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MMO releases the sequel to an 18-year-old quest that features such rare drops the developer has to step in and reassure players: 'No need to put nan in the cage as the clock chimes midnight, just kill bosses'




Old School RuneScape has released a sequel to an 18 year-old quest, spotted by GamesRadar+, one which has immediately caused confusion as players rushed to bag the new loot it comes with… and in most cases, didn't get it. Desert Treasure 2: The Fallen Empire is the MMO's first Grandmaster quest since 2019 and is a sequel to, you guessed it, Desert Treasure (released in 2005). It sees players returning to the Kharidian Desert to explore a big old vault and take on the lich-like Mahjarrat...
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Desert Treasure II – The Fallen Empire | July 26th

After months of anticipation, Old School's most ambitious quest to date is finally here. Get ready for Desert Treasure II – The Fallen Empire!

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[h2]Desert Treasure II – The Fallen Empire[/h2]


We’ve already covered a lot of this information in our recent ‘Get Ready for Desert Treasure II’ newspost, but we’ll repeat it here so that everyone has a chance to see it before they play the quest.


This week sees the launch of Old School RuneScape’s biggest (and hopefully best) quest to date. Before you head to the desert to get started, there are a few things we’d like you to know.

Firstly, we have an ominous warning. If you are a Hardcore or Group Hardcore Ironman, we strongly advise that you play through the quest on a non-Hardcore account first. We’re not just building hype here: Desert Treasure II is a dangerous quest. Everything from the bosses we’ve spoken so much about to the environment itself can and will kill you.

Consider this your last warning. We expect Death’s Office to be full to bursting by the end of the day…


Secondly, we aren’t kidding when we say this quest is our biggest yet. Desert Treasure II will take you on an epic journey across Gielinor, from familiar locales to places you’ve never seen before. You’ll fight four tough bosses – Duke Sucellus, Vardorvis, the Leviathan and the Whisperer – and encounter plenty of other challenges along the way. You’ll run into familiar faces, and be introduced to new characters with their own stories, secrets and motivations.

In short, if you were planning to spacebar through the whole thing in two hours, we’re afraid you might have to adjust your schedule. You can of course play through the quest exactly as you want (yes, even you cheeky spacebarrers), but for those happy to go at a slower pace, we'd highly recommend you take your time and really savour our most ambitious quest to date. It’s absolutely dripping with lore, answers to unanswered questions, and ties to loose ends.

There’s so much to explore, and plenty of secrets tucked away for our most eagle-eyed players to find. The music and audio is some of the best we’ve ever heard from the Audio Team, so you’ll want to turn your volume up too. Basically, this is Old School storytelling at its very best, and we’re thrilled beyond words for you to finally experience it.

Don’t believe us? Hear it from Mod Ed himself:

"When you think about RuneScape's most iconic quests, there's a pretty good chance the Mahjarrat story will be one of the first to come to mind. While Guthix Sleeps, Ritual of the Mahjarrat, and indeed, Desert Treasure, are regularly considered some of the finest quests ever made. Now, all these years later, we're finally revisiting those epic stories with our own take on the legendary Mahjarrat.

Earlier this year, we made our first foray into the Mahjarrat storyline with Secrets of the North, but that was nothing compared to the might of this next instalment. This is a story we've been wanting to tell for years, and it's only through your tremendous support for our past storytelling efforts that we're now finally able to do so. We've made sure to honour the deep legacy of the Mahjarrat storyline, whilst also pushing the boundaries for storytelling in Old School like never before. Whatever you might be expecting, you're probably not ready for this. This is the one where everything changes. So, from myself and the rest of the team, it's an honour to be able to finally share Desert Treasure II – The Fallen Empire with you."

Mod Ed



If you'd like to hear more from the team, and even a couple of playtesters, check out our recent Dev Diary!

[previewyoutube][/previewyoutube]
If you can’t see the video above, click here to watch it!

