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Old School RuneScape News

Login and Billing Issues - March 5th 2021 (Updated: March 5th - 15:45 GMT)

[h2]UPDATE: March 5th - 15:45 GMT[/h2]
The planned billing maintenance is now complete, and you'll be able to make purchases as normal.

We'll continue to monitor both the login situation and the billing situation closely over the weekend.

We'd like to thank you for your patience and your continued support.

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UPDATE: March 5th - 13:10 GMT
You're likely to encounter some payment issues as a result of expected billing maintenance beginning at 14:00 GMT.

We expect the maintenance to last around an hour. No payments will be processed during this time.

Thanks for your patience and understanding.


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UPDATE: 20:43 GMT

We're happy to report our login servers are coming back online, and services should be back to normal.

We thank you for your understanding and patience, and we apologise for any inconvenience.

We'll continue to monitor the situation.

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20:05 GMT: Work is still continuing to restore our login services - we have no significant milestones to report just yet, but good progress is being made.

We hope to have more substantial news to share soon.

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18:25 GMT: We're investigating renewed reports of login issues.

As earlier, we'd recommend avoiding dangerous activities, and world hopping until further notice.

We're sorry for the inconvenience, and we'll update you as soon as we have more to share.

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17:10 GMT: We're hoping to bring our login servers back up within the hour. Upon login, it's possible that some players may find they have lost up to 15 minutes of progress.

We're looking forward to getting you back in-game - sorry for the inconvenience, and we'd like to thank you for your patience.

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15:00 GMT: We're currently investigating reports of login issues. We recommend avoiding world hopping and any high risk or dangerous activities until further notice. Apologies for any inconvenience.

We thank you for your patience during this time, and we'll update this page when we have more news to share.

OldSchool RuneScape 101



Welcome to the first ever This Is Old School RuneScape blog! For those of you have yet to join the world of Gielinor, or maybe haven’t paid it a visit for a long time, we’ll be taking you through what makes Old School… well... Old School, all the way up to its release.

Sit back, grab a cuppa and prepare for your upcoming adventure!

[hr][/hr]
[h2]What is Old School RuneScape?[/h2]



RuneScape is an open world fantasy MMORPG that is always evolving. Cooked up by three brothers in the early 2000s, it has a rich history spanning over 20 years, and by 2013 had evolved into a sleek, modern game with a contemporary visual style. However, we knew that some of our players preferred the RuneScape they used to know, so in 2013 we released Old School RuneScape (Classic RuneScape as it was back in 2007) with its distinctive look and nostalgic point-and-click gameplay.

And we haven't been twiddling our thumbs since, either - we've been hard at work releasing brand-new content that stays true to Old School's roots. To keep us in check, all new content is voted on by our community. Our players take to the polls to decide what's added!

Old School has something for everyone. We're sure you'll fall in love with our memorable quests, iconic skills, community-driven design and many challenges to master.

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[h2]An Epic World Filled With Adventures[/h2]



There’s so much to do in Old School – and adventure is calling! This is a world two decades in the making, filled with rich lore, memorable characters, iconic locations and looming threats from secessionist elves and ancient terrors. This is a world you can savour, whether you are on an epic quest, like the iconic 'Dragon Slayer' and the apocalyptic 'The Fremennik Exiles', or just on a mission to beat stuff up!

Speaking of which, there’s plenty of combat to sink your teeth into in Old School. From Melee to Magic to Archery, there are many ways to take on the assorted denizens of Gielinor, who range from demons to dragons and loot-dropping mega bosses. For the monster-hunting enthusiasts out there, there’s even a skill associated with killing specific types of enemies!

As you hone your Combat skills, group bosses like the indomitable Nightmare along with arenas such as the Theatre of Blood and the God Wars Dungeon will present the ultimate test – and if you’re feeling extra brave, the Wilderness awaits for some optional PvP showdowns.

Whether you are going it alone or exploring with friends, your choices define your adventure. You get to play however YOU want!

