Willows in Draynor Village than ever before.


Read the rest of the story...


RELATED LINKS:

Old School Runescape's resurgence proves it's the perfect MMO for the modern era

OSRS Project Zanaris lets you "ruin the game," and that's why it's so exciting

You can try Old School RuneScape Sailing soon, and it'll change how you explore

Varlamore: The Final Dawn Tweaks | July 30th

This week in Varlamore: fixes, improvements, and a bit of polish for The Doom.
[hr][/hr]
Changelog July 30th


[expand]

Delve Boss Changes
  • The Purging Staff now benefits from reduced attack delay on demonic larvae, matching the behaviour of other Demonbane weapons.
  • Fixed a bug where loot from previous Delve boss waves wouldn’t always appear in the 'Investigate' interface immediately, requiring players to reopen it.
  • Fixed an issue where the clickbox for Volatile Earth nodes appeared before their spawn animation finished.
  • Resolved an issue where clan broadcasts were triggered for any completion time between waves 1-8, rather than only for a player’s personal best.
  • Reduced the size of the beam charge-up effect on the Delve boss to help prevent misclicks.
Varlamore Changes
  • Updated the Antler Guards' stats to reflect the correct values from the blog: -15 to all defences (instead of -25) and +5 Prayer (instead of +4).
  • Avernic Treads variants that contain a Primordial Boot can now be used in clue steps and stored in S.T.A.S.H. units as a substitute for Dragon Boots.
  • Increased the buy limit for fletched shields to 18,000 (to match bows) now that they can be used to decorate totems.
  • Fixed a bug where a certain tropical tree was missing its trunk in the Tlati Rainforest.
  • The knife in Janus' house can no longer be picked up through the wall.
  • Fixed an issue where players would see the Doom of Mokhaiotl pet in their POH menagerie, without it actually being there.
Other Changes
  • Restored a single pixel to the Rigour Prayer icon, bringing back the cheeky glint in its eye.
  • The chapel windows in the Civitas and Canifis styles now display as intended. Removing chapel windows will re-render your house again.
  • Fixed a visual bug with floating pillar shortcuts in the Revenant caves.
  • Fixed an issue where one food item appeared immediately on death to monsters in the Revenant Caves; all tradable drops now appear after the intended delay.
  • Fixed a dead pixel in the Giant's Foundry crucible.
  • Adjusted burn damage from the Arkan Blade on Deadman worlds. The burn now hits faster and harder, but for a shorter duration, to prevent it from being used to block escapes. This also applies to all burn damage against players in Deadman.
  • Fixed an issue where the Echo Venator Bow (ornamented) did not consume charges or display correct visuals in PvP. It now behaves as expected.
  • Restored spectate mode and telescope functionality in the PvP Arena. Players can now observe matches as intended.
  • Fixed an issue in the Fremennik Slayer Cave where items dropped on certain tiles near the stairs were impossible to pick back up again.
  • Fixed a mobile UI issue where chat filter icons would overlap boss health bars and other info panels when the chat was collapsed with ‘Always show chat filters’ enabled.
  • Castle Wars barricades now render over players if they're in the same tile, by default.
  • Demonic Gorillas will now no longer display the wrong overhead when attacked by thralls.
  • Master Farmers in Civitas Illa Fortis will no longer stand still indefinitely after being spoken to.
  • A new audience member has appeared near the stage in Rellekka's longhall to cheer on the bards, in memory of a member of Jagex's video team who recently passed away.
PvP Rota

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.

[/expand]

[hr][/hr]
Varlamore Changes


It’s been an absolute joy watching you all venture deeper into Varlamore: The Final Dawn. Whether you're sweating it out in Delve boss battles, chilling with the Ents in the scenic Auburn Valley, or dramatically sacrificing your Hardcore status to a crab whose deadliest attack is emotional damage - the region has been buzzing with action and unforgettable moments!

If you can’t see the image above, click here!

We’ve been closely tracking your feedback, making improvements, and squashing any bugs we spot:

[h2]Delve Boss Changes[/h2]

  • The Purging Staff now benefits from reduced attack delay on demonic larvae, matching the behaviour of other Demonbane weapons.
  • Fixed a bug where loot from previous Delve boss waves wouldn’t always appear in the 'Investigate' interface immediately, requiring players to reopen it.
  • Fixed an issue where the clickbox for Volatile Earth nodes appeared before their spawn animation finished.
  • Resolved an issue where clan broadcasts were triggered for any completion time between waves 1-8, rather than only for a player’s personal best.
  • Reduced the size of the beam charge-up effect on the Delve boss to help prevent misclicks.
The Delve 'To Do' list:

We haven’t gotten to everything just yet, but your feedback has been loud and clear - and we’re listening.

