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Classic MMO is hosting a $25,000 PvP tournament anyone can enter

Old School Runescape may not have the flashiest visuals, but it maintains a huge community of players who are constantly on the hunt for XP and every skillcape in Gilenor. For anyone brave enough, there's also a hefty amount of prize money available soon as the game will be hosting its annual Deadman mode tournament.


Read the rest of the story...


RELATED LINKS:

OSRS devs will make choices players won't like, but for "good reason"

Some classic Runescape quests won't make it into OSRS, and here's why

Old School RuneScape's official HD overhaul finally shown off by Jagex

Project Rebalance: Combat Changes | May 29th



We’re back from Bank Holiday with a bumper newspost filled with Combat improvements from Project Rebalance!
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Project Rebalance: Combat Changes


You know all about Project Rebalance by now, so we shan’t repeat ourselves. If you’d like to catch up, you can check out the top-level NPC Defence Changes and Other Combat/Item Adjustment blogs, the dedicated Q&A, or this video which summarises the Defence changes.

Just like our last Project Rebalance update, today’s newspost covers a lot of ground and highlights some pretty big alterations to the status quo. With that in mind, we want to reiterate that we love Old School’s combat system exactly as it is. The aim of these changes is not to fundamentally change Combat, but to further improve the parts of the system which make it so satisfying to play. These changes open up new space for rewards that don’t contribute to bloat and powercreep, while leaning into the ‘right tool for the job’ element that makes getting gear upgrades feel like progress.

Over the coming weeks, we’ll no doubt find small tweaks we can make to ensure Combat is running smoothly. While we’ve run betas and worked with the community to make sure we’re on the right track, no amount of testing can compare to thousands of you getting stuck in and letting us know how these changes actually feel. If something doesn’t seem right, you can let us know, and we’ll do our best to sort it out – even if that means rolling changes back.

If this sounds a bit scary, don’t panic! Most of these changes won’t impact current gameplay at all, and simply pave the way for future activities, bosses and rewards. All your existing gear setups will still work just fine, although you may want to make one or two adjustments to squeeze a little extra power out of your equipment.

If that sounds exciting, keep reading to learn more!
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NPC Defence Changes


This video guide will tell you all you need to know about the two primary components of this segment: Elemental Weaknesses and split Ranged Defence types. Have a watch – we’ll wait.

https://www.youtube.com/watch?v=jdwTV89Ykfo

If this video doesn’t load on your browser, click here to watch!

Time to put your popcorn down and learn more about Elemental Weaknesses!

[h2]Elemental Weaknesses[/h2]

Elemental Weaknesses have always been present in a complex, roundabout way. Perhaps the most well-known example is the Ice Demon's weakness to Fire spells. These changes standardise the existing system, roll it out to more NPCs, and make it more readily accessible in-game via Monster Examine.

In short, for every point of Elemental Weakness an NPC has, spells of that element will gain +1% Accuracy and +1% Damage. For example, if you cast Fire Surge on an NPC who’s got a 50% Fire Weakness, you’ll gain 50% bonus Accuracy and Damage.

When you factor in your base Magic Damage, the formula looks like this:

Base Damage x (Magic Damage % + Elemental Weakness %)

This additive approach means elemental spells receive bigger buffs in middling setups, but don’t become overpowered in setups offering high Magic Damage boosts.

This gives the good ol’ Standard Spellbook more of a foothold in combat progression, fleshing out options for players throughout their Magic journey without displacing properly optimised setups.



A monster’s Elemental Weakness will be clearly visible in the ‘Other Attributes’ tab of Monster Examine. Alternatively, you can check out the OSRS Wiki or this handy spreadsheet with a granular and detailed list of changes.

For convenience, here’s a big list of the enemies impacted by this change:

Air Weakness
  • The Barrows Brothers (Ahrim, Dharok, Karil, Guthan, Torag, Verac)
  • Aviansies (including Kree'arra and his minions)
  • Ghosts
  • Skeletons


Water Weakness
  • Chromatic Dragons (Green, Blue, Red and Black dragons, including their 'Baby' and 'Brutal' variants)
    • This includes the King Black Dragon
  • Lava Dragons
  • A variety of demons, owing to their origins from a fiery, faraway land
    • Demonic Gorillas
    • Greater Demons
    • Hellhounds (including Cerberus)
    • K'ril Tsutsaroth and his minions
    • Lesser Demons
  • Pyrefiends
  • Fire Giants
  • Giant Mole
  • Drakes


Earth Weakness
  • The following NPCs have been given an Elemental Weakness to Earth spells:
    • Metal Dragons (Bronze, Iron, Steel, Mithril, Adamant and Rune)
    • Waterfiends
    • Wyrms


Fire Weakness
  • Giant Spiders
  • Near enough anything whose name begins with 'Ice', including:
    • Ice Trolls
    • Ice Demon
    • Ice Giants
    • Icefiends
    • Ice Warriors
  • Moss Giants
  • Mountain Trolls
  • Scarab Swarms
  • Scarab Mages
  • Vespula
  • Abyssal Portal
  • The Nightmare’s Totems
    • Keep in mind that these also take double damage from Magic attacks generally, so you can expect to see some very high hitsplats on these.
  • Kephri and her Arcane, Soldier and Spitting Scarabs
  • Zulrah


We’ve kept this list relatively tight so it doesn’t feel like every NPC in the game has changed overnight. While we’re not opposed to adding more NPCs to the list, we’re keen to let the dust settle and see how these changes impact the game before making further changes. Don’t worry – we won’t be drip-feeding them week by week, either. As much as we love writing the weekly newsposts, we know you don’t want to be constantly checking them for minor balancing changes!

[h2]Elemental Spell Scaling[/h2]

Any wizard knows that Fire is stronger than Air – which rather throws a spanner in the works when it comes to making Elemental Weaknesses feel impactful.

For this reason, your max hit with elemental spells (Strike, Bolt, Blast, Wave, and Surge) will now scale to the highest level spell you have unlocked.

For example, a player with Level 5 Magic has a max hit of 4 for both Wind Strike and Water Strike, since Water Strike is the highest tier of spell they have unlocked. If that same player reaches the lofty heights of Level 13 Magic, then all their elemental Strike spells will have a max hit of 8, since the highest level spell they’ve unlocked is now Fire Strike.

Note that no spells hit higher than their tier’s max hit – if you have Level 99 Magic, your Fire Strike will still have a max hit of 8.

If you’re wondering how this affects the Tomes of Fire and Water, keep scrolling – we have more information about that later in the blog.

For now though, let’s take a look at the other side of the combat triangle...

[h2]Ranged Defence Types[/h2]

Ranged Defence for NPCs is being split into three categories: Light, Standard, and Heavy. These are based on the type of ammunition used, as follows:
  • Heavy: Bolts, Javelins.
  • Standard: Arrows (this includes the Bow of Faerdhinen and Crystal Bow, magical arrows are still arrows...)
  • Light: Darts, Knives, other thrown weaponry like Thrownaxes or Toktz-xil-ul.


This change won’t mean significant shifts in gameplay today, but it lets us target NPCs towards a specific Ranged style in future, and make cool new rewards to match. Imagine an enchanted bow that fires Light arrows, or a Ballista that’s actually worth shooting at something with.

The overwhelming majority of existing NPCs, therefore, aren’t seeing any adjustments. For a detailed list of the changes we are making, check out this spreadsheet.

