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Poll 84, AFK Timer & More! | June 4th



This week’s update delivers a handful of Poll 84 adjustments and enhances the Official Client with a new customisable AFK logout timer!
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Changelog - June 4th


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Poll 84 Changes
  • A new right-click “Modify Offer” option has been added to the Grand Exchange interface, allowing players to edit buy or sell offers directly from the status page without cancelling and re-entering them.
  • Added a "Repeat Offer" button to the Grand Exchange, allowing players to quickly resubmit their last buy or sell offer with the same item, price, and quantity.
  • The Abyssal Sire no longer fully heals when defeated too quickly during phase transitions, reducing unintended punishment for high burst damage.
  • The chance of receiving a Gout Tuber now increases with higher Woodcutting levels.
  • You can now empty the small meat pouch when near banks or on the top floor of the Hunters' Guild.
  • Cat chasing rats will no longer delay your character.
Official Client & Mobile
  • Added a new AFK Logout Timer setting to the Official Client (desktop and mobile), letting players choose their idle logout time in 5-minute increments, up to a maximum of 25 minutes.
Yama Tweaks
  • If you already own a Radiant Oathplate or any piece of the Sigil, the Contractually Unbound Combat Achievement task will now be retroactively completed.
  • Fixed a tricky bug where the Shadow Dancer Combat Achievement task could unfairly fail if you got teleported on the same tick as when the damage was dealt.
  • Voidflare HP has been lowered from 83 to 81 during the Demonic familiar and Divine severance contracts.
  • The pet contract drop rate has been boosted from 1/250 to 1/100, and now both players will benefit from the contract - unless the non-contract player is an Iron, in which case they’ll have to bring their own.
  • The number of Aether Runes required to craft each piece of Radiant Oathplate has been reduced from 10,000 to 2,500.
  • Fixed a bug where the standing pet animation for Yama wasn't working.
Other Changes
  • Fixed a bug where Steam achievements could be unlocked without the required progression.
  • Surge potions can now be stored inside the COX storage unit.
  • Players can no longer walk into the scenery in the south of the task-only Wyvern cave at Mudskipper Point.
  • You will now be unable to enter Yama when skulled on DMM worlds.
PvP Rota

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
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Poll 84 Changes


[h2]Grand Exchange Interface Improvements[/h2]

We’ve made a couple of handy updates to the Grand Exchange (GE) interface to make your hustle better than ever!

Gone are the days of cancelling and re-entering GE offers! A new right-click “Modify Offer” option has been added, allowing you to edit existing buy or sell offers directly from the status page!

If you can’t see the image above, click here!


We’ve also introduced a “Repeat Offer” button, located in the top-left corner of the window. Just placed an offer? Click that button and your last deal’s item, price, and quantity are pre-filled and ready to be adjusted. Whether you were buying or selling, it’s all there, minus the admin.


Selling but low on stock? The sell offer will automatically adjust to how much you’ve actually got, and if you’re fresh out of the goods, you’ll get a friendly chat message to let you know. The GE History button also still lets you repeat previous buy offers with a quick click.

If you can’t see the image above, click here!

[h2]Abyssal Sire Healing Tweaks[/h2]

Bursting down the Abyssal Sire during his phase transitions only to watch him bounce back to full health was about as fun as a chinchompa to the face.

So, we’ve dialled down his healing a bit:
  • Bring him to 0 HP while he’s wandering? He now wakes up with just over 40% health.
  • Catch him setting up that big ol’ apocalypse attack? He’ll only heal to about 20%.
  • Stun him while he’s still seated? Yep, full heal and a stun as intended.

No more accidental full-heal surprises, so those high-DPS plays don’t need to feel like you just fed him a full inventory of Anglerfish.

[h2]Bonus 84 Goodness[/h2]

  • The chance of receiving a Gout Tuber now increases with higher Woodcutting levels
  • You can now empty the small meat pouch when near banks or on the top floor of the Hunters' Guild.
  • Cat chasing rats will no longer delay your character.

Now, we hear you loud and clear - stackable clues when? You asked for it (and voted for it), and it’s on the way! It’s currently going through its final round of testing, and once it’s behaving, we’ll be locking in a release date. We know you’re buzzing for it (rightly so), but in the meantime, we hope these quality-of-life tweaks keep your merching and murder sprees feeling fresh while you wait for the main event.

Hang tight, clue lovers!
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[h2]AFK Logout Timer for the Official Client & Mobile[/h2]

If you can’t see the image above, click here!

Today’s the day - the AFK Logout Timer setting is now live on the Official Client (desktop and mobile)! If you’ve ever stepped away to answer the door, make a sandwich, or just stare at your cat for a bit too long, only to return and find yourself logged out, this update is for you.

With this new setting, you can now choose how long your character stays logged in while idle, up to a max of 25 minutes.

Where to Find it:
  • Head into Settings, then navigate to the Gameplay tab.
  • Look for the AFK Logout Timer setting - or just search for "AFK" to find it quickly.
  • Select your preferred timeout in 5-minute increments, from 5 to 25 minutes.
  • The setting defaults to 5 minutes (just like before), but now you can stretch that idle time to suit your needs.
  • A confirmation message will appear in your chat when you change the setting.
  • The setting is saved per device and will persist across sessions.


If you can’t see the image above, click here!

For full transparency, we were hoping to make this a 30-minute timer, but we hit a little snag along the way. We wanted to get the timer out to you asap, rather than holding it back until we had the extra 5 minutes, but we will continue to work on the issues we came across and hopefully get you the full 30 when we can.

