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Emir's Arena: Full Launch | Weekly Game Update (July 13th)

This week's update brings the full launch of the Emir's Arena, read on to see what we've changed and for our thoughts on some of your feedback!

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[h2]Emir's Arena[/h2]

Last week, the Emir's Arena (A.K.A. the PvP Arena) opened its gates to adventurers for the first time! It’s been great watching you all get stuck into duels and tournaments of all kinds – and even running a few of your own!

One of the major selling points of the Emir's Arena is the ability for players to find fights from anywhere, at any time and in any world. The technology put in place to make this feature work is constructed from the new Clan system we introduced last year - its cross-world functionality may be very limited, but it's still brought us this new method of recruiting players for activities. We hope to be able to extend it to more multiplayer content in future.

The primary function of the 'soft launch' was to make sure that these new and complicated systems were working as intended while under the strain of thousands of players using them at the same time. While there are some tweaks we need to make following your feedback - more on that in a moment - it's safe to say that the matchmaking and other core systems are working fantastically!

So, without further ado, we declare the Emir’s Arena… open! Someone pop a bottle of Sq’irk Juice.

If you want to get all of the details about the Arena and how it works, make sure to check out last week's newspost!

For now though, let’s take a look at the early changes we’ve made based on your feedback.

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[h2]PvP Arena: This Week’s Changes[/h2]

  • Players will no longer be able to see items that they are unable to equip within the Loadout interface. For example, players configuring their Pure loadout won't be able to see gear choices with defence requirements during setup. This change should help people find what they're looking for a little faster!
  • The Ghrazi Rapier and Inquistor's Mace have been removed from the Loadout interface for the time being due to their 80 Attack requirement.
  • A number of items missing from the soft launch have been added:
    • Xerician hat
    • Xerician robe
    • Xerician top
    • Rune gloves
    • Zaryte crossbow
    • Amulet of blood fury
  • The following items have been removed from loadouts since they were deemed too powerful and a 'must have' in almost all situations:
    • Ancient godsword
    • Ring of suffering (i)
    • Purple Sweets
  • The timer before a tournament starts has been reduced from 8 minutes and 30 seconds to 5 minutes. Furthermore, the tournament will now automatically begin if no new players have entered the staging area for over 72 seconds.
  • Players will now receive reminders in their chatbox to indicate that their fight is ready while in the staging area. We're hopeful that in conjunction with the reduced tournament timer this change should help you spend less time waiting around and more time bashing skulls!
  • The Info button that players can use to check brackets during a tournament is now hidden during combat. While it's great to see combatants taking an interest in how a tournament's going, this change should ensure you're only checking the bracket between fights and not while your opponent is launching a special attack at your face.
  • Reduced the size of the timer during fights since some players felt it was obstructive, especially while playing in Fixed mode.
  • Added a chatbox message to remind players that they won't gain Rank or Reward Points for participating in unranked fights.
  • The health bars visible to spectators via the telescopes around the arena have been adjusted slightly to improve the viewing experience. They now have a secondary layer that drains after a short delay, like your typical fighting game.
  • Pures are no longer able to use the Heavy Ballista or Ava's Assembler inside of the PvP Arena.
  • Zerks are no longer able to use Elite Void inside of the PvP Arena.


This week's update also sees the inclusion of players' PvP Arena rank on the HiScores, so you'll be able to see exactly how you stack up against your fellow combatants!

Players will have to log in and out of standard game worlds in order to update their rank on the HiScores, since the PvP Arena worlds aren't able to directly communicate with our HiScores.

It's worth noting that any developers making use of the HiScores API will need to update their scripts following today, apologies for any inconvenience.

Remember – now that the PvP Arena is officially open for business, players’ Rank and Reward Points from the soft launch will be reset. On the flip side, the Emir’s finest merchants are done counting their stock, and as of today’s update, you’ll be able to spend your hard-earned Reward Points on Imbue Scrolls and Blighted Sacks from the Rewards Shop at the Arena entrance.

Lastly, we want to reiterate some of the points we spoke about in this week’s Q&A for anyone who missed it (you can check it out for yourself below!) Read on for some more details!

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[h2]Feedback points and future changes[/h2]

We've received a lot of suggestions over the last week, and while some of the quick fixes have already been implemented, it’ll take us a little more time to develop the bigger changes you requested – and some are out of scope entirely.

Here’s what we reckon we’ll be able to offer in the near future.

First off, a lot of you expressed frustration at the Arena’s Spellbook, which contains all the combat spells. A lot of high-level players (especially those who perform switches with items at the top of their Inventory) make use of Spellbook filtering to reduce their mouse movement in-game, and have those movements embedded in their muscle memory.

