1. Old School RuneScape
  2. News

Old School RuneScape News

Secrets of the North | Weekly Game Update (January 11th)



We’re back with the first update of 2023 – and what an update it is! We’re kicking off the new year with a brand-new Master-level quest featuring a repeatable solo boss and a bunch of new items to grind for – but that’s not all! We also have a ton of changes and fixes to content all across the game, so you can start your new year off right.
[hr][/hr]
[h2]Changelog: January 11th[/h2]

[expand]
Secrets of the North
  • Added a new Master-level quest called Secrets of the North.
  • Added a repeatable solo boss unlocked via quest completion.
Xmas 2022
  • Removed the 2022 Christmas event from the game.
Wilderness Boss Rework
  • Updates on the status of and changes to the proposed rework. Keep scrolling for more details!
Combat Achievements
  • The 'Perfect Wardens' Combat Achievement no longer fails in cases where the group/split orb mechanic in Phase 1 was solved correctly.
  • The 'Tombs Speed Runner' Combat Achievement now completes for players in purgatory.
  • Various Tombs of Amascut Combat Achievements that rely on specific Raid Levels no longer complete if a time limit Invocation is missed, lowering the final Raid Level.
  • Group Iron groups with just two people are no longer asked to complete the 'Personal Space' Combat Achievement at Bloat.
  • The 'Hesporisn't' Combat Achievement no longer fails when the final hit with a Special Attack includes a zero-damage hitsplat.
Other Changes
  • Changes to Ordan's Blast Furnace Ore Shop now match what was polled. The shop now functions the same way for regular accounts as it does for Iron players.
  • Added various unique items from Nex and Tombs of Amascut to the Grand Exchange item sink.
  • The Nutcracker Staff no longer always hits 0.
  • Improved the clickbox for Fairy Rings.
  • Improved the clickbox for the top of the Agility Pyramid.
  • Equipment interface now shows Attack Speed for current weapon and attack style.
  • Players can no longer receive duplicate Runecraft Pouches from the Rewards Guardian in Guardians of the Rift when in possession of a degraded Colossal Pouch.
  • Stat Restore and Boost Potion Share spells now take Holy Wrench, Max Cape, Prayer Skillcape and Ring of the Gods (i) into consideration.
  • Stuffed heads can now be mounted in the Player-Owned House without gaining Defence XP.
  • Adjusted the capitalisation on various Slayer interfaces.
  • Players can no longer grief each other inside Tombs of Amascut by teleporting away after picking up mirrors on the Path of Het or after telegrabbing water containers on the Path of Crondis.
  • Automatic Arrow equipping and Rune Pouch storage options from the Ranged and Magic Tutors in Lumbridge can now be turned on in the Settings menu.
  • Added a confirmation message for removing all Bank fillers from the Bank.
  • Achievement Points on Fresh Start Worlds now update without needing to switch tabs.
  • World crashes no longer reset Quest Speedrunning timers.
  • Players can now store over 1,023 items in a single Bank tab.
  • Changing chat channels via commands such as /@f no longer sends an empty message.
  • Rellekka's mine gate no longer visually breaks when two players try entering at the same time.
  • Bonus damage from the Salve Amulet now correctly applies to the ghosts inside Soul Wars.
  • The TzHaar Fight Pit scrying orb no longer hides your skull on High Risk PvP worlds.
  • Chinchompas triggering box traps once again face towards the trap they're triggering.
  • The Achievement Diary task for picking up Potato Cacti in the Kalphite Hive now works for Iron players in their alternate version of the Kalphite Queen's chamber.
  • Pending combat damage no longer clears as players go in and out of the cave or up the lift at the damaged tower at Ferox Enclave.
  • The in-game name change menu now has 'Confirm' written on the confirmation button.
  • Players bound by spells including Bind, Snare and Entangle will now receive an audio cue and chat message when their freeze is due to expire.
  • Fixed a graphical issue in the Ardougne Clocktower.

[/expand]
[hr][/hr]
[h2]Secrets of the North[/h2]

It's here at last: our first continuation of the Mahjarrat storyline! Those of you who paid close attention throughout November last year and saw our 2022 Winter Summit already know quite a bit about this quest, but let’s refresh your memory before you get stuck in to this intriguing murder mystery.

Our story begins - as all good murder mysteries do - with a mysterious murder! To start the quest, head to the Carnillean household just north of the Clock Tower in the south-west corner of East Ardougne.

To make sure you're equipped with everything you need to crack the case (and clear your own name as a suspect!) you'll need the following:
  • Quest Requirements
    • Making Friends with My Arm
    • Devious Minds
    • Hazeel Cult
    • The General's Shadow
  • Skill Requirements
    • 69 Agility
    • 64 Thieving
    • 56 Hunter
    • We'd recommend a Combat Level of 85.

Be prepared to form an uneasy alliance, dig up secrets best left buried deep, and walk away with more questions than answers...

For your troubles, you can expect the following rewards:
  • Rewards
    • 2 Quest Points
    • 60,000 Agility XP
    • 50,000 Thieving XP
    • 40,000 Hunter XP
    • Access to a repeatable, solo-only boss.

It’s also worth noting that Secrets of the North is a direct prequel to the highly-anticipated Desert Treasure II – The Fallen Empire, coming later this year. Read all about it in the Winter Summit Summary Blog!

You also voted for a selection of new rewards from the repeatable boss unlocked at the end of the quest. We went over the details in the relevant poll blog, but here’s a quick overview – along with the actual item names!

Venator Bow

The Venator Bow is a tier-80 Ranged weapon which uses charges to bounce arrows between nearby targets!



To assemble the Bow, you’ll need to obtain five Venator Shards, which also drop from the boss.

What sets the Venator Bow apart from other ranged weaponry is its ability to hit up to three targets with a single shot. When charged with Ancient Essence, the bow consumes one charge per attack to make arrows bounce between NPCs.

Once the initial attack hits an NPC, the arrow will try to find another nearby target. If the arrow finds another target, it performs an accuracy roll. Should the bounce 'hit' the target, damage will be rolled between 0 and 66% of your max hit. From the second target, the arrow will try to bounce back to the original target and perform another hit (again capped at 66% of max hit). If your original target has perished or isn't in range, the arrow will look for a third target instead.

The specifics of the bounce mechanic are explained in greater detail in the poll blog. Remember, back then we were calling this the ‘Bloodletter Bow’!

Both the Venator Shards and the uncharged Venator Bow will be tradeable.

We'll be keeping a very close eye on your feedback about the rate at which you're gaining and losing charges with this weapon - so make sure to let us know your thoughts if you're fortunate enough to snag one early on.