Alternatively, here’s a top-level summary of the NPCs affected:
  • Dragons have had their Ranged - Heavy defence reduced.
    • This applies to metallic and chromatic dragons, including 'baby' and 'brutal' variants, as well as the King Black Dragon and Lava Dragons.
  • Commander Zilyana has had her Ranged - Heavy defence reduced.
  • Corporeal Beast has had its Ranged - Heavy defence reduced.
  • Gargoyles have had their Ranged - Heavy defence reduced.
  • Lizardmen have had their Ranged - Light weakness reduced.
  • Nex has had her Ranged - Heavy defence reduced.
  • Vasa Nistirio has had his Ranged - Heavy defence reduced.
  • Vespula has had her Ranged - Light weakness reduced.
  • Vespula's Abyssal Portal has had its Ranged - Heavy defence reduced.
  • Skeletal Mystics have had their Ranged - Heavy defence reduced.
  • Basilisk Knights have haid their Ranged - Heavy defence reduced.
  • Ba-Ba has had her Ranged - Heavy defence reduced.
  • The Leviathan has had its Ranged - Heavy defence reduced.


Short term these changes mostly improve the standing of Crossbows in places where they’ve fallen behind the Bow of Faerdhinen or Twisted Bow. Again, the real benefit of these changes will be more flexibility when designing future updates – so keep your eyes peeled, and your arrows at the ready!

On top of the above set of changes, we've made a handful of minor adjustments to existing Melee defences on NPCs to better accentuate their weaknesses:
  • Dragons across the board (with the exception of Vorkath) have had their Stab defence reduced. This includes Drakes and Wyrms, who aren't dragons but are draconic.
  • Gargoyles have had their Crush defence reduced, and their Stab and Slash defences increased.
  • Lizardmen (including Brutes and Shamans) have had their Stab defence reduced. If you'd like to subject yourself to meleeing them, bring something pokey!
  • Vasa Nistirio has had his Crush defence reduced.
  • Skeletal Mystics have had their Crush defence reduced.
  • Basilisk Knights have had their Crush defence reduced.
  • Duke Sucellus has had his Slash defence reduced.

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Item Rebalances


This section deals with changes to items in order to spread progression out and bring certain pieces of gear up to par. You can read all about our reasoning in this blog.

[h2]Magic Damage Redistribution[/h2]



After a lot of back and forth, we're satisfied that this set of changes successfully spread out Magic progression and make gear upgrades feel more impactful.

Keep in mind that 'set pieces' for Robes means the Helmet, Body and Legs slot items. Now, here are the changes!
  • Occult Necklace: Magic damage reduced from 10% to 5%.
  • Ancestral Robes set pieces: Magic damage per piece increased from 2% to 3%.
  • Virtus Robes set pieces: Magic damage per piece increased from 1% to 2%.
  • The following items have had their Magic damage per piece increased from 0 to 1%:
    • Infinity Robes.
    • Dagon'hai Robes.
    • 3rd Age Mage Armour.
    • Ahrim's Robes.
    • Blue Moon Armour.
    • Elder Chaos Druid Robes.
    • Bloodbark Armour.
  • Augury: Magic damage while active increased from 0 to 4%.
    • Note: Tumeken's Shadow doesn't multiply accuracy or damage bonuses gained from Prayers, so this would remain a 4% increase rather than 12% when using the Shadow.
  • Mystic Might: Magic damage while active increased from 0 to 2%.
  • Mystic Lore: Magic damage while active increased from 0 to 1%.
  • Eternal Boots: Magic damage increased from 0 to 1%.
  • Mage's Book: Magic damage increased from 0 to 2%.
  • Ancient Wyvern Shield: Magic damage increased from 0 to 2%.
  • Malediction Ward: Magic damage increased from 0 to 2%.
  • Arcane Spirit Shield: Magic damage increased from 0 to 3%.
  • Seers' Ring and Seers' Ring (i): Magic damage increased from 0 to 0.5%
  • Elite Void Mage Set bonus: Magic damage increased from 2.5% to 5%.

Other Item Adjustments

Magic gear isn't the only thing that's changing! Today’s update also includes the highly-anticipated Elder Maul buff and a few other gear improvements:
  • Various improvements to the Soulreaper Axe:
    • Stacks will no longer be lost instantly upon switching weapon.
    • Stacks will start decrementing after 20 ticks (12s) without attacking, up from 10 ticks (6s).
    • When stacks naturally degrade, they'll heal you for the damage you took while building those stacks up, so long as you still have the Axe in your inventory.
  • Added a Special Attack to the Elder Maul, which costs 50% of your Special Attack Energy.
    • Hits with +25% increased accuracy, and reduces target's Defence by 35% of its current value on a successful hit.
    • Most importantly: this looks really cool.
  • Inquisitor's Armour set pieces now provide +2.5% Accuracy and Damage when worn alongside an Inquisitor's Mace.
  • Adjusted the Ancient Godsword's Special Attack:
    • Healing from a successful Blood Sacrifice now heals for 15% of the target's maximum HP, up to a cap of 25 HP.
  • The Tomes of Fire and Water now boost their respective elements by 10% against NPCs, down from 50%. They still boost their damage by 50% and 20% respectively against players.
    • This change is intended to sit alongside Elemental Weaknesses so that the Tomes stand out as clear best-in-slot items in their niche, but the strength of the Standard Spellbook no longer relies entirely on these helpful books!

[h2]Miscellaneous Combat-Adjacent Changes[/h2]

  • The Dragon Warhammer now drops at a rate of 1/3,000, up from 1/5,000.
  • 'Minimum hit' has been adjusted. Now, if you pass an Accuracy check, any damage rolls of 0 are boosted up to 1. So, if your max hit is 3, you can roll 1, 1, 2 or 3 for damage.
    • Note that you're still able to guarantee 0s via splashing and failing every Accuracy check.
  • Added a 'Cursed Amulet of Magic' drop at a rate of 1/5 from the Necromancer south of Shayzien. This amulet provides -80% Magic Damage, useful for some niche scenarios where you might want to keep your damage numbers as low as possible!
  • Reduced the Prayer drain rate for Thick Skin, Burst of Strength and Clarity of Thoughts, Sharp Eye and Mystic Will from 5 to 1.67 points per minute. Effectively, they should drain at a third of the speed they used to.
  • Sharp Eye and Burst of Strength now boost your Ranged and Strength by 1 level respectively, if those levels are lower than 20.
    • Note that this only applies when calculating your max hit, so you won't notice a visible stat boost or anything to that effect.
  • Attacking an NPC with auto-cast enabled no longer incurs an extra 0.6s delay. This has been requested for absolutely ages, all that's left now is to figure out what you're going to do with all the extra time you'll have!
  • Adjusted The Path of Apmeken:
    • Increased Hitpoints of style-specific enemies inside the infamous 'monkey room', although they'll always take maximum damage from their opposing style. Note that each of these has a 'weak' and 'strong' variant, hence the two values for HP.
      • Baboon Brawler: 25 HP and 30 HP. Always max hit by Magic.
      • Baboon Thrower: 30 HP and 35 HP. Always max hit by Melee.
      • Baboon Mage: 20 HP and 25 HP. Always max hit by Ranged.
    • None of the enemies in the Path of Apmeken will scale with Raid Level or Group Size, so the Hitpoints values you see here should be consistent in every single Tombs of Amascut run. This also applies to NPCs not listed above like Volatile Baboons, Cursed Baboons and Baboon Shamans - though you won't be guaranteed max hits against these!
  • Improved Phosani's Nightmare’s drop rates:
    • Any specific piece of Inquisitor Armour now drops at a rate of 1/700, up from 1/1,000.
    • Any specific Orb now drops at a rate of 1/1,600, up from 1/3,000.
    • The Inquisitor's Mace now drops at a rate of 1/1,250, up from 1/2,000.
    • The Nightmare Staff now drops at a rate of 1/533, up from 1/666.7.
  • Improved the Nightmare’s drop rates, too! Note that drop rates at the Nightmare scale and that the values here only reflect the 'base' rate. For more info, see here.
    • Any specific piece of Inquisitor Armour now drops at a rate of 1/420, up from 1/600.
    • Any specific Orb now drops at a rate of 1/960, up from 1/1,800.
    • The Inquisitor's Mace now drops at a rate of 1/750, up from 1/1,250.
    • The Nightmare Staff now drops at a rate of 1/300, up from 1/400.
  • Ava's devices will now apply their ammo-saving effects to Javelins, as they do for other ammo types.