We’ve begun work on a change that should allow players to control exactly which Runes their Rune Pouch contains and to display which spells are enabled so that players can get back to focussing on the game instead of unlearning years of practice! We should be able to deliver this change before the end of July.

Feedback also indicated that you lot want a way to copy your opponent’s loadout or save various presets within the same combat bracket.

While multiple presets are a bit far out of reach just now, we’re working on a ‘Copy’ option which will let you quickly copy your opponent’s gear when you want a mirror matchup. We hope to put this in the hands of players within the next couple of weeks!

We’ve also seen a number of requests to remove certain items or cap the permitted quantity of supplies (namely food) from the Equipment Chest for being too powerful. You’ll notice that we’ve already removed the Ancient Godsword and the Ring of Suffering (i), and we’re open to further suggestions.

The Bow of Faerdhinen is another item we’re keeping an eye on, although we hope the inclusion of the Zaryte Crossbow this week will help balance things out a little.

Many of you have expressed concern that NH (No Honour) is the prevalent combat style in the Arena. NH is one of the toughest PvP styles to get to grips with, and many of you have asked for greater support for more beginner-friendly options.

While lots of you have been organising unranked duels and tournaments using simpler setups like Edge-style PvP, it’s rare to see these in ranked play and they are therefore harder for players to queue up for.

Right now, we can’t promise a permanent ladder where alternative styles can flourish. If we introduce these alternatives as separate queues, we'll be spreading player numbers thin and this could have knock-on effects for the speed of matchmaking.

We may be able to offer them in a different way, such as by changing which builds appear in the weekly build rota.

We can, however, explore seasonal ladders which run for a limited period of time and focus on restricted builds. We think this would encourage more beginner-friendly setups. Bear in mind that if we can offer this option, it will take us some time to figure out – but we’ll keep you posted on all the latest news!

We're also aware that while Steel-ranked players are able to find fights quickly, players in Mithril- or Iron-rank are having lengthier wait times for suitable opponents. We'll be keeping an eye on this as the rank distributions change over time so that we're able to fine-tune our matchmaking system.

Speaking of updates, rest assured that we’ll be informing you of any further changes we make, or are planning to make, to the PvP Arena. We’re constantly on the lookout for feedback, so be sure to share your thoughts on the usual channels. Let’s work together to make the Emir’s Arena the best it can be!

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[h2]Other Changes[/h2]

Beyond the PvP Arena, we've also made a few other changes around Gielinor this week!

  • The flower traders have left Misthalin to search for new flowers elsewhere. Gilbert remains at the flower meadow and has managed to acquire some more rare colourful seeds. Right click your Flower crown and select 'Change' to see what colours he found!
  • GIM players creating a new group should no longer receive errors regarding mismatching settings.
  • Kovac's been upgrading his financial infrastructure and his reward shop is now protected by the Bank PIN.
  • The Magic Skill Guide has been updated to show the correct Rune cost for enchanting Red Topaz Bolts.
  • The HCGIM Helm now properly matches the player's skin tone on male character models.
  • Thralls now pathfind around obstacles. The only obstacle remaining now is you remembering to summon them...
  • The Guardians of the Rift music track has had its button text corrected in the Jukebox menu. We're ecstatic to have fixed this potentially game-breaking bug and apologise for the immense inconvenience caused.
  • When Kovac sends your reward to the Bank, it can now take the slot of a Coin placeholder if your Bank contains one.
  • An archway in the Abyssal demon section of the Catacombs of Kourend has been removed, as it was visually obstructive.
  • The upstairs ore veins in the Motherlode Mine no longer need to be completely depleted to start their respawn timer.
  • A master clue near the Mage Training Arena has been moved out of the new pillars there.


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[h2]Giants' Foundry: Design A Weapon Competition[/h2]

Last month, alongside the release of Giants' Foundry, we announced a Weapon Design Competition, asking YOU to create weapons fit for giants!

After much deliberation, the team has decided on our winners. Extra-big congratulations to the following:



1st Place: Giant's Kiteaxe by Femboy Ruby



2nd Place: Iron Great Club by Ninth Cloud



3rd Place: Igneous Club by Hernesoppa



4th Place: Anvil Flail by Jozko Uhorka

We’ll be contacting the winners this week, so keep an eye on your player inbox for more details about your prize! Huge (gargantuan, even) thanks to everyone who submitted a design. We hope to feature some of the runners-up on a livestream in the near future!

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Discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the#gameupdatechannel. For reference on the above content, check out the official Old School Wiki.