As a heads-up from us, we want as many people as possible to be able to experience Desert Treasure II spoiler-free. Of course, you're welcome to seek out discussion from other players if you'd like, but we won't be posting or sharing anything that divulges information about the quest until next week.

We'll still be keeping an eye on all of your feedback and fixing any bugs or making small tweaks for QoL purposes during the first week as per usual. However, unless something is clearly miles away from our expectations (and our own experiences testing the bosses), we don't plan on making any balancing changes until at least the second week following the release.

The bosses are supposed to be challenging. We want to give you time to learn their mechanics, put together gear setups and get familiar with the bosses so that overcoming them feels like an accomplishment, rather than knee-jerk any changes and deprive players the feeling of a hard-fought victory.

Now for every spacebar warrior's worst enemy...

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[h2]Backstory[/h2]


During Gielinor's Second Age, the world was dominated by an empire the likes of which had never been seen. The areas now known as Asgarnia, Misthalin and even the Wilderness all once flourished under the banner of the Empty Lord. With the grand city of Senntisten at its heart, this civilisation washed over Gielinor like an unstoppable tide, pushing the boundaries of magic and science, while crushing any who stood in their way.

Fast forward to today, the Fifth Age, and you won't find much trace of this ancient empire. Indeed, Saradominists and Zamorakians alike have spent many lifetimes purging all remnants of it. However, small fragments of this fallen empire remain, for those who know where to look.

Perhaps you’ve already encountered some of these remains. Maybe you’ve met the monstrous Nex, sealed behind the Frozen Door for millennia. Or perhaps you’ve visited the bandits of the Kharidian Desert, the final human followers of the Empty Lord. You might even have encountered some mysterious Mahjarrat hidden away beneath those same sands. However, there are other parts of this forgotten empire that even you won’t have encountered yet. For example, this story begins deep in the desert, within a mysterious vault…


(If you're looking for even more backstory, check out this video made by PoisonedPotion to get you up to speed!)

[previewyoutube][/previewyoutube]
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[h2]Requirements[/h2]


You’ll need to brush up on your Mahjarrat knowledge before you start Desert Treasure II, so you’ll need to complete the following quests:
  • Desert Treasure I
  • Secrets of the North
  • Enakhra's Lament
  • Temple of the Eye
  • The Garden of Death
  • Below Ice Mountain
  • His Faithful Servants

You'll also need to be sufficiently experienced in a number of skills to stand any chance at gaining access to the contents of the ancient vault:
  • 75 Firemaking
  • 75 Magic
  • 70 Thieving
  • 62 Herblore
  • 60 Runecraft
  • 60 Construction

As a reminder, none of these requirements are boostable. We hope you enjoy having the cold of the Wintertodt seep into your bones!

To start the quest, get yourself over to the Ancient Vault, which can be found north-east of Nardah, south of the Ruins of Uzer.

If you need a visual, here's where you can start the quest!

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[h2]Rewards[/h2]


At this point you should be familiar with these, but just in case, let’s have one more look at the quest rewards!


Ring of Shadows



The Ring of Shadows serves as a one-stop-shop for various unlockable boss teleports and some offensive stats for players who are being particularly cautious with their GP.

Since the ring is untradeable, you'll be able to reobtain it for a fee if you ever misplace it, whether that's through sheer forgetfulness or an untimely PvP death.

The rest of the rewards in this section will come from the bosses unlocked upon quest completion. Starting with...


Four New Rings



The Fremennik Rings have remained the best style-specific rings since the ancient era of 2005. Duke Sucellus, Vardorvis, the Leviathan and the Whisperer will each drop upgrade components used to create the powerful new Bellator, Magus, Ultor and Venator rings, which should shake up this age-old meta.




The completed Rings are all tradeable, but require completion of Desert Treasure II - The Fallen Empire to equip.

