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Poll 85 and More | September 10th




Free Pet reclaims, rescued sheep and Clan QOL improvements are here!


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Changelog September 10th


[expand]Poll 85 Changes
  • Pet insurance has been reworked! Pet reclaims are now free. Note that this, as always, does not cover the loss of pet cats. If you have purchased reclaim tokens that you have not used, we will be working to refund you. However, this is a manual process as we will not be refunding the free reclaim tokens obtained by getting a pet drop a second time, and it might be a few days before you can safely visit Probita to reclaim your money.
  • Prodding a stuck sheep in the Sheep Herder quest will now nudge it to a nearby open tile instead of leaving it immobile.
  • Charter Ship destinations are now numbered, letting you quickly select them with keyboard shortcuts.
  • The reward point cap in Tithe Farm has been raised from 1,000 to 16,000, letting you stockpile points from longer farming sessions.
  • Clan Updates:
    • Expanded clan broadcasts. Loot and pet drops will now proudly show which boss handed them over - no more mysterious treasures!
    • When multiple clan members set a new Personal Best in the same ToA or ToB raid, their names will now appear together in a single broadcast instead of separate messages.
    • Clans can now send automatic notifications to members about events starting within the next hour, with messages shown on login or during periodic refreshes.
    • Clan broadcasts now display an icon showing the sender’s game mode (e.g. main game, Deadman Mode, or Leagues). Clans can also choose to only receive broadcasts from main game worlds.
    • Clan owners can now choose how often collection log updates are shared in the clan. For example, you can set it to broadcast every 10, 25, or 50 items. Rare items and pets are always broadcast regardless of threshold.


Audio Improvements
  • All SFX across the game has been upgraded from 8-bit to 16-bit as part of our audio update.


Other Changes
  • Corrected Moon Key drop rates so they better match our original intent (and what we told you in the Summer Sweep-Up: Slayer & Misc blog!).
    • Frost Crabs now drop Moon Keys at a rate of 1/1,354.
    • The original blog mistakenly listed Blue Dragons when we meant Brutal Blue Dragons! Apologies for this confusion.
      • Brutal Blue Dragons now sit at their intended rates of 250. Regular Blue Dragons aren’t nearly as generous, sitting at around 1/636.
  • Clan chat now announces when a player beats their personal best in the Doom of Mokhaiotl at Delve level 20 or higher.
  • Valuable loot from the Colosseum now sends a clan chat broadcast when claimed.
  • Players left behind in any room of a ToA raid are now properly removed from the party, with the message: 'Your party moved on without you'.
  • The Quest Guide journal for King's Ransom has been updated on the Permanent Deadman world to reflect the correct items needed.
  • Fixed a bug where the Crystal Shield and Elysian Spirit Shield would fail the Doom of Mokhaiotl Combat Achievement task 'Mine's better'.
  • Making the weapon for the Devious Minds quest with a bow string on a spool no longer causes the game to consume your whole spool.


PvP Rota

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.


World 569 (AUS) for Bounty Hunter has been de-activated with this rota.


The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
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Poll 85 Changes



This week’s update brings some long-awaited adjustments from Poll 85. Let’s dive into the first batch of changes, with even more coming next week!


Pet Insurance


Good news, pet lovers! Pet reclaims are now free, so you can finally stop hoarding your furry friends in the bank like they’re a priceless family heirloom. Take your pets on every adventure without the looming dread of spending 1 million GP to get them back if disaster strikes, and show off your loyal companions wherever your heart desires!


A few caveats: cats are not included as standard. Any reclaim tokens you bought before will be refunded, but this is a manual process, so it may take a few days for us to sort. Any free tokens earned from duplicate pet drops won’t be reimbursed.



Sheep Herder Improvements


Stuck sheep? Not on our watch!


No more watching your stubborn woolly friend get stuck against a wall, only to despawn in a dramatic puff of frustration. Now, a quick prod will politely shepherd your baa-dest behaved sheep into a nearby open tile.



Charter Ship Numbering


No more squinting at the map trying to figure out where to sail. Charter Ship destinations are now numbered so you can pick your port in a flash!


Each number comes with a keyboard shortcut, so you well-versed keyboard warriors can set sail with speed. Memorise your favourite spots, hit the key, and you’re off!



Tithe Farm Point Cap


The Tithe Farm point cap has been raised from 1,000 to 16,000. That means you can spend way longer farming without hitting a wall, stack up a ridiculous amount of points, and finally get around to buying all the rewards you’ve been eyeing. Farm until your fingers hurt and your points explode.



Clan Updates

  • Get the clan on the same page! Automatic notifications will ping members about events starting within the next hour. Log in right before the action begins, or just happen to be around during a refresh - either way, you won’t miss a thing.
  • We've added a load more bosses to the loot broadcast! Now you’ll see exactly which baddie boss was responsible for your clanmates' good fortune.
  • Ever had multiple clanmates crush a new ToA or ToB personal best at the same time? Now their names will pop up together in a single, glorious broadcast. One message to rule them all, and more bragging potential with less spam.
  • Tired of getting a broadcast for every single collection log slot? Clan owners can now set intervals - every 10, 25, or 50 slots so you only see the milestones that matter. Rare items and pets are still always broadcast, regardless of threshold.
  • Want to show off that you’re rocking a Leagues account? Clan broadcasts now display an icon for the sender’s game mode - so now you'll know if something was achieved in the main game, Deadman Mode, or temporary game modes like Leagues. Clans can also choose to only receive broadcasts from main game worlds.




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Doom Combat Achievements - Community Feedback



The Doom of Mokhaiotl Combat Achievements launched earlier this week, and we’ve seen a huge amount of discussion from players taking their first shots.



First, thank you for being so vocal about your experiences - the highs, the lows, and everything in between. Combat Achievements are meant to inspire mastery, and that only works when the community engages with them as passionately as you have.


We’ve also seen frustration. We want to acknowledge that, explain our thinking, and set expectations: there won’t be changes this week, but we’re monitoring and will keep on reviewing your gameplay and feedback.


To address a few of the more pressing issues, we'll tackle them one by one:


The Doom Racer (GM - Speed)

'Complete 1-8 in under 7:15'


We know this task has sparked the most debate. Many players feel the 7:15 time is unrealistically harsh, especially without a ZCB spec or a streak of good RNG. Others have defended it, pointing out that as a Grandmaster speed challenge, it’s intended for the sharpest edge of the PvM community - and should be set with that in mind.


