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Old School RuneScape News

Legendary OSRS player completes 'impossible' no-damage fire cape run

To paraphrase Roy Batty's immortal monologue from the end of Blade Runner, I've seen things you people wouldn't believe. Half-Life completed in less than 20 minutes. The entire Souls series, Bloodborne, Sekiro, and Elden Ring beaten without being hit even once. The world of speed and challenge runs is home to the most incredible feats of videogaming in history, and now, we have a new icon, as one dedicated, determined, and peerlessly skilled OSRS player manages to obtain the elusive fire cape without taking a single point of damage. People said it couldn't be done. But with enough Old School RuneScape knowledge and a dogmatic devotion to the MMORPG, anything, it seems, is possible.


Read the rest of the story...


RELATED LINKS:

Classic MMO Old School Runescape sees return of its most iconic quest

Huge Runescape and OSRS event RuneFest is back and bigger than ever

Classic MMO is hosting a $25,000 PvP tournament anyone can enter

Old School RuneScape thrillseeker risks a 370-hour old no-hit account against 63 waves of monsters to try and claim a cape forged in flames




Full disclosure, here—I am not an Old School RuneScape player. I am, however, an avid enjoyer of the absolutely harebrained nonsense its player base is capable of—something that is both terrifying and awe-inspiring in equal measure. Often, digesting these feats involves hunting through wikis to understand mind-bending system tricks. Not this time...
Read more.

Deadman: Armageddon & While Guthix Sleeps Tweaks | July 24th



This week sees a few small tweaks to Deadman: Armageddon and While Guthix Sleeps!
[hr][/hr]
Changelog July 24th


[expand]

Deadman: Armageddon
  • Significantly increased the rate of the Bleed effect on Morrigan’s Javelin, and increased damage per hit to 10.
  • The UI now correctly reflects the remaining time before this year's Deadman ends.
  • Removed warning messages that played when players attuned to Sigil of the Fortune Farmer interacted with Impling Jars.
  • Increased quantity of Breach NPCs at Region Breaches.
  • Updated Slayer Points required to choose a Task when using the Sigil of Slaughter from 30 to 60.
    • Players with less than 90 Slayer Points will be warned that they won’t have enough points to cancel a selected Task.
  • When attempting to log in to a Deadman world with W45 data, players will now be informed that they must reset their Permanent Deadman account with Nigel in Lumbridge.
  • Deadman Tournament accounts, specially one Defence pures, can now progress through Heroes’ Quest. Normal Deadman and other normal accounts remain unchanged.


While Guthix Sleeps
  • Added a teleport to the Guthixian Temple to the tormented demons’ loot table.
  • Updated the UI with a new multiway icon which indicates whether players can fight one, two, or three demons at a time.
  • Updated Movaro's notes, restoring some details from the original RuneScape version. Please note that Old School’s lore means there are still some differences.
  • Lucien has had a makeover! He now looks far more formidable.
  • Refreshed Laidee Gnonock with updated animations and bulkier armour.
  • Updated and added extra dialogue throughout the quest to be more in-keeping with the original, though again you will still see many differences.
  • Recoloured the Balance Elemental and the fight with Surok for accessibility.
  • Added a chest to Movario’s base which contains the Runes needed for the door puzzle. They will appear there only once.
  • Thaerisk will now give out a Snapdragon Seed for free rather than charging for it. He still only gives one.
  • Sapphire Lanterns are no longer destroyed on death.
  • Akrisae will now provide a one-time teleport to Ice Mountain for the Black Knight section and will also remind you they need a disguise to enter the fortress.
  • When working on the Herblore puzzle in the Guthixian Temple, the corresponding alternate ingredients will now be returned to you. So for example, if you place a herb on a statue that already has one, the first herb will be given back.
  • You can now store your Elite Black Armour and the Dark Squall Robes in your Player Owned House.
  • Your Broav can now roam free within your Player Owned House!
  • The skeletons in Lucien’s camp will now always be aggressive once Lucien has spotted you, regardless of any disguise. They won’t be fooled twice!
  • You can now use Runes from your Rune Pouch for the Teleorb.
  • All tiles around the Guthixian symbol can now be walked on without issues.
  • The Emberlight can now be used for the Master Clue Scroll step as a stand-in for the Arclight, and can be added to your STASH unit.
  • Mark of Darkness will now last 5 times longer if the Purging Staff is equipped when cast.
  • Players can now forge the Emberlight no matter which items they combine first.
  • Elite dark warriors, rangers and mages have been given Melee, Ranged, and Magic Defence stats.
  • Updated NPC contact options have been updated to reflect new NPCs.
  • The Oneiromancer will now acknowledge a certain NPC’s tragic death.
  • Adjusted the consistency of certain NPC chat heads to reflect story progression.
  • Flames can now no longer be seen from the floor below during a certain boss fight.
  • Resolved a graphical issue affecting Emberlight.