While the list below highlights a few of the things we’re looking to address, it’s not exhaustive. We’re aiming to make more impactful gameplay changes in the next update, and we’ll share more details soon. For now, here’s what we’re planning:
  • We’re adding a raids-style reward chest to the lobby to hold any unclaimed loot - just like in the Colosseum, you’ll need to hit the "Claim and Leave" button before anything shows up back at the lobby.
  • For the Level 8 Orb Special, permanent rocks won’t drop on players inside the shield.
  • Elite Clue Scrolls are coming to the loot table.
  • We’re improving the Delve boss’s clickboxes to reduce accidental misclicks during the fight.
  • We're taking a look into player deaths caused by debris after the boss has died.
  • We’ll prevent cannon placements on all levels, not just the first.
  • Fixing the Eye of Ayak’s Special Attack, which currently creates a frustratingly large clickbox.
  • Making the Eye of Ayak function as a one-hit weapon against magic grubs.
  • Making the 1x1 center of shield orb clear acid as it paths.
  • Stopping special attack energy from regenerating between levels while players are looting or not in combat.
  • Swapping triple grub spawns for a single large, slow-moving grub to keep things manageable at higher delve levels.

[h2]Varlamore Tweaks and Fixes[/h2]

Alongside the boss changes, we’ve given the wider Varlamore region a bit of polish - and yes, we gave that poor trunkless tree some time to grow.

If you can’t see the image above, click here!

  • Updated the Antler Guards' stats to reflect the correct values from the blog: -15 to all defences (instead of -25) and +5 Prayer (instead of +4).
  • Avernic Treads variants that contain a Primordial Boot can now be used in clue steps and stored in S.T.A.S.H. units as a substitute for Dragon Boots.
  • Increased the buy limit for fletched shields to 18,000 (to match bows) now that they can be used to decorate totems.
  • Fixed a bug where a certain tropical tree was missing its trunk in the Tlati Rainforest.
  • The knife in Janus' house can no longer be picked up through the wall.
  • Fixed an issue where players would see the Doom of Mokhaiotl pet in their POH menagerie, without it actually being there.

That’s a wrap on this round of Varlamore updates! Thank you for the reports, clips, and beautifully sarcastic Reddit threads that helped us track these down.

We’ll continue keeping a close eye on your adventures, so please keep the feedback coming - and if you're a hardcore, maybe don’t get too casual with the crab. It only hits 1, but apparently, that’s all it needs.
[hr][/hr]
Bank Layout Feedback: We Need Your Thoughts!


A few weeks ago, we showed you a concept for a Bank interface update designed to tidy things up and make room for a convenient new feature: a single button to empty all your Fish Barrels, Herb Sacks, Looting Bags, and more, with just one click.

That design was missing one crucial element: Group Ironman (GIM) storage support.

So, we went back to the drawing board, and today, we’re ready to show you a revised version of the plan. This new layout not only makes space for GIM and Potion storage but also gives us flexibility to add even more specialised storage options in the future.

Here are two mock-ups showing what it might look like for a player with Potion storage, GIM storage, and Bank tabs enabled, one with the container closed, and one with it expanded:

If you can’t see the image above, click here!

If you can’t see the image above, click here!

If you’ve unlocked both Potion storage and GIM storage, your Bank interface will now show a new expandable button. Clicking it will open a compact container with buttons for all your external storage types. This container will render over your Bank tabs (in RuneLite), but you can collapse it at any time - and it’ll remember whether you left it open or closed the next time you access your Bank.

You'll also be able to right-click the popup for direct access to any of your external storage. That means you can use Menu Entry Swapper to make one of them your left-click default, if that’s your preference. If you only have one of these storage options unlocked, you’ll just see the button for that one. If you have neither, your interface won’t change at all.

That’s everything for now - but we really want to hear what you think.
  • Do you like the direction we’re heading in?
  • Is there anything you’d like to see done differently?

If feedback is generally positive, we’re aiming to release this update by the end of summer.

Let us know your thoughts on socials! Your feedback is key.
[hr][/hr]
Merch


Guitar legend Cole Rolland and Jagex's own Mod Ash dropped an exciting music video last week for the RuneFest Medley (Deluxe Version).

Experience an electrifying take on nine iconic OSRS tracks, such as Scape Main, Harmony and Sea Shanty 2, re-imagined by guitarist Cole Rolland and featuring Mod Ash himself on the violin.

Watch the music video here.

https://www.youtube.com/watch?v=Xh-UMHKqpgE&ab_channel=ColeRolland

Can’t get enough of this banger? Don’t panic – it’s also out on all major digital music platforms, and you can add it to your playlist using the links on this page!
[hr][/hr]
Other Changes


