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Old School Runescape rebuilt as a tough soulslike RPG, available now

Old School Runescape has one of the most recognizable and instantly nostalgic visual styles in all of gaming. Those chunky polygons, smooth textures, and frame-by-frame animations whisper of a simpler, more whimsical time, when PC gaming meant dial-up internet and homebrew forums. Now, one visionary independent game-maker has adapted the classic look of Runescape into an experimental, new, first-person RPG. Partly inspired by FromSoftware, specifically King's Field and the tough difficulty of later soulslikes, if you want PC classics repackaged into something totally fresh, it's available now for free.


Read the rest of the story...


RELATED LINKS:

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Old School RuneScape update expands beloved OSRS Desert Treasure quest

Christmas 2023 | December 6th

Happy Holidays from everyone on the Old School Team!

Reminder: Game Updates are now accompanied by a 30-minute downtime period to ensure we can take an up-to-date backup. Game Worlds will be offline at 11:30 GMT and should be back online at 12:00 GMT.

As it stands, Leagues will remain as it is over the Christmas period after next week's update unless there are major bugs or issues that need addressing. Please continue to report your bugs and issues via the in-game Bug Report feature.

[hr][/hr]
[h2]Changelog - December 12th[/h2]

[expand]
2023 Christmas Event
  • The 2023 Christmas event is here! Speak to Jack Frost in Lumbridge to join in the festive fun.
  • Added Christmas Achievements, just for fun!
Leagues IV: Trailblazer Reloaded
  • Players may be experiencing issues with League Point totals being calculated differently between Leagues and regular worlds.
    • If you’re experiencing this issue, please log in to a Leagues world and either complete a new task or open and close the Point interfaces until the sync triggers.
  • The following Combat Achievements are now correctly checked off after being auto-completed when unlocking the relevant region:
    • Faithless Crypt Run (Morytania/Barrows)
    • Dress Like You Mean It (Desert/Tempoross)
    • Versatile Drainer (Fremennik/Phantom Muspah)
    • More Than Just A Ranged Weapon (Fremennik/Phantom Muspah)
    • The Worst Ranged Weapon (Asgarnia/Kree’arra)
    • Finding The Weak Spot (Wilderness/Corporeal Beast)
Chambers of Xeric
  • Skeletal mages now scale correctly when manually scaling at Raid creation.
  • Players are no longer able to place Kindling in Storage Units.
  • Tumeken’s Shadow will now splash against Jewelled Crabs if your Magic Accuracy is -64 or lower.
  • Potions now correctly award points when sipped.

[/expand]
[hr][/hr]

[h2]2023 Christmas Event[/h2]

It's the most wonderful time of the year! Can you believe that 2023 is almost over? Neither can we!

This year’s fabulously festive Christmas Event takes us to Lumbridge, where regular troublemaker Jack Frost is up to his usual tricks. See, Jack’s been getting a little bored lately and to stop him being a nuisance, Santa’s banished him to Gielinor for the holidays. Not to be deterred from a little mischief, our frosty friend has rented a field in Lumbridge for a winter sports extravaganza – and he needs YOU to test it out!

After helping Jack Frost out, you might want to stick around a little longer – partaking in the event will earn you Christmas Achievements. We don’t want to spoil the fun, so they’ll be hidden until after the event – have fun, get silly, and see how many of them you can find!

Don’t worry, the Christmas Achievements are just a bit of fun. They don’t count towards Leagues tasks or any Achievement Diaries. Try them out solo or with your friends!

If you find the event has been a slippery slope to further snowy shenanigans, check out Jack Frost’s Sliding Challenge Mode, where you’ll race against the clock to see how fast you can slide! Nyooom!



[h3]Event Items[/h3]



Frosty FashionScape is coming your way! This year, you can earn yourself the Snowglobe Helmet and the Icy Jumper to celebrate the season.

Don’t forget, you can also unlock all the rewards from previous years by speaking to Diango at his stall in Draynor.

[h3]Christmas Livestream[/h3]

Today, Tuesday December 12th, marks the last livestream of the year! Join us for a festive extravaganza!

The J-Mods will be in-game playing through this year’s Christmas Event and having fun with the community. Back in the studio, Santa has dropped by with some OSRS Boss Top Trumps to give away to a few lucky winners – tune in for your chance to win!


[hr][/hr]

[h2]Leagues IV: Trailblazer Reloaded[/h2]

If you’ve been keeping up with our newsposts, you’ll have seen that the frequent reminders about Leagues Points being calculated on a rolling schedule to protect our web systems. Unfortunately, so many of you are racking up the Points that this system began experiencing errors from re-calculating League Points at such a regular pace! Don’t panic, we’ve fixed the issue – but some players may now find they have a different Point total between Leagues and regular worlds.

If you’re experiencing this issue, please log back into a Leagues World and either open and close the Points interface or complete some new tasks. This should cause the Points to sync correctly again.

In other Leagues news, we’ve fixed an issue where auto-completed Combat Achievements weren’t counting as completed when unlocking the associated region. The following Combat Achievements are affected:
  • Faithless Crypt Run (Morytania/Barrows)
  • Dress Like You Mean It (Desert/Tempoross)
  • Versatile Drainer (Fremennik/Phantom Muspah)
  • More Than Just A Ranged Weapon (Fremennik/Phantom Muspah)
  • The Worst Ranged Weapon (Asgarnia/Kree’arra)
  • Finding The Weak Spot (Wilderness/Corporeal Beast)

[hr][/hr]

[h2]Chambers of Xeric[/h2]

As promised, we have a selection box of changes for the recently-updated Chambers of Xeric raid.

First up, skeletal mystics will now scale correctly when manually scaling a Raid at creation. Previously, their mystical powers let them see through your ‘invisible mates’ ruse, but we’ve given them a stern talking to about respecting other people’s imaginary friends and now they’ve promised to behave.

We’ve also prevented players from placing Kindling in Storage Units, due to an issue where players could stack a bunch of them to deposit at once for extra Point bonuses. Someone’s going on the naughty list!

Lastly, we have a pair of smaller bug fixes:
  • Tumeken’s Shadow will now splash against the Jewelled Crabs if your Magic Accuracy is -64 or lower.
  • Potions now correctly award points when sipped.

You may notice that a couple of the changes we spoke about last week are missing. Firstly, upon further investigation into the Great Grub Bonanza in the Thieving room, we discovered that this behaviour was intended after all. Phew! We also reviewed the implications of removing the attack delay on the Harmonised Nightmare Staff when facing Jewelled Crabs, and discovered that allowing players to cast rapid Fire Strikes would result in those players receiving unusually rapid XP rates. As a result of our investigations, both of these changes have been cancelled.

Nevertheless, we'd like to give a big ol' THANK YOU to everyone who left their feedback! You'll all get extra Cavern Grubs in your stockings this year.

[hr][/hr]

[h2]PvP Rota[/h2]


Over the Christmas period, all worlds will be open, regardless of the region. The PvP rota will begin again next year!


