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Kourend Chronicles: A Kingdom United

Welcome to the Kourend Chronicles, a six-part series of tales from Kourend's murky past! You can see a full list of all the stories so far on our A Kingdom Divided round-up.

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On any ordinary day, the Grand Museum of Civitas illa Fortis would be bustling with visitors hoping to get a glimpse at the rare treasures within – the icon of Ralos, the armour of the Cloud Titan and, of course, the Royal Accord of Twill, finally taking pride of place in the glass cabinet found in the Hall of Kourend's centre.

Queen Zyanyi Arkan stood by the glass, looking over the aged parchment with a practised eye. The fat, pale snake that habitually hung around her shoulders flickered its tongue and gently bumped its snout against the glass.

“You can hardly tell that it’s a replica,” she remarked. The curator beside her smiled but didn’t seem quite sure what to say – she was too busy eyeing the snake, no doubt hoping it had already had its lunch. The pair of Kualti on either side of the Queen impassively stood by.

“Of course, after the last incident I don’t blame them in the least for sending a copy,” the Queen continued, “It’s really quite fantastic workmanship.”

The third Kualti, Yorah, was doing their level best to remember their training and remain still as a statue.

In just under an hour, Yorah would meet the High Priest to hand over their predecessor’s dagger and cement their place as one of the Kualti. All those years in the army, and the rigorous training they’d undergone as a Knight of Varlamore, had been building to this very ceremony.

But Yorah felt as though Ozomah’s dagger was burning a hole through the ceremonial pouch hanging from their waist. It was all they’d thought about since they’d received it that morning – if it was lost, then so was Ozomah’s memory… along with Yorah’s place in the Kualti. Every so often they felt the sudden urge to check that it was still there – although of course, they didn’t act on it. A Kualti must never be distracted from their one, crucial purpose: to protect the Queen.

Nonetheless, a distraction there was – a flash of white, between the columns that told the story of Kourend’s history. A person? Yorah’s eyes narrowed. Nobody except the Queen, her Kualti, the curator and the High Priest had clearance for this area – but none of them had any reason to be sneaking around.

Subtly, so as not to distress the Queen, they craned their neck. Yes – moving down the room just past the Column of Imafore’s Betrayal was a bone-white cloak. As soon as they saw it, it vanished again. Yorah made eye contact with one of the other Kualti and nodded, firmly. One of them whispered something in the Queen’s ear. Her snake tilted its head, curious.

“An excellent suggestion,” she said, turning towards the clueless curator, “I’d like to see the Tempestus model. It’s new, isn’t it?”

The Queen effortlessly hefted the snake across her shoulders and the group eased away. Yorah let themselves relax somewhat. Whoever the interloper was, the Queen was at least out of their reach.

Silently, Yorah readied their hasta and advanced down the centre of the hall, eyes darting to and fro. Another flash of white – just a ray of light reflecting off an old Kourendian shield. Another! Now Yorah was certain. They were not alone.

A creak of ancient wood pinpointed the intruder’s location – the Dagger room, at the end of the hall. Yorah’s heart leapt into their mouth. If you planned to steal a Kualti Dagger, there was no better time to do it than an initiation ceremony; the one time when every eye in the kingdom would be otherwise occupied.

In a single, graceful movement they kicked the door open, ready to strike.

“State your business!” they called, “This is a restricted area!”

Nothing. Only the rows and rows of Kualti daggers, arranged neatly by the ruler under which their owner served. A glittering array of gold and blue – and nothing else. Yorah glanced up at the ceiling, found it equally empty, and stepped cautiously into the room.

It was impossible, they thought, as they slowly peered behind each cabinet. They’d seen the intruder enter – and the only exit was the door back to the Kourendian Hall. There wasn’t even a window to jump through. No human being could hide so well.

“Reveal yourself and state your business!” Yorah called out again. The sound bounced off the cabinets, echoing off the empty walls.

With a sudden jolt of fear, Yorah clasped their free hand around the pouch at their waist, feeling for the handle of Ozomah’s dagger. It was still there, cold and ownerless. In a matter of hours, it would sit in one of the many empty spots in Zyanyi’s cabinet; another memorial to a fallen Kualti.

Yorah exhaled and felt their heartbeat slow to normal. There was no danger – perhaps they’d never seen anything to begin with. Or perhaps the figure in white was Ozomah’s spirit, clinging on in hope of one last test. It was as good an explanation as any.