  • Restored a single pixel to the Rigour Prayer icon, bringing back the cheeky glint in its eye.
  • The chapel windows in the Civitas and Canifis styles now display as intended. Removing chapel windows will re-render your house again.
  • Fixed a visual bug with floating pillar shortcuts in the Revenant caves.
  • Fixed an issue where one food item appeared immediately on death to monsters in the Revenant Caves; all tradable drops now appear after the intended delay.
  • Fixed a dead pixel in the Giant's Foundry crucible.
  • Adjusted burn damage from the Arkan Blade on Deadman worlds. The burn now hits faster and harder, but for a shorter duration, to prevent it from being used to block escapes. This also applies to all burn damage against players in Deadman.
  • Fixed an issue where the Echo Venator Bow (ornamented) did not consume charges or display correct visuals in PvP. It now behaves as expected.
  • Restored spectate mode and telescope functionality in the PvP Arena. Players can now observe matches as intended.
  • Fixed an issue in the Fremennik Slayer Cave where items dropped on certain tiles near the stairs were impossible to pick back up again.
  • Fixed a mobile UI issue where chat filter icons would overlap boss health bars and other info panels when the chat was collapsed with ‘Always show chat filters’ enabled.
  • Castle Wars barricades now render over players if they're in the same tile, by default.
  • Demonic Gorillas will now no longer display the wrong overhead when attacked by thralls.
  • Master Farmers in Civitas Illa Fortis will no longer stand still indefinitely after being spoken to.
  • A new audience member has appeared near the stage in Rellekka's longhall to cheer on the bards, in memory of a member of Jagex's video team who recently passed away.

[hr][/hr]
The Sailing Stress Test


We're delighted to announce that we'll be running a stress test for Sailing next week. The aim of this test is to see how our game worlds perform with lots of players Sailing at once! This will help our game engine team gather vital information about world stability, with the aim being to proactively tackle any infrastructural challenges ahead of Sailing's launch. Basically, we're trying to make sure that you all don't overload the game's servers when Sailing drops!

Next week, a single beta world will be accessible to players for 15 minutes at a time, four times over the course of one day. We'll confirm the exact date and time in next week's game update newspost.

We want as many players as possible to test our system to its absolute capacity so please do hop in if you’ve got time! When the test begins, we'll announce it via an in-game broadcast. There are no sign-ups or requirements – anyone can help out.

Although this test isn’t focused on Sailing content, it’s still really important for the skill. We’ve already run a few internal stress tests - but now it's time to see how worlds fare in a live environment.

During the stress test you’ll get to play a short minigame and (hopefully) meet some fellow sailors, including a few J-Mods! Once it's over, feel free to get back to your grind.

More specific details on date and time will be announced next week. We'll see you there!
[hr][/hr]
PvP World Rota


The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Acorn, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Donkey, Ed, Elena, Enigma, Entropi, Errol, Freddie, Fuzz, Gecko, Gengis, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

The Old School Team.

Varlamore: The Final Dawn is Out Now!

This week’s update unleashes Varlamore: The Final Dawn! A climactic Master Quest finale, a brand-new Delve boss, and a treasure trove of new activities to sink your teeth into!
[hr][/hr]
Changelog - July 23rd


[expand]

The Final Dawn (Master Quest)
  • The grand finale to the Varlamore questline has arrived. Speak to Servius in the Sunrise Palace to get started.
The Doom of Mokhaiotl
  • Old School’s first-ever delve boss is here! Rewards include:
    • Confliction Gauntlets
    • Avernic Treads
    • The Eye of Ayak
The Auburnvale Fletching Activity
  • A new Fletching training method can be found in Auburnvale. Rewards include:
    • The Fletching Knife
    • Bow String Spool
    • Atlatl Dart crafting
    • Greenman Statue and Carving
    • Greenman Mask and Redwood Hiking Staff.
Custodia Pass Slayer Dungeon
  • Battle your way through three tiers of Custodia Stalkers and earn the Antler Guard.
The Gemstone Crab
  • This social PvM training method spawns at three random locations in the Tlati Rainforest.
New Nagua and Earthbound Tecpatl
  • A new nagua type unlocked by completing The Final Dawn will drop the Earthbound Tecpatl, a dual-hitting Stab weapon that completes the nagua set.
And More!
  • Added new areas to Varlamore packed with secrets to discover.
Other Changes
  • Krystlia's Slayer assignments now boost the Mossy Key drop rate only within the Wilderness.
  • Zaff's discount staff barrel can now trigger its daily reset without you having to log out and in again.
  • Armadylean Guards encountered on Treasure Trails are no longer vulnerable to melee attacks except via halberds, like other aviansie.
  • On Deadman worlds, the Volcanic Mine is closed, but Petrified Pete was cheekily taking players' numulites as an entrance fee before telling them! The Fossil Trade Constabulary has intervened to stop this, and Pete will now return his victims' numulites next time they try to enter the mine on a Deadman world.
  • Items like the Slayer Gem now give more appropriate messaging when you reach the cap for consecutive tasks.
  • Fixed an issue where the high priest of Entrana wouldn't tell you about the Firebird if you had completed Holy Grail.
PvP Rota

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.

[/expand]
[hr][/hr]

The Final Dawn is upon us, and it brings with it the final part of the Varlamorian mainland. Before you get stuck in, take a tour with this video from community creator, Scritic!

https://www.youtube.com/watch?v=mZpChv1xRU8
[hr][/hr]
The Final Dawn


This Master-tier quest marks the epic conclusion to the Varlamore storyline. In the last year or so you’ve uncovered ancient secrets, clashed with shady cults, and stared down the darkness at the heart of the Shining Kingdom. Now, it’s time to see it through.

