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Forestry: Part One Feedback Changes | July 5th

Foresters will be glad to hear that this week’s update contains a bunch of Forestry Feedback Changes!
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[h3]Changelog - July 5th[/h3]
[expand]
Forestry: Part One Feedback Changes
  • All players participating in Forestry events will now receive the final XP drop and other rewards.
  • Forestry items have been added to the collection log! All untradeable items will unlock automatically in your log if you have already purchased them. Otherwise, purchase any of the items directly from the forestry shop to unlock them!
  • Last week we introduced a number of hotfixes designed to fix crashing issues.
  • The Forestry Kit can now be obtained for free from the Forestry Shop.
  • As of today’s update only the Funky-Shaped Log and the Log Basket can be sold back to the Forestry Shop.
  • Struggling Sapling:
    • Reduced the overall experience per event by 30%, putting it closer to the XP gained from Rising Roots.
    • Final XP drop now scales based on how long the player was participating in the event.
    • The 100% Mulch combination now gives roughly 2x the XP of the 70% Mulch combination.
  • Leprechaun:
    • The Leprechaun will now deposit Teak, Mahogany and Arctic Pine Logs.
    • This event will no longer interrupt activities like Fletching when it spawns.
  • Rising Roots:
    • We fixed an issue where this event was spawning even if players chopping did not have a Forestry Kit.
  • Fixed an issue where some trolls on the Fremennik Isles weren’t dropping Noted Arctic Pine Logs.
    • The ice trolls in the caves, which only drop Bones, have been renamed Frenzied Ice Trolls to avoid confusion.
  • Added the Forestry Kit to the Woodcutting Skill Guide.
  • Updated the messaging displayed when players do not have the required resources to craft Forestry items.
  • We've added some new themed worlds:
    • World 312 (DE) - Group Skilling
    • World 313 (US West) - Group Skilling
    • World 388 (AUS) - Forestry
    • World 398 (DE) - Forestry
    • World 434 (US) - F2P Forestry


Other Changes
  • Players who die in Bounty Hunter will no longer be assigned new targets for a minute, so that they have more time to retrieve dropped items.
  • Players are no longer prevented from moving when making an unsuccessful log out or world hop request.
  • Fixed an issue where some Teleport Crystal ops appeared in Free-to-Play.
  • The Wise Old Man and friends will now check your Inventory for free space before handing out rewards.
  • (STEAM/MOBILE ONLY) Clue Scrolls obtained from the same location now stack in the Loot Tracker.
  • (STEAM/MOBILE ONLY) Seed Packs are now correctly tracked by the Loot Tracker.
  • (STEAM/MOBILE ONLY) NPCs without drops have been removed from the Loot Tracker.
  • (STEAM/MOBILE ONLY) Wintertodt is now spelled correctly in the Loot Tracker. Apologies to WinterToad fans!


PvP Rota


The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive


World 390 (AUS) for LMS Competitive has been activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
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[h2]Forestry: Part One Feedback Changes[/h2]



It’s been one week since Forestry: Part One launched, and you know what that means – feedback changes!

As always, our previous newspost has a breakdown of your feedback and what steps we’re taking to address it. For now, though, let’s see this week’s changes!

First up: all players participating in events will now receive the final experience drop and other rewards from completing the event. We’ve also implemented a bunch of hotfixes which should fix the crashing issues some players were experiencing.

Next, some changes to the Forestry Shop. Our newspost editor has been vindicated at last, as the Forestry Kit is now 100% free! We’ve also made adjustments to the items that can be sold back to the shop in exchange for various bits and bobs – to keep things fair, only the Funky-Shaped Log and Log Basket can be returned.

We also heard all of you Collection Loggers out there about wanting one for Forestry! Forestry items have been added and all untradeable items will unlock automatically in your log if you have already purchased them. Otherwise, purchase any of the items directly from the forestry shop to unlock them!

We’ve also made several changes to two of the events.

We fixed an issue where the Rising Roots would spawn even if players did not have a Forestry Kit on them.

The overall XP gained from the Struggling Sapling event has been reduced by 30%, which puts it closer to the XP gained during the Rising Roots event. The exact amount of XP received now scales with the amount of time players participate in the event, and the 100% Mulch combination now gives approximately 2x the XP of its 70% counterpart. Make sure you have the right combo!

The Woodcutting Leprechaun will now take Teak, Mahogany and Arctic Pine Logs to your Bank. We’ve also ensured that his sudden, magical appearance will no longer startle players out of actions like Fletching.

We’re continuing to monitor events to make sure they’re in the best place possible. Whilst we were here, we've added some extra themed worlds!
  • World 312 (DE) - Group Skilling
  • World 313 (US West) - Group Skilling
  • World 388 (AUS) - Forestry
  • World 398 (DE) - Forestry
  • World 434 (US) - F2P Forestry


Lastly, some smaller changes:
  • Fixed an issue where some trolls on the Fremennik Isles weren’t dropping Noted Arctic Pine Logs.
    • The ice trolls in the caves, which only drop Bones, have been renamed Frenzied Ice Trolls to avoid confusion.
  • Added the Forestry Kit to the Woodcutting Skill Guide.
  • Updated the messaging displayed when players do not have the required resources to craft Forestry items.


You can look forward to more feedback changes in next week’s game update. Don’t forget, we hope to begin Community Consultation for Forestry: Part Two very soon!

If you missed the previous Discord Stages call, then don't worry, we've uploaded onto YouTube for you benefit, so watch Mod Sarnie & Squid discuss your feedback!

[previewyoutube][/previewyoutube]
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[h2]Other Changes[/h2]

  • Players who die in Bounty Hunter will no longer be assigned new targets for a minute, so that they have more time to retrieve dropped items.
  • Players are no longer prevented from moving when making an unsuccessful log out or world hop request.
  • Fixed an issue where some Teleport Crystal ops appeared in Free-to-Play.
  • The Wise Old Man and friends will now check your Inventory for free space before handing out rewards.
  • (STEAM/MOBILE ONLY) Clue Scrolls obtained from the same location now stack in the Loot Tracker.
  • (STEAM/MOBILE ONLY) Seed Packs are now correctly tracked by the Loot Tracker.
  • (STEAM/MOBILE ONLY) NPCs without drops have been removed from the Loot Tracker.
  • (STEAM/MOBILE ONLY) Wintertodt is now spelled correctly in the Loot Tracker. Apologies to WinterToad fans!

[hr][/hr]
[h2]PvP World Rota[/h2]

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive


World 390 (AUS) for LMS Competitive has been activated with this rota.


The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
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You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.