Here's our reasoning for now:

  • It’s still early days. So far, most of the community focus has been on deep delves rather than speedrunning. As strategies develop and players refine their approaches, we expect more times to come down. We don’t want to adjust too early, only to see the task become outdated as emergent strategies push clear times lower.
  • We only get one shot at the number. If we make the time too lenient now, we can’t make it stricter later without invalidating the efforts of those who already completed it. That’s why we’d rather hold steady, gather more data, and adjust only if it’s truly necessary.
  • The gamers are gaming. By the end of update day, the average top 1% PB had dropped from 8m 21s to 7m 15s - and this number has come down further in time since, as more people start chasing speed. We're also starting to see reports from experienced players that they're able to tick this task off more than half of the time, if they're really pushing for it.
  • It’s Grandmaster by design. These tasks aren’t meant for the casual player - they’re deliberately tuned for the few who want to prove absolute mastery, and we want to maintain that high standard as much as possible.


That said, we’ll be keeping a very close eye on this one. If the data shows the task is locked behind unrealistic RNG rather than skill and execution, we’ll revisit.


The Praying Mantis (GM - Restriction)

'Complete 1-8 without restoring Prayer points.'


We’ve seen players raise valid concerns about failing this task because of the boss’s Holy Water effect (triggered when killing the boss during a melee punish phase and thereby restoring Prayer).


We understand that this might feel like you're being punished for engaging with a core mechanic, with no counterplay except tanking huge damage. Fortunately, clever players have started punching the boss during this attack - which can cancel the charge, avoid dealing heavy damage, and prevent the restore.


This task was designed with a few core ideas in mind:

  • Avoiding trivial completions. We didn’t want players waiting around for a Prayer restore at the end of a wave to finish the task easily. If you could simply regain Prayer and coast through, it would undermine the spirit of a Grandmaster restriction.
  • All damage on this boss is avoidable. With 100% Prayer reduction on every attack, in theory, every hit can be flicked away. This is why we wanted to see players lean into Prayer flicking as much as possible.
    • We know not everyone enjoys Prayer flicking, which is why the task is about not restoring Prayer, rather than never losing Prayer.


The intent here was always to test managing without restores, not to demand flawless flicking. That said, we understand this design won’t be everyone’s favourite. Some players love this style of challenge, others don’t - and that’s true of many CAs.


Duel of Mokhaiotl (GM - Restriction)

'Only damage with one-handed melee attacks'


We’ve seen some confusion about whether this task should fail if the boss takes damage from an exploding grub. To clarify: this is intentional. If grubs are damaging the boss, then the fight isn’t being completed purely with one-handed melee, which is the core requirement of the task.


Just like Praying Mantis, this task was designed with this fail condition in mind. Part of the challenge here comes from weighing up whether you'll be able to catch every grub, or let the Doom absorb some and empower itself.


That said, we’ll continue monitoring feedback. If this consistently proves more frustrating than fun, we’re open to reviewing it in the future. For now, though, we believe preserving this restriction keeps the spirit and difficulty of a Grandmaster task intact.


Perfect Doom (GM - Perfection)

'Completed 1-8 without taking damage from the boss, letting grubs be absorbed, or stepping on acid.'


We’ve heard the concern that some acid spawns can feel unavoidable, but we wanted to share a technique you can employ to counter this.


By attacking diagonally, you can test where the acid will land with your first ranged hit, then reposition to the opposite side of the boss to avoid it. With careful tracking and movement, these situations can be anticipated and managed.


Perfect tasks are meant to push for absolute precision, awareness, and foresight. We believe this challenge sits squarely within that intent - demanding not just mechanical execution, but planning and control throughout the fight.


Wrapping Up

We know some of these responses won’t satisfy everyone. If you’ve felt stonewalled or frustrated by these CAs, please know: we are listening. We aren’t dismissing your concerns - we simply want to give players time to push these challenges before deciding if changes are warranted.


We know that not every Combat Achievement is meant to appeal to every player. Some tasks will naturally divide opinion - where one player finds enjoyment in flick-heavy restrictions or tight speed goals, another may find them frustrating. That’s by design. Combat Achievements are meant to be a broad set of challenges, where different skills and playstyles are tested across the spectrum. Good or bad, we encourage you to share your progress and feedback - we’ll be monitoring closely!


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Audio Improvements



All SFX across the game has been been upgraded from 8-bit to 16-bit as part of our audio update.

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Future Update Idea



Training while chatting isn't so easy when you're playing on a mobile device, and if you stopped grinding to chat, well that'd be XP waste. Have you ever just wished other in-game players could see that you're on a mobile device, so they'll understand why you don't want to strike up a conversation over the fishing spots? We've prototyped a discreet little indicator that mobile users could optionally choose to show in their right-click menu, if they want to:



If this goes ahead, it'd have a toggle in the usual Settings menu:



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A Discord Community Event




Join us for a Chambers mass community event in the official OSRS Discord!

  • When? Friday, 19th September
  • Time? 16.00 - 17.00 BST (Mass at 15.45)
  • Where? World 522
What to expect?


Beautiful chaos. Piles of deaths, Olm's head almost certainly deciding to laser the entire raid at once, a few heroic clutches (probably accidental), and a tragically low number of purples.


But you can also expect plenty of laughs, some excellent stories, and that unique brand of mass-event madness that makes it all worth it. We're here for the fun - not the points (definitely not the points). Whether we walk away with loot (remember, scuffed = stuff) or just tales of chaos, we'll have a laugh together.


Not keen to be burned alive by your entire team? No worries! You can still join in by spectating - Mod Rach will be streaming her POV so you can enjoy the carnage from the safety of your bank tab.


Requirements? Nothing but a bit of Chambers knowledge, a pulse, and a willingness to die with grace would be beneficial.


So polish your pickaxes, forget your anti-venom, and let's give Olm a show we won't forget - for better or for much, much worse!


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New Cute Critters Plushies



The latest plushies from Makeship are available to pre-order now!



In this collaboration, we bring you a rag-tag crew of cuteness ready for display!


We've been hard at work making a friendly face from Varlamore come to life, meaning you can now picnic with capybaras IRL, complete with an orange and grapes! Plus why not invite Thurgo to join you? He can sit perfectly content with his favourite food in hand. Following that, an unusual pairing of followers are packed into this collection, including the Varrock Stray Dog and Zanik (and her H.A.M cape disguise too)! Don't shoo away a fluffy friend that has greeted you since your early days roaming Varrock; we promise the pot of bones were ethically sourced from the Chaos altar!


This OSRS Cute Critters collection is only available for a limited time – order one now from makeship.com before they wander off!