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[h2]It’s All About Those 99s[/h2]



We can’t chat RuneScape without talking about our iconic skilling! Old School has 23 skills to train, with everything from Combat-based skills to artisan abilities like Farming, Crafting, Runecraft, Mining and Smithing.

These skills intertwine throughout the game experience, unlocking new quests and powerful upgrades to help you in combat, or opening up entire new areas for you to explore. You’ll use them to grow your power and wealth on your adventures as you set out to earn the coveted Skill Level 99.

Skilling is also where Old School shines as the perfect second-screen game. While investing your full attention will help you to optimise your gains, most skills can easily be trained – whether you’re on the go on mobile or just catching up on the day’s news. How and when you skill is, like all things RuneScape, entirely up to you.

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[h2]Polling[/h2]



Polls are in-game votes in which players can express their preferences for certain changes within Old School. A feature is successful if it has achieved over 75% Yes votes when the poll closes. As of 2021 there have been 184 polls, a total of 2499 questions, and a mammoth 6.9 million votes cast!

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[h2]Our Incredible Community[/h2]



Time is the great creator of deep, meaningful communities – and with Old School, you're diving into a world with 20 YEARS of rich history! Yep, our game is older than Steam itself!

From legendary in-game moments like the Falador Massacre through to the annual community celebration that is the Golden Gnome Awards, Old School's players are the beating heart of Gielinor that bring the world to life. You haven’t lived until you’ve experienced the buzz of being surrounded by hundreds of fellow adventurers flocking to a new piece of content!

Old School also gives you plenty of opportunities to connect with other players with chat features and World Themes bringing like-minded people closer together.

The depth of our community extends far beyond the game too, with intricate cosplay, jaw-dropping art and binge-watchable videos delighting us all every day. As developers, we also do our best to stay connected to our community with regular livestreams and initiatives like the Ninja Dojo, where players can guide a strike team on key quality of life improvements for the game.

This all culminates in our regular community event, RuneFest - a whole convention dedicated to RuneScape and its players... although unfortunately not last year, as you would probably expect!

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[h2]Membership[/h2]



While RuneScape is free-to-play, Membership allows you to experience Old School on its grandest scale.

Members can explore a world three times larger than the free-to-play experience, with over 125 more epic quests to conquer, and eight additional skills to master. You can learn more about Membership here.

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[h2]Begin Your Journey[/h2]



Old School RuneScape is such a big game that we have barely scratched the surface, but hopefully our 101 got you up to speed on some of the basics. Until next time, new adventurer!

The Old School Team

TzHaar-Ket-Rak's Challenges



[h2]TzHaar-Ket-Rak's Challenges[/h2]

So you think you're tough stuff, eh? Well, you may have defeated three JalTok-Jads, but can you defeat six?



Prove your worth with a set of new PvM scraps to test the very best fighters! These fearsome challenges are set by TzHaar-Ket-Rak, who can be found in eastern Mor Ul Rek, home of the mighty TzHaar. To access this part of Mor Ul Rek, players are required to have completed the Fight Caves.



TzHaar-Ket-Rak waits for you to the east.



The location of TzHaar-Ket-Rak.


For each challenge, the player must face a steadily increasing number of JalTok-Jads, a stronger version of the iconic TzTok-Jad. For the first challenge you'll only face one, which then unlocks the next level - until finally you must defeat six of 'em! Each challenge is on the clock and a nearby scoreboard will show your best times. In order to unlock challenges 3-6, players must have completed the Inferno.

Each time you complete a challenge you'll be rewarded with Tokkul, the TzHaar currency. Completion of all six will unlock a JalTok-Jad transmogrify option for the TzTok-Jad pet (we heard your requests)! Most importantly, you can be comfortable in the knowledge that you are indeed the best of the best...

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[h2]Six Jads Competition[/h2]

To kick off the release of the latest Karamjan Volcano challenges, we're throwing in some extra thrills with two competitions for fantastic prizes! Both start today and run until March 17th 23:59 GMT.


Fastest Times

The three fastest times of the Six Jad Challenge will receive a year's membership and a King Black Dragon building set!


