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Wintertodt Updates & Varlamore: The Rising Darkness Drop Rates | October 9th



PSA: You may have noticed that we've been doing a lot of maintenance recently. While we still have more work to do, thanks to our continued efforts in improving our infrastructure, starting this week and going forward, there will be NO downtime during game updates except for major content launches!

The game will reboot at 11:30am BST as usual, following a 45 minute timer. There will be no downtime, but please allow a minute or two for the servers to reboot and allow you to re-enter the game.
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The wait is over - the highly anticipated Wintertodt updates are LIVE NOW! We've also got drop rate reveals for Hueycoatl and Amoxliatl along with further Varlamore: The Rising Darkness improvements.
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Changelog - October 9th


[expand]
[h2]Wintertodt Updates are Here![/h2]
  • Warmth Meter has replaced Hitpoints as the resource you need to keep topped up. This means that the Wintertodt's basic and special attacks do damage to your Warmth instead of HP.
  • Two new sets of Sprouting Roots (one on each side) are added to the lobby, which can be used to gather Bruma herbs.
  • Picking Bruma Herbs in Wintertodt no longer grants Farming XP. The reason for this change is to avoid introducing extremely low-effort, on-demand Farming XP methods.
  • Added a 'Drink' option to the Rejuvenation potion which will restore 30% of your Warmth per dose, totaling 120% for the full potion, meaning you'll be able to keep yourself topped up indefinitely if you'd like.
  • To prevent accidental potion-consumption, we've added a left-click 'Help' option to the Pyromancers.
  • Incorporated various additional sources of regeneration into the Warmth system, such as Heal Other, Redemption, the Regen Bracelet and the Hitpoints cape.
  • The following items now all count as Warm Clothing:
    • Wolf Mask
    • Earmuffs
    • Cap and Goggles
    • Woolly Hat
    • Bobble Hat
    • Jester Hat
    • Tri-Jester Hat
  • Added a slightly longer cooldown on being interrupted by the Wintertodt's basic attacks while fletching your Bruma roots into kindling, so that you'll be guaranteed to fit a few fletches in before being interrupted and not have to deal with a string of interruptions that do little beyond frustrate you.
  • Converted Supply Crates to the Reward Pile: For every crate you would have earned or every roll you would have gotten (in cases where you might obtain a significant number of points and therefore have a crate with multiple loot rolls), you'll get another search added to the Reward Pile.
  • You can now track how many rewards you’ve claimed from Wintertodt directly in the Collection Log under the Wintertodt tab.
  • When you enter Wintertodt, a Warm Clothing indicator message will appear in chat, notifying you if you're below the four-piece Warm Clothing cap.

[h2]Futher Varlamore: The Rising Darkness Improvements[/h2]

Hueycoatl Drop Rates
Over the last two weeks, we had the chance to monitor your feedback closely, and now that we have more information, we've tweaked the drop rates for Soiled Pages and Hueycoatl Hide:
  • Soiled Page drop rate has been increased slightly and the quantity has been increased from 30 to 80.
  • Hueycoatl Hide drop rate has been significantly increased and now also drops 2 - 3 instead of 1.

The following drop rates apply after increasing the drop rates for these:

New Non-Uniques
Base quantity split based on contribution
  • Huasca seeds (20): ~1/34
  • Soiled Pages (80): ~1/13.6
Uniques
Base chance to roll on the uniques table: 1/23
This is scaled by your contribution and is individual to each player. Unique chances when rolling on that table:
  • Dragonhunter Wand: ~1/9
  • Tome: ~1/4
  • Hueycoatl Hide: ~1/1.5
Huberte
  • Base pet chance (scaled by contribution): 1/400
Amoxliatl Drop Rates
  • Glacial Temotli – 1/100
  • Pendant of Ates – 1/25
  • Moxi – 1/3000
Wyrm Agility Course
Finally, the Wyrm Agility Course can give you the wonderful Squirrel Pet and here's what you can expect at a base rate:
  • Basic Course: 1/28,503
  • Advanced Course: 1/25,406

[h2]Hueycoatl Changes[/h2]
Aside from the improvements to Hueycoatl drop rates, we've also managed to do some fixes for Varlamore's ancient serpent:
  • Empty and Charged Tome of Earth versions now share a placeholder in the bank interface, like other tomes do.
  • Fixed an issue where the personal best time broadcast for killing Hueycoatl wasn't showing in the clan channel.
  • Players can no longer prevent being kicked down the mountain when the Hueycoatl fight restarts.

[h2]Mastering Mixology Changes[/h2]
  • We're rebalancing Mastering Mixology to better reflect the time and effort involved. You'll now get bonus points for submitting multiple potions at the same time. Here's how it works:
    • An extra 20% bonus for submitting 2 potion orders at one go
    • An extra 40% bonus for submitting 3 potion orders at one go
  • A new toggle button, 'Always deposit to potion store,' has been added to the bank options view. This toggle has two settings:
    • Enabled - Potions will always get deposited to the Potion Storage regardless of which tab is open.
    • Disabled - Potions will be deposited into whichever tab the player has open.

Other changes:
  • Fixed an issue where the scroll down of the Chugging Barrel wasn't working as intended to view the loadouts at the bottom of the configuration page.
  • Updated the loadouts interface to show the availability of doses in the Potion Storage. This can be seen by a red circle near the potion, indicating that it is not found neither in Potion Storage nor in the bank.
  • Goading Potions are now correctly mentioned under the Harralander section of the Gielinor's flora - herbs book.
  • Fixed an issue where closing the bank with the Potion Storage tab open prevented item deposit elsewhere.
  • Potion Storage now expands in height correctly when tabs are hidden.
  • Updated tab style selection to a dropdown input in the options menu.
  • Reorganized toggle buttons in the options menu for better clarity.
  • Vials are no longer consumed when withdrawing potions directly to the Chugging Barrel.
  • Increased the clickbox of the Aga lever to make it easier to interact with.

[h2]Colossal Wyrm Agility Course Changes[/h2]
  • Based on your feedback , we’ve made the following changes to the Advanced Colossal Wyrm Agility Course to better align with other courses at a similar level:
    • Increased obstacle XP from 62 to 70.
    • Increased XP on completion from 325 to 358.
    • This should increase XP/hr from the Advanced Course from ~40k XP/hr to ~44k XP/hr.
  • Increased the Termites gained on Advanced Course obstacles, from '8 to 10' to '12 to 15'. For further clarification, please see below.

[h2]Miscellaneous Varlamore Changes[/h2]
  • Brutal Blue Dragon, Baby Blue Dragon and Blue Dragon in the Ruins of Tapoyauik, are now all consistently weak to fire as intended.
  • In the Heart of Darkness, we've added a different dialogue to make it clearer when the trial is being reset upon failing to pick the traitor.
  • Fixed a bug where players were able to teleport to Cam Torum before meeting the requirement.
  • Fixed a bug where players could finish the Witch's Potion quest with the cauldron on Aldarin.
  • Fixed a bug where clicking the CKQ code on the Fairy Ring Travel Log wasn't automatically inputting the code.

[h2]Other Changes[/h2]
  • Mort Myre fungi will now go into an open Reagent Pouch automatically as you pick them from a log in Mort Myre.
  • Ancient Brews and Menaphite Remedies are now correctly mentioned under the Harralander section of the Gielinor's flora - herbs book.