Outside, they could hear one of the Bards from the College striking up a song. The crowd was waiting, and no doubt the Queen was waiting too. At least none of the other Kualti had been there to see them barge in on thin air. Shaking their head, they left the room and closed the door behind them.

[h3]A Kingdom Divided - Coming June 16th[/h3]

Kourend Chronicles: The Plot and the Potion

Welcome to the Kourend Chronicles, a six-part series of tales from Kourend's murky past! You can see a full list of all the stories so far on our A Kingdom Divided round-up.

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The rain hissed across the cobblestones as the thief swept silently through the shadows. At this time of night, in this weather, the streets of Kingstown were practically deserted. But through the rain she could just make out the silhouette of her target, shifting from foot to foot as they huddled beneath the doorway of Councillor Hughes’ former residence.

Despite the miserable weather, the thief felt a shiver of excitement run up her spine. Since the arrest of Councillor Hughes a few weeks ago, the Saviours of Kourend had been surveying the area to see if the Cult of Yama returned to the scene of the crime – but this was the first time anything interesting had happened.

As the door opened and the hooded figure hurried inside, the thief dashed forward. A convenient gap in the wrought-iron fence let her wiggle through and scuttle over to the window. She wiped away the grime with the corner of her sleeve. From here, she could clearly see the dining room, and the overhang of the eaves let her shelter a little from the rain, too.

It didn’t look like a demonic ritual. The former councillor’s home was brightly lit by candles. There wasn’t a cobweb in sight. On the table, where the thief had expected to see unnameable implements and bloody chalices, was a tastefully painted ceramic fruitbowl. The thief tried not to feel too disappointed.

The hooded figure removed their cloak and hung it up on a hatstand by the door. He didn’t look much like a cultist, either. He was old, almost entirely bald except for the ring of lanky grey hair hanging about his ears. In every other respect he looked like every other person in Kingstown – posh, maybe, but not a demon-worshipping madman. Then again, Sophia Hughes had looked the same up until her arrest.

The man remained by the door, still shivering from the cold. The thief craned her neck to see if she could spot who he was speaking to, but her view was obscured by an ornate trophy cabinet. She was about to climb back through the fence to see if she could get a better vantage point when a snippet of conversation caught her interest.

“We must do something about the girl,” He said.

What girl?

The thief settled back down among the roses.

“No. It’s too soon. It would only arouse further suspicion,” said the other person in the room. It was another man, the thief guessed, and the voice seemed familiar, though she couldn’t place it.

“Too soon?!” The man by the door scoffed, “I’d say we’re nearly too late. Sophia is in prison.”

“Councillor Hughes will not betray us.”

“How can you be sure?

For a moment there was no sound but the pitter-patter of the rain against the eaves. Then the hidden figure spoke.

“When we began this enterprise, we made an agreement –“

“And you think she’d keep to it? The woman’s mad. Conducting insane rituals, dealing with demons – how can we still trust her, after all this?”

“Calm yourself,” the other cultist snapped.

“If Sophia goes to trial, and lets even the tiniest thing slip…”

“Councillor Hughes will let nothing slip. She will not get the chance.”

The man by the door opened his mouth but ultimately remained silent. Outside the window, the thief closed her eyes and did her best to commit the conversation to memory.

“Do you need further assurances?”

The man by the door shook his head.

“Speak up, will you?”

“No,” he said. “I understand.”

“Now what’s this about the girl?”

The thief’s ears pricked up again.

“We’re already under so much scrutiny. Lawry can hardly be trusted, and there’s the matter of this adventurer, poking their nose in where it doesn’t belong…”

“Oh, please,” the other cultist dismissed him with a wave of his hand. “We’ve taken every precaution.”

“And what if it’s not enough?”

It was the other cultist’s turn to hesitate.

“Listen, I’ve had years to think this through. The only way we can protect ourselves is to be rid of the witness. Wouldn’t that be kinder than all this cloak and dagger nonsense?”

A shadow passed over the window and the thief ducked out of view beneath the sill just in time.

“We’ll just announce that she passed away,” the cultist continued, darkly. “Who would question us?”

“What is this really about?” the other cultist asked.

A fearful silence descended. When the cultist by the window spoke again, he did it so quietly that the thief had to strain her ears to hear.

“What we did – what we’ve been doing – it’s terrible. Evil.”