The bosses will also drop untradeable Vestiges, specific to each boss. To make these tradeable, you'll have to do a spot of handicrafts – to do so, you’ll need 90 Magic and 80 Crafting (both boostable). We'll give you a quick breakdown of how this works, should you be lucky enough to snag a Vestige on release day!
  • Each boss drops a specific, untradeable vestige. Depending on the boss you're killing, this will be a Bellator, Magus, Ultor or Venator Vestige.
  • Each boss drops tradeable bars. These are non-specific - all of the bosses can drop the exact same bars, or you can buy them from other players.
  • Fremennik Rings can be broken down to provide their respective Icon. You'll want the Icon that corresponds to the Ring you're trying to make:
    • Warrior Icon for Bellator Ring
    • Seers’ Icon for Magus Ring
    • Berserker Icon for Ultor Ring
    • Archers’ Icon for Venator Ring
  • Combine your Vestige, three bars, and your Fremennik Icon to create your brand-new Ring!

Of course, crafting like this hasn't occurred on Gielinor for a very long time. Perhaps it might be worth seeking out a particularly knowledgable Fremennik to learn a little more about these rings before getting started?


Now, what are the Mahjarrat without a spot of Ancient Magicks? You guys have Ancients, right?


Virtus Robes



Virtus Robes are making a return, offering massive increases to Ancient Magicks damage while serving as a middle-ground between Ahrim's Robes and Ancestral when using Standard spells or powered staves.




Each piece of the Virtus Robes set is tradeable and does not require completion of Desert Treasure II - The Fallen Empire to equip.

Each of the bosses has a chance to drop a piece, so if you wind up enjoying one of them more than the other three, you'll be able to farm it to your heart's content while hunting the full set!

Maybe Magic isn't your thing? Perhaps you prefer the simplicity of hitting things with a really big axe? Boy, do we have news for you…


Soulreaper Axe



The Soulreaper Axe is a hefty 2-handed weapon that’ll really give you the edge in combat… for a price.

Before we get much deeper into the details though, we'd love to shoutout Deztroyer, who has already made a massive version of the Soulreaper axe in the real world! Check it out here.

Attacks with the Soulreaper Axe will damage you for 8 Hitpoints and grant you a 'Mighty Stack'. Each Mighty Stack gives you a +6% Strength level boost (additive with bonuses from Prayers) and stacks up to five times, for a total of 40 Hitpoints lost and a +30% Strength boost. Once you're fully stacked, you'll stop taking extra damage and be free to slap your foes silly with one of the scariest Slash weapons in Gielinor.

Alternatively, if you're looking for a quick extra heal, you can use the Soulreaper Axe's special attack Behead. Behead consumes any Mighty Stacks you have, and for each stack consumed you’ll increase your accuracy by 6% and heal for 8 Hitpoints – coincidentally the same number of Hitpoints you exchange for a Mighty Stack! The best part is, you’ll get your healing even if the attack itself misses. Any Mighty Stacks that you have will be lost if you switch weapons, or if you go 10 ticks (6 seconds) without attacking.



The Axe is made up of four untradeable components (one from each boss) but can be traded to other players in its completed form. You'll need to have completed Desert Treasure II to equip it.

While 'hit things with big axe' has been a fun diversion, we're heading back to the arcane arts to wrap up our rewards section!


Ancient Sceptre Upgrades


Remember that Ancient Icon you went dry on for ages before upgrading it into an Ancient Sceptre? It's time to imbue that Sceptre with the power of the Ancient elements themselves…

Each of the post-quest bosses will drop an untradeable Sigil that coincides with their Ancient element: blood, ice, shadow and smoke. These Sigils can be combined with an Ancient Sceptre to create the Blood/Ice/Shadow/Smoke Ancient Sceptre.