That’s all from Project Rebalance for now, but if you’d like more details about any of the changes we’ve discussed today, be sure to read through the blogs linked above.

Do remember that we’re open to making further changes based on your feedback – so be sure to share your thoughts on all things Project Rebalance and let us know what you think of today’s changes!
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Other Changes


For dessert, a short but sweet selection of miscellaneous changes:
  • Spell Tablet Lecterns in Player-Owned Houses now remember the position of their scrollbar when closed and reopened.
  • The Genie random event has stopped referring to everyone as "Master", and will use "Mistress" when appropriate.
  • The Varlamorian Master and Elite emote clue S.T.A.S.H. units now properly appear filled on the S.T.A.S.H. noticeboard.
  • The Blood Moon's Jaguar 'HP sap' no longer persists through teleports. This one can't technically kill you, but a pretty harrowing HCIM scare convinced us it was worth fixing…

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RuneScape Kingdoms Board Game Shorlisted for Award!


RuneScape Kingdoms: Shadow of Elvarg has been shortlisted for a UK Games Expo Award!

The judges at UK Games Expo (also known as UKGE, the largest hobby games convention in the UK) shortlisted RuneScape Kingdoms as Best Boardgame (American-style).



The UKGE People’s Choice Winner in this category will be decided by an online public vote from 9am BST on the 31st May, which means YOU can help RuneScape win! Steamforged Games have really done a great job bringing the RuneScape experience to the tabletop and we’d love the Old School community to show their appreciation by voting for the game!

If you would like to vote:
  • Sign up for a UKGE account here and log in.
  • Once logged into your UKGE account you can vote here between 9am BST on 31st May and 2nd of June. People’s Choice Winners announced 3pm BST on 2nd of June!

If you’re going to UKGE, RuneScape Kingdoms is being demoed on the All About Games stand. Do stop by and give it a go!



If you don’t yet have a copy of the RuneScape Kingdom board game, the core game, Shadow of Elvarg, sold out in the Steamforged US store within weeks of release but there’s still stock available in other hobby board game retailers around the world (and on the RuneScape merch store). Steamforged is reprinting the game as we speak, and will announce a restock date soon!

In other board game news, we continue to be blown away by the painting skills of the community – check out a few more recent pictures of some painted miniatures from the RSK board game below. Do keep sharing - we love seeing your creativity on display!


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PvP World Rota


The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive


World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
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You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hooti, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Saiyan, Shogun, Shroom, Sigma, Skane, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.

Further Project Rebalance: Skilling Tweaks & Minigame Improvements | May 23rd

This week’s update brings minigame improvements and some tweaks to recent Skilling changes from Project Rebalance.
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[h2]Changelog[/h2]

[expand]

Project Rebalance: Skilling Tweaks
  • Expert Mining Gloves now work with Sandstone and allow players to mine one extra unit before the rock depletes.
  • HOTFIX: Increased the minimum contribution required for loot eligibility at Zalcano to 75, up from 50.
  • HOTFIX: All players must now deal at least 5 ‘armour’ damage to Zalcano to be eligible for drops.
  • HOTFIX: Applied a delay to re-entering the Brimhaven Agility Arena after teleporting out.
  • Increased XP and lowered fail rates when pickpocketing gnomes, paladins and heroes.
  • Re-adjusted the fever spiders’ loot table.
  • Corrected messaging that plays when the Ore Sack at Motherlode Mine is full.
  • Efaritay’s Aid now correctly interacts with tier 1 and 2 vampyres.


Minigame Improvements
  • Adjusted XP drops from various activities in Trouble Brewing.
  • Converted Pieces of Eight from tangible items to account variables, in-line with other minigame currencies.
  • Added a ‘Classic Free-to-Play- option to the ‘Magic’ dropdown in Clan Wars set-up. This setting makes Bind the only ‘freeze’ spell available.
  • Fully-grown plants in Tithe Farm no longer decay.
  • Tears of Guthix now shows your Personal Best while collecting tears.
  • Visually updated the entry barrier in Guardians of the Rift.


Other Changes
  • Players may now set their own +x% and -x% buttons in the Grand Exchange. Right-click the button to alter the value.
  • Changed how Verzik scales in Theatre of Blood.
  • Added a warning message when releasing Mature Tecu Salamanders.
  • Restored the troll tunnels leading to Trollweiss to single-way combat.
  • The Staff of the Dead’s special attack is now cleared when using a Rejuvenation Pool.
  • Added a new option which allows players to choose which sound plays when they are hit by an enemy.
  • The left-click option on Elven Teleport Crystals can now be toggled between Lletya and Prifddinas.
  • Adjusted animations on wyrms to make them more accessible for players at risk of seizures.
  • Fixed a bug which allowed players to skip Vet’ion’s second phase.

[/expand]
[hr][/hr]
[h2]Project Rebalance: Skilling Tweaks[/h2]



It’s been a couple of weeks since the first part of Project Rebalance went live, and we’re happy with where most of the changes are at. Even so, we have a few more tweaks for you this week.

First, an update on Expert Mining Gloves, which have been re-enabled for Sandstone with some minor balancing changes. Initially, players were able to mine a whopping three extra Sandstone before the rock depleted, which was a little stronger than we intended. As of today’s change, they’ll be able to mine one extra.

Sticking with the Mining theme, we also hotfixed a couple of Zalcano changes. To deter leeching, all players must now deal at least 5 armour damage to Zalcano, regardless of how much health damage they deal over the course of the fight. Additionally, the minimum contribution required has increased to 75, up from 50.

A third hotfix applies a delay when re-entering the Brimhaven Agility Dungeon after teleporting out. This prevents players using the Achievement Diary Cape to repeatedly teleport out, re-enter and tag a pillar close to the entry ladder, resulting in unexpectedly high XP rates.

Last week, we reduced fail rates when pickpocketing paladins, gnomes and heroes – but many of you still feel they don’t hit the mark. This week we’re improving their fail rate even more, and re-upping XP per pickpocket. Note that XP per hour for these NPCs does scale drastically with your Thieving level. Paladins, for example, ramp up from ~90,000 XP per hour at Level 70 to ~180,000 XP per hour at Level 99.

Along similar lines, we’re walking back a change we made to fever spiders loot table last week which turned them into powerful, risk-free AFK moneymakers. That’s another kind of spider altogether, so we’ve taken things down a notch by replacing the Rune Medium Helm and Battleaxe with their Adamant equivalents and swapping Water Battlestaves for Limpwurt Roots. We remain open to further changes following your feedback.

To round us off, we have two tiny tweaks:
  • Corrected messaging that plays when the Ore Sack at Motherlode Mine is full.
  • Efaritay’s Aid now correctly interacts with tier 1 and 2 vampyres, instead of reducing damage dealt to them.