The PvP Arena will be using Zerker loadouts in Ranked Duels and Tournaments this week, starting on Wednesday, with '1 Def Pure' the following week as this is on an automatic rota.

[hr][/hr]


You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abyss, Arcane, Archie, Argo, Ash, Ayiza, Boko, Blossom, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Shroom, Sigma, Skane, Skylark, Smithy, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.

More Leagues IV Changes | December 6th



We’ve made even more fixes, how exciting!

Reminder: Game Updates are now accompanied by a 30-minute downtime period to ensure we can take an up-to-date backup. Game Worlds will be offline at 11:30 GMT and should be back online at 12:00 GMT.

We’ve been busy making important QoL changes to Leagues IV: Trailblazer Reloaded. Check the changelog for a breakdown of all this week’s updates!

Plus: get ready for the 2023 Christmas Event, coming next week!

[hr][/hr]
[h2]Changelog - December 6th[/h2]

[expand]
Leagues IV Changes
  • Added a toggle to the Guardian Horn which automatically summons the Guardian during combat.
  • Region-specific Combat Achievements will now be auto-completed.
  • Using Globetrotter's last destination will now correctly account for Dragonstone jewellery teleports, so it can be used in up to level 30 Wilderness.
  • Reduced the maximum amount of Soul Wars Points players can use at one time to 1,000 to prevent glitches caused by players receiving too much XP at once.
  • Players who reach the point threshold for Combat Achievement tiers will now correctly unlock that tier, instead of needing at least one point over the threshold.
  • The non-Leagues Vengeance spell now uses the original sound instead of the Trailblazer version. You can pick your favourite by right-clicking the spell if you've unlocked the Leagues Vengeance.
  • Equipping any combination of Gold/Normal Prospector outfit parts now correctly completes the ’Equip a Full Prospector Outfit’ task.
  • Tumeken's Shadow now benefits from the attack speed increase from Superior Sorcerer in Soul Wars.
  • Fixed an issue where the Guardian was not stunning the Abyssal Sire correctly.
  • Corrected the ‘Create 100 Divine Super Potions’ task to ‘Create 50 Divine Super Combat Potions’.
  • The Leagues IV emote will now correctly show if the player has the full set of Leagues IV Relic Hunter on their League Outfit Stand.
  • Fixed an issue where the ‘Equip Every Draconic Shield’ task could not be completed.
  • Having a Clue Nest, Geode or Bottle in your Bank will now allow you to pick up a Clue Scroll.
  • The ‘Complete all Muspah Combat Achievements’ task will now be checked off when the requirements are met.
  • Fixed an issue where Zimberfizz would try to escape the Soul Wars tutorial. Not today, pal!
  • Removed the Kourend task ‘Equip a Full Angler’s Outfit’ as there is a global task with the same requirements.
  • Nex will now count towards the 100/250/500 God Wars Dungeon KC tasks.
  • The PoH Leagues Trophy Room Scroll now correctly states the player's rank from previous Leagues.
  • Hit splats on the Guardian and Thralls will now no longer show incorrect max hits.
  • Fixed clipping issues that occurred when performing the new Alchemy animations while wearing items in both hands.
  • Using Purge as one of three different Prayer drain methods will now count towards completing the ‘Versatile Drainer’ Combat Achievement.
  • Updated the Leagues Firsts board.
  • Added a warning if your Guardian has the rare outfit when you reroll.
Other Changes
  • Removed level up messages for the Ruinous Powers.
  • Party balloons in Clan Halls should no longer drop inside the walls.
  • The Pursuer will no longer attack players when they are on a different level to it.
  • Players should no longer get stuck when generating new floors of the Sepulchre.
PvP Rota

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
[/expand]
[hr][/hr]
[h2]Leagues IV: Trailblazer Reloaded[/h2]

The latest League has been live for three weeks now, and Trailblazers across Gielinor have been popping tasks, scooping up drops and even reaching the heights of Dragon Tier! While you've been slaying, questing, and skilling, our team has been squashing bugs and deploying hotfixes to ensure your journey is as smooth as possible.

If you're looking for the latest scoop on stats from Soup (which is a really fun thing to say out loud!) then check out the video he put together for our YouTube Channel!

[previewyoutube][/previewyoutube]
If you can't see the video, try clicking here instead!


Now, let's take a look at that fresh list of fixes!

[h3]Task Updates[/h3]

Tasks are how you progress in the League, so we’ve kept a tight ship when it comes to dealing with flagged issues! This week we've cleaned up the following bugbears:
  • Players can now equip any combination of Gold and Normal Prospector outfit parts to complete the ‘Equip a Full Prospector Outfit’ task.
  • Corrected ‘Create 100 Divine Super Combat Potions’ task to ‘Create 50 Divine Super Combat Potions’, which was always the requirement to complete it.
  • Fixed an issue where the ‘Equip Every Draconic Shield’ task could not be completed, even after equipping all three shields.
  • The ‘Complete all Muspah Combat Achievements’ task will now complete correctly when the requirements are met.
  • Removed the task ‘Equip a Full Angler’s Outfit’ from the Kourend task list as there is an existing global task with the same requirements.
  • Nex will now count towards the 100/250/500 God Wars Dungeon KC tasks.

[h3]Combat Achievements[/h3]

  • Combat Achievements that are region-specific will now be autocompleted.
  • Players who reach the point threshold for Combat Achievement tiers will now correctly unlock that tier, instead of needing at least one point over the threshold.
  • Using Purge as one of three different Prayer drain methods will now count towards completing the ‘Versatile Drainer’ Combat Achievement.


We’re continuing to remove clues that are inaccessible during this League so that nobody’s wasting time on Clue Scrolls they can’t complete!

This week, we’ve rounded up a few more stragglers, including:
  • The Easy clue which requires players to dance at the Grand Exchange with a Pink Skirt, Pink Robe Top, and a Body Tiara. This clue is no longer obtainable for players who have not unlocked Kandarin.
  • The Master cryptic clue which requires players to talk to Sir Vyvin while wearing a White Platebody and Legs/Skirt. We’ve removed this clue from the League entirely.

Lastly, we’ve ensured that you’ll still be able to pick up Clue Scrolls when you have a Clue Nest, Geode or Bottle in your Bank.

[h3]Guardian Fixes[/h3]

Your Guardian does some pretty heavy lifting in combat, so to make sure it doesn’t miss a moment of the action we’ve added a toggleable option to the Guardian Horn which will let you automatically summon the Guardian when you attack enemies. The toggle is ON by default.

In addition, we’ve fixed an issue where hit splats on both the Guardian and thralls were showing incorrect max hits.

Lastly, a little something for you FashionScapers – as of today, you’ll be warned if your Guardian is wearing *that* rare outfit when you try to reroll it.

