1. Old School RuneScape
  2. News

Old School RuneScape News

Tombs of Amascut | Weekly Game Update (August 24th)

[h3]Today's game update will take the game offline for approximately 30 minutes as we create backup saves. We're aiming to have the game resume as normal from 11:00 am BST.

Please be advised this is a big update which means a bigger download, so getting back into the game might take a bit longer than normal.[/h3]

The time has come for you to face the evil lurking within the Tombs of Amascut!

[hr][/hr]
[h2]Tombs of Amascut[/h2]

Want a fancy new desktop background? Click the image for a full-sized version without the Logo!


We’re finally ready to dig into one of the biggest releases of the year! Prepare yourselves for Tombs of Amascut, the most replayable and narrative-driven raid we’ve made to date!

Don’t forget to pack some headphones along with the rest of your tomb-raiding gear – our fantastic audio team have created some proper bangers and some truly spine-chilling sound effects, so for the full Tombs of Amascut experience, you’ll want to give them a good listen. Big thanks to Mods Grace, Kasia, Lord, Slippers and Surma!

One last note before we dive in:

YOU MUST HAVE COMPLETED BENEATH CURSED SANDS TO ACCESS TOMBS OF AMASCUT.

Everyone done that? Great. Now that you’re sitting comfortably, we’ll begin…

Long ago, the people of the Kharidian Desert lived prosperous, luxurious lives, under the watchful eyes of their beloved gods.

All that changed when Amascut, the Goddess of Rebirth, became corrupted. She was reborn as The Devourer, intent on consuming every living soul in existence.

Deep within the desert, an ancient tomb has long hidden a great power – and The Devourer is determined to harness it at any cost.

If she succeeds, all hope is lost. You must traverse the tomb’s many obstacles and foil her evil plans… before it’s too late.


[h3]Requirements[/h3]

[expand]To take on the Tombs of Amascut you'll need to have finished the following quests:

  • Beneath Cursed Sands
    • Contact!
      • Prince Ali Rescue
      • Icthlarin's Little Helper
        • Gertrude's Cat

This means you'll need the following skill levels (in order required to complete the associated quests):

  • 62 Agility
  • 55 Crafting
  • 55 Firemaking
[/expand]

Worlds

The following worlds will now be dedicated to Tombs of Amascut:

  • World 329 - US East
  • World 331 - US West
  • World 531 - Australia
  • World 333 - UK

We’ve also added two Tombs of Amascut Free For All worlds:

  • World 338 - US
  • World 336 - Germany
Location



Now you’ve completed Beneath Cursed Sands, you should be intimately familiar with the Necropolis. When you’re ready to take on the Raid, just go there and make a beeline for the Giant Pyramid. You can’t miss it!

If you don’t fancy trekking through the desert, there are a few travel options which should make your journey to the raid less arduous:

  • After completing Beneath Cursed Sands, bring a Pharaoh’s Sceptre to the Obelisk west of the Pyramid and commune with it to unlock the teleport. Then simply head there for the raid!
  • Use the Fairy Ring code AKP to travel to a small island near the Necropolis. Make sure you have at least 62 Agility to use the stepping stones!
  • Take a Magic Carpet to Sophanem and head south to the Necropolis. Be sure to bring your Circlet of Water to protect you from the desert heat!
Starting The Raid



Upon entering the eponymous tomb for the first time, you’ll be met with a cutscene where Maisa will explain how you can help put a stop to Amascut’s plans.

Once inside, you’ll see a few noticeable features:

  • Grouping Obelisk - This is where you can make a group or join one.
  • Bank Camel - This enterprising ungulate has set up shop inside the pyramid and is willing to help you access all your best gear and possessions.
  • Scoreboard - Keep track of your personal best times and just-okay attempts across different group sizes and difficulty levels.
  • Invocations Board - A list of all the available Invocations for you to study before heading into the Raid. You’ll also be able to see what each Invocation does on the party creation screen when you head into the raid – but we recommend brushing up on your knowledge here before jumping in.
  • Claim Chest - Should you lose your items while in the Raid, you’ll be able to claim them back here… for a reasonable fee, of course.
  • False Door - Much like the equivalent at the Theatre of Blood, you can use this handy shortcut to reclaim any loot you’ve left in the Tomb.
Creating or Joining a Party



You can use the Grouping Obelisk to either create a party or join one using the relevant buttons.

In the Create a Party menu, you can see an overview of your current party members and a big list of everyone waiting to join. You can also set your Invocations and see a nice summary of all the modifiers and restrictions in place for your Raid.

To join a team, pick a party you like the look of and then click ‘apply’ to… apply! From there, the leader can either accept or deny your application. Easy!

The Invocation System

The Invocation system is one of the features that sets the Tombs of Amascut apart from our previous raids. This innovative system will let raiders customise their experience inside the tombs like never before, giving newer adventurers the chance to learn the ropes and letting veterans build on the mechanics they’ve mastered to create whole new challenges.

Sounds good, right? Read on to learn some of the finer details about how Invocations work.

[h3]Invocations[/h3]

[expand]When you first enter Tombs of Amascut, you’ll get the choice to start out with no Invocations (in Entry Mode) or with a set menu of Invocations that should result in a challenging and engaging first-time experience.

You’ll also be able to view the Invocations tab when making or joining a raiding party. You’ll see a big list of all the Invocations, and the party leader will be able to select as many (or as few) as they like for that particular run.

Each Invocation you activate will add to your Raid Level. With no Invocations, your Raid Level will be 0. The tougher the Invocation, the more Raid Level it will add. In other words, your Raid Level shows, at a glance, how difficult the raid will be – and higher risk equals higher reward.

This is the Invocations tab. Active Invocations are highlighted yellow, while inactive or lower tier Invocations are greyed out.


A Raid Level of 0 - 149 will count as an Entry Mode raid. Entry Mode raids are a great way for less experienced raiders to get stuck in and start practicing their skills.

A Raid Level of 150 - 299 will count as a Normal Mode raid. Normal Mode raids are where players with some previous raiding experience will be able to enjoy a challenge and work their way up towards Expert Mode as they get more comfortable inside the tombs.

Anything over 300 Raid Level will count as an Expert Mode raid. Expert Mode is for the best of the best. 300 Raid Level is all it takes to get there, but you can gain up to 600 Raid Level – so far... Test your limits and see how far you can go before the power of Amascut overwhelms you!

As the Raid Level increases, enemies inside the tombs will hit harder and last longer. On the other hand, completing raids with a higher Raid Level will improve your rewards – not to mention your bragging rights!

If you’re struggling to choose, click the button named 'Preset' to use a pre-selected set of Invocations that will count as a Normal Mode raid.

The various Raid Level thresholds, scaling from ‘Entry Mode’ at 0 Raid Level all the way to 'Probably Impossible' at 600 Raid Level.


Here's a quick breakdown of how Raid Level will impact your spoils while you're busy tomb-raiding:

  • All the untradeable rewards (the Thread of Elidinis and the Keris Partisan Jewels) can be obtained at any Raid Level.
  • As you work your way up the ranks and surpass 50 Raid Level, you'll be in with a reasonable shot at earning the Lightbearer and Osmumten's Fang if you see a unique.
  • Completing a Normal Mode (or higher!) raid will give you a decent chance to loot a piece of Masori Armour, the Ward of Elidinis or even the Shadow of Tumeken if you see a unique.
  • Any of the greyed out items can be obtained but will be extremely rare. Don't count on seeing any unique that isn't highlighted!