[h2]PvP Rota[/h2]
The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
[/expand]
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Wintertodt Updates are Here!


We're excited to bring the chilling Wintertodt updates into the live game! Lots of you jumped in and helped us test out the new additions through our beta last week, and following your feedback, we're now able to take full advantage of the changes with your live game accounts.

Before diving into the specifics, we'd like draw your attention to a change on logging out inside Wintertodt: Once the update goes live, if you had logged out in the Wintertodt arena, you'll be moved outside to the Doors of Dinh - that is the case if you were on a normal world. For those in a Deadman world, they will be relocated to the nearby bank to ensure their safety. Just a quick heads up!

So wrap up in some Warm clothing and let's take a look at what to expect!

[h2]Warmth Meter[/h2]



As a warm up, let's kick things off with the Warmth Meter. When you hop into the lobby, you’ll spot the new and eagerly-awaited Warmth Meter at the top left, displayed in orange matching your Pyromancer garb. Warmth effectively replaces Hitpoints as the resource you need to keep topped up if you'd like to avoid being frozen into an early grave. This means that the Wintertodt's basic and special attacks do damage to your Warmth instead of HP, but wearing Warm clothing or lighting more braziers will reduce the damage - essentially the same mechanics you’re used to, but with a fresh twist.

You’ll also find two new sets of Sprouting Roots (one on each side), which can be used to gather Bruma herbs and speaking of said herbs, picking these exclusive herbs in Wintertodt no longer grants Farming XP. The previous XP was minimal and the overwhelming majority of players weren't engaging with Rejuvenation Potions in the first place. The reason for this change is to avoid introducing extremely low-effort, on-demand Farming XP methods, helping to maintain consistency with current game mechanics.

Back to Warmth Meter! The key thing to remember is that decreases to Warmth are universal and apply to everybody in the same way. So whether you’ve got 10 Hitpoints or 99, you’ll take the same amount of damage to your Warmth and use the same resources to replenish it. In essence, 100% Warmth is equivalent to 10 Hitpoints before the change but with a little more granularity.

Regeneration

Over Time
Just like Hitpoints, Warmth naturally regenerates over time. You'll regenerate 8% Warmth every minute, plus an additional 1% for every piece of Warm clothing you wear. If you notice it randomly jumping up then don't report it as a bug - it's a feature!

Food
When it comes to replenishing your Warmth, it is simple and doesn't require a change in behaviour - you can just use food! So long as a piece of food provides at least 4 Hitpoints per bite, such as a Cake, you'll replenish 35% of your Warmth upon eating it. To stick with Cake as an example, each bite restores 35%, totaling 105% Warmth recovered for the entire sweet treat.



Rejuvenation Potion
Perhaps you don't want to use conventional food and you're all about self-sufficiency and sustainability. Luckily for you, we've added a 'Drink' option to the Rejuvenation potion (shown above) which will restore 30% of your Warmth per dose, totaling 120% for the full potion, meaning you'll be able to keep yourself topped up indefinitely if you'd like.



We know that swapping the left-click on these Rejuvenation potions could make healing the Pyromancers a bit trickier, and you might accidentally use supplies that could maximise your points. But don’t worry, we've got that covered! To prevent accidental potion-consumption, we've added a left-click 'Help' option to the Pyromancers. If you're not familiar with this, you can actually use Rejuvenation potions to heal the Pyromancers when they've taken damage or have fallen to the floor! With these changes to the potions we might see less players running from the South-East braizer to the South-West one after a Pyromancer goes down and calls for their mummy - especially since you earn points for helping them out!

Also in the screenshot above, you can see the new hitsplats for Warmth damage. This clearly separates them from direct damage to your Hitpoints and should make it crystal clear when you're taking a hit from the bitter cold. We've also popped a Warmth meter just below your usual Hitpoints bar so that you can keep your eyes on the action rather than UI elements at the top left.

Feedback Additions
Based on your feedback, we've incorporated various additional sources of regeneration into the Warmth system, such as Heal Other, Redemption, the Regen Bracelet and the Hitpoints cape. This should reduce any disruption to established metas for more experienced players who often make use of these. It's worth noting for Redemption in particular that it might be a little trickier than before to reliably dip below 10% of your Warmth if you're used to using Redemption on an account with high Hitpoints, but it's useable and we have no doubt that you'll figure it out!

Fatal Cold
Keep in mind that while the Wintertodt won't be attacking your lifeforce directly, running completely out of Warmth will kill you. Wintertodt remains a dangerous activity, HCIM are not safe here - keep yourself warm or somebody will bury your bones for Prayer XP while the masses laugh at you.

Ring of Life, Defence Cape and Phoenix Necklace can save you though! If your Warmth Meter gets under 10%, then the Ring of Life automatically will activate and save you. Same goes with Defence Cape, if you have activated the Ring of Life effect on it. Likewise, your Warmth dropping below 20% will also trigger Phoenix Necklace's effect to restore Warmth.

[h2]Other Wintertodt Changes[/h2]

Next up, we've got further additions to the CosyScape list! The following items now all count as Warm clothing:
  • Wolf Mask
  • Earmuffs
  • Cap and Goggles
  • Woolly Hat
  • Bobble Hat
  • Jester Hat
  • Tri-Jester Hat

One extra bit of QoL we've added is a slightly longer cooldown on being interrupted by the Wintertodt's basic attacks while fletching your Bruma roots into kindling, so that you'll be guaranteed to fit a few fletches in before being interrupted, and not have to deal with a string of interruptions that do little beyond frustrate you.

Another change we're making here ties into that point around 'keeping yourself topped up indefinitely'. If you're already familiar with the Wintertodt then this may sound a little counter-intuitive because your Inventory is likely to fill up with Supply crates and hamper your points-earning potential in the next round. Introducing: the Reward Pile!



Gone are the days of Supply Crates bloating out your bank. Instead, for every crate you would have earned or every roll you would have gotten (in cases where you might obtain a significant number of points and therefore have a crate with multiple loot rolls), you'll get another search added to the Reward Pile. It's right next to the bank so that things are kept convenient, and you can even use the 'Big-search' option to loot 5 times at once! This should alleviate bank space issues and make Wintertodt a little more appealing for any Ultimate Irons out there.

Continuing on the topic of rewards; you can now track how many rewards you’ve claimed from Wintertodt directly in the Collection Log under the Wintertodt tab.

Last but not least, when you enter Wintertodt, a Warm Clothing indicator message will appear in chat, notifying you if you're below the four-piece Warm Clothing cap. This should clarify how many pieces of Warm Clothing you're wearing, as what counts as Warm Clothing may not be immediately obvious.

And that's a wrap for Wintertodt changes! Now hop on to Wintertodt and chill!
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Further Varlamore: The Rising Darkness Improvements


[h2]Drop Rates[/h2]

It's been two weeks since you began exploring what Varlamore: The Rising Darkness has to offer, which means it's now time to shed some light on the highly-anticipated drop rates! We've got a lot to share with you, so without further ado, let's get into it...

Hueycoatl Drop Rates

Before we start sharing any numbers, we'd like to mention the improvements we made to some of the drop rates from Hueycoatl. Ever since the launch of Varlamore: The Rising Darkness, we had the chance to monitor your feedback closely, and now that we have more information, we've tweaked the drop rates for Soiled Pages and Hueycoatl Hide:
  • Soiled Page drop rate has been increased slightly and the quantity has been increased from 30 to 80.
  • Hueycoatl Hide drop rate has been significantly increased and now also drops 2 - 3 instead of 1.