Mods Abyss, Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Shroom, Sigma, Skane, Skylark, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tyran, Veda, Vegard, West & Wolfy


The Old School Team.

After around 150K kills, Old School RuneScape hero becomes first in history to collect every boss drop in the game




In an act of, sure, let's call it heroism, an Old School RuneScape (OSRS) player has become the first ever to acquire every single one of the potential drops spat out by the game's bosses on death. Spotted by GamesRadar, a player named Bazilijus managed fill every entry in the Bosses section of the game's Collection Log—basically a checklist of the game's many, many items—making RuneScape history and putting themself squarely in the #1 position of the game's Collection Log leaderboard...
Read more.

Forestry: The Way of the Forester - Part One | June 28th

This week we’re logging the hours with part one of our Forestry update!
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There will be approximately 30 minutes of downtime before the update launches, as we perform essential maintenance. This means the game will be back online at 12:00pm BST.

[h3]Changelog - June 28th[/h3]
[expand]
Forestry: Way of the Forester - Part One
  • Trees will now despawn on a timer that activates after the first cut and regenerates if players stop cutting the tree.
  • Multiple players chopping the same tree will now receive an invisible Woodcutting bonus which scales with the number of players, up to a maximum of 10.
  • Forestry Kits are now available.
  • Four different Forestry events will now appear.
  • The Friendly Forester’s Forestry Shop is now open for business.


Other Changes
  • The Pride event is over!
    • Players can claim Pride-themed goodies from Gilbert, southeast of Barbarian Village.
  • Players will now see a visible difference when the Escape Crystal is active or deactivated.
    • Added a parenthesis to further clarify the difference.
  • The Escape Crystal’s auto-teleport can now be toggled with a right-click option.
  • Apprentice Cordelia now has a right-click option for more convenient Pouch repairs.
  • A Chisel now spawns near the cell table in Guardians of the Rift.


Narrative Survey
  • Whether you’re a verified lorehound or a serial spacebar smasher, take part in our Narrative Survey!


PvP Rota

The PvP rota has moved to Period B:

  • 560 - (UK) - PvP World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

The PvP Arena is using 'Main' loadouts in Ranked Duels and Tournaments this week.
[/expand]
[hr][/hr]
[h2]Forestry: Part One[/h2]

Grab your plaid shirts and venture into the great outdoors with the first part of our much-anticipated Woodcutting expansion!

We've setup three activity worlds that will help you find some fellow Foresters:
  • World 444 (US West)
  • World 487 (US East)
  • World 510 (UK)

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[h2]New Tree Mechanics[/h2]



To help support group play and reduce competition, trees will now despawn on a timer that activates after the first cut and regenerates if players stop cutting the tree before it’s fully chopped.

The length of the despawn timer is based on the average time each type of tree currently lasts:
  • Oak: 27s
  • Willow: 30s
  • Teak: 30s
  • Maple: 1m
  • Hollow Trees: 36s
  • Mahogany: 1m
  • Arctic Pine: 1m 24s
  • Yew: 1m 54s
  • Magic: 3m 54s
  • Redwood: 4m 24s


In addition, chopping the same tree with other players will give you an invisible +1 Woodcutting bonus for each person at the tree, up to a maximum of +10 for 10 players.

As a reminder, you won’t receive this bonus while cutting normal trees, or within the Woodcutting Guild.

And remember, this part of the update is available for both Free-to-Play players and Old School RuneScape members!
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[h2]The Friendly Forester and Forestry Kit[/h2]



The famous pheasant-hunting Friendly Forester is your main man when it comes to Forestry. He’s set up camp in Draynor and Seers’ Village, where you’ll be able to visit him for handy tips, access to the Forestry Shop and your free Forestry Kit.

This new wearable item lets you store a variety of new tools and materials which let you interact with Gielinor’s forests in whole new ways. You can craft new additions to your Kit using existing materials combined with items from the Forestry Shop.



To buy them, you’ll need an untradeable currency only found in Forestry: Anima-Infused Bark. You’ll naturally earn this while participating in Forestry Events – if you have a Forestry Kit with you, it’ll be conveniently stored in there!

While chopping, you’ll also collect leaves, which can also be stored in your Kit.

All the items and components to upgrade your Forestry Kit are tradeable, including leaves!



Here’s what else you can find inside your Forestry Kit:


Leprechaun Charm

These charms attract the attention of friendly Leprechauns. When someone in your group successfully chops a tree, having this charm in your Forestry Kit means there’s a chance a Leprechaun will appear and offer his services!

You can create the Charm with 70 Crafting, 70 Woodcutting and 35 Farming. Buy a Clover Insignia at the Forestry Shop and combine it with an Emerald and a Ball of Wool to create 10 Leprechaun Charms.


Bee on a Stick

These buzzy buddies help pollinate plants. While chopping trees, they have a chance to detect strange bushes that are ready to pollinate and will assist in you doing so!

You can create this with 50 Hunter and 35 Woodcutting. Buy some Powdered Pollen at the Forestry Shop and combine that with a Ball of Wool and some Logs while near a Bee Hive to create 10 Bees on a Stick.


Nature Offerings

Nature Offerings give you a 60-80% chance to receive an additional log while chopping trees. The Offering will be used whether you receive the extra log or not.

You can create this with 50 Farming and 68 Woodcutting. Buy some Ritual Mulch at the Forestry Shop and combine that with one high-tier herb (Avantoe, Kwuarm, Snapdragon, Cadantine, Lantadyme, Dwarf Weed or Torstol) to create 40 Nature Offerings.


Forester's Ration

The go-to snack for Woodcutting enthusiasts, these tasty treats have a 30% chance to restore 20 points of Run Energy when chopping trees with a 1-Handed Axe.

You can make your very own once you've got 35 Cooking and 35 Woodcutting. Simply combine Leaves of any type with a slice of Cooked Meat!


Secateurs Attachment

Want to rake in the Leaves? These handy clippers get you more Leaves when chopping trees – roughly doubling the amount you’ll receive!

Once you've got 35 Smithing and 35 Woodcutting, buy a Secateurs Blade from the Forester and combine it with an Iron Bar to create 50 Secateurs Attachments.

To reiterate, all the Kit upgrades are tradeable and stackable – so you can buy them on the Grand Exchange or trade them with your fellow players!
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[h2]Events[/h2]

Please note: Hollow Trees and Redwood Trees do not spawn events!

Forestry brings Gielinor to life with new and exciting events – and four of them arrive today!

These special events can occur any time someone’s cutting a tree with a Forestry Kit somewhere on their person, and there are no other events happening in a 20-tile radius. We estimate that players will see 4-5 events per hour when chopping solo, but a group of 10 players should expect around 7-9 events per hour.