The chance to gain a unique item, and the quantity of the normal loot you receive, is also boosted at higher Raid Level. This means there’s always an incentive to challenge yourself if you want to get your hands on that sweet, sweet loot![/expand]

If you want to find a list of all the Invocations featured within the Tombs of Amascut, then head on over to our friends at the Official OSRS Wiki, who have a page full of ‘em!

Choose Your Path…

Where to find the bosses in order from left to right: Akkha, Zebak, Kephri and Ba-Ba


Invocations aren’t the only way you can customise your experience in the Tombs. Once you’re in the raid, you’ll be presented with five doors. The one in the centre will take you to the Raid’s final encounter, but before that, you’ll have to take on four uniquely challenging paths. Each path leads to a dangerous boss – a powerful creature corrupted by Amascut.

It’s up to you which path you tackle in which order, so once you’ve become familiar with each one, you’ll be able to choose which order suits you best. Here are the options:

  • Path of Apmeken: This is the path where Ba-Ba is found
  • Path of Crondis: This is the path where Zebak is found
  • Path of Het: This is the path where Akkha is found
  • Path of Scabaras: This is the path where Kephri is found

Be aware that you cannot return to the main room until the path you’re on is completed – so choose carefully!

Once all four paths are complete, the last doors will unlock, and you’ll be able to take on the final encounter.

Initially, 'Monster Examine' will not show the defensive bonuses of monsters with the release of Tombs of Amascut. Within a few weeks of the launch we will then change it to show the defensive bonuses... I mean, we can't let you have everything! Best of luck…

Rewards

If there's one thing any self-respecting ancient tomb pretty much guarantees, it's the presence of hidden treasures. Brave the Tombs of Amascut and you might just walk away with one of the many spectacular rewards on offer.

[h3]Rewards[/h3]

[expand]As always, we refer to the in-game timings as cycles. Each cycle is equal to 0.6 seconds and is also commonly referred to as a 'tick' by the wider community.

Masori Armour



The Masori were powerful ranged weapon wielders active during an ancient Kharidian war. They defended ordinary people from the violent thieves and murderers who sought to take advantage of the wartime chaos. This mighty clan has long since disbanded, but their weapons can still be found in the palaces of wealthy Menaphites, and among the treasures of long-dead Pharaohs.


Requirements:

  • 80 Ranged
  • 30 Defence (or 80 when fortified)
Stats for the standard Masori Armour.


Grafting broken down plates from the Armadyl armour set onto your Masori Armour pieces lets you create the upgraded versions. You’ll need a chisel and 90 Crafting to do so.

Breaking Down Values

  • Armadyl Helmet - 1 Armadyl Plate
  • Armadyl Chestplate - 4 Armadyl Plates
  • Armadyl Chainskirt - 3 Armadyl Plates
Crafting Values (with 90 Crafting)

  • Masori Helmet (Fortified) - 1 Armadyl Plate
  • Masori Chestplate (Fortified) - 4 Armadyl Plates
  • Masori Chainskirt (Fortified) - 3 Armadyl Plates
Stats for the fortified Masori Armour.


Shadow of Tumeken



When the Ruinous Powers arrived in their lands, Tumeken and his people found themselves facing an enemy unlike any other. He responded by hunting down a powerful weapon to use against this new threat – but when he found it, he decided instead to create the Shadow of Tumeken.

This staff is powered by the sun itself, and with that brightest of lights comes the darkest of shadows…


Requirements:

  • 85 Magic
Stats for the Shadow of Tumeken.


The Shadow of Tumeken has a built-in spell with charges powered by Soul and Chaos Runes. This staff will have an attack rate of five cycles and can only be used in PvM, like other powered Magic weapons.

Base max hit is calculated from the following formula: Magic Level / 3 + 1.

The Shadow of Tumeken also comes with two passive effects:

  • Magic Strength from gear is tripled, capped at a total of 100% Magic Strength.
  • Magic Accuracy from gear is tripled.

Note: the passive effects only apply to the Shadow’s built-in spell.

Elidinis' Ward



After her husband’s noble sacrifice, the goddess Elidinis fled to mourn her loss. Before she left, she entrusted Osmumten, the last true pharaoh, with the broken Ward that had defended her people for so many centuries.


Requirements:

  • 80 Magic
  • 80 Defence
  • 80 Prayer
Stats for the uncharged Ward of Elidinis (left) and charged Ward of Elidinis (right).


Elidinis' Ward will be your new best-in-slot magical shield. You'll receive the broken Ward as rare loot from the Tombs of Amascut. With 90 Prayer and 90 Smithing, you'll be able to combine the broken Ward with an Arcane Sigil and 10,000 Soul Runes to repair it.

Both the broken and fully repaired Wards can be equipped. The Ward only becomes untradeable when fixed. Dismantling it will recover both the Sigil and the Ward, but the Runes will be lost. Dying in PvP will result in the Sigil and the broken Ward being dropped.

Osmumten's Fang



Known to his people as Osmumten the Hunter, this pharaoh was renowned for bringing down the land’s deadliest beasts. During his hunts, he wore armour and weapons crafted by the region's finest artisans. One such weapon was his Fang, with which he was eventually buried.


Requirements:

  • 82 Attack
Stats for Osmumten's Fang.


Osmumten’s Fang is a five-cycle weapon that packs a serious punch while on Stab. It’s decently effective against low defence NPCs, but it excels against monsters with a high defence and does full damage to the Corporeal Beast. Its special effect rolls twice for your accuracy when you attack and will take the highest roll from the two, making the weapon way more accurate!

Lightbearer



Ahmek was a formidable warrior who sought to capitalise on the political instability at the end of the war. He crafted a powerful ring, imbued with the unstable energy from Tumeken’s sacrifice. With it, he sought to bend mercenaries and thieves across the desert to his will, and overthrow Osmumten.

His scheming proved fruitless, however, when the ring was stolen and Ahmek was murdered in his sleep. In a twist of fate, the thief was almost immediately caught and executed by the Menaphite Guards, who dutifully presented the ring to their pharaoh.


The Lightbearer allows its wearer to unleash a deluge of Special Attacks and can be equipped by anyone fortunate enough to keep it in their possession.

When equipped, your Special Attack energy will regenerate at twice the speed it usually does. Unequipping the ring will reset the Special Attack energy restoration timer.

Thread of Elidinis



It is said that during a great drought, the goddess Elidinis came upon a dry, barren field. She asked the farmer what was growing there – and he replied that he and his wife once supplied all the weavers in Menaphos with flaxen thread, but that the crop needed more water than they had to spare.

Elidinis thought for a moment, and then walked away. When she returned, the waters of the blessed Elid were at her heels. As she walked the arid field, the dead and dying plants returned to life, and then grew full and healthy.

Gratefully, the farmer’s wife dedicated the first spool of flaxen thread to Elidinis. To the goddess’ surprise, no matter how much she used, it never ran out, and to this day it is as strong as her followers’ unwavering faith.


Requirements:

  • 75 Crafting

The Thread of Elidinis is an untradeable reward that can be used to upgrade the Rune Pouch. Use it together with a needle to imbue your Rune Pouch with magical energy, allowing you to store an additional Rune type!

Unfortunately, due to Rune polarity (we don’t know, ask your local wizard) it is impossible to have both the new and old version of the Rune Pouch at the same time – that might be a tad too powerful!