The following drop rates apply after increasing the drop rates for these. For your information, the Base Chance to roll on the uniques table is 1/23, and this is scaled by your contribution and is individual to each player. Items with increased drop rates or quantities as mentioned above will be marked with a * in the table below.

For those of you who want a bit more information, the chance to roll on the unique table is modified by your contribution percentage, i.e. percentage of total damage dealt. For example:
  • In a solo encounter you'd do 100% of the damage, so your base rate is 1/23.
  • In a 5 man where all players did equal damage, your drop rate would be 1/5th = 1/115. This caps out at 1/20th of the base drop rate.

The MVP also gets a 10% increase to their rate.

Item
Drop Rate
Unique
Huasca seeds (20)
Base quantity split based on contribution: ~1/34
-
Soiled Pages (80)*
Base quantity split based on contribution: ~1/13.6
-
Dragonhunter Wand
~1/9
Yes
Tome
~1/4
Yes
Hueycoatl Hide*
~1/1.5
Yes
Huberte
Base pet chance (scaled by contribution): 1/400
-


Amoxliatl Drop Rates

Next up, we have the drop rates for the powerful Frost Nagua of The Heart of Darkness, the Amoxliatl:
  • Glacial Temotli: 1/100
  • Pendant of Ates: 1/25
  • Moxi: 1/3000
Wyrm Agility Course

Finally, the Wyrm Agility Course can give you the wonderful Squirrel Pet and here's what you can expect at a base rate:

  • Basic Course: 1/28,503
  • Advanced Course: 1/25,406

[h2]Hueycoatl Changes[/h2]

Aside from the improvements to Hueycoatl drop rates, we've also managed to do some fixes for Varlamore's ancient serpent:
  • Empty and Charged Tome of Earth versions now share a placeholder in the bank interface, like other tomes do.
  • Fixed an issue where the personal best time broadcast for killing Hueycoatl wasn't showing in the clan channel.
  • Players can no longer prevent being kicked down the mountain when the Hueycoatl fight restarts.

[h2]Mastering Mixology Changes[/h2]

We're rebalancing Mastering Mixology to better reflect the time and effort involved. You'll now get bonus points for submitting multiple potions at the same time. Here's how it works:
  • An extra 20% bonus for submitting 2 potion orders at one go
  • An extra 40% bonus for submitting 3 potion orders at one go

For example, if you deposit LLL, AAA and MMA at one go, instead of 20/30/20, you'll receive 28/42/28 with the added 40% bonus:
  • 40%x20 = +8M so 28M
  • 40%x30 = +12A so 42A
  • 40%x20 = +8L so 28L

Previously, we announced plans to add a toggle to the Potion Storage interface allowing players to set their potions to deposit into storage by default, even when the interface isn't open. This particular feature is launching today, and thanks for your patience! To clarify, a new toggle button, 'Always deposit to potion store,' has been added to the bank options view. This toggle has two settings:
  • Enabled - Potions will always get deposited to the Potion Storage regardless of which tab is open.
  • Disabled - Potions will be deposited into whichever tab the player has open.

We hope you'll enjoy these changes, but as always, let us know your thoughts. Now, for some smaller fixes and changes:
  • Fixed an issue where the scroll down of the Chugging Barrel wasn't working as intended to view the loadouts at the bottom of the configuration page.
  • Updated the loadouts interface to show the availability of doses in the Potion Storage. This can be seen by a red circle near the potion, indicating that it is not found neither in Potion Storage nor in the bank.
  • Goading Potions are now correctly mentioned under the Harralander section of the Gielinor's flora - herbs book.
  • Fixed an issue where closing the bank with the Potion Storage tab open prevented item deposit elsewhere.
  • Potion Storage now expands in height correctly when tabs are hidden.
  • Updated tab style selection to a dropdown input in the options menu.
  • Reorganized toggle buttons in the options menu for better clarity.
  • Vials are no longer consumed when withdrawing potions directly to the Chugging Barrel.
  • Increased the clickbox of the Aga lever to make it easier to interact with.

We really appreciate all 'Scapers who have shared their feedback around Mastering Mixology so far. We hope these changes better align with your expectations and we'll continue to keep an eye on your thoughts.
[h2]Colossal Wyrm Agility Course Changes[/h2]

Over the last two weeks, we’ve been closely monitoring your feedback on the XP rates for the Colossal Wyrm Agility Course and have adjusted them to better align with other courses at a similar level. Based on your input, we’ve made the following changes to the Advanced Colossal Wyrm Agility Course:
  • Increased obstacle XP from 62 to 70.
  • Increased XP on completion from 325 to 358.

This should increase XP/hr from the Advanced Course from ~40k XP/hr to ~44k XP/hr.

Another concern you've raised with us was that Amylase rates were still too low compared to Ardougne, and this was especially notable for the Advanced Course. To amend this, we've increased the Termites gained on Advanced Course obstacles, from '8 to 10' to '12 to 15'.

To clarify, Basic Course obstacles and obstacles shared between both courses retain a Termite quantity between 8 to 10, so if you receive Termites on those obstacles you will receive that amount. However, any Termites received on an Advanced Course obstacle will be between the new 12 to 15 value, meaning you should see a noticeable increase to Termites gained when repeatedly doing the Advanced Course.

We hope these two buffs bring the Colossal Wyrm Agility Course more in line with your feedback. We'll pay close attention to your thoughts, so let us know what you think!

[h2]Miscellaneous Varlamore Changes[/h2]

  • Brutal Blue Dragon, Baby Blue Dragon and Blue Dragon in the Ruins of Tapoyauik, are now all consistently weak to fire as intended.
  • In the Heart of Darkness, we've added a different dialogue to make it clearer when the trial is being reset upon failing to pick the traitor.
  • Fixed a bug where players were able to teleport to Cam Torum before meeting the requirement.
  • Fixed a bug where players could finish the Witch's Potion quest with the cauldron on Aldarin.
  • Fixed a bug where clicking the CKQ code on the Fairy Ring Travel Log wasn't automatically inputting the code.

[hr][/hr]
[h2]Other Changes[/h2]

  • Mort Myre fungi will now go into an open Reagent Pouch automatically as you pick them from a log in Mort Myre.
  • Ancient Brews and Menaphite Remedies are now correctly mentioned under the Dwarf Weed section of the Gielinor's flora - herbs book.

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PvP World Rota


The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
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You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Entropi, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hooti, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Mack, Manked, Markos, Maylea, Moogle, Morty, Necro, Nin, Nox, Nylu, Other, Philomel, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Saiyan, Sarnie, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, TJ, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

The Old School Team.