This will reveal the truth behind the Old Ones, the fate of Varlamore, and even a few things you weren’t supposed to find...

Requirements:
  • Completion of The Heart of Darkness and Perilous Moons Quests
  • Level 66 Thieving
  • Level 52 Fletching
  • Level 52 Runecraft

Recommendations:
  • Combat Level 85

After completing the quest you’ll unlock the new delve boss, new nagua to fight, and an untradeable melee weapon that’s as red-hot as the quest you get it from.

Stat-wise, it’s comparable to a Dragon Scimitar and requires 60 Attack to wield, but the Special Attack is where it pops off:
  • 30% Special Attack Cost.
  • +50% accuracy boost.
  • +50% damage boost on hit.
  • Burn effect that deals 10 damage over 24 seconds, and yes… it stacks.

If you lose it, you can reclaim it for 75,000 GP, which is what any PKer who kills you with it will take home, too.

The Final Dawn also brings the third expansion for Varlamore, including:
  • The Auburnvale Fletching Activity
  • The Custodia Pass Slayer Dungeon
  • The Gemstone Crab
  • The Doom of Mokhaiotl

[hr][/hr]
The Delve Boss


You’ve braved the Colosseum. You’ve quelled the Hueycoatl. But deep beneath the roots of the Tlati Rainforest, something older and far more unholy stirs… and it’s hungry.

The Old Ones called it Osto-Ayak - the Under-Creature. Today, it’s referred to only as the Doom of Mokhaiotl.

This is not your average boss fight. This is the Delve system - Old School's first-ever enrage-style solo endgame PvM challenge. Eight escalating floors. One absolutely unhinged, sinister bug-god. No checkpoints. No mercy. No easy way out.

[h2]Delving deeper[/h2]

The Doom of Mokhaiotl lurks deep within the Ruins of Mokhaiotl, unlocked after completing The Final Dawn.

Unlike traditional bosses, Osto-Ayak doesn’t die when you beat it. Instead, it digs deeper, dragging you into a new floor each time. You can chase it down through eight escalating difficulty tiers, but the floors keep going as long as you do. At the end of each floor, you'll face a choice: leave with the loot you've earned, or chase Osto-Ayak into the next Delve level, where the rewards are greater… and so are the risks.

Each run is a single session - if you leave, it’s back to floor one. If you die, you’ll lose all your loot.

This is PvM for the bold. The sweaty. The "one more floor won’t kill me" types - unless you like the look of your rewards, of course! This isn’t just about survival, it’s about risk, reward, and how quickly you reckon you can chug those Saradomin Brews.

[h2]Who's this for?[/h2]

The early floors are about the level of Corrupted Gauntlet, with a bit of bite. If you want to reach the very bottom, you’ll need a good understanding of game mechanics, an Infernal Cape on your back, and the ability to stay cool when things get really, really tough.

We’re not completely evil, though. You’ll get a 75% reduced death cost on any floor where your personal best is under 20 attempts, floor-by-floor. That gives you room to learn without losing your Bank every wipe.

The HiScores will track your deepest completions, and any run past wave 8 or beyond will count towards the rankings.

[h2]Rewards[/h2]

Each level you conquer increases your odds of scoring rare, powerful drops. Early floors offer a glimpse, but the real rewards are buried in the depths.

Whether you're here for the thrill, the glory, or the loot, there’s only one thing you need to ask yourself; how deep are you willing to go?

Let’s see what you might drag back from the dark...

[h3]The Eye of Ayak[/h3]

This cursed, one-handed Magic weapon is infused with the raw fury of Osto-Ayak. This thing slaps - fast.

  • 3-tick Attack Speed.
  • Power level: Between Tumeken’s Shadow and the Sanguinesti Staff.
  • Great for high-pressure spellcasting and clever spell-weaving.
  • Cannot be used in PvP.


Charging and Management
  • Can be charged with Runes or Demon Tears, not both.
  • When you uncharge it, you get back exactly what you put in.
  • Will charge a small amount passively if charged with Demon Tears while defeating Osto-Ayak.
Special Attack: Soul Rend



  • Reduces a target’s Magic Defence by the damage dealt.
  • Has doubled accuracy and a 30% higher max hit.
  • Won't reduce defence below zero.
  • Uses 50% Special Attack Energy.
  • Perfect for sustained encounters with magically tanky foes.

[h3]The Avernic Treads[/h3]

These tribrid boots don’t just look good – they’re also best in slot, straight out of the box.



Using Demon Tears and boots from Cerberus, you can create upgraded variants:
  • Primordial Boots: +2 Melee Strength
  • Pegasian Boots: +1 Ranged Strength
  • Eternal Boots: +1% Magic Damage

Each upgrade costs 4,000 Demon Tears, and they do stack. Unlock all three, and you’ll forge the mighty Avernic Treads (Max) - the most powerful, versatile boots to ever stomp across Gielinor.