Should you misplace the Thread of Elidinis, you will have to re-obtain it through the Tombs of Amascut. You will, however, be able to obtain multiple Threads, and it will be a fairly common drop compared to the other uniques. You can also de-grade the Rune Pouch to retrieve the Thread.

Keris Partisan Jewels



Did you ever notice that the Keris Partisan from Beneath Cursed Sands has a jewel socket? That’s because you can stick jewels in it!

These jewels are all obtainable from Tombs of Amascut. Only one can be used at a time, and they can ONLY be used within the raid.

The exception is the Breach of the Scarab jewel, which passed the initial poll and can be used outside of the raid.

Some example jewels include:

Eye of the Corruptor:

  • Using this jewel grants the Keris Partisan a Special Attack, Wrath of Amascut, which costs 75% of your Special Attack energy.
  • Wrath of Amascut has 100% increased accuracy and 25% increased damage.
  • Any enemy hit by Wrath of Amascut will receive 25% increased damage for the next 6 seconds (10 cycles).
  • The Keris Partisan's attack speed will be halved when using Wrath of Amascut. In other words, you'll have to wait 8 cycles after using this Special Attack to be able to start attacking again.
Jewel of the Sun:

  • Using this jewel grants the Keris Partisan a passive ability to drain life from defeated enemies at the cost of prayer points.
  • If a killing blow is dealt to a creature within the Tombs of Amascut with a Keris Partisan sporting a Jewel of the Sun, the player will lose 5 Prayer points but gain 12 Hitpoints. This effect can overheal up to 20% over the player's Hitpoints level.
  • The Jewel of the Sun gives the Keris Partisan +25% accuracy against creatures with less than 25% health.
  • Additionally, the jewel grants a Special Attack: Tumeken's Light.
  • Tumeken's Light costs 75% of the player's Special Attack energy and 50 Prayer points in order to fully heal (and overheal) the player up to 20% above their Hitpoints level. This Special Attack also cures all poison, restores any drained stats and fully restores Run Energy.
Breach of the Scarab:

  • Increases accuracy by 33% against Kalphites, Scarabs, and Beetles.
  • Remember, this is the only jewel that can be used outside the raid.
[/expand]

[hr][/hr]
[h2]But wait... there's more![/h2]

Although these are all the rewards we plan to offer at launch, we’ve noticed that a lot of you want to keep the theming of new gear consistent with existing useful items. We definitely feel like we’ve achieved that in Tombs of Amascut, especially considering the feedback on the Masori Armour set.

But hear us out… what if there were even more rewards on the way?

As an extra treat, the team have created Ornament Kits for the following items:

  • Elidinis' Ward
  • Osmumten's Fang
  • Ava's Assembler
  • Max Cape
A WIP image of the Elidinis' Ward Ornament Kit, showcasing a similar look to the Shadow of Tumeken.


A WIP image of the Osmumten's Fang Ornament Kit, showcasing the corruption that has taken root within the Tombs.


A WIP image of the Ava's Assembler & Max Cape Ornament Kits, fitting in nicely with the new best-in-slot Ranged Masori Armour.


We bet you can’t wait to get your hands on these – but here’s the catch: they’re currently unobtainable.

We’d like to see how Tombs of Amascut settles in before promising players new ways to up their fashionscape. We want to get the lay of the land and make sure these funky new items are placed at the right difficulty level.

Currently, we’re thinking of awarding them for completing the raid at specific Raid Levels above Expert mode, or for completing the Raid with a specific set of Invocations.

So while they won’t be added with today’s update, there’s still lots of discussion to be had. Let us know what you think of these alternate designs and tell us how you think they should be obtained. Follow the feedback links at the end of the post to share your thoughts!

[hr][/hr]
[h2]World Firsts[/h2]

As always, we’re keeping a close eye on the competition to complete Tombs of Amascut first. This time, however, there will be two additional prizes for the first group to complete the raid on Normal and Expert mode.

  • Normal Mode: A Raid Level of 150 - 299 will count as a Normal Mode raid.
  • Expert Mode: Anything over 300 Raid Level will count as an Expert Mode raid.

The first teams to complete these achievements will receive 12 Months of Membership each, so you can carry on raiding right through 2023!

We’ll be verifying each achievement behind the scenes to ensure there’s no funny business going on.

For a full list of Terms and Conditions you can head over to the forum thread.

We’ll also be looking out for any other notable achievements – keep an eye on our socials for all highlights and updates regarding Tombs of Amascut.

[hr][/hr]
[h2]Last Man Standing Changes[/h2]

  • Protection prayers in Last Man Standing will once again reduce damage to 60% rather than 30% of the original value. We'd tried a bigger reduction in response to players who wished their talent for switching to be better rewarded, with less impact from lucky rolls. However, some felt that the minigame had become too unforgiving, especially for anyone still learning the ropes, so we've restored those prayer effects to the usual 60% rate, as used across the rest of the game.
  • The Tome of Fire is now accessible in Last Man Standing so that players can access the buff for the Standard Spellbook.
  • The stats of Black Dragonhide Armour in LMS now match its stats in the main game.
  • The Bow of Faerdhinen has been removed from loot crates and chests.
  • Pures are now unable to use Lunar Spells, as players with level 1 Defence cannot normally access them.
  • Restricted the use of Prayers that require a Defence level higher than the account build should permit.
  • Rune Gloves have been changed to Mithril ones for Pure builds.
  • Visible Special Attack bars have been added to the Zaryte Crossbow, Dragon Knives, and Light Ballista.

[hr][/hr]
[h2]Other Changes[/h2]

  • Corrected the description of a task in the Western Provinces Achievement Diary on the Deadman World.
  • The Smiths’ Gloves can now protect you from harm while harvesting Cave Nightshade.
  • Using a Pharaoh’s Sceptre to teleport out from Pyramid Plunder to the Mummy will now end the minigame session correctly, so that players are not ejected from the Mummy’s room for no reason.
  • Werewolves are now less jittery.
  • Demonbane spells now correctly show max hits when boosted using Mark of Death.
  • MOBILE ONLY: Skill XP Tooltips now disappear correctly when switching tabs on mobile platforms.

[hr][/hr]
[h2]PvP World Rota[/h2]

The PvP rota has moved to Period A:

  • 539 - (US) - PvP World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

The PvP Arena is using 'Zerk' loadouts in Ranked Duels and Tournaments this week.

[hr][/hr]
Discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Arcane, Archie, Argo, Ash, Ayiza, Boko, Brow, Bruno, Curse, Daizong, Ditto, Dylan, Ed, Elena, Errol, Fed, Gecko, Goblin, Grub, Halo, Havik, Hornet, Husky, Jalo, John C, Kandosii, Katies, Kieren, Kirby, Kurotou, Lenny, Light, Lottie, Mack, Matheus, Maylea, Markos, Meat, Morty, Nin, Nylu, Regent, Redfield, Roq, Ry, Sarnie, Sigma, Skylark, Soffan, Sova, Squid, Steve W, Tide, Torrance, Veda, Vegard, West & Wolfy

The Old School Team.

LMS Game Modes: Pures & Zerks | Weekly Game Update (August 10th)

This week we're introducing new Last Man Standing game modes!