Any in-game activity, including moving your mouse over the game window, resets the AFK timer - so you’ll need to be properly idle to see the logout kick in. Whether you're fishing, woodcutting, or just monitoring a farming patch, this feature gives you more flexibility while AFKing. Set it to suit your playstyle and avoid unwanted logouts when you're briefly away!

Note for Mobile Users: This setting cannot override how your device handles backgrounded apps. Many mobile devices automatically suspend or restrict background app activity to save battery. So, even if you’ve set the AFK Logout Timer to 25 minutes, your device may still log you out much sooner if the app isn’t in the foreground. This is expected behaviour and not a bug.
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Yama Tweaks


We've also been continuing to monitor your feedback with Yama and have made a few changes based on your suggestions:
  • If you already own a Radiant Oathplate or any piece of the Sigil, the Contractually Unbound Combat Achievement task will now be retroactively completed.
  • Fixed a tricky bug where the Shadow Dancer Combat Achievement task could unfairly fail if you got teleported on the exact same tick as when the damage was dealt.
  • Voidflare HP has been lowered from 83 to 81 during the Demonic familiar and Divine severance contracts.
  • The pet contract drop rate has been boosted from 1/250 to 1/100, and now both players will benefit from the contract - unless the non-contract player is an Iron, in which case they’ll have to bring their own.
  • The number of Aether Runes required to craft each piece of Radiant Oathplate has been reduced from 10,000 to 2,500.
  • Fixed a bug where the standing pet animation for Yama wasn't working.

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Pride 2025!


Show your colours and beam with PRIDE in the official RuneScape and Old School RuneScape Pride T-shirt - back by popular demand from 2024! This year, we're also introducing a brand-new Rainbow Party Hat Pin and Keyring from AngelsScapes to complete the look.

If you can’t see the image above, click here!

Not only will they have you looking great on the outside, but you’ll feel great on the inside too - proceeds from all Pride merch sales will go to charity! Check out all the details and order yours here before 4th July!

For a chance to win these and other fantastic goodies, don’t miss our Pride Livestream on 9th June, 16:30 - 18:30 BST, over on the official Old School RuneScape Twitch channel!

Join Mod Sarnie and Mod Other as we march proudly from Varrock to Falador, spreading colour, joy, and a good dose of Gielinorian flair. Come dressed in your brightest, boldest gear - there’s no such thing as too many colours when we’re celebrating Pride!

We’ll also be running multiple giveaways over on our official Discord server, so keep your eyes peeled there too.

Let’s make it a celebration to remember!

To help you get ready, you can still get into the colourful spirit by reclaiming any previous Pride rewards you may have missed - just speak to Diango in Draynor Village. If you haven’t completed last year’s Pride event, make sure to have a word with Gilbert first to unlock them.

If you can’t see the image above, click here!
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Other Changes


  • Fixed a bug where Steam achievements could be unlocked without the required progression.
  • Surge potions can now be stored inside the COX storage unit.
  • Players can no longer walk into the scenery in the south of the task-only wyvern cave at Mudskipper Point.
  • You will now be unable to enter Yama when skulled on DMM worlds.

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Deadman Allstars


The competition is heating up! Deadman Allstars Season 2 is in full swing now, with 4 days left until the finale. Team captains are battling it out for the win and praying for RNG to be on their side.

You can check out detailed penalty stats, highlights and notable items in team banks here on our website to catch up on all the fun.

It's not long now until Sunday, so let's recap on how you can watch the finale live on the 8th of June at:
  • 18:00 BST
  • 13:00 EST
  • 10:00 PDT


Solomission has given us the pleasure of hosting it this year on the Official OldSchoolRS channel, so make sure to follow OldSchoolRS on Twitch and turn notifications on to be notified when we go live! Good luck to all teams and participants for the time being, and we'll see you there...

If you can’t see the image above, click here!
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Community Event: Mod Wars - Castle Wars Chaos


Join us on June 13th 4PM BST for some JMod Castle Wars action!

We're flipping your classic Castle Wars experience on its head and unleashing pure chaos.

Two J-Mods, Mod Nox and Mod Manked, will be joining the battle as each team's unkillable, flag-thieving behemoths. These aren’t just mascots… they’re mobile megabosses with 1,000,000 HP and a mission.

Here’s what’s going down:
  • As soon as the game starts, the enemy J-Mod teleports into your base and tries to steal your flag.
  • Your team must stop them at all costs, while escorting your own J-Mod and their mountain of hitpoints back to safety.
  • They'll also have a few tricks up their sleeve - so watch out!
  • Think of it as a high-stakes flag game meets escort mission meets boss fight.


Bring your gear, bring your A-game, and get ready for the most absurd Castle Wars match you’ve ever seen.
  • Date: Friday, June 13th
  • Time: 4:00-5:00 PM BST (Massing from 3:45 PM – be ready!)
  • World: 522
  • Where: OSRS Official Discord

See you there!
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PvP World Rota


The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
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You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Donkey, Ed, Elena, Enigma, Entropi, Errol, Freddie, Fuzz, Gecko, Gengis, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Ludo, Lykos, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

The Old School Team.

Old School Runescape private server development is paused 'indefinitely' as Jagex says it has more important things to work on

American RuneScape players are recreating the Boston Tea Party after Jagex hiked taxes: 'They took a page from the British Empire, rather poetic from a British game'




Old School RuneScape (OSRS) recently made a tweak to its economy, with developer Jagex announcing an increased Grand Exchange (GE) tax. The GE is RuneScape's trading hub and Jagex acknowledges that "any update involving your hard-earned gold can be sensitive," so the developer went into some detail on why it was making the change: the short version is the game needs more money sinks to curb inflation...
Read more.