“It’s what you agreed to,” said the other cultist. “It’s what we all agreed to.”

“And when we get caught? The five houses will have our heads.”

If we get caught. Follow the plan and everything will be fine.”

Above the window, the cultist made a noise somewhere between a laugh and a sob.

“Fine? Don’t tell me you still believe what that man – that thing – told us? You don’t really think he’s just doing us a favour, do you?”

“Be very careful what you say,” the other cultist hissed. “You never know who might be listening.”

Beneath the windowsill, the thief froze. But at the sound of footsteps across the wooden boards she exhaled slowly, before peeking into the window again. From the back, the man looked a little more familiar – but she still couldn’t place him.

“Perhaps you’re right.” The other cultist’s voice was perfectly neutral.

The man looked up at him expectantly.

“But it doesn’t matter. One way or another, the girl will soon be removed from the equation. Then nothing will stand between us and absolute power.”

The first cultist sighed. Whether in relief or exasperation, the thief couldn’t tell. Her thoughts were racing. A girl, a witness, a stranger, a terrible crime… what did it all mean?

“What about the potion?” The second cultist asked.

“All prepared. I’ll deliver it within the week.”

The second cultist nodded, satisfied.

“Then let’s try and keep our heads until this situation resolves itself.”

The pair were making their way towards the door. The thief hesitated, unsure if she should follow them. In any other situation she’d be loathed to abandon her watch, but this was urgent. If there was a witness to be dealt with, the cultists could only be talking about one girl. She had to warn her before it was too late – there was not a second to waste.

As the first cultist wrapped himself in his cloak and said his goodbyes, the thief darted out through the fence and raced as quickly as she could back towards the Warrens. There would be time to find the cultists later. Right now, she had to get home.

The Queen was in danger.

Kourend Chronicles: Lab Notes

Welcome to the Kourend Chronicles, a six-part series of tales from Kourend's murky past! You can see a full list of all the stories so far on our A Kingdom Divided round-up.

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[h3]Pentember 1st[/h3]

I am pleased to report that we have successfully retrieved the majority of the items in the Redoubt, with the exception of the Hammer itself. We expended just two assistants in the course of our investigation, and there is no hurry to replace them.

More importantly, it seems our assumption was correct. Each one of Dinh’s creations – with the exception of a few early experiments – are made from the same metal, and infused with the same magic you and I have become familiar with. Although the metal has proved unusually difficult to melt down, I have no doubt in my mind that should we find a vein of the appropriate ore, it would only be but a matter of time before we could fit our strongest soldiers with similar weapons and armour – in fact, I would highly recommend it.

However, there have been some… concerning developments. Several of my assistants, and even some of the guards, have reported a feeling of unease when working with the objects. Now, as you know, I have very little time for such superstitious nonsense. But it seemed unusual for the lizardmen to be affected. So I experimented.

Alone in a well-lit chamber with one of the lesser artefacts, the first human subject lasted four hours and twelve minutes before reporting deep unease and requesting to leave. Their lizardman counterpart managed six hours and twenty minutes.

Overnight, the results changed dramatically – one assistant (who has since been reprimanded) attempted to hurl one of the objects out of the laboratory window after just three hours and seven minutes. He is currently in the cells. This morning I found him cowering beneath his bunk, babbling about ‘being watched’.

Having determined that no physical effects resulted from the exposure, I of course attempted the experiment on myself. Armour and weapons that strike deep fear into our enemies would, of course, be highly beneficial – but unfortunately, after one night’s vigil, I was unable to pinpoint the source of the subjects’ fear. In fact, I felt remarkably at ease. I’d go so far as to say that I feel a kind of kinship with these objects – a strange sense that they want to aid our cause.

Still, should we seek to build on Dinh’s designs for our own armoury, I recommend doing away with the - admittedly striking - eye motif. Perhaps your own symbol would be a good replacement?

Before I sign off, there’s also the other matter you asked me to look into. I can confirm that the Bulwark of legend was among the artefacts abandoned in the tower – and if the rest of our contact’s information is solid, then I will also concede that it does indeed share some similarities with the Doors of Dinh.

It’s my hypothesis that the Bulwark was intended as some kind of early prototype – but it’s missing some key factor that made the Doors fit for purpose, an issue I discovered quite by chance after freezing an assistant during testing. That one will need replacing, I’m afraid.