[hr][/hr]
[h2]New Last Man Standing Game Modes[/h2]

Last Man Standing just got a lot more variety with two new game modes! Head to the heart of Ferox Enclave to try them out:

  • Zerker: level 75 Attack and level 45 Defence
  • 1 Def Pure: level 75 attack and level 1 Defence


You’ll be able to choose your preferred game mode from the Settings button on the lobby HUD – after Lisa’s walked you through the game, of course!



When it’s time for a game to begin, the system will look at the preferences of the waiting players, and choose which game mode enters play. For example, if most of the waiting players had Zerker as their preferred mode, a few preferred Max/Med, and only one player chose 1 Def Pure, the game will have a high chance of picking Zerker, a medium chance to choose Max/Med, and a very low chance to choose 1 Def Pure.

However, the system can still choose a random game mode, no matter how many people in the lobby prefer a certain game mode. This ensures variety and prevents big groups (or bots!) from skewing the results too heavily.

The chosen game mode will be announced as you arrive in the battle arena. We’ve increased the countdown duration, so you’ll have plenty of time to get ready to fight!



Now that you have three separate modes to prepare for, you’ll want to properly set up your loadouts. You can do so using the Supply Chat in the lobby.

As always, we’re up for adding more item options in later updates, based on your suggestions. For now, though, we’ve added a choice of Spellbooks:

If your loadout includes the Rune Pouch, it’ll enable a selection of spells from whichever Spellbook you’ve selected:

  • Standard: Surge spells and Entangle
  • Ancient: Ice and Blood Blitz plus Barrage
  • Lunar: Vengeance and Cure Me

Your choice of Spellbook is specific to each game mode, so make sure to set them before you head out! By default, you’ll have access to the Ancient Spellbook.

It’s also worth noting that Lunar Spells will be available to 1 Def Pures, as is the case in the PvP Arena.

One last note on new game modes - although converting the minigame to accept alternate modes has taken a long time, now that the work is done it’ll be much easier to add new modes in subsequent updates.

We know these aren’t the only game modes you’ve requested for LMS, and we’ve seen some great suggestions from the community – including a mode with no Protect Prayers, which seems mighty interesting! Watch this space…

Last Man Standing Improvements

Over the years, we've seen a huge number of player suggestions for items and mechanics in PvP. Many of these are things whose performance in-game aren't easy for us to gauge. We've used beta worlds in the past to mixed success, since it's often difficult to see large numbers of interactions and give players more time to experiment as we iterate on changes.

With this in mind, we'd like to try and experiment a little more within LMS and give players the opportunity to try out new things and provide us feedback on ways we could keep LMS (and perhaps PvP in other places) fresh. It could be the case that we build on the 'game modes' idea above and implement a mode solely for testing these experimental changes on a regular basis!

This week, the three Protect Prayers have been made more effective. Damage is now reduced to 30%, up from 60%. So, if you got whacked for what should be 100 damage, you’ll take 30 damage instead of 60 with the correct Prayer. This is an experimental change designed to reward players who’ve taken the time to develop their switching skills. We’re open to reverting or rebalancing the buff and will be monitoring feedback closely in the days following the update.

Here are the other improvements we’ve made this week:

  • Yellow notifications on the heads-up display should no longer overlap with the Buff Bar on official clients.
  • The Buff Bar will also no longer show the minigame’s ammo after you’ve left the battle arena.
  • Lastly, although the supplies in Last Man Standing do look pretty tasty, you probably don’t need to be warned that they’re valuable every time you want to drop some on the floor. We’ve supressed those warnings inside the minigame.
Dark Varrock Map Improvements

  • Updated the starting positions for players. This map now uses pairs of spawn points rather than clumps of six, making it more like the spawns on the original Desert Island map.
  • Loot crates are now more likely to spawn closer to the final safe zone. The map is so large that they previously kept spawning in areas that the fog had already reached.
Loot Chest Improvements

  • Loot chests and crates will now check what items you already have when deciding what to give you. No more cussing as you get your third pair of Dragon Claws!

We’ve also added a few bits and bobs to the loot table:

Max/Med
Zerker
1 Def Pure
First roll from a Bloody Key
Dragon Claws
Armadyl Godsword
Armadyl Crossbow
Staff of the Dead
Granite Maul
Dark Bow and Dragon Arrows
Infernal Cape
Mage's Book
Seers' Ring (i)
Elder Maul
Kodai Wand
Ghrazi Rapier
Occult Necklace
Heavy Ballista and Dragon Javelins
Opal Dragon Bolts (e)
Dragon Claws
Armadyl Godsword
Armadyl Crossbow
Staff of the Dead
Granite Maul
Dark Bow and Dragon Arrows
Infernal Cape
Mage's Book
Seers' Ring (i)
Elder Maul
Kodai Wand
Occult Necklace
Heavy Ballista and Dragon Javelins
Dragon Claws
Armadyl Godsword
Armadyl Crossbow
Staff of the Dead
Granite Maul
Dark Bow and Dragon Arrows
Infernal Cape
Mage's Book
Seers' Ring (i)
Elder Maul
Kodai Wand
Dragon knives
Light Ballista and Dragon Javelins
First roll from a Bloodier Key
Also used by loot crates
All of the above, plus:

Vesta's Longsword
Zuriel's Staff
Morrigan's Javelins
Statius' Warhammer
Volatile Staff
Ancient Godsword
Inquisitor's Mace
Zaryte Crossbow
Bow of Faerdhinen
All of the above, plus:

Vesta's Longsword
Zuriel's Staff
Morrigan's Javelins
Volatile Staff
All of the above, plus:

Vesta's Longsword
Zuriel's Staff
Morrigan's Javelins
Volatile Staff
Second roll from a Bloody or Bloodier Key
Ahrim's Robetop
Ahrim's Robeskirt
Karil's Leathertop
Dharok's Full Set
Torag's Platelegs
Torag's Helm
Guthan's Helm
Verac's Full Set
Ancestral Hat
Ancestral Robe Top
Ancestral Robe Bottom
Amulet of Fury
Blessed Spirit Shield
Eternal Boots
Bandos Tassets
Mithril Seeds
3rd Age Robe Top
3rd Age Robe
3rd Age Mage Hat
Inquisitor's Great Helm
Inquisitor's Hauberk
Inquisitor's Plateskirt
3rd Age Range Top
3rd Age Range Legs
3rd Age Range Coif
Infinity Boots
Tormented Bracelet
Necklace of Anguish
Amulet of Torture
Amulet of Fury
Fremennik Kilt
Mithril Seeds
Elder Chaos Set
Fremennik Kilt
Spiked Manacles
Rangers' Tunic
Blessed Dragonhide Chaps
Wizard Boots
Tormented Bracelet
Necklace of Anguish
Amulet of Torture
Halo




Good luck in the updated minigame, and don't forget to visit the Supply Chest in the lobby before embarking on a fight!

[hr][/hr]
[h2]Further PvP Changes[/h2]

NPC PJ Timer

We’ve fixed some unintended behaviour where NPCs could initiate the PJ Timer.

This meant that if an NPC hit a player, that player couldn’t be attacked for 12 seconds, causing frustration in both PvP and PvM scenarios.

Following this week’s update, NPCs will use a five-second timer, in line with their behaviour before the PJ Timer was introduced.

Here’s how that works:

For PvP:

If Player B is in combat with an NPC, but escapes the NPC without killing it, Player A cannot attack Player B for about five seconds, since Player B is still in combat with the NPC. Likewise, Player B cannot attack Player A.