Ancient Icon and Sceptre

The Ancient Icon is an untradeable magical artefact that’s absolutely brimming with potential power. Take it to a specific NPC and they’ll be able to combine it with the Ancient Staff to create the Ancient Sceptre!

This is an untradeable weapon that is designed to sit between the Ancient Staff and the Kodai Wand. It not only provides a +5% magic strength bonus, but also buffs the effects of all Ancient Magicks by 10%. Here’s how that works:

Blood Magick:
  • Healing from these spells becomes 10% more effective.
  • This means that all spells will heal the caster with a base of 27.5% of the damage dealt (a 2.5% increase).
  • The effect from the staff also stacks multiplicatively with Bloodbark Armour: (25% + (Bloodbark Armour)) x 1.1 = 32.5% x 1.1 = 35.75% increased healing when wearing Bloodbark Armour and wielding the Soulblight Sceptre.

Ice Magick:
  • The freeze duration from these spells becomes 10% longer.
    • Ice Rush: Does not benefit. Ice Rush is an 8 tick (4.8 seconds) freeze. A 10% increase would take this to 8.8 ticks, and Old School always rounds down, so we're right back where we started!
    • Ice Burst: 16 ticks (9.6 seconds) → 17 ticks (10.2 seconds)
    • Ice Blitz: 24 ticks (14.4 seconds) → 26 ticks (15.6 seconds)
    • Ice Barrage: 32 ticks (19.2 seconds) → 35 ticks (21 seconds)

Shadow Magick:
  • The stat drain effects from these spells are 10% more effective.
    • Shadow Rush and Shadow Burst will reduce your opponent's Attack by 11%.
    • Shadow Blitz and Shadow Barrage will reduce your opponent's Attack by 16%.

Smoke Magick:
  • Increases the 'Poison Value' of the Poison effect by 10%.
    • Poison Damage will be dealt 11 times, instead of 10, when casting Smoke Rush and Smoke Burst.
    • Poison Damage will be dealt 22 times, instead of 20, when casting Smoke Blitz and Smoke Barrage.

All of these effects will be enabled in PvP situations, so they will be usable across the full range of content in-game.

To wield this Ancient upgrade, you'll need 60 Strength and 70 Magic. Here's how its stats shape up:



Some of you have been wondering how the Ancient Sceptre behaves on death in PvP situations. Currently, if you die in PvP the Ancient Sceptre is destroyed and must be re-obtained. The PKer receives a plain old Ancient Staff.

We’ll be exploring adjustments to this behaviour in the near future, such as having the Sceptre break and require a repair cost, the value of which will be dropped to the PKer. The repair cost would slot somewhere between that of Ahrim’s Staff and the Master Wand, since that’s roughly where the Ancient Sceptre sits in terms of PvP power. We’d love to hear your thoughts on this issue!

Saturated Heart

Some rewards make your heart leap out of your chest. This reward, however, is someone else’s heart. Delightful!

Using enough Ancient Essence on an Imbued Heart will transform it into the Saturated Heart, absolutely dripping with magical energy.

Aside from being super gross, the Saturated Heart buffs Magic by 4 + 10% of the player’s base Magic level (rounded down). This boost won't drain over time, similar to a Divine Potion effect, so you'll be able to continue firing off spells at maximum power to your heart's content. Literally.

Bear in mind that the Saturated Heart shares a cooldown with the Imbued Heart, so you won't be able to use them both at the same time.

Forgotten Brew

Just like the Saturated Heart, the Forgotten Brew is created by adding Ancient Essence to an Ancient Brew, increasing its potency and boosting your Magic level even higher.

  • Ancient Brew boosts the player's Magic level by 2 + 5% of their base Magic level and restores Prayer Points equal to 2 + 10% of their base Prayer level (with the ability to restore up to 5% over the player's base Prayer level).
  • Forgotten Brew boosts the player's Magic level by 3 + 8% of their base Magic level and restores Prayer Points equal to 2 + 10% of their base Prayer level (with the ability to restore up to 5% over the player's base Prayer level).
Both potions will still drain Attack, Strength and Defence levels by 2 + 10% of your current levels - so drink responsibly!

To cook up one of these Forgotten Brews yourself, you'll need a whopping 91 Herblore. Each Brew will net you 145 XP. Delicious!

Ancient Essence

In case it wasn't clear, this is a resource you can either obtain from the new boss or by breaking down Venator Shards.

It's used in the creation of some of the rewards outlined above, to charge the Venator Bow, and as an ingredient in Forgotten Brews.

And that’s about all we have to say about the new boss! We’re excited to watch you come together and figure out exactly how it works.

In the meanwhile, let’s move on to the rest of this week’s update!
[hr][/hr]
[h2]Christmas Event 2022[/h2]

The Nutcracker Pub will be closing its doors today as the festive season comes to an end. Those of you who last logged out inside the pub – don’t worry mate, we’ve all been there – will find themselves just west of Barbarian Village when they next log in. If for some reason you find yourself in some sort of endless Christmas purgatory with no escape, let us know. We’ll do our best to get you out before the Gnome Child gets hungry.

We hope you enjoyed this year’s event, and we’ve loved seeing your new festive fashionscape on show! Perhaps we’ll see if the Nutcracker will have you back some time in the future…

Speaking of, we’ve made a small change to the Nutcracker Staff’s stats to bring them in line with other ‘fun’ weapons. We saw a handful of feedback from skillers that the Staff’s guaranteed zero damage re-enabled methods and metas that haven’t been seen for some time. We don’t want to spoil all the fun, so we’re actively looking into these so-called ‘splashing’ weapons and the conversation surrounding them. Keep an ear to the ground for more news!
[hr][/hr]
[h2]An Update on the Wilderness Boss Rework[/h2]

The next major update you’ll see this month is the Wilderness Boss Rework, making its way to a barren wasteland near you on January 25th.

We’ve been running all kinds of tests since our last update, and we’ve made a few changes based on the results. Have a read!

Non-multi Boss Variants

We’ve already spoken about our plans to provide alternative, weaker versions of the reworked Wilderness Bosses that will be outside multi-combat zones. They’re designed for players who prefer to do things solo and will offer unique items for completionists. In exchange, there’s a lower monetary reward compared to their multi-combat equivalents.

These solo bosses have lairs of their own, with entrances in and around the Graveyard of Shadows north of Ferox Enclave. They’re all below level 30 Wilderness.

During testing, we found that having the lairs be true, single-way combat didn’t make players feel they were engaging in real, risky Wilderness content. The ability to teleport away at any point during a kill, even with PKers in the cave, took the ‘risk’ out of the ‘risk vs. reward’ philosophy we built the Wilderness on.