How much do we know about Dinh’s life? His interests? His… allegiances? I sense the power of the Dark Altar in his work, but cannot entertain the idea that this lowly smith somehow learned more about it than you or I have managed. No, he must have obtained this power by some other means.

In any case, this missing piece of the puzzle has given me an idea. If we did decide to follow our contact’s proposed course of action and weaken the Doors, all we’d need to do is remove - or weaken - this extra layer of protection. We already know that without Dinh’s knowledge and expertise, the Doors cannot be repaired to the same standard. He took no apprentices. His hammer is well-defended, in territory we control. I’m not suggesting that we indulge our contact’s ridiculous plan, of course - but if managed carefully, the weakening of Kourend’s only defence against the Wintertodt would make a marvellous distraction from our true goal.

Regardless, it’s something of a moot point. When such powerful magic is involved, any disruptive action would be on the scale of decades, not days.

But I suppose there’s no harm in having a contingency plan. We have all the time in the world.

Yours faithfully,

X

Clans Full Launch - Weekly Update (26/05/21)



[h2]Hotfixes and Issues (May 26th)[/h2]

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Issues Raised
Current Progress
12:00 BST World 548 is not a PvP World.
12:29 BST (FIXED)
12:20 BST (STEAM ONLY) Clan Vexillum textures are currently not appearing correctly.
12:20 BST This issue will need to be coldfixed and will likely be implemented in the next game update (June 2nd).
12:31 BST (MOBILE ONLY) Players can't apply for Clans correctly.
12:31 BST This issue is currently being investigated by the team.
12:41 BST When doing certain skilling actions and wearing a clan Vexillum, the player becomes invisible.
13:43 BST A hotfix has been implemented to prevent certain actions being prevented whilst holding the Vexillum. We will continue to monitor and hotfix any other actions we deem necessary.
13:30 BST Some players have reported that when their clan members log out, their icons revert back to a guest icon when they are offline.
13:30 BST We unfortunately can't get rank information about someone who is offline, this is something we can't currently change but will be raised in our review.
15:00 BST Players are reporting issues with disappearing when using chairs inside the Clan Hall.
15:10 BST A hotfix has been deployed to resolve these issues. We will continue to monitor and hotfix any other actions we deem necessary.
15:00 BST The Blade of Saeldor can be recoloured to match the player's Clan clothes.
15:10 BST This issue is currently being investigated by the team.

[/expand]

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We're covering all things Clans this week, and can also reveal the four finalists for our A Kingdom Divided login screen competition! Plus, updates to music, merch and more!

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[h2]Clans Full Release[/h2]



Clans is finally here! For the full lowdown, get yourself up to speed with our comprehensive Clans Guide. We're looking forward to seeing your Vexillums flying high as you gather in the Hall for a celebratory pint or two!

Thanks to your feedback, we've made some slight changes to the text and icons for Clan ranks:

  • The Moderator's icon has changed from the silver crown to a gavel (hammer).
  • Hoarder is now spelt correctly.
  • The icons for Privates and Corporals have been corrected.
  • A new star icon has been added for the Sheriff title.
  • The previous Sheriff rank (Black Scimitar) has been renamed Ninja.

You can find the full list of ranks at the usual fountain of knowledge - the wonderful Old School Wiki!

Our release post covers all aspects of the Clan experience, but if you still have questions, you can bring them directly to us when we celebrate the launch of Clans on our weekly Q&A on Twitch! Join us on Thursday, May 27th at 17:00 BST in the Grand Exchange over on World 525.

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[h2]Music Player Changes[/h2]

With the new music modes launched a few weeks ago, a toggle has been added to the Audio tab in Settings. It's switched to Modern by default, but can be reverted to Classic if that's more your style.

In Modern mode, music tracks are assigned to large areas with tracks shuffling depending on your location. Classic mode is the legacy behavior, where each map square has its own music track.

Not sure which you prefer? You can easily compare the two using the Wiki maps! This mostly represents Classic mode (bar a few minor tweaks), while this shows Modern mode.

Right now these changes only impact the free-to-play map as Modern has not been rolled out anywhere else yet.

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[h2]Future Game Updates[/h2]

We've got some exciting updates coming in the next few weeks, so let's take a look at how things will unfold.

With next week's game update, you'll be able to try out the new Theatre of Blood quest: A Night At The Theatre, along with the two new ways to play: Story and Hard mode.