Most Unique Kill

Submit your most creative set-ups for battling the six creatures - the more unusual, the better!

  • Submit a screenshot/video of you successfully defeating the Six Jads with your set-up (please include your inventory and RSN).
  • Tag your entry with the hashtag #SixJadChallenge on any relevant social media platform (Facebook, Twitter, Instagram, Reddit or the Official OSRS Discord) or by submitting your entry to [email protected] with the subject line: Six Jad Challlenge.


The winner will be selected by judges from the Old School team and receives six months' membership!

Jump on it now, because every individual that completes the challenge within the next two weeks will also be entered into a raffle to win three months' membership!

View all the Ts&Cs on our forum post.

Good luck!

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[h2]Soul Wars[/h2]

Most Soul Wars-specific items no longer have a Destroy confirmation box and can now be quickly shift-dropped! This includes bandages, potions and barricades, but not bones and soul fragments.

Soul Wars Clan mode will now award more Zeal points - the maximum amount of points earned has been increased from 20 to 30.

The Soul Wars scoreboard will now count the games that the player did not finish.

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[h2]Art Competition[/h2]

Calling all creative types: ever wanted to own an item you created within Old School? Like, in real life? Well now you can! Get your paintbrushes ready and design a cosmetic hat for a chance to win 12 months' membership and a King Black Dragon building set!



RULES:

  • You must use the colour of a Banana in your design.
  • Submit your artwork to any relevant social media platform (Facebook, Twitter, Instagram, Reddit or the Official OSRS Discord) or by submitting your entry to [email protected] with the subject line Art Competition - Design A Hat.
  • Use the hashtag #OSRSDesignAHat and tag our social channel.


You have until March 22nd 00:00 GMT (UK time) to submit your designs. Find out more, including all the Ts&Cs, by visiting our forum post.

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[h2]PvP World Rota[/h2]

The PvP world rota has moved to Period A:


  • The host for the High Risk PvP world will be W343 (Germany)
  • The host for the Standard PvP world will be W324 (US West)
  • The host for the free-to-play PvP world, W417 (US East)
  • The members-only LMS world will be W333 (UK)
  • The free-to-play LMS world will be W469 (US East)


We also want your feedback on the current PvP World rota, and we've made a short survey - if you'd like to take part, just click here!

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[h2]Other News[/h2]

  • We've made some behind the scenes improvement to the quest system. This shouldn't have any visible impact, but let us know if you encounter any issues.
  • Iron and non-Iron characters now have separate shops with Martin Thwait inside the Rogues' Den. In addition, the de-stock rate has been altered slightly for Iron players.
  • The Dawnbringer should now drop to the floor if a player uses Verzik's Teleport Crystal to exit the raid.
  • The quota of daily party formations in the Theatre of Blood has increased.
  • Loot broadcasts for pet drops will now appear correctly in the GWD boss rooms.
  • The people of Mort'ton once again permit players to light fires around their town.
  • All max capes now count as warm items at the Wintertodt, like the Firemaking skillcape does. Previously only the infernal max cape and fire max cape worked this way!


That's everything for this week's game update. We'd love to hear your feedback so please let us know what you think via our official forums, on the 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.

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Mods Acorn, Arcane, Archie, Argo, Ash, Ayiza, Banjo, Boko, Bonsai, Brow, Bruno, Curse, Daizong, Deagle, Dibber, Ditto, Dylan, Ed, Elena, Errol, Fed, Flippy, Gayns, Gecko, Gee, Grub, Halo, Husky, Jndr, John C, Kandosii, Katies, Kieren, Kirby, Lenny, Light, Lottie, Mack, Maylea, MikeD, Morty, Nasty, Nin, Oasis, Roq, Ry, Sarnie, Squid, Steve W, Sween, Tide, Vegard, West, Wolfy & Zuko

The Old School Team

This is Old School RuneScape: Getting Started



You've just finished your training and tell the Magic Instructor you're ready to be teleported to mainland Gielinor. You arrive and find yourself in the courtyard of Lumbridge Castle, surrounded by other players, townsfolk and strange creatures. It's time to begin your adventure.