Yama Combat Achievements & More! | May 29th

This week brings some truly fiendish Combat Achievements, changes to the GE tax, and bug fixes!
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Changelog May 29th


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Yama Combat Achievements
  • Yama Combat Achievements are live!
Yama Tweaks and Fixes
  • Updated the Chasm of Fire Contract overhead icon colours for better consistency: green for Ranged, blue for Magic, yellow for Special Attacks, red for Melee, and purple for binding spells.
  • The Chasm of Fire teleport scroll now teleports you in front of the Voice of Yama.
  • The Master Scroll Book now uses the correct icon for the Chasm Teleport Scroll.
  • Elite Clues are now more common, dropping at a rate of 1/30 instead of 1/66.
  • In the case that you don't receive a Contract upon killing a demon with the eligible style, you'll get a second Ash drop to let you know you’re killing them correctly.
  • Fixed a bug where the Dragon and Burning Claws were not guaranteeing their second hitsplat from the Soulflame Horn.
  • The Phoenix Necklace proc will no longer remove a Soulflame Horn buff.
  • The Dossier no longer mentions the lockbox when opening it.
  • The Collection Log now displays the correct Dossier icon.
  • Surge Potion now has a 6-tick delay when used in PVP areas. The Special Attack Energy will not restore if a player has moved more than 15 tiles away. Additionally, the potion cannot be used if you're already at 100% Special Attack Energy.
  • Diabolical Worms can now be stored in the Tackle Box.
  • Crushing Infernal Shale now guarantees fair returns. You can still get multiple Crushed Infernal Shales per Infernal Shale chiselled, but you're guaranteed to get at least as many as you crushed.
  • Fixed a bug where players could use the Wet Cloth to bypass the Mining requirement of Infernal Shale.
  • The Infernal pickaxe no longer processes Infernal Shale.
  • Increased the buy limit of Yama Contracts from the Grand Exchange to 50 from 5.
  • The Purging Staff Special Attack now counts towards Contract of Glyphic Attenuation.
  • Scarred extracts now work as expected with Aether Runes when using Daeyalt Essence.
  • Added an ‘empty’ option to the Barrel of Demonic Tallow so it can be emptied from the Inventory with the Bank interface open.
  • You can no longer use an Imp Box on Jim to smuggle the Rag out.
  • Fixed a bug where the screen fading to black had a permanent duration if you entered as your friend left.
  • The Oathplate Armour set now has the correct icon in the Grand Exchange.
  • Oathplate shards now appear in the Yama Collection Log entry.
  • Removed the Dragon Chainbody from the Yama Collection Log.
  • The player cost of Worm, Catalyst, and Shard contracts now better reflects the value of their rewards.
  • Removed the Agility shortcut icons from the bottom floor of the Chasm of Fire.

Plus, some hotfixes from last week:
  • Rebalanced Dossier rewards:
    • Teleport Scrolls now appear less frequently and in higher quantities.
    • Increased the drop rate of Radiant Contracts and reduced the rate of Horn and Oathplate contracts.
  • Void Flares now apply special on-hit effects correctly.
  • Fixed an issue where Staff Special Attacks would consume Special Attack Energy even if you were out of range due to range reduction effects like Myopia or Sensory Clouding.

In case you haven't seen it yet, we've provided the Wiki with the detailed Yama drop rates awhile ago, which you can see here!
Yama: Contract-related Tweaks
  • Yama will no longer have increased HP on any Contract except for the Contract of Bloodied Blows and Contract of Glyphic Attenuation. In addition:
    • Contract of Bloodied Blows: Yama's HP is increased by 20%, down from 40%.
    • Contract of Glyphic Attenuation: Yama's HP is increased by 15%, down from 25%.
  • In Contract of Bloodied Blows, we've lowered Yama's prayer penetration on magic and ranged attack from 10% to 5%.
  • All of Yama's Contracts will trigger phase transitions at 75% and 50% HP rather than 66% and 33% HP.
  • For the Contract of Glyphic Attenuation, players with high Prayer bonus gain a damage increase. We've made this damage bonus larger at the higher thresholds.
  • Void flares in 'duo' contracts no longer always spawn with 140hp, making them easier to solo and occasionally more manageable in a duo.
  • It's no longer possible to splash on Void flares during the Contract of Bloodied Blows.
  • Removed the ‘tile ragging’ mechanic from the Contracts of Catalyst, Worm and Shard Acquisition. This is still present on the Contracts of Harmony and Oathplate Acquisition.
  • Removed the Demonbane restriction from all Contracts.
  • To practise for the toughest Contracts (the Contracts of Harmony and Oathplate Acquisition) and money-making purposes, we've added a new option for you: Bring Yama 100 noted Pineapple Pizzas and he'll let you take him on in this empowered form. The fight's identical to the toughest Contracts of Worm, Catalyst and Shard Acquisition, but you'll receive regular loot.
Grand Exchange Tax Changes