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[h2]Minigame Improvements[/h2]



Today’s update also brings a selection of QoL changes to minigames all over Gielinor:
  • Various skilling actions in Trouble Brewing now provide XP for the associated skill:
    • Capturing a Monkey awards 15 Agility and 15 Hunter XP.
    • Increasing the Boiler pressure awards 80 Strength XP.
    • Lighting logs in the Boiler now awards 320 Firemaking XP, up from the 40 XP provided when adding logs to the Boiler.
    • Obtaining a Bitternut awards 160 Hunter XP.
    • Depositing a Bitternut into the Hopper awards 640 Cooking XP.
    • Obtaining Scrapey Tree Bark from logs awards 160 Fletching XP.
    • Depositing Scrapey Tree Bark into the Hopper awards 320 Cooking XP.
    • Obtaining Sweetgrubs awards 160 Hunter XP.
    • Depositing Sweetgrubs into the Hopper awards 320 Cooking XP.
    • Adding your team's coloured water to the Hopper awards 320 Cooking XP.
    • Figuring out how any of this results in ‘Rum’ earns you the gratitude of the entire Community Management team.
  • The reward currency from Trouble Brewing, Pieces of Eight, have been converted into a variable stored on your account rather than a physical item. This brings them in line with other Minigame currencies.
  • Added a new 'Classic F2P' option to the 'Magic' dropdown while setting up a Clan Wars game. This setting makes it so that Bind is the only 'freeze' spell available in a game with this setting enabled.
  • Fully-grown plants in Tithe Farm will no longer decay.
  • Tears of Guthix will now show your Personal Best while you're collecting tears.
  • The Guardians of the Rift entry barrier has received some visual updates. It should be even more red when you're unable to enter the minigame, and we've added a new 'Red, Eye Open' variant for scenarios where the player count has reached 200 but the game has not yet started.


It's worth noting that our next QoL Poll will see us focus on more significant changes to some minigames/activities, including Wintertodt and Guardians of the Rift.
[hr][/hr]
[h2]Other Changes[/h2]

Just like all good updates, we've got a scattering of smaller updates spread throughout a variety of content that's not easy to group up with everything else.

Up first is a change to the Grand Exchange interface, allowing you to set up your own +X% and -X% buttons when buying or selling - for the trader in a serious rush.

You can use these buttons to enter in any custom amount you'd like to strike the perfect balance between 'less spam clicking on the 5% button' and 'paying millions of GP for one niche Quest item'! Right-clicking on the button lets you customise this value at any time.

Next is a change to the Theatre of Blood, specifically to how Verzik scales to one remaining player in Normal mode Theatre of Blood. These changes were initially floated to you alongside Project Rebalance, but have been worked on by a different team - hence their slightly earlier release!
  • If only one player remains during Normal Mode Verzik's P2, only one Nylocas Matomenos (the red one) will spawn, as in Hard Mode.
  • If only one player remains during Normal Mode Verzik's P2, the Lightning Ball damage is capped, as in Hard Mode.


To round us off, here's a list of other tweaks - we're sure your favourite part of today's update is likely to be somewhere in here, as is tradition...
  • A warning message has been added to prevent players from accidentally choosing to 'Release' a Mature Tecu Salamander.
  • The Troll tunnels leading up to Trollweiss, encountered during the Troll Romance quest, have been restored to Single-way combat. This is to correct an error in a recent update where they'd accidentally been made Multi-combat.
  • The Staff of the Dead's Special Attack effect is now cleared when using a Rejuvenation Pool inside your POH.
  • A new option has been added to the Settings menu that allows you to pick your 'hit sounds'. This is the sound that your character makes when they're hit by an enemy.
  • Elven Teleport Crystals now have a 'Toggle' option when right-clicked, which will allow you to set your left-click teleport to either Lletya or Prifddinas.
  • Wyrms have had their animations adjusted to make them more accessible for players who are at risk of seizures.
  • Fixed a bug where it was possible to skip Vet'ion's second phase.

[hr][/hr]
[h2]This Week in Old School[/h2]

Before we sign off, we’re trying out a new newspost feature where we summarise a selection of cool goings-on from the previous week.

Yesterday, we posted a first look at Deadman: Armageddon, the thrilling sequel to last year’s Deadman: Apocalypse. We’ve made a few gameplay changes which you can read all about in this blog. Deadman: Armageddon runs from July 19th to August 3rd, so get your holiday requests in ASAP – or you might be met with the same result we got in this video.

In other Deadman news, don’t forget to vote for Armageddon-themed tradeable cosmetic kits in next week’s in-game poll! Should they pass, you’ll be able to spend your hard-earned Deadman Points on some seriously cool Corrupted Weapon kits – or pick them up at the Grand Exchange, if that’s more your bag.

If you're looking for something to watch during your latest grind, check out this epic piece of investigative journalism, in which star reporter J1mmy delves deep into Neypotzli to document a man driven to madness by the Moons of Peril (spoiler alert, the man is talented community artist 8sat). That's two Golden Gnome winners working hand-in-hand - it doesn't get much better than that!

https://www.youtube.com/watch?v=D_o7gfDVw6E

If you can’t see the video above, click here to watch it.

After all that excitement, why not wind down with a copy of RuneScape: The Gift of Guthix?



This is the first of three new novels packed full of Scape-y goodness, written by Erin M Evans in partnership with Titan Books. It tells an epic tale of the origin of magic, the plight of civil war, and the crushing defeat of the Fremennik Great Invasion. If you'd like to snag a copy for yourself, you can grab one online or from local bookstores. Check out this handy page on the Titan Website for a full list of retailers around the world!

And that's a wrap! We'll see you next week for another action-packed Game Update. Good luck on the gains, and happy 'Scaping!
[hr][/hr]
[h2]PvP World Rota[/h2]

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hooti, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Saiyan, Shogun, Shroom, Sigma, Skane, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.

Project Rebalance: Skilling & Varlamore Tweaks | May 15th



This week’s update brings further changes from Project Rebalance!
[hr][/hr]
Changelog

[expand]
[h2]Project Rebalance[/h2]

Slayer
  • Players no longer need to cancel their current Task to do one they have stored.
  • Players can now swap existing Tasks with ones in Storage. This action can be performed for free but must be unlocked for 1,000 Slayer Points.


Thieving
  • Improved Clue Scroll drop rates from gnomes, paladins and heroes.
  • Reduced failure rates when pickpocketing these NPCs.


Agility
  • Improvements to Brimhaven Agility Arena.
  • Removed fail points from some Agility obstacles.
  • Improved accessibility for a shortcut in Taverley.
  • Fixed a bug where the Shilo Village shortcut wasn’t asking for the correct quest requirements.


Mining
  • Mining Gloves no longer work with Sandstone and Granite. We’re discussing balancing in this area and will let you know if anything changes.
  • Added a sound effect when Amethyst depletes.
  • Added a warning when your Sack is full in Motherlode Mine.


[h2]Varlamore[/h2]

  • Rebalanced Adept and Expert Hunter Rumours.
  • The bonus effect descriptions of the Kyatt and Guild Hunter outfits are now listed in the Set Bonus tab while wearing at least one piece of either outfit.
  • Prevented certain tiles in the Fortis Colosseum from blocking players who tried to walk on them.
  • Updated the Easy Hunter Guild Clue to direct players to the food barrel on top of the Guild, as it has no level requirement to access.
  • Fixed various graphical and sound-related bugs.
  • Fixed a bug where the "Nothing interesting happens" text pops up when trying to fill Fur and Meat Pouches manually.