We’ve also balanced events across tree tiers. Oak Trees, with a shorter timer, naturally have a lower chance to spawn events – so to make up for it, they’ll get more rolls on the table. The higher-end trees, like Magic, work the opposite way!

When a tree is first chopped, the game rolls on the Events Table. If the event is set to happen during chopping, the event picks a random point during the tree’s lifecycle to spawn. Otherwise, the event is rolled and executed when the tree falls.

You’ll need a Forestry Kit to spawn an event – although some events have further requirements. Events check every player at the tree for the required item, so as long as someone has it, the event will spawn. If you’re one of the players with the necessary item, you’ll lose it when the event spawns, but you’ll gain bonus rewards and XP from the event as compensation.

So, what events can you take part in?


Rising Roots



Look out! These gnarly roots are trying to protect their woody brethren. Cut them down for some XP and Anima-Infused Bark – and make sure to keep an eye out for the glowing ones!


Flowering Tree



Help the bees find the right two flowers to pollinate! You’ll need a Bee on a Stick for this event to appear, but you’ll be rewarded with XP, Anima-Infused Bark, and some seeds or tasty treats!


Struggling Sapling



Help the poor sapling grow big and strong! Create the right combination of Mulch to feed to the baby tree before it withers away. Get some XP and Anima-Infused Bark in return!


Leprechaun



If you have a Leprechaun Charm, you may attract a friendly Leprechaun who’ll take your Woodcutting resources straight to the Bank. What a helpful chap!

Remember, all events scale in experience and difficulty depending on the number of players present. This means you’ll be well-rewarded for your efforts, even when playing in a group!
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[h2]Forestry Shop[/h2]



We’ve already covered the Forestry Kit upgrades you can purchase from the Forestry Shop, but what else is on offer? If you’ve got the Anima-Infused Bark to spare, you can spend it on the following goodies…


Log Basket

This handy lil' basket works much like the Fish Barrel - when open, it can store up to 28 logs of various types. You've got easy 'fill' and 'check' options to make managing your Inventory a breeze!

You can grab this handy upgrade for 5,000 Anima-infused bark, 300 Willow Logs (noted) and 300 Magic Logs (noted).


Log Brace

Don't want to take up additional space in your Inventory with the Log Basket? Simply grab The Log Brace and combine it with the Forestry Kit and Log Basket to create a wearable version with the best bits of both items!

Brace yourself to spend 3,000 Anima-Infused Bark, 300 Maple Logs (noted) and 300 Yew Logs (noted). In order to make the all-in-one Forestry Kit you'll also need 75 Smithing and 75 Woodcutting along with 45 Nails, 2 Ropes and 3 Adamantite Bars!


Lumberjack Outfit

Is Temple Trekking too spooky for you? Fear not (literally!) – you can now buy each part of the Lumberjack Outfit with Anima-Infused Bark. The full set grants you a total of 2.5% more Woodcutting XP, so it’s well worth picking up!

Here's what you'll need to acquire the set:
  • Lumberjack Hat: 1,200 Anima-Infused Bark, 200 Yew Logs (noted) and 100 Magic Logs (noted)
  • Lumberjack Top: 1,500 Anima-Infused Bark, 60 Yew Logs (noted), 120 Magic Logs (noted) and 120 Redwood Logs (noted)
  • Lumberjack Legs: 1,300 Anima-Infused Bark, 160 Yew Logs (noted) and 140 Magic Logs (noted)
  • Lumberjack Boots: 1,000 Anima-Infused Bark, 200 Yew Logs (noted)



Forestry Outfit

Looking for a more stylish option? Whet your sartorial appetite with this Forestry-themed cosmetic override that will make you feel one with the forests of Gielinor!

Each piece costs 1,250 Anima-Infused Bark, the appropriate Lumberjack Outfit piece, and 60 of the following logs (noted): Oak, Willow, Teak, Maple, Mahogany, Arctic Pine, Yew, Magic and Redwood.


Clothes Pouch

If you’re really attached to your current FashionScape, we have just the product for you! The Clothes Pouch will let you gain all the benefits of the Lumberjack Outfit while wearing whatever outfit you like.

Do note though that other set bonuses will override whatever’s in your Clothes Pouch. If you’re wearing a Graceful Top, the benefit of the Lumberjack Top in your Clothes Pouch will be ignored, and so on.

You can grab this item for 10,000 Anima-Infused bark, 300 Willow Logs (noted) and 300 Maple Logs (noted). You’ll then have to craft it using Thread, Leather, 50 Crafting and 50 Woodcutting.


Funky-Shaped Log

This Log’s too funny looking for Forestry purposes – but feed it to your Beaver pet, and it’ll change colour! Don’t worry, we’re pretty sure this is safe.

The Funky-Shaped Log is a one-time unlock, but once your pet has gobbled it up you’ll be able to change their colour any time you like.

This gnaw-ly item can be yours for 15,000 Anima-Infused Bark and 500 of the following logs (noted): Oak, Willow, Teak, Maple, Mahogany, Arctic Pine, Yew, Magic and Redwood.

You may be wondering what’s happened to that 2-Handed Axes we were talking about. We’ve made the decision to move this reward to the second part of the update so we can correctly address your feedback regarding this hefty new reward.

On that topic…

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[h2]Forestry: Part Two[/h2]

Forestry: Part Two is coming in September!

For those of you who missed it, we made the decision to split Forestry into two parts, so that everything in this massive update gets the attention it needs.

This means we’re heading straight into Community Consultation for the second half of Forestry! We’ll be discussing:
  • Leaves and Tertiary Effects
  • Campfires and Bonfires
  • Tea Brewing
  • New Events
  • New Rewards (including the 2-Handed Axe)
  • Balancing and Feedback Changes


Here’s the schedule so far:
  • Discord Stages Call - Feedback and Part Two: Friday, June 30th - 5pm BST
  • Foresty: Part Two - Community Consultation Newspost: Friday, July 7th
  • Discord Stages Call - Part Two Discussion: Friday, July 7th - 5pm BST
  • Forestry Part Two - Poll: July 12th - 19th


In the meanwhile, check out our previous two blogs (here and here) to learn more about what’s coming in Part Two or watch the video below from the queen of Woodcutting herself Hanannie!

[previewyoutube][/previewyoutube]
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[h2]Peepo Plays Forestry[/h2]

Created by the fantastic WitchCrafty, Peepo decides to try out Forestry and invites a friend to Draynor to chop and chill!