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Other Changes


       
  • Corrected Moon Key drop rates so they better match our original intent (and what we told you in the Summer Sweep-Up: Slayer & Misc blog!).
    • Frost Crabs now drop Moon Keys at a rate of 1/1,354.
    • The original blog mistakenly listed Blue Dragons when we meant Brutal Blue Dragons! Apologies for this confusion.             
      • Brutal Blue Dragons now sit at their intended rates of 250. Regular Blue Dragons aren’t nearly as generous, sitting at around 1/636.
  • Clan chat now announces when a player beats their personal best in the Doom of Mokhaiotl at Delve level 20 or higher.
  • Valuable loot from the Colosseum now sends a clan chat broadcast when claimed.
  • Players left behind in any room of a ToA raid are now properly removed from the party, with the message: 'Your party moved on without you'.
  • The Quest Guide journal for King's Ransom has been updated on the Permanent Deadman world to reflect the correct items needed.
  • Fixed a bug where the Crystal Shield and Elysian Spirit Shield would fail the Doom of Mokhaiotl Combat Achievement task 'Mine's better'.
  • Making the weapon for the Devious Minds quest with a bow string on a spool no longer causes the game to consume your whole spool.


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PvP World Rota



The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.


World 569 (AUS) for Bounty Hunter has been de-activated with this rota.


The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.

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You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.


Mods Abe, Abyss, Acorn, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Curse, Daizong, Donkey, Ed, Elena, Enigma, Entropi, Freddie, Fuzz, Gecko, Gengis, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume


The Old School Team.

Doom Combat Achievements | September 3rd

Prove your strength and skill - the Doom of Mokhaiotl Combat Achievements are here!

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Changelog September 3rd


[expand]
Varlamore Combat Achievements
  • The Doom of Mokhaiotl Combat Achievements have now arrived. For details, see the table in the blog below!


Doom Boss Changes
  • Volatile Earth node attack options now deactivate instantly after the Earthen shield spawns.
  • Falling grubs no longer show an attack option until they land, preventing misclicks during the spawn animation.


Client and Mobile Updates
  • Players in the new Renderer Beta will see improved visuals across multiple areas, with fixes for flickering in Motherload mine, Stronghold of Security, the Fremennik Isles, Draynor Manor, White Wolf Mountain, Catherby, Seers Village, and Camelot Castle.
  • Stash Units are now correctly visible above the terrain with the new renderer beta, fixing previous clipping issues.


Other Changes
  • Fixed an issue where Partner Slayer could assign tasks that one partner didn’t meet the requirements for.
  • Some grammar has been corrected in the descriptions of Varlamore citizens.
  • Gaining loot from the Wilderness Agility Course now requires an open looting bag, preventing loot from being traded away without risk.
    • Players can no longer destroy their looting bag while inside the course.
    • Looting bags are still automatically provided after paying the 150K fee.


PvP Rota

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive


World 390 (AUS) for LMS Competitive has been activated with this rota.


World 569 (AUS) for Bounty Hunter has been activated with this rota.


The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
[/expand]

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Doom Boss Combat Achievements



Think you’ve conquered it all? Doom’s Combat Achievements are here to prove otherwise. From brutal endurance tests to precision-driven challenges, only the sharpest adventurers will rise to the occasion. We’re taking back those Zuk helms - it’s time to prove yourself all over again.

Tier
Category
Title
Description
Elite
Kill Count
Doom Adept
Defeat the Doom of Mokhaiotl at level 3.
Elite
Speed
Doom Crawler
Complete the Doom of Mokhaiotl level 1 in less than 30 seconds.
Elite
Mechanical
Exposed Doom
Defeat the Doom of Mokhaiotl during its Melee Charge phase on any level.
Master
Kill Count
Doom Veteran
Defeat the Doom of Mokhaiotl at level 8.
Master
Speed
Doom Chaser
Complete the Doom of Mokhaiotl levels 1-8 in less than 10:00.
Master
Mechanical
Mokhaiotl Drift
Defeat the Doom of Mokhaiotl at level 8 before he finishes his first burrow phase.
Master
Restriction
Mine's Better
Defeat the Doom of Mokhaiotl levels 1-8 whilst always wearing a shield.
Master
Mechanical
Grub Patrol
Defeat the Doom of Mokhaiotl levels 1-8 whilst never letting a grub be absorbed by the boss.
Grandmaster
Speed
Doom Racer
Complete the Doom of Mokhaiotl levels 1-8 in less than 7:15.
Grandmaster
Endurance
It's Dark Down Here
Defeat the Doom of Mokhaiotl at level 16.
Grandmaster
Restriction
The Praying Mantis
Complete the Doom of Mokhaiotl levels 1-8 without restoring your Prayer points with any method.
Grandmaster
Perfection
Perfect Doom
Complete the Doom of Mokhaiotl levels 1-8 without taking damage from the boss, letting grubs be absorbed, or stepping on acid.
Grandmaster
Restriction
Duel of Mokhaiotl
Complete the Doom of Mokhaiotl levels 1-8 whilst only damaging the boss with one-handed melee attacks.
Grandmaster
Restriction
Darkness Is Your Ally?

Complete the Doom of Mokhaiotl levels 1-8 without equipping a Demonbane weapon.

*Note, the use of Demonbane spells are allowed, however but equipping a Purging Staff will fail it.
Grandmaster
Mechanical
Mopping Up
Clear at least 8 acid splats in a single Volatile Earth special attack.


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Doom Boss Changes



Alongside the new Combat Achievements, we’ve done a bit of spring cleaning to spare those poor misclicking fingers:
  • Volatile Earth node attack options now deactivate instantly after the Earthen shield spawns.
  • Falling grubs no longer show an attack option until they land, preventing misclicks during the spawn animation.

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Client and Mobile Updates


  • Players in the new Renderer Beta will see improved visuals across multiple areas, with fixes for flickering in Motherload mine, Stronghold of Security, the Fremennik Isles, Draynor Manor, White Wolf Mountain, Catherby, Seers Village, and Camelot Castle.
  • Stash Units are now correctly visible above the terrain with the new renderer beta, fixing previous clipping issues.


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Merch


RuneScape Shadows of Amascut Novel!

If you can’t see the image above, click here!


The desert is vast and full of danger, the sun is oppressive, and there are traitors in their midst. Can the Mahjarrat succeed despite these impossible odds?


This third new novel from Titan Books will be penned by Erin M. Evans, the author of RuneScape: The Gift of Guthix.


Pre-order the RuneScape Shadows of Amascut Novel here.

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Live Events Survey



We're continuing to explore the idea of hosting live, in-person events in the US in 2026! It's still early days but we want to understand more about what kind of events you would like to see and what they would include.


We really want your input to help us create an event you'd love to attend!