But where do you go from here? The world of Old School RuneScape is a huge, sprawling land, full of adventure and intrigue. Although it can seem daunting, we're here to help you with some helpful tips and trick to get you started.

The great thing about Gielinor is that you can be anything you want, from a wandering adventurer, a master craftsman, a curious wizard and much more...

Here are just a couple of ways you can start your journey:


[h2]The Road Ahead[/h2]

If you've told the Gielinor Guide at the very beginning of Tutorial Island that you are either 'a new player' or 'a player that has played in the past', you can enjoy an encounter with Adventurer Jon. By heading just north of Lumbridge Castle, you'll find this seasoned adventurer standing outside The Sheared Ram pub.



He'll tell you about the Adventure Paths task system, which helps new players find their feet by completing a set of tasks for some nice rewards.



Jon offers two main tasks:

Combat Path - This helps to level all of your main Combat skills including Attack, Strength, Defence, Ranged and Magic, and will reward you with items to improve the way you fight!



Gathering Path - This makes the skills that you previously got to work on back at Tutorial Island even stronger.



To find out more about the tasks within each path, or any of the rewards you can get, make sure to visit the official Old School wiki.



[h2]Making a Name for Yourself[/h2]

What better way to rise to fame as Gielinor's greatest hero than by helping those who need it most? You'll find a variety of quests to complete in your quest panel - here are some which will be nearby to help get you going:

Cook's Assistant - The very first quest! Head to the Lumbridge Castle kitchen and speak to the Cook. He needs help baking a cake for the Duke's Birthday, for which you'll receive a nice boost to your Cooking skill.



Sheep Shearer - Level up your Crafting by heading to Fred's Farm north of Lumbridge to help trim the farmer's sheep.



X Marks the Spot - Get an introduction to Clue Scrolls by visiting Veos in The Sheared Ram pub and partake in one of his favourite hobbies, Treasure Hunts!



The Restless Ghost - There's a ghost haunting the graveyard, and Father Aereck in the Lumbridge Church needs your! Get rid of the pesky spirit and boost your Prayer skill in the process!



Rune Mysteries - Dabble in the curious art of Runecrafting by visiting Duke Horacio on the 1st floor of Lumbridge Castle!



For a list of guides, rewards and more visit the OSRS Wiki page on free-to-play quests.


[h2]Level Up![/h2]

Skilling is an important part of Old School RuneScape. Improving your skills not only grants access to more of the world, but also opens to door to lots of ways to make money! And the best thing is that many of the best ways to earn XP can be found everywhere around you! Here are just a couple of examples of how you can easily start raising those stats and raking in the cash:

Cut trees in Lumbridge



Fish and cook shrimps in Lumbridge Swamp



Killing cows in Lumbridge (and tanning their hides)



Mine and smith ores



Defeat some goblins!




[h2]Content is King![/h2]

From artists to streamers, Old School is very fortunate to have the support of a lot of fantastic content creators. Enjoying their content will help familiarise you with the game and its wonderful community, as well as spilling some of its secrets!

Here are just a few videos to get you started:

A Guide for New Old School RuneScape Players - Theoatrix OSRS
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101 Tips & Tricks for OSRS - Theoatrix OSRS
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Top 10 Early Game Goals For Fresh Accounts! What to do After You Leave Tutorial Island! - FlippingOldschool
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The 15 Most Important Quests to Complete on a New Account! Quests for Early Game Accounts! - FlippingOldschool
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Multiple Quest Guides - Slayermusiq1

You'll find a plethora of creators across both YouTube and Twitch, as well as talented artists and craftsman/women across other social platforms like Twitter, Instagram and Reddit.


[h2]Social Supreme[/h2]

You can find information, helpful tips and player support across our various social platforms. Use the Discord channels and newsposts to create discussion and ask questions:


One of the most important resources is the Official Old School Wiki This has more information about Old School RS you can find anywhere else, and you can even access it in-game with the Wiki icon near your minimap.