As a result we’ve decided that for the time being these lairs will actually be Single-Plus combat zones, similar to the Revenant Caves. You’ll still be able to teleport out, but won’t be able to avoid the inherent risk associated with Wilderness content.

The Dragon Pickaxe

There’s been a lot of hype about bringing the Wilderness bosses in line with modern standards, but we also want to highlight our plans to fix the issues surrounding the Dragon Pickaxe.

From January 25th the King Black Dragon will drop the Dragon Pickaxe at a rate of 1/1,000 instead of 1/1,500. The Kalphite Queen will also have the Dragon Pickaxe added to her loot table, at a rate of 1/400.

Now, let’s move on to another ‘hot’ topic – the Volcanic Mine.

Petrified Pete looks more than ready to see some fresh faces!

Implementing the Pickaxe at Volcanic Mine proved a bit more complicated than adding it to an NPC's loot table since many players already have vast quantities of points saved up.

We’re implementing a trade-off for players with points to spare, which should make chasing the Pickaxe a goal in itself and won’t risk locking its value at a fixed price.

To do this, we’re adding an Ore Pack to the shop which you can buy with points. There’s a chance for the Ore Pack to contain a broken Dragon Pickaxe left behind by an unfortunate ex-miner. Players looking to maximise their profits are still encouraged to buy Runite Ore instead – these Ore Packs exist exclusively for players chasing the elusive Pickaxe.

Those of you who’ve been playing for a while will remember Broken Dragon Pickaxes from the exploding rock random event. Even though it’s been a good seven years, Nurmof the dwarf remembers them too, and he’s willing to flex his repair skills for 2,500,000 GP. This hefty cost helps the Pickaxe retain some of its value while making it obtainable for those who don’t fancy PvM. Plus, the values of the ores in the Ore Packs should go some way towards the cost of repair!

We’d really like to hear your thoughts about the new repair system and fees, so be sure to let us know through the usual channels.
[hr][/hr]
[h2]Other Changes[/h2]

Since it’s been a hot minute since our last update, we’ve got a lot more changes than usual – so get scrolling!

Combat Achievements
  • 'Perfect Wardens' was occasionally failing during Phase One even when players cleared the group/split orb attack successfully. This should be working as intended with this week’s update.
  • Players who meet their untimely demise and landed in purgatory during the Wardens fight will no longer be locked out of the ‘Tombs Speed Runner’ combat achievement. The task should retroactively complete for players who should have checked it off already.
  • Various Tombs of Amascut Combat Achievements require specific Raid Levels for completion. These were made significantly easier by using time-limit Invocations to boost the Raid Level, because the Achievements would complete even if players failed the time limit. As of this week Achievements will trigger based on the Raid Level upon entering the Loot Room, so players will either need to complete the raid within their chosen time limit or use different Invocations.
  • Group Iron groups consisting of just two players no longer need to complete the ‘Personal Space’ Combat Achievement at Bloat, which requires three players.
  • Some weapons with multi-hit special attacks (such as the Crystal Halberd) were incorrectly failing the 'Hesporisn't' Combat Achievement if one of the final attacks hit for zero damage. This behaviour has been corrected.
Miscellaneous
  • Ore prices at the Blast Furnace Ore Shop now remain static, as polled in Poll 77. Although we initially made this change for Iron players, we’ve now decided to implement it in all versions of the Shop.
  • Various unique rewards from Nex and the Tombs of Amascut have been added to the Grand Exchange's Item Sink list:
    • Zaryte Vambraces
    • Zaryte Crossbow
    • Torva Helm
    • Torva Chest
    • Torva Legs
    • Ancient Godsword
    • Osmumten's Fang
    • Masori Mask (f)
    • Masori Body (f)
    • Masori Chaps (f)
    • Tumeken's Shadow
    • Lightbearer
    • Elidinis' Ward
  • The Equipment interface now shows the Attack Speed for your currently equipped weapon and selected attack style. This shows the 'base' attack speed, as well as any modifiers that might be in place. For example, a Magic shortbow would show as a 2.4s base attack speed, with a 1.8s 'actual' attack speed when using the Rapid attack style.
  • Stat Restore Pot Share and Boost Potion Share spells now take into account the Holy Wrench, Prayer Skillcape, Max Cape and Ring of the Gods (i)'s respective effects when used to share the effects of any potion impacted by these items.
  • Players looting the Rewards Guardian at Guardians of the Rift should no longer receive duplicate Pouches when looting with a degraded Colossal Pouch. You’ll get Abyssal Pearls and like it!
  • Mounting stuffed heads in your Player-Owned House now gives you the option to avoid gaining Defence XP, in case you'd like to make your pure's living area a little more homely.
  • Players can no longer grief each other inside the Tombs of Amascut by teleporting away after picking up mirrors on the Path of Het or after telegrabbing water containers on the Path of Crondis.
  • Various Slayer interfaces, such as the Rewards interface accessed through various Slayer masters, have had their capitalisation made more consistent with other interfaces in the game.
  • The Ranged and Magic tutors in Lumbridge let players automatically equip Runes and Arrows or place them in the Rune Pouch. You can now toggle these options in the Settings menu, instead of schlepping all the way to Lumbridge. If this is the first time you're learning about this setting, enjoy your newfound QoL!
  • Some players reported catastrophic effects on Bank organisation when accidentally removing all of their Bank fillers at once. We've added a confirmation option to prevent a misclick from ruining your hard work.
  • Players can now store over 1,023 items in a single Bank tab.
  • Fresh Start World players no longer need to switch tabs to see their Achievement Points update.
  • Some players reported impossible Quest Speedrunning times around world crashes, since the speedrun would remain active but the timer would reset to 0. We've fixed this behaviour.
  • You should have an easier time clicking Fairy Rings from now on, because we’ve improved the clickbox. We’ve also given it a quick lick of paint to make it even more obvious!
This butterfly-filled beam indicates the adjusted clickbox for Fairy rings and looks suitably magical to boot!