Please note any US-based event discussed in the survey is not a replacement for RuneFest. We're currently exploring our next steps for RuneFest separately and will share plans with you all in due course.


Fill out the survey below and let us know!



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Other Changes


  • Fixed an issue where Partner Slayer could assign tasks that one partner didn’t meet the requirements for.
  • Some grammar has been corrected in the descriptions of Varlamore citizens.
  • Gaining loot from the Wilderness Agility Course now requires an open looting bag, preventing loot from being traded away without risk.
    • Players can no longer destroy their looting bag while inside the course.
    • Looting bags are still automatically provided after paying the 150K fee.


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PvP World Rota



The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive


World 390 (AUS) for LMS Competitive has been activated with this rota.


World 569 (AUS) for Bounty Hunter has been activated with this rota.


The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.

[hr][/hr]

You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.


Mods Abe, Abyss, Acorn, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Curse, Daizong, Donkey, Ed, Elena, Enigma, Entropi, Freddie, Fuzz, Gecko, Gengis, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume


The Old School Team.

OSRS's new event isn't what I had on my bingo card, but I'm not complaining

Jagex has been cooking up a storm as of late. Old School Runescape's impressive Varlamore expansion brought with it a boatload of new quests and ways to hone your skills, and conveniently coincided with a small explosion in popularity that has seen the legacy MMO break player records. Keen to keep the momentum going, Jagex has now announced its first limited-time community event, and it's sure to go down a treat with OSRS' demographic. Eyes down, mouse ready, let's play Grid Master.


Read the rest of the story...


RELATED LINKS:

Best Old School Runescape settings for PC

Old School Runescape casually surpasses all-time player peak on a sleepy Sunday

Old School Runescape's resurgence proves it's the perfect MMO for the modern era

Summer Sweep Up Slayer Changes | August 27th

This week’s update continues the Summer Sweep Up, bringing long-awaited improvements to Slayer and Skilling.
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Changelog August 27th


[expand]

Summer Sweep Up Slayer Changes
  • Slayer point unlocks have been rebalanced! Slug Salter (80→10), Reptile Freezer (90→10), Ring Bling (300→150), Bigger and Badder (150→50).
    • Any previously purchased unlocks will be refunded automatically on login.
  • Each Slayer master now has their own individual block list for tasks.
    • Blocking a task prevents that specific master from assigning it again, without affecting other Slayer masters.
    • You'll get a warning if you attempt to block a task that the selected Slayer master does not assign.
    • Points for previously blocked tasks are automatically refunded upon login.
    • Shared block lists only apply to Turael, Aya and Spria; all other masters have unique block lists.
    • The cost of blocking a Slayer task varies by each master: Turael, Aya and Spria→40 pts, Mazchna/Achtryn→50, Vannaka→60, Chaeldar→70, Konar→80, Nieve/Steve→90, Duradel/Kuradal→100, Krystilia→100.
  • Bronze, Iron, Steel, Mithril, Adamant, and Runite dragon tasks are now combined into a single "Metal Dragons" Slayer task, with updated quantities and extensions.
    • The number of Kill requirements for tasks now starts low (between 30-50 dragons) but can be extended up to 150-200.
    • Any existing unlocks or extensions for old metal dragons are refunded on login, and your current task will automatically convert to the new Metal Dragons task.
  • Adjusted the drop rates for Lunar Keys from various PVM encounters in the Twilight Temple dungeon to make obtaining them feel fairer across all combat levels (See main body text for details).
  • The Rune Pouch can now be purchased from the Mage Training Arena for 150 Telekinetic, 150 Graveyard, 1500 Enchantment, and 200 Alchemist points.
    • You can only buy one if you don’t already own a Rune Pouch.
     
  • Lowered the cost of the Task Storage from slayer rewards from 1000 points → 500. For purchases made previously, 500 points will be refunded upon login.
  • You can now use Slayer Task Storage for Wilderness Slayer tasks.
  • The Granite hammer now has a 30% Golembane effect, dealing 30% extra damage and accuracy against all golem-type creatures. This includes Gargoyles and covers all phases of the Grotesque Guardians.
  • Selected Slayer creatures that previously dropped 1-2 noted herbs now drop unnoted herbs, allowing for the herb sack to be utilised more effectively.
  • Helmet of the Moon has been added to the Collection Log and will retroactively unlock for all eligible accounts.
  • Mark of Darkness now lasts 3 minutes by default.
  • Low-level Slayer master points have been buffed! Mazchna now awards 6 points per task (up from 2) and Vannaka 8 points (up from 4).
    • Milestone multipliers have also been updated to give slightly more points, without surpassing their higher-level masters; Mazchna: 10th task 30 pts, 50th 90 pts; Vannaka: 10th task 40 pts, 50th 120 pts.
Permanent Deadman Changes
  • Added Hespori, Golden Tench, Royal Titans, and Yama uniques to the drop rate multiplier.
  • Unskulled players can now obtain Ancient Crystals from Revenants.
  • 1 Defence accounts can now complete King’s Ransom. A black Wizard Hat, black Priest Gown and black Priest Robe can be worn to bypass the knights in the Black Knights Fortress.
  • Deadman-specific items no longer appear on the main game Grand Exchange.
  • The following changes apply to both Permanent & Tournament Deadman:
    • Black and Green Dragons in the Wilderness now always drop double dragon bones.
    • Guarded areas are now properly defended, with wizards freezing skulled intruders for brief periods of time.
    • Scroll Cases can now be obtained.
    • Araxxor now awards Slayer XP on task.
Other Changes
  • Slightly lowered the required contribution to receive 100% loot from the Royal Titans. Using other types of damage, such as poison or thralls, should no longer affect obtaining 100% loot quantities.
  • The Agility requirement for the Castle Draken shortcut has been raised to 86, following player feedback that the previous level was set too low for the benefit offered with this master clue step.
  • You can now add potions to existing stacks in Potion Storage even if your bank is full.
  • Baby blue dragons in the Ruins of Tapoyauik now drop the baby dragon bone required for the Rag and Bone Man II Quest.
  • The Arkan blade’s special attack animation now matches between PvP and PvM.
  • The 'Guide' option on farming patches now opens the correct section of the Farming skill guide.
  • Recent bosses such as Amoxliatl, Araxxor, Whisperer, Leviathan, Vardorvis and others now contribute to the total Boss Kill Count in the Combat Achievements interface.
  • Dragon and Zamorak spear special attacks in Castle Wars now use their original shove mechanics, with chain-spearing disabled and no added freeze immunity outside the shove.
  • Bandages no longer overheal in games of Castlewars on Non-Castlewars themed worlds.
  • Updated bank action code. Now the "custom" menu entry that is enabled with the auto-charging setting now shows an additional menu, rather than swapping out an existing one.
  • Fixed a bug where Ent Trunks could continue attacking after their Wilderness Ent was killed with a Twinflame Staff.
  • Fixed a bug where Challenge Mode Chambers raid layouts could be rerolled by switching leaders or relogging.
  • Hueycoatl private instances now properly adjust for player counts when participants leave, preventing full instances that would require everyone to leave and start a new instance to continue.
  • Regent pouch Fixes:
    • With the bank interface open, the pouch will now automatically show either a "Fill" or "Empty" option depending on your inventory. If you have ingredients that can be stored, it shows "Fill"; if there’s nothing to store, it shows "Empty". This change has also been applied to the Plank Sack.
    • The pouch now works correctly when making potions at bank chests or other non-standard banks (e.g. Emerald Benedict). Note, you must be standing within a 1 tile radius of the bank to see this effect; step away or close the pouch, and normal rules resume.
    • Secondary ingredients are now correctly handled when making Weapon Poison (+) and Weapon Poison (++). Previously, potion-making would stop if your inventory ran out of secondary ingredients, even if more were available inside the pouch. Ingredients inside the pouch are now used automatically.
  • Fixed the slayer master tips on fighting Kree'arra.
  • Tweaked the examine on the Fossil Island zipline.
  • Tidied up some misaligned curtains in Player-Owned Houses to better fit the new Canifis and Civitas wall kits.
  • "The 'Fill' and 'Check' options on a filled Bottomless Compost Bucket have now been separated, like they are on the empty version. This should make it a little more convenient to use.
PvP Rota