Then, to prepare for the launch of A Kingdom Divided, there will be no game update on Wednesday June 9th. But you won't have to wait long to experience the next chapter in the Great Kourend storyline, as A Kingdom Divided will be available to play on Wednesday June 16th!

By this point, all of the Kourend Chronicles will be released, and we'll be announcing the winners of the two competitions celebrating this quest series. You still have time to submit your entry for the second of these, the 'Story So Far' video competition - get your entry to us by June 4th. You can find all the details in our competition forum thread!

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[h2]AKD: Login Screen Competition Finalists[/h2]

We loved sifting through your entries for the first A Kingdom Divided competition! The team has now assessed all of your submissions and voted on the top four candidates, whose work will be included in a Poll on May 28th. The winner will be implemented into the game on June 16th, and feature on the login screen for all players to see! They'll also bag a £200 Amazon voucher and 12 months of membership.

There were a lot of great artwork submitted for this competition and it was a tough choice narrowing it down to just a few, so we wanted to say a massive thanks to everyone who took part. With that said, here are the four finalists:



A: Nancyy
B: Need Plums
C: Cherrycake4
D: Parkshinhide

Voting will close on Tuesday June 1st, so get your votes in now!

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[h2]PvP World Rota[/h2]

The PvP rota has moved to Period A:

  • 539 - (US) - PvP World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

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[h2]Merch[/h2]



There's plenty of nostalgic loveliness in store right now, as the latest merch celebrates all the wonderful things that launched in this month over the past 20 years!

  • Slayer Helm Range (Slayer Helm Pin and Keyring, and Limited Edition Red Slayer Helm Pin)
  • Limited Edition Rune Knight Armour Range (Saradomin, Zamorak and Guthix)
  • Limited Edition Glitter Max Cape Keyring (celebrating 10 years since the Max Cape was introduced and our first Max Cape Pin!)
  • Dharok's Greataxe Keyring, commemorating the introduction of the Barrows
  • Plus, restocks of the Woodcutting and Untrimmed Slayer Skillcape Keyrings!

Visit the store to grab yours here.

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[h2]Extras[/h2]

  • On Deadman worlds, the Camdozaal Vault teleport restriction is now checked before the teleport delay timer runs out.
  • Dagon-hai robes are now correctly listed as members-only items in the Defence skill-guide.
  • The Bonecrusher necklace now protects with higher priority on death.


That's everything for this week's game update! We'd love to hear your feedback so please let us know what you think via our official forums, on the 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.

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Mods Acorn, Arcane, Archie, Argo, Ash, Ayiza, Banjo, Boko, Bonsai, Brow, Bruno, Curse, Daizong, Deagle, Dibber, Ditto, Dylan, Ed, Elena, Errol, Fed, Flippy, Gecko, Grub, Halo, Husky, Jndr, John C, Kandosii, Katies, Kieren, Kirby, Lenny, Light, Lottie, Mack, Maylea, MikeD, Morty, Nasty, Nin, Oasis, Roq, Ry, Sarnie, Squid, Steve W, Sween, Tide, Vegard, West, Wolfy & Zuko

The Old School Team

A Guide To The Clans System



So here we have it: the brand new Clans system! We're sure you can't wait to start your Clan and head out on a marauding mission. But there are loads of great features to explore, and we wouldn't want you to miss anything. So, read on to find out how to create your Clan, find new members, assign your hierarchies, run events and generally live out your ultimate Clan-tasy!

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[h3]Clan Hub[/h3]



First things first, wannabe Clan-atics will need to head for the Clan Hub, located in the south-eastern corner of the bustling Grand Exchange. Here you can set up or join a Clan or head through the portal to a Clan Hall.

If you've got a question about setting up or joining a Clan, chat to the Clerk. This fine fellow is your go-to for all your basic info. He will also give you your Clan's Cape and Vexillum, which will display your signature Clan icon (and help you dazzle when it comes to advertising to new members). Basically, he's your new best friend, so head to him first.





Next, the Recruitment Board is your one-stop shop for recruitment and applications. Whether you're looking to advertise for new members, or want to find an already-established Clan to call your own, the board is the key to finding your fighting fam.



Once you're part of a Clan, step through the ripples of deep blue that is the Clan Portal! This will take you to the Clan Hall. It will be your Clan's base for social gatherings, event preparation and more!