If, however, Player B kills the NPC, Player A is immediately able to attack Player B – this behaviour is unchanged.

Lastly, if Player A is attacking Player B, NPCs will wait 12 seconds before attacking Player B. This behaviour is also unchanged.

For PvM:

If Player A is in combat with NPC A and then moves towards NPC B from a position NPC A can’t reach, NPC B will wait five seconds before attacking Player A.

If Player A kills NPC A, NPC B can attack Player A immediately – this behaviour is unchanged.

While this fix was necessary to repair the unintended behaviours, we hope the examples above give players the information they need to make sure any would-be escapes aren’t cut short by these changes!

Teleport Delay Changes

Players attempting to teleport from the Revenants’ Cave while attacking the NPCs there will now have to wait about two seconds for their teleport spell to begin - no more teleporting to safety as soon as you see a little white dot appear on your minimap! This change is intended to help tackle players using prohibited software to teleport with seemingly inhuman reflexes.

PvP Bug Fixes

  • Fixed a bug where players could not attack the player that just killed Maledictus.
  • Fixed a bug where players could log out immediately after attacking another player with some special attacks.
  • Fixed a bug where players were able to remove the freeze effect for spells like Ice Barrage and Entangle. If you see anybody still able to abuse this bug in-game, please send as much evidence as possible via email to [email protected].
PvP Rota

The PvP rota has moved to Period B:

  • 560 - (UK) - PvP World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

The PvP Arena is now using 'Max/Med' loadouts in Ranked Tournaments this week.

[hr][/hr]
[h2]Poll 76 Cat and Piano Changes [/h2]

Kick back and relax in an upgraded Clan Hall!

Note: these Clan Hall changes were included in last week's post in error. We're sharing them again to make sure nobody misses them!

Be careful where you sit, though – the latest member of your Clan, Hannibal the Clan Hall cat, just got a whole lot more personality! Now you and your Clanmates can pet this fluffy fellow to your heart’s content, and even feed him fish and milk to make sure he’s living his best life. Maybe stay away from the liver and chianti, though…

If you’re the proud owner of a Catspeak Amulet, you’ll also be able to chat to Hannibal and receive his wisdom on a number of topics – including the nearby piano, which has also received some love this week!



We've sent an army of piano tuners (Hannibal kept eating the piano salmons) to your Clan Halls to perform some much-needed musical maintenance.

Adventurers who sit down to play a tune should find that the black keys are now working when using either the 'Entertain' option for your clan or the 'Play quietly' option for yourself.

We hope to see some fantastic covers now that you’ve been given a full range of musical options!

Finally, if you want to see who exactly is busting out another Sea Shanty II in the Clan Hall, the Clan Chat now indicates how many members are currently in the channel, as well as how many people are in the Clan. Click or tap on that info to switch it to the number of guests in the channel instead.

Poll 76 Timeline

So, what’s left in Poll 76, and when can we move on to Poll 77?

We’re pleased to announce that there are only a couple of jobs left.

The first is Poison Dynamite, a new item that should help certain restricted accounts access more of the game. The development work is complete, and the testing is nearly done – but there’s a couple more steps to go. We want to conduct an internal playtest among the Old School team before bringing Poison Dynamite to an open beta, where you can all explode stuff to your hearts’ content.

As it stands, we plan to host the beta a few weeks after Raids 3 launches. The aim is to make sure that Poison Dynamite is in-line with expectations and that there are no unexpected consequences for those most likely to use it.

The second job is further Clan Hall upgrades, including the Combat Ring and the Party Chest. The Party Chest in particular requires further work to make sure it delivers the experience we’re hoping for. Once this work is complete, both upgrades will go through testing before being assigned a release date.

[hr][/hr]
[h2]Other Changes[/h2]

  • Fixed a rare issue where some pets weren’t automatically insured. In this instance, if a player had an uninsured pet in the Bank with placeholders disabled, and that pet was also not marked in the Collection Log, the pet would be marked as uninsured. We recommend double-checking with Probita if you think this issue may have affected your pets, or if you believe your pet should have been automatically insured and it wasn’t.
  • The Redemption Prayer no longer drains Prayer Points after it turns itself off. Bit overzealous, that!
  • A few flowers by a house in Ardougne have outgrown their pots and been planted in the ground, allowing safe passage for any passing adventurers.
  • Sister Senga will now reluctantly allow you to fight Phosani’s Nightmare without having defeated the Nightmare first. Just be assertive about it!
  • Worlds 490 (USE) and 507 (UK) have been given the activity 'Guardians of the Rift'.

[hr][/hr]
[h2]Mobile Known Issues[/h2]

Since the Clue Scroll Helper update, there have been a few reports of new bugs on mobile. This typically happens when we are deploying a heavy update on the mobile client and we'll be working on any bugs as they arise, so thank you for all your reports!

The following bug fixes launched last week:

  • Entity highlights are working as desktop highlights on mobile clients.
  • New tooltip UI opens to the right and down, regardless of screen position.
  • Top left text is appearing as expected on mobile devices.

We’re aware of the following issues and working to fix them:

  • Haptic feedback (vibrations) no longer works on 207.2.
  • Skill XP Tooltips are still displayed after switching tabs on mobile.
  • Chat Box can become unusable.
  • External keyboards are having issues on iPads.
  • The trolley in Garden of Tranquillity does not update after placing a certain statue on it.

We’ll be prioritising the most impactful bugs and will keep you updated on the latest fixes as we make them. Thanks for all your patience as we work on enhancing the mobile experience!

[hr][/hr]
Discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Arcane, Archie, Argo, Ash, Ayiza, Boko, Brow, Bruno, Curse, Daizong, Ditto, Dylan, Ed, Elena, Errol, Fed, Gecko, Goblin, Grub, Halo, Havik, Hornet, Husky, Jalo, John C, Kandosii, Katies, Kieren, Kirby, Kurotou, Lenny, Light, Lottie, Mack, Matheus, Maylea, Markos, Meat, Morty, Nin, Nylu, Regent, Redfield, Roq, Ry, Sarnie, Sigma, Skylark, Soffan, Sova, Squid, Steve W, Tide, Torrance, Veda, Vegard, West & Wolfy

The Old School Team.

Updated Proposed Mobile UI Changes

It’s time for an update on the upcoming Mobile UI changes!

[hr][/hr]
[h2]Mobile UI Survey Results[/h2]

We’ve been reviewing your feedback on our Mobile UI proposal back in May and using the data we gathered from our survey to inform our next steps! If you haven't seen the first blog yet, we recommend you to take a quick read of that before reading on as it will contain some information about what we're aiming to achieve with the proposal.

As mentioned previously, changes to UI affect every type of player, from mobile-only adventurers to old-timers interested in cross-platform play – so we’re really grateful to everyone who told us their thoughts. Here’s a summary of the results:

  • We received feedback from all kinds of players. 36% of respondents primarily play on desktop and occasionally on mobile; 24% of respondents play both desktop and mobile equally; 18%primarily play OSRS on mobile and will occasionally use the desktop version, and 18% exclusively play OSRS on mobile.
  • Most respondents understood the changes (68% definitely and 27% mostly).
  • Most respondents ‘definitely’ agreed that the mobile UI needs to be updated (77%) in order to bring more client features to mobile.
  • Most respondents felt our proposal is ‘definitely’ an improvement to the existing UI (69%), with 16% ‘probably’ agreeing.
  • Most respondents think our proposal would create more space on the screen (61% ‘definitely’ and 27% ‘probably’).
  • The art style was a bit more varied. Approximately 55% of players like it, 20% are neutral about it, and 22% don't like the art style at all. The main feedback was that players missed the rounded edges of the stones.
These results have been rounded to their nearest percentage.