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
[/expand]
[hr][/hr]
Summer Sweep Up Slayer Changes


Summer Sweep Up is here, bringing a wave of skilling and Slayer updates - let’s delve into everything we’ve been tinkering with!

[h2]Blocklists: Your Tasks, Your Rules[/h2]

Ever wanted to tell a Slayer master, "Not today, sir!"? Well, now you can! Each Slayer master now has their own individual block list, putting the power in your hands to avoid those pesky, annoying tasks when you're just not feeling it.

If you can’t see the image above, click here!

  • Blocking a task from one Slayer master stops that master from giving it to you again - but other masters are still fair game.
  • Attempting to block a task that the Slayer master doesn’t assign will get you a polite little warning, instead of wasted points.
  • All your previously blocked tasks? Points are refunded automatically when you log in.
  • Sharing is caring, but only for Turael, Aya, and Spria. Everyone else gets their own unique lists and block prices:
    • Turael/Aya and Spria: 40 points
    • Mazchna/Achtryn: 50 points
    • Vannaka: 60 points
    • Chaeldar: 70 points
    • Konar: 80 points
    • Nieve/Steve: 90 points
    • Duradel/Kuradal: 100 points
    • Krystilia: 100 points
  • Use the "View List" option on the Slayer Rewards task tab to see the full set of creatures each Slayer Master can assign. Every Master has their own unique list, and from here you can block tasks at the costs listed above.
  • Green tick - tasks available to block.
  • Red circle - tasks you’ve already blocked.
  • Yellow padlock - tasks this Slayer Master cannot assign.
  • Green padlock - your current task (you therefore cannot get it as a new task, but it's still available to block).


If you can’t see the image above, click here!

[h2]Alloyed Adventures with Metal Dragons[/h2]

Dragon Slayer grind, streamlined! Bronze, Iron, Steel, Mithril, Adamant, and Runite dragons have been unified under a single "Metal Dragons" task.
  • One task to rule them all! Any metal dragon you kill counts toward this task, making it simpler and more flexible.
  • Tasks now start low (between 30-50 dragons) but can be extended all the way up to 150-200.
  • Any existing unlocks or extensions for old metal dragons are refunded on login, and your current task will automatically convert to the new Metal Dragons task.

Simpler, flexible, and still plenty of dragons to slay. Now go forth and smite those metallic foes!

[h2]Slayer Unlocks Get a Point Makeover[/h2]

Ever feel like your Slayer points were vanishing faster than your HP at a Vardorvis rampage? We’ve gone through all the Slayer unlocks and given them a little love. Some of the more basic unlocks were costing way more points than they were worth, so we’ve rebalanced them to make your points go further.
  • Slug Salter - reduced from 80 points → 10 points
  • Reptile Freezer - reduced from 90 points → 10 points
  • Ring Bling - reduced from 300 points → 150 points
  • Bigger and Badder - reduced from 150 points → 50 points

If you’ve already unlocked any of these, don’t worry! You’ll get the appropriate points refunded automatically when you log in, with a nice little message telling you exactly how many points you’ve got back.

[h2]Lunar Key Drop Rates Updated[/h2]

We’ve adjusted the drop rates for Lunar Keys from various PVM encounters in the Twilight Temple dungeon to make obtaining them feel fairer across different combat levels.
  • Frost Nagua: 1/1052
  • Ice Giant: 1/2190
  • Ice Spider: 1/2036
  • Chilled Jelly: 1/961
  • Brutal Blue Dragon: 1/250
  • Blue Dragon: 1/1216
  • Baby Blue Dragon: 1/2290
  • Ice Warrior: 1/2112
  • Icefiend: 1/3058
  • Frost Crab: 1/3011
  • Cave Crawler: 1/2260
  • Amoxliatl: 1/150
  • The Hueycoatl: 1/75

We hope these changes improve the lower-end combat scaling, while keeping high-levels challenging and rewarding.

[h2]Miscellaneous & More Slayer Updates[/h2]

  • Lowered the cost of the Task Storage from slayer rewards from 1000 points → 500. For purchases made previously, 500 points will be refunded upon login.
  • You can now use Slayer Task Storage for Wilderness Slayer tasks.
  • The Granite hammer now has a 30% Golembane effect, dealing 30% extra damage and accuracy against all golem-type creatures. This includes Gargoyles and covers all phases of the Grotesque Guardians.
  • Selected Slayer creatures that previously dropped 1-2 noted herbs now drop unnoted herbs, allowing for the herb sack to be utilised more effectively.
  • Helmet of the Moon has been added to the Collection Log and will retroactively unlock for all eligible accounts.
  • Mark of Darkness now lasts 3 minutes by default.
  • Low-level Slayer master points have been buffed! Mazchna now awards 6 points per task (up from 2) and Vannaka 8 points (up from 4).
    • Milestone multipliers have also been updated to give slightly more points, without surpassing their higher-level masters; Mazchna: 10th task 30 pts, 50th 90 pts; Vannaka: 10th task 40 pts, 50th 120 pts.