  • Similarly, we've improved the clickbox for the obstacle at the very top of the Agility Pyramid, meaning you'll be able to secure your loot without accidentally running around the whole top level, falling down an obstacle, and logging out in frustration.
  • Changing chat channels via commands such as /@f will no longer send an empty message in chat.
  • The gate to Rellekka’s mine no longer breaks visually when used by two players at the same time.
  • Any Soul Wars ghosts reading this should watch their back, because the Salve Amulet's combat bonuses will now apply correctly when inside the minigame.
  • Players can no longer 'hide' their Skull by using the TzHaar Fight Pit Scrying Orb on High-risk PvP Worlds.
  • Chinchompas have been showing off by strafing, moonwalking or otherwise trick-shotting their way into Box Traps. They should now face towards the trap that they're actually triggering.
  • Potato Cacti pickers rejoice, the Achievement Diary task for scooping five of them now works for Iron players in their alternate version of the Kalphite Queen's chamber.
  • Pending combat damage no longer clears as players go in and out of the cave at Ferox Enclave, or up the lift in the damaged tower. We received reports that this behaviour was disrupting combat on DMM worlds.
  • The in-game Name Change menu now has 'Confirm' written on the confirmation button and will display your chosen name in the 'Status' field instead. We hope this will make things a bit clearer!
  • Ancient Magicks’ Ice spells had previously been given an audio cue and a message to tell their victims when the freeze was about to expire. A similar message and audio cue has now been added to various other holding effects, including Bind, Snare and Entangle.
  • Finally, and arguably most importantly of all: a door in the Ardougne Clocktower has been refitted so that it no longer extends into the roof, saving the structural integrity of this historic and culturally relevant building.

[hr][/hr]
[h2]PvP World Rota[/h2]

The PvP rota has moved to Period A:

  • 539 - (US) - PvP World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

The PvP Arena is using '1 Defence Pure' loadouts in Ranked Duels and Tournaments this week.

That's a wrap on the first of many jam-packed updates we have in store this year!

We can't wait to see all of you get stuck in to unravelling the Secrets of the North. Be sure to let us know your thoughts on anything shared in this week's update using the links below.
[hr][/hr]
You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Hend, Hornet, Husky, Jalo, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Markos, Maylea, Meat, Moogle, Morty, Nin, Nylu, Other, Redfield, Regent, Roq, Ry, Sarnie, Shroom, Sigma, Skylark, Soffan, Sova, Squid, Starry, Stevew, Surma, Tide, Titus, Torrance, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.

Christmas Event 2022 | Weekly Game Update (December 13th)

[hr][/hr]

PSA: Please expect approximately 5 minutes of downtime for German Worlds after the game update at 11.30 GMT. We're carrying out a quick reboot for essential maintenance work. We'll keep you updated via the Game Status Page if this work takes longer than expected. Thanks for your patience!

[hr][/hr]


Dwarves sure do love their ale, but this year we're hearing that they want to celebrate the season with something a little more festive.... It's time for the Old School Christmas event 2022!

As we wrap up for the holiday season, this festive update will be the last one until January 11th. See you on the other side!


https://youtu.be/WadwM6TqXJk

Check out this awesome trailer, featuring Mod Ash, to find out about this year's Christmas event!

[hr][/hr]

[h2]Getting Started[/h2]

Begin the event by speaking to Guss Mistletoad. You'll find Guss hanging around the red carpet on the road connecting Barbarian Village to Falador.




Between the road connecting the Barbarians to Falador, you'll see Santa's given the landscape a gorgeous Winter makeover!

This ambitious Dwarf has set his sights on the hottest pub for NPCs - The Nutcracker. It's an exclusive spot with festive drinks, treats and more. It's all he's ever dreamed of. But there's one problem.... Santa won't let him in!

Being exclusive and all, the Nutcracker is only accessible to those who prove their worth in a series of challenges known as Santa's Festive Games! Impress Santa and you'll get access to his secret tavern. If you don't, you'll be joining the long queue of NPCs trying to get in!

Mod Halo, the developer of this year's Christmas Event, would like to say a few words:
Originally posted by author

Message from Mod Halo (developer of 2022's Christmas Event)

Hey 'Scapers! Thought I'd write a few lines for you all after releasing my first project for OSRS! Exciting stuff! As many of you know, I've been working as a QA on the team for quite some time, on projects like Tombs of Amascut. I wouldn't be where I am today without that team - they work exceptionally hard! Moving over to the design team has made for an incredible couple of months so far, and I've had a blast constructing this event for you all. Christmas events are so iconic for Old School and to be able to make one is simply amazing! I went to the extra effort of giving some of the characters their own lore too. I hope Mod Ed will be proud. Spacebarring not allowed!

While I'm here, I'd love to give a quick shout out to the Art team. They have done a stellar job not only with the rewards but with a brilliant new environment. They never miss!

I can't wait to be a part of some REALLY awesome projects coming next year. Stay passionate, and I'll meet you in the Nutcracker for a swift half...




Thanks Halo! It's also worth noting that all of the minigames in this year's event will be replayable, so you can stay in the festive spirit yourself, or stick around to cheer on your friends. PvP is also enabled inside the Nutcracker Pub on DMM and PvP worlds, with relevant restrictions on entry if you were to enter an instanced version.

There are some fantastic new rewards to be earned through this year's Christmas event. We'd like to highlight a couple of them in this newspost... but we'll let you discover the rest!

[hr][/hr]

[h2]Nutcracker Outfit[/h2]

The Nutcracker Outfit has two styles. Each piece can be changed with the 'Change Style' option, both in the Inventory and when worn.



Could you see yourself Bankstandin' at the Grand Exchange wearing this?

[hr][/hr]

[h2]Seasonal Backpieces[/h2]



Have you been naughty or nice this year? Be honest...

[hr][/hr]

[h2]Winter Summit Recap[/h2]

We held our Winter Summit last Saturday, on the 10th December! If you tuned in, we'd like to say a huge thanks - especially if you're a football fan! The feedback on the stream and our roadmap has been incredibly positive so far. We're really excited to work with the community using our new polling system, involving players right from the very start.

If you missed the Winter Summit - not to worry! We've compiled a top-level summary for you in the Winter Summit Summary blog.

Additionally, you can catch the full stream VOD below. Make sure to let us know your thoughts in the comments below and tell us what you're most excited for!

https://youtu.be/YUzc_4N8yaI



It's what you've been waiting for! Old School's content roadmap. Hype! Please note, the Wilderness Boss Rework is still planned for early 2023.

[hr][/hr]

[h2]Recent Downtime[/h2]

A note on the recent downtime players experienced on December 10th that led to us performing a game-wide rollback.

As you are aware, issues occurred over the weekend and our team worked tirelessly to get game services back up and running. Our priority has been to get players back in-game, ensure our services are running correctly, and then we had the Winter Summit to focus on.

We're also aware that players have reported issues with lost items following the rollback that occurred.

Now we're back in the office, we're investigating what happened and if there is anything we can do for those who lost items. We want to assure you that when we're able to, we'll provide more information as to what caused the issues and what we're doing going forward to help prevent them from happening again, and to better protect our players should we need to.