[h2]Other Changes[/h2]

The Pride event has ended, and now nobody is allowed to think about love for a whole year. Just kidding – you can unlock any Pride-themed goodies you’ve missed from Gilbert southeast of Barbarian Village. We’d like to thank everyone who took part in this year’s event and the associated Pride Parade, and we can’t wait to do it all again next year!

In other news, we’ve made a couple of improvements to the Escape Crystal. Firstly, there’s now a visual and textual indication to tell players when the Crystal is active or deactivated. Secondly, a right-click option now allows players to toggle the Auto-Teleport feature on and off. This can be used whether the Crystal is worn or in your Inventory.

Over at Guardians of the Rift, a convenient Chisel has begun spawning near the cell table. In addition, Cordelia now has a right-click option for Pouch repairs, provided you’ve paid 25 Pearls to unlock this service.
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[h2]Narrative Survey[/h2]

The Narrative Survey we spoke about in May’s edition of the Gielinor Gazette is still open, and we need YOU to help us determine our future plans for the story of Old School RuneScape.

Quests and narrative are really important to us, and previously, we gathered some great feedback in the Annual Survey. This survey aims to get into the nitty-gritty of narrative, and we want feedback from as many players as possible. Whether you’re a verified lorehound or a serial spacebar smasher, we want to hear from you!

To participate, just click the button below.



[h2]PvP World Rota[/h2]

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

The PvP Arena is using 'Main' loadouts in Ranked Duels and Tournaments this week.

In the coming weeks, we'll be looking to experiment with the world rota system for PvP activities to include Bounty Hunter to condense activity a little further, effectively swapping between PvP Worlds and Bounty Hunter for the UK and US each week. Effective 26th July, we're considering a world rota as follows:

Period A (proposed):
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter world
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive
  • World 390 (AUS) for LMS Competitive has been activated with this rota.
  • World 390 (AUS) for Bounty Hunter has been de-activated with this rota.


Period B (proposed):
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter world
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-play PvP World
  • 580 - (US) - LMS Competitive
  • World 390 (AUS) for LMS Competitive has been de-activated with this rota.
  • World 569 (AUS) for Bounty hunter has been activated with this rota.


Let us know how you feel about this proposed rota update, and we might make adjustments as we see fit!

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You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abyss, Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Shroom, Sigma, Skane, Skylark, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.

More Poll 79 Changes | June 21st



This week we have loads of changes and improvements for you – including some of the ones you voted for in Poll 79!
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[expand]
Poll 79 Changes
  • The maximum Swampbark Armour set bonus can now be achieved with just the Helm, Body and Legs as opposed to the full set.
    • Each outfit piece now increases the duration of Bind spells by an additional tick, so the complete bonus increases the duration to six ticks.
  • Increased the Magic attack bonus on the Bloodbark Body and Legs.
  • Each Bloodbark outfit piece now increases healing from blood spells by 2%, up to 10% for the whole outfit. That’s a total of 35% more healing!
  • Updated the Teleport Crystal with new functionality:
    • The Teleport Crystal can now be worn in the Ring slot and can be toggled to act as a Ring of Life.
    • Players may now choose to have the Teleport Crystal teleport them after a specified period of inactivity.
  • Wearing a Gas Mask, Facemask or Slayer Helmet will now prevent you from being infected by Nex’s virus via other players.
  • Equipping the full set of Zealots’ Robes will provide a 5% chance (1.25% per piece) to save both Bonemeal and Buckets of Slime while worshipping the Ectofuntus.
  • Players may now pay 3,000 Numulites for permanent access to the Volcanic Mine.
  • Players are now 15x more likely to receive the Phoenix pet at Wintertodt when above 200million Firemaking XP.
  • Ultimate Iron players may now store Abyssal Tentacles, Guardian Boots, and Primordial Boots in S.T.A.S.H. units.
  • Ultimate Iron players may now use the Spice Rack in a Player-Owned House.


Other Changes
  • Food can once again be dropped as 1-hour supply piles upon PvM death in the Wilderness. These piles will no longer be saved and follow you if you hop worlds. However, they will continue to follow you if you die outside of the Wilderness.
  • Rune Pouches now keep their contents when their owner dies outside of PvP combat.
  • Fixed an issue where the Twisted Bow bonus accuracy stopped being calculated during Phase Two of The Wardens.
  • The Wardens should no longer delete themselves when bound at the start of Phase Two.
  • The Dragon and Barrows Gloves are no longer prioritised over Infernal Capes for protection on death.
  • Fixed the hair colour on the Makeover Mage’s chathead.
  • (C++ Client Only) Using the Master Volume slider will no longer cut the music.


Merch Shop
  • Mystery bags containing Angel Scapes designs from past, present and future are now available in the Official Merch Shop!


PvP Rota
The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive


World 390 (AUS) for LMS Competitive has been activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
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[h2]Poll 79 Changes[/h2]

We're back with a whole bunch of updates from the latest Quality of Life poll!

Swampbark Armour

First up, we've made it so you don't need every piece of Swampbark Armour to obtain the set effect bonus! From now on you’ll only need the Head, Body and Legs to get the full effect, so you can don your Mystic Gloves and Boots before your next magical battle.

We’ve also increased the effectiveness of the set effect bonus by 1 tick per item, meaning you'll get an additional 6 ticks of duration when using Bind, Snare or Entangle.
  • Bind: 8 ticks base -> 14 ticks boosted
  • Snare: 16 ticks base -> 22 ticks boosted
  • Entangle: 24 ticks base -> 30 ticks boosted


Bloodbark Armour

Bloodbark's biggest benefit is the increase in healing from Blood spells. With today's update, each piece will give an increased 2% effectiveness – up from 1.5% - allowing you to heal an additional 10% of damage inflicted.

We’ve also increased the magic attack bonuses on the Body and Legs:
  • Body: 21 (previously 18)
  • Legs: 16 (previously 13)


Teleport Crystal

Players may now enable their Teleport Crystal to teleport them after a specified period of inactivity – and that’s customisable!

'Inactivity’ is defined as any time you’re not actively typing, clicking, or tapping the screen – although in a few weeks we’ll expand that definition to rotating the camera or actively mousing over the screen.

To clarify, this feature will only function when you’d be able to teleport away normally – so the deep Wilderness is out, and you can’t use your Teleport Crystal to wriggle out of a teleblock.

Additionally, you can now affix the Crystal to your finger like a ring, and you can also toggle it to act like a Ring of Life and teleport you to safety if your health drops below 10%. Be warned, though – it will act exactly like a Ring of Life, which means it won’t save you from raids or similar events, even though the usual Teleport Crystal would.