[h3]General Tweaks[/h3]

  • Using Globetrotter's last destination will now correctly account for Dragonstone jewellery teleports, so it can be used in up to level 30 Wilderness.
  • Reduced the maximum amount of Soul Wars Points players can use at one time to 1,000. This is because players were receiving too much XP at once, causing their levels to wrap around into negative numbers. Just calm down, you lot!
  • Players can now switch between the Leagues sound and regular sound of the Vengeance spell by right-clicking on it if they have unlocked the Leagues Vengeance. The default sound has been restored to the regular version.
  • Tumeken's Shadow now benefits from the attack speed increase from Superior Sorcerer in Soul Wars.
  • The Guardian will now stun the Abyssal Sire correctly.
  • The Leagues IV emote will now be available when the player has the full set of Leagues IV Relic Hunter on their League Outfit Stand in the Player Owned House.
  • Fixed an issue where Zimberfizz would try to escape the Soul Wars tutorial.
  • The Scroll in the Leagues Trophy Room now correctly states your rank in previous Leagues.
  • Fixed a clipping issue with the new Alchemy animations which appeared when wearing items in both hands.
  • Updated the Leagues Firsts board!

On the topic of updates, we want to remind everyone that the record of your League Points in the main game are not updated in real time and could take a while to catch up to their actual value. This is a safety measure we’ve implemented to keep our backend systems happy – so don’t worry, your missing Points will appear as soon as the system catches up.

On the hunt for more Leagues content to enjoy? Check out our Community Playlist, full to the brim with videos from a veritable smörgåsbord of creators!

[previewyoutube][/previewyoutube]
[hr][/hr]
[h2]Chambers of Xeric QoL Changes[/h2]

Last week’s long-awaited Chambers of Xeric tweaks have gone over an absolute treat. Thanks to everyone who gave the new-and-improved raid a whirl and sent us feedback, we have a few changes in the backlog.

Firstly, when scaling the party during Party Creation, players sometimes encounter fewer Skeletal Mystics than they expect. These fellas are an unusual case – unlike most everything else, they spawn dynamically based on the number of players who are actually in the Raid. They’re not fooled by your invisible mates! We’re looking to adjust this so that players receive the points they expect from scaled Raids.

Next up, a couple of Magic weapons have problems with our old friends, the Jewelled Crabs. Casting spells with the Harmonised Nightmare Staff still results in an attack delay, and Tumeken’s Shadow doesn’t guarantee a splash against the Crabs even when the Magic bonus on the equipment interface claims to be -64. Technically, that’s the Shadow’s fault, but we’ll be fixing it anyway!

‘Failing’ Thieving chests paradoxically gives players with 95 Thieving and above a minimum of two Grubs, instead of one. Although you’re big fans of this bug, we will be rolling it back as it makes Thieving a little too good. Sorry!

Lastly, we’re investigating feedback that Potions dropped by NPCs within the Raid aren’t giving as many points as expected. We’re still nailing the root cause of this issue down, but we’ll hopefully be able to reunite you with your potion-y points soon!

We hope to roll these changes out in next week’s update. In the meantime, please do reach out if you think we’ve missed anything!

[hr][/hr]
[h2]Other Changes[/h2]

  • Removed the level up messages for the Ruinous Powers.
  • Party balloons in Clan Halls should no longer drop inside the walls.
  • The Pursuer will no longer attack players on a different level to it.
  • Players should no longer get stuck when generating new floors of the Sepulchre.

[hr][/hr]
[h2]PvP World Rota[/h2]

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty hunter has been de-activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.

[hr][/hr]

You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.


Mods Abyss, Arcane, Archie, Argo, Ash, Ayiza, Boko, Blossom, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Shroom, Sigma, Skane, Skylark, Smithy, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy


The Old School Team.

Chambers of Xeric | November 29rd

“CoX chAnGes WhEn?” CoX changes… now!

[hr][/hr]
As you can see from the Patch Notes, this week brings an army of Chambers of Xeric changes! These highly-anticipated QoL tweaks aim to improve the balance between different raid rooms and reduce the need to scout for the perfect layout.

Juuuust before we get started, we want to reiterate that we don’t currently have plans to implement custom layouts. The whole point of today’s changes is to make any layout balanced, so we don’t feel that this feature is needed. That said, we will be keeping an eye on your feedback following today’s update and adjusting our plans if custom layouts is something the community is still interested in.

[hr][/hr]
[h2]Chambers of Xeric[/h2]

[h3]General Changes[/h3]

Phew! All that running back and forth to the Recruitment Board can get pretty tiring, huh? Our first change aims to give your tired legs a rest, with the new ‘Reload’ option. As a Raid Leader, simply right-click the stairs in the Lobby area, select ‘Reload’, and you’ll generate a fresh new layout without any fuss.

Note that anyone in the Raid who isn’t the leader will be booted when you do this, so be sure to give your companions plenty of warning! Since the Chambers of Xeric are instanced, you’ll also lose any items on the ground inside the Raid. So if you're somehow able to drop something on the ground in the lobby, then be careful (and let us know how you managed it)!

Here's some rapid raid reloading action!

Raid Leaders will also notice a new UI option which allows you to scale up the difficulty of the Raid by adding invisible players. Spooky!

Hm... Okay, and are these alts in the room with us now?

With your shiny new layout and your imaginary friends in place, it’s time to gear up! As of today, you might be able to free up some Inventory slots by bringing fewer Stamina Potions, since we’ve peppered Energy Pools throughout the Raid to keep you topped up as you progress.

Mmm! Mystery yellow juice!

Squad's ready, you're geared up, you're feeling good about saving one whole Stamina potion, you've started the raid...

"Guys I forgot Antipoison," moans the only non-Iron in your group. Don’t panic. Our next change means that most common food and potions will now appear for all account types when dropped within the Raid. Drop away!

Note that this doesn’t apply to noted consumables, so Ultimate Iron players are still safe to do whatever they spend all their time doing while you wait for them to prep.

On the topic of prep, we’ve sped up growth times for Buchu, Golpar and Noxifer plants throughout the Raid. You’ll spend less time waiting for them to grow, and more time wondering what on Gielinor the UIM is doing over there.

[h3]Scavenger Beasts[/h3]

Even no-prep Raid enjoyers had to start somewhere, and that somewhere probably included rolling the dice on scavs.

These helpful enemies drop everything you need to support yourselves during the Raid, from Planks to Lockpicks. Most importantly, they drop potion secondaries.

It could get pretty frustrating when you just needed one more sprig of Cicely to finish your prep but kept getting Endarkened Juice instead. As of today, though, scavengers are guaranteed to drop all the following items:
  • 5-14 Endarkened Juice
  • 3-11 Stinkhorn Mushroom
  • 3-6 Cicely

Scavs already have a chance to roll multiple secondary drops – this change just makes it more likely that you’ll find the ingredients you need. Additionally, scavs will now only roll two drops upon death, which should keep the floor clear enough for you to pick out whatever bits you need.

You might have to squint to see it in this one, but pay close attention and you'll see that the floor is absolutely littered with multiple secondary drops.