These upgrades retain the +5% magic damage and +10% to Ancient Magicks effects, but will imbue the Sceptre with new effects depending on the element:
  • Blood Ancient Sceptre: Blood magic can now overheal you by 10% of your Hitpoints.
  • Ice Ancient Sceptre: Ice magic gains 10% accuracy on unfrozen, freezable targets.
  • Shadow Ancient Sceptre: Shadow spells also drain Strength and Defence in addition to the target's Attack level.
  • Smoke Ancient Sceptre: Smoke spells reduced healing received by 20% for 10 cycles on hit if the target is poisoned.

Upgraded Ancient Sceptres have an increased Magic requirement compared to their predecessor, requiring 75 Magic as well as the usual 60 Strength and 50 Attack to equip.

Alongside these, we'll be tweaking the Ancient sceptre and its upgraded variants to behave similarly to other untradeables on death in PvP, and attaching a repair cost to boot.

But wait, there's more…

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[h2]Awakened Bosses[/h2]


Over the last week, you've been voting on whether or not you'd like to see harder, aspirational, Awakened variants of the post-quest bosses enter the game. That poll closed earlier this week, and we’re beyond excited to say that we will be developing these Awakened variants.

This means that in a few weeks (exact date TBD), you'll be able to challenge an Awakened version of each of the four post-quest bosses. To access them, you'll need to consume an Awakener's Orb. These are tradeable 'keys' of sorts and can be obtained as a drop from the regular bosses.

Although the Awakened bosses themselves won’t be available at launch, you'll be able to start receiving Orbs from today, giving you the chance to stock up while you prepare yourself for the challenge ahead.

Following their release, defeating the Awakened variant of all four bosses will reward you with the much-requested Blood Torva kit, in the form of an item you can use on all of your Torva pieces.

Here's a lovely turnaround showing off the new Blood Torva from all angles!

We have a bunch of ideas for these encounters, but we'll be keeping quiet until we get them out in front of you. In the meantime, good luck, have fun, and enjoy pondering your Orbs!

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[h2]Wrapping Up[/h2]


We've had a fantastic time working on and realising our newest Grandmaster quest, and we hope you're excited to experience all of the passion and work that's been poured in to Desert Treasure II - The Fallen Empire.

All that remains is to wish you all good luck. After all, you’ll need it…

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[h2]Other Changes[/h2]


Given the sheer size of Desert Treasure II, we only have a small handful of other changes for you this week:
  • In case you missed it, you're now able to re-order your characters on the Jagex Launcher if you're using a Jagex Account. Nice!
  • Players no longer need to enter their bank PIN after hopping worlds, assuming they have the relevant setting toggled. For players on the C++ client, you will be required to re-enter your PIN if you close and re-open the client, and we're working on a fix for this.
  • Your hairstyle will no longer lose volume if you died wearing certain headgear.
  • Leaves pruned off Farming patches are now tracked in the Loot tracker on the C++ client.
  • We've recently added our New Official Client to the Jagex Launcher! Check out this post for more information!
  • Players are no longer able to use kept-on-death Keys to drop items that are not usually dropped on death (such as Ironman Armour) into Gravestones.

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[h2]PvP World Rota[/h2]


This week marks the first week that we're including Bounty Hunter as part of the PvP World rota. If you have any feedback about the rota going forward, let us know and you'll look to make changes or tweaks where necessary!

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter world
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.

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You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abyss, Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Shroom, Sigma, Skane, Skylark, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.

Old School Runescape players were using a new bug to mass-murder each other and it got so bad the game had to be taken offline




Old School Runescape is a 10-year-old MMO that's based on a 16-year-old MMO, and in light of that you might expect that it's a quiet, staid online realm where people enjoy their gaming buds and gameplay routines and nothing new ever happens. It's actually developed a reputation for just the opposite: Players keep finding new or unique things to do that wouldn't be possible (or reasonable) in a regular MMO...
Read more.

Forestry: Part One - Further Changes | July 12th



We’ve made further changes to Forestry Part One before suspending operations for a week to launch Desert Treasure II!
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[h2]Changelog July 12th[/h2]

[expand]

No Update Next Week
  • There will be no Game Update next week as we’re all busy preparing for the launch of Desert Treasure II.