Mods Arcane, Archie, Argo, Ash, Ayiza, Boko, Brow, Bruno, Curse, Daizong, Ditto, Dylan, Ed, Elena, Errol, Fed, Gecko, Goblin, Grub, Halo, Havik, Hornet, Husky, Jalo, John C, Kandosii, Katies, Kieren, Kirby, Kurotou, Lenny, Light, Lottie, Mack, Matheus, Maylea, Markos, Meat, Morty, Nin, Nylu, Regent, Redfield, Roq, Ry, Sarnie, Sigma, Skylark, Soffan, Sova, Squid, Steve W, Tide, Torrance, Veda, Vegard, West & Wolfy

The Old School Team.

PvP Arena Soft Launch | Weekly Game Update (July 6th)

Get ready to test out the PvP Arena before the full launch next week!

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[h2]PvP Arena: Soft Launch[/h2]



The PvP Arena is coming next week! Before we throw open the gates, however, we want to ensure that all the systems we’ve put in place are working as they should, so we’re kicking things off with a soft launch.

Participants will be able to earn Rank and Reward Points, but please note that these will be wiped at the end of the soft launch period, one week from now, to ensure that everyone gets a fair start when the Arena opens for real. For now, let’s take a look at exactly what you can access with today’s update.

Setting Up

You’ll be able to find opponents and set up matches in the same place you did in the Duel Arena. You’ll also notice a couple of new NPCs who will help you navigate all your new options. The 1v1 Tournament Guide will, of course, tell you all you need to know about the 1v1 Tournaments. If you fancy a one-off fight, however, then you’ll want a word with the Duel Guide.



Grouping

To sign up for a fight, you’ll need to check out the notice boards. Here, you can find a match or host your own tournaments – and if you’re on a dedicated PvP Arena World and know the name of one of the combatants, you can watch their fight from here, too.

The Emir desires that combatants face opponents of equal strength in a fair, controlled environment. When you sign up for a fight, you’ll be matched with players of a similar skill level using an alternative save game.

This system lets you get on with whatever other activities on any world you like while your match is being prepared, so don't worry about waiting around! Once the match is ready, you’ll receive a notification that it’s time to fight! You’ll be prompted to swap to the alternative save game world, giving you enough time to get to a safe place before you hop worlds and start the battle.

Because fights take place on an alternative save game world, your standard game profile is left behind along with all your levels and items.

Beside the Chat, Clan Chat, and Group Iron side-panels, you’ll spot the Grouping side-panel. We originally created this in 2014 to help players find groups for minigames, but it now includes an extra PvP Arena button. Click this, and you’ll open a new panel for… the PvP Arena! Who would have guessed?

Clicking the PvP Arena button will open the PvP Arena's side-panel, replacing the Grouping side-panel. The ‘Find’ button invites the player to look for a PvP Arena group.


From here you can register for either a 1v1 Tournament or 1v1 Battle where the game decides who you fight against. Alternatively, you can join a manually created 1v1 Tournament.

To succeed in the Arena, you'll need to adapt your playstyle and master multiple builds based on what the audience craves the most. The crowds aren't easy to please, however, as their tastes change on a weekly basis.

Each week you'll be required to use one of the following builds:

Build
Attack
Strength
Defence
Hitpoints
Ranged
Magic
Prayer
Max/Med
75
99
70
99
99
99
77
Zerker
60
99
45
99
99
99
55
1 Def Pure
60
99
1
99
99
99
52


The Equipment tab will appear when you attempt to join a PvP Arena match, and is used to select which items you intend to fight with. Currently, there are around 400 items to choose from. You can only use equipment you have the stats for, so pay close attention to which build is currently in rotation!

You’ll also be able to use the following bits of equipment, which are only available in the Arena:

  • Maoma’s Headgear
  • Koriff’s Headgear
  • Saika’s Headgear
  • Calamity Armour
  • Superior Calamity Armour
  • Elite Calamity Armour
  • Fighter’s Wristwraps

When the fight is complete, you’ll be returned to where you left off on your usual save. If you managed to defeat your opponent, you’ll also be rewarded with Rank and Reward Points.

  • Rank points are used to determine your Rank. When finding a fight, the PvP Arena system will try to match you with another player of a similar Rank. The more points you have, the higher your Rank is!
  • Reward points are used to purchase unique items from the PvP Arena Reward store.

If you lose your match, you’ll also lose some Rank Points. The Rank system works just like it does in the Burthorpe Games Room, where your loss/gain depends on your opponent’s Rank. Beating a higher-ranked player will reward you with more points.

You’ll also get more points for consecutive wins. The idea here is that skilled players will be able to gain high Rank quickly, so they can start fighting opponents their own size sooner.

Please note that you will not receive Rank or Reward Points when participating in manually organised events.



Think you’re ready to go? Well, let’s take a look at your options!

1v1 Tournaments

Until now, Tournaments have been exclusive to the Deadman finales, so relatively few players ever get to experience them. With the introduction of the PvP Arena, we’re making Tournament-style play available to everyone!