Varlamore: The Rising Darkness Changes | October 2nd



The Week One adjustments for Varlamore: The Rising Darkness are here!
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Changelog - October 2nd


[expand]

[h2]Varlamore: The Rising Darkness[/h2]

Mastering Mixology Changes
  • In case you missed it: We released an additional hotfix to the potion hand-ins here so that you're able to hand in multiple potions, but any potion hand-in will refresh all three offers.
  • Renamed the Pre-pot Device to Chugging Barrel.
  • Rebalanced the level requirements, points, XP given and order rarities for potions, as well as the Points costs for various rewards, as detailed later in the blog.
  • Adjusted Digweed spawn rates so they scale with your Herblore level.
  • Raised the cap of 300 for Mox, Aga and Lye paste up to 3,000.
  • Reduced the wander range of Supervisor Lalo so that he stops getting in the way of the bank chest.
  • Ensured that the Chugging Barrel functions at the Theatre of Blood, Nex and Mastering Mixology banks.
  • Following Secondaries can now be used with the Reagent Pouch:
    • Jangerberries
    • Lilies of the sand
    • Ashes
    • Silver dust
    • Kebbit teeth dust
    • Nail beast nails
    • Poison ivy berries
    • Gorak claw powder
  • Prevented UIMs from buying Potion Storage.
  • Alchemist's Outfit can now be stored in the POH Costume Room.
  • Made an improvement and some fixes for Alchemist's Amulet:
    • Increased the max amount of charges Alchemist's Amulet holds from 250 to 5000.
    • Fix a bug where the number of charges doesn't always match the number of amulets.
  • Fixed a bug where Blighted Super Restores, Extended Anti-venom+ and unfinished 'blood' potions weren't working correctly with Potion Storage.
  • Fixed a bug where Extended Anti-venom+ potions weren't working correctly with the Chugging Barrel.


Hueycoatl Changes
  • In case you missed it - last Friday, we've improved Hueycoatl's loot table:
    • Roughly doubled the quantity of all non-unique loot.
    • Soiled pages were removed from the unique table and added to regular rolls. The chances of receiving pages are drastically increased, while the chance of a unique has also slightly increased.
    • Removed some of the low-tier loot: Guam seeds, irit seeds, feathers, watermelon seeds, pineapple seeds and lobsters.
    • Swapped Unfinished Runite Bolts for Adamant since they are more useful.
    • Added some new drops such as Limpwurt roots and a variety of some but not all herb seeds.
  • Many of you pointed out that tailing your enemy was a bit too literal during the Hueycoatl fight, due to a bug allowing players to attack its tail from the arena entrance. Oops! To remedy this, we’ve adjusted blocking to prevent ranged attacks on Hueycoatl’s tail from the East side.
  • The penalty for players who skip Phase 1 during the Hueycoatl fight, resulting in a significant reduction to their contribution value, has been increased further.


Colossal Wyrm Agility Course Changes
  • Halved the cost of Amylase packs, reducing it from 200 Termites to 100 Termites. This significantly increases the Amylase per hour obtained and puts it above similar courses in the level range.
  • Increased the 'value' of Termites so they’re less likely to be accidentally dropped.
  • Colossal Wyrm Agility section now turns green upon completion in the Collection Log.
  • Varlamorean Graceful Outfit can now be stored in the POH Costume Room.
  • Using the Varlamorean Graceful Cape on Osten now allows the player to revert it to standard Graceful.


Other Varlamore Changes
  • Added S.T.A.S.H. units that were missing from three new Treasure Trail steps at the Twilight Temple, and where the River Ortus meets the Proudspire.
  • Costume Needle now correctly works with Xerician Fabric and also provides thread for crafting with Bark as expected.
  • Adjusted the Frost Crabs loot table to make it a little more thematically fitting.
  • Butler's Tray is now two-handed.
  • Fixed a bug where Dizana's Quiver could be used to smuggle items in or out of the restricted areas that use the item holding system.

[h2]Other Changes[/h2]

The following items can now be sacrificed at the Death's Coffer since their prices have settled:
  • Noxious halberd
  • Amulet of rancour
  • Aranea boots
  • Araxyte venom sack
  • Spider Cave Teleport Scroll

[h2]PvP Rota[/h2]

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
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Varlamore: The Rising Darkness Changes


Since last week's release, we've been thrilled to see so many of you eagerly exploring all that Varlamore: The Rising Darkness has to offer. During this time, you've journeyed through the lush landscapes of Aldarin, indulged in the mesmerising tunes of a new realm, mastered lost arts of potion-making, confronted foes born of darkness and more!

Now that the first week of the release is behind us, it's time to finetune the content and make improvements. Before we get into what we're changing this week, we want to thank all of you for your enthusiasm and for sharing your valuable feedback! Following the points you've raised, this week we want to make a handful of feedback changes and fixes to enhance your gameplay experience across the vast lands of Varlamore. Without further ado, let's see what's changed!

[h2]Mastering Mixology Changes[/h2]

We'll start with an 'in case you missed it', because it's an important one! On Friday afternoon, we released an additional hotfix to the potion hand-ins here so that you're able to hand in multiple potions, but any potion hand-in will refresh all three offers. We think this captures the best of both worlds for improving the overall flow and feel of the activity, while still allowing you to single out orders offering Lye points if you'd like. We'll be chatting more long-term about the Reward Points system, but we think this is the best option available in the short-term.

Now, on to this week's changes!

First off, those of you who requested a more immersive name for the Pre-pot Device will be pleased to hear that we've renamed it to Chugging Barrel!



Secondly, we've seen many of you requesting a rebalance regarding the level requirements and XP given for potions, as well as points and costs for rewards. Some of you feel that the highest level potion requirement being 86 is a bit steep, and the balance of each reagent is also weighted in favour of higher levels. To address this, we've adjusted level requirements and rescaled potion unlocks every 3 levels instead of 4, with a better mix of the three reagents across the levels. With this in mind, we've also adjusted the points, XP and order rarities to ensure smooth progression. The overall result of these changes shouldn't impact XP/hr. Points/hr will be impacted, but we've adjusted reward costs to counter this. Full details for all the changes for potions can be found below:



Here's a breakdown of the Points cost rebalance for Mastering Mixology rewards:



Furthermore, for those of you who intend to do the activity for an extended period of time, we've also raised the cap of 300 for Mox, Aga and Lye paste up to 3,000.

Here's a list of all the other improvements we've made to Mastering Mixology with this week's game update:
  • Adjusted Digweed spawn rates so they scale with your Herblore level.
  • Reduced the wander range of Supervisor Lalo so that he stops getting in the way of the bank chest.
  • Ensured that the Chugging Barrel functions at the Theatre of Blood, Nex and Mastering Mixology banks.
  • Following Secondaries can now be used with the Reagent Pouch:
    • Jangerberries
    • Lilies of the sand
    • Ashes
    • Silver dust
    • Kebbit teeth dust
    • Nail beast nails
    • Poison ivy berries
    • Gorak claw powder
  • Prevented UIMs from buying Potion Storage, since they can't use it.
  • Alchemist's Outfit can now be stored in the POH Costume Room.
  • Made an improvement and some fixes for Alchemist's Amulet:
    • Increased the max amount of charges Alchemist's Amulet holds from 250 to 5000.
    • Fix a bug where the number of charges doesn't always match the number of amulets.
  • Fixed a bug where Blighted Super Restores, Extended Anti-venom+ and unfinished 'blood' potions weren't working correctly with Potion Storage.
  • Fixed a bug where Extended Anti-venom+ potions weren't working correctly with the Chugging Barrel.