And that's it! We hope this gives you a helping hand getting started, but the real adventure is up to you! What will you become in the world of Old School RuneScape... we can't wait to find out!

Clans Progress Blog



[h2]Introduction[/h2]

Today we can finally share some key features of the long awaited Clans system! We'll be taking a deep dive into the menus, which you'll use to create a Clan, assign ranks and recruit new members.

There's still a long way to go on Clans - chat isn't fully functional yet, and you can see this blog is full of placeholder GFX - but we hope to launch sometime mid-2021!

[h2]Clan Hub[/h2]

We knew that we needed to certain features for easy Clan building, namely:

  • Gathering and recruiting Clan members
  • Listings of Clans to join
  • A Clan Hall entrance (more on that later)
  • And a detailed explanation of what Clans are

It made sense to gather all of these features in one place, so... introducing: The Clan Hub!

But where should it be? Considering a Clan is by definition 'a group of people', it would make sense to have it where people are already grouping together, right? We think we might have found the perfect spot: the south east corner of the Grand Exchange.

Currently it's the only empty corner – and it certainly has lots of space to fit a Clan Hub! Plus, we know that the Grand Exchange is a nostalgic location that is near and dear to many of you, so we don't want this new Hub seem intrusive. Tucked in the corner, it's near enough that you can easily find folks to recruit, but far enough away that it wont disrupt the every-day broker.

We would love to hear what you think about this location. And if you don’t like it, where would you like to see it?



The proposed location of the Clan Hub in the south east corner, with the games corner in the south west.

[h2]Creation[/h2]

Every Clan has its formation story that's a monumental event in the Clan’s history, so we really want to make it memorable. But you can't have a Clan of one, so you'll need to find at least five players gathered in the Hub (players can always leave after the Clan is formed). You can only create one Clan per day, so plan your Clans carefully.

To register a Clan, you first need to talk to Clerk, a friendly NPC at the Hub. Some people may already have a group of friends they want to create a Clan with, while others will want to form a group on the spot. We offer two methods for inviting people: you can right-click a player in the area to invite them (or apply to their Clan), or you could use the invite button on the Clan creation side panel. Note that this panel is only available in the Hub and only to those who are not in a Clan already (keep reading to find out about inviting people to your existing Clan).





The invite button in action, as well as the extra options to apply or invite players.


Once you have started forming your group, your Clan side panel becomes... the Creation side panel! Here you will find the following buttons:

  • Invite: Press it, then click on a player to recruit them.
  • Clan Name: This does not reserve the name - it only checks whether it's already taken.
  • Confirm: This button checks that you have the required number of people and, if you didn’t select a name already, it will ask you what unique name you’d like for your Clan. Choose wisely because there are limits to how often you can change it afterwards. Once everything is ready, a Clan will be formed with the initial founder as a the Owner. Ranks for members will be set up automatically, but these can be changed at your leisure (more on this later).
  • Cancel: Ends the Clan creation process, if you are the initial founder. Founding members can also access the button, but it will only make them leave the Clan themselves. Cancelling does not count towards your daily limit of forming one Clan - you can interrupt as many Clan formations as you want. Once the Clan has been confirmed will you be unable to form more that day.


The side panel first seen as an initial founder (Owner), then as a founding member.






The Clan name 'Wowee' is available. However, the founder wishes to create the Juggernauts Clan instead.


[h2]Ranks & Permissions[/h2]

Now it's time to start deciding which of your new minions you can trust! At first you'll be the only person with any power, but you might like to grant your Clan buddies permission to kick guests from the chat, recruit new members, or even plan events. For that, you'll need to assign them each a rank.

The Members List lets you see who's currently in your Clan...



... and, as the Owner, you'll have the permission to change their ranks via this menu. So let's imagine we're promoting Sad Auntie to the rank of Colonel:



We'll have the artists draw some real icons to represent each rank before launch! For now, we're just using a little abstract 'art' as a placeholder.