Tournaments offer a way for players to participate in a series of 1v1 fights in succession - if you're good enough to make it to the next round, that is! You can let the game form a tournament group for you, selected from the pool of available participants, or have a go at organising one of your own!

To enter a Tournament, simply register your interest via the PvP Arena side-panel. Once enough players have signed up, the game will proceed to create a 1v1 Tournament for successful applicants.

Each Tournament consists of anywhere from 4 to 64 players. Each round is split, until there are only two participants left. Here's how this might look for a Tournament of 16 players:
  • 16 players are divided into eight 1v1 battles.
  • The eight winners from the first round then fight in four 1v1 battles.
  • The four winners from the second round then fight in two 1v1 battles.
  • The final two winners then fight each other for the victory.


You’ll receive Rank and Reward Points based on how you place – so give it your all!

Fancy creating your own Tournament? Well, you can! Please bear in mind though that participants in manually-created tournaments will not receive rewards – it’s just for fun!

Ranked 1v1 Duels

Hungry for battle but don't want to commit to a full Tournament? You’re after Ranked 1v1 Duels! These are one-off battles where the game will automatically pit you against an opponent of similar rank.

Just like tournaments, the winner of a 1v1 Battle will receive Rank and Reward Points.

Unranked 1v1 Duels

In Unranked 1v1 duels you’ll choose the opponent you want to fight, mano a mano. You won’t get rewards, but this kind of fight is great for trying out new Combat style combinations, or just getting in some practice ahead of a big Tournament! You can also have unranked duels in non-PvP Arena worlds using your own gear by clicking your opponent's Challenge option while you're both standing in the Arena areas.

Rewards

The Reward Shop will be open for the duration of the soft launch period, but please note that you will be unable to purchase anything from it until the real launch. Remember, also, that any Reward Points you accrue will be lost when the soft launch period ends.

That’s all for this week! Like we said, the purpose of the soft launch is to make sure that everything’s running smoothly – so we need you to hop in game and put the PvP Arena through its paces! We’d also love to hear your thoughts on grouping, the available load-outs, or the battles themselves, so feel free to share your feedback through the usual channels.

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[h2]Other Changes[/h2]

  • Some basic trees near the Bank chest in the Woodcutting Guild have been removed, as their ops could be inconvenient.
  • Clan notifications are no longer sent when a player ticks off Shayzien Armour pieces on their Collection Log, as there are an awful lot of those pieces, and it could get spammy.
  • You must now confirm your purchase if you try to buy over 10 Pet Reclaim tokens at once from Probita. Just in case someone accidentally tries to buy the maximum amount...
  • The Steel Key Ring now warns players if they try to drop it while it still has keys on.
  • There is now a Bank deposit box in the Grand Exchange.
  • A food shop icon has been removed from a Hosidius stall that does not, in fact, sell food.
  • There is now a right-click Take-all option on the Seed Packs.
  • The Clues relating to Sedridor and Traiborn have been updated to reflect their full names.


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[h2]PvP World Rota[/h2]

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

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Discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Arcane, Archie, Argo, Ash, Ayiza, Boko, Brow, Bruno, Curse, Daizong, Ditto, Dylan, Ed, Elena, Errol, Fed, Gecko, Goblin, Grub, Halo, Havik, Hornet, Husky, Jalo, John C, Kandosii, Katies, Kieren, Kirby, Kurotou, Lenny, Light, Lottie, Mack, Matheus, Maylea, Markos, Meat, Morty, Nin, Nylu, Regent, Redfield, Roq, Ry, Sarnie, Sigma, Skylark, Soffan, Sova, Squid, Steve W, Tide, Torrance, Veda, Vegard, West & Wolfy

The Old School Team.

Giants' Foundry Fixes & GIM Updates | Weekly Game Update (June 29th)

This week we have some final tweaks to Giants' Foundry, and a much-anticipated change to Unranked Group Iron!

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[h2]Giants' Foundry Tweaks[/h2]

This week brings a few finishing touches to the Giants’ Foundry, aimed at making your time spent Smithing as seamless as possible.

Firstly, Kovac has been hard at work mending the giants’ relationship with Gielinor’s financial sector. As a result, any coins he owes you for your commissions can be sent straight to the Bank!

Kovac will also be keeping track of how many swords you’ve made for him and will proudly display the number in chat when asked! The numbers, smiths... what do they mean?

Lastly, we noticed some frustration that the ‘sweet spots’ intended to reward eagle-eyes smiths for clicking at the right time were too heavily-weighted towards the beginning of a new commission. Following today’s update, you can expect a more even distribution, so keep your eyes peeled and your mouse cursors at the ready!