In case you missed it or just want a recap, here are the rest of the highlights from the Mastering Mixology fixes we carried out late last week:
  • Players now only receive orders that they have the Herblore requirement for, meaning you won't need to force a refresh.
  • Doubled the frequency of Digweed spawns and fixed a bug where Digweed isn't spawning in the North-West corner.
  • Increased the duration for Digweed once it's spawned from 6 seconds to 20 seconds.
  • Added an extra tick of leniency to the Agitator's 'reaction' click when homogenising potions.
  • Adjusted Reagent Pouch so that players can only withdraw from it in banks. We'll look to whitelist other locations for this in the future, since it has neat applications for multi-skilling, but it shouldn't be the case that players can significantly increase their supply of potions in certain PvM scenarios.
  • Fixed a bug where the focused version of the Prescription Goggles weren't working.
  • Depositing worn items while the Potion Storage interface is open no longer drops your gear to the floor.
  • Fixed a bug where depositing Grimy Huascas into the bank via a herb bag were changing them to Torstols.

[h2]Hueycoatl Changes[/h2]



Again, we'll start with a 'to keep you updated' for a standout hotfix we implemented last Friday. One of the key pieces of feedback regarding Hueycoatl was that its drop table felt a bit underwhelming. Based on your feedback, we improved Hueycoatl's loot, and here's a breakdown of the changes:
  • Roughly doubled the quantity of all non-unique loot.
  • Soiled pages were removed from the unique table and added to regular rolls. The chances of receiving pages are drastically increased, while the chance of a unique has also slightly increased.
  • Removed some of the low-tier loot: Guam seeds, irit seeds, feathers, watermelon seeds, pineapple seeds and lobsters.
  • Swapped Unfinished Runite Bolts for Adamant since they are more useful.
  • Added some new drops such as Limpwurt roots and a variety of some but not all herb seeds.


Ok, back to this week!
  • Many of you pointed out that tailing your enemy was a bit too literal during the Hueycoatl fight, due to a bug allowing players to attack its tail from the arena entrance. Oops! To remedy this, we’ve adjusted blocking to prevent ranged attacks on Hueycoatl’s tail from the East side.
  • The penalty for players who skip Phase 1 during the Hueycoatl fight, resulting in a significant reduction to their contribution value, has been increased further.


Here are some other feedback changes and fixes we've done for Hueycoatl last week:
  • We tweaked Prayer Pillar mechanic to remain active during the tail phase, giving you a little more to interact with and also not overly punishing you if this phase starts before you've triggered the pillars' damage buff.
  • Group Iron Men won't lose their prestige for kills with players outside of their group.
  • We've added messaging to let you know when your contribution is too low to obtain loot.


We hope all these adjustments improve your gameplay experience with Hueycoatl. We'll be monitoring your feedback closely and are open to making further changes in the coming weeks, including tweaks to uniques. So make sure to let us know what you think!

Colossal Wyrm Agility Course Changes


It was great to see so many of you eager to take part in the Colossal Wyrm Agility Course, as well as enjoying the Varlamorean Graceful Transmog and Bone Squirrel Transmog! However, we heard some of you expected a more generous Amylase gain from the course, and we totally get that. In response to your input, we've halved the cost of Amylase packs, reducing it from 200 Termites to 100 Termites. This significantly increases the Amylase per hour obtained and puts it above similar courses in the level range. Plus, we've increased the 'value' of Termites so they’re less likely to be accidentally dropped.

The rest of this week's fixes for the Colossal Wyrm Agility Course are as follows:
  • Colossal Wyrm Agility section now turns green upon completion in the Collection Log.
  • Varlamorean Graceful Outfit can now be stored in the POH Costume Room.
  • Using the Varlamorean Graceful Cape on Osten now allows the player to revert it to standard Graceful.


Aside from these, here's a refresher for last week's changes:
  • Varlamorean Graceful Cape no longer reverts to default colours after unequipping.
  • The Colossal Wyrm Teleport now gets unlocked again in the Collection Log after being bought.
  • The Colossal Wyrm Teleport Scrolls requirement works as expected again: They can only be used if the player had visited Varlamore before.
Other Varlamore Changes


  • Added S.T.A.S.H. units that were missing from three new Treasure Trail steps at the Twilight Temple, and where the River Ortus meets the Proudspire.
  • Costume Needle now correctly works with Xerician Fabric and also provides thread for crafting with Bark as expected.
  • Adjusted the Frost Crabs loot table to make it a little more thematically fitting.
  • Butler's Tray is now two-handed.
  • Fixed a bug where Dizana's Quiver could be used to smuggle items in or out of the restricted areas that use the item holding system.


Here are some other fixes we rolled out last week:
  • Items with a value of 100,000 or more are no longer allowed in the Aldarin nest unless they are one of the whitelisted items.
  • Fixed a bug where the River Ortus medium Emote Clue and Twilight Temple Hard Emote Clue were not being completed.
  • Frost Nagua that spawn during the door puzzle will no longer respawn after being killed.
  • Aldarin Fairy Ring requirement works as expected again: It can only be used if the player had visited Varlamore before.
  • Fixed a bug where you could be kicked out of Villa Lucens when stood in some areas.
  • Using watering cans on the Farming Guild fountains now works again as expected.


We'll keep on keep an eye on your feedback and make further improvements if need be, especially paying close attention to the Hueycoatl fight itself. Please continue to share your thoughts with us so that we can keep shaping the experience together!
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Untold Tales of the God Wars Release Dates


Heads up, 'Scapers! We've got some updates to share with you on the RuneScape: Untold Tales of the God Wars comic book series. Titan Comics recently announced that due to unforeseen production delays, the publication dates for the four-part comic series are moving back slightly. The new dates are as follows:

5 cover variants of Issue #1 will be available to purchase on November 6th.

3 cover variants of Issue #2 will be available to purchase on December 4th.

3 cover variants of Issue #3 will be available to purchase on February 19th.

The release date of Issue #4 will follow some time in March, which we'll keep you updated on!

While you wait, here's a sneak peek at some of the yet unseen pages of Issue#1 – check them out below!



Pre-orders are still open for all issues for those who want to secure them early! You can check out the Titan website for full details of the RuneScape's first-ever comic book series.
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Other Changes


The following items can now be sacrificed at the Death's Coffer since their prices have settled:
  • Noxious halberd
  • Amulet of rancour
  • Aranea boots
  • Araxyte venom sack
  • Spider Cave Teleport Scroll

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PvP World Rota


The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive


World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
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You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Entropi, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hooti, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Mack, Manked, Markos, Maylea, Moogle, Morty, Necro, Nin, Nox, Nylu, Other, Philomel, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Saiyan, Sarnie, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, TJ, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

The Old School Team.

Old School RuneScape's new story is here, and it sounds epic

Old School RuneScape is the gift that keeps on giving for me. The over-decade-old MMO, itself a resurrection of RuneScape's noughties version, has already seen three new stories drop this year, and the latest has just arrived. As part of the Varlamore saga and the Twilight Emissaries trilogy, Rising Darkness continues the quest to defeat the serpent Hueycoatl.


Read the rest of the story...