Now, what can Colonel Sad Auntie do with their new authority? That's up to the Clan Owner too, and they control it via the Permissions menu:



In the illustration, you'll see Sad Auntie's new Colonel rank permits them to recruit. However they're not permitted to assign ranks to other players - only a General or above is currently allowed to do that. Nor can they edit the Clan's public profile, since you currently have to be a Deputy Owner to do that.

However, as the Owner, you might not be so picky. Maybe you feel that a mere Colonel, such as Sad Auntie, should be allowed to edit the public profile, even if you'd prefer not to let them hand out ranks. So you can use this Permissions menu to change what rank is required and voila:




Now the Clan's Colonels can edit the public profile too, but not assign ranks.

Sounds like a lot of big decisions huh? Well, at the top of the menu, the 'Permission access' option allows the Owner to control what rank is needed for using this menu itself, meaning that they could actually let their Deputy Owners or even Administrators change this setup for them. This sort of flexibility with permissions could come in handy for bigger groups! The default settings will lock most actions to the Owner, and you can just leave it that way if you don't want to delegate anything.

Some actions will always require at least Administrator rank, for reasons involving the game engine's own safety checks.


[h2]Titles[/h2]

Maybe the military ranks don't suit your Clan's vibe? Maybe you'd prefer your ranks to involve more archaic terms such as Peons and Dogsbodies. Or maybe you'd like to use RuneScape's metal tiers from Bronze to Dragon, or the gem tiers. You could even introduce Senators and Representatives to your fantasy play if that's what you're into!



Clans have 17 rank slots, most of which can be given names via this Rank Hierarchy menu. We won't be letting you rename the Owner, Deputy Owner and Administrator ranks, since they're essential to some game functions. However, you've got a lot of flexibility to set up the remaining hierarchy of ranks using your favourite titles from the menu (note that we won't be able to store completely custom titles that you type yourself).

Each title comes with an icon - they're just placeholder GFX in this blog, remember - and we'll aim to show that icon next to the player in the Clan's chat channel. We'd like to get more titles onto the list if possible, though we expect that players will have hundreds of great title ideas, and there's a limit to how many we can plug in without holding up the project.


[h2]Recruiting[/h2]

We thought it'd be helpful if you could recruit new players into your Clan without having to meet up to use a Vexillum (though you'll still be able to do that if you like), so we’ve added some recruitment menus for authorised clan members.

Suppose a potential applicant is browsing a Clan’s info. They like what they see, and wish to apply...



Clans may also set some basic requirements, such as Combat level and skill total, to ward off newbie applicants (there's no rule saying that pre-existing Clan members must satisfy these requirements, by the way). There's also an anti-spam feature to prevent players from sending lots of frivolous applications.

Our newly promoted Colonel Sad Auntie is authorised to recruit for the Vaccinated Clan, so the Applicants menu lets them do this, along with editing the basic requirements.



Having clicked this, Sad Auntie will be flagged as inviting applications. Now that there's at least one authorised recruiter inviting applications on that game world, eligible applicants may apply. Their application will appear for Sad Auntie and any other authorised recruiter who's reading the same menu, any of whom can accept or decline.



Whenever Sad Auntie has had enough of recruiting for the day, they can choose to 'Stop inviting applications' again. When there are no remaining recruiters inviting applications for this Clan, the remaining list of applicants will be discarded.

Clans can advertise themselves, too. A Recruitment Board can be found in the Clan Hub, and a recruiter who's currently inviting applications for their Clan may list it there:



Players seeking a Clan to join can access Clan info and apply directly from this list, and they’ll only see listings for Clans where they satisfy the requirements. They can also filter the list according to the Clans' registered interests, and sort it by Clans' names, sizes and formation dates.


[h2]Omg changes![/h2]

Fitting this new system into the existing game isn't easy. For a start, we've had chat-channels called 'Clan chat' for years. You'll still be able to use them alongside the new Clans system, like how they still exist in RS3, but to avoid confusion with the Clans system, we're referring to them as 'chat-channels'", rather than 'Clan chat'.

Along with renaming those channels, we need menu space, so we're proposing to update the chat-channel side-panel (ooh, that rhymes) so that it can be used for both - and maybe future expansions like Group Iron Man too.