A few laces to tie up:
  • Each upgraded variant is untradeable but can be reverted to the base (tradeable) Treads - you just won’t get your Tears back.
  • You’ll need 80 Strength, Defence, Ranged, and Magic to wear them, and 80 Smithing (boostable) to craft.
  • Sorry, GIMs - no hand-me-downs allowed. If you want to slip into these shiny new stompers, you’ll need to beat the Doom of Mokhaiotl at least once on any floor. Unless your group is casual, unranked, or past the wealth-transfer cooldown, there’s no shortcut.

Whether you’re stabbing, blasting, or ranging your enemies from across the room, the Avernic Treads have you (and your little toesies) covered.

[h3]Confliction Gauntlets[/h3]

Ever splash a spell so hard you felt it in your soul? Yep, been there. Introducing the Confliction Gauntlets – a best in slot Magic glove upgrade that hates whiffing as much as you do.

These gloves are forged from fury using three ingredients:
  • One Tormented Bracelet
  • A rare, untradeable Mokhaiotl Cloth, dropped by The Doom
  • 10,000 Demon Tears


Crafting them takes 83 Crafting and 70 Smithing (both boostable) and must be done at a Bank, similar to the Rancour Amulet - no stalling here, please!

Once created, the Confliction Gauntlets are fully tradeable and come packing an extra 2% Magic Damage and Accuracy. They also have a deadly passive effect.

Second Chance Magic

Miss once, roll twice. That’s the magic here.

When wearing the Confliction Gauntlets, if your standard spell (of any spellbook or charged Staff) fails to hit, your next cast of the same spell on the same target will roll accuracy twice.



Perfect for PvM, ideal in PvP, and the antidote to every monster that heard about Magic Defence and decided to make it their whole personality.

A few things to note:
  • Works only with 1-handed or no weapons (sorry, Shadow).
  • No cooldown and no charges.
  • Only applies to the same spell and the same target - so no funny business!
  • Works in both PvM and PvP. Splash a freeze when trying to escape in the Wilderness? Try again, this time with feeling!

This isn’t a band-aid for bad RNG - it’s a subtle but powerful passive that keeps your DPS up, reduces the pain of missing those clutch hits, and helps maintain pressure in high-stakes situations. Whether you're freezing PKers or melting magic-defensive monsters, the Confliction Gauntlets let even the most chronic splasher cast with confidence.

[h3]Demon Tears[/h3]

While you'll gain most of your Demon Tears from bullying the boss itself, the infested tree roots near the entrance of Mokhaiotl are another source for those of you with 80 Woodcutting or more. The rate is slower, but the vibes are much more chill.
[hr][/hr]
The Auburnvale Fletching Activity


North of the Tlati Rainforest, nestled in the mountains, is the quiet village of Auburnvale. In this peaceful corner of the world the ents roam free, the logs are fancy, and your XP gains come with a side of serenity.

It’s a local tradition to leave Vale Totems inspired by the local wildlife for your peaceful ent neighbours and decorate them with all those leftover shields and bows you have in your Bank.

The totems come in six wood types, and your chosen decorations will need to match. Got an oak totem? Stick to oak bows, oak shields, and oak stocks.

Here’s what you can work with:
  • Oak: 20 Fletching
  • Willow: 35 Fletching
  • Maple: 50 Fletching
  • Yew: 65 Fletching
  • Magic: 80 Fletching
  • Redwood: 90 Fletching

Once you've built your totem, the local ent population will inspect it on their way through the woods. Impress them, and they’ll reward you with some delightful skilling goodies...

[h2]That's not a knife... THIS is a knife![/h2]

Say hello to the Fletching Knife - a slick new untradeable tool you’ll earn from this activity. It's just like your old knife, but with some clever upgrades.

What makes it special?
  • Shaves off 1 game tick from certain Fletching actions after the first item in a batch. This keeps tick manipulation in check and Reddit comments civil. It applies to:
    • Unstrung bows
    • Shields
    • Stocks
    • Arrow shafts
    • Atlatl dart shafts
    • Javelin shafts
    • Battlestaves
    • Hunter’s Spears
    • Vale Totems
    • Bruma roots (Wintertodt)
  • On top of all that, it still works as a regular knife. Slash webs. Cut fruit. Go full Gordon Ramsay on that leaping Salmon.
  • Equipped in your off-hand.
  • Left-click is "Use", so you don’t accidentally equip it mid-Fletch. You can still right-click "Wield" if you want.

It’s the perfect sidekick for long Fletching sessions. A minor time-saver with some major long-term gains!

[h2]The Bow String Spool[/h2]

Tired of trudging back and forth to the Bank with a backpack full of Bow Strings? The Bow String Spool is here to help. This handy little gizmo stores between 250 and 100,000 Bow Strings in one slot.