Thank you for your continued patience.

[hr][/hr]

[h2]More Changes[/h2]

With it being Christmas an' all, you'll now see pets and some Bosses strolling around Gielinor in festive hats.

Poll 77

We have created a 'Buy all that you can afford' button on the Grand Exchange, which automatically sets the quantity to the maximum number you can afford. There will also be a warning message when placing a buy offer that's more than 10 times the guide price, or a sell offer that's lower than 10% of the guide price. This can be disabled in your Settings menu.

Poison Dynamite

We've corrected an issue where a single-placed Poison Dynamite bomb did not explode correctly. We've also enabled Poison Dynamite to work on the guard dog in the Priest in Peril Quest.

Quest Speedrunning Balancing Changes

We've been monitoring the latest quests (A Taste of Hope and Temple of the Eye) which were added to the Quest Speedrunner last week. At the moment we feel they are substantially easier than any other quest. As such, we have decided to update the times required to better reflect their difficulty relative to speedrunning. Please see these updated times below.
  • A Taste of Hope
    • Bronze - 44:00
    • Silver - 35:00
    • Gold - 29:00
    • Platinum - 26:00
  • Temple of the Eye
    • Bronze - 19:00
    • Silver - 17:30
    • Gold - 16:30
    • Platinum - 16:00


[hr][/hr]

[h2]Other[/h2]

  • Fixed a bug with the 'But... Damage' Combat Achievement so items of level 75 or above are no longer usable.
  • Fixed a bug with the 'Perfect Wardens' task which did not account for Obelisk attacks as intended.
  • Players can once again rub the Camulet in their inventory to teleport without having to equip the Camulet first.
  • The Elven Scout who provides Ilfeen's services during her absence in Song of the Elves was overcharging players who hadn't used Ilfeen's services before. You should be charged the right price now.
  • Mapped purgatory for that whole area.


[hr][/hr]

[h2]PvP Rota[/h2]

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive


World 390 (AUS) for LMS Competitive has been activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments at the time of this newspost going live. However, the PvP Arena will switch to 'Zerker' loadouts on Wednesday December 14th.

[hr][/hr]

You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Hend, Hornet, Husky, Jalo, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Markos, Maylea, Meat, Moogle, Morty, Nin, Nylu, Other, Redfield, Regent, Roq, Ry, Sarnie, Shroom, Sigma, Skylark, Soffan, Sova, Squid, Starry, Stevew, Surma, Tide, Titus, Torrance, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.

Old School RuneScape update expands beloved OSRS Desert Treasure quest

A new Old School RuneScape update is set to build on one of the most famed OSRS quests in the classic MMORPG. OSRS Desert Treasure 2 - The Fallen Empire is a sequel to the original Desert Treasure, set to begin in January 2023 with more to follow later in the year. Developer Jagex has also revealed that plans are underway to work with the community on creating a brand-new skill, along with an expansion to OSRS Woodcutting aimed at making it more social.


Read the rest of the story...


RELATED LINKS:

Old School RuneScape Liz Truss troll is an epic diss

Old School RuneScape fresh start worlds go back to the very start

Old School Runescape gets its first major new game mode in five years

The Garden of Death, Poison Dynamite & More | Weekly Game Update (November 30th)

All game worlds will be unavailable for approximately one hour between 11:30 - 12:30 GMT as scheduled maintenance is performed.

Game Status Information Centre

Following last week's downtime, this week’s update is a double feature! Enjoy!
[hr][/hr]
[h2]Changelog, November 30th[/h2]

Some of you expressed interest in a condensed list of changes for when you’re short on time. So… we’ve made one!

We’re still looking at other ways we could update our updates, so watch this space!

[expand]

The Garden of Death
  • Added a new quest called 'The Garden of Death' to the game.
Improved Quest XP Rewards
  • XP Rewards (excluding Combat skills) from Master and Grandmaster level quests have been improved.
  • Players can retroactively receive this experience by talking to Perdu and a handful of other NPCs.
Combat Achievements Expansion
  • Added Combat Achievements for Tombs of Amascut.
  • Added further rewards for all tiers of Combat Achievements as per the results of this poll.
Poison Dynamite
  • Added Poison Dynamite to the game.
Poll 77 Changes
  • Players can now get back to Ape Atoll without accepting Daero's Training, after completing Monkey Madness I.
  • Clue Scroll drop rate boosts earned via Combat Achievements now correctly apply inside the Hallowed Sepulchre and for Chests within the Shades of Mort'ton minigame.
  • Iron players can now buy and sell ores at a fixed price from Ordan's Shop at the Blast Furnace, regardless of stock levels.
  • Players can now toggle their default Player-Owned House (POH) teleport to 'Building Mode' via the POH settings menu.
  • Added a setting to the Confirmations category, in the Warnings settings tab, to disable confirmation for Charter Ship payments.
  • Charlie the Tramp will now accept items sourced from anywhere.
Other Game Changes
  • Prifddinas Agility Course portals are now highlighted on the C++ client.
  • Dragon Defenders are now prioritised higher for protection on death.
  • Soul Wars public games now only require two players per team to start on Fresh Start Worlds.
  • Players can now light fires near the Bank in Nex’s antechamber.
  • Shadow Spiders will no longer drain your Prayer if they’re not in combat with you.
  • On the Deadman world, PvP combat is now blocked in Tombs of Amascut raids.
Mobile Client
  • We've released a final fix for the black screen issues some players have been experiencing.
  • However, we've deprecated support for OpenGL ES 2.0, meaning devices that don't support OpenGL ES 3+ will no longer work with the mobile client.
Behind the Scenes
  • Tomorrow, we'll share further news regarding the 'Make Good' incentive from the recent outage.
  • Newspost regarding last week's service issues can be found here.
  • Deployed fixes to improve game stability.
  • US West and Australia server maintenance planned for December 6th (10:30 - 13:30 GMT and 14:00 - 17:00 respectively) . US East server maintenance planned for January 2023.
  • Schedule subject to change.
In Case You Missed It
  • The Mysterious Quest Boss rewards and Revenant Weapons poll closed yesterday, November 29th.
  • The Winter Summit takes place at 20:00 GMT on December 10th.
  • We’re sponsoring EVScape’s $15,000 Battle Royale! Check out the trailer here.

[/expand]

Still here? Read on for all the juicy details about everything listed above!
[hr][/hr]
[h2]The Garden of Death[/h2]


In our newest Twisted Tale, you’ll piece together a long-lost language and unravel the mystery of some ancient ruins. Welcome, adventurer, to The Garden of Death.