RELATED LINKS:

OSRS community servers are finally coming, giving you complete control

Legendary OSRS player completes 'impossible' no-damage fire cape run

Classic MMO Old School Runescape sees return of its most iconic quest

Varlamore: The Rising Darkness | September 25th

Explore more of Varlamore than ever before!
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Changelog September 25th


[expand]
Varlamore: The Rising Darkness
  • New parts of Varlamore are now available to explore! Main features include:
    • Multiple new quests including The Heart of Darkness and Death on the Isle.
    • Hueycoatl, a new group boss.
    • Mastering Mixology, a new Herblore activity.
    • The Colossal Wyrm Agility Course.
    • ... and more!
Araxxor
  • Updated the descriptions of the Perfect Araxxor combat task to include the fail conditions.
  • Renamed the 'Relaxed Gamer' task to 'Relaxxor'.
Other Changes
  • Adjusted the Inquisitor Armour's Damage and Accuracy bonus to Crush. Now, each Inquisitor Armour piece (Plateskirt, Helmet, Hauberk) gives +2.5% Crush Accuracy and Damage when used alongside the Inquisitor's Mace, regardless of set effects.
  • Enabled the ability to toggle Run to ‘Always On’.
  • The quest journal will now remain open when moving around and will also resize on larger screen sizes.
  • You will now get a warning when dropping items in the Giants' Foundry during the Sleeping Giants quest.
  • The flames on the Leagues IV: Trailblazer Reloaded trophies are now animated.
  • Bridge Guard no longer spots the player at the safe spot near the north-western bridge during the Stealing Artifacts minigame.
  • Farmers now have trade options which use the standard shop interface.
  • Reduced the aggression radius of ancient wyverns.
  • Making Ultracompost now gives token Farming XP.
  • The S.T.A.S.H. unit at the top of the Watchtower can once again be used for storage before the quest is complete. This does not affect the quest requirement for the clue.
PvP Rota

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.

[/expand]
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Varlamore: The Rising Darkness


If you can’t view the image above, click here.

The time has come to venture even further into Varlamore, as The Rising Darkness is here!

If you haven’t yet set foot in the Shining Kingdom, don’t forget you’ll need to complete Children of the Sun before you can travel there.

We gave you the full rundown in our Summer Summit blog, so make sure to check that out for the full details. Or, take a peek at this video by creator Josh Isn't.

https://youtu.be/4LadjV6G9T4
If you can’t view the video above, click here to watch it!

[h2]New Areas[/h2]

An updated map of Varlamore! Note the greyed-out portions, which are part of GentleTractor’s original map and are not included in The Rising Darkness. If you can’t view the image above, click here.

Today’s update opens up two new areas of Varlamore – the snowy mountains, and the island paradise of Aldarin.

On Darkfrost Mountain, you’ll encounter the Hueycoatl, an ancient monster which has started causing chaos for unwary travellers in the region. A little further east you’ll spot the Proudspire, the mysterious Tower of Ascension and the sprawling Twilight Temple – all sites of great importance to the Varlamorians, but especially for the shadowy Twilight Emissaries...

Meanwhile, on the island of Aldarin, you’ll be able to sample their famous vineyards and have a go at some mixology of your own. Grapes produced here are destined for the Moonrise Brewery and Winery, which produces fine wines for Varlamore’s fanciest drinkers. Nearby, you’ll find the Alchemical Society, who could use your help brewing up potions. Oh, and while you’re here, don’t forget to kick back and enjoy a bit of drama – we hear there’s to be a very exciting play at the Amphitheatre on the eastern coast...

In both areas you’ll find plenty of things to do. People to talk to, Mining, Fishing, Hunter and Smithing nodes to train at, shops and vendors to trade with, and even a brand-new portal location for your Player-Owned House.

[h2]The Heart of Darkness[/h2]

In this thrilling follow-up to Twilight’s Promise, you’ll be investigating the mysterious cult behind the attempt on Teokan Servius’ life. It begins right where we left off, at the Teomat.



While investigating, you’ll be able to explore the new areas and enjoy a new Slayer cave and mini boss.

Quest Requirements:
  • 55 Mining
  • 48 Thieving
  • 48 Slayer
  • 46 Agility
  • Completed Twilight's Promise
  • We recommend a Combat level of at least 65. Don’t forget your gear!
Rewards:
  • 2 Quest Points
  • 8,000 Mining XP
  • 8,000 Thieving XP
  • 8,000 Slayer XP
  • 8,000 Agility XP
  • Access to a new Slayer Dungeon
New Slayer Dungeon

Completing The Heart of Darkness unlocks a new Slayer dungeon containing a range of creatures. Most of these are existing foes, but the dungeon also introduces frost nagua. Frost nagua can be fought as part of the existing Lesser Nagua Slayer Task. Killing them gives you a chance to obtain the new Glacial Temotli weapons along with a useful item to help you get around Varlamore. In addition, the dungeon also includes a demi-boss variant of the frost nagua with an improved loot table!

[h2]Tales of the Sun[/h2]

Alongside The Heart of Darkness, we also have some new Tales of the Sun for you to enjoy. These standalone quests are found all across Varlamore. We’re only going to talk about one today – the rest you’ll have to find for yourselves!

Death on the Isle

Everything you could want from a murder mystery - disguises, deception, and deductions galore! We're a spoiler-free zone so don't expect us to give any more away, but we will help you get prepped by breaking down what's needed to get started.



The quest begins in Aldarin, where you’ll find a stressed-looking gentleman outside one of the fancier villas.

Quest Requirements:
  • 34 Thieving
  • 32 Agility
  • Completed Children of the Sun
  • We recommend a Combat level of at least 40
Rewards:
  • 2 Quest Points
  • 10,000 Thieving XP
  • 7,500 Agility XP
  • 5,000 Crafting XP
  • Ability to use a Costume Needle - A new needle that doesn't require thread to use.

[h2]The Hueycoatl[/h2]

If you can’t view the image above, click here.

The Darkfrost Mountain trembles as legend becomes truth: the great and terrible Hueycoatl has awoken!

Team up with your fellow adventurers and take on this ancient serpent. We broke down the gameplay and rewards in-depth in the Summer Summit blog, but here's a really quick overview:

Gameplay
  • Join the Dwarven Party and make your way up the Darkfrost mountain.
  • Attack the parts of the Hueycoatl sticking out from the rock, while avoiding hazards. Don’t forget your protection Prayers!
  • When the Hueycoatl moves, climb to the top of the mountain and attack the head.
  • If the Hueycoatl uses its tail to defend itself, shatter it so you can resume the fight!
  • Deal damage to the head until the Hueycoatl is defeated.
Rewards

For your efforts, you'll be rewarded with a number of powerful items. All of these are tradeable, so feel free to use them for yourself or sell them on for a quick bit of extra GP. Remember, further details can be found in the Summer Summit blog!
  • Tome of Earth
  • Dragon Hunter Wand
  • Hueycoatl Hide Armour
  • Huasca Seed, which you can use to grow the herb and make a Prayer Regeneration Potion.

[h2]Mastering Mixology[/h2]

If you can’t view the image above, click here.

Discover a fresh approach to potion-making with this brand new Herblore activity. The Varlamorian Alchemists need a helping hand keeping up with demand, and there are plenty of rewards for your assistance.