Other Changes
  • The ‘Attack’ option on Zuk is once again visible during the introductory cut scene.
  • The Undead Pirates’ lockers in the east of the Wilderness no longer open on non-members worlds.
  • Visiting the Trouble Brewing minigame no longer wipes the effect of 'The Stuff' from any vats you've got fermenting.
  • Fixed a bug which caused the burning effect from the Eclipse Atlatl and the Burning Claws not to clear upon leaving the Player Owned House Combat Ring. The Burn effect is also now reflected in the buff/debuff bar.
  • Akkha, Xarpus and Nylos can now all be affected by burn damage.


PvP Rota

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive


World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.

[/expand]
[hr][/hr]
Deadman: Armageddon Feedback


Deadman Armageddon is in full swing, and we're excitedly watching your progress across social channels, YouTube, and Twitch! If you’re looking to earn some points, snag some cosmetics, and have a scary good time trying PvP, it’s not too late to jump in! We’ve seen loads of folks racking up the points this week, so you’re in good company.



As this is a time-limited event, we’ve been making some speedy hotfixes already:
  • The Infernal chef now gives Cooked Karambwan as opposed to Poisoned.
  • If the cyclops room in the Warriors’ Guild is particularly crowded, you'll see more cyclops spawn.
  • Players can no longer roll the Skilling Supply loot table while mining Rune Essence, and can no longer chop undead trees. This change is brought to you by an extremely low-effort way of mining Sigils that we felt was too strong to live.
  • The doors in the Grand Tree no longer change locations on Deadman worlds.
  • You will no longer receive Skilling Supply Loot when in an instance.


This week brings a handful of other fixes:
  • Significantly increased the rate of the Bleed effect on Morrigan’s Javelin, and increased damage per hit to 10.
  • The UI now correctly reflects the remaining time before this year's Deadman ends.
  • Removed warning messages that played when players attuned to Sigil of the Fortune Farmer interacted with Impling Jars.
  • Increased quantity of Breach NPCs at Region Breaches.
  • Updated Slayer Points required to choose a Task when using the Sigil of Slaughter from 30 to 60.
    • Players with less than 90 Slayer Points will be warned that they won’t have enough points to cancel a selected Task.
  • When attempting to log in to a Deadman world with W45 data, players will now be informed that they must reset their Permanent Deadman account with Nigel in Lumbridge.
  • Deadman Tournament accounts, specially one Defence pures, can now progress through Heroes’ Quest. Normal Deadman and other normal accounts remain unchanged.


We’re continuing to monitor Bank Keys and will work to remove (where possible) ‘junk’ items that have an inexplicably high value.

Hopefully these changes will make your Deadman journey a bit smoother! We’ll be keeping an eye out throughout the tournament for any other bugs that pop up.