While you’re chasing potion secondaries, you might happen across a Mallignum Root Plank or two. As of today’s update, you can feel free to pick ‘em up, because they’re now stackable!

Our final scav change isn’t to the beasties themselves, but to the rooms they’re in. The so-called ‘shortcuts’ for Mining and Woodcutting currently take so long to get through that it’s faster to run around, so we’ve sped them up and made them award more points, to boot.





[h3]Tekton[/h3]

To say that Tekton is a little bit tanky is the understatement of the decade. This mad lad’s incredible defences let him shrug off just about any attack, even when you’re using maximum Crush bonus gear to take advantage of his one weakness. That’s great for Tekton, but much less great for players having to land a Dragon Warhammer special before they can reduce Tekton’s ludicrous Defence and actually start dealing damage. Worse, Tekton’s oversized anvil lets him heal up, remove your hard-earned Defence debuff, and give himself even more Defence when he returns to the fight!

~8,200 of you voted on how best to tackle Tekton. Here’s the results of the poll:
  • Prevent Tekton's Defence from resetting when he's at the anvil: 2,939
  • Guaranteed hit for the first Dragon Warhammer special attack used on Tekton: 2,872
  • Elder Maul hits reduce Tekton's Defence by 5% of its current value: 1,786
  • Reduced Crush defence during his enraged form: 578
  • Other: 2 (You tried your best!)

Your preferences were clear, so we went with both the top two options. As of today, the first Dragon Warhammer special against Tekton is guaranteed to hit, and he’s no longer able to regain his Defence using his anvil.

We still want to show the Elder Maul some love, so keep an eye out for the tweaks we’re planning for Project Rebalance in a few months.

Oh, and if you’re one of the two people who voted ‘Other’, we salute you for breaking the mold!

In theory we could have hit this special attack even against unchanged Tekton, so you'll have to take our word for it, but it really works!

The next time somebody asks you whether you've had any luck catching those Dragon Warhammer specs, you can confidently respond that you're guaranteed one, actually!

[h3]Jewelled Crabs[/h3]

The changes to these crystallised critters are relatively minor but should give you a little more control over their room.

First, players will no longer be able to splash on crabs if their Magic bonus is -64 or lower. This should free you from the mess of splashing, failing to change the colour, everyone in your group running off, and having to set up all the crabs again just to change one crystal.

To make this deal even sweeter, we’re also removing the Attack Delay from hitting jewelled crabs. After hitting a crab, you’ll be able to hit again on the very next tick, allowing players to quickly pull crabs together or correct mistakes if you happen to hit one with the wrong style. Additionally, to prevent players wasting all their ammo and charges, if your attack changes the crab’s colour you won’t continue to attack that crab automatically – although you can click on it again if you like.

[h3]Ice Demon[/h3]

Stop right there, talented raider! We see you hovering over that fancy new 'Reload' button because Ice Demon's appeared in your layout. Take a breath and reconsider, because we've got a couple of changes to this frozen monstrosity that you should know about first!

What if we told you that you no longer had to deal with depositing your whole Inventory and rearranging everything just to chop Kindling because we've made it stackable up to a cap of 28? We hope that sounds good, because that’s exactly what we’ve done!

When it comes to actually using your kindling, you’ll notice that lighting braziers now provides 32 points, up from 24, and burning a single kindling now awards 36 points, up from 26. This should bring this room’s point rewards in line with the others, considering the low intensity of this encounter.

In addition, when your party defeats the Ice Demon, everyone involved will now receive potion secondaries! They’re awarded as follows:
  • Stinkhorn mushroom: (2
  • # of players) + 5
  • Endarkened juice: (2
  • # of players) + 5
  • Cicely: (# of players) + 4

Those of you employing Fire Surge’s explosive power against the Ice Demon can feel smug about bringing the right tool for the job! We’ve reduced its Magic defence from 60 to 40, so it’s definitely worth kitting yourself out in some Magic gear.

In case you hadn’t clocked on, this blog is loosely following the journey through Challenge Mode. Normally, we’d encounter Lizardman Shamans next – but they’re unchanged, so let’s skip straight to the Vanguards!

[h3]Vanguards[/h3]

Everyone’s favourite rock… bug… things… the Vanguards! A while ago now, we changed their loot mechanics so that players were guaranteed an Overload (+) for clearing the room.

Outside of Overloads, however, their drops have a degree of variance that can make or break a Raid for No Prep learners. Today, we’re standardising the potion rewards to make them more predictable and throwing in a free Prayer Enhance - because you’re our favourites.
Here’s what the drops look like now:
  • Melee Vanguard: 2 Xeric's Aid, 1 Elder
  • Ranged Vanguard: 1 Xeric's Aid, 2 Revitalisation, 1 Twisted
  • Magic Vanguard: 1 Xeric's Aid, 1 Prayer Enhance, 1 Kodai

You’ll still receive that guaranteed Overload (+) – so now all that’s left is to figure out which Vanguard is which, beg your friend with the Twisted Bow to stop dealing damage, and – oh, oops, the Vanguards have reset. Let’s just move on, shall we?

[h3]Thieving[/h3]

Your grubby little hands are about to get grubbier than ever!

Fun fact: before today’s update, if you entered the Thieving room at 99 Thieving with a Lockpick, your success rate to open the chest was actually below 70%, and you’d only have a 50% chance to receive Grubs. Hmm. Actually, that’s not a fun fact at all, which is why we’re making the following changes.

First up is success chance, which has improved for all players and now better rewards those who’ve levelled their Thieving – it’s a Thieving Room, after all!

Scenario
Previous Success Rate
New Success Rate
Level 1 Thieving, No Lockpick
35.3%
39.2%
Level 1 Thieving, Lockpick
49%
60.7%
Level 99 Thieving, No Lockpick
49%
60.7%
Level 99 Thieving, Lockpick
68.6%
82.3%


You’ll also be guaranteed a Grub when opening a chest – as long as there’s a Grub in there, and not bats or poison gas. In addition, each Grub you pop in the trough is now worth 115 points, up from 100. To top it all off, when you complete the room, you’ll be rewarded with – you guessed it! – some potion secondaries.
  • Stinkhorn mushroom: (2
  • # of players) + 3
  • Endarkened juice: (2
  • # of players) + 3
  • Cicely: (# of players) + 2

Now all those extra Grubs start to add up quick, lucky for you we've made them stackable (up to a cap of 28) so you can spend more time thieving and less time managing your inventory while your teammates hog all the points!

We’ll be keeping a close eye on this room after today’s update, since despite its inconsistency it was in a good place when it came to points vs the amount of time taken to complete it. We want to make sure these changes haven’t made it a little too good!

[h3]Vespula[/h3]

Way back when we published the first blog about these changes, we made a little joke about how rarely anyone defeats Vespula by the ‘intended’ means, instead opting for the riskier Redemption method. Today, we’re making some changes which should make Vespula feasible even without Redemption.