Forestry: Part One Changes
  • Box Traps, Fires and Flowers will now be removed from any tile part of a Forestry event spawns at.
  • In a similar vein, Dwarven Multicannons on Forestry Event tiles will autodecay. You can reclaim your cannon from Nulodion.
  • For players with a Bee on a Stick, we've significantly increased the amount of Bark received at the end of the Flowering Tree event and have increased the amount you receive for each action.
  • The bushes in the Flowering Tree event now come in different colours. Names have been changed to include the colours to help colourblind players enjoy the event.
  • The Flowering Tree event will now scale on the number of people with a Bee on a Stick cutting a tree rather than just the number of people cutting a tree.
  • The Magic Root now changes position more frequently during the Rising Roots event.
  • Ultimate Iron Players may now deposit logs with the Friendly Forester. This is a one-way transaction, and you will not be able to get these logs back.
  • Ultimate Iron Players may no longer sell items back to the Forestry Shop.
  • Random events no longer spawn in range of Forestry events.
  • The Collection Log for Forestry now includes the Lumberjack Outfit.
  • The Collection Log is now in alphabetical order once more.
  • The description of the Funky-Shaped Log is now more readable.


Jagex Accounts
  • Jagex Accounts characters will receive an additional 20 Bank Slots!


Other Changes
  • Giant Seaweed now has a different Inventory icon and model.
  • (STEAM/MOBILE ONLY) Players may now set the maximum number of items shown on their Ground Items list from the Settings menu.
  • (STEAM/MOBILE ONLY) Players may now right-click a source in the Loot Tracker to ignore it.


PvP Rota

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.


The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.

[/expand]
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As we’re busy preparing for the launch of Desert Treasure II on July 26th, there will be no Game Update next week. Check the new Desert Treasure II - Living Newspost to get ready for the epic continuation of the Mahjarrat Storyline!
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[h2]Forestry: Part One[/h2]



We’re back with more changes to Forestry!

First up, we’re making Forestry Events less cluttered. Box Traps, Fires and Flowers will now automatically be removed if they’re on a tile where Forestry Events could spawn. In addition, Dwarven Multicannons will auto-decay when placed on tiles occupied by Forestry Events. You can claim a new cannon from Nulodion.

Random events will also no longer spawn in range of Forestry events – sorry, sandwich lovers!

We’ve also made a few changes to Forestry events themselves, starting with Flowering Tree. As of today’s update, bushes that spawn during this event will come in a variety of different colours to make matching them easier. Don’t worry – their flashy new colours have been incorporated into the names of the bushes, so colourblind players need only right-click to see which bush is which.

Alongside making the visual changes, players that have a Bee on a Stick consumed when a Flowering Tree event spawns will receive significantly more bark for their final reward and more bark per action. We've also made scaling work so that the difficulty scales based on the number of people with a Bee on a Stick cutting the tree rather than how many people are cutting the tree. As always, we will continue to monitor this event and discuss any major feedback concerns.

We’ve also made the Magic Root from Rising Roots change position more frequently, making the event a bit more interactive to justify its high XP rates.

Now, over to the Forestry Shop, where Ultimate Iron players may now deposit logs via the Friendly Forester. Be warned though that this is a one-way transaction – you can’t get those logs back! We’ve also disabled sell-back options for Ultimate Iron players in this specific shop.

Unfortunately, due to time constraints, we’re unable to rollout this change to all players.

Also in the Forestry Shop, we’ve changed the description for the Funky-Shaped Log to make it more readable.

Lastly, we’ve made some improvements to the Collection Log, which now lists Forestry in the usual alphabetical order, and includes the Lumberjack Outfit in the Forestry section.

These are all the changes we have for Forestry at present, although we’ll be keeping an eye out to make sure everything is going smoothly. Roll on Part Two!
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[h2]Jagex Accounts[/h2]

This week brings another great reason to upgrade to a Jagex Account, in the form of 20 new Bank slots for Jagex Account characters!