We're also reducing the number of Deadman worlds, to ensure you're more likely to run into other players. This week we've removed:

3-50
  • USW: 142, 238, 241, 242
  • USE: 172,173
  • UK: 107, 108, 203, 204
  • DE: 162, 250, 251, 256
  • AU: 293, 294


51-70
  • USW: 138, 139
  • USE: 104, 170
  • DE: 158, 160
  • AU: 291


Don’t forget, you have until 12:00 Noon BST on August 2nd to build up your points for the new cosmetic rewards, or to get yourself into the higher combat brackets. Good luck! There’s a slice of our massive prize pool up for grabs, as well as these exclusive winners’ medals…

You could win yourselves one of these medals designed by AngelsScapes!

Then, tune in to the Grand Finale on Saturday, August 3rd live on Twitch at 18:00 BST, where we'll be trying out a brand new format: five finales across five combat brackets, giving everybody an opportunity to optimise their builds and compete like never before.

In the meantime, you can commemorate your Deadman experience with this official logo pin and special Armageddon edition of the Armadyl Godsword keyring from AngelsScapes. The AGS just got even more deadly - and the pin is a replica of the Winners’ Medals!



The pin and keyring are available from the Official Merch Store now.
[hr][/hr]
While Guthix Sleeps Feedback


This week we've made some highly anticipated changes to While Guthix Sleeps!



First of all, a return to an idea we pitched in last week's newspost. We discovered an error that gave players 100% Accuracy against tormented demons, which negatively affected weapon variety and power. To offset this effect, we suggested lowering the demons’ stats while increasing their Magic Defence bonus to compensate. We also planned to have Demonbane weapons reduce their Defence by at least 5%. However, after taking your feedback on board, we’ve decided not to make these changes. We understand that the community has already developed strategies for the existing mechanics, and that you love the unique element it adds to the combat. We’ll still look for small tweaks we can make, but for now, the tormented demons will keep their stats and we won't be fixing the accuracy bug.

We do, however, have some other exciting changes this week – including the addition of a teleport item to the tormented demons’ loot table, which will cut Bank runs significantly.

We’ve also made it easier to see how many demons can be fought in each room with a new multiway combat icon.

In the same vein, we’ve made some general additions to the items available during the quest, to reduce running back and forth to fetch new ones:
  • Added a chest to Movario’s base which contains the Runes needed for the door puzzle. They will appear there only once.
  • Thaerisk will now give out a Snapdragon Seed for free rather than charging for it. He still only gives one.
  • Sapphire Lanterns are no longer destroyed on death.
  • Akrisae will now provide a one-time teleport to Ice Mountain for the Black Knight section and will also remind you they need a disguise to enter the fortress.
  • When working on the Herblore puzzle in the Guthixian Temple, the corresponding alternate ingredients will now be returned to you. So, for example, if you place a herb on a statue that already has one, the first herb will be given back.


We’ve also made a few changes to dialogue and text in the quest which bring it more in line with the OG version from RuneScape – although you’ll still notice a few key variations due to the big differences in our wider lore.

Finally, Lucien has had a makeover! He now looks suitably menacing and has put on a bit of muscle, too – no easy feat when you’re a skeleton!

Now, for this week’s smaller changes:

[h2]Combat[/h2]

  • The skeletons in Lucien’s camp will now always be aggressive once Lucien has spotted you, regardless of any disguise. They won’t be fooled twice!
  • All tiles around the Guthixian symbol can now be walked on without issues.
  • Mark of Darkness will now last 5 times longer if the Purging Staff is equipped when cast.
  • Elite dark warriors, rangers and mages have been given Melee, Ranged, and Magic Defence stats.

[h2]Visual[/h2]

  • Laidee Gnonock now has updated animations and bulkier armour.
  • Recoloured the Balance Elemental and the fight with Surok to make them more accessible for colourblind players.
  • Flames can no longer be seen from the floor below during a certain boss fight.
  • Adjusted the consistency of certain NPC chat heads to reflect the story progression.
  • Resolved a graphical issue affecting Emberlight.

[h2]Player Owned House[/h2]

  • Elite Black Armour and the Dark Squall Robes can now be stored in your Costume Room, if you have one.
  • Your Broav can now wander free within your Player Owned House! He isn't technically a pet, but we assure you he's perfectly happy there.