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[h2]Unranked Group Iron Changes[/h2]

For those of you who currently stand alone but would like to stand alone together… you can!

Players of any Iron mode (Regular, Hardcore or Ultimate) are now able to speak to the Iron Tutor in Lumbridge and become an Unranked GIM. Simply ask the tutor to let you review your Iron status, select 'Unranked Group Iron' under the Group tab, and then join a group - just like any other Unranked GIM!

Note that you’ll have seven days to change your mind after requesting a change in your Iron status. After those seven days have passed, any changes to your status are irreversible – so choose wisely!

Some of you jumping into a new Unranked Group might be wondering how you'll be able to let people know that you're an Unranked Group Iron, by the way. You can flex your status with some fancy Unranked Group Iron armour, featuring a fashionable green trim, or simply type in chat and bask in the glow of your new green chat icon.



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[h2]Pet Reclaim Changes[/h2]

It’s been a heartwarming week for us as we watch you reunite with your furry/scaly/demonic friends after so many years!

In case you missed it, last week Probita’s Pet Reclaim began automatically insuring pets, and allowed players who had Bank placeholders or Collection Log entries filled to reclaim pets they’d lost but hadn’t insured.

Players made us aware that a couple of critters slipped through the cracks, so we’ve made the following fixes in this week’s update:

  • Specific multi-form pets obtained before the Collection Log update can now be added to the Collection Log via Bank placeholder. Affected pets should now be insured.
  • Pets that are in your Player Owned House menagerie, but not in the Collection Log, are now automatically insured.
  • Pets that were previously insured but not present in your Bank (including placeholders), Collection Log, or menagerie will now appear on Probita’s new Insurance interface.

If you have any pets you believe aren’t showing on your insurance record, please pay Probita a visit so she can insure them for you.

We’re keeping a close eye on this feature, so let us know if you’re still experiencing issues via the links at the bottom of the post.

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[h2]Pride 2022[/h2]

We had a fantastic Pride March last Thursday where players came out in droves to support our LGBTQIA+ community – and in case you’ve missed it, the 2022 Pride Event is still ongoing!

If you want to snag yourself a nice piece of FashionScape in the form of a Rainbow Flower Crown, make your way over to Gilbert, who can be found a little to the east of Barbarian Village.

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[h2]Other Changes[/h2]

We've also bundled in a couple of smaller changes with this week's update:

  • The Apple Pencil will now work for players using the latest iOS client.
  • Updated models for some NPCs in the Pride Event to better represent the historical LGBTQIA+ figures who inspired them.
  • The Clan Events menu now has 'Multiple Bosses' in the boss list. This new entry should be at the top of the list and reflect common clan events like bingo a little more accurately.
  • Fixed grammar in the description of the Rainbow Flower Crown.
  • Fixed grammar in the Pride Event.
  • Once you have defeated [REDACTED BY ORDER OF THE VARROCK GUARD] in What Lies Below, Perdu can now sell you replacement copies of the beacon ring, even if you are yet to complete the rest of the quest.
  • Drift Nets will no longer require players to click through a confirmation screen before they can harvest.
  • Wilderness Loot Keys can now be destroyed within the Wilderness if they contain less than 30,000 GP worth of loot. There is a small delay to this process to discourage players from destroying loot during combat.
  • Players will now be warned when taking a Waka Canoe into the Wilderness.
  • It is now slightly easier to talk to the West Bank Bankers instead of the wall in Prifddinas. Players are still welcome to speak to the wall if they so choose!
  • A single Pride flower near Varrock Bank has been moved as it was impacting a Firemaking training method. You may now return to your usual business of lighting open fires on the streets of a highly populated city.
  • Pride flowers no longer block pathing in some areas.
  • TThe Combat Achievement button in the Collection Log is now in the same place no matter which category is selected.

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[h2]Deadman Mode[/h2]

Many of you have been asking us to talk about the Deadman Mode Re-Run Finale and the future of Deadman Mode.

Keep an eye out for this month's Gielinor Gazette where we'll be spending some time talking about the steps we took ahead of the re-run, the challenges we faced on the night, and the future of DMM.

That’s a wrap on this week's update, but before you go, we’ve got a couple of surveys to share with you…

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[h2]PvP Update Survey[/h2]

We've been running some surveys over the last two weeks and we want to make sure that as many of you as possible have the opportunity to make your thoughts heard.

The first survey is about PvP content, which we’re hoping to work on after the Wilderness Boss Rework. Click the button and have your say!



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[h2]Game Modes Survey[/h2]

Our second survey is all about potential new game modes!

We've received absolutely loads of feedback so far but we're on the lookout for more, so make sure to click the button below and let us know your thoughts if you haven't already!