This quest contains no dialogue and focuses solely on environmental storytelling, so make sure that you set aside some time and prepare to be fully immersed in the world around you!

You’ll need 20 Farming to start the quest, and you can begin your investigation at the campsite south of the Lizardman Settlement in the Kebos Lowlands.

The starting location of The Garden of Death.
[hr][/hr]
[h2]Improved Experience Rewards from Master & Grandmaster quests[/h2]

That’s not all the questing news we have for you this week! Y’all ready for some improved XP rewards?

You voted overwhelmingly in support of this, so we shan’t keep you waiting any longer. Here’s the full list of all the quests impacted, and details of where you early-bird adventurers can claim your extra XP.

Quest
Tier
Old XP Reward
New XP Reward
Where to Claim + Additional Info
Beneath Cursed Sands
Master
20,000 Agility XP
50,000 Agility XP
Perdu, who can be found in several locations.

Desert Treasure
Master
20,000 Magic XP
20,000 Magic XP
Unchanged as it's Combat XP.
Dream Mentor
Master
15,000 Hitpoints XP

10,000 Magic XP
15,000 Hitpoints XP

10,000 Magic XP
Unchanged as it's Combat XP.
The Fremennik Exiles
Master
15,000 Slayer XP

15,000 Crafting XP

5,000 Runecraft XP
50,000 Slayer XP

50,000 Crafting XP

30,000 Runecraft XP
Perdu, who can be found in several locations.
Grim Tales
Master
14,000 Woodcutting XP

6,000 Agility XP

6,000 Thieving XP

5,000 Herblore XP

5,000 Hitpoints XP

4,000 Farming XP
60,000 Woodcutting XP

25,000 Agility XP

25,000 Thieving XP

15,000 Herblore XP

5,000 Hitpoints XP

10,000 Farming XP
Perdu, who can be found in several locations.

Hitpoints is unchanged as it's a Combat skill.
Legends' Quest
Master
7,650 XP in four skills of choice
30,000 XP in four skills of choice
Radimus Erkle in the Legends' Guild

Choice is limited to Attack, Defence, Strength, Hitpoints, Prayer, Magic, Woodcutting, Crafting, Smithing, Herblore, Agility and Thieving.
Making Friends with My Arm
Master
10,000 Mining XP

10,000 Agility XP

5,000 Firemaking XP

2,000 Construction XP
50,000 Mining XP

50,000 Agility XP

40,000 Firemaking XP

10,000 Construction XP
Perdu, who can be found in several locations.
Monkey Madness I
Master
N/A
N/A
Quest gives no XP itself. Instead, XP can be gained post quest by talking to Daero. This XP won't be changed as it's combat XP.
Mourning's End Part I
Master
25,000 Thieving XP

25,000 Hitpoints XP
40,000 Thieving XP

25,000 Hitpoints XP
Perdu, who can be found in several locations.

Hitpoints is unchanged as it's a Combat skill.
Mourning's End Part II
Master
20,000 Agility XP
60,000 Agility XP
Perdu, who can be found in several locations.
A Night at the Theatre
Master
3x 20,000 XP Lamps
4x 20,000 XP Lamps
The Mysterious Stranger outside the Theatre of Blood.

Quest gives Lamps instead of XP.
Sins of the Father
Master
3x 15,000 XP Tomes
6x 15,000 XP Tomes
Ivan Strom in the Meiyerditch Myreque hideout. Have fun getting back there!

Quest gives Tomes instead of XP.
Swan Song
Master
15,000 Magic XP

10,000 Prayer XP

10,000 Fishing XP
15,000 Magic XP

10,000 Prayer XP

50,000 Fishing XP
Perdu, who can be found in several locations.

Magic and Prayer are unchanged as it's combat xp.
Dragon Slayer II
Grandmaster
25,000 Smithing XP

18,000 Mining XP

15,000 Agility XP

15,000 Thieving XP
80,000 Smithing XP

60,000 Mining XP

50,000 Agility XP

50,000 Thieving XP
Perdu, who can be found in several locations.
Monkey Madness II
Grandmaster
25,000 Slayer XP

20,000 Agility XP

15,000 Thieving XP

15,000 Hunter XP
80,000 Slayer XP

60,000 Agility XP

50,000 Thieving XP

50,000 Hunter XP
Perdu, who can be found in several locations.
Song of the Elves
Grandmaster
20,000 Agility XP

20,000 Construction XP

20,000 Farming XP

20,000 Herblore XP

20,000 Hunter XP

20,000 Mining XP

20,000 Smithing XP

20,000 Woodcutting XP
40,000 Agility XP

40,000 Construction XP

40,000 Farming XP

40,000 Herblore XP

40,000 Hunter XP

40,000 Mining XP

40,000 Smithing XP

40,000 Woodcutting XP
Perdu , who can be found in several locations.
A Mysterious Quest...
Master
16,000 Agility XP

12,000 Thieving XP

8,000 Hunter XP
60,000 Agility XP

50,000 Thieving XP

40,000 Hunter XP
Unreleased



As the table suggests, most of the XP you’re owed can be claimed from Perdu, although a few other NPCs are also getting in on the game.

If for whatever reason you don’t want to be showered in XP the next time you speak with Perdu, you can politely decline and come back another time.

Please do bear in mind that accepting XP from Perdu is an all or nothing decision – you won’t be able to pick and choose which rewards you get. If you’re keeping one of the impacted skills at a specific level, or holding off on getting a 99 until your friends are around to celebrate with you, we suggest giving Perdu a wide berth until you’re ready.

On that note, we’ve opted not to increase Combat XP rewards retroactively. We don’t want to risk ruining restricted account builds with a single dialogue option, but neither do we want people to feel locked out of rewards that they’ve earned. Additionally, leaving Combat XP as it is allows restricted account players to enjoy all the same quests they’re used to.

As a general rule, if you obtained the end-of-quest XP from a dialogue option, Tomes, or Lamps, you’ll have to go speak to the NPC who gave you those options instead of Perdu. We’ve linked the OSRS Wiki entries for all of them in the table above, so you can see exactly where they hang out and what they’ll give you.