[hr][/hr]
A Date with Doom - Combat Achievements Coming Soon!


We know you’ve all been eagerly awaiting the Dooms Combat Achievements, and the wait is finally over: mark your calendars for September 3rd! Get ready to test your skills and earn your rewards.

Check out the video by clicking here!
[hr][/hr]
Merch


This original soundtrack captures the spirit of a land shaped by betrayal, hope, and rich cultural identity. Enter Varlamore, the Shining Kingdom and all it's expansions once more through our OST.

Check out the track by clicking here!

Listen to the album out now on all major streaming platforms.

Add the tracks to your playlist today using the handy links on this page!
[hr][/hr]
Permanent Deadman Changes


A number of longstanding issues have been resolved in Permanent & Tournament Deadman!
  • Added Hespori, Golden Tench, Royal Titans, and Yama uniques to the drop rate multiplier.
  • Unskulled players can now obtain Ancient Crystals from Revenants.
  • 1 Defence accounts can now complete King’s Ransom. A black Wizard Hat, black Priest Gown and black Priest Robe can be worn to bypass the knights in the Black Knights Fortress.
  • Deadman-specific items no longer appear on the main game Grand Exchange.
  • The following changes apply to both Permanent & Tournament Deadman:
    • Black and Green Dragons in the Wilderness now always drop double dragon bones.
    • Guarded areas are now properly defended, with wizards freezing skulled intruders for brief periods of time.
    • Scroll Cases can now be obtained.
    • Araxxor now awards Slayer XP on task.

There’s still much more we’d like to do, and while we can’t get to everything right away, we’ll be sure to keep making improvements whenever we can. We hope you enjoy these changes for now!
[hr][/hr]
Other Changes


  • Slightly lowered the required contribution to receive 100% loot from the Royal Titans. Using other types of damage, such as poison or thralls, should no longer affect obtaining 100% loot quantities.
  • The Agility requirement for the Castle Draken shortcut has been raised to 86, following player feedback that the previous level was set too low for the benefit offered with this master clue step.
  • You can now add potions to existing stacks in Potion Storage even if your bank is full.
  • Baby blue dragons in the Ruins of Tapoyauik now drop the baby dragon bone required for the Rag and Bone Man II Quest.
  • The Arkan blade’s special attack animation now matches between PvP and PvM.
  • The 'Guide' option on farming patches now opens the correct section of the Farming skill guide.
  • Recent bosses such as Amoxliatl, Araxxor, Whisperer, Leviathan, Vardorvis and others now contribute to the total Boss Kill Count in the Combat Achievements interface.
  • Dragon and Zamorak spear special attacks in Castle Wars now use their original shove mechanics, with chain-spearing disabled and no added freeze immunity outside the shove.
  • Bandages no longer overheal in games of Castlewars on Non-Castlewars themed worlds.
  • Updated bank action code. Now the "custom" menu entry that is enabled with the auto-charging setting now shows an additional menu, rather than swapping out an existing one.
  • Fixed a bug where Ent Trunks could continue attacking after their Wilderness Ent was killed with a Twinflame Staff.
  • Fixed a bug where Challenge Mode Chambers raid layouts could be rerolled by switching leaders or relogging.
  • Hueycoatl private instances now properly adjust for player counts when participants leave, preventing full instances that would require everyone to leave and start a new instance to continue.
  • Regent pouch Fixes:
    • With the bank interface open, the pouch will now automatically show either a "Fill" or "Empty" option depending on your inventory. If you have ingredients that can be stored, it shows "Fill"; if there’s nothing to store, it shows "Empty". This change has also been applied to the Plank Sack.
    • The pouch now works correctly when making potions at bank chests or other non-standard banks (e.g. Emerald Benedict). Note, you must be standing within a 1 tile radius of the bank to see this effect; step away or close the pouch, and normal rules resume.
    • Secondary ingredients are now correctly handled when making Weapon Poison (+) and Weapon Poison (++). Previously, potion-making would stop if your inventory ran out of secondary ingredients, even if more were available inside the pouch. Ingredients inside the pouch are now used automatically.
  • Fixed the slayer master tips on fighting Kree'arra.
  • Tweaked the examine on the Fossil Island zipline.
  • Tidied up some misaligned curtains in Player-Owned Houses to better fit the new Canifis and Civitas wall kits.
  • "The 'Fill' and 'Check' options on a filled Bottomless Compost Bucket have now been separated, like they are on the empty version. This should make it a little more convenient to use.

[hr][/hr]
PvP World Rota


The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Acorn, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Curse, Daizong, Donkey, Ed, Elena, Enigma, Entropi, Errol, Freddie, Fuzz, Gecko, Gengis, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

The Old School Team.

More Doom Tweaks, Poll 84, & Summer Sweep Up Changes | August 20th

This week’s update brings more Doom boss adjustments, Summer Sweep Up Combat changes, and a bundle of Poll 84 improvements to enhance your adventuring.
[hr][/hr]
Changelog August 20th


[expand]