Lastly, a niche case: if you happen to have a Teleport Crystal with the new inactivity teleport enabled on you when you enter the Gauntlet, you’ll find that it will function as expected even though it was supposed to be removed upon entry. You’ll also be unable to configure or turn off this feature while you’re in the Gauntlet, so make sure your settings are set up the way you like them before you enter.

If you have questions about Teleport Crystal functionality, Rick on the 1st Floor of the Wizards’ Tower has all the details – just don’t bring up the pumpkin incident.

Smaller Changes
  • Wearing a Gas Mask, Facemask or Slayer Helmet will now prevent you from being infected by Nex’s virus via other players.
  • Equipping the full set of Zealots’ Robes will provide a 5% chance (1.25% per piece) to save both Bonemeal and Buckets of Slime while worshipping the Ectofuntus.
  • Players may now pay 3,000 Numulites for permanent access to the Volcanic Mine.
  • Players are now 15x more likely to receive the Phoenix pet at Wintertodt when above 200million Firemaking XP.
  • Ultimate Iron players may now store Abyssal Tentacles, Guardian Boots, and Primordial Boots in S.T.A.S.H. units.
  • Ultimate Iron players may now use the Spice Rack in a Player-Owned House.

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[h2]In Case You Missed It: Ruinous Powers[/h2]

This isn't a section talking about any content changes for this week, but a reminder to check out our latest blog on the Ruinous Powers, which goes into detail about the prayers, power creep, and our ultimate decision to shelve the Ruinous Powers for now. You can check out the blog for yourself by clicking here.

Some of the other requirements for the quest have been adjusted to compensate, meaning the skill requirements for Desert Treasure II are as follows:

  • 75 Firemaking.
  • 75 Magic.
  • 70 Thieving.
  • 62 Herblore.
  • 60 Runecraft.
  • 60 Construction.


Additionally, while nothing's changing this week, we wanted to give you a heads-up about changes to the requirements of Desert Treasure II - The Fallen Empire. With prayers no longer on the table as part of the quest's release, we'll be removing the 60 Prayer requirement and changing the previously mentioned Prayer XP lamp to a 'your choice' Combat XP lamp. You'll still have the option to pick Prayer XP as a reward from this lamp if you like!

Keep an eye out later this week for the Desert Treasure II - The Fallen Empire Rewards Poll, where you'll have your chance to vote on all of the other rewards on offer from Old School's most ambitious quest to-date!
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[h2]Other Changes[/h2]
  • Food can once again be dropped as 1-hour supply piles upon PvM death in the Wilderness. These piles will no longer be saved and follow you if you hop worlds. However, they will continue to follow you if you die outside of the Wilderness.
  • Rune Pouches now keep their contents when their owner dies outside of PvP combat.
  • Fixed an issue where the Twisted Bow bonus accuracy stopped being calculated during Phase Two of The Wardens.
  • The Wardens should no longer delete themselves when bound at the start of Phase Two.
  • The Dragon and Barrows Gloves are no longer prioritised over Infernal Capes for protection on death.
  • Fixed the hair colour on the Makeover Mage’s chathead.
  • (C++ Client Only) Using the Master Volume slider will no longer cut the music.

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[h2]Merch Update: Angels Scapes Mystery Bags![/h2]


Angels Scapes has been working with us for years to create unique pin and keyring designs based on our games – you might even have picked up a few of them yourself! But where’s the best place to start your collection? And what about those rare, limited edition items that you just can’t get any more?

Luckily, the Merch Store has the solution in the form of Angels Scapes Mystery Bags! Each pin bag will contain either three individual pins, a complete three or four pin set, or a very special large commemorative pin. What’s more, each bag is guaranteed to contain at least one limited edition pin, including items from the Christmas and Anniversary event collections, the Baroo collabs with star artist Prezleek, the Cities of Gielinor collection, and more! Maybe you’ll even take home your very own Tim and Crunchy?

Keyring bags contain three different keyrings, with a good chance to get a limited edition keyring in each bag. Rare goodies on offer include long sold-out Capes, Godswords, the King Black Dragon, the Wise Old Man, and event keyrings from the Runefest, Christmas, and Black Friday lines.

This might be your last chance to get your hands on these Limited Editions – but you can also pick up end-of-line items, and some of the store’s most popular current lines!

Stock is limited, so grab your Mystery Bag while you can!
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[h2]Crack the Clue[/h2]

Woox has provided us all with another cryptic clue this week... maybe this will be the last?


[hr][/hr]
[h2]PvP World Rota[/h2]

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive


World 390 (AUS) for LMS Competitive has been activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
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You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abyss, Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Shroom, Sigma, Skane, Skylark, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.

Ruinous Powers Beta V2 | June 14th



This week you’ve got the chance to further beta test the Desert Treasure II rewards, plus Bounty Hunter tweaks and some of the fruits of April’s Game Jam…
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Desert Treasure II - The Fallen Empire, Rewards Beta 2
  • Adjusted the Ruinous Powers (see the blog for more info).
  • Removed bonus effects from Virtus robes.
  • Adjusted elemental bonus effects for Ancient sceptre upgrades.
  • Increased Strength bonus for Soulreaper axe.
  • Adjusted 3PC guidelines to allow Prayer reordering plugins.


Bounty Hunter Tweaks
  • Added a chance for players to obtain Ancient Statuettes when opening Bounty crates
  • Increased the quantity of Blighted supplies received when opening a Bounty crate.
  • Added an in-game confirmation message to make our stance on boosting clear.
  • Overhauled the emblem system to make obtaining Tier 10s feel less punishing.
  • Adjusted the stats of various Ancient Warrior equipment.


Game Jam April 2023
  • Grand Exchange Buy offers can now pull coins directly from your bank.
  • Added a 'Random' button on the in-game Music tab.
  • Added an improved World Switcher Configuration menu and filtering system.


Other Changes
  • Re-added the Varrock hair salon (oops).
  • An in-game message is now displayed to clarify when Abyssal Lanterns grant an extra rune during Runecrafting. It can be blocked by the spammy message filter.
  • Fixed an issue where players could gain temporary invisibility while stationary via the Leagues III home teleport animation.
  • Some grammar has been corrected in the Combat Achievements menu.
  • The Banker outside Nex's chamber now stands still, for your convenience.
  • Venenatis and Spindel now have a 1/5 chance of dropping a Strange Fruit to help you top up on Energy, or perhaps to cure your poison in a pinch.
  • You can now slash through webs as long as you have a suitably slashy weapon in your inventory- you won’t need to equip one beforehand.
  • Wearing Bunny Legs while wielding a Love Crossbow no longer looks quite so, er, dubious.

