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Leagues III - Shattered Relics Reward Poll Blog



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[h2]Leagues III - Shattered Relics Reward Poll Blog[/h2]

You’ll notice that this year, we’re not giving away too much information around the Shattered Relics League. This is intentional! This League is set to be our most open and versatile one to date, and we feel that sharing too much information ahead of the release could take out a lot of the excitement of the unknown.

You’ll have to master the new Relics system in which the Relics themselves have been shattered across Gielinor by a mysterious and powerful Magic user. Throughout your journey you’ll earn Fragments of these Relics, which when combined unlock different powers and benefits that tailor to your playstyle. Experiment with this highly versatile system and unlock great powers like no other!

Much like previous Leagues, you’ll complete tasks that reward you with points. A big twist of Shattered Relics is that rather than progressively unlocking areas as you did in Trailblazer, you’ll instead have to unlock individual pieces of content such as skills, bosses and auto-completing quests. Complete tasks and unlock the content of your choice!

The points you earn will be transferred over to the main game once the League ends to unlock exclusive rewards! At this point you’re probably wondering what prizes you can look forward to as reward for your rapid RuneScaping? Well, today we’d like to share a few of our ideas.

We'd like for this poll to run from September 29th to October 5th, and your feedback will ensure that the rewards fit the achievements in our most open and versatile League yet! Please read this post carefully and let us know what you think.

Leagues III - Shattered Relics is due to launch on November 3rd!

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[h2]Returning Rewards[/h2]

Before we get going, here’s a reminder of the classic rewards we’ve offered in all previous Leagues. These goodies will continue to feature as rewards in Leagues III.


Shattered Relic Hunter Outfit

As long-time League-ers will know, each League has its own themed outfits, offered in three tiers. The more points you accumulate, the higher tier of outfit you’ll access. Naturally, you get more flair in your fashion at the higher tiers! Each outfit also has an emote related to the theme of that particular League. We’ll once again be offering some great new themed outfits for Leagues III!

The Shattered Relic Hunter Outfit, as seen in-game.


Poll Question #1
Should the Shattered Relics Outfit, a cosmetic armour described in the blog, be added to the Leagues Reward Shop? This will consist of three tiers of cosmetic outfits that represent the League.


Shattered Relics Home Teleport Animation

Once you’re done jet-setting all over Gielinor, won’t it be nice to click that friendly blue circle and head back home? And wouldn’t it be even nicer if you had a funky home teleport animation to do it with?

Well you’re in luck, ‘cause that’s what this little scroll will teach you to do! Once you’ve learned the trick, your home teleports will look a little different. Instead of drawing a chalk circle, you’ll place down some Relics, and before you know it you’ll be clawed back home.

The Shattered Relics Home Teleport Animation, as seen in-game.


Poll Question #2
Should the Shattered Relics League Home Teleport Animation, as described in the blog, be added to the Leagues Reward Store?


Player Owned House

You may remember that with the first League, we added the League Hall to Player Owned Houses. This became a hub for players to reminisce over past Leagues, keep an eye on their rankings and gloat over all the rewards they had unlocked during their adventures. We’re going to carry on this tradition with Leagues III, with the addition of these classics.


Leagues Banner

Show your support for your favourite League (so far) with this themed banner! The banner is wearable, though if you don't fancy using up a main-hand slot, it can be proudly displayed in your Player Owned House via the Leagues Hall.

The Shattered Relics Banner, as seen in-game.


Poll Question #3
Should the Shattered Relics League Themed Banner, as described in the blog, be added to the Leagues Reward Shop? This item will be like the Trailblazer League banner and held in the main-hand slot.


Leagues Trophy

Show off your skill and dedication to the League with untradeable trophies ranging from Bronze to Dragon! The trophies can be held in the off-hand slot (aside from Dragon, Rune and Adamant, which are two-handed) and will have a unique emote that you can access by right clicking them. Don't want to make them a part of your fashionscape? Save your hands from the heavy lifting and store them in your Player Owned House via the Trophy Case.

The Shattered Relics Trophies, as seen in-game.