[h2]Other[/h2]

  • Players who have completed the Hard Wilderness Achievement Diary can now sell unwanted Ecumenical Keys to the Lesser Fanatic, in Edgeville, for 61,500 GP each.
  • References to padded spoons have been removed from the Crafting Skill Guide and level-up messages.
  • When Eyatlalli's voice speaks to you after leaving the moon fight, it now does so without creating disruptive Chat Boxes.
  • The Fancy Dress Shop in Varrock now prioritises Tatty Furs when making Hunter Outfits.
  • Revenant imps, goblins and hobgoblins can now drop their respective Champion Scrolls.
    • The revenant demon is Greater rather than Lesser, due to having wings, so it does not drop the Lesser Demon Challenge Scroll.
  • The brightness sliders in the Settings menu and Side Settings menu are now in sync.
  • Adjusted the drag handles for the Activity Advisor and new-style Skill Guide so they don’t overlap with the Close button.
  • Fixed a bug where the giant sea snake’s model was not displayed during Royal Trouble.


Hotfixes
  • Reverted an accidental nerf to loot gained by certain group sizes at Zalcano.
  • Fixed a bug where Collection Log items were incorrectly counted or discounted.

[/expand]
[hr][/hr]

Project Rebalance: Skilling


We’re back with further Project Rebalance changes this week, starting with our favourite skill – Slayer!

[h2]Slayer[/h2]

Players no longer need to cancel their current Slayer Task to take on one they’ve left in storage. Instead, we’ve implemented a system that lets you swap existing Tasks with stored ones!

Note that the ability to swap tasks is locked behind a one-off fee of 1,000 Slayer Points, although it will be free from then on.

[h2]Thieving[/h2]

We’ve improved the drop rates of Medium, Hard and Elite Clue Scrolls from gnomes, paladins and heroes! We’ve also reduced the pickpocketing fail rate for these NPCs, so you’ll have an easier time stealing from them overall.

[h2]Agility[/h2]

You can now convert Agility Arena Tickets into newer, shinier Brimhaven Vouchers, which you can exchange in Pirate Jackie the Fruit’s new shop. To do so, use the old Agility Arena Tickets directly on Jackie, who will then give you the option to convert them. Note that this doesn’t remove the ability to use Brimhaven Graceful on her to revert it back to regular Graceful!

The Agility Arena also now has a world-hop check in place. If you tag a pillar, then hop to a different world and try to tag a pillar again too quickly, you'll be locked out of interacting with pillars for about 60 seconds.

Additionally, tagging Ticket Dispensers now yields the correct amount of XP, based on your Agility level. This was something we hotfixed last week, but we thought we’d mention it here for anyone who missed it!

We've also removed fail points from the following Agility obstacles:
  • Canifis Rooftop Course last gap jump
  • Ape Atoll stepping stone and climbing down tropical tree


Lastly, we've altered the fence next to the Taverley tree patch to allow easier access to the new shortcut. We've also fixed an issue where the Shilo Village shortcut wasn't correctly checking for the right quest requirements - oops!

[h2]Mining[/h2]

Since last week’s update we’ve noticed that players are achieving excessively large amounts of XP when Mining Sandstone and Granite with the Mining Gloves. For now, we’ve simply prevented Mining Gloves from working in this circumstance, but we’re actively discussing how best to balance this interaction in future. We’ll let you know if we decide to make further changes, but in the meanwhile, we’ll be glad to hear your feedback on this point!

In other Mining news, a sound now plays when Amethyst Crystals fully deplete, and we’ve added a warning when trying to mine ore in Motherlode Mine when your Sack is full.

[hr][/hr]
Varlamore


This week brings one last round of improvements to Hunters’ Rumours! We’ve looked to address the main feedback regarding the creatures on the Task Lists, removing the most-blocked Rumours from Adept and Expert tiers. This will cut down on the amount of slower tracking and deadfall Rumours and make blocked Rumours more personalised rather than simply clearing them out of the pool.

We've also added some higher-level tasks to the Adept and Expert lists, meaning that as players progress, they will unlock additional, preferable Tasks. Notable additions are Red Chinchompas to both Adept lists, and Herbiboar to Teco's list.

This will mean one last rejig of your blocklists in some cases, but that’s a small price to pay to not have to block more Rumours!

Happy Hunting!

[h2]Ornus[/h2]

  • Removed: Barb-tailed and Prickly Kebbits
  • Added: Red Salamanders and Red Chinchompas


[h2]Cervus[/h2]

  • Removed: Barb-tailed and Prickly Kebbits
  • Added: Sunlight Moths and Red Chinchompas


[h2]Aco[/h2]

  • Removed: Razorback Kebbits and Pyre Foxes
  • Added: Tecu Salamanders and Moonlight Moths


[h2]Teco[/h2]

  • Removed: Razorback Kebbits and Orange Salamanders
  • Added: Herbiboar and Sunlight Moths


[h2]Wolf[/h2]

  • Removed: Sunlight Moths


These changes will not affect active tasks.

Smaller fixes include:
  • The bonus effect descriptions of the Kyatt and Guild Hunter outfits are now listed in the Set Bonus tab while wearing at least one piece of either outfit.
  • Prevented certain tiles in the Fortis Colosseum from blocking players who tried to walk on them.
  • Updated the Easy Hunter Guild Clue to direct players to the food barrel on top of the Guild, as it has no level requirement to access.
  • Fixed various graphical and sound-related bugs.
  • Fixed a bug where the "Nothing interesting happens" text pops up when trying to fill Fur and Meat Pouches manually.

[hr][/hr]
Other Changes


  • Players who have completed the Hard Wilderness Achievement Diary can now sell unwanted Ecumenical Keys to the Lesser Fanatic, in Edgeville, for 61,500 GP each.
  • References to padded spoons have been removed from the Crafting Skill Guide and level-up messages.
  • When Eyatlalli's voice speaks to you after leaving the moon fight, it now does so without creating disruptive Chat Boxes.
  • The Fancy Dress Shop in Varrock now prioritises Tatty Furs when making Hunter Outfits.
  • Revenant imps, goblins and hobgoblins can now drop their respective Champion Scrolls.
    • The revenant demon is Greater rather than Lesser, due to having wings, so it does not drop the Lesser Demon Challenge Scroll.
  • The brightness sliders in the Settings menu and Side Settings menu are now in sync.
  • Adjusted the drag handles for the Activity Advisor and new-style Skill Guide so they don’t overlap with the Close button.
  • Fixed a bug where the giant sea snake’s model was not displayed during Royal Trouble.

[hr][/hr]
PvP Rota


The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive


World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
Merch Update


[h2]Elysian Spirit Shield Keyrings[/h2]

You don't have to brave the Corporeal Beast's lair to get these Spirit Shield Keychains from Angels Scapes! Each one features translucent stained glass-style enamel and glow-in-the-dark stamps!





Check out these products and the full Angels Scapes line at the official merchandise store!

[h2]New Novel out this Week![/h2]



The first of three new novels from our partner Titan Books hits retailers around the world on Tuesday May 14th!

RuneScape: The Gift of Guthix is written by Erin M Evans, and it tells an epic tale of the origin of magic, the plight of civil war, and the crushing defeat of the Fremennik Great Invasion. Get your copy now either online or from local bookstores. The Titan website has a full list of retailers around the world.

[h2]Scrummy ‘Scape Snacks![/h2]

It was great to see all the excitement from adventurers around the world receiving their official cookbooks.

Many of you have already started sharing the mouth-watering dishes you bravely prepared, such as Dwarven Rock Cake, Stuffed Snake, Bananas with Karamjan Rum, Blackened Shrimp Tacos and Green Gloop Soup, just to name a few! We’ve gathered some of your most mouthwatering photos below – they look good enough to eat!