Lastly, as per your vote, the XP reward ranges given above are going to be the standard for future Master and Grandmaster quests. Hmm, looks like there’s a new one coming up soon! Perhaps you’ll learn more at the Winter Summit…?
[hr][/hr]
[h2]Combat Achievements Rewards Expansion[/h2]


Alongside all of the questing goodness above, you also voted for additional rewards for Combat Achievements. In case that particular poll blog passed you by, here's a list of all of the rewards we’ve added:

Easy
  • 100% bonus Warrior Tokens from the Warriors’ Guild.
  • Gain one additional Void Knight Commendation Point per game of Pest Control.
  • The upper limit for Boss Slayer tasks, unlocked with the Like A Boss perk, is increased from 35 to 40.
Medium
  • 200% bonus Warrior Tokens from the Warriors’ Guild. Note that these rewards are cumulative, meaning you'll have to complete both the Easy and Medium tiers for the 200% bonus listed here. This same rule applies to any other rewards that increase per tier.
  • Gain two additional Void Knight Commendation Points per game of Pest Control.
  • No longer affected by the Prayer drain effect at Barrows while Ghommal's Hilt is equipped.
  • Your cannon can hold up to 35 Cannonballs.
  • The upper limit for Boss Slayer tasks, unlocked with the Like A Boss perk, is increased from 35 to 45.
Hard
  • Imbues at Nightmare Zone and Soul Wars cost 50% fewer points.
  • Gain three additional Void Knight Commendation Points per game of Pest Control.
  • Your cannon can hold up to 45 Cannonballs.
  • Kill Count required to access the bosses at God Wars Dungeon is reduced from 40 to 36.
  • The upper limit for Boss Slayer tasks, unlocked with the Like A Boss perk, is increased from 35 to 50.
Elite
  • Bracelets of Slaughter now have a 10% chance to fully recharge instead of breaking.
  • Expeditious Bracelets now have a 10% chance to fully recharge instead of breaking.
  • Superior Slayer monster spawn rates are increased to 1 in 150.
  • Your cannon can hold up to 60 Cannonballs.
  • Kill Count required to access the bosses at God Wars Dungeon is reduced from 40 to 32.
  • The upper limit for Boss Slayer tasks, unlocked with the Like A Boss perk, is increased from 35 to 55.
Master
  • Thralls resurrected via Arceuus spells last 50% longer.
  • Ghommal's Hilt 5 can now be combined with the Avernic Defender for a cosmetic upgrade.
  • Kill Count required to access the bosses at God Wars Dungeon is reduced from 40 to 25.
  • The upper limit for Boss Slayer tasks, unlocked with the Like A Boss perk, is increased from 35 to 60.
  • Unlocks a new ammo-slot item, Ghommal's Lucky Penny, which gives a 5% chance to not consume charges when worn with charged weaponry such as the Trident of the Seas or the Scythe of Vitur.
Grandmaster
  • Thralls resurrected via Arceuus spells last 100% longer.
  • Ghommal's Hilt 6 can now be combined with the Avernic Defender for a cosmetic upgrade.
  • Kill Count required to access the bosses at God Wars Dungeon is reduced from 40 to 15.
  • The upper limit for Boss Slayer tasks, unlocked with the Like A Boss perk, is increased from 35 to 65.

[hr][/hr]
[h2]Tombs of Amascut Combat Achievements[/h2]

Speaking of Combat Achievements, we’ve added nearly 50 of them to Tombs of Amascut! Hooray!

Now, we’re not going to list them all here – you’ve had your fill of tables for the day – so make sure to check them out in-game after the update.

You’ll notice they’ve been added under three new ‘monsters’ – Entry Mode, Normal Mode, and Expert Mode. Completing a challenge at a higher difficulty than specified should unlock the relevant Combat Achievement regardless – so if you complete 50 Expert Mode Kill Count, it’ll count towards the Entry and Normal Mode Kill Count Achievements too.

We’re excited to see you get stuck into Tombs of Amascut all over again, and hope you have loads of fun challenging yourselves with this new batch of Combat Achievements!
[hr][/hr]
[h2]Poison Dynamite[/h2]

Most of you will already be familiar with Poison Dynamite, which we first offered in Poll 76. For those of you who aren’t, Poison Dynamite is a new weapon which lets skilling pures secure kills (when necessary) without gaining Combat XP.

Players can now use their Firemaking skill (at level 50 or above) to craft untradeable Poison Dynamite from one Dynamite and three Cave Nightshade.

Once assembled, simply place the Poison Dynamite on the ground and light it as you would a pile of Logs to deal damage in a 3x3 area. For a more precise attack, you can also stick the Poison Dynamite to your target by using it on them. Using the Poison Dynamite in either fashion will net you a bit of Firemaking experience.

What is that mysterious fizzing noise...?

After 5 ticks (3 seconds), the Poison Dynamite will explode, dealing between 0-6 damage. This scales with your Firemaking level. If the explosion hits, there’s also a 25% chance to poison the target. Poison damage begins at 6.

The Dynamite’s damage roll is based on your selected combat stance – so enemies weak to Ranged are more likely to take damage from the explosion if you’re holding a bow instead of a scimitar.

The damage type is the same as your currently equipped weapon, too – so if you’re attacking an enemy that’s immune to a certain damage type, watch what you’re wielding!

You can only deploy one piece of Poison Dynamite at a time (sensible…), and only one Poison Dynamite can be active on any given square. This means that multiple accounts are unable to stack their explosions on the same square.

Additionally, you’ll only be able to hit a single target, even if a 3x3 explosion is in range of several NPCs.

One final thing: the TzHaar have forbidden the lighting of Poison Dynamite within the Fight Caves. Scorching hot volcanic undercities are not the kind of place you want to leave this stuff lying around – and besides, it sets off Jad’s allergies.
[hr][/hr]
[h2]Behind the Scenes[/h2]

Note: This section was originally written to be included in November 23rd's Game Update Newspost and doesn't include the service outage issues from Tuesday, November 22nd. If you'd like to learn more about those, check out this post.

UPDATE: We’d like to thank everyone for their patience following last week’s server outage. The team is still committed to delivering our ‘Make Good’ plan, and we’ll have more news to share tomorrow! Keep your eye on the newspost above for updates.

We recently had a period of extended downtime for UK and German worlds, which allowed us to perform some much-needed upgrades in the relevant data centres.

Since this maintenance, we’ve seen loads of positive feedback about the server stability and latency for the affected worlds, leading players who frequent other data centres wondering ‘when’s our turn?’

Well, we’ve got good news! We currently expect to upgrade the Australian and US West worlds before Christmas (only a month away now!) on December 6th. Maintenance will take place between 10:30 - 13:30 GMT for the US West worlds and between 14:00 - 17:00 GMT for the Australian worlds. This means that all worlds in that region will be unavailable during the alloted times.

We are also looking to tackle the US East worlds in January 2023. Now, this is subject to change, but nevertheless, we hope to have more of you enjoying consistent and stable performance before long.