Those of you who haven’t added an authenticator yet will actually get a whopping 40 Bank slots when you upgrade – after all, the Jagex Account already has a built-in authenticator, so you’re killing two birds with one stone!

Don’t forget, we’re also discussing an extra-special Stronghold of Security bonus for Jagex Account holders. We’ve seen some of the concepts and it’s looking mighty fancy – so don’t delay, upgrade today!

Upgrading is simple and gets you safe, secure access to all your Old School RuneScape characters from one simple login. What are you waiting for? Go check it out!
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[h2]Other Changes[/h2]

  • Giant Seaweed now has a different Inventory icon and model.
  • (STEAM/MOBILE ONLY) Players may now set the maximum number of items shown on their Ground Items list from the Settings menu.
  • (STEAM/MOBILE ONLY) Players may now right-click a source in the Loot Tracker to ignore it.

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[h2]PvP World Rota[/h2]

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abyss, Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Shroom, Sigma, Skane, Skylark, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.

Forestry: Part One Feedback Changes | July 5th

Foresters will be glad to hear that this week’s update contains a bunch of Forestry Feedback Changes!
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[h3]Changelog - July 5th[/h3]
[expand]
Forestry: Part One Feedback Changes
  • All players participating in Forestry events will now receive the final XP drop and other rewards.
  • Forestry items have been added to the collection log! All untradeable items will unlock automatically in your log if you have already purchased them. Otherwise, purchase any of the items directly from the forestry shop to unlock them!
  • Last week we introduced a number of hotfixes designed to fix crashing issues.
  • The Forestry Kit can now be obtained for free from the Forestry Shop.
  • As of today’s update only the Funky-Shaped Log and the Log Basket can be sold back to the Forestry Shop.
  • Struggling Sapling:
    • Reduced the overall experience per event by 30%, putting it closer to the XP gained from Rising Roots.
    • Final XP drop now scales based on how long the player was participating in the event.
    • The 100% Mulch combination now gives roughly 2x the XP of the 70% Mulch combination.
  • Leprechaun:
    • The Leprechaun will now deposit Teak, Mahogany and Arctic Pine Logs.
    • This event will no longer interrupt activities like Fletching when it spawns.
  • Rising Roots:
    • We fixed an issue where this event was spawning even if players chopping did not have a Forestry Kit.
  • Fixed an issue where some trolls on the Fremennik Isles weren’t dropping Noted Arctic Pine Logs.
    • The ice trolls in the caves, which only drop Bones, have been renamed Frenzied Ice Trolls to avoid confusion.
  • Added the Forestry Kit to the Woodcutting Skill Guide.
  • Updated the messaging displayed when players do not have the required resources to craft Forestry items.
  • We've added some new themed worlds:
    • World 312 (DE) - Group Skilling
    • World 313 (US West) - Group Skilling
    • World 388 (AUS) - Forestry
    • World 398 (DE) - Forestry
    • World 434 (US) - F2P Forestry


Other Changes
  • Players who die in Bounty Hunter will no longer be assigned new targets for a minute, so that they have more time to retrieve dropped items.
  • Players are no longer prevented from moving when making an unsuccessful log out or world hop request.
  • Fixed an issue where some Teleport Crystal ops appeared in Free-to-Play.
  • The Wise Old Man and friends will now check your Inventory for free space before handing out rewards.
  • (STEAM/MOBILE ONLY) Clue Scrolls obtained from the same location now stack in the Loot Tracker.
  • (STEAM/MOBILE ONLY) Seed Packs are now correctly tracked by the Loot Tracker.
  • (STEAM/MOBILE ONLY) NPCs without drops have been removed from the Loot Tracker.
  • (STEAM/MOBILE ONLY) Wintertodt is now spelled correctly in the Loot Tracker. Apologies to WinterToad fans!