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You can also discuss this update on our official forums, on the 2007Scape subreddit,
the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For
more info on the above content, check out the official Old School Wiki.

Mods Arcane, Archie, Argo, Ash, Ayiza, Banjo, Boko, Brow, Bruno, Curse, Daizong, Ditto, Dylan, Ed, Elena, Errol, Fed, Gecko, Goblin, Grub, Halo, Havik, Hornet, Husky, Jalo, John C, Kandosii, Katies, Kamon, Kieren, Kirby, Kurotou, Lenny, Light, Lottie, Mack, Matheus, Maylea, Markos, Meat, Morty, Nasty, Nin, Nylu, Peppers, Regent, Redfield, Roq, Ry, Sarnie, Sigma, Skylark, Soffan, Sova, Squid, Steve W, Tide, Torrance, Veda, Vegard, West & Wolfy

The Old School Team.

Old School Pride Event & Pet Reclaim Changes | Weekly Game Update (June 22nd)

This week, we're introducing a holiday event full of love and dazzling colours! It's Pride 2022!

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[h2]Pride 2022[/h2]

Pride Month is a time to celebrate LGBTQIA+ identity all over the world, and Old School RuneScape is no exception! We’re proud of our fantastic, diverse community, all linked together by a mutual love of the game. This year’s Pride Event is our commitment to helping our LGBTQIA+ players feel safe, included, and supported in Old School – but everyone can join in the fun!

Gilbert the Leprechaun has returned to Gielinor and is once again asking for your help to spread colourful joy across the land. Catch up with him south-east of Barbarian Village, on the banks of the River Lum – and bring your greenest thumbs!



The Pride event is available on both members and free-to-play worlds and completing it will score you some fabulously floral FashionScape: your very own Rainbow Flower Crown! You’ll also receive the Rainbow Scarf from 2017, if you don’t have one already.



The whole Old School team has worked hard to create this event, and we hope that you enjoy playing it as much as we enjoyed bringing it to life!

Also of note: Gilbert has had such a warm welcome that he’ll be sticking around even after the event to hand out Rainbow Flower Crowns and Scarves to anyone who’d like one. Of course, you’ll still be able to claim these items from Diango and your Player Owned House.

Happy Pride, everyone!

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[h2]In-Game Pride March[/h2]

We know that not everyone is able to attend Pride marches in person – but you can still celebrate here in Gielinor, by taking part in our very first official Old School Pride march!

Here's the deets:

Date: June 23rd 2022

Time: 18:00 BST - 19:30 BST

World: 500 (Free-to-play)

Secondary World: 562 (Free-to-play)

We will be walking during the Pride March to allow everyone to keep up, starting at the location of the event. For more information please refer to the picture below!



We J-Mods will be attending in our finest rainbow gear – and we can’t wait to see what colourful outfits you all bring to the table!

We want everyone to feel safe and included during the event, so please note that our Player Support Teams will be on-hand to remove anyone looking to spoil the fun. This is an event to celebrate our LGBTQIA+ players, and we will not tolerate intimidation or harassment.

Further Diversity and Inclusion Changes

Old School RuneScape really is OLD School RuneScape, and we recognise that certain elements of the game are far less acceptable than they were 20 years ago. Moving forward, we’ll address a number of issues to make Gielinor a more inclusive and welcoming place to be.

We’ll tell you all about our plans in the next Gielinor Gazette, which is due at the end of the month. Stay tuned!

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[h2]Pet Changes from Poll 76[/h2]

It’s the update you’ve been waiting for – time to fill up your menagerie with a collection of pet changes!

First and foremost, any pets you receive in-game will now be automatically insured. If you’re unlucky enough to lose your pet, you will be able to retrieve it from Probita for the standard 1 million GP fee.

Both players who ‘would have been followed’ but did not receive their pet and players who have lost their pet on death can collect it from Probita, as long as it was marked in their Collection Log. Bank Placeholders also work as sufficient proof that the pet existed.

Unfortunately, we’re unable to retrieve pets which were received and then lost before the Collection Log was released, or pets whose Bank Placeholder has been deleted.

Any pets you achieve in-game are now automatically insured. If you are unlucky enough to lose your pet, your pet is redeemable from Probita for her usual fee of 1 million GP.

If you’ve previously paid an insurance fee, it’ll be added to Probita’s reclaim fee coffer and can then be used as a discount towards any further reclaims. For example, if you’ve insured two pets for 500,000 GP each, you will be given 1 free reclaim token. If you've insured 5 pets, you will be given 2 free reclaim tokens and a 500,000 GP discount towards your next reclaim token purchase. Nice!

Lastly, we’ve enabled loot drop broadcasts for all pets, including duplicate drops. Happy hunting!