To help maintain a healthy and balanced in-game economy, we're making changes to GE tax:
  • Increased GE tax rate from 1.0% to 2.0%
    • Any existing offers remain taxed at 1.0%, and only new offers use the new 2.0% rate.
  • Adjusted the sink rates for several high-value items and removed others entirely.
  • Additional low-tier and early-game items such as food, energy potions, teleport tablets, early-game ammo, and Mind Runes are now tax-exempt.
Other Changes
  • Burning logs at a bonfire now offers the same XP as traditional Firemaking, though they'll still be used at a slower rate than lighting them manually.
  • Players entering through the Guthix portal at Castle Wars will now be randomly assigned a team at the start of each game. Leaving and rejoining the waiting room won’t change your team - your assignment only resets when a new game begins.
  • Dragon Claws have regained their second-hit passing logic.
  • Players can no longer smuggle non-combat items into Soul Wars.
  • The Master Scroll Book now uses the correct icon for the Colossal Wyrm Teleport.
  • We've identified Pure accounts whose Defence level was erroneously bumped from Level 1 to Level 2 due to last week's bug that caused ranged weapons to grant incorrect type of combat XP. Their Defence has now been restored to Level 1.
PvP Rota

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
[/expand]
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Yama Combat Achievements


Prepare to face the ultimate test of skill and strategy with the newly unveiled Yama Combat Achievements. These tasks are designed to push even the most advanced players to their limits.

Tier
Category
Title
Description
Elite
Kill Count
Yama Adept
Defeat Yama once.
Elite
Speed
Yama speed trialist
Defeat Yama in an average time of under 3:38 over your last four kills.
Elite
Mechanical
Back so soon?
Defeat Yama without attacking the Judge with the wrong style and without taking more than one instance of damage each time he exiles you from the arena.
Master
Kill Count
Yama Veteran
Defeat Yama fifty times.
Master
Speed
Yama speed chaser
Defeat Yama in an average time of under 3:00 over your last four kills.
Master
Restriction
No toppings, no drinks, thanks
Defeat Yama without anybody healing using anything other than plain pizza and without anybody drinking any potions.
Master
Mechanical
Shadow dancer
Defeat Yama without getting hit by shadows and without ever being more than one tile away from the centre of his shadow crash attack.
Master
Mechanical
Fire fighter
Defeat Yama without getting hit by fire and having only killed void flares with special attacks.
Grandmaster
Speed
Yama speed runner
Defeat Yama in an average time of under 2:34 over your last four kills.
Grandmaster
Perfection
Contract Choreographer
Defeat Yama whilst completing 'Shadow Dancer', 'Fire Fighter', 'Back so soon?' and without taking any other avoidable damage.
Grandmaster
Kill Count
Contractually unbound
Defeat Yama under the conditions of one of his advanced contracts.


So go get stuck in - the gauntlet has been thrown! Sharpen your blades, strategise with your comrades, and see if you've got what it takes to master the Master of Pacts.
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Yama Tweaks and Fixes


If you can’t see the image above, click here!

This week brings a whole host of Yama or Chasm of Fire-related tweaks, we're hitting you with a big ol' list!
  • Updated the Chasm of Fire Contract overhead icon colours for better consistency: green for Ranged, blue for Magic, yellow for Special Attacks, red for Melee, and purple for binding spells.
  • The Chasm of Fire teleport scroll now teleports you in front of the Voice of Yama.
  • The Master Scroll Book now uses the correct icon for the Chasm Teleport Scroll.
  • Elite Clues are now more common, dropping at a rate of 1/30 instead of 1/66.
  • In the case that you don't receive a Contract upon killing a demon with the eligible style, you'll get a second Ash drop to let you know you’re killing them correctly.
  • Fixed a bug where the Dragon and Burning Claws were not guaranteeing their second hitsplat from the Soulflame Horn.
  • The Phoenix Necklace proc will no longer remove a Soulflame Horn buff.
  • The Dossier no longer mentions the lockbox when opening it.
  • The Collection Log now displays the correct Dossier icon.
  • Surge Potion now has a 6-tick delay when used in PVP areas. The Special Attack Energy will not restore if a player has moved more than 15 tiles away. Additionally, the potion cannot be used if you're already at 100% Special Attack Energy.
  • Diabolical Worms can now be stored in the Tackle Box.
  • Crushing Infernal Shale now guarantees fair returns. You can still get multiple Crushed Infernal Shales per Infernal Shale chiselled, but you're guaranteed to get at least as many as you crushed.
  • Fixed a bug where players could use the Wet Cloth to bypass the Mining requirement of Infernal Shale.
  • The Infernal pickaxe no longer processes Infernal Shale.
  • Increased the buy limit of Yama Contracts from the Grand Exchange to 50 from 5.
  • The Purging Staff Special Attack now counts towards Contract of Glyphic Attenuation.
  • Scarred extracts now work as expected with Aether Runes when using Daeyalt Essence.
  • Added an ‘empty’ option to the Barrel of Demonic Tallow so it can be emptied from the Inventory with the Bank interface open.
  • You can no longer use an Imp Box on Jim to smuggle the Rag out.
  • Fixed a bug where the screen fading to black had a permanent duration if you entered as your friend left.
  • The Oathplate Armour set now has the correct icon in the Grand Exchange.
  • Oathplate shards now appear in the Yama Collection Log entry.
  • Removed the Dragon Chainbody from the Yama Collection Log.
  • The player cost of Worm, Catalyst, and Shard contracts now better reflects the value of their rewards.
  • Removed the Agility shortcut icons from the bottom floor of the Chasm of Fire.

Plus, some hotfixes from last week:
  • Rebalanced Dossier rewards:
    • Teleport Scrolls now appear less frequently and in higher quantities.
    • Increased the drop rate of Radiant Contracts and reduced the rate of Horn and Oathplate contracts.
  • Void Flares now apply special on-hit effects correctly.
  • Fixed an issue where Staff Special Attacks would consume Special Attack Energy even if you were out of range due to range reduction effects like Myopia or Sensory Clouding.