The Spool starts with a base capacity of 250 Bow Strings, which can be increased by adding more Spools. At six Spools you’ll have the maximum capacity of 100,000 Bow Strings. Weird flax, but okay.

Number of Spools
Strings Stored
1
250
2
500
3
2,000
4
5,000
5
10,000
6
100,000


  • Automatically fills itself as you spin flax - just keep it in your Inventory and let it do its thing.
  • Or, manually fill it with bowstrings (even noted ones) by right-clicking near a Bank.
  • Withdrawing strings is flexible - take out any amount, unnoted, or noted as long as you’re near a Bank.
  • Acts just like your Inventory when stringing bows - use it on Unstrung Bows (or vice versa) to access the regular interface.

The Spool is untradeable and can be found in reward offerings during the minigame.

Death Mechanics:
  • Safe death (normal or PvP protected): You keep the Spool and all its strings.
  • PvP unprotected death: You lose the Spool and all stored strings as noted items.
  • Died above level 20 Wilderness? The Spool turns into coins, and the PKer still gets the strings.
  • The storage capacity you unlocked remains tied to your account. Once you reacquire a Bow String Spool, your storage unlocks immediately reflect your previous progress.

[h2]Player-Owned House Decorations[/h2]

Bring a little woodland charm into your home with two new decorative pieces, inspired by the spirit of Auburnvale. Crafted using Ent Branches and the mystical Greenman Mask, these tradable pieces are perfect whether you're decking out your garden or adding some leafy flair to your throne room.

The Greenman Statue: A serene garden statue of the woodland spirit - perfect for any garden looking a little too civilised. Buildable in both large plant and centrepiece spots in the Garden and Formal Garden rooms.



The Greenman Carving: This wall-mounted carving will add a dash of wild mystique to your PoH interior. Buildable in wall decoration spots in the Combat room, Dining room, and Throne room.



Both rewards require a Construction level of 1 and will grant no XP when built - it's all about the style with these ones!

[h2]Research Points and Dry Protection[/h2]

Each time you rummage through Ent offerings (the loot pile they leave behind), you’ll earn a Research Point. These can be traded in for the new rewards, including:
  • Fletching Knife
  • Mask
  • Spool
  • Ent Branches

If luck isn’t on your side, research points offer a guaranteed path to progression. Unwanted untradeables (or any item if you’re an Ironman) can also be converted into research points, making every offering count.

[h2]Atlatl Darts[/h2]

A fresh way to craft Atlatl Darts has arrived - perfect for high-level Fletchers looking to take a more hands-on approach. While these darts have previously been obtainable through content like Perilous Moons, this update introduces the materials required for a fully craftable method, offering greater flexibility in how you stock up.

Unlocked at 74 Fletching, this new four-step process fits neatly into the existing arrow-making flow, but with a distinctly Varlamorean twist!

Let's take a look at how they’re made:

1) Atlatl Dart Shafts
  • Created by using a knife on Ent Branches (from the Fletching activity)
  • Yields 100 shafts per branch
  • Grants 30 XP

2) Atlatl Dart Tips
  • Made by using a chisel on Broken Antlers (dropped by Custodians)
  • Produces 100 tips per antler
  • Grants 10 XP

3) Headless Atlatl Darts
  • Add feathers to the shafts
  • Grants 1 XP per dart
  • Requires 74 Fletching

4) Atlatl Darts
  • Attach the tips to the headless darts
  • Grants 9.5 XP per dart
  • Also requires 74 Fletching

Both the Ent branches and Broken Antlers are tradeable, so whether you gather them yourself or grab them off the market, you’ve got options!

[h2]Greenman Mask[/h2]

A whimsical, woodland-inspired cosmetic headpiece you can customise by offering 300 leaves of any one type (Oak, Willow, Maple, Yew, or Magic).

  • The base mask is tradeable.
  • Transmogged versions are not.
  • Unlock them once and swap freely via the "Change Style" interface.

Perfect for those who want to roleplay as a druid, tree-hugger, or accursed forest spirit!

[h2]The Redwood Hiking Staff[/h2]

We've also included a new addition to your FashionScape kit: the Redwood Hiking Staff!



Made with jus 1 Redwood Log and 90 Fletching, this decorative staff gives you a fancy new FashionScape option and a practical totem decoration.
  • Tradeable and equipable as a weak crush weapon (on par with your earliest RuneScape memories).
  • Can be used as a decoration on Redwood Totems - much easier than making a shield, which needs 92 Fletching and two logs.

[h2]XP rates[/h2]

Number time! These are rough estimates, and your results may vary depending on your route, Inventory management, and whether or not you brought your shiny new knife:
  • Oak: 20,000 - 25,000
  • Willow: 50,000 – 60,000
  • Maple: 80,000 – 95,000
  • Yew: 130,000 – 150,000
  • Magic: 245,000 – 285,000
  • Redwood: 300,000 – 350,000

There’s more detail in the full blog post, but the takeaway is simple: chill vibes, decent XP, cool rewards, and a lot of love for Fletching.
[hr][/hr]
Custodia Pass Slayer Dungeon


Nestled along the treacherous Custodia Pass, where the rugged terrain of Varlamore meets the fringes of Kourend, lies the Custodia Pass Slayer Dungeon - a brutal new combat hotspot designed for hardened Slayer fans and bold adventurers alike.