[h3]Creation[/h3]

It's really easy to create a Clan! If you'd rather browse Clans to join instead, you can head straight down to the Recruitment Board section of this blog for more info.

To create your own Clan, you'll need to have spent at least 25 hours in-game, and have at least five players gathered in the Hub to form a Clan (players can always leave after the Clan is formed). You can have up to 500 members.

Providing you meet these requirements, head over to the Clerk. By asking him "Who are you?", "What's a clan?" and "I would like to create a Clan", you can begin the process.

Most importantly, you'll need to give your new squad a name! Will the name reflect you, the Clan leader? Or tell a story? Or brag about your group's might and muscle? Be aware, you only have 12 characters to play with and there are limits on there are limits to how often you can change it, so choose your name wisely! The Clan Database will then double-check if your name is available. This name isn't automatically reserved, and you'll need to hit Create to claim it for real.



Alright, time to invite members into your group! There are two methods for inviting people: you can right-click a player in the area to invite them, or use the Invite button on the Clan Creation side panel. Note that this panel is only available in the Hub, and only to those who are not in a Clan already (we'll touch more on inviting other players to your Clan later).

The Clan Creation side panel has the following options:



  • Invite: Press this and click on a player to recruit them.
  • Clan Name: This does not reserve the name - it only checks whether it's available.
  • Confirm: This button checks that you have the required number of people, and if you didn’t select a name already, it will ask you what unique name you’d like for your Clan. Once everything is ready, a Clan will be formed with the initial founder as the owner. Ranks for members will be set up automatically, but these can be changed at your leisure (more on this later).
  • Cancel: Ends the Clan creation process, if you are the initial founder. Founding members can also access the button, but don't worry, it will only allow them to leave the Clan. Cancelling does not count towards your daily limit of forming one Clan - you can interrupt as many Clan formations as you want. Once the Clan has been confirmed you will be unable to form more that day.



[h3]Clans Settings[/h3]

Congratulations, you've just started your very own Clan! This is was your first big decision as Clan Leader, but don't worry... we've got plenty more options for you to toggle and tweak! On your control menu, select the Clans panel (two smiley faces) and you'll find three sub-sections:



  • Chat-Channel (Yellow): This section will allow you to create and join different chat channels within your Clan, and customise who can enter, speak and take action inside your group discussions.
  • Your Clan (Dark Blue): This is your main way of keeping an eye on your current Clan members, checking details about your Clan and playing with the settings.
  • View another clan (Cyan): Check out the competition! Use this tab to search up any registered Clan, have a look at their members, and more!

Let's take a deeper dive into the Settings options we've just mentioned, as there's a lot to unpack here.

On the initial panel you'll find a quick overview of your Clan size, who the owner is and the creation date, along with the following information that can be changed:



  • Name (A): Click here to change it, up to once per week. Other players can click here to report you if your Clan's name is offensive.
  • Home World (B): Set the main world your Clan will call home.
  • Ownership (C): Shows the current owner and gives them the option to resign (or delete the Clan, if there are no other members).
  • Interests (D): Highlight the interests of your Clan (PvP, Raiding, Iron players, etc) so you'll show up on relevant searches.
  • Talk in chat (E): Set which players can use your chat.
  • Guests may listen in chat (F): Allow guests to see the Clan chat (and decide whether they're able to participate).
  • Clan Banner (G): The way your Clan will stand out from the rest... by clicking this you'll be able to customise your Clan's banner and colour, which will feature on the items you can receive from the Clerk!





[h3]Events[/h3]

Want to get your Clan together to take on Theatre of Blood, battle a rival Clan, or just Chill & Skill?

The Events tab is the home for all of your upcoming activities. You and high ranking members of your Clan will be able to create events, and it's super easy:

1.Use the Edit Mode button on the bottom right of the interface and then the Create button.



2. Adjust your settings to fit the event, and when you're happy with your choices, hit Create.



3. Press the Finished button once you've created all of the events you want to showcase.



By using the Edit Mode option, you'll also be able to select any event and edit its details, as well as delete any that aren't relevant anymore.

For the final 24 hours before an event, any Clan member that logs in will receive a notification letting them know about it. This will only happen to the player once per day.


[h3]Members[/h3]



The Members list will show you a complete list of every loveable rogue in your Clan, as well as a plethora of juicy data.

From the drop-down menus at the top of the interface, you can select from the following options: Rank, Joined, Last Seen, Skill Total, Combat Level, HiScores and Expel.