To understand Vespula, you have to know what she does when left to her own devices. Have you ever noticed all those gross, oversized grubs with HP bars hanging around her room? Turns out they harbour vespine soldiers, which crawl out of their undulating bodies whenever Vespula reduces an unfortunate grub’s HP to 0. These soldiers pack a mean punch, healing up both Vespula and the Abyssal Portal.

Turns out you can actually shoot that big annoying bug in the room and not just that spooky portal, neat!

You’re supposed to tackle this room by reducing Vespula’s HP, then dealing damage to the portal before she gets airborne again. At the same time, you’ll want to prevent more soldiers from spawning by healing the lux grubs using Medivaemia Blossoms. It’s not quite as simple as clicking between the portal and a ‘safe’ tile while continually praying Redemption, but we promise, it’s not as tricky as you think.

In fact, it’s about to be even less tricky, because we’ve made some changes to make this room feel a little less daunting:
  • Lux grubs' HP has been increased from 100 to 125. This gives you more time to heal them before the vespine soldiers break out and start dealing damage.
  • Medivaemia Blossoms now heal lux grubs for 35 HP, up from 20. This lets you easily keep control of the grubs as long as you're picking up those Blossoms!
  • Both Vespula and her Vespine soldiers have had their Ranged and Melee strength slightly reduced, which means you’ll take less damage!
  • Vespine soldiers now heal the Abyssal Portal at a reduced rate. This allows you more time to fix your mistakes if you've let one slip through the cracks at any point.

Not ready to give up Redemption just yet? Great news – these changes also make it a more viable method for players who couldn’t reliably pull it off beforehand. It’s still the fastest way to tackle Vespula, so if you haven’t tried it yet, now’s a great time to try it out!

One more treat! After defeating Vespula, you’re now guaranteed to receive an Overload (+) as a drop!

We hope these changes will take Vespula from one of the most-avoided rooms to a firm favourite. If you’re a chronic wasp skipper, we really recommend giving this room a try – it’s quick, the supplies are great, and after today’s changes, we reckon it’ll be easier to learn than ever.

Nothing's changing about Tightrope or Guardians, so we'll move straight to everybody's favourite brick wall...

[h3]Vasa Nistirio[/h3]

Vasa can be a bit of a roadblock for some players. His Ranged defence was never tweaked following the 2021 Toxic Blowpipe changes, which means he still feels like a damage sponge for players with weaker gear. Combined with the healing crystals in his room, we have an encounter that feels more frustrating than fun for players with suboptimal loadouts.

Our first step to tear down that brick wall is to reduce Vasa’s Ranged defence from 60 to 40. This should make things a bit less frustrating for Blowpipe users, without eating into the strength of the Twisted Bow.

Next, we’re changing Vasa’s healing mechanic. As of today, when Vasa approaches a crystal, it’ll start charging – indicated by a gloopy Hitsplat. If you break the crystal before it’s charged, all the healing will be discarded. If you fail to break the crystal, Vasa will heal for just as much as before – so be quick on the gear switches and bring the right tools for the job!

Pay attention to the blue 'arrow' hitsplats indicating that Vasa is storing healing, and the purple healing hitsplat when the crystal isn't destroyed in time!

In this clip, notice how Vasa's health doesn't regenerate once the crystal is destroyed, handy!

For your efforts, you’ll be rewarded with an Overload (+) Potion. Nice!

[h3]Skeletal Mystics[/h3]

We'll keep this one short and sweet, unlike the layout for the Mystics' lair – which has proved to be quite the pain point! This mazelike room can drain your Energy and your patience!

To alleviate this issue, we’ve placed some helpful (and very cool-looking) portals throughout the room, which will let you navigate from one end to the other, or from the middle of the room to either the start or the end - assuming all of the Mystics have been defeated.

Honestly this change is pretty small, but we thought this clip was too cool not to include - look how quickly this raider gets their dropped brew back!

Nice and simple! Now, let’s use our mystic maze mobility to zoom over to the last thing standing between you and the Great Olm himself.

[h3]Muttadiles[/h3]

They’re big, mean, and not-so-lean: the muttadiles!

These kind-of-dog, kind-of-croc creatures hit extremely hard, and have a tendency to drain your remaining brews to 0, especially in Challenge Mode raids. Today, we’re presenting a suite of tweaks to make them more consistent – starting with Dimitri, the Meat Tree. (Editor’s Note: Yes, that’s canon now. Sorry!)

Currently, the chopping damage formula is responsible for most of the inconsistency in this room – and while a little randomness is fun, it’s much less fun when you’re being chomped on by muttadiles the entire time. The damage formula now works like so: (Woodcutting level / 2) - 2, plus or minus 5.

For example, at 99 Woodcutting: 99 divided by 2 gives 49, since we always round down. Subtract 2 to get 47. Your damage for chopping will then roll anywhere from 42 to 52. Simple!

The player in this instance has 87 Woodcutting, so damage can roll anywhere from 36 to 46. We know it's only two hits, but the consistent hitsplats literally don't stop comin'!

Some players don’t chop ol’ Dimitri at all, preferring to freeze the muttadiles right as they head in for some healing. This feels a little weird at times, because all your damage is nullified even though the muttadile is just standing there, menacingly. The following tweaks should make freezing more viable:
  • Both muttadiles will start moving towards the tree when at 50% HP or below, up from 40%.
  • Players are able to deal damage to muttadiles even if they are frozen while attempting to reach the tree.

For our last clip of the video, here's a Muttadile getting frozen in place by a well-prepared raider - it could even be you!

Whichever approach you choose, you should find that the muttadiles are more consistent now. We’re also adjusting their offensive capabilities to better reward players for skilled combat:
  • Both muttadiles have had their max hits reduced slightly.
  • Big muttadile will only swap from Magic to Ranged attacks (or vice versa) after using the same style 3 times in a row, not counting Melee attacks.

We’ve been doing a lot of testing on these guys, and we think they’re much more fun now. There’s something extremely satisfying about timing that perfect ZGS special attack and finally taking revenge for all the Brews you've lost over the years.

[h3]Great Olm[/h3]

We’ve made it! Time to face Olm himself.

This fight is a properly climactic moment, whether you’re teaming up with friends or heading into Olm’s lair alone. As epic as this fight is, we have a couple of changes which address some common points of frustration:
  • Olm's portal swap special now spawns a portal within 10 tiles of players in a solo encounter.
  • Olm's Healing pool attack now has a 'cooldown' of 10 attacks.

That’s… it! If it ain’t broke, don’t fix it – and Olm is certainly not in need of fixing! This also marks the end of our Chambers of Xeric changes… for now. Of course, we’re always eager to hear your feedback, and we are open to making further tweaks if needed in future. Feel free to share your thoughts in all the usual places!

For now though, let’s see what they’re up to in the League…

[hr][/hr]
[h2]Leagues IV - Post-Release Week 2[/h2]

Leagues IV: Trailblazer Reloaded is live and kicking! We’re two weeks in, so there’s still plenty of time to jump in and join in the fun.