From the survey results, it seems that the majority of you feel our proposal is along the right lines – that’s great!
With that in mind, we're proceeding with the changes while addressing the major pieces of feedback we saw.

Our revised changes will cover the following points of feedback:

  • Prayer switches and spells being on the same side of the screen overloads one thumb for PvM/PvP activities. This could make these activities more difficult than before.
  • In our original proposal, we removed single-tap mode. However, feedback highlighted that it was useful for many activities in-game, such as Thieving, Banking, ZMI, blackjacking, Construction and more. Therefore, it should stay.
  • Switching between chats is a common frustration for mobile players and the original proposal failed to address this.

[hr][/hr]
[h2]New Mobile UI Changes[/h2]

Single Tap Mode

A short and sweet change to kick things off – we recognise that Single Tap Mode is useful for a range of activities on mobile and will therefore be keeping it after all. Hooray!

Dropdown Menu Changes

Next up – to better suit the PvP and PvM playstyle you described to us, we’re replacing the Controls’ dropdown with a list of customisable Hotkeys. This means you’ll be able to move Prayer switches and Spells wherever you need them to be, without overloading one side of the screen.

The Hotkey widget contains five buttons, each of which can be assigned to one of several functions:

  • Single-tap mode
  • Tap-to-drop mode
  • Opening a side panel (e.g., Prayers, Spellbook - similar to F-keys on desktop)
  • Highlight mode

This also gives us space to add more features to mobile in the future, which could include:

  • Ground item names toggle
  • Metronome toggle

This customisability should prove useful to advanced players by letting them set up useful shortcuts for whatever activity they are doing. It will also help us make new features on mobile more accessible, and help newer players understand the different options available.

We also think the addition of side panel buttons to the Hotkey panel will alleviate concerns around high-level gameplay, particularly concerning Prayer switches and similar actions. By selecting the Prayer panel hotkey on the left, which opens the panel on the right, sequential actions will now alternate between both thumbs, making fast switches more comfortable

This also means that left-handed players will be able to tailor their hotkeys to better suit their needs. We considered a mirrored UI for left-handed players, but decided against it, because the configuration of side panels, hotkeys and game worlds means that you'll be using both hands equally.







Chat Changes

It’s clear that most of you expected more chat changes in the first iteration of the blog. Your feedback has indicated that this is a key part of the mobile experience, and we’re pleased to say we’ll be focussing on it more in future.

Here’s the list of changes we’d like to make:
  • Hide Chat filters inside a Chat Filter dropdown, which should be easier to use than the scrollable list.
  • Include a Chat toggle to keep things nice and tidy.
  • Replace the speech-mark button with a more obvious dedicated keyboard button, which should make it harder to open the keyboard by accident.

Pressing the 'Chat filters' toggle will make the familiar buttons appear at the top of the chat (please note that this is a mock-up version and the stones may be changed for consistency):



As a final change, you'll notice that the logout button has now moved to the top left of the screen instead of the bottom left. This was a result of the changes to chat and we think this looked neater.

[hr][/hr]
[h2]Mobile UI Changes Summary[/h2]
To summarise the full mobile UI changes:
  • The side panels have been relocated to the right-hand side in two columns.
  • The Chat is being reworked following player feedback.
  • The minimised Minimap has been rearranged to resemble the order of elements on the standard Minimap.
  • The Popout panel has moved to the bottom-left and has three states.
  • A new hotkeys dropdown with several widgets is being added.


[hr][/hr]
[h2]FAQ [/h2]

When is Mobile Portrait Mode coming?

Most of our interfaces – like the Bank - are in a landscape format, so we couldn't implement a portrait mode without extensive redesigns. We're not taking it off the plate completely, but it’s not our current focus.

Can these changes be toggled back to the existing mobile UI?

We’re adding new mobile client features on a regular basis, and having to modify them for previous versions of the UI would be time-consuming and costly – so the answer is no. However, our goal is to ensure that certain elements of the new UI are customisable, to put control back in your hands and give our players the best experience possible.

Why did the buttons go from rounded to square?

The stones from the existing UI were changed to be squarer because when rounded stones are stacked together, it can create holes between them that can be disorienting to play with.

What are the next steps?

After going through your feedback, we’d like to proceed with these changes posthaste. The sooner these changes are made, the sooner our enhanced client team can start enhancing the client!

We also want to give our art team plenty of time to perfect the visuals of the stones – remember, the images in this blog are only mockups!

We’ll be keeping you updated on all our progress via the Gielinor Gazette.

[hr][/hr]
You can also get involved in the discussion on the Old School RuneScape Discord, the r/2007scape subreddit, or the official RuneScape forums.

Mods Arcane, Archie, Argo, Ash, Ayiza, Boko, Brow, Bruno, Curse, Daizong, Ditto, Dylan, Ed, Elena, Errol, Fed, Gecko, Goblin, Grub, Halo, Havik, Hornet, Husky, Jalo, John C, Kandosii, Katies, Kieren, Kirby, Kurotou, Lenny, Light, Lottie, Mack, Matheus, Maylea, Markos, Meat, Morty, Nin, Nylu, Regent, Redfield, Roq, Ry, Sarnie, Sigma, Skylark, Soffan, Sova, Squid, Steve W, Tide, Torrance, Veda, Vegard, West & Wolfy

The Old School Team

Maximum Hitsplats & Clan Hall Changes | Weekly Game Update (August 3rd)

This week's update brings some much anticipated features from Poll 76, including a whole host of quality of life changes, some TLC for the Clan Hall, and shiny hitsplats!

[hr][/hr]
[h2]Trimmed Max Hitsplats[/h2]

You might have noticed that Old School RuneScape features an awful lot of numbers. Experience, levels, killcounts, completions - you get the gist.

However, very few numbers feel better than a big ol’ hitsplat. Whether it's the 73 your friend has so generously risked for you or your Crystal Halberd working overtime to skip that pesky Sotetseg ball: big hits feel good.

And while big hits feel good, max hits feel even better! Today's update gives players the option to toggle a golden trim for every max hit they land.

You are GOLD (gold!)


In this context, a 'max hit' means the biggest number you can possibly roll, taking into account your gear, active buffs and Prayers, and anything else that might affect your damage.

Note that it only applies to damage you’re dealing directly to an opponent, so typeless damage like recoil or environmental damage won’t appear with this luxurious trim.

Your hitsplats will also remain untrimmed any time where damage is guaranteed, such as when facing Hespori’s flowers. After all, if all your hits were max hits, they wouldn’t feel special anymore!

Lastly, any max hit below 10 won’t show, because a single digit isn’t quite punchy enough to deserve the trim. Should you disagree, you can always edit that threshold in the Settings! Whether you want to see your mighty 3s highlighted in all their glory, or think nothing less than a solid 50 is deserving of the honour, the option is there for you to choose.

It should go without saying, but just in case: don’t trade with any other player claiming they can trim your max hits for you. They could steal your max hits, and you might never get them back! The only legit way to get the trim is in the Settings menu.

[hr][/hr]
[h2]Clan Hall Upgrades[/h2]

Need a break from all that hit splatting? Kick back and relax in an upgraded Clan Hall!