Delve Boss Changes
  • The burrow hole will no longer sparkle when a player receives a duplicate pet drop.
  • Fixed a bug where the Delve boss’s diagonal burrow attack could hit players outside its visible path.
  • Fixed a bug where rocks placed on acid would disappear when the boss entered its burrow phase.
  • Fixed a bug where players could get stuck in walls when the burrow hole spawned in a corner.
  • Projectile attacks immediately following a melee punish will now account for boulder impacts, ensuring that if two projectiles land on the player on the same tick, they will always be of the same damage type. Players can pray to block the damage, but missing the Prayer will result in the full impact of both attacks.
  • If a projectile is travelling towards the boss as it swaps to shield phase, the damage will now still apply to the shield.
Summer Sweep Up (Combat)
  • The Kill Count in the Deranged Archaeologist's Collection Log is now white. We apologise for any distress that this erroneous orange text caused.
  • Fixed a bug where the Herb Box incorrectly stated 10 herbs were inside when it should have been seven.
  • Fixed missing elemental weaknesses for various NPCs:
    • Added 40% Water weakness to Nibblers and Inferno Bats.
    • Added 50% Fire weakness to Giant Scarab (Contact!) and NMZ variant.
    • Added 25% Fire weakness to Jungle Demon (Monkey Madness).
    • Added 35% Earth weakness to the Skeletal Hellhound (In Search of the Myreque).
    • Added Demonbane weakness to the following Nightmare Zone monsters: Bouncer, Jungle Demon, and Skeletal Hellhound.
  • Dying to the regular Nightmare now respawns you near the boss, next to Shura, instead of at your default respawn point. This mirrors the change we made to Phosani's Nightmare.
  • You can now use the Volatile Nightmare Staff’s Special Attack in Deadman without an auto-cast set.
  • Purple drop rates in Tombs of Amascut now scale and interpolate between Raid Level invocations. Instead of only adjusting at 50-level intervals (350, 400, 450, 500), reward weightings are now adjusted every 5 Levels. This allows gradual increases in drop chances without requiring large jumps in difficulty.
Poll 84
  • Hunter traps will now stack in the Inventory.
  • Improved various Hunting spots by adding more trap locations and rotating existing ones for a more efficient hunt.
  • Updated the list of quest items that can be cleared from your Bank by the Wise Old Man.
  • Added a one-way Level 74 Agility zipline shortcut on Fossil Island from the tower to the small island. Just don't be too rough on the ropes.
  • With level 69 Agility, you can now jump over some of the rocks found on top of the walls of Darkmeyer to access the Castle Drakan master clue step there. These rocks are accessible by climbing the Darkmeyer wall shortcut and running north-west.
    • You can also right-click the inconspicuous rocks/S.T.A.S.H units to jump back, should you need to! However, you cannot use that shortcut without completing Sins of the Father, and without first unlocking the Darkmeyer wall shortcut with a long rope.
  • Added two new Agility shortcuts to the Slayer Tower. One level 18 shortcut east of the entrance to reach Banshees, and one level 81 shortcut west of the entrance for quick access to the top floor.
  • Some of the settings in the settings menu are now filtered based on an account type. Additionally, there is now a button on the Settings title bar that allows you to show or hide settings you don't yet have the requirements for, which should make it easier to find the ones you care about!
  • The modify button on the GE Offer status page has been changed from a right-click on the abort button to a button of its own.
  • Added Grand Exchange set boxes for newer armour, including Blood Moon, Blue Moon, Eclipse Moon, Oathplate, Torva, Virtus, Dagannoth (melee/mage/range), Swampbark, Bloodbark, Mixed Hide, and Hueycoatl sets.
Other Changes
  • Standardised the button order (Bin left, Bank and Inventory right) for the Lunar chest, ToB chest, ToA chest, Colosseum, Trawler, and Wilderness and Deadman loot chests and keys.
  • All tradeable Yama items can now be added to Death's coffer.
  • Improved the dialogue for reclaiming the Ghostly Robes. After choosing a piece from the set, the selection menu now reopens automatically (if you have Inventory space) so you can claim multiple pieces without repeating the dialogue.
  • You can now disable the confirmation warning when clearing bushes or cacti farming spots. This can be done directly from the warning prompt using the 'Don’t ask me again' option, or via Settings → Warnings → Confirmations.
  • Added rowing and idle animations to the Tal Teklan boat harvesters outside Kastori.
  • Updated the Wilderness loot key interface to match the Deadman mode style.
  • Fixed an issue where certain tradeable items could incorrectly fill Collection Log slots if sold and repurchased from a general store - slots will now only register when obtained from the correct source.
  • Fixed numerous terrain and object clipping issues with the new renderer beta, including trapdoors, cave entrances, stairs, rugs, crates, and wallkits, plus visual fixes in Brimhaven Agility Arena.
  • Duke Sucellus no longer remains poisoned from one fight to the next.
  • Re-designed the Item Sets interface to let players toggle between viewing all sets or only those craftable with items currently in their Inventory.
  • Fixed a bug with the Player-Owned House viewer on the official client and mobile. In some cases, certain features such as topiary bushes or other hotspots with editable 'states' (i.e., portals or boss lairs), would cause the viewer to crash or behave unexpectedly.
  • Icthlarin's Hood now correctly displays your character’s skin colour.
PvP Rota

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
[/expand]
[hr][/hr]
Delve Boss Changes


We’re back with more fixes and changes for the Delve boss!
  • The burrow hole will no longer sparkle when a player receives a duplicate pet drop.
  • Fixed a bug where the Delve boss’s diagonal burrow attack could hit players outside its visible path.
  • Fixed a bug where rocks placed on acid would disappear when the boss entered its burrow phase.
  • Fixed a bug where players could get stuck in walls when the burrow hole spawned in a corner.
  • If a projectile is travelling towards the boss as it swaps to shield phase, the damage will now still apply to the shield.

[h2]Adjusting Early Melee Punish Damage[/h2]

Last week, we explained that we’d be keeping the interaction where an early melee punish could result in two unavoidable hits from Doom. Our aim was to keep the encounter challenging and reward precise timing; however, it’s clear from your feedback that this approach didn't hit the mark. Many of you felt it was punishing players for being fast, rather than rewarding skill.

After reviewing the mechanic in more detail, we agreed that this needed to change. Now, projectile attacks immediately following a melee punish will account for boulder impacts, ensuring that if two projectiles land on the same tick, they will always be of the same damage type. This means the damage can be avoided with the right Prayer, though missing it will result in the full force of both hits. We believe this change maintains the fight's challenge, while ensuring incoming damage is more readable, avoidable, and no longer punishes quick reactions.

We want to thank you for holding us to a higher standard here - your feedback has helped us strike a better balance between maintaining difficulty and keeping the mechanic fair.
[hr][/hr]
Summer Sweep Up (Combat) Changes


A few more changes have landed for the Summer Sweep Up Combat Adjustments:
  • The Kill Count in the Deranged Archaeologist's Collection Log is now white. We apologise for any distress that this erroneous orange text caused.
  • Fixed a bug where the Herb Box incorrectly stated 10 herbs were inside when it should have been seven.
  • Fixed missing elemental weaknesses for various NPCs:
    • Added 40% Water weakness to Nibblers and Inferno Bats.
    • Added 50% Fire weakness to Giant Scarab (Contact!) and NMZ variant.
    • Added 25% Fire weakness to Jungle Demon (Monkey Madness).
    • Added 35% Earth weakness to the Skeletal Hellhound (In Search of the Myreque).
    • Added Demonbane weakness to the following Nightmare Zone monsters: Bouncer, Jungle Demon, and Skeletal Hellhound.
  • Dying to the regular Nightmare now respawns you near the boss, next to Shura, instead of at your default respawn point. This mirrors the change we made to Phosani's Nightmare.
  • You can now use the Volatile Nightmare Staff’s Special Attack in Deadman without an auto-cast set.
  • Purple drop rates in Tombs of Amascut now scale and interpolate between Raid Level invocations. Instead of only adjusting at 50-level intervals (350, 400, 450, 500), reward weightings are now adjusted every 5 Levels. This allows gradual increases in drop chances without requiring large jumps in difficulty.