[h2]Other[/h2]

  • You can now use Runes from your Rune Pouch for the Teleorb to reach Lucien's camp.
  • Emberlight can now be used for the Master Clue Scroll step as a stand-in for Arclight, and can now be added to your STASH unit.
  • We've ensured that no matter which item you select to use first, you'll always be able to forge the Arclight when combining items.
  • Updated NPC contact options have been updated to reflect new NPCs.
  • The Oneiromancer will now acknowledge a certain NPC’s tragic death.

[h2]Drop Rates[/h2]

As is tradition, we'd like to share the drop rates for the unique items you can get your hands on from the tormented demons.
  • Tormented Synapse: 1/500
  • Burning Claw: 1/500
  • Guthixian Teleport: 1/12


Drop table order:
  • Roll for a Tormented Synapse
    • If not, roll for a Burning Claw
      • If not, roll for a unique supply drop (Smouldering items)
        • If not, roll for regular loot


[hr][/hr]
Crafted by Foxes Apparel Collection


The pre-sale period for the Crafted by Foxes apparel collection closed on July 22nd, and while the final production quantities for the range are set, the store made enough stock to cover all pre-orders, plus extra! This means you still have a chance to grab your own before they're sold out, but you’ll have to be quick.



The Crafted by Foxes apparel collection consists of a chunky super-soft Theatre of Blood hoodie, Tombs of Amascut pocket tee, Desert Treasure II tee (available in two colours), and a long-sleeved Verzik Vitur tee. All designs are exclusive to the official merch store and are available in a range of sizes. A special neck label print also marks the collaboration.

Some stock has already started shipping – share a photo with @mitchiefox when yours arrives so we can see your new swag!
[hr][/hr]
Other Changes


  • The ‘Attack’ option on Zuk is once again visible during the introductory cut scene.
  • The Undead Pirates’ lockers in the east of the Wilderness no longer open on non-members worlds.
  • Visiting the Trouble Brewing minigame no longer wipes the effect of 'The Stuff' from any vats you've got fermenting.
  • Fixed a bug which caused the burning effect from the Eclipse Atlatl and the Burning Claws not to clear upon leaving the Player Owned House Combat Ring. The Burn effect is also now reflected in the buff/debuff bar.
  • Akkha, Xarpus and Nylos can now all be affected by burn damage.

[hr][/hr]
PvP World Rota


The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive


World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hooti, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nin, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Saiyan, Sarnie, Shogun, Shroom, Sigma, Skane, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, Tsourorf, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.

While Guthix Sleeps Changes & Deadman: Armageddon Preparation | July 17th

We're aware of an issue causing a crash when world hopping on mobile and a fix is being worked on with high priority. Please look out for an update to the mobile client in the coming days.



Prepare for Deadman: Armageddon!
[hr][/hr]
Changelog July 17th


[expand]

Deadman: Armageddon
  • Deadman: Armageddon begins Friday, July 19th at 17:00 BST!


While Guthix Sleeps
  • Increased the damage Dark Squall deals and added more NPCs to his base.
  • Bone Claws are now known as Burning Claws... again.
  • Fixed a bug preventing you from walking on certain tiles within the Guthixian Temple.
  • Tormented Demons will now no longer lose focus on their original target when a new player enters the area.
  • Tormented Demons no longer switch to another player during their special attack if the player they’re already attacking has been in the area a long time.
  • We have adjusted the spawn locations of the tormented demons so its more straight forward for those who only want to fight one or want to fight multiple.


Other Changes
  • Stamina Mixes can now be used to charge the Ring of Endurance interchangeably with Stamina Potions.
  • Mosol Rei’s warning messages for climbing over the cart can now be disabled.
  • Resolved a graphical error on the login screen.


PvP Rota

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
[/expand]
[hr][/hr]
Deadman: Armageddon


The latest iteration of our fast-paced PvP game mode launches this Friday! Before we get into it, don’t forget to check out this blog, which covers all the mechanics and a full list of everything that’s changed since Deadman’s last outing.