If that doesn’t convince you, check out this video by Hanannie, who worked with a bunch of other creators to bring you all the stats from Leagues IV’s first week – including an exclusive interview with a living legend! Watch the video below or click here to see it on YouTube.

[previewyoutube][/previewyoutube]

As for this week’s changes, our first item of business is the Soul Wars XP cap, which has been removed on Leagues worlds. In an ideal world we’d see people training combat all over Gielinor, but we must admit the allure of the minigame is very powerful. With that in mind, we’re removing the cap, so players can get their training done and start exploring other islands!

It's finally time for you to spend your hard-earned League points once again, because we've re-enabled the Leagues Rewards shop in the main game! Head on over to the Leagues Assistant in the Lumbridge Castle courtyard to pick up some fiery and fierce Trailblazer Reloaded cosmetics and animation overrides!

We’ve also continued to eliminate inaccessible Clue steps. A list of affected Clues – including the ones we fixed last week – can be found in last week’s newspost. Huge thanks to everyone who let us know about the outliers!

Next up, Undying Retribution’s explosion radius has been increased by one whole tile – and the Relic’s description has been updated accordingly. This increased radius should make it a little easier to hit an NPC's south-west tile, and the new description should give you a clearer sense of what you're unlocking.

Lastly, we’ve made the following minor changes:
  • Removed the penalty applied to Marks of Grace when a player is 20 Agility levels above a course's requirement on Leagues worlds.
  • Adjusted Guardian behaviour at Kree'arra so that it attacks with Magic rather than Ranged.
  • Players can now correctly complete killcount tasks for Normal Chambers of Xeric in cases where they had obtained CM Chambers of Xeric killcount before finishing a Normal raid.
  • Fixed a display error where some unlocked destinations on the Fairy Ring interfaces were crossed out despite being accessible.
  • On Leagues worlds, dying to revenants no longer drops certain Inventory items to the ground instead of your gravestone.
  • The Rune Pouch and Divine Rune Pouch are no longer deleted upon death in the Wilderness region.
  • Players can no longer obtain both a Rune Pouch and Divine Rune Pouch simultaneously. Sorry, sorcerers!
  • Fixed a bug where the Guardian was causing Demonic Gorillas to lose aggression towards players.
  • Fixed a bug where harvesting from Fruit Tree or Bush patches with a full Inventory and Farmer's Fortune would crash the game.

[hr][/hr]

[h2]Merch Update: Black Friday Deals and New Lines![/h2]

Black Friday might be over, but the deals are still going! Be sure to check our last shipping dates to make sure Santa’s got his orders in.



Spend £50/$64/E58 and get a free Black Matte Max Cape Keyring (it glows in the dark!)



Check out the new lines from Angels Scapes! An adorable Christmas Gnome Child, a not-so-adorable DDS, and a sort-of adorable Baby Santa Mole Pin. We also have a new version of the popular Twisted Bow Keyring!



Can’t make up your mind? Get the ‘Scaper in your life one of our Holiday Bundles, packed with our most popular lines at excellent value.

Don’t forget – you can celebrate the new League with a special commemorative pin – available for a limited time only!

For full details, check out the store!
[hr][/hr]
[h2]PvP World Rota[/h2]

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using Zerker loadouts in Ranked Duels and Tournaments this week.


You've made it all the way to the end, well done! We can't wait to see all of your feedback from today's update. Now go have fun in the Chambers of Xeric, and in Leagues, or maybe inside the Chambers of Xeric in Leagues - the possibilities are endless! As long as they’re Chambers of Xeric or Leagues. Have fun!
[hr][/hr]

You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abyss, Arcane, Archie, Argo, Ash, Ayiza, Boko, Blossom, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Shroom, Sigma, Skane, Skylark, Smithy, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy


The Old School Team.

Leagues IV Post-Launch | November 23rd



How do you do, fellow Trailblazers?
[hr][/hr]
[h2]Game Update Changes[/h2]

We're making some changes to our weekly game update process! Going forward, we are going to be including a back up with each week's update to ensure we have the most up-to-date save data from each player to ensure we're ready for any circumstance once an update launches.

You might already be aware that we've been testing this over the past month to make sure we're happy with the process and making sure updates are still in a good place.

Because of this, it does mean that downtime for updates will be slightly extended to accommodate the backup and ensure that's processed correctly. So going forward, the normal update will still occur on Wednesdays and the process will look like the following:
  • 10:45 GMT: 45-minute Shutdown Timer begins
  • 11:30 GMT: Game goes offline
  • 12:00 GMT: The Game is back online


Throughout the year, the day and times might differ slightly to accommodate bigger updates or holidays, but we will always state this across our socials and via our Game Status newspost beforehand.
[hr][/hr]
[h2]Changelog November 23rd[/h2]

[expand]
Leagues IV: Trailblazer Reloaded

Previous Hotfixes
  • The ‘Flex’ emote now unlocks automatically with the Desert region, allowing players to complete the ‘Flex in front of The Guns’ Task.
  • Players are now correctly addressed by their chosen gender rather than a particularly spacious comma in certain NPC dialogues.
    • Remember, you may change your gender using the Makeover Mage’s services, which are now also available from Thessalia in Varrock.
  • The ‘Pray at an altar in Molch while poisoned’ Task can now be completed after selecting the Brawler’s Resolve Relic.
  • Unlocking the Fremennik area now auto-completes the ‘Complete Rune Mysteries’ Task.
  • Fixed an issue where some Hot/Cold Clue steps were leading players into the Desert even when this region was locked.
  • Soul Wars XP modifiers and caps now apply multipliers correctly. Players can gain up to 1,000,000 XP per day, so enjoy those Zeal gains!
  • Doors in the Barrows’ crypts no longer get ‘stuck’.
  • Krystilia now provides appropriate tasks for players’ combat level.
  • The Task for completing 10 Combat Achievements now completes properly.
  • Removed the Task for completing Elemental Workshop I, as it was auto-completed during the Leagues Tutorial.
  • Herbs planted within Chambers of Xeric are now properly harvested by players with the Farmer’s Fortune Relic.
  • Players with the Trickster Relic can now progress through the Barbarian Firemaking section of Otto’s Barbarian Training.
  • Players can now be assigned Hydra Slayer Tasks.
  • The following items now scale correctly with modified drop rates:
    • Gout Tuber
    • Revenant Weapon Upgrades
    • Voidwaker Pieces
    • Shade Scrolls
    • Zealot Outfit
    • Holy Elixir (from Corporeal Beast)