[hr][/hr]
Poll 84 Changes


  • Hunter traps will now stack in the Inventory.
  • Improved various Hunting spots by adding more trap locations and rotating existing ones for a more efficient hunt.
  • Updated the list of quest items that can be cleared from your Bank by the Wise Old Man.
  • Added a one-way Level 74 Agility zipline shortcut on Fossil Island from the tower to the small island. Just don't be too rough on the ropes.
  • With level 69 Agility, you can now jump over some of the rocks found on top of the walls of Darkmeyer to access the Castle Drakan master clue step there. These rocks are accessible by climbing the Darkmeyer wall shortcut and running north-west.
    • You can also right-click the inconspicuous rocks/S.T.A.S.H units to jump back, should you need to! However, you cannot use that shortcut without completing Sins of the Father, and without first unlocking the Darkmeyer wall shortcut with a long rope.
  • Added two new Agility shortcuts to the Slayer Tower. One level 18 shortcut east of the entrance to reach Banshees, and one level 81 shortcut west of the entrance for quick access to the top floor.
  • Some of the settings in the settings menu are now filtered based on an account type. Additionally, there is now a button on the Settings title bar that allows you to show or hide settings you don't yet have the requirements for, which should make it easier to find the ones you care about!
  • The modify button on the GE Offer status page has been changed from a right-click on the abort button to a button of its own.
  • Added Grand Exchange set boxes for newer armour, including Blood Moon, Blue Moon, Eclipse Moon, Oathplate, Torva, Virtus, Dagannoth (melee/mage/range), Swampbark, Bloodbark, Mixed Hide, and Hueycoatl sets.

[h2]Slayer Tower Shortcuts: Top Floor Level Requirement Change[/h2]

Some of you eagle-eyed adventurers may notice that the Agility requirement for the top-floor Slayer Tower shortcut isn’t quite what we first teased in the original blog.

After hearing your feedback, we realised this shortcut is a pretty serious timesaver, so we’ve nudged the requirement up to 81 Agility - hopefully a little something to reward those who’ve put in the elbow grease. Our initial suggestion was outright better than the chain shortcut used to take you from the first floor to the second floor, despite having a lower Agility requirement, which was an oversight on our part and didn't really make much sense.

We understand this adjustment might be frustrating for some players who expected lower requirements, and we truly appreciate your understanding. Our aim is to make these shortcuts feel like a satisfying reward for skill and effort, while still easing that Slayer grind a bit.

Now go forth, climb, and skip those stairs like the parkour pro you are!

[h2]Banking Consistently[/h2]

We’ve been tidying up the way your banking and item retrieval interfaces work! Previously, some interfaces would shuffle the deposit buttons around, which could lead to unfortunate accidents.

To make things more predictable, we’ve standardised the order of buttons across banking, loot, and item retrieval interfaces:
  • Bin on the left → Bank and Inventory on the right


If you can’t see the image above, click here!

This affects a wide range of interfaces, including:
  • Lunar Chest
  • Theatre of Blood Chest
  • Tombs of Amascut Chest
  • Colosseum Chest
  • Fishing Trawler
  • Wilderness and Deadman Loot Keys

We hope these changes will make your inventory management that bit more intuitive, and thanks for all the feedback that helped us standardise these interfaces - may your clicks be precise and your Banks full of loot!
[h2]Bank QoL Changes: Coming a Bit Later[/h2]

Just a quick heads-up - two planned Poll 84 changes will be arriving a little later than the rest.
  • The Looting Bag deposit button upgrade, which will let you empty a bunch of different containers straight into your Bank.
  • A new Empty option for the Shades of Mort'ton coffin while you’ve got it in your Inventory at the Bank.

These two are linked under the hood, and the Bank interface is a bit more complicated than it can look, so we’ve decided to take more time to get these changes right before pushing them live. Don’t worry - they haven’t been forgotten, and we’ll keep you posted.
[hr][/hr]
Other Changes


  • Standardised the button order (Bin left, Bank and Inventory right) for the Lunar chest, ToB chest, ToA chest, Colosseum, Trawler, and Wilderness and Deadman loot chests and keys.
  • All tradeable Yama items can now be added to Death's coffer.
  • Improved the dialogue for reclaiming the Ghostly Robes. After choosing a piece from the set, the selection menu now reopens automatically (if you have Inventory space) so you can claim multiple pieces without repeating the dialogue.
  • You can now disable the confirmation warning when clearing bushes or cacti farming spots. This can be done directly from the warning prompt using the 'Don’t ask me again' option, or via Settings → Warnings → Confirmations.
  • Added rowing and idle animations to the Tal Teklan boat harvesters outside Kastori.
  • Updated the Wilderness loot key interface to match the Deadman mode style.
  • Fixed an issue where certain tradeable items could incorrectly fill Collection Log slots if sold and repurchased from a general store - slots will now only register when obtained from the correct source.
  • Fixed numerous terrain and object clipping issues with the new renderer beta, including trapdoors, cave entrances, stairs, rugs, crates, and wallkits, plus visual fixes in Brimhaven Agility Arena.
  • Duke Sucellus no longer remains poisoned from one fight to the next.
  • Re-designed the Item Sets interface to let players toggle between viewing all sets or only those craftable with items currently in their Inventory.
  • Fixed a bug with the Player-Owned House viewer on the official client and mobile. In some cases, certain features such as topiary bushes or other hotspots with editable 'states' (i.e., portals or boss lairs), would cause the viewer to crash or behave unexpectedly.
  • Icthlarin's Hood now correctly displays your character’s skin colour.

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PvP World Rota


The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
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Community Update


[h2]CreatorCrafted Merch[/h2]

We’ve got another update from CreatorCrafted on products featuring designs from leading Old School community artists!

Their latest design is a brilliant tribute to one of RuneScape’s most nostalgic minigames: Castle Wars! Crafted in collaboration with community artist Rurupert, this design brings the battleground to life. Can you spot all 11 hidden runes?

If you can’t see the image above, click here!

Prefer something a little more modern? Check out the fiery hot Yama deskmat, designed by community artist Amentos. Don’t worry - unlike the in-game boss fight, you won’t need to bargain your soul for this loot.

If you can’t see the image above, click here!

These are just a couple of the many moments community artists have brought to life. If you're interested in either of the designs above, or want to see what else is available, click here to explore the full collection. You can get 10% off your order right now using the code ‘CASTLEWARS’ at checkout!

Creator Crafted LED signs and mousepads are produced in collaboration with members of the OSRS art community, under license from Jagex.
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You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Acorn, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Donkey, Ed, Elena, Enigma, Entropi, Errol, Freddie, Fuzz, Gecko, Gengis, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

The Old School Team.