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[h2]New Mobile Client Features and Full Release[/h2]

Great news for adventurers on the go – we’ve fully released our new client features on both Android and iOS devices! The new client will become available over the course of today, so keep an eye out for an update!

This means that the Java app is no longer in use. To play Old School RuneScape on mobile, your device must meet the following requirements:

  • Android: Android 8.0 (Oreo) or later, and at least 2GB RAM.
  • iOS: iOS Version 13.0 or later.

On the upside, mobile players now have access to all the exciting features we’ve been beta testing, including:

  • Buff Bars
  • Fishing Spot Indicators
  • HUD Improvements (NPC Information and Combat Styles)
  • Agility and Slayer Helpers
  • Chambers of Xeric Helper
  • Woodcutting and Ore Respawn Timers
  • Increased Draw Distance
  • Navigation Tile Indicators
  • Chat Improvements
  • Entity Highlights for NPCs
  • And more!

So what’s next? Take a look at this newspost, where we share all the details about future client features we’re looking to implement.

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[h2]Other Changes[/h2]

  • Increased the Friends Chat capacity from 100 to 500. Please note that this change does NOT allow for even larger raiding parties in Chambers of Xeric or battles in Soul Wars. We apologise if this is disappointing.
  • The Minimap's HP orb now shows your health in Last Man Standing as a proportion of 99, as that’s the base HP level used in the minigame.
  • The Edgeville and Ardougne teleport levers now have a separate warning message if they are used on High Risk Worlds. Both this new message and the pre-existing warning can be toggled on and off via the Settings menu, lest players change their minds about dismissing them permanently. The warning on the exit of Ferox Enclave can also be re-enabled via the Settings menu.
  • The appearance of the Observatory Professor, if he appears in Traiborn's quiz during Recipe for Disaster, has been corrected.
  • All Birds’ Nests will now take four times longer to disappear from the floor.
  • Ironmen fighting the Kalphite Queen will no longer find her lair devoid of Potato Cacti.
  • TzHaar Bank Chests can now be accessed from the side. Thrilling!
  • The entrance and exits of the Revenant Caves are now even further apart.

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You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Arcane, Archie, Argo, Ash, Ayiza, Banjo, Boko, Brow, Bruno, Curse, Daizong, Dibber, Ditto, Dylan, Ed, Elena, Errol, Fed, Gecko, Goblin, Grub, Halo, Havik, Hornet, Husky, Jalo, John C, Kandosii, Katies, Kieren, Kirby, Kurotou, Lenny, Light, Lottie, Mack, Matheus, Maylea, Markos, Meat, Morty, Nin, Nylu, Peppers, Regent, Redfield, Roq, Ry, Sarnie, Sigma, Skylark, Soffan, Sova, Squid, Steve W, Tide, Torrance, Veda, Vegard, West & Wolfy

The Old School Team.

Giants' Foundry Changes | Weekly Game Update (June 15th)

[h2]PSA: At 11:30 BST on Friday, 17th June the game will be rebooted to deploy a coldfix to resolve an issue with the Clans UI.

This will be accompanied by the usual 30-minute shutdown timer with downtime being minimal, similarly to a Game Update.[/h2]

We’ve made some improvements to Giants’ Foundry this week – keep reading to learn more!

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[h2]Giants' Foundry Improvements[/h2]

Since Giants’ Foundry launched last week, we’ve seen adventurers come out in droves to help Kovac forge some comically oversized weapons – although we’re still not sure what he’s planning to do with them…

As always with releases like this, we’ve spotted a couple of post-launch issues and made some changes to correct them. Here’s what’s changed since launch:

  • HOTFIX: Resolved a bug which prevented players from withdrawing Runite Bars from the Blast Furnace’s bar dispenser.
  • HOTFIX: Players will no longer erroneously lose quality when clicking the Drop Hammer at a specific time. We can’t let you tick-perfect players suffer from success!
  • HOTFIX: Using items on the Polishing Wheel to repair it no longer fixes the Drop Hammer.
  • The Moulds list will now display your best moulds first, we're not saving the best til' last here!
  • Removed Kovac’s confirmation dialogue when asking him for a commission, which should make back-to-back commissions feel a bit smoother. Do check in and say hello from time to time, though – we don’t want him to feel lonely!
  • Changed animations so that players are now able to move while examining a finished sword prior to hand-in – although you can still pause to take in the wonders of metallurgy if you wish.
  • Changed the weight of the Colossal Blade to 30kg, in-line with the Barrelchest Anchor. We’ve also added some sufficiently weighty noises from the Anchor to match the Blade’s heft.
  • Using the "X" option when adding armour or weapons to the Giants' Foundry crucible will now remember the last number input as a new option next time you open the dialog, so you can keep adding the same amount to the crucible.
  • The Scroll Position reset issue has been fixed so players will no longer see any dead space in the Mould jig.
  • Player will now actually face the mould jig when they use it.