This week’s update also comes with some ‘under the hood’ work to optimise the game’s performance and make it more stable. All this hard work means that you can enjoy existing and future content in the best way possible.
[hr][/hr]
[h2]Mobile Client[/h2]

Good news, everyone! Our ace mobile team have figured out a solution for the black screen issues players have been experiencing on mobile platforms.

Unfortunately, in fixing the problem we’ve had to deprecate support for OpenGL ES 2.0, so devices that don’t support OpenGL ES 3 or higher will no longer work with the mobile client.

If your device is not supported, you’ll still see the black screen for around 5-10 seconds before the game crashes. If your device is supported and you’re still experiencing the black screen issues or any other problems, please do send us a report.
[hr][/hr]
[h2]Poll 77 Changes[/h2]


  • Players who have completed Monkey Madness I may now return to Ape Atoll to complete Monkey Madness II without accepting Daero’s training. They will have to complete both Duke and Daero’s training in order to use Heavy Ballistae. Please also note that Culinaromancer’s Gloves beyond Mithril-tier have their own Defence requirements, so 1 Defence accounts will still be unable to use the Adamant Gloves.
  • Clue Scroll drop rate boosts earned from Combat Achievements now apply to the Hallowed Sepulchre and Chests in the Shades of Mort’ton minigame.
  • Iron players may now buy and sell ores at a fixed price from Ordan’s Shop even while it's overstocked. However, they'll pay a static price for this rather than getting the discounts that a non-Iron player would for buying an overstocked item. Additionally, Ordan's shop now resets its contents towards the default stock (100) faster than before.
  • Players can now set their default Player-Owned House teleport to ‘Building Mode’ from the POH Settings. All the usual restrictions still apply, meaning this option won't work if there are already guests inside the POH or if the player has a follower.
  • Players can now disable confirmation messages for Charter Ship payments. To do so, open up the Settings Menu, navigate to Warnings and scroll down to Confirmations, where you’ll find the new toggle.
  • Charlie the Tramp has embraced the phrase ‘beggars can’t be choosers’ and will now allow players to bring him requested items acquired by any means. This means that players doing Beginner Clue Scrolls can fetch his favourite items direct from their own Bank, by trading other players, or buying from in-game shops, instead of having to craft the items themselves.

[hr][/hr]
[h2]Other Changes[/h2]

  • Portals on the Prifddinas Agility course are now highlighted like any other obstacle for players using the C++ client.
  • Dragon Defenders were unusually easy to lose on death, considering how long they can take to re-obtain. We’ve bumped up their value, so they’re now prioritised higher for death protection purposes. Of course, there’s always the alternative solution: just don’t die!
  • Players can now light fires near the Bank in Nex’s antechamber. This should give UIM players an opportunity to rustle up some scran and extend their trips to this exciting locale.
  • Shadow Spiders will no longer drain the Prayer Points of innocent bystanders and will instead only use this ability on players they are in direct combat with.
  • You will now get full XP from helping your Throne of Miscellania citizens with Mining, Fishing, and Woodcutting.
  • You can now toggle off the confirmation screen which appears upon paying to protect your crops.
  • Fresh Start Worlds players can now start public Soul Wars lobbies with just two players per team, as opposed to the usual 10 players per team.
  • PvP combat is now blocked in Tombs of Amascut on Deadman worlds, as it is for the other raids. There’s enough danger in the tombs without your friends turning on you!
  • The RuneFest 2014 and 2017, plus the Premier Club 2018 cosmetic rewards are now unlocked by default for everyone, on all world types.

[hr][/hr]
[h2]In Case You Missed It[/h2]

This year’s Winter Summit is a little over two weeks away and will take place at 20:00 GMT on December 10th. It’s THE place to be for news about everything coming up in 2023, so don’t miss out!

Don’t forget, if you tune in a little earlier you can catch EVScape’s Battle Royale where your favourite creators face-off for their chunk of a $15,000 prize pool. Get yourself in the competitive mood and check out this epic cinematic trailer by Golden Gnome Winner Hooti Tooti!

https://www.youtube.com/watch?v=uiaKV-4DxT8

And if that wasn’t thrilling enough, check out Soup’s YouTube channel, where you can watch the first episode of Season 3 of the Gielinor Games! This is without a doubt the most important sporting event going on in the world right now, so do give it a look.
[hr][/hr]
[h2]An Update On The Wilderness Boss Rework[/h2]



Originally, we’d planned for this section to tease the Wilderness Boss Rework, scheduled for next week’s game update. Unfortunately, yesterday we made the difficult decision to delay the release until January 2023.

We understand that you’re as excited as we are to get your hands on the reworked Wilderness bosses, and that this delay is disappointing. In the late stages of testing we discovered a number of significant issues that must be fixed before the content can launch. At any other time of year, this wouldn’t lead to a significant delay – but during December, we operate at reduced capacity, with many members of the team taking holiday to spend time with their family members at Christmas.

We apologise to everyone who was anticipating this update, and hope you understand that we’d rather delay content so that it meets our strict standards than rush a release that falls short.
[hr][/hr]
[h2]Next week in Old School[/h2]

With the unfortunate news above, next week's update may not be as hefty as we imagined it might be but we want to commit to giving you all a small taste of what's to come (where possible) so that you're not caught off-guard and have some time to get excited about upcoming updates.

This game update and the one before brought a large chunk of the Poll 77 changes to you all but if you're waiting on any in particular then it's likely you'll see additional Poll 77 changes making their way to you next week.

On top of that, those of you who enjoy both Morytania and going fast can look forward to the full releases of A Taste of Hope and Sins of the Father on Quest Speedrunning worlds, as well as another batch of quests entering their betas so that we can fine-tune completion times!
[hr][/hr]
[h2]Merch[/h2]

Last week we shared some pictures of a fancy new ceramic 'Jolly Boar Inn' tankard and a Father Gnome Child Xmas jumper, two of the latest goodies to arrive at the Merch Store.

We also mentioned a handful of swanky tourist tees – so here they are, in case you’re still looking for the ideal gift for the globetrotting adventurer in your life!



Check out all these new lines, plus the range of official pins and keyrings by the talented Angels Scapes.
[hr][/hr]
[h2]PvP World Rota[/h2]

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

The PvP Arena is using 'Pure' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Havik, Hend, Hornet, Husky, Jalo, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Markos, Maylea, Meat, Moogle, Morty, Nin, Nylu, Other, Redfield, Regent, Roq, Ry, Sarnie, Shaun, Shroom, Sigma, Skylark, Soffan, Sova, Squid, Starry, Stevew, Surma, Tide, Torrance, Veda, Vegard, West & Wolfy

The Old School Team.