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[h2]Ruinous Powers Beta V2[/h2]



Wanna beta test an updated set of Ruinous Powers? We’d love to hear your thoughts on these destructive Desert Treasure II rewards! Tournament worlds are open once more, so dive in and let us know what you think.

Note: the tournament worlds for this beta won't be accessible straight after today's game update. We'll be waiting until the regular game worlds are running without issue before bringing unlocking the tournament worlds.

The previous Ruinous Powers beta ended early due to the sheer volume of feedback, coupled with a busy schedule for the team, so we thought we’d offer another beta when we were ready to address feedback - that’s today, folks!

Before we get into the adjustments we’ve made to these powerful prayers, a note about how you’ll acquire them: some can be unlocked as boss drops, Annihilate and Vaporise will require the existing Arcane and Dexterous Prayer Scrolls, and others are given at the end of the quest.

In terms of improvements, there were a handful of key issues for us to focus on:

  • Deflect Prayers' guaranteed chip damage was clearly a non-starter.


Initially we'd considered an increase to the reflected damage, but this wouldn't have gone any way towards cutting down on chip damage when using the Ruinous Powers. For this reason, we decided to switch to Withstand prayers, which grant 100% damage reduction against the corresponding style, but will increase your damage taken by 10%. This means getting your prayers wrong or getting hit off-prayer will punish you more than on the standard Prayer Book, and you'll take slightly more chip damage in places where it already occurs - but won't introduce chip damage into places that don't already have any. It's worth remembering that Old School always rounds down, so if an NPC would hit you for a 19, you'd take an extra 1 damage.

  • The risk component outweighed the reward for many players.


The changes to overheads go some way to addressing this, but there are specific prayers and other aspects we've tweaked for better balance.

Vindication gave you extra damage for triggering its effect at low Hitpoints, which seemed novel on paper - but a lot of players (especially among skilled PvMers) felt that it encouraged unhealthy play patterns by incentivising people to repeatedly force themselves to low HP and proc Vindication to achieve competitive DPS. Plus, while Vindication was effectively an aggressive spin on Redemption, it had such a low heal amount to be unuseable in places where Redemption normally does the job, such as Vespula's room in the Chambers of Xeric. Our solution? Make Vindication function exactly like Redemption.

Rebuke was our attempt to make Vengeance more appealing, since it's fallen out of favour compared to other Thralls in the Arceuus Spellbook. However, asking players to sacrifice a protection prayer and take additional damage on top made this a pretty unappealing option for many. So, we're going to try removing this bonus damage component and replacing the passive recoil effect with a boost to any active recoil effects like Vengeance or Rings of Recoil. This should make it more rewarding to use in cases where you might risk a juiced-up Vengeance to shave a few seconds off your PB!

The lack of Protect item was intended to add some extra monetary risk in PvP scenarios, since usually players looking to increase their power in PvP are opting in to increased risked wealth. Many of you felt that the reduced defensive bonuses offered by the Ruinous Powers were risky enough on their own and that the lack of Protect Item would put them off of using them in PvP, or would just encourage them to bring cheaper gear instead (thus reducing weapon variety in PvP). With all that in mind, coupled with the decreased strength bonuses offered by the pinnacle offensive prayers, we've decided we’d better enable Protect Item on the Ruinous Powers - simple!

  • Fumus', Glacies' and Cruor's Vow didn't feel fun to use or give players much room for decision-making.


The Vows were a later addition to the Ruinous Powers than most, and we've given them a little more thought this time around.

Glacies' Vow effectively functioned as a passive
Cruor's Vow gave a 10% chance to heal 10% of the damage you were dealt, which is a fancy way of saying '1% lifesteal while active'. Lifesteal, life leech or sustain effects in general are notoriously difficult to strike the right balance with. Too much and you risk something being completely overpowered (we don't want to name names, but we're talking about Soul Split), too little and you risk something just not being worth using at all. We tried to err on the side of caution and opted for a value that was 'too little' in this case, and as a result it didn't feel particularly engaging to use. To fix the problem, we’ve instead made Cruor's Vow function similarly to the Keris Partisan of the Sun, where you'll trade Prayer points for Hitpoints if you kill NPCs with this prayer active.

To say Fumus' Vow wasn't working quite as we intended is an understatement. While we're sure many of you chasing a Twisted Bow would love to kill every enemy in the tightrope room within 10 ticks, it's probably not for the best! We've touched Fumus' Vow up to be a little simpler, and effectively boost your damage with poison weapons, by dealing a poison hitsplat instantly whenever you would apply poison of a higher severity than what's already affecting an NPC.

  • Some players shared concerns about max hit creep, particularly in PvP scenarios.


We're not looking to dive too deep right now into how different types of power increases impact PvP and PvM differently, or how aiming for consistency in all scenarios between both PvM and PvP can make it difficult at times to move both of these areas forward healthily. That being said, there were valid concerns raised by players surrounding extra max hits in PvP and the increase in KO potential.

We elected to knock the Strength and Ranged Strength boosts on Decimate and Annihilate down a peg and adjust Accuracy to compensate. The hope is that the Ruinous Powers still provide the damage potential many of you liked, but arrive at that DPS increase by a more sensible route.

Ok, here's a compact list of everything that's changed since last time, so you have all the info you need in one place!

Ruinous Powers Beta 2.0 Changelist
  • Overhead protection prayers have been changed from Deflect prayers to Dampen prayers.
    • Dampen prayers grant 100% damage reduction against the corresponding style, but increase your damage taken by 10%.
  • Annihilate and Decimate have had their Ranged strength and Strength bonuses reduced from +30% to +27%.
  • Annihilate and Decimate have had their Ranged and Melee accuracy bonuses increased from +20% to +25%..
  • Gambit has been reworked into a 4th pinnacle offensive prayer called Intensify.
    • Intensify increases your accuracy with all combat styles by 40% when activated, but cannot be used at the same time as any of the other pinnacle offensive prayers (Annihilate, Decimate and Vaporise).
  • Prayer level requirements for each of the pinnacle offensive prayers have been increased to better reflect their power.
  • Glacies' Vow has been reworked and will now reduce your target's Magic level by 10% of damage dealt, up to a maximum of 15% Magic level reduction.
  • Cruor's Vow has been reworked and will now consume 3 Prayer points to heal 3 Hitpoints when killing an NPC.
  • Fumus' Vow has been reworked. While active, applying poison to an NPC will cause the first poison damage tick to apply instantly.
    • This means if the poison you're applying has a higher poison severity than whatever poison is currently affecting an enemy, you'll see extra hitsplats. In simpler terms, turn this on for a little extra oomph when using any poison weapons.
  • Vindication has been reworked to trigger at 10% of your Hitpoints and restore them by 25% of your Prayer level, the same as Redemption.
  • Rebuke has been reworked and will no longer increase your damage taken or grant passive recoil damage, but amplify the damage that other recoil effects grant by 50%.
  • Protect Item has been added to the Ruinous Powers.
  • Prayer point drain rates are lower across the board.