In addition to these tweaks, we know you're curious about the Yama drop rates. In case you haven't seen it yet, we've provided the Wiki with detailed drop rates awhile ago, which you can see here - go check it out!
[hr][/hr]
Yama: Contract-related Tweaks


Since last Friday’s hotfix adventure, we’ve made some significant changes to Contracts based on your feedback.

First up, Yama will no longer have increased HP on any Contract except for the Contract of Bloodied Blows and Contract of Glyphic Attenutation. Yama's HP is slightly reduced on both of the aforementioned Contracts too:
  • Contract of Bloodied Blows: Yama's HP is increased by 20%, down from 40%.
  • Contract of Glyphic Attenuation: Yama's HP is increased by 15%, down from 25%.

On the topic of Contract of Bloodied Blows, we've lowered Yama's prayer penetration on magic and ranged attack from 10% to 5%.

On top of these adjustments, a good chunk of feedback made clear that Phase 3 for a lot of these fights was pretty enjoyable, while Phases 1 and 2 felt like a bit of a slog - particularly frustrating when a small mistake can kill you. With that in mind, all of Yama's Contracts will trigger phase transitions at 75% and 50% HP rather than 66% and 33% HP. This means you'll spend more time taking on the toughest part of the fight, but the HP reductions should mean that kills are a bit snappier.

Here's a few smaller changes we’re making:
  • For the Contract of Glyphic Attenuation, players with high Prayer bonus gain a damage increase. We've made this damage bonus larger at the higher thresholds.
  • Void flares in 'duo' contracts no longer always spawn with 140hp, making them easier to solo and occasionally more manageable in a duo.
  • It's no longer possible to splash on Void flares during the Contract of Bloodied Blows.
  • Removed the ‘tile ragging’ mechanic from the Contracts of Catalyst, Worm and Shard Acquisition. This is still present on the Contracts of Harmony and Oathplate Acquisition.
  • Removed the Demonbane restriction from all Contracts.

Additionally, you can now bring Yama 100 Noted Pineapple Pizzas (his favourite!) to persuade him to let you fight him in his empowered form. This fight is intended to give you much-needed practice for the toughest Contracts of Worm, Catalyst and Shard Acquisition, but you’ll receive regular loot.

Naturally, these changes do make these Contracts easier than before, so we've compiled a list of the first among you to complete the Purifying Sigil, to make sure that players who stepped up to the challenge even when it seemed insurmountable are remembered by the history books, let's take a look.
  • 1) Widega
  • 2) RangedSkully
  • 3) M a x S
  • 4) BoerJohannes
  • 5) I Mster I
  • 6) Gnomonkey
  • 7) Radeyz
  • 8) No1
  • 9) Oblv JRazE
  • 10) Noobtype

We'd like to say a huge congratulations to everybody out there who's completed any Contracts so far, we hope to see some of you tackling these adjusted Contracts and sharing your thoughts with us!
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Grand Exchange Tax


As part of our ongoing commitment to maintaining a healthy in-game economy, we're making a change to the Grand Exchange tax rate. We understand that any update involving your hard-earned gold can be sensitive, so we want to be fully transparent about the reasons behind this change and how it will affect your gameplay.

Why Change the GE Tax Rate?

The amount of GP entering the game has steadily increased over the years, but our systems for removing that GP, known as "money sinks", haven’t kept pace. A change like increasing the GE tax is a meaningful step towards restoring economic balance, helping to curb inflation and preserve the value of your wealth.

The goal here isn’t to punish trade, but to ensure that Old School continues to have a vibrant and sustainable economy for years to come. Increasing the GE tax is one of the most effective ways we can do that.

Here’s what’s changing:
  • The Grand Exchange tax rate will rise from 1.0% to 2.0%.
  • Items under 50 GP will still not be taxed (since 2% of those values round down to less than 1 coin).
  • A tax cap of 5,000,000 coins remains in place for high-value trades as it did before.
  • Existing offers at the time of the update will remain taxed at 1.0%, or not taxed at all, ensuring fairness for trades made under the old rules.
  • Only newly created offers after the update goes live will see the new 2% rate.
Improvements to Item Sinks

Alongside the tax rate change, we’ve also taken the chance to give the item sink system a bit of a clean-up!

In case you’re not familiar: when you buy or sell items on the Grand Exchange, most of the tax you pay gets deleted straight out of the game, helping remove GP from circulation. However, a small slice of that tax pie is also used by the game to buy certain items from players and sink them into the void, permanently deleting them from the economy. This keeps high-supply items from getting too out of hand and helps prices stay balanced over time.

In this update, we’re refining the item sink system further:
  • Added Burning Claws to the sink list.
  • Increased sink rates for several high-impact items, including:
    • Osmumten's Fang
    • Lightbearer
    • Arcane Prayer Scroll
    • Dexterous Prayer Scroll
    • Dragonhunter Lance
    • Dragon Pickaxe
  • Meanwhile, these items are now a little less likely to be sunk:
    • Spectral Spirit Shield
    • Arcane Spirit Shield
    • Kodai Wand

Finally, after reviewing item performance and value over time, we've removed the following items from the sink list entirely:
  • Saradomin Swords
  • Warrior ring
  • Seers ring
  • Bandos Boots
  • Sarachnis Cudgel
  • Hydra claw
  • Kraken Tentacle
  • Trident of the seas (full)
  • Occult necklace
  • Preserve prayer scroll
  • Kodai insignia

Some items on this list might seem too low-price to be worth sinking. In most cases, the real issue is the sheer volume of these items entering the game. We think the GP is better directed toward other, more effective sinks.