You may be wondering why we’ve chosen to launch Deadman: Armageddon on a Friday, when our game updates are typically a midweek affair. The reason we're moving to 'late on Friday' openings is to give our players the opportunity to start progressing straight into a weekend so that you can hide yourself away from responsibility and get stuck in.

And Deadman: Armageddon will have plenty to get stuck into! This temporary game mode spans two weeks and features rapid account progression, powerful Sigils that redefine your gameplay, worldwide PvP chaos, and Breaches where you'll tackle hordes of bosses while fending off loot-hungry players. It all culminates in a Grand Finale on Saturday, August 3rd at 18:00 BST (tune in on our Twitch channel!) where we'll be trying out a brand new format: five finales across five combat brackets, giving everybody an opportunity to optimise their builds and compete like never before.

If it’s your first time trying Deadman, check out this video featuring tips from our own PvP expert Mod Manked, along with Dino, Skill Specs, Port Khazard, Eliop14, Katerena, C Engineer, Jcw and PureSpam to help you start out strong for Armageddon! Thank you to the wonderful Paak for putting it all together!

https://youtu.be/hakriYwO0MI

For full Terms and Conditions for Deadman: Armageddon, click here.

[h2]What's New?[/h2]

You can learn everything you need to know about Deadman: Armageddon in this blog, but we’ll share the highlights here.

For the most part, Deadman: Armageddon is building on the success of last year's Deadman: Apocalypse and amplifying things up to 11.

This year, we'll have four Breaches per day and introduce brand-new 'Region Breaches'. Region Breaches see monsters spawn across an entire area such as Misthalin, Asgarnia, perhaps even Varlamore - you'll have to wait and see! An extra breach per day keeps the doctor away, but one of them will spawn at a completely random time, meaning the schedule looks a little like this:
  • 03:00 BST
  • 11:00 BST
  • 20:00 BST
  • Mystery, totally random time - it could literally pop up at any moment!


The Breaches with a 'fixed' time will alternate between the Breaches you've come to expect from Deadman: Apocalypse and the brand-new Region Breaches, one after the other, for the duration of the tournament. The mystery-time Breach will choose at random between a 'regular' or a Region Breach, so stay on your toes!

Getting involved with Breaches will earn you Points, helping you secure a higher spot on the Leaderboard and a chance to win a slice of this year’s $25,000 Prize Pool.

You can also earn Points by participating in Breaches, or progressing your account through PvM, Skilling, Quests, Combat Achievements, Achievement Diaries, and even Clue Scrolls. This year, for the first time, you’ll also be able to use your Deadman Points to earn tradeable cosmetic rewards for the main game!

These rewards, as voted on by you, include God Cape recolours, Corrupt Weaponry Kits, a new Rug for your Player Owned House, and perhaps our favourite Home Teleport Override Animation to date.

Here's a look at the new Imbued God Cape looks in-game, including Saradomin and Guthix variants that we've not shown off before!

Flex your ferocity to cover up the embarrassment of forgetting to bring a teleport!

Score yourself a snazzy rug, shown here with some neat cut-outs for the details

Above are the models for the Corrupt Dark Bow and Corrupt Volatile Nightmare Staff - you'll be able to snag these looks for yourself alongside Corrupt kits for the Voidwaker and Armadyl Godsword!

You’ll be able to purchase these in the main game from Nigel in Lumbridge Graveyard after Deadman: Armageddon wraps up and your points are transferred over. Just like Leagues, you won’t be able to spend your points on rewards until the event is over.

We cannot stress enough: you earn Points by doing just about anything and all of these rewards are tradeable. Whether you’re a PvP pro or a tentative newbie, there are rewards for everyone – so there’s never been a better time to get into Deadman.