Beyond the Ruinous Powers themselves, there's one more piece of feedback we'd like to address.

Prayer Re-Ordering and Third-party Clients

We had feedback from the initial beta that the new prayers were difficult to get to grips with due to muscle memory. We've changed our guidelines on third party clients to address this.

Back in March, we added Prayer Filtering to Old School, following an 85% 'Yes' vote in Poll 78. Many of you feel our implementation didn't quite meet expectations, and have suggested improvements. We plan to revisit Prayer Filtering in future, but in the meantime we’re granting third-party clients such as RuneLite our blessing to re-enable this functionality.

The best way to play RuneLite and keep your account secure is by using the Jagex Launcher, which can be found here.

We hope this helps in the upcoming beta, freeing up more of your brain to get a feel for the balance of the prayers themselves rather than wondering whether or not you're using the correct offensive prayers at all...

Additional Reward Tweaks

Beyond the Ruinous Powers, we've made a couple of rewards changes that you'll be able to experiment with in the beta.
  • Virtus Robes no longer provide additional effects to Ancient elements. Many players felt that the Ancient Sceptre upgrades and Virtus Robes shared a little too much, and in some cases would combine in unhealthy ways (such as repeatedly draining Magic levels in PvP interactions when using Shadow spells).
  • In a similar vein, we've adjusted the 'bonus effects' of the various Ancient Sceptre upgrades
    • Blood - Blood magic can now overheal you by 10% of your Hitpoints
    • Ice - Ice spells gain 10% accuracy on unfrozen, freezable targets.
    • Shadow - Shadow spells also drain Strength and Defence in addition to the target's Attack level.
    • Smoke - Smoke spells reduce healing received by 20% for 10 ticks (6 seconds) on-hit if the target is poisoned.
  • The Soulreaper Axe’s Strength bonus has been increased from +115 to +121.
  • The Soulreaper Axe's stacking buffs now take 10 ticks (6 seconds) of not attacking before they start to decrease.


Have fun in the beta and make sure to let us know what you think of the changes!
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[h2]Bounty Hunter[/h2]



Isn’t it great to have Bounty Hunter back? It's still an absolute joy to see so many of you whacking each other around in Daimon's Crater. And we've got some more tweaks on the horizon to keep things spicy…

Earning Potential Additions

Last week, we added an Earning Potential system to the Crater, to add a little extra profit incentive, and help newer PKers recoup some losses. While our heart was in the right place, this fell a little flat for many of you.

To address this, we’ve added the Ancient Statuettes that can be found on the Revenant drop table as RNG-drops from Bounty Crates. While the aim here is to boost the profit incentive a little, we're also hoping it captures some of the excitement that rare drops bring to other areas of Old School. Will you get a token 500k? Will you be struggling under the weight of 16,000,000 GP? Or will you even see an Emblem at all?

Additionally, we've increased the quantity of Blighted supplies you'll receive when opening a Bounty Crate, which should help you stay topped up for future fights and hopefully increase the supply of Blighted items overall, in the hopes of making PvP a little more affordable when you're starting out.

Finally, if you'd like to figure out what your EP value is between fights, just ask one of the Corrupted Warriors in the lobby area! They might look like fearsome fighters, but they're also monstrous mathematicians with mind-boggling memories.

We're still keeping a close eye on all things EP and are keen to make sure we're striking the right balance between incentivising genuine players while ensuring Bounty Hunter remains healthy for the game as a whole.

First-time Entry Dialogue

In a slightly related vein, we've added a new dialogue pop-up for the first time you try entering the Crater after today's update. A corrupted warrior will stop you briefly and remind you that there are some rules inside the Crater.

Those who oversee Daimon's Crater won't be happy with you if you're found to be selling your soul to other players! You’ll be asked to acknowledge that you've read and understood the Crater's terms of engagement before getting stuck in. After that, you’re good to go.

Esoteric Emblem Tweaks

A couple of weeks ago, we included a section in a newspost for the 'Future of Bounty Hunter' where we discussed a handful of proposed changes - one of those being the aforementioned EP system, which shipped last week. Within the section, we discussed a slight rework of the way you level Emblems and earn Bounty Hunter points, which went down a treat with many of you. Those changes ship today! Until now, you needed to score nine target kills in a row to secure a Tier 10 Emblem. Although you could hand them in sooner, it’s not always easy to step back from a winning streak – and losing it all at the last hurdle didn’t feel great. With today's game update, we'll be making the following changes to Esoteric Emblems inside Bounty Hunter:
  • Killing your target will reward 2 BH points and level your Emblem up by a tier. This behaviour is unchanged.
  • Kill milestones at 10, 50, 100 and 500 kill increments will also remain as they are.
  • Killing a target with an Emblem of their own no longer rewards additional bonus points. Meaning if you kill a target who had a Tier 9 Emblem, you won't receive any extra points.
  • Dying with an Emblem will reduce its tier by 1, rather than deleting it outright. This means that dying with a Tier 9 Emblem will downgrade it to a Tier 8 Emblem. If you have a Tier 1 Emblem, however, you will lose it – there’s nothing to downgrade it to!


We hope these changes can help some of you let loose, rather than feeling like you have to fight tooth and nail to keep your Hitpoints maxed-out at all times in order to protect your streak.

Ancient Warrior Gear Tweaks

We’re also delivering a set of tweaks to Vesta's, Statius's and Zuriel's armour sets this week. We spoke about these in a recent newspost, in a section titled 'The Future of Bounty Hunter', but to save you a click we've listed the changes again here!

Note: any changes to bonuses apply to both the 'standard' and 'corrupt' versions of these armours unless otherwise specified.

Vesta's Chainbody
  • Stab and Slash bonuses increased from +9 to +14.
  • Crush bonus reduced from +9 to +4.


Vesta's Plateskirt
  • Stab and Slash bonuses increased from +7 to +10.
  • Crush bonus reduced from +7 to +3.


Statius's Full Helm
  • Stab and Slash bonuses reduced from +3 to +1.
  • Crush bonus increased from +5 to +6.


Statius's Platebody
  • Stab and Slash bonuses reduced from +5 to +2.
  • Crush bonus increased from +7 to +14.
  • Prayer bonus increased from +1 to +3. This change does not apply to Corrupt Statius's Platebody.