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[h2]Other Changes[/h2]

We’ve also made a few other changes based on recent player feedback.

Most notably, we’ve added two more chests for use with Skully’s Loot Keys. One is located upstairs in the Grand Tree Bank and is available on all members-only worlds. The other, visible only on PvP worlds, is in the Lumbridge Castle courtyard.



The locations of the two newest Loot Chests.


Regrettably, a single potted plant was harmed while placing the Loot Key chest in the Grand Tree. Let’s have a moment of silence before moving on to the rest of this week’s changes:

  • Unranked Group Iron players can now make use of the braziers at the God Wars Dungeon and Kalphite Queen lair, and see whether the Iron instances are occupied.
  • A water source icon has been added to the Legends' Guild courtyard fountain on the World Map.
  • The price change rate at Baba Yaga's Magic Shop has been decreased from 1% per item to 0.1% per item, in line with the Magic Guild Store.
  • Clicking out of the Agility Pyramid’s completion dialogue will no longer prevent the associated Desert Diary task from completing.
  • Players making breadcrumbs in Recipe for Disaster are no longer given inappropriate messages about meat.
  • The ‘Take-net’ option on the Spirit Angler next to the Tempoross reward pool no longer involves dialogue.
  • You will no longer be reminded to use //// or /g, or // or /c to chat in the respective chat channels when switching worlds.
  • The Shayzien soldiers valiantly fighting lizardmen no longer have an ‘Attack’ option.
  • The door to the Zamorakian Chapel in Varrock now swings in the opposite direction.
An a-door-able small change.


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[h2]PvP World Rota[/h2]

The PvP rota has moved to Period B:

  • 560 - (UK) - PvP World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

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[h2]Game Mode Survey[/h2]

Last week, we sent out a survey via email asking players for their thoughts on a variety of potential game modes. We saw a lot of discussion about the survey and wanted to capture more of your thoughts. Click the button below to be whisked away to a world of possibilities, let us know your thoughts on a series of game modes! If any prove popular, perhaps they might make their way to an Old School RuneScape near you soon...



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[h2]PvP Update Survey[/h2]

The Emir is eager to see the gates of his Arena reopen, allowing brave warriors to feel the thrill of battle once more. In order to appease His Eagerness, we'll be opening the PvP Arena for a public beta this month, and you can expect full access in July!

If you've been keeping up with our recent polls, you might be wondering what we plan to do about rewards. We intend to honour the results of the most recent poll - therefore, the PvP Arena will offer the following rewards:

  • Imbue Scrolls
  • Blighted Wave Sacks
  • Blighted Surge Sacks

For those of you who really wanted to experience the other rewards, we have a special treat - you'll be able to find the following items in Arena equipment chests, along with 400 other pieces of equipment for your Inventory and Worn slots.

  • Maoma’s Headgear
  • Koriff’s Headgear
  • Saika’s Headgear
  • Superior Calamity Armour
  • Elite Calamity Armour
  • Fighter’s Wristwraps

This equipment is exclusively for use within the PvP Arena - by order of the Emir himself!

Working on the PvP Arena has helped bring the team us closer to the PvP community than ever before and provided valuable insight into some of the pain points these players have. There's so much more we can do to improve the state of PvP, and this is only the first step.

Our dedicated PvP team will be moving on to reworking the Wilderness bosses, but what’s next for PvP? Well, that’s where you come in! We’d like your help to shape the future of PvP in Old School RuneScape. We really want to gain a better understanding of where you think we should focus our efforts!

In order to do that, we’ve created a short survey. We’d really appreciate if you could let us know your thoughts by filling it out. We’ll then look to share the results in a future blog.



Lastly, we just wanted to pass on a huge thank you to everyone that got involved in all of the discussions around rewards, especially those in the PvP Discord! We’ve loved working with you and can’t wait to see what else we’re able to achieve together!

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You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Arcane, Archie, Argo, Ash, Ayiza, Banjo, Boko, Brow, Bruno, Curse, Daizong, Dibber, Ditto, Dylan, Ed, Elena, Errol, Fed, Gecko, Goblin, Grub, Halo, Havik, Hornet, Husky, Jalo, John C, Kandosii, Katies, Kamon, Kieren, Kirby, Kurotou, Lenny, Light, Lottie, Mack, Matheus, Maylea, Markos, Meat, Morty, Nasty, Nin, Nylu, Oasis, Peppers, Regent, Redfield, Roq, Ry, Sarnie, Sigma, Skylark, Soffan, Sova, Squid, Steve W, Tide, Torrance, Veda, Vegard, West & Wolfy

The Old School Team.