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[h2]New Rewards[/h2]

So, what’s new? In Leagues III we want players across all playstyles, tiers and ages to access some ace bounty. We also want these goodies to be the kind of kit you can keep using for years to come, like the classic Twisted Slayer Helmet and Graceful Outfit recolour of Leagues past. With these goals in mind, we’ve come up with some new ideas, and we’d love to hear your feedback. Let us know what you think:


Weapon Variety Pack

The Weapon Variety pack is our way of providing a selection of cosmetic items suited to different players. The Abyssal/Tentacle Whip, Rune Crossbow, God books and Mystic Robes have a range of level requirements to appeal to a wide range of different players. The Rune Crossbow is a staple for beginner accounts before receiving the Blowpipe, and continues to have a great variety of uses from then onwards – in contrast, the Abyssal/Tentacle Whip is a mid-to-late game weapon that we see players using from the moment they unlock it, right until the very latest stages of the game. God books offer a great variety of stats and bonuses, finding use far beyond the ability to bless silver symbols or perform wedding rites. The Mystic Robes, meanwhile, are a stand-alone magic item that appeals to most players, without having too much lore attached to it that could cause problems in the future. We wouldn’t want to break the lore!

Each kit would be applicable to one item, so you would need to score four kits to transform all four items. What do you think?

The Shattered Relics Abyssal Whip (left) and Tentacle Whip (right), as seen in-game.


The Shattered Relics Rune Crossbow, as seen in-game.


The Shattered Relics God books, as seen in-game.


The Shattered Relics Mystic robes, as seen in-game.


Poll Question #4
Should the Shattered Relics League Weapon Variety Pack, as described in the blog, be added to the Leagues Reward Shop? This item can be used on the Abyssal/Tentacle Whip, Rune Crossbow, God books and Mystic Robes to create cosmetic Shattered Relics themed versions of the item. One kit is needed for each item converted.


Dwarven Multicannon Ornament Kit

The Dwarven Multicannon is an interesting item. It’s expensive to operate, but packs a hefty punch, and can greatly speed up those Slayer tasks! The advantages are obvious: it can be used at the very start of the game as the quests required to unlock it are pretty low level. It then remains viable right up to 99 Slayer.

We reckon that an ornament kit for the cannon would give it a fresh look. One design we might consider is the original eight-barrel cannon from classic RuneScape (which we’ve seen you requesting a few times on Reddit and Twitter). Thoughts?







The Shattered Relics Dwarf Multicannon concept art.


The Shattered Relics Dwarf Multicannon, as seen in-game.


Poll Question #5
Should the Dwarven Cannon Ornament Kit, as described in the blog, be added to the Leagues Reward Shop? This kit can be used on the Dwarven Multicannon to create a cosmetic themed Shattered Relics version instead.


Void & Elite Void Ornament Kit

Void is a perfect reward for Leagues III because it already fits with Melee, Range and Magic combat thanks to the different Helmet types. Plus, the Void and Elite Void variants are both great for mid- and late-game players, with excellent usage in PvM throughout. A snazzy Leagues-themed recolour to these outfits could be the perfect reward for speedy ‘Scapers. Let us know what you think!

The Shattered Relics Void Knight Armour (top) and Elite Void Knight Armour (bottom), as seen in-game.


Poll Question #6
Should the Void & Elite Void Ornament Kit, as described in the blog, be added to the Leagues Reward Shop? This kit can be used on the Void & Elite Void Knight Armor to create cosmetic themed Shattered Relics versions instead.


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As always, we welcome your thoughts on this poll blog, and we’ll be making adjustments as feedback rolls in. Check the changelist at the top of this blog for the latest updates!

Discuss this blog on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #leagues channel. For reference on the above content, check out the official Wiki.