To access the dungeon, you’ll need the following:
  • 54 Slayer
  • 45 Fishing
  • 41 Construction
  • 36 Hunter
  • Completion of Children of the Sun

This dungeon introduces an entirely new threat to the mainland in the form of the Custodian Stalkers.

You’ll encounter three varieties of these antlered horrors:

Juvenile
54
Mature
67
Elder
76


These foes sport low to mid defence, large health pools, and an elemental weakness - ideal for mages looking to melt their way through Tasks. We’ve seen some players question the Slayer level requirement here, and we get it - 54 might feel a little modest. However, these creatures are meant to support mid-level progression, offering a rewarding option before the high-tier nasties kick in. It’s a deliberate gap-filler, and one we think still holds plenty of value for the level. On that note, let's introduce...

[h2]The Antler Guard[/h2]

These Stalkers aren’t just here to creep you out - they also drop the Antler Guard, a distinct new off-hand weapon that prioritises offensive and Prayer bonuses over Defence. Think of it as a stepping stone to the Dragon Defender - less tanky, but still no slouch when paired with your overhead Prayers! Here's a reminder of what it offers:



That +5 Prayer Bonus makes it a real treat for anyone rocking that Proselyte setup. The Antler Guard is tradeable, so even if RNG isn't your friend, the Grand Exchange might be!

While tackling these Stalkers, you may occasionally come across a curious new item: the Alchemist's Signet. These rare drops aren’t immediately useful, but those with an eye for experimentation may find a way to redeem them elsewhere in Varlamore…
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The Gemstone Crab


Deep within the glittering greenery of the Tlati Rainforest scuttles a creature so fabulous, even a dragonstone would feel underdressed. Meet the Gemstone Crab - Old School’s sparkliest new boss. It rarely deals damage (and then only deals 1 damage at a time), so if your idea of PvM is relaxed combat XP with virtually no risk of getting KO’d by a crab, congratulations - you’ve found your new best mate.



The Gemstone Crab is the massive, gem-encrusted cousin of the humble Sand and Rock Crabs - except this one skipped leg day. It technically does fight back, but it mostly hits 0s, so the only real threat is forgetting your pickaxe.

Despite its (extremely polite) aggression, the crab doesn’t have traditional combat stats. Instead, it has a timer bar above its head - a visual representation of how long it’ll stick around before it gets sick of you whacking it.

It's group content for players who want something fun, social, and sparkly - or for anyone whose combat strategy mainly involves clicking once and scrolling social media for a bit.

[h2]How It Works[/h2]

  • The crab spawns randomly across three potential multi-combat locations in the Tlati Rainforest, which means you’ll be doing a bit of cardio to track it down.
  • Once enough people have lovingly bonked it into submission for long enough, the crab reconsiders its life choices and burrows away, leaving behind a giant, mineable gem rock. Nature’s piñata.
  • Hit rock, get shiny things!
  • Only the top 16 players who deal the most damage get to mine the gem rock it leaves behind, and each player can mine a small number of gems.
  • Want to keep the bash-and-mine train rolling? Use the small cave nearby to crawl through the undergrowth and follow the crab to its next hiding spot.

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New Nagua and the Earthbound Tecpatl


Once you’ve wrapped up The Final Dawn quest you’ll get access to the Ruins of Mokhaiotl. These ancient stones aren’t just home to the Delve boss, but also to a new nagua variant.

They drop the Earthbound Tecpatl - a two-handed twin Stab weapon that completes Sulphur Blades and Glacial Temotli trio. Each attack hits twice, splitting damage over two hitsplats. It requires 55 Attack to wield.

Here’s a closer look at what it has to offer:


[h2]And So Much More...[/h2]

From hidden lore, vibrant scenery, and charming details, The Final Dawn is more than just its headline features.

Thank you for joining us on this journey through Varlamore. Whether you were here from the very beginning or are just now setting foot in the Shining Kingdom, we hope this final chapter offers a worthy challenge and a rewarding close to a year of unforgettable content.

Now, steel your mind, sharpen your weapons, and prepare for what lies ahead.

The Final Dawn is here.
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Other Changes


  • Krystlia's Slayer assignments now boost the Mossy Key drop rate only within the Wilderness.
  • Zaff's discount staff barrel can now trigger its daily reset without you having to log out and in again.
  • Armadylean Guards encountered on Treasure Trails are no longer vulnerable to melee attacks except via halberds, like other aviansie.
  • On Deadman worlds, the Volcanic Mine is closed, but Petrified Pete was cheekily taking players' numulites as an entrance fee before telling them! The Fossil Trade Constabulary has intervened to stop this, and Pete will now return his victims' numulites next time they try to enter the mine on a Deadman world.
  • Items like the Slayer Gem now give more appropriate messaging when you reach the cap for consecutive tasks.