[hr][/hr]
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.


Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hooti, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Saiyan, Shogun, Shroom, Sigma, Skane, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy


The Old School Team.

Project Rebalance: Skilling Improvements & Mage Training Arena Changes | May 8th



We're back from our fifth annual Game Jam with a BIG Project Rebalance update!

If you'd like to learn more about what we worked on during our Game Jam, you can check out this Wiki page or take a look at #OSRSGameJam on X.

[hr][/hr]
Project Rebalance: Skilling Changes


As you may have gathered from the massive list of patch notes above, this week’s update marks the first set of Project Rebalance updates.

We shan’t repeat the massive list of patch notes or our previous blogs on the topic, which can be found here and here.

We would, however, like to make it clear that we’ll be closely monitoring your feedback for this update, and will be making further adjustments as necessary. As always, please do reach out if you think there’s anything we’ve missed, or if something doesn’t feel right. Your feedback is invaluable!

We’ll do our best to keep things brief – let’s see the changes!

[h2]Agility[/h2]

Agility Courses

We’ve adjusted XP rates for the following Agility Courses:

Level Requirement
Course
Approx. Current XP/hr
Approx. New XP/hr
1
Draynor Village Rooftop Course
9,000
10,000
1
Shayzien Basic Course
8,750
10,000
1
Gnome Stronghold Agility Course
9,250
10,000
20
Al Kharid Rooftop Course
9,360
12,000
30
Agility Pyramid

(Note: while the access requirement is only 30 Agility, it's typically not worth starting at 30 since failure rates decrease dramatically as your Agility increases up to 75)
44,750
44,750
30
Varrock Rooftop Course
13,000
14,000
30
Penguin Agility Course
30,000
30,000
35
Barbarian Outpost Agility Course
18,200
18,200 + 5,000 Strength XP/hr
40
Canifis Rooftop Course
19,200
19,200
45
Shayzien Advanced Course
28,000
30,000
48
Ape Atoll Agility Course

(Note: while the access requirement is only 48 Agility, it's typically not worth starting at 30 since failure rates decrease dramatically as your Agility increases up to 75)
53,300
53,300
50
Falador Rooftop Course
27,200
35,000
52
Wilderness Agility Course
47,500
47,500
52
Hallowed Sepulchre Floor 1
45,000
45,000
60
Werewolf Agility Course
69,500
69,500
60
Seers' Village Rooftop Course
45,600
42,000
60
Seers' Village Rooftop Course with Kandarin Hard Diary
56,000
56,000
62
Hallowed Sepulchre Floors 1 and 2
56,300
56,300
70
Dorgesh-Kaan Agility Course
63,000
63,000
70
Pollnivneach Rooftop Course
52,300
52,300 + Better Marks of Grace than Seers' Village
70
Pollnivneach Rooftop Course with Desert Hard Diary
N/A
60,000 + Better Marks of Grace than Seers' Village
72
Hallowed Sepulchre Floors 1, 2 and 3
66,700
~71,700
75
Prifddinas Agility Course
66,000
66,000
80
Rellekka Rooftop Course
55,000
55,000 + Better Marks of Grace than Pollnivneach
80
Rellekka Rooftop Course with Fremennik Hard Diary
N/A
65,000 + Better Marks of Grace than Pollnivneach
82
Hallowed Sepulchre Floors 1, 2, 3 and 4
76,000
~81,000
90
Ardougne Rooftop Course
62,300
70,000
92
Hallowed Sepulchre Floors 1, 2, 3, 4 and 5
90,000 - 108,000
90,000 - 108,000


You’ll be able to double-check whether you’re getting additional XP for your Achievements with the relevant Diary NPC.

Additionally, Marks of Grace have been added to the following courses:
  • Tree Gnome Stronghold
  • Shayzien Basic
  • Shayzien Advanced
  • Barbarian Outpost
  • Ape Atoll
  • Werewolf
  • Dorgesh-kaan


Marks of Grace rates have also been improved at the Fremennik and Polnivneach Rooftop Courses.

Lastly, we’ve removed the most frustrating fail points:
  • Shayzien Rope Walk 1 and 2
  • Shayzien Grapples
  • Al Kharid Rooftop Slide
  • Draynor Village Wall-cross
  • Draynor Village Tightrope
  • Falador Tightrope
  • Pollnivneach Market Stall Jump
  • Rellekka 'jump' to Peer the Seer's house


Shortcuts

After spending some time at these improved courses, you might find yourself wanting to put those Agility levels to use!

Luckily for you, we’ve added the following shortcuts:
  • 66 Agility - Taverley Wall jump shortcut towards the tree patch.
  • 71 Agility - Pollnivneach Stepping Stones across the river towards Nardah.
  • 72 Agility - Barrows Wall jump over its western wall, for quicker access from Burgh de Rott.
  • 72 Agility - Stepping Stone shortcut across a stretch of lava East of the Wilderness Chaos Temple.
  • 77 Agility – Two tunnel shortcuts in the Wilderness Slayer Caves.
  • 79 Agility - North-eastern corner of Shilo Village Rock Climb shortcut.
  • 81 Agility - Waterbirth Isle Tunnel shortcut, from the first Rock Crab room to the final room before the Dagannoth Kings' chamber.
  • 82 Agility - Asgarnia Ice Dungeon Tunnel shortcut from the ladder into the main Skeletal Wyvern area.
  • 84 Agility - Crandor Rock Climb shortcut from the isle's peak to its southern side.
  • 85 Agility - Waterbirth Isle Rock Climb shortcut, south of the Waterbirth Isle Teleport's location. This takes players past the main door, allowing them to skip bringing a Pet Rock and Rune Thrownaxes.
  • 96 Agility - Viyeldi Caves shortcut from the main room, allowing players to bypass the 'skill checks' once Legends Quest has been completed.


Additionally, we've made some adjustments to a handful of pre-existing shortcuts:
  • Achievement Diary requirements have been removed from the following:
    • Wilderness - Lava Maze.
    • Wilderness - Lava Dragon Isle.
    • Morytania - Mos le'Harmless Estuary.
    • Lumbridge - Draynor narrow tunnel.
    • Lumbridge - Lumbridge Swamp to Al Kharid.
    • Karamja - Shilo Village stepping stone.
    • Karamja - Brimhaven Dungeon, near the Red Dragons.
    • Fremennik - Miscellania dock to Etceteria.
    • Fremennik - Roof of Troll Stronghold.
    • Al Kharid - Al Kharid Palace window.
  • Brimhaven Red Dragon Stepping Stones have had their level requirement reduced to 56 Agility.
  • Rellekka Slayer Dungeon's First Shortcut has had its level requirement reduced to 43 Agility.
  • Rellekka Slayer Dungeon's Second Shortcut has had its level requirement reduced to 61 Agility and has been sped up.
  • Shilo Village Stepping Stones have had their level requirement reduced to 32 Agility.
  • Forthos Dungeon Jump has had its level requirement reduced to 63 Agility.
  • Draynor Narrow tunnel has been moved slightly south and sped up.
  • Yanille Narrow tunnel has been sped up.
  • Mount Karuulm's Mysterious Pipe has been sped up significantly.
  • Narrow tunnel north-west of the Grand Exchange has been sped up.
  • Falador South Tunnel has been sped up.
  • Dwarven Mine Crevice has been sped up.
  • Shortcuts throughout the Iorwerth Slayer Dungeon have been sped up.
  • Kalphite Lair Wall shortcut has been sped up.


Brimhaven Agility Dungeon

We're almost at the end of our Agility section and have a final list of tweaks for you to cast your keen eyes over.