Say you only want to have a look at Rank 70s and above - you can add those filters to your members list. Each of the filters selected will have a handy tip at the bottom that will tell you the limitations of the data. Or, maybe there's a current member you're looking for? You can simply use the magnifying glass in the bottom left to search for them.

Not only can you see certain stats here, but you can also take action in a worst-case scenario! Selecting the Expel option will allow you to remove members from your Clan... but we hope you won't need to do this. You can also change the standing of a member by selecting the Rank option and then clicking on that player's rank.


[h3]Applicants[/h3]



So, the Clan's looking good. Time to grow your number, maybe? Advertising your Clan is the best way to go about expanding your new 'Scaping crew.

Within the Applicants interface, use the Invite Applications button on the top left of the box to show the world you're ready to recruit. Note that you'll have to set the Combat level and Skill Total restrictions with the buttons along the top. Only want the best of the best? This is how you find them.

Once you've begun inviting applications, wannabe recruits will be able to click the Apply button. They can do this from anywhere in the world - you won't have to meet up with them if you don't want to. For maximum visibility, you can also list your group on the Recruitment Board in the Clan Hub.

To accept an application to your Clan, simply click on a name in your applicant list, and you'll instantly see all their stats. If everything looks good, click Accept. If someone doesn't quite meet your criteria, then you can simply hit Reject. All players, whether they've been accepted or denied, will receive a message within Game Chat letting them know the verdict.



If you feel that your Clan has enough members for the meantime, click Stop Inviting Applications.


[h3]Hall[/h3]

We'll sink our teeth into the full capabilities of the Clan Hall a bit later on, but with this menu, you have a few options that can help you control access to this sacred space. You're the bouncer now!



  • Home World: Restrict the use of the Clan Hall to your home world.
  • Lock Hall: Lock the Hall so that no more people can enter (those already inside can remain).
  • Player Count: Restrict how many people are allowed inside.



[h3]Permissions[/h3]



Time to make sure your Clan is managed in the right way. Here's what you can do from the Permissions menu:

  • Permission Access: This is the grand command. Set what ranks of members can edit all the settings in the Permissions interface. Make sure to be careful with this setting - with great power comes great responsibility, and all that...
  • Management: Set who can manage rank titles, assign member ranks, edit recruitment settings, expel members, edit your public profile and change the icons/colour of your Clan.
  • Chat: Change who can talk, kick people from the chat and wield the mighty ban button. Set the guest minimum combat level, skill total, quest points and Iron status.
  • Events: Set the parameters for who in your Clan can organise/edit events and who can send and receive challenges for Clan Wars on behalf of the Clan.
  • Coffer: The purse strings! Decide who you can deposit and withdraw from the Clan's Coffer.
  • Clan Hall: Choose how your members can enter the Clan Hall.

Any changes will be applied automatically, so make sure to choose the right ranks for Permissions. All ranks positioned above the selected one can also edit those options!


[h3]Titles[/h3]



This is where you set the hierarchy within your Clan. If you don't like the default naming conventions for these ranks, check out the list on the right-hand side. By simply clicking on the desired title and dragging it over to the appropriate rank, you are able to rename all of your ranks apart from Guest, Administrator, Deputy Owner and Owner. You can also swap already assigned titles between different ranks, by click and dragging the title from one rank to another. Once you're happy with your choices, press Save.

You can find a full list of available titles and ranks here thanks to our friends at the Old School Wiki team!


[h3]Bans[/h3]



The Ban list will show you all current players that are barred from joining the Clan's chat, or entering the Hall as a guest. You can search for specific players by clicking the icon in the bottom right corner of the interface. Reset the search filter by clicking on the icon again.

If you need to add a player to your list, use the Add button and then type in the name of the player and hit enter. If you're looking to do the opposite, then simply click or right-click and select Un-Ban on the player.


[h3]Leave Clan[/h3]



If you wish to join another Clan, or you want to go back to being a lone wolf, the Leave Clan button is your escape. Remember, if you are the owner of a clan, you'll need to resign first!

If you're looking to step down as leader of your Clan there's a 7 day countdown before you can do so, alternatively if the Clan has no members, abdicating will delete the Clan instead (along with a 7 day countdown).