Be careful where you sit, though – the latest member of your Clan, Hannibal the Clan Hall cat, just got a whole lot more personality! Now you and your Clanmates can pet this fluffy fellow to your heart’s content, and even feed him fish and milk to make sure he’s living his best life. Maybe stay away from the liver and chianti, though…

If you’re the proud owner of a Catspeak Amulet, you’ll also be able to chat to Hannibal and receive his wisdom on a number of topics – including the nearby piano, which has also received some love this week!



We've sent an army of piano tuners (Hannibal kept eating the piano salmons) to your Clan Halls to perform some much-needed musical maintenance.

Adventurers who sit down to play a tune should find that the black keys are now working when using either the 'Entertain' option for your clan or the 'Play quietly' option for yourself.

We hope to see some fantastic covers now that you’ve been given a full range of musical options!

Finally, if you want to see who exactly is busting out another Sea Shanty II in the Clan Hall, the Clan Chat now indicates how many members are currently in the channel, as well as how many people are in the Clan. Click or tap on that info to switch it to the number of guests in the channel instead.

[hr][/hr]
[h2]Poison Dynamite[/h2]

Lastly, let’s talk Poison Dynamite. This explosive item is aimed at restricted accounts aiming to minimise their combat experience.

When we removed ‘spawn hitting’, it made it much harder for these accounts to gain critical achievements to progress their adventure, so we proposed this caustic, explosive combo to let these players enjoy the game in the manner they were accustomed to.

You’ll be able to make Poison Dynamite by mixing your bogstandard, boring Dynamite with three Cave Nightshade plants. When lit with a Tinderbox (and after a short delay), your creation will explode and deal damage that scales with your Firemaking level.

Assuming the enemy isn’t immune to poison, there’s a chance that they’ll start to take poison damage, too. Yowch!

So when can you get your hands on this stuff? Soon! We’ll be running a beta to make sure that Poison Dynamite works as intended very soon. We’d say ‘keep your eyes peeled!’, but actually, we recommend wearing safety goggles…

[hr][/hr]
[h2]Other Changes[/h2]

  • The Agility skill guide now shows the correct Ranged level requirement for the Bow of Faerdhinen.
  • Checking the contents of your Looting Bag while moving no longer makes the game forget your destination.
  • The Spellbook selection drop-down boxes on the PvP Arena load-out menus now work more reliably on mobile devices.
  • The level requirement checks for enchanting various Crossbow Bolts have been corrected.
  • The click-zone of the skull slope has been expanded in the Ape Atoll Agility course. This should make the journey to your favourite Monkey Backpack a little smoother!
  • Players who have unlocked access to the rowing boats north of Fossil Island can now row there directly from the camp.
  • Pending damage is no longer cleared as players cross rooftop Agility obstacles on the Deadman world. Make sure to watch your back the next time you try making a death-defying rooftop escape during combat - we know it looks cool, but we're not sure it's worth the damage stack!
  • Camera effects found inside Baba Yaga's house, Barrows and the Fishing Trawler minigame can now be toggled in the Settings menu. Perhaps buying Astral Runes isn't quite the action-packed, thrill-seeking experience we'd always hoped it could be...
  • Key Master Teleport Scrolls are no longer tradeable via PvP death.
  • Players with items stored in an item retrieval service (like the ones at Vorkath or Hespori) will now be reminded of this when logging in. The message will gently remind you that if you die before retrieving your items then they'll be gone forever.

[hr][/hr]
[h2]Miscellaneous Updates[/h2]

Tombs of Amascut Blog Update

Keen to learn all you can about our upcoming raid, Tombs of Amascut? Then you’ll want to head to this post.

We’ve recently updated it with more information about the Invocation system, and how it will impact the difficulty of the raid and the loot you’ll receive. While we haven’t released the names of any specific Invocations just yet, this post should tell you all you need to know about this exciting new mechanic.

As a reminder, Tombs of Amascut launches on August 24th – so get your gear in… gear and prepare to face our most versatile raiding experience yet!

Tombs of Amascut Login Screen Competition

In case you missed it, there’s a poll running in-game right now to determine the winner of our Tombs of Amascut login screen competition. We’ve narrowed it down to four finalists, and need your help to choose the winner!

You can see the finalists below. Don’t forget to hop in-game and cast your vote!









[hr][/hr]
[h2]PvP Rota [/h2]

The PvP rota has moved to Period A:

  • 539 - (US) - PvP World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.
The PvP Arena is using 'Zerk' loadouts in Ranked Duels and Tournaments this week.

[hr][/hr]
Discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Arcane, Archie, Argo, Ash, Ayiza, Boko, Brow, Bruno, Curse, Daizong, Ditto, Dylan, Ed, Elena, Errol, Fed, Gecko, Goblin, Grub, Halo, Havik, Hornet, Husky, Jalo, John C, Kandosii, Katies, Kieren, Kirby, Kurotou, Lenny, Light, Lottie, Mack, Matheus, Maylea, Markos, Meat, Morty, Nin, Nylu, Regent, Redfield, Roq, Ry, Sarnie, Sigma, Skylark, Soffan, Sova, Squid, Steve W, Tide, Torrance, Veda, Vegard, West & Wolfy

The Old School Team.

Clue Scroll Helper | Weekly Game Update (27th July)



We've hit the next milestone of our Client Update - keep scrolling to read all about it!

[hr][/hr]
[h2]New Client Features: Clue Scroll Update![/h2]



Clue Scroll Helper

Get ready to Clue your heart out with the brand new Clue Scroll Helper! This handy tool will help you solve all types of Clues fast, including Anagrams, Coordinates, Ciphers, Cryptics, Emotes, Fairy Rings, Falo the Bard, Hot/Colds, Maps, Music and Skill Challenges.



When interacting with a Clue Scroll, the Helper will appear on the left-hand side, giving you instructions on how you can complete that step. For example, if your current clue step is a Music Clue, the relevant track will be displayed within the Music Side Panel, as well as displayed in the Clue Scroll Helper.

You can get directions from hint arrows in-world, on the Minimap or by opening up the World Map. During your Clue Scroll completion, the Helper will also display what items you need for your current step, and will helpfully point out if you have them or if they are in a previously built S.T.A.S.H. Unit.



Pop into the Settings and you'll find options to turn off the Helper completely, disable the hint arrows, or toggle other display options including World Map markers, menu highlights, and more. The Helper will automatically disappear if the current Clue Scroll is removed from your Inventory.


NPC Indicators



You can now highlight NPC click regions and their names, so you know where to click when you want to interact with your desired NPC. When this option is on, the NPC you have selected/hovered over will be highlighted and their name displayed above them.


NPCs will also have two new right-click options:
  • 'Highlight this NPC' will keep that specific NPC highlighted.
  • 'Highlight all NPCs of this type' will highlight all similar NPCs in the nearby area.

You'll also be able to choose whether just the NPC is highlighted, the tile the NPC is standing on is highlighted, or both, alongside colour options for your selections. This feature is OFF by default and can be changed at any time within the Settings menu.