Mods Arcane, Archie, Argo, Ash, Ayiza, Banjo, Boko, Bonsai, Brow, Bruno, Curse, Daizong, Deagle, Dibber, Ditto, Dylan, Ed, Elena, Errol, Fed, Flippy, Gecko, Grub, Halo, Havik, Husky, Jndr, John C, Kandosii, Katies, Kieren, Kirby, Lenny, Light, Lottie, Mack, Maylea, Morty, Nasty, Nin, Oasis, Roq, Ry, Sarnie, Skylark, Sova, Squid, Steve W, Sween, Tide, Vegard, West, Wolfy & Zuko


The Old School Team

Group Ironman Poll Summary Blog



The Group Ironman poll is now closed and given that it is the most-voted-on poll in Old School's history, as well as how spirited a lot of the sentiment and discussion around the poll (and the poll system itself) has been, we felt that it'd be beneficial to offer a transparent summary of the poll outcome. If you like this type of information-sharing we'd be happy to do something similar for other polls in the future. We'd also like to thank the 141,510 players who took the time vote in this poll.

Before we look into the voting itself we wanted to answer a few questions related to the poll.


Why even poll this game mode?

It's content that directly interacts with the main game, rather than something outside of it like Deadman or Leagues (though we do poll Leagues rewards!). Ironman (along with Ultimate Ironman) and Hardcore Ironman were both polled in the past (passing with 76.3% and 85.7% respectively) so there was a clear precedent to follow.


Why does the poll question include the phrase 'as described in the blog'?

This is included for two reasons, first to guide players to the blog to ensure that they know exactly what they're voting for since we can't include all details of the design in the question, and also to make it clear that we wouldn't deviate from the design after it has been polled. This is generally a standard in all poll questions, check out polls from this year for Below Ice Mountain and Shooting Stars to see. This does not mean that we would have ignored the poll result and added it in anyway with slight differences.


Why did you poll it so close to the proposed release date and so far into development?

This isn't something we'll be repeating again. The truth is that a lot of the under-the-hood work began a long time ago to allow us to do things like Clans. The last elements of the content design were finalised recently, and so the blog and poll came later than we would have liked. In hindsight we could well have polled Group Ironman as a general concept, stating that we'd be polling things like storage, grouping, and Prestige at a later date.


Were you going to add Group Ironman if it didn't pass the poll?

No, we would have respected the poll result. As with many other polls which fail we would have reviewed the result, the feedback, and would have considered revising the design with potential to re-poll.

Now, let's get into the poll itself:


A graph showing the cumulative vote percentage over the course of the poll.


A graph showing the cumulative numbers of votes over the course of the poll.


A graph showing the number of hourly votes over the course of the poll.


A graph showing the account status (Ironman or not) of voting players.


In the above images you can get an idea of player voting habits during the poll. The vote percentage remained generally consistent at around 83-84% Yes before the Deadman Final issues on Friday evening, and 79-80% thereafter. Immediately following Deadman you can see the amount of No votes overtake the amount of Yes votes for a short but sustained period. It's normal to see the number of votes begin to dwindle towards the end of the poll as most players have already cast their vote by this point. You'll notice there's a spike in activity at around midnight each day (for both Yes and No vote), that's because the daily reminder to vote resets at that time. You can also see that the poll was largely driven by 'main' accounts, with Ironman accounts accounting for just under 5% of voters.

That's it from us. We'd like to extend another heartfelt thanks to the 141,510 players who voted in this poll, and we're very excited to see you on the Node on October 6th with Group Ironman's release! Did you enjoy this type of poll summary? Are there other bits of voting information you'd like to see? Let us know!


The Old School Team

Wilderness & Equipment Rebalance Changes - (Weekly Game Update - September 22nd)



Great news for all you PvPers: the Wilderness Changes project is back in business, with updates to Dragonhide Armour, the trusty Dinh’s Bulwark and more! We’re also feeling the changing of the seasons this week, thanks to some tasty merch pre-orders for the autumn and winter months ahead. Grab a hot brew and let’s get to it!

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[h2]Wilderness & PvP Changes[/h2]

It's been a while since we first spoke about Wilderness changes, but the first of these long-promised updates are coming today.