You’ll still pay tax when trading these items, but the game won’t be scooping them up and deleting them anymore. We hope these changes will let us focus your taxes on the items that are most heavily in need of an item sink, while still removing plenty of gold from the game overall.

We’ve also made some low-value and early-game utility items fully exempt from GE tax. This includes things like low-tier food, Energy Potions, teleport tablets, early-game ammo, and Mind Runes. These items are useful for newer and lower-level players, and taxing them didn’t really sink much gold, but it did make the early game just a little less friendly. So we’ve cleaned that up!

At the end of the day, this isn’t just about numbers - it’s about keeping the Old School economy healthy, so your GP stays valuable and prices stay fair. We’ll be monitoring these changes closely, and as always, we’d love to hear your thoughts.
[hr][/hr]
Shape the Future of Player Support


We’re checking in - and we’d love your input!

At the end of last year, we asked for your thoughts on Jagex Player Support: what was working, what wasn’t, and where you wanted to see improvements. Your feedback in the December 2024 survey was incredibly valuable and directly shaped the Player Support roadmap we shared in April for both RuneScape and Old School.

Now, we’re back with a follow-up survey to see how we’re doing. What are your thoughts on the Roadmap? Have the changes we’ve made improved your experience? Are there still areas we need to focus on? Whether you’ve recently interacted with Player Support or simply have suggestions, we want to hear from you.

The survey will be live from 29 May to 5 June, and you can complete it here.

This is the first in a series of regular check-ins, and it only takes a few minutes to complete. Every response helps us make Player Support better for everyone, so thank you for taking the time to share your thoughts.
[hr][/hr]
Merch Update


Today we are celebrating all things Amascut!

[h2]NEW Tombs of Amascut Pins and Keyrings![/h2]

If you can’t see the image above, click here!

A range of Tombs of Amascut pins and keyrings from AngelsScapes hit the official merch store today.

They include a Masori Max Cape Keyring and a Fortified Elidinis’ Ward Keyring as well as limited edition Amascut, Osmumten, Tumeken’s Shadow, Masori and Ornate Elidinis’ Ward pins. Get them while you can!

[h2]Tombs of Amascut Soundtrack Album OUT NOW![/h2]

https://www.youtube.com/watch?v=a3CaeoGDYlk
If you can’t see the video above, click here!

Unseal the legacy of a fallen goddess with the Tombs of Amascut soundtrack album – now available on all major digital music platforms. Includes all in game tracks, including bangers such as Amascut’s Promise and Into the Tombs!

Add the tracks to your playlist now by using the handy links on this page!

[h2]NEW Shadows of Amascut Novel[/h2]

If you can’t see the image above, click here!

If you're left wanting more Amascut content, you're in luck - RuneScape: Shadows of Amascut is set to be published later this year! You can pre-order this novel direct from Titan, from your local bookstore or Amazon. Here’s the synopsis:

Was the Hereditas Expedition doomed from the start? Led by Pontifex Bilrach, the Mahjarrat must find the artifacts of the dead god Tumeken and complete the Ritual of Rejuvenation, otherwise they face extinction. Forced to work together by Zaros, the Mahjarrat form an uneasy alliance, though they all have their own ambitions.

Having found only sand and false hope wandering through the Kharidian Desert, the search is becoming ever more frustrating and the casualties mount as the humans die for the Mahjarrat cause. The desert is vast and full of danger, the sun is oppressive, and there are traitors in their midst. Can the Mahjarrat succeed despite these impossible odds?

Like the other two recent novels from Titan - Gift of Guthix and Fall of Hallowvale - Shadow of Amascut builds on in-game content from both Old School and RuneScape, filling the gaps in lore and introducing characters both new and recognisable. Ideal for lorehounds or anyone who enjoys a good story!

[h2]More Plushies![/h2]

If you can’t see the image above, click here!

Wise Old Man and Gnome Child are now available in beanie keyring form!

Treat your car keys to a keyring upgrade, decorate your gaming set up or attach to your rucksack for an AFK adventure!

These miniature versions of the popular plushies from Makeship are available to pre-order here for a limited time. Get them before pre-orders end on June 12th!

Did you know that you can also vote for Makeship to bring back popular plushie designs you missed out on? Cast your votes here!
[hr][/hr]
Other Changes


  • Burning logs at a bonfire now offers the same XP as traditional Firemaking, though they'll still be used at a slower rate than lighting them manually.
  • Players entering through the Guthix portal at Castle Wars will now be randomly assigned a team at the start of each game. Leaving and rejoining the waiting room won’t change your team - your assignment only resets when a new game begins.
  • Dragon Claws have regained their second-hit passing logic.
  • Players can no longer smuggle non-combat items into Soul Wars.
  • The Master Scroll Book now uses the correct icon for the Colossal Wyrm Teleport.
  • We've identified Pure accounts whose Defence level was erroneously bumped from Level 1 to Level 2 due to last week's bug that caused ranged weapons to grant incorrect type of combat XP. Their Defence has now been restored to Level 1.

[hr][/hr]
PvP World Rota


The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Donkey, Dylan, Ed, Elena, Enigma, Entropi, Errol, Freddie, Fuzz, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Ludo, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nox, Nylu, Ori, Other, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

The Old School Team.