Here's the current side panel, showing a channel named 'House Of Fun':



We're proposing to reformat it slightly, so that the space can be used for the same 'House Of Fun' channel, as well as for your own Clan ('Vaccinated') and perhaps another Clan whose channel you've joined as a guest.



The design for these is still open to change. We've gone with tabs to be consistent with various other side-panels, but if you'd like to pitch your own ideas, you'd be most welcome! The chatbox needs a new tab too, though we can fit that in without changing the style at all.



Before:




After:




[h2]'Engine Work'[/h2]

We bring you some words from Mod Boko, who's taken over much of the Clans engine work following the departure of Mod Atlas:

Back at RuneFest, Mod Sween originally outlined the "long and difficult road” of tech work for Clans, and that's certainly come to pass! It's been a sizeable undertaking which encompasses so much more than just technical requirements - it's the literal backbone of a community.

A Clan is essentially a group of players with a united purpose. This could be entirely socially focused, they could be frequently looting together or perhaps they're simply seeking to crush another Clan - but the system must reinforce players coming together, and facilitate discourse. Naturally, chat functionality will be identical to how the current 'Clan chat' performs and will be changed to 'Friends chat', mirroring RuneScape.

We must also consider the ongoing management of this ever developing, living entity. We needed to ensure that the infrastructure will allow for frequent changes. Clans can also be a blueprint for any other form of player groups (such as Ironman exclusive groups) which can be handled in the same way in future.

Elaborating on what Mod Boko says, once the game can handle defined groups of players we have the foundation for Group Iron Man, due later in the year! We've also got some rough concepts for how the same infrastructure could be used to pass a bit more player data between game worlds, allowing cross-world minigame group formation systems in future. And, while the initial Clans launch won't come with highscores, the engine work for those must be delivered for Group Iron Man, after which we'll have more scope to come back and apply it to Clans too!

We know the Clans project has been frustratingly slow to arrive (it's safe to say 2020 didn't go as planned for any of us!) but we hope this big investment in building our infrastructure will bring all sorts of benefits for Old School RuneScape for years to come.


[h2]Clan Halls[/h2]

We briefly mentioned Clan Halls at the beginning of this blog and you might be wondering what they are. Well, we're not quite ready to show them yet, but in short they're a private area just for your Clan! They will be accessible through a portal in the Hub, and will contain some interesting features for you to explore. You can open them up to guests or, if you're feeling exclusive, reserve them only for certain ranks in your Clan.

Clan Halls are not like Player Owned Houses. For example, there are currently no plans to let you built things within the Clan Hall, and we won't require you to spend many hours in there to pay an upkeep either. We would rather have you out in the world, doing what you love. Think of the Clan Hall as simply a place where you can kick back and relax with your Clan, show off your fashion-scape, or have a beer at the bar!


[h2]Closing Notes[/h2]

There are of course lots of cool potential features for Clans, and we wish we could add them all! Our initial update will include the best features we can provide with the resources available to us while making sure we have the stable, fundamental groundwork in place. Hopefully we can add some more of the ideas from our 'cool features' list in future updates...


That's everything Clans-related for now. We hope to get this out to you towards the middle of the year, and we cannot wait to see what cool Clan names you come up with! What do you think of it so far? We'd love to hear your feedback so please let us know what you think via our official forums, on the 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.


Mods Acorn, Arcane, Archie, Argo, Ash, Ayiza, Banjo, Boko, Bonsai, Brow, Bruno, Curse, Daizong, Deagle, Dibber, Ditto, Ed, Elena, Errol, Fed, Flippy, Gayns, Gecko, Gee, Grub, Halo, Husky, Jndr, John C, Kandosii, Katies, Kieren, Kirby, Lenny, Light, Lottie, Mack, Maylea, MikeD, Morty, Nasty, Nin, Oasis, Roq, Ry, Sarnie, Squid, Steve W, Sween, Tide, Vegard, West, Wolfy & Zuko

The Old School Team