Regrettably, it's taken us much, much longer to get round to these changes than we'd hoped. A huge but critical technical rework was recently urgently required, taking out a developer of the project for multiple months. In addition to this, we've also had to reallocate resource in support of upcoming content. This left us in a position where our only option was to wait for this work to be signed off before resuming anything Wilderness-related. Delaying content is something we'd rather avoid, and while we are committed to delivering the changes as promised, the long-term health of the game always remains our top priority.

Now for the good news! The technical rework is now in QA, and the remaining jobs from Poll 75 are done. We are finally seeing progress, but in the interest of transparency, we'd say that we are not out of the woods just yet. With the delays pushing us into what is now a jam-packed schedule of upcoming content, our dev capacity is not where we need it to be in order to bring these updates together. We are committed to those changes and will do them with no compromise on quality, no matter how long it takes us.

Thank you for your patience so far, and rest assured that we wish to see these changes in the game as much as you do.

OK, so what's happening in this update? First up, we have the last of the remaining Equipment Rebalance changes along with a change to the middle entrance of the Revenant Caves.

Please note that any values in red are nerfs and any values in green are buffs.


Dragonhide Armour



We’ve talked about changes to the Dragonhide Armour for a while. As the issues with this set are most prevalent in PvP, we felt it should be part of the Wilderness Changes project.

Our focus is on changing the Melee and Magic defence bonuses of standard Dragonhide Armours, in the hope it will encourage players to try different Armour pieces – and naturally balance the combat triangle! These changes will have a much lower impact on players who concentrate on PvM encounters.

Here’s what’s changing:

Vambraces



Chaps



Body



The stat changes are included on all variations of the Armour, including trimmed (t) and gold-trimmed (g). The stats of God D'Hide remain unchanged.

Additionally, the Defence requirement for God D'Hide Chaps is down from 40 to 1, making it accessible to all players!


Dinh's Bulwark



The Bulwark’s defensive bonuses for Stab, Slash and Crush have been reduced by 35, 36 and 36 respectively, while the attack bonus on Crush has been increased by 14. We've also increased the attack speed from 7 to 5 for faster pummelling!



Dinh’s Bulwark also gains a new passive effect – when not in defensive mode, your Melee strength is increased by the following:

((Average Stab, Slash, Crush, Ranged defence - 200)/3)-38

  • This results in one max hit for every 12, with an average defence bonus above 200.
  • Consequently, because of the less than 200 average defence bonus, this leads to a max hit of 15 down from 24 (with no Melee strength bonus).
  • As full best-in-slot defensive gear, providing an average defence bonus of +498, you have a max hit that's 46, better than the previous max of 32. Note: this max hit is calculated while using a Super Strength Potion and Piety


All of which results in Dinh's Bulwark having an exciting new role as the only weapon which scales its offense on defensive gear!

Additionally, enemies hit by the Bulwark’s special attack will also have their highest offensive stat reduced by 5% of its current value, either Melee (Attack + Strength), Magic attack or Ranged attack. Nice!


Xerician Robes

We’ve changed the offensive capabilities of Xerician Robes slightly by reducing the Magic attack bonus they offer. In total, 10 Magic attack bonus will be removed, with changes being made to both the top and bottom bonuses.




Elemental Staves



The changes to Staves will see each tier benefit from a linear increase of 2+ to Magic attack and defence bonus. This keeps them below the Ancient Staff, which has +15 in both Magic attack and defence, but helps to alleviate some of the changes to Xerician Robes by providing better bonuses for higher-valued items.




Other Wilderness Changes

All versions of the Wilderness Sword will now slash webs while in your inventory!

We've turned the middle entrance to the Revenants Cave into a one-way cavern. A warning will pop up when entering this way informing you of the one-way trip. This can be permanently dismissed, and the interface won't show up if you're in combat (you'll get a chat message instead).