The Calm Before the Contract Storm | May 22nd



This week's update brings the calm before the Yama Contract storm goes live on Friday!
[hr][/hr]
Changelog May 22nd


[expand]

Yama
  • Fixed a bug where Yama would become 'inactive' if his target was forcibly logged out.
  • Fixed an issue with the Soulflame Horn where its settings would reset on equip.
  • Adjusted some drops as follows:
    • Dossier drop rate improved from 1/20 to 1/17.
    • Quantity of Fire runes dropped increased from 15,000 to 40,000.
    • Added Elite Clues to Yama's loot table at a rate of 1 in 66.
    • Improved drop rate for Contracts from demons in the Chasm of Fire by around 40%.
    • Yama will now be in the centre of the arena after each transition phase.
  • All demonbane spells now have reduced Fire Rune costs. From 4/8/12 to 3/5/7.
  • Infernal plates can now be traded.
  • Contracts update (coming Friday)
    • The following contracts will now be eligible to be completed as a duo: Familiar Acquisition, Shard Acquisition, Worm Acquisition, Catalyst Acquisition.
    • Contracts guaranteeing a piece of Oathplate, the Soulflame Horn or a piece of the Purifying Sigil (used to recolour Oathplate) will remain solo-only for now.
    • Should you prove successful on any of the following Contracts, then you'll be rewarded with the same Contract again as a drop: Familiar Acquisition, Bloodied Blows, Divine Severance, Forfeit Breath, Glyphic Attenuation, Sensory Clouding.
Player Support & Anti-Cheating Stats
  • Figures for the month can be found here.
Other Changes
  • Eniola's rune-selection menu now shows quantities more reliably for players with rune pouches.
  • Fixed an issue where players could bypass freeze effects (e.g. from Ice Barrage or Entangle) by combining certain item interactions in the same tick.
PvP Rota

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.

[/expand]
[hr][/hr]
The Calm Before the Contract Storm


After last week's debut of Yama, the Master of Pacts, we’ve absolutely loved watching you dive headfirst into the chaos - testing your might, experimenting with every tactic under the sun, and generally causing quite the scene. Your feedback, wild theories, and relentless grind have been an absolute treat to watch - and nothing brings people together like the shared experience of getting incinerated from orbit when your partner heroically stands on the wrong glyph. Truly inspiring, great for trust exercises, less so for survival.

Thank you to user @einrodd for their wonderful illustration of this.

If you can’t see the image above, click here!

Now, onto today’s update… or lack thereof. Kind of?

This week’s game update is a little quieter than usual - think of it as the eye of the storm. We're using this time to make sure Yama is behaving (or misbehaving) in exactly the right ways. We're ironing out any unexpected bugs, glitches, or pact-related weirdness that might've crept in.

We're also putting the final touches on the release for contracts, which, as you know, are landing this Friday! That means all those contracts you’ve been stockpiling since last week will soon be put to good use. Expect ramped-up fights, beefier rewards, and all sorts of opportunities to flex your combat prowess (or get very swiftly humbled).

We'll be sharing drop/loot mechanics in full next week, though we did provide the OSRS Wiki with specifics in advance so if you're interested in unique rates, head over here. As you know, last week we made some careful adjustments because the initial drop rates were a bit higher than intended, which risked upsetting the balance with other items like Torva that occupy a similar role.

There are still a handful of changes included with today's update though, which we hope are welcome! Here's a quick rundown and a reminder that we're still working on a whole host of other things that were listed in a blog update last Friday.
  • Fixed a bug where Yama would become 'inactive' if his target was forcibly logged out.
  • Fixed an issue with the Soulflame Horn where its settings would reset on equip.
  • Adjusted some of drops as follows:
    • Dossier drop rate improved from 1/20 to 1/17.
    • Quantity of Fire runes dropped increased from 15,000 to 40,000.
    • Added Elite Clues to Yama's loot table at a rate of 1 in 66.
    • Doubled the drop rate of Contracts from demons in the Chasm of Fire, meaning you'll obtain twice as many per hour compared to before.
    • Yama will now be in the centre of the arena after each transition phase.
  • All demonbane spells now have reduced Fire Rune costs. From 4/8/12 to 3/5/7.
  • Infernal plates can now be traded.
  • Oathplate Armour pieces can be broken down in the Ancient Forge inside the God Wars Dungeon for 50 Oathplate Shards.

We understand a quieter update might feel a bit “meh” to some, but this moment of calm is important as it gives us time to make sure everything is running as it should, and sets the stage for the next round of contract chaos. Sometimes you've gotta sharpen the blade before swinging it, right?

[h2]Contracts[/h2]

Before you get stuck into Contracts later this week, we've got some important news to share!

While we don't have an exact time in mind at the moment, we're targeting around 11:00 BST for activating these tomorrow. We appreciate that this isn't an ideal time for our US players, but with so many distinct encounters being added we need to make sure we have enough time to fix any issues that may arise.

We know that the initial plan to have Contracts be solo-only wasn't exactly a smash hit with you, so we're adjusting some Contracts to allow for you to tackle them with a friend. We've got a list of which ones you can duo below, but don't worry about remembering them all - the Contracts themselves will tell you which ones you can or can't duo, and give you a rough idea of the most important changes within the fight.
  • Contract of Familiar Acquisition
  • Contract of Shard Acquisition
  • Contract of Worm Acquisition
  • Contract of Catalyst Acquisition

This means that Contracts guaranteeing a piece of Oathplate, the Soulflame Horn or a piece of the Purifying Sigil (used to recolour Oathplate) will still be solo-only.