Once again, the full details can be found in our Summer Summit Blog, but here's a quick rundown:

Gameplay
  • There's no need for secondary ingredients here, so you'll only need to stock up on herbs.
  • Take unnoted herbs from the convenient Bank Chest and use them on the nearby refiner.
  • Refining herbs will give you Mox, Aga or Lye Paste depending on the herb type. You'll need all three pastes to consistently satisfy potion orders.
  • You can store up to 300 Mox, Aga and Lye reagents in the hopper, with any excess Paste able to be stored in the Bank until you need it.
  • You'll see three Potion Orders to choose from and an indicator for whether the end result needs to be Concentrated, Crystallised or Homogenous. Don't worry, there are convenient Lab notes nearby to tell you exactly what goes into each potion.
  • To mix your potion, use the levers on the mixing table to fill up the mixing vessel.
  • Grab the unfinished potion from the mixing vessel and either concentrate, crystallise or homogenise it at the corresponding machine to finish it off.
  • Place your final potion on the conveyor belt to finish off your order and receive points depending on how much Mox, Aga or Lye was used to make it. These points can be used to purchase rewards, so you can always target orders that use more of the reagents you need more points for.
Rewards

For varying quantities of Mox, Aga and Lye points, you'll be able to snag a whole host of Herblore rewards!

  • Potion Packs (untradeable, rewards tradeable potions), three varieties to choose from:
    • Apprentice - requires Level 60 Herblore
    • Adept - requires Level 70 Herblore
    • Expert - requires Level 85 Herblore
  • Aldarium (Tradeable), which can be used to make Goading Potions
  • Reagents Pouch (Untradeable)
  • Alchemist’s Outfit (Untradeable)
  • Alchemist's Amulet (Untradeable)
  • Pre-pot Device (Tradeable)
  • Potion Storage (Account unlock)

[h2]Colossal Wyrm Agility Course[/h2]

If you can’t view the image above, click here.

Worm Tongue, an anteater (stick with us, it's relevant), has been appointed by the Museum to lead a preservation effort and save the remains of this majestic Colossal Wyrm from a rampant termite infestation. While Worm Tongue used to be pretty adept at catching termites (on account of being an anteater), his age is catching up to him. He needs your help to preserve this ancient landmark... and supply him with snacks!

Gameplay
  • There are two routes to choose from:
    • Basic route for players with 50 Agility
    • Advanced route for players above 62 Agility
  • You'll receive slightly lower Agility XP than other training options due to its low intensity, however you'll have the chance to earn some unique rewards.
  • To earn rewards, bring Worm Tongue every termite you can find. As you run your laps of the course, there's a chance for termites to appear on some obstacles. These are automatically picked up and stack in your Inventory.
Rewards

The simplest rewards are Amylase Packs and the Colossal Wyrm Agility Course teleport – both of which do exactly what they say on the tin.

Varlamore Graceful Recolour

If you can’t view the image above, click here.

Gather up enough termites and you can turn them in for a Graceful recolour that adds some Varlamorian flair to its base appearance. If you look closely, you'll notice some regal hints of deep blues and yellows, and also that your midriff is entirely exposed! You know what they say, if you've got it, flaunt it, but perhaps don't try wearing this in the Colosseum.

Squirrel Transmog

If you can’t view the image above, click here.

Bone Squirrel. Need we say more? This creepy critter is the perfect companion for your boney adventures.

That’s all you need to know to get stuck into Varlamore: The Rising Darkness. If you want to know more, you’ll just have to do some exploring yourself...
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Araxxor Changes


Last week, we rolled out Combat Achievements for Araxxor. It was great to see that so many of you enjoyed the new approach to speedrun tasks, where RNG smooths out over several kills. Your feedback is crucial in helping us shape the game together, so thanks for sharing your thoughts! You also had a few more suggestions, and we’re putting those into action this week.

If you can’t view the image above, click here.

We started by addressing one of your top requests by adding information about the fail conditions to the Perfect Araxxor Achievement text.

If you can’t view the image above, click here.

Our creative community never fails to impress with their brilliant ideas. One such gem was the suggestion to rename the 'Relaxed Gamer' task to 'Relaxxor', which we just couldn’t resist. Check the Combat Achievements menu to see the new name in all its glory!
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Other Changes


  • Adjusted the Inquisitor Armour's Damage and Accuracy bonus to Crush. Now, each Inquisitor Armour piece (Plateskirt, Helmet, Hauberk) gives +2.5% Crush Accuracy and Damage when used alongside the Inquisitor's Mace, regardless of set effects. We know you've been waiting a long time for this one and we're sorry for the delay. The initial implementation and delay in fixing are both the result of internal miscommunications that we're working to improve. Now get out there and crush to your heart's content!
  • Ever wished that run mode would automatically be enabled as soon as you regain some Run Energy? We hope so, because that’s what we’ve implemented with ‘Always On’ run mode! In the settings menu, you can now set a threshold at which run mode is automatically re-enabled. For example, if you set it to 20, when your character's energy runs out and starts walking, your character will automatically start running again once their energy restores to 20.
  • The Quest Journal will now remain open when moving around and will also resize on larger screen sizes.
  • You will now get a warning when dropping items in the Giants' Foundry during the Sleeping Giants quest.
  • The flames on the Leagues IV: Trailblazer Reloaded trophies are now animated.
  • Bridge Guard no longer spots the player at the safe spot near the north-western bridge during the Stealing Artifacts minigame.
  • Farmers at Farming Patches throughout Gielinor now have a standard trade interface, instead of a cumbersome dialogue menu.
  • Reduced the aggression radius of ancient wyverns.
  • Making Ultracompost now gives token Farming XP.
  • The S.T.A.S.H. unit at the top of the Watchtower can once again be used for storage before the quest is complete. This does not affect the quest requirement for the clue.

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PvP World Rota


The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
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You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Entropi, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hooti, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Mack, Manked, Markos, Maylea, Moogle, Morty, Necro, Nin, Nox, Nylu, Other, Philomel, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Saiyan, Sarnie, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, TJ, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

The Old School Team.

Araxxor Combat Achievements, Poll 82 & More



PSA: There will be no game update next week as the team is preparing for the launch of Varlamore: The Rising Darkness.
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Araxxor Combat Achievements are here, bringing with them more Araxxor tweaks, Poll 82 updates, and the long-awaited Crystal Shard rates buff!
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Changelog - September 11th


[expand]

Araxxor
  • Araxxor Combat Achievements have arrived!
  • As we launch Araxxor's Combat Achievements and following the self-damage reduction we put in last week, we are resetting the global times for Araxxor.
  • During the enrage phase, Araxxor can now hit himself if the player is standing on any of the underneath tiles, rather than only SW.
  • Nid and Rax pets no longer share the same Bank placeholder.
  • Some players were still finding themselves stuck underneath Araxxor’s body after killing him, so a new safety measure will automatically push players out of his hitbox.
  • The Ring of Recoil can now be used to kill Araxyte inside the Easter Egg cave, so accounts unable to equip the Noxious Halberd are now able to get the Rancour recolour. However, you can only progress past this point if you have a Noxious Halberd in your Inventory. Not having the halberd will result in being teleported back to the start of the cave.
  • On DMM worlds, skulled players can no longer enter the Araxxor arena.


Poll 82 Updates
  • The Zerker bracket’s Defence level has been adjusted to 50 in Last Man Standing.
  • Perilous Moons sets have been added to the Zerker bracket in Last Man Standing and will drop as a full set, weapons and armours together.
  • Blighted Supplies can now be used in Clan Wars, Soul Wars and Castle Wars.
  • Bounty Hunter rewards also can now be used in Clan Wars, Soul Wars and Castle Wars.


Crystal Shard Rates Buff
  • We’ve reviewed all the Crystal Shard resources and implemented some notable buffs!