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[h2]General Updates[/h2]
  • If your light source is inextinguishable, you’ll no longer get the extinguish warning when entering a dark area.
  • We’ve fixed the incorrect Bird’s Nest reward message that appears when completing a hard Gnome Restaurant task.
  • Box Traps can no longer be placed on top of flowers indoors.
  • The 'previous destination' option on the charter ships no longer enables free travel via routes that those ships don't otherwise offer, nor does it quote incorrect fees for routes (previously it had quoted -1 coins for some - a bargain for sure, but an incorrect one!).
  • On high-risk PvP worlds, death no longer removes the Special Skull icon.
  • Level 5 armed goblins now give the correct loot.
  • The Lesser Demon Champion is now vulnerable to Demonbane spells and similar effects.
  • A Khazard Commander in the Tree Gnome Village quest no longer stalls you into inescapable dialogue while already attacking you.
  • Last Man Standing now grants kill credit more reliably for players standing on the outskirts of the Dark Varrock map.

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[h2]Merch[/h2]

As the nights draw in, we’re looking forward to cosy jumpers and long nights curled up with a good book (specifically 'RuneScape: The First 20 Years', coming to all good book stores from October 12th)!

As well as hoodies, socks and other cosy treats from our merch store, it’s time to start thinking about the most important snuggle-enabler of the year… yes, the Official RuneScape Xmas Jumper 2021 is up for pre-order!

Continuing the celebration of our 20th Anniversary and the release of Dragon Slayer on September 23rd 2001, the fearsome Elvarg takes centre stage in this year’s design – complete with Santa cap, penguins, party hats and crackers! This cosy advent apparel is just the thing for staying warm this wintertime.

We’re giving 10% off all early-bird orders until midnight on October 3rd. Place your order ASAP to guarantee snagging one, as only limited stock will be available (at full price) after this date!



Wondering about delivery schedules? Stock at our UK warehouse is expected to start shipping by November 15th. Shipping times to many countries are affected by elements out of our control, so arrival timelines cannot be guaranteed. We therefore strongly recommend that any orders from outside the UK should be placed by the first week in December at the latest for the best chance of delivery in time for Christmas Day.

We’ve also got new pins from Angels Scapes coming on September 22nd:
  • Elvarg Pin (with detachable head) - get it to go with your Xmas jumper!
  • Rune Armour King Pin
  • Tutorial Island Pin - Night Variant
  • KBD Slayer Helm Pin
  • Corporeal Beast Pin
  • Obby Shield Pin


Visit the store for all this and more marvellous merch!

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[h2]PvP World Rota[/h2]

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive
  • 390 - (AUS) - LMS Competitive - world becomes active with this rota.

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That's everything for this week's game update. We'd love to hear your feedback so please let us know what you think via our official forums, on the 2007Scape Reddit, the Steam forums or the community-led OSRS Discord in the #gameupdate channel.

Mods Arcane, Archie, Argo, Ash, Ayiza, Banjo, Boko, Bonsai, Brow, Bruno, Curse, Daizong, Deagle, Dibber, Ditto, Dylan, Ed, Elena, Errol, Fed, Flippy, Gecko, Grub, Halo, Havik, Husky, Jndr, John C, Kandosii, Katies, Kieren, Kirby, Lenny, Light, Lottie, Mack, Maylea, Morty, Nasty, Nin, Oasis, Roq, Ry, Sarnie, Skylark, Sova, Squid, Steve W, Sween, Tide, Vegard, West, Wolfy & Zuko


The Old School Team

Deadman Reborn Final



The wait is over. The ultimate PvP tournament is reaching its brutal conclusion. After three weeks of nail-biting action, unforgettable moments, and more Guardian Angel Sigil activations than some would like to admit... yes, it’s the Finale of Deadman: Reborn!

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[h2]Deadman Reborn Finals - What You Need to Know[/h2]

On Thursday September 16th at 22:00 BST all Deadman Reborn worlds will temporarily close. In order to qualify for the Finals, you will need to be within the top 2,048 players, as per the HiScores, at exactly 22:00 BST.