New Changes
  • New Theme Worlds have been added for Leagues IV:
    • Pest Control: 582 (EU), 581 (US East) & 595 (AUS)
    • Barb Assault: 566 (UK), 543 (US West) & 594 (AUS)
    • Shades of Mort'ton: 575 (US East)
    • Soul Wars: 557 (EU)
    • Morytania Activities: 556 (EU) & 574 (US East)
    • Asgarnia Activities: 564 (UK) & 542 (US West)
    • Desert Activities: 563 (UK) & 483 (US East)
    • Fremennik Activities: 551 (EU) & 541 (US West)
    • Kandarin Activities: 562 (UK) 476 (US East)
    • Tirannwn Activities: 550 (EU) & 442 (US West)
    • Kourend Activities: 498 (UK) & 475 (US East)
    • Wilderness Activities: 462 (EU) & 440 (US West)
  • We’ve made extensive changes to ensure that Treasure Trail steps are now limited to the regions you’ve unlocked.
    • Please let us know if you’re given a step you can’t complete after today’s update!
  • We've fixed an issue with the Guardian and it should now attack the following NPCs: Zuk, Kree'Arra, Vespula.
  • The Osmumten's Fang Special Attack should now hit it's max hit correctly.
  • Using Slayer points to extend the revenant task should correctly make your tasks longer.
  • The Magers and Rangers in the TzHaar-Ket-Rak Leagues Challenge will now attack you correctly.
  • The HP at Hard Mode Phosani's Nightmare should now correctly scale. This is ONLY on Leagues worlds.
  • The Kill Count tasks for the Kalphite Queen have been changed to 1, 50 and 150 times respectively and will be retroactively unlocked.
  • Protecting the Tree Patch for the Elite Western Diary can now be done with Farmer's Fortune. You'll still need to pay 25 Coconuts to complete this.
  • Fixed a graphical issue with the new animations for Low & High Alchemy.
  • Players using the Farmer’s Fortune Relic can now complete the ‘Cast Resurrect Crops’ Task.
  • Added Bloodvelds into the slayer list for players with Kourend unlocked.
  • Updated the interface to state that Bloodvelds are also available in Kandarin.
  • Reduced the kill counts required to complete various low-level, undesirable Slayer Tasks.
  • Bolt Special Attacks will now correctly heal players with the Soul Stealer Relic.
  • The Granite Maul’s Special Attack now hits correctly.
  • Fixed a bug where the ‘Obtain a Magic Seed from a Bird Nest’ task was not completing correctly.
  • Fixed an issue that prevented players who’d unlocked Kourend and Kebos from filtering their Task List to Kourend Tasks.
  • The Cursed Goblin Hammer will now always hit 0.
  • West Ardougne is now accessible for anyone with Kandarin, regardless of whether or not you've completed Biohazard.
  • You'll now be able to complete the 'Equip a Full Angler's Outfit' by equipping it anywhere.
  • The Trailblazer Pickaxe is now much better within Guardians of the Rift and the Path of Het.
  • Queen Points from Barbarian Assault now correctly apply the Minigame Modifier.
  • Players chopping Sulliceps can now roll a Mushroom and Fossil simultaneously. This is ONLY on Leagues worlds.
  • Unlocking Fremennik will now correctly complete the ‘Complete Client of Kourend’ and ‘Complete Ghosts Ahoy’ Tasks.
  • The Task ‘Kill a Creature in Mount Quidamortem’ Task has been renamed ‘Kill a Creature in Mount Karuulm’. The description has also been changed.
  • Players can now be assigned Hydra Slayer Tasks.
  • Superior Hydras now give Slayer Points correctly to players with the Bloodthirsty Relic.
  • The ‘Obtain a Boss Pet’ task can now be completed by obtaining pets from the Tombs of Amascut. This should be unlocked retroactively for anyone that has gotten the pet before via opening the interface.
  • Players using the Crystal of Memories to return to Nex will now appear inside the inner area near the bank.
  • Bloodthirsty Superiors will now have the correct icon above them.
  • MOBILE ONLY: Fixed an issue where expanding tasks in the Task Interface changed the background colour.
  • Corrected spelling errors.


Other Changes
  • Fixed a bug with Thralls which means you can now use them at the Kraken.
  • Spellbook filters can now hide the Teleport to Target spell for players who aren’t in the Bounty Hunter crater.


PvP Rota

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
[/expand]
[hr][/hr]
[h2]Leagues IV: Trailblazer Reloaded[/h2]

It’s been a whole week since our latest League launched, and you’ve been ‘Scaping harder than ever before. We've hit record player numbers, seen incredible World Firsts, and observed ongoing civil war between Fire Sale and Banker's Note gangs. Most importantly, we’ve been having an absolute blast.

Behind the scenes, the team has been hard at work deploying hotfix after hotfix. Most of the more significant ones graced our Game Status page over the days following release, while others were slightly lower in priority. We're not going to list every fix we've made, but here are a few you might like to know about:
  • The ‘Flex’ emote now unlocks automatically with the Desert region, allowing players to complete the ‘Flex in front of The Guns’ Task.
  • Players are now correctly addressed by their chosen gender rather than a particularly spacious comma in certain NPC dialogues.
    • Remember, you may change your gender using the Makeover Mage’s services, which are now also available from Thessalia in Varrock.
  • The ‘Pray at an altar in Molch while poisoned’ Task can now be completed after selecting the Brawler’s Resolve Relic.
  • Unlocking the Fremennik area now auto-completes the ‘Complete Rune Mysteries’ Task.
  • Fixed an issue where some Hot/Cold Clue steps were leading players into the Desert even when this region was locked.
  • Soul Wars XP modifiers and caps now apply multipliers correctly. Players can gain up to 1,000,000 XP per day, so enjoy those Zeal gains!
  • Doors in the Barrows’ crypts no longer get ‘stuck’.
  • Krystilia now provides appropriate tasks for players’ combat level.
  • The Task for completing 10 Combat Achievements now completes properly.
  • Removed the Task for completing Elemental Workshop I, as it was auto-completed during the Leagues Tutorial.
  • Herbs planted within Chambers of Xeric are now properly harvested by players with the Farmer’s Fortune Relic.
  • Players with the Trickster Relic can now progress through the Barbarian Firemaking section of Otto’s Barbarian Training.
  • Players can now be assigned Hydra Slayer Tasks.
  • The following items now scale correctly with modified drop rates:
    • Gout Tuber
    • Revenant Weapon Upgrades
    • Voidwaker Pieces
    • Shade Scrolls
    • Zealot Outfit
    • Holy Elixir (from Corporeal Beast)


This week’s changes have mostly focussed on Clue Scrolls. If you’ve read your Tier 1 Relic’s passive effects, you’ll know that you should only be receiving Treasure Trail steps that you can complete in the regions you’ve unlocked. Unfortunately, there are a significant number of emote clues which don’t respect this rule – and Falo the Bard was being outright rude to players who haven’t yet unlocked the Fremennik area!

We’ve now made significant changes which should ensure that all the clue steps you obtain can actually be completed. If there are any we’ve missed, please let us know, and we’ll adjust them as soon as we’re able. Unfortunately, these kinds of changes can’t be hotfixed, so you may have to wait until next week’s update!

Next up, Bloodvelds are loose in Gielinor! We saw that the Bloodthirsty Relic felt pretty underwhelming in some regions, so we’ve added low-level superior Bloodvelds onto various Slayer Task Lists in regions where they’re available – and unleashed a small herd of them in Kourend, too! We’ve also adjusted the number of monsters players are required to kill on low-level Slayer Tasks to make things a bit more exciting.