PvP Rota


The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive


World 390 (AUS) for LMS Competitive has been activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
[/expand]
[hr][/hr]
[h2]Forestry: Part One Feedback Changes[/h2]



It’s been one week since Forestry: Part One launched, and you know what that means – feedback changes!

As always, our previous newspost has a breakdown of your feedback and what steps we’re taking to address it. For now, though, let’s see this week’s changes!

First up: all players participating in events will now receive the final experience drop and other rewards from completing the event. We’ve also implemented a bunch of hotfixes which should fix the crashing issues some players were experiencing.

Next, some changes to the Forestry Shop. Our newspost editor has been vindicated at last, as the Forestry Kit is now 100% free! We’ve also made adjustments to the items that can be sold back to the shop in exchange for various bits and bobs – to keep things fair, only the Funky-Shaped Log and Log Basket can be returned.

We also heard all of you Collection Loggers out there about wanting one for Forestry! Forestry items have been added and all untradeable items will unlock automatically in your log if you have already purchased them. Otherwise, purchase any of the items directly from the forestry shop to unlock them!

We’ve also made several changes to two of the events.

We fixed an issue where the Rising Roots would spawn even if players did not have a Forestry Kit on them.

The overall XP gained from the Struggling Sapling event has been reduced by 30%, which puts it closer to the XP gained during the Rising Roots event. The exact amount of XP received now scales with the amount of time players participate in the event, and the 100% Mulch combination now gives approximately 2x the XP of its 70% counterpart. Make sure you have the right combo!

The Woodcutting Leprechaun will now take Teak, Mahogany and Arctic Pine Logs to your Bank. We’ve also ensured that his sudden, magical appearance will no longer startle players out of actions like Fletching.

We’re continuing to monitor events to make sure they’re in the best place possible. Whilst we were here, we've added some extra themed worlds!
  • World 312 (DE) - Group Skilling
  • World 313 (US West) - Group Skilling
  • World 388 (AUS) - Forestry
  • World 398 (DE) - Forestry
  • World 434 (US) - F2P Forestry


Lastly, some smaller changes:
  • Fixed an issue where some trolls on the Fremennik Isles weren’t dropping Noted Arctic Pine Logs.
    • The ice trolls in the caves, which only drop Bones, have been renamed Frenzied Ice Trolls to avoid confusion.
  • Added the Forestry Kit to the Woodcutting Skill Guide.
  • Updated the messaging displayed when players do not have the required resources to craft Forestry items.


You can look forward to more feedback changes in next week’s game update. Don’t forget, we hope to begin Community Consultation for Forestry: Part Two very soon!

If you missed the previous Discord Stages call, then don't worry, we've uploaded onto YouTube for you benefit, so watch Mod Sarnie & Squid discuss your feedback!

[previewyoutube][/previewyoutube]
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[h2]Other Changes[/h2]

  • Players who die in Bounty Hunter will no longer be assigned new targets for a minute, so that they have more time to retrieve dropped items.
  • Players are no longer prevented from moving when making an unsuccessful log out or world hop request.
  • Fixed an issue where some Teleport Crystal ops appeared in Free-to-Play.
  • The Wise Old Man and friends will now check your Inventory for free space before handing out rewards.
  • (STEAM/MOBILE ONLY) Clue Scrolls obtained from the same location now stack in the Loot Tracker.
  • (STEAM/MOBILE ONLY) Seed Packs are now correctly tracked by the Loot Tracker.
  • (STEAM/MOBILE ONLY) NPCs without drops have been removed from the Loot Tracker.
  • (STEAM/MOBILE ONLY) Wintertodt is now spelled correctly in the Loot Tracker. Apologies to WinterToad fans!

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[h2]PvP World Rota[/h2]

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive


World 390 (AUS) for LMS Competitive has been activated with this rota.


The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
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You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.


Mods Abyss, Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Shroom, Sigma, Skane, Skylark, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tyran, Veda, Vegard, West & Wolfy


The Old School Team.