The Yama encounter for any contract with 'acquisition' in the name is the same, the catch being that for Contracts of Oathplate Acquisition and Harmony Acquisition, you'll need to take him down solo.

Ultimately we think you guys are right, having at least some Contracts being doable in a duo makes sense and it would have been a shame to have all of the hardest variants of the fight being done in isolation. We think for Radiant Oathplate cosmetic contracts, as well as Oathplate and Soulflame Horn contracts, we'd rather steer clear of any potential boosting problems and keep them as prestigious, very challenging encounters for players looking to strut their stuff and flex Radiant Oathplate, or just make a pretty penny. For the less 'expensive' tradeable rewards, we think these are safe to let you tackle with a friend - but only the player who used their Contract will get the reward, so make sure you can trust your partner to split your winnings!

Even if the Contract isn't yours, you'll still be able to get lucky and snag unique drops on any Contract, though regular loot is disabled for all of them except for the Contract of Familiar Acquisition.

Since the Contract of Familiar Acquisition no longer outright guarantees a pet and instead increases the drop chance by 10x for the player who used the Contract (alongside regular loot rolls), we're also happy to see you take this on in twos - this is one of the most interesting fights on the cards, so have fun theorycrafting your setups here, we can't wait to see what you come up with...

It's also worth noting that should you prove successful on any of the following Contracts, then you'll be rewarded with the same Contract again as a drop:
  • Contract of Familiar Acquisition
  • Contract of Bloodied Blows
  • Contract of Divine Severance
  • Contract of Forfeit Breath
  • Contract of Glyphic Attenuation
  • Contract of Sensory Clouding

This means that for any contract that doesn't have a guaranteed, tradeable reward - you'll be able to run it back as often as you like, so long as you don't meet your untimely end in Yama's arena.

As always, thanks for your patience, your feedback, and your continued love for the game. We’re super excited to see how you all get on with this levelled-up version of the boss later this week!
[hr][/hr]
Deadman Allstars Season 2


In case you missed it, last Sunday, Solomission announced that Deadman Allstars is back for another season!

http://www.youtube.com/watch?v=jC2EA7azrQM&t
If you can’t see the video above, click here!

Season 2 features 30 star OSRS creators, with 6 participating as team captains. Teams are still yet to be decided, with the draft starting today at 20:00 BST on the 22nd May.

Tune into different POVs of the competition and check out our website to see who might be live for the draft.

The event starts on the 30th May at 13:00 BST- 8th June; with the finale being streamed on the official OldSchoolRS Twitch channel at 18:00 BST.

What team are you rooting for, and who do you think will come out on top? Be sure to let us know and mark your calendars, we'll see you there...

If you can’t see the image above, click here!
[hr][/hr]
Player Support & Anti-Cheating Stats


We’re kicking off a new monthly addition to our game update posts - a regular snapshot of Player Support and Anti-Cheating statistics!

These updates will give you a better look at what our Player Support and Anti-cheating team have been up to behind the scenes each month. From the number of bans issued to the amount of GP removed and everything in between, we're sharing a bit more of the ongoing work that helps keep Gielinor fair and fun for everyone.

Each month, we’ll include the latest stats right here in the game update blog, but if you want to check them out yourself, you can head over to our dedicated page: Player Support & Anti-Cheating Stats

Here’s a breakdown of the latest data:
  • Average Response Time - May 2025: 45.1 hours
  • Ticket Satisfaction Score - April 2025: 70.91%
Category
April 2025
Year to Date
Support Queries Resolved
33,292
131,023
Support Centre Views
798k
3M
Report Action Messages
89,635
106,873
Macro Bans (OSRS)
301.9k
1.1M
GP Removed (OSRS)
2.3T
10.1T
RWT Bans (OSRS)
14,123
52,266
Chat Spam Mutes
4,694
16,276

[hr][/hr]
Merch Update


[h2]NEW Beanie Keyrings[/h2]

If you can’t see the image above, click here!

Wise Old Man and Gnome Child, now available in beanie keyring form! Treat your car keys to a keyring upgrade, decorate your gaming setup, or attach them to your rucksack for an AFK adventure!

These miniature versions of the popular plushies from Makeship are available to pre-order here now for a limited time! Get them whilst you can.

Did you know you can also vote for Makeship to bring back popular plushie designs you missed out on? Cast your vote here!

[h2]New Creator Crafted Launches![/h2]

CreatorCrafted loves to work with talented artists from the Old School community, and they’ve done it once again with these fierce brand-new Vorkath and King Black Dragon mouse pads, both designed by community artist Amentos.

If you can’t see the image above, click here!

Are you in a PvM mood after Yama’s release? Good! There are plenty of LED signs to choose from, including the Scythe of Vitur, Twisted bow, and Bow of Faerdhinen (comes in 6 different colours!)

If you can’t see the image above, click here!

To top it all off, you can get 10% off your order by using the code ‘YAMA’ at checkout. If you're interested in any of the designs above or want to see what else is on offer, click here to take a look!

Creator Crafted LED signs and mousepads are produced in collaboration with members of the OSRS art community, under license from Jagex.
[hr][/hr]
Other Changes


  • Eniola's rune-selection menu now shows quantities more reliably for players with rune pouches.
  • Fixed an issue where players could bypass freeze effects (e.g. from Ice Barrage or Entangle) by combining certain item interactions in the same tick.

[hr][/hr]
PvP World Rota


The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Donkey, Dylan, Ed, Elena, Enigma, Entropi, Errol, Freddie, Fuzz, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Ludo, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nox, Nylu, Ori, Other, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

The Old School Team.