Those are the biggest changes this week, but we also have some smaller tweaks to show you:
  • We've fixed an issue with the Guardian and it should now attack the following NPCs: Zuk, Kree'Arra, Vespula.
  • The Osmumten's Fang Special Attack should now hit it's max hit correctly.
  • Using Slayer points to extend the revenant task should correctly make your tasks longer.
  • The Magers and Rangers in the TzHaar-Ket-Rak Leagues Challenge will now attack you correctly.
  • The HP at Hard Mode Phosani's Nightmare should now correctly scale.
  • The Kill Count tasks for the Kalphite Queen have had their names updated to 1, 50 and 150 times respectively to be corrrect.
  • Protecting the Tree Patch for the Elite Western Diary can now be done with Farmer's Fortune. You'll still need to pay 25 Coconuts to complete this.
  • Fixed a graphical issue with the new animations for Low & High Alchemy.
  • Being killed by a PK will no longer delete your Rune Pouch.
  • Players using the Farmer’s Fortune Relic can now complete the ‘Cast Resurrect Crops’ Task.
  • Bolt Special Attacks will now correctly heal players with the Soul Stealer Relic.
  • The Granite Maul’s Special Attack now hits correctly.
  • Fixed a bug where the ‘Obtain a Magic Seed from a Bird Nest’ task was not completing correctly.
  • Fixed an issue that prevented players who’d unlocked Kourend and Kebos from filtering their Task List to Kourend Tasks.
  • The Cursed Goblin Hammer will now always hit 0.
  • West Ardougne is now accessible for anyone with Kandarin, regardless of whether or not you've completed Biohazard.
  • You'll now be able to complete the 'Equip a Full Angler's Outfit' by equipping it anywhere.
  • The Trailblazer Pickaxe is now much better within Guardians of the Rift and the Path of Het.
  • Queen Points from Barbarian Assault now correctly apply the Minigame Modifier.
  • Players chopping Sulliceps can now roll a Mushroom and Fossil simultaneously. This is ONLY on Leagues worlds.
  • Unlocking Fremennik will now correctly complete the ‘Complete Client of Kourend’ and ‘Complete Ghosts Ahoy’ Tasks.
  • The Task ‘Kill a Creature in Mount Quidamortem’ Task has been renamed ‘Kill a Creature in Mount Karuulm’. The description has also been changed.
  • Players can now be assigned Hydra Slayer Tasks.
  • Superior Hydras now give Slayer Points correctly to players with the Bloodthirsty Relic.
  • The ‘Obtain a Boss Pet’ task can now be completed by obtaining pets from the Tombs of Amascut. This should be unlocked retroactively for anyone that has gotten the pet before via opening the interface.
  • Players using the Crystal of Memories to return to Nex will now appear inside the inner area near the bank.
  • Bloodthirsty Superiors will now have the correct icon above them.
  • MOBILE ONLY: Fixed an issue where expanding tasks in the Task Interface changed the background colour.
  • Corrected spelling errors.


Not only have we made a bunch of positive changes but we've changed some of the worlds to give you more options for where you do your activities this League!

  • Pest Control: 582 (EU), 581 (US East) & 595 (AUS)
  • Barb Assault: 566 (UK), 543 (US West) & 594 (AUS)
  • Shades of Mort'ton: 575 (US East)
  • Soul Wars: 557 (EU)
  • Morytania Activities: 556 (EU) & 574 (US East)
  • Asgarnia Activities: 564 (UK) & 542 (US West)
  • Desert Activities: 563 (UK) & 483 (US East)
  • Fremennik Activities: 551 (EU) & 541 (US West)
  • Kandarin Activities: 562 (UK) 476 (US East)
  • Tirannwn Activities: 550 (EU) & 442 (US West)
  • Kourend Activities: 498 (UK) & 475 (US East)
  • Wilderness Activities: 462 (EU) & 440 (US West)


Some more great news from the first week of Leagues IV: there isn’t anything else that needs changing! While we’re keeping our eye out for potential improvements, for the most part it seems like you’re all having a fantastic time unlocking new regions, ticking off tasks, and piling up points.

As a reminder, please note that your League Point totals may not be 100% up-to-date in the main game Leagues Rewards Shop. This is because your total updates periodically to prevent our systems becoming overloaded. If you’re experiencing this issue, don’t panic – just give it a little while to catch up.

Lastly, we have some firsts – League Firsts! Congratulations to the following trailblazers for being the very first players to complete these momentous challenges!

League Firsts

  • First Nex Kill: Mythologies
  • First Completion of Theatre of Blood: Pigeons Lie
  • First to achieve a Level 99: MagnumCopus
  • First to open the Grand Hallowed Coffin: CCP Furret
  • First to complete a Tombs of Amascut Raid: Ledryathan
  • First to kill Tz-Kal-Zuk: DV8
  • First to kill the Phantom Muspah: Kaio-ken x0
  • First to complete Tzhaar-Ket-Rak's 6th Challenge: DV8
  • First to kill Phosani's Nightmare: Jinxta
  • First to achieve 2277 Total Level: bedtime
  • First to catch a Lucky Impling: evonaabi
  • First to unlock a 5th Area: crUEshIp
  • First to kill and Awakened Desert Treasure II Boss: salt snorter
  • First to kill a Goblin: PeePee McGee
  • First to unlock a Tier 8 Relic: Barry Hall
  • First to open the Elven Crystal Chest: Hunlleffed
  • First to complete a Chambers of Xeric Raid: avoiderless
  • First to complete all tasks from the Easy Combat Achievements: DV8
  • First to kill a Desert Treasure II Boss: Mmorpg
  • First to complete a Master Clue Scroll: AlsoAlso
  • First to kill a Lesser Demon: de_cbble
  • First to complete Tzhaar-Ket-Rak's League Only Challenge: Richardant
  • First to kill a Demonic Gorrila: Urri


We’ve also gathered up our favourite community content from the first week of Leagues IV. Take a look!

Community Content

Some of your favourite content creators have been on the Leagues IV grind and have fire content for you to check out! Click here to access the Leagues IV Community Playlist! Here is the first video from the playlist:

https://youtu.be/ppOHFJy9uc0?si=Qi0pqg5gZPsbIpeU



Helpful Resources

Feeling inspired? Fancy giving Leagues a go? We’ve picked out our favourite resources to help you on the way.

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[h2]Other Changes[/h2]

  • Spellbook filters can now hide Teleport to Target for players who aren’t in the Bounty Hunter Crater, which is required to use the spell.
  • Fixed a bug with Thralls which means you can now use them at the Kraken.

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[h2]PvP World Rota[/h2]

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty hunter has been de-activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
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You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abyss, Arcane, Archie, Argo, Ash, Ayiza, Boko, Blossom, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Shroom, Sigma, Skane, Skylark, Smithy, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.