[h3]Clan Recruitment Board[/h3]



The Clan recruitment board allows you to advertise your Clan, or find a Clan that suits your inimitable style. By clicking on the board, you'll be greeted by an interface showcasing a list of different styles of play on the left side, from UItimate Ironmen to free-to-play. Use the ticks and crosses to filter the results, or Reset to start again.

You'll be able to see all the Clans you're eligible to join, and you can sort them by name, size and date created using the filters at the top. If you find any offensive names within the list, please do right-click and select the Report Name option (thanks!).


[h3]Applications[/h3]



Ok. You've found them. The Clan of your dreams. This is the big one.

Fortunately, applying is super easy! All you have to do is click on the Clan and you'll be greeted with an overview screen.



Hit the Apply button on the left-hand side. A confirmation box will appear. If you select Yes, your application will be submitted. If you've changed your mind about the Clan you've applied for, you'll be able to click Withdraw from the same screen.

For owners and recruiters of Clans, head over to the board and make sure that Invite Applications is active on the Applicants menu in your Clan Settings (or use the Applicants button on the Recruitment Board interface). Once this setting is on, you'll be able to push the List Your Clan button on the Recruitment Board. You can de-list your Clan at any time using the same board.


[h3]Clan Chat[/h3]



Now that you've either founded or joined at Clan, you can get to gossiping. As we mentioned in last week's post, your chat options have changed slightly, and you'll see that a new box has been added for Clan Chat.

By using the Clan panel on the chatbox, you can send messages using '//' or '/c' followed by your message (assuming the higher ranks of the Clan allow your rank to do so).

Some Clans you're not a member of will allow you to join the chat as a guest. Search for the Clan's name in the View Another Clan section (teal) of the Clans control panel. By using the Find button, you can search for any registered Clan. If a Clan is found under that name, you'll be presented with three new options:



  • Chat: This will allow you to join a Clan's chat as a guest, if possible. Once you've joined as a guest, you can chat with '///' or '/g', as long as the Clan settings permit it. Guests can exit from a Clan chat by pressing Leave.
  • Settings: This shows you Clan details, and may give you the option to apply if applications are open.
  • Discard: This allows you to clean your search, and takes you back to the original screen.

The Channel button on the chatbox is what was the original Clan chat, and this can still be used to join other chats you're interested in. By going to the double smiley face (yellow) on the Clans control panel you can create your own chat with the 'Setup'. You can set this up in any way you want by right-clicking any of the option boxes on the left-hand side and selecting the appropriate settings. You can type in this chat by typing '/' in the text box. If you're only looking to chat in someone else's channel then you can simply hit Join and type the player's name.


[h3]Clan Halls[/h3]



Every registered Clan will have their very own hall to call their own. It's the perfect place to hold team meetings, get prepared for your next adventure, or simply hang out with some fellow Clan members and soak up those exclusive-club vibes!

Who can enter your Clan hall is dependent on Permissions. If you're a high enough rank to enter a Hall, then you can simply click on the portal.

Once inside, you'll be greeted by a grand room with luxurious furniture, ornaments and more. If you fancy hanging around with some other members, grab a beer (for five coins) from Raqueel at the bar, and take a seat at one of the many tables.



If you're hosting a merry event and want to set the mood, head on over to the Piano and you can entertain your members with a recital of your choice! Encore! This option will let everyone in your Clan hear your tinkling, so before you start smashing the keys, remember you have an audience. If you just fancy a quick practice, then right-click and press Play Quietly to, err, keep that racket to yourself.



If you're playing quietly, you don't just have to use the mouse to interact with the keys either; players with a keyboard can use buttons in the number row including: ` - = and BACKSPACE to jam on the piano.



On the first floor, you'll find a range of useful features including an Altar, an Oven, a Sink and a Bank. Your Bank has all the usual facilities, including four bank booths, a deposit box and a poll booth, plus the all-important Clan Coffer!



Relevant members will be able to add and withdraw money from the Coffer, with the maximum value of 1,000,000 coins being held at one time. As the Clan system's infrastructure is so new, we've set this limit to the Coffer for safety. If it functions well, we will be able to raise this limit in future. Players are not notified when someone puts money into the Coffer, but are always notified when someone takes money out of it.

Iron players will not be able to withdraw or deposit any money from the Coffer. Even in a Clan, the Iron player remains on their own!



That's everything for Clans. As ever, we'd love to hear your feedback, so please let us know what you think via our official forums, on the 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.

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