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Some classic Runescape quests won't make it into OSRS, and here's why

Some classic videogame quests are just iconic, and Runescape's Defender of Varrock is one of them, heralding the invasion of Zemouregal's undead army and kicking off a whole new chapter. Having arrived in Old School Runescape on Wednesday, February 21, we caught up with senior narrative designer Ed Pilkington to chat about remastering a legendary moment in Runescape's history, how the team goes about choosing which quests to add to OSRS, and how much they're altered.


Read the rest of the story...


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Old School RuneScape developer Jagex is trying to quell player discontent after a strongly negative reaction to comments about the proliferation of bot accounts seemingly made by the company's new owner: CVC Capital Partners...
Read more.

Defender of Varrock | February 21st



It’s time to see if the prophecy comes to pass, as we revisit a truly classic quest... Defender of Varrock!
[hr][/hr]
Changelog February 21st


[expand]
Defender of Varrock
  • The next quest in the Mahjarrat storyline is now live! Venture forth and discover if prophecies really do come to pass…
  • Encounter a new enemy type, the Armoured Zombies. They are unlocked through the quest, but you can revisit them any time after completion.
  • Get to grips with our new weapon, the Zombie Axe! It’s dropped by the Armoured Zombies, and can be obtained any time during or after completion of the quest.


Other Changes
  • The Falador Party Room has been decked out to celebrate our 11th birthday! You can visit Party Pete there to unlock all previous Birthday Event rewards.
  • Rune Pouch updates: you can now left-click 'Configure' on your Rune pouch (or Divine Rune pouch) to set up four separate loadouts and switch between them in an instant.
  • When pouring buckets of water into the hopper in Trouble Brewing, your character will now use all your buckets one by one without you needing to click repeatedly.
  • The 'Peek' option on the winches at Cerberus now gives the player count in all three caves. This information is also available from the Key Master, for convenience.
  • The flickering that occurs when fighting Killerwatts has been toned down. As such, the epilepsy warning before fighting them has been removed.


PvP Rota

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive


World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
[/expand]
[hr][/hr]
Defender of Varrock


The Mahjarrat storyline continues as darkness falls over Varrock – a foreboding gloom littered with the shambling undead, and permeated with an ancient evil. Has the fallen hero Arrav returned to bring about the city's demise, as foretold long ago? There's only one way to find out...



As it’s the next chapter of an influential questline – and because it’s a vital encounter before taking on While Guthix Sleeps – you might fancy a bit of a refresher for this quest. We’ve collaborated with PoisonedPotion to get you up to speed on the story so far! Check out their video here:

https://youtu.be/dhVTqPwHKb8

This quest is a remake of the 2008 original, with a little Old School flourish! While much of the quest will remain the same as you remember, there will be a few new additions to bring it up to modern OS standards. We don’t want to give too much away, but whether you remember the original or are stepping into it for the first time, get ready to meet new NPCs, face familiar foes and encounter a more challenging zombie type!

Oh, and if you remember the original quest and are sweating at the thought of a trip to the Wilderness, worry no longer! You’ll now begin the quest at the Jolly Boar Inn in Varrock, and won’t need to brave the terrors of the Wildy at all. So, head down to the pub and have a chat with Elias White to get started.



Of course, when taking on any adventure, preparation is key. Here's a reminder of the quest requirements:

[expand]

Quest