[hr][/hr]
[h2]New Client Features: And There's More![/h2]



Activity Helpers

In our Mobile New Client Launch and Next Steps blog we revealed that there would be a few bonus extras with today's update, in the form of some of the most popular Activity Helpers. For the record, there are a few missing - but you can look forward to those in a future update. For now, let's see what you can get your hands on:
  • Blast Furnace Helper: Allows you to enable a highlighter for objects you might interact with in the Blast Furnace. You can also keep tabs on key info like the items currently in the melting pot and dispenser or the amount of money in the coffer.
  • Cannon HUD: You can now see how long your Dwarven Multicannon has left before it breaks and how many Cannon Balls you have. You can also enable notifications alerting you when you're low on, or out of, Cannon Balls.
  • Herbiboar Helper: This helper highlights the Herbiboar's footprints, interactable scenery, and the elusive Herbiboar itself.
  • Hunter Trap Timers: These timers let you know when your Hunter traps are about to despawn.
  • Tears of Guthix Timers: This shows you different coloured timers for the blue and green veins, and reminds you which ones you should be aiming for.
Further Changes

We've also made the following improvements:
  • For those of you who haven't upgraded to the Circlet of Water yet, the numbers of Waterskin uses have been added to the Buff Bar.
  • We have made tooltips across the game display consistently when using the C++ Client.
  • You now have the option to toggle icons on the Minimap at the most zoomed level, so that you can see what's going on across a wider area.
  • Agility Course Highlights are now cleared when the player dies, or after five minutes of inactivity.

We've also made some fixes to help make your mobile experience a little smoother:
  • Improvements have been made when opening or closing Side Panels.
  • Fixed an issue with entity overlays inside the Chambers of Xeric.
  • Resolved various issues that caused the app to crash or become unresponsive.
  • Fixed an issue allowing Prayer to activate after clicking on an Inventory item and changing tab via hotkey.
  • Audio now works correctly with certain slider setups.
  • Fixed an issue where tiles highlighted incorrectly under certain circumstances.
  • Reduced the visibility of grid lines.

[hr][/hr]
[h2]Masori Armour Feedback[/h2]

We recently revealed the in-game look for the Masori Armour, one of the awesome rewards you can get your hands on in Tombs of Amascut. You had lots to say about the design - here were the main points we noticed:
  • At first glance, it doesn't look like Ranged gear. The cloth makes it look like Magic equipment.
  • Some players thought the Ancient Egyptian theme strayed too far from traditional Ranged equipment, which is usually made from hides. You thought it looked more like a costume than a set of best-in-slot armour.
  • It doesn't look strong enough to be a best-in-slot armour set.
  • The upgraded version changes the colour from gold to silver, which seems like a downgrade.

In light of this feedback, we'd like to present two new Masori Armour concepts.

The first one is in line with the previous iteration, with slight tweaks to the base armour. The upgraded version is more distinct from the original.



The second concept is an entirely fresh take on the armour, incorporating crocodile skin textures. This beast features heavily in Tombs of Amascut - the Zebak boss is one example - and so we think this radical change is still on-theme.



We want to hear what you think about these concepts. Here's how we'll be handling Masori Armour going forward:

  1. We’ll be share the new concepts on our social channels, with social polls (where available) to help us better understand your initial interest and feedback.
  2. We’ll follow this up with an in-game poll later today where you’ll be able to decide which direction we should take with the armour.
  3. The art team will go away and use the results of the poll, alongside your feedback, to create a new version of the Masori Armour set ready for when Tombs of Amascut launches on August 24th.
  4. Once Tombs of Amascut launches, we'll think about other changes based on your feedback. However, we want to make it clear that this will only be after the raid itself is in great shape!

You can look forward to the in-game poll that will run between today (July 27th) at approximately 13:00 BST until Friday July 29th at 13:00 BST.

Make sure to also head over to our usual social channels (Twitter, Facebook, Instagram & Reddit) to leave your (constructive) feedback on the new concepts!

Just a quick note on your feedback. Old School is a game that we all love, and as a team we appreciate your passion and commitment to the game. Working closely with you is one of the things that makes Old School so great! We have a team of wonderfully talented and dedicated people that want to do right by both the game and its players. So please remember, when leaving your feedback, keep it constructive, and give us the reasons why you don't like something as opposed to a one-word response. In terms of art specifically, the amazing people on the team have said that they really appreciate feedback with extra detail and reference images, where applicable.

[hr][/hr]
[h2]Other Changes[/h2]
  • When outside combat areas on PvP Arena worlds, the 'Trade' option has been replaced with a 'Load-outs' option. Players can right-click another player and open a menu showing the selected player's three load-outs. From here, you can copy their load-out over to yours, replacing your current preset.
  • Rebalanced the grouping algorithm in the PvP Arena to help the less common ranks find matches.
  • The Blast Furnace is now a safe zone on PvP worlds, due to occasional incidents of luring around the Bank Chest.
  • A couple of crates have been deleted from the middle floor of a tower in Hosidius, as they were getting in the way of PvP combat in the area.
  • On the Deadman world, the Ardougne task for casting Ice Barrage in Castle Wars can now be completed by entering the Castle Wars lobby with the relevant quest and skill requirements satisfied.
  • For Ultimate Iron players, any unclaimed Chambers of Xeric rewards may now be dropped outside the Chambers rather than being put in the private storage, since UIM can't use it.
  • Some grammar has been corrected on guards in the H.A.M. cave.

[hr][/hr]
[h2]PvP World Rota[/h2]

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

We will now be including the current PvP Arena rotation within this section of the Weekly Game Update newspost:

For those of you that don't know, the rotations for the Arena actually occur before the weekly game update, which is between Tuesday and Wednesday from Midnight to 1am (dependent on the current time standard in the UK). However, we thought this would be a good way to keep you up to date with the week's current rotation!

This rotation only affects Ranked Play, so all other types of battles within the Arena may be fought with your choice of load-out.

The PvP Arena is now using 'Max/Med' load-outs in Ranked Tournaments this week.

[hr][/hr]
[h2]Official Merch Store[/h2]



Get ready to be transported to the Kharidian Desert with the latest pins and keyrings from Angels Scapes! Find them in the Cities of RuneScape range at the Official Merch Store.
  • Sq'irk Mini Pin Set: A set of slightly sq'irky, er, we mean, quirky, fruits from the Sorceress's Garden!
  • Green Slayer Helm: A Slayer Helmet recoloured with the head of the Kalphite Queen.
  • Infinity Robes Pin, Light Infinity Robes Pin, Dark Infinity Robes Pin: Mystical robes obtained from the Mage Training Arena, with a light recolour and a dark recolour, now in pin form!
  • Kebab Pin: The delicious camel-based delicacy of Al Kharid - yum!
  • Ring of Dueling Keyring: This handy item may not actually teleport you to Castle Wars or the Emir's Arena, but at least it won't crumble into nothing after eight uses...

[hr][/hr]

Discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Arcane, Archie, Argo, Ash, Ayiza, Banjo, Boko, Brow, Bruno, Curse, Daizong, Dibber, Ditto, Dylan, Ed, Elena, Errol, Fed, Gecko, Goblin, Grub, Halo, Havik, Hornet, Husky, Jalo, John C, Kandosii, Katies, Kamon, Kieren, Kirby, Kurotou, Lenny, Light, Lottie, Mack, Matheus, Maylea, Markos, Meat, Morty, Nasty, Nin, Nylu, Oasis, Peppers, Regent, Redfield, Roq, Ry, Sarnie, Sigma, Skylark, Soffan, Sova, Squid, Steve W, Tide, Torrance, Veda, Vegard, West & Wolfy

The Old School Team.