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Champagne Problems


We’ve had an absolutely massive surge in players lately, and we couldn’t be more excited. Whether you’ve been grinding since 2007 or just started Cook's assistant - welcome to Gielinor!

Of course, with more players comes more... traffic. Some of you may have noticed full worlds and slower performance during peak times. To help ease the pressure and keep things running nicely, we’ve expanded our live infrastructure to better support the growing population.

We’ve added the following worlds:
  • 4x US East - Worlds 402, 403, 404, 473
  • 4x US West - Worlds 409, 541, 542, 543
  • 2x UK - Worlds 562, 563

These should help spread things out more evenly across regions.

These are the kinds of problems we love to have, and we’re incredibly proud to see the community growing so rapidly. We’ll keep doing our part to ensure the game remains fun, stable, and welcoming for everyone - whether you’re chasing your next drop or taking your very first steps.

Thanks for being part of it all - and as always,

Happy Scaping!
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Varlamore Merch


To celebrate the release of The Final Dawn, we've got a new range of Varlamore themed Angels Scapes pins and Keyrings - limited edition and available now on the merch store. Capybara, Water Capybara (Orange), Sol Heredit, and Renu, along with the cutest Ribbiting Frogs Mini Pin Set and Dizana's Max Cape Keyring.




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Cole Rolland RuneFest Medley (Deluxe) & Mod Ash AMA


Celebrate the 21st Modiversary of Mod Ash with the Deluxe version of RuneFest Medley. He'll be hosting an exclusive AMA tomorrow at 5pm BST, 12pm EDT and 9am PDT.Go and ask him your questions here!



The track will be dropping on all major digital music platforms tomorrow, alongside a music video with Cole Rolland. You can add the tracks to your playlist now via this page!


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Varlamore Q&A Livestream and In-Game March


Join us on Thursday 24th July from 4:00-5:00 PM BST for a special Varlamore Q&A livestream and in-game celebration!

We’ll be live on Twitch with a panel of J-Mods, including: Mods Kieren, Ed and Halo from the Development team, and Mods Skylark and West from the Art team. They’ll be answering your questions and giving behind-the-scenes insights into the creation of Varlamore - from lore and characters to environments and gameplay systems.

At the same time, Mods Manked and Rice will be leading an in-game March across the newly unveiled regions of Varlamore on World 522, and you're invited to join them!



We recommend bringing some food with you for the March, as some of the creatures in the Tlati Rainforest can be a little unfriendly - you’ll encounter aggressive level 60 monsters along the way, so come prepared!
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Competition: A Postcard from Varlamore


July 24 - July 31

We're calling on all adventurers and meme lords to send us your very own "Postcard from Varlamore"! Submit a screenshot from anywhere in the Varlamore region - whether you're chilling in Civitas illa Fortis, fighting for your life in the Delve boss, or vibing with a Jewelled crab. Add a short caption or "story" (no more than 500 words) to go with it - dramatic, wholesome, or downright cursed, it's up to you. Where to submit? To the #postcard-from-varlamore channel in the official OSRS Discord, and the Reddit post on the r/2007scape Reddit page when they open!

We're aiming to give away some new Capybara and Sol Heredit pins to our top picks - and of course, the eternal glory of winning!

We'll be selecting 3 winners across both Discord and Reddit for the following categories:
  • Funniest Postcard
  • Most Creative Postcard
  • Most Varlamorian Postcard


Winners will be announced via Discord and Reddit in early August!
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PvP World Rota


The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
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You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Acorn, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Donkey, Ed, Elena, Enigma, Entropi, Errol, Freddie, Fuzz, Gecko, Gengis, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

The Old School Team.

Old School Runescape's resurgence proves it's the perfect MMO for the modern era

Back in the early 2000s, your MMO options were far more limited than what they are now. If you had a decent enough setup and 15 bucks to spare each month, you'd play World of Warcraft. For the broke kids like me, the then-$5 subscription cost and modest system requirements (it was in-browser!) made Runescape the far more palatable option. WoW has long reigned as the king of MMOs, but the recent content drought has seen even its most ardent supporters bite the bullet and give Jagex's alternative a go, only to discover what I've been saying for the past two decades: Old School Runescape is peak.


Just this week, Old School Runescape topped out at over 200,000 concurrent players, just 30k shy of the record set in December 2024. This isn't surprising, considering how en vogue one of the best MMO games is right now. Alongside the launch of OSRS' massive Varlamore update, some of the biggest streamers in the game, including 'AnnieFuschia,' 'Guzu,' and Chance 'Sodapoppin' Morris, have been turning their audiences onto the joys of fishing up Dragon Harpoons, among other dopamine-eliciting in-game activities.


Read the rest of the story...


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