For qualifying players, the Final world will open on Friday September 17th at 19:00 BST, with the first round of fights starting at 20:00 BST.
  • Bracket 1: 2,048 players | 1,024 Arenas
  • Bracket 2: 1,024 players | 512 Arenas
  • Bracket 3: 512 players | 256 Arenas
  • Bracket 4: 256 players | 128 Arenas
  • Bracket 5: 128 players | 64 Arenas
  • Bracket 6: 64 players | 32 Arenas
  • Bracket 7: 32 players | 16 Arenas
  • Bracket 8: 16 players | 8 Arenas
  • Bracket 9: 8 players | Quarter-final
  • Bracket 10: 4 players | Semi-final
  • Bracket 11: 2 players | Final

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[h2]Where to Watch[/h2]

We’ll be going live from the official Old School Twitch channel on Friday September 17th at 19:00 BST. Make sure you tune in to see the most spectacular ‘Scaping from our top players as they compete for the $32,000 prize pool!

Remember, our finalists have been preparing for months and battling it out for three weeks, and ruthlessness is the name of the game, so you won’t want to miss the brutal conclusion to the toughest tournament of them all!



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[h2]A Note to Participants[/h2]

We’d like to remind all participants that all existing RuneScape rules apply during the Deadman Final, alongside the previously posted rules.
  • This includes the use of unofficial clients as per our rules (see “MACROING AND THIRD-PARTY SOFTWARE/HARDWARE”).
  • Currently the only unofficial clients that comply with our rules are OSBuddy and RuneLite. The use of any other unofficial clients is prohibited and will result in disqualification from the tournament.

Anyone who has been caught cheating in any Jagex event may be suspended from all future events. Jagex staff will review cases individually.

Players abusing game mechanics to gain an advantage in a way that is considered unsporting will be removed from Deadman Reborn immediately.

In addition to the above, the following rules also apply to Deadman: Reborn:
  • During the 1v1 stage, should a player experience connectivity issues and log out before a fight begins, that player has until the fight begins to log back in.
  • During the 1v1 stage, should credible evidence emerge to suggest that an account is maliciously targeting other players, we will take action against them.
  • We will not, at any point or under any circumstances, restart the Final.
  • We will endeavour to announce the results of the Finale on the night of the event. Should further investigation be required, the results will be announced only after the Old School team has met and reviewed all evidence available to us.

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A full list of the Deadman Reborn T&C’s can be found here.

See you on Friday!


The Old School Team

Patch Notes - September 15th



With no update this week, we've got a couple of fixes heading to the Steam Client. Get up-to-date by updating Old School RuneScape through Steam or be sure to turn on Auto Update.

  • Fixed a crash relating to NPCs that no longer exist.
  • Fixed minimenu entries for walk-here and scenery interactions becoming invalid after crossing a loading line.
  • Fixed graphical artifacts appearing on some types of trees and boat models.
  • The game window should no longer resize itself when minimised and reopened at certain resolutions.
  • Fixed a rendering issue in the Surprise Exam random event.

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[h2]Deadman Reborn Final[/h2]

Get yourselves ready for the climactic Deadman Finale begins on September 17th at 19:00 BST (11:00 PDT / 14:00 EDT). Players have had months to prepare, three weeks to qualify and now just one epic day to be the last Deadman standing. Who will take home a piece of the $32,000 prize pool? You can find out more about the finals and how this gargantuan reward will be dished out in our Deadman: Reborn newspost.

For those of you who have elected to stay out of the bloodbath, remember you can enjoy all the action as a spectator, with live streaming on Twitch and casters commentating on all the action! Even if you’re not a DMM player yourself, this will be a thrilling conclusion to three weeks of seriously tough ‘Scaping – we'd love for you to give it a watch and let us know what you think!

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Mods Arcane, Archie, Argo, Ash, Ayiza, Banjo, Boko, Bonsai, Brow, Bruno, Curse, Daizong, Deagle, Dibber, Ditto, Dylan, Ed, Elena, Errol, Fed, Flippy, Gecko, Grub, Halo, Havik, Husky, Jndr, John C, Kandosii, Katies, Kieren, Kirby, Lenny, Light, Lottie, Mack, Maylea, Morty, Nasty, Nin, Oasis, Roq, Ry, Sarnie, Skylark, Sova, Squid, Steve W, Sween, Tide, Vegard, West, Wolfy & Zuko

The Old School Team