Before we start rattling things off, one of the most immediately noticeable changes here is that near enough every obstacle in this two decades-old dungeon has been sped up.

Now for some specifics:
  • All of the 'easy', 'medium' and 'hard' obstacles have been grouped up, and fail rates have been standardised within each tier.
  • Players no longer need to tag two pillars back-to-back to earn tickets. Each 'tag' on a dispenser will now reward you with Agility XP (scaling with every 10 Agility levels), an Agility XP Ticket and an Agility Store Voucher.
    • On Brimhaven Worlds (just W385 for now), the first player to tag a dispenser after the highlighted pillar has changed will get a shout-out in chat!
  • Agility XP Tickets can be redeemed from Pirate Jackie the Fruit's revamped shop for 345 Agility XP each. This XP no longer scales with how many are handed in.
    • Note that if you have any of the 'old' Agility Tickets on you, you'll be able to access the 'old' shop to spend them.
  • Agility Store Vouchers can be used to purchase all the non-XP rewards, including Graceful recolours. This means you no longer have to choose between XP or stuff - you can have it all!
  • Amylase Packs can be purchased from the shop at a cost of 60 Agility Store vouchers.
  • Logging out inside the arena will pop you back out at the entrance hut.


[h2]Slayer[/h2]

Slayer's been a fan-favourite skill for years at this point, but it’s about to get even better!
  • Slayer Masters have a new dialogue option which allows you to cancel a task after being assigned one, assuming you have the points.
  • Storing tasks with the Task Storage unlock is now free!
  • Sourhogs can now only be assigned by Spria.
  • Added a minimal loot table to Fever Spiders, retaining their 'niche but useful' Kwuarm drops.
  • Reduced the Ranged Defence bonus of Killerwatts to -10.
  • Mazchna no longer assigns players Earth Warrior tasks.
  • Vannaka no longer assigns the following tasks:
    • Rock Slugs
    • Earth Warriors
    • Green Dragons
    • Bronze Dragons
    • Crawling Hands
    • Cave Bugs
    • Cave Crawlers
    • Banshees
    • Cave Slime
    • Lizards
    • Wall Beasts
    • Killerwatts
  • Chaeldar no longer assigns the following tasks:
    • Infernal Mages
    • Molanisks
    • Wall Beasts
    • Harpie Bug Swarms
    • Mogres
    • Cockatrice
    • Pyrefiends
    • Lizards
    • Rockslugs
    • Cave Slime
    • Banshees
    • Cave Crawler
    • Steel Dragons
    • Iron Dragons
    • Bronze Dragons
  • Reduced minimum and maximum quantities on Slayer Tasks from lower-level Slayer Masters.


[h2]Thieving[/h2]

This set of changes should add a little more variety to your crime sprees!

Pickpocketing
  • Gnomes have had their pickpocket failure rate reduced and now have an uncommon chance to provide Medium Clue Scrolls.
  • Paladins have had their pickpocket failure rate reduced and now have a rare chance to provide Hard Clue Scrolls.
  • Heroes have had their pickpocket failure rate reduced and now have a very rare chance to provide Elite Clue Scrolls.
  • All of these Clue Scrolls are affected by the rate increases from their respective Combat Achievement tier.


Stalls

Improved respawn timers and XP rates for the following stalls:
  • Crafting (Amulet Moulds, Bracelet Moulds and Gold Bars added as drops)
  • Monkey Food
  • Monkey General
  • Tea
  • Wine
  • Seed
  • Fur
  • Fish
  • Crossbow (Mithril Crossbow Limbs and Mithril Bolts added as drops)
  • Silver (Tiaras and Silver Bars added as drops)
  • Spice
  • Magic (Nature and Law Runes added as a drop)
  • Scimitar (Adamant and Mithril Scimitars added as a drop)
  • Gem
  • Ore


[h2]Mining[/h2]

This set of tweaks spans a huge variety of Mining training methods, activities and minigames!

Core Mining Changes
  • Increased Clue Geode rates by ~30% across the board.
  • Amethyst Veins can now give players 2-3 Amethyst before depleting.
  • Access to the Gem Mine now only requires the Medium Karamja Diary.
    • Added better messaging on the use of an Uncharged Amulet of Glory here.
  • Mining Gloves no longer have a chance to save.
  • Mining Gloves now work on Iron, Coal, Gold and Silver, and provide one rock save.
  • Superior Mining Gloves work on Adamant, Mithril, Sandstone and Granite, and provide one rock save on these and two on the previous ores.
  • Expert Mining Gloves work on Amethyst and Runite, and provide one rock save on these, two rock saves on ores the Superior Mining Gloves works on and three on Iron, Coal, Gold and Silver.
  • Adjusted the price of Mining Gloves:
    • Mining Gloves - 40 Unidentified minerals.
    • Superior Mining Gloves - 100 Unidentified minerals.
    • Combining the Gloves - 40 Unidentified minerals.
  • Added more nice spots to mine Sandstone and Granite.


Motherlode Mine
  • Veins on the lower floor now last between 23-27 seconds.
  • Veins on the upper floor now last between 36-40 seconds.
  • Coal now provides XP when harvested from Pay Dirt.
    • This leads to a decent XP buff on the lower levels when the chance to get coal is high.
  • The Coal Sack now has an upper cap of 108 Pay Dirt, replacing the previous deposit functionality.
  • For 50 Nuggets you can now unlock the Super Hopper, which allows you to deposit from upstairs.
  • Lowered the requirement for the upper floor to 57 Mining.
  • The Achievement Diary task now only requires the Helmet, instead of the full outfit.
  • Added a warning when your sack and 'about to be cleaned dirt' is more than the sack capacity.
  • We've updated the interface to show how much room you've got left in your Sack.


Volcanic Mine
  • Solo trips are now more valuable!
  • Added the Mining Outfit to the Volcanic Mine Reward Shop.
  • Removed both the Kudos requirement and the reward claim requirement.


Blast Mine
  • We've visually reworked the area of Blast Mine.
  • Upped XP by ~10% across the board.
  • Lowered the price of Dynamite.
  • Decreased the explosion radius of Dynamite by 1 tile.
  • Increased the Blasted Ore despawn timer.
  • Increased Sack capacity.
  • A new reward from the Kebos Elite Diary increases your chance to obtain higher-tier ores by 10%.


Zalcano
  • Talk to Rhiannon to toggle between resource and XP rewards.
    • Toggling resources ‘Off’ does not remove your eligibility for unique and pet rewards.
    • XP rewards are aimed at around 50,000 XP/hr.
  • Removed the forced amount of downs from Zalcano.
    • Zalcano can now be killed in one rotation (provided you have the DPS, of course).
  • Fixed an issue where players could boost one another’s unique rates by leaving before the fight was over.


[h2]Misc. Skilling[/h2]

  • Reworked the Light Orbs activity.
    • Lumbridge elite diary now offers double wire when being thieved.
    • Thieving wire fail rates have been reduced at the top end.
    • Replacing a light orb now grants 50% of the firemaking xp as crafting xp instead, with the addition of it now requiring the same crafting level.
    • Counter added to track how many light orbs you've replaced.
    • Bonus XP is now granted every 50 light orbs instead of 100.
    • Added an indicator that will show you where the closest broken light orb is when repairing one, if there is one nearby.
  • Guthix Rests can now be made in one action. Additionally, players will be warned when mixing ingredients in the wrong order.
  • Barbarian potions can now use the Make-all functionality. This can be toggled in the Settings menu.
  • Necklace of Faith now provides 25% Prayer Points on activation, up from 10%.
  • Ring of Pursuit now has a 100% chance to fully reveal hunter tracks, up from 25%.
  • Efaritay's Aid now provides the ability to hurt all t1/t2 vampyres with regular weapons, with 50% reduced damage output. It also provides a 15% buff to the accuracy of silvery and vampyre specific weaponry.
  • Creating a Toxic Blowpipe now requires 78 Fletching, up from 53.