If you do happen to be a seasoned PvP player, you might want to shoot for one of our grand prizes. This year, we’re splitting the Finale into five combat brackets (Combat Levels 45-50, 51-70, 71-90, 91-110 and 111-126). The winners from each bracket will earn a slice of the prize pool, allowing players to theorycraft their way to the win in all kinds of different combat brackets. You can also earn prize money and medals by moving up the Leaderboard and scoring an entry in our raffle draw.

Sounds exciting, eh? Other changes include brand new Breach monsters and Corrupt Weapons, Blighted Overloads, changes to Prayers that are sure to shake-up lower combat brackets, reworked, revived and rebalanced Sigils, Global Loot Table changes, and your first chance to experience Scurrius, Varlamore, and Tormented Demons in a seasonal game mode. Deep breath.

So, what are you waiting for?! Oh, right. You’re waiting for Friday, July 19th at 17:00 BST, when Armageddon begins! See you there... if you dare!
[hr][/hr]
While Guthix Sleeps


This iconic quest made its way to Old School last week, sending players on a whirlwind adventure to stop a powerful artefact from falling into the wrong hands...



We were thrilled to see you all so excited to relive the iconic moments in this quest, embracing the nostalgia and encountering old enemies. Also, have you spied that new loading screen yet? Stunning.

However, we were quickly made aware of a number of feedback points from the community, many of which we addressed in an update to last week’s newspost. The team didn't stop there though and have been working on more hotfixes, which led to the following changes:
  • Re-renamed the Bone Claws to Burning Claws.
  • Tormented demons will no longer lose focus on their original target during combat when a new player enters the area, meaning they won't wander off and ruin your strategy.
  • Tormented demons no longer switch to another player during the special attack if the player they’re already attacking has been in the area a long time.
  • We have adjusted the spawn locations of the tormented demons so its more straight forward for those who only want to fight one or want to fight multiple.


We also took time to focus on your feedback regarding the tormented demons’ loot table which you should see reflected in-game later today via a hotfix. Here’s what we plan to do:
  • Remove low tier herbs
  • Remove some lower value seeds
  • Remove Fire Runes
  • Remove Vile Ashes
  • Up the value of alchables (Adamant becomes Rune, the previous Rune becomes Dragon)
  • Add an additional Rune alchable
  • Shortbows, Battlestaves, and Malicious Ashes drop as noted
  • Reduce the drop rate of Burning Claws (formerly known as Bone Claws) by ~17%


Coupled with the 17% reduction in drop rate, we'd like to take a moment to reassess the power of the Burning Claws. While they deal less damage per hit than some alternatives, their low energy cost was causing them to outperform items like Voidwaker and the Dragon Claws in a few too many cases. "We'll evaluate the spec cost and see whether or not it might need to increase since it's slightly overperforming our expectations.

We're hoping that these changes alongside the fixes to the tormented demon's behaviours will make your wins more satisfying!

The team are still working to address further feedback points, and we'll be keeping you updated as they go.
[hr][/hr]
Other Changes


  • Stamina Mixes can now be used to charge the Ring of Endurance interchangeably with Stamina Potions.
  • Mosol Rei’s warning messages for climbing over the cart can now be disabled.
  • Resolved a graphical error on the login screen.

[hr][/hr]
PvP World Rota


The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hooti, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nin, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Saiyan, Sarnie, Shogun, Shroom, Sigma, Skane, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, Tsourorf, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.

Classic MMO Old School Runescape sees return of its most iconic quest

One recurring problem in gaming has been an enduring unwillingness to look back. That's especially a problem with live service games, such as MMOs, which are continually evolving with no way to step back in time to experience the games as they were. Thankfully some developers are trying to fix that, with World of Warcraft Classic and Old School Runescape being the two most popular retro experiences. The latter of these is just about to get a huge boost, with the return of one of the game's most iconic quests.


Read the rest of the story...


RELATED LINKS:

Huge Runescape and OSRS event RuneFest is back and bigger than ever

Classic MMO is hosting a $25,000 PvP tournament anyone can enter

OSRS devs will make choices players won't like, but for "good reason"