Other Changes
  • Wyrms are once again visible in the Slayer Log.
  • Replanted some missing tree trunks in the Kharazi jungle.
  • Restored Alina's missing jaw.
  • Fixed a bug where live Implings could be indirectly traded via Imp Defenders releasing them.


PvP Rota

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
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Araxxor Combat Achievements


Now that you’ve settled in with your arachnid pal, it’s time to take on some Combat Achievements!



We know there’s been some concern about last week’s debuff to Araxxor’s self-damage, and how this would affect Combat Achievements. Before we get started, we want to assure you that the Achievements were balanced around not using the step-under method, so this change shouldn’t affect them. We’ll be monitoring your feedback closely over time just in case there are changes to be made.



We’ve also heard your frustrations regarding RNG resets in speedrun tasks, so this time we’re trying something new. Our new approach encourages steady, repeated quick kills within a set time frame, rather than relying on a single lucky attempt. For example, instead of "Kill Araxxor in X minutes" which was the previous approach, we're now going with "Kill Araxxor 4 times in 10:00". This way, RNG balances out over multiple kills. Let us know how you get on!

Task Name
Task Description
Task Tier
Task Category
Araxxor Speed-Trialist
Kill Araxxor 4 times in 10:00
Elite
Speed
Araxxor Speed-Chaser
Kill Araxxor 5 times in 10:00
Master
Speed
Araxxor Speed-Runner
Kill Araxxor 6 times in 10:00
Grandmaster
Speed
Araxxor Veteran
Kill Araxxor 25 times.
Elite
Kill count
Araxxor Master
Kill Araxxor 75 times.
Master
Kill count
Perfect Araxxor
Kill Araxxor perfectly.
Master
Perfect
Perfect Araxxor 2
Kill Araxxor Perfectly without damaging the boss during the enrage phase.
Grandmaster
Perfect
Araxyte Betrayal
Have an Araxyte kill three other Araxytes.
Master
Mechanical
Let it seep in
Kill Araxxor without ever having venom or poison immunity.
Master
Restriction
Relaxed Gamer
Kill Araxxor after destroying 6 eggs.
Elite
Restriction
Arachnid Lover
Kill Araxxor 10 times without leaving.
Master
Stamina
Swimming in Venom
Kill Araxxor without the boss ever moving.
Grandmaster
Restriction

[h2]Other Araxxor Fixes[/h2]

Last week, you let us know that you really liked Araxxor's self-damage mechanic, but requested that it work on any tile underneath the boss and not just the South West corner. We’ve now made this change, so Araxxor had better watch where those eight limbs of his are flying from now on.

Following the changes to self-damage and the addition of Combat Achievements, we’re resetting the global times for Araxxor.

Here are a few smaller changes we've made:
  • Nid and Rax pets no longer share the same Bank placeholder.
  • Some players were still finding themselves stuck underneath Araxxor’s body after killing him, so a new safety measure will automatically push players out of his hitbox.
  • The Ring of Recoil can now be used to kill Araxyte inside the Easter Egg cave, so accounts unable to equip the Noxious Halberd are now able to get the Rancour recolour. However, you can only progress past this point if you have a Noxious Halberd in your Inventory. Not having the halberd will result in being teleported back to the start of the cave.
  • On DMM worlds, skulled players can no longer enter the Araxxor arena.
  • Fixed a bug where players could kill Araxxor without a Slayer task.


We’d also like to address a couple of points of feedback from last week:
  • Level 96 araxytes not spawning superiors: We aren't looking to change this as we think there's a good trade-off between killing the two types of araxytes, one for quick XP and points/hr, and the other for better XP/task and a chance for Slayer superior uniques.
  • Araxxor overhangs his hitbox in some areas, while other areas of the hitbox feel too big: We can’t prevent certain parts of an NPC model from being clicked on, so our only option would be to shrink Araxxor by 30% to make him never come outside of his bounding box during animations. This would make Araxxor really small, and so unfortunately, it can’t be changed.
  • Why are the araxyte Tasks counted as spider Tasks?: When we first pitched araxyte Tasks, players were clear that they wanted them to count as spider Tasks, so we made that change before launch.
  • Issues with Coagulated Venom: Some players weren't able to obtain the Coagulated Venom as the timer included the time taken to loot Araxxor. This issue is now resolved but some players would like to have the venom retroactively given to them. Due to various complications in doing this, players will have to reachieve the 1:15 time to get the reward. We'd like to highlight that this task wasn't balanced around the recently discovered (and subsequently changed) step-under method.

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Poll 82 Updates


We're continuing to roll out more updates from Poll 82: Minigame Makeover, with a particular focus on PvP this week.

Let's start with Last Man Standing! During the Poll 82 proposal, many of you requested that the Zerker bracket be adjusted to 50 Defence up from 45. While we were making this change, we took the opportunity to add Perilous Moons armour to the bracket, which will drop as a set including the weapons to ensure players can make full use of it.

Meanwhile, Blighted Supplies and Bounty Hunter Rewards can now be used in Clan Wars, Soul Wars, and Castle Wars, just as they were polled.
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Crystal Shard Rates Buff




Some of you may remember our blog about Shooting Star changes, where we mentioned our plans to boost Crystal Shard gains from existing sources. Since then we’ve had a whirlwind of launches and updates which has delayed our progress on this front. Today, we’re happy to announce that Crystal Shards are now much easier to farm. Thank you for your patience – here’s what’s changed:
  • Crystal Acorn: Quantity is now 28-32 shards, up from 14-16. Rate is unchanged.
  • Superior Slayer Creatures: Quantity is now 6-10 shards, up from 1. Rate is unchanged.
  • Regular Gauntlet: Quantity is now 5-9 shards, up from 3-7. Rate is unchanged.
  • Corrupted Gauntlet: Quantity is now 7-12 shards, up from 5-9. Rate is unchanged.
  • Zalcano: Both the quantity and rate are unchanged.
  • Agility Course Portals: Quantity is unchanged. Rate is improved from 1 in 3 to 1 in 1, meaning you'll always receive a Shard.
  • Crystal Chest: Buffed the quantity of Acorns to 4-6 and quantity of Shards by ~50%. This means you'll obtain more Shards on average and obtain more Acorns overall, which will lead to significantly more Shards if you plant them - especially with Acorns also giving more Shards than they used to.
  • Slayer Dungeon: Quantity is now 3-5 Shards, up from 1. Rate is unchanged.
  • Pickpocketing: Both the quantity and rate are unchanged.
  • Mining: Quantity is unchanged. Rate is improved to 1/65 from 1/127.
  • Crystal Impling: Quantity is now 30-40 Shards, up from 5-10. You’ll get ~2 Shards on average per impling. Rate is unchanged.
  • Woodcutting: Quantity is unchanged. Rate is improved to 1/40 from 1/80.

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Other Changes


  • Wyrms are once again visible in the Slayer Log.
  • Replanted some missing tree trunks in the Kharazi jungle.
  • Restored Alina's missing jaw.
  • Fixed a bug where live Implings could be indirectly traded via Imp Defenders releasing them.

[hr][/hr]
PvP World Rota


The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
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You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Entropi, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hooti, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Mack, Manked, Markos, Maylea, Moogle, Morty, Necro, Nin, Nox, Nylu, Other, Philomel, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Saiyan, Sarnie, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, TJ, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

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