That’s all from the first part of Project Rebalance, but we’ll be back soon with the second half. Again, we’ll be keeping a close eye on your feedback – so be sure to send it our way!
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Poll 81: Mage Training Arena


Bones to Peaches fans rejoice – here comes a swathe of Mage Training Arena improvements! Further details on all these changes can be found in the Poll 81 blog.

[h2]General[/h2]

  • Removed the delay when casting Telekinetic Grab and Bones to Peaches/Bananas. This applies across the entire game.
  • The Pizazz Hat is no longer required to enter the minigames.
  • Players can now log out inside most of the rooms and retain their progress, with the exception of the Telekinetic Room.
  • There is now a UI element that shows your Pizazz Points in the lobby.
  • There is now a Bank Chest upstairs.
  • Added the Mage Training Arena to the Grouping menu.
  • All four rooms have had their point cap doubled.
    • Alchemists' Playground: 16,000 pts
    • Enchanting Chamber: 32,000 pts
    • The Creature Graveyard and Telekinetic Theatre: 8,000 pts


[h2]The Telekinetic Theatre[/h2]

  • Completing a maze now rewards 250 Magic XP, which stacks with the existing XP rewards.
  • Maze completion messaging is now more player-friendly.
  • After completing five mazes, your run energy will be replenished.
  • The Maze Guardian in the Telekinetic Theatre now moves faster.


[h2]The Alchemists' Playground[/h2]

  • Players now have the chance to obtain extra Points if extra coins are deposited between thresholds. Any remainder coins now give you a corresponding percentage chance at an extra point. For example, depositing 150 coins will net you 1 point and a 50% chance of a second point.
  • The Alchemy Guardian is now static and visible from every cupboard you might be standing in front of.
  • The cupboards are now open by default and will only close for a moment when the items are being changed. This should make getting items from cupboards less frustrating!
  • Players will no longer be warned when casting Alchemy on untradeable items from within this room.
  • The Alchemy value and positions of items will now only change once a minute.
  • Players may now take up to 5 items at a time by right-clicking the cupboards.


[h2]The Enchanting Chamber[/h2]

  • Magic XP is now granted for deposited objects.
  • We now store the bonus Rune rewards for players to claim when they leave the room, rather than giving them out when objects are deposited.
  • There is now a 1/32 chance of finding Dragonstone while searching for shapes in the Enchanting Chamber. Please note, the Dragonstone cannot be taken out of the room and must be deposited for points.
  • There is at least one of each colour shape in every corner, which should mean less running around.


[h2]The Creature Graveyard[/h2]

  • Players will now only take damage from falling bones, although they can save themselves by walking away from dangerous spots.
  • Bonus runes that used to be given on depositing fruit are now given on exiting the room.
  • Depositing fruit will now reward 5 xp for a Banana and 10 xp for a Peach.
  • Bones to Bananas and Bones to Peaches can now be cast while running in this area.
  • Bones to Peaches teletabs now work on Bones in the Mage Training Arena.
  • Peaches now count as two portions of fruit when deposited in a chute, meaning you will need half as many to get a Graveyard Pizzazz Point.
  • Fixed some further areas so players can no longer bring their own Bones to the Graveyard.

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Other Changes


  • Implemented a toggle for missed Clue Scroll notification. Messages for each tier of Clue Scroll can be enabled individually.
  • Christmas Crackers are now more generous and less random, allowing players to wish for a specific colour Party Hat and trinket. In addition, both you and your friend will receive prizes!  
  • Shops no longer cause purchases to overflow onto the ground if you create an empty Inventory space by spending the last of your coins.
  • The coins and keys bequeathed by cremated shades in Mort'ton now stay on the pedestals for 5 minutes rather than 30 seconds. Other players cannot take them during this time.
  • The 'Rumour' option on whistles now mentions which hunter was the source of the rumour.
  • The death protection value of imbued Salve Amulets has been reduced, now that their imbue costs can be refunded on death.
  • The Coal Bag now gives more of its feedback messages via chat rather than via disruptive pop-up messages.
  • Plant Pots can now be autofilled when used on soil from a Farming patch. Pots can only be filled if the patch is empty and without weeds.
  • ‘Vial Smasher’ and ‘Pot Smasher’ can now be toggled in the Settings menu.
  • The Canifis meat shop, Sawmill shop and Piscarillius General Shop now have ironman, UIM and GIM variants.
  • Not only have we moved the three Rogues’ Chests closer to each other, but they will now stay open until they are restocked, and we’ve adjusted the delay when opening them.
  • Echo Boots now require 75 Defence.
  • Any player that completed or started the Easter 2024 event will unlock the 'Sunny Side Up' music track upon their next login.
  • The Abyssal Dagger (bh) will now apply the correct reduction when using its special attack.
  • Resolved inconsistencies when using Vesta’s Spear in Deadman and Bounty Hunter.
  • Scrying using the Portal Nexus no longer shows the wrong areas.
  • Fixed an issue where players were able to use some excluded spells in Clan Wars.
  • Fixed a bug where crafting new Meat and Fur Pouches deleted the contents of the existing ones.
  • Fixed a visual issue with the Leagues III Teleport.

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Merch: Last Chance for Iconic Outfit Plushies!




Time is running out to get your hands on the latest plushie offerings from our friends at Makeship! We have plushies sporting four iconic OSRS outfits: a Cute Noob, Dragon Chainbody, Gold Trimmed Rune Champion and Virtus!

You have until midnight GMT on April 18th to get your hands on these fluffy FashionScapers IRL. Remember, this is a limited run so don't miss your chance! Visit the Makeship store for full details and to preorder your own.

Can’t choose a favourite? Don’t worry – there’s a 5% discount if you buy 2, a 10% discount if you buy 3 and a 15% discount if you buy all four plushies.

So, ready to take a look at the catwalk?

[h2]Cute Noob[/h2]



When he’s not waiting for a cuddle, you’ll find this lil’ fella chopping logs, mining Rune Essence, and hanging out at the Grand Exchange with all his buddies. Take him under your wing today!

This official Old School RuneScape plush is only available for a limited time – get one now, before they level up!

[h2]Dragon Chainbody[/h2]



Dragon Armour has arrived… in plush form! You don’t need 90 Smithing to take home this iconic armour set – just a pair of big strong arms to cuddle it with!

This official Old School RuneScape plush is only available for a limited time – get one now, before they get PK’ed!

[h2]Gold Trimmed Rune Champion[/h2]



Trimmed armour, anyone? You’re in luck, because this iconic set is now available in plush form! Get ready to rumble with the Rune Armour plush – much softer than the real kind.

This official Old School RuneScape plush is only available for a limited time – get one now, before they get PK’ed! Obviously we can’t trim your armour for free, so this version costs a little extra.

[h2]Virtus[/h2]



Unlock RuneScape’s coolest armour set… in plush form! This cuddly Virtus Armour might not boost your hitpoints, but it will bestow you with awesome hugging power!/p>

This official Old School RuneScape plush is only available for a limited time – get one now, before Nex asks for them back!
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[h2]PvP World Rota[/h2]

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
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You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hooti, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Saiyan, Shogun, Shroom, Sigma, Skane, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.