Statius's Platelegs
  • Stab and Slash bonuses reduced from +3 to +1.
  • Crush bonus increased from +5 to +10.
  • Prayer bonus increased from +1 to +3. This change does not apply to Corrupt Statius's Platelegs.


Zuriel's Hood
  • Magic Damage increased from 0% to 1%.


Zuriel's Robe Top
  • Magic Damage increased from 0% to 3%.


Zuriel's Robe Bottom
  • Magic Damage increased from 0% to 2%.


Vesta's Spear
  • Special Attack has been tweaked to do the following:
    • Performs an initial hit that deals up to 100% of your max hit. After 2 ticks (1.2 seconds), performs a second hit dealing between 25-75% of the initial hit's damage.
    • Initial hit grants 8 ticks (4.8 seconds) of immunity against Melee damage.


That's a wrap on this week's Bounty Hunter changes, keep an eye out next week for some tweaks to the Emblem system that we first proposed a couple of weeks ago. In the meantime: happy hunting!
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[h2]Pride 2023[/h2]

In case you missed it, last week saw Pride return to Old School! If you're looking to help some hopeless romantics in the search for love this summer (or just to unlock some fierce fashionscape), then head to the Blue Moon Inn in Varrock and be prepared to pen some pleasing poetry.

We'd like to say a huge thank you to everybody who attended last week's in-game Pride March on Thursday too. Seeing thousands of ‘Scapers across four worlds join in a celebration of love, support and acceptance was heartwarming beyond words for all of us. You can check out the VOD for the march by clicking here or enjoy a taste of it with this rainbow-tastic screenshot from the OSRS Wiki team:



We're also happy to report that Suzie and Emma are back from their holiday and it's business as usual for their hairdressing salon in Varrock, so if you've been putting off a fresh trim - there's no time like the present!

Whoever you are, there's a place for you in Gielinor. Happy Pride!
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[h2]Game Jam - April 2023[/h2]

A couple of months ago, we held our third Old School Game Jam. We're still looking for the right window to livestream what the team worked on, but you can find a top-level overview of a lot of the projects in this newspost.

While some projects focus more on big design ideas, these Game Jams are also a great way to work on smaller changes that keep . With that in mind, we've got a couple of projects from April's Game Jam that we're launching this week!

Random Music Mode

Is there anything better than getting into the groove of a really relaxing activity, accompanied by the perfect playlist?

We've added a brand new 'Random' button to the Music tab in-game so you can shuffle to your heart's content. There's no skip button though, in classic Old School fashion: your listening pleasure is in the hands of RNG.

To make space, we've moved the 'Loop' button from the Music tab to the Settings menu.

World Switcher Filters and Search

Today's update sees a lot of extra functionality added to the in-game World Switcher menu (the one that you access via the Logout panel).



You'll notice a neat cog at the top left of the World Switcher interface, which will open up a Configuration menu when clicked.



You might also notice some arrows on the US flags. While we're not looking to redesign the stars and stripes, we thought it'd be beneficial for players to easily tell which of these worlds are US West and which are US East. If you're still brushing up on your cardinal directions, US West worlds are indicated by an arrow pointing left, and US East worlds are indicated by an arrow pointing right.

The Configuration menu shows the world list as it appears in the World Switcher panel, but provides 5 buttons at the top to help you customise your World list.



From left-to-right, these buttons are:

  • Filter by Membership status - this allows worlds to be hidden depending on whether or not they're F2P or P2P worlds.
  • Filter by country - worlds can be hidden depending on where they're being hosted, so you could filter out any worlds where you'd experience less-than-desirable ping!
  • Filter by mode - filter out Beta Worlds, Speedrunning Worlds, PvP Worlds or Deadman Worlds if you're not interested in any of those modes at the moment.
  • Search - this lets you filter your displayed worlds' themes based on the text you input. For example, searching for 'wint' would allow you to see dedicated Wintertodt worlds.
  • Reset - this removes any and all filters currently on effect.


If any of these filters are selected, the button will change from grey to red:

Any of the changes you make in this Configuration menu will be applied to the World Switcher panel in real-time, and will persist after the Configuration menu is closed, or even through logouts. Please note that the filter text is stored on your device rather than being part of your saved game profile, so it can't follow you from one device to another.

If you're trying to hop worlds via the Configuration menu itself, any of the usual 'confirmation' messages for switching worlds (for example, when hopping to a PvP world) will be displayed within the Configuration menu itself, rather than as a chat pop-up (with High Risk PvP worlds being an exception, because they give you a two part warning).

Grand Exchange Tweaks

Are you sick of having to withdraw coins from the Bank just to make offers on the Grand Exchange? After all, the Banker is right there - why won't they just take my money?!

Well, this week's game update sees a revolution in Banker/Clerk relationships. From today, any Buy offers on the Grand Exchange will be able to pull coins directly from your Bank! If you have coins in your Inventory, they'll be used first to make up the GP you're using to buy an item, but coins in your Bank will be automatically used to make up the difference if you come up short.

That being said, make sure to be careful with the quantities that you're buying; you'd probably rather not dump your entire cashstack into a bulk quantity of a single item because you weren't paying attention...
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[h2]Other Changes[/h2]

As per usual, we're wrapping up with a list of all of this week's smaller changes. Feast your eyes on some miscellaneous bullet points!

  • An in-game message is now displayed to clarify when Abyssal Lanterns grant an extra rune during Runecrafting. It can be blocked by the spammy message filter.
  • Fixed an issue where players could gain temporary invisibility while stationary via the Leagues III home teleport animation.
  • Some grammar has been corrected in the Combat Achievements menu.
  • The Banker outside Nex's chamber now stands still, for your convenience.
  • Venenatis and Spindel now have a 1/5 chance of dropping a Strange Fruit to help you top up on Energy, or perhaps to cure your poison in a pinch.
  • You can now slash through webs as long as you have a suitably slashy weapon in your inventory- you won’t need to equip one beforehand.
  • Wearing Bunny Legs while wielding a Love Crossbow no longer looks quite so, er, dubious.
  • Received reports that the Strange Old Man at the Barrows in Morytania has been acting even stranger than usual...

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[h2]Crack the Clue 3[/h2]

Woox is back with what might prove to be the final hint for Crack the Clue 3! Good luck!


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[h2]PvP World Rota[/h2]

The PvP rota has moved to Period B:

  • 560 - (UK) - PvP World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

The PvP Arena is using 'Zerk' loadouts in Ranked Duels and Tournaments this week.
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You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.


Mods Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Nin, Nylu, Other, Pumpkin, Redfield, Regent, Roq, Ry, Sarnie, Shroom, Sigma, Skylark, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tyran, Veda, Vegard, West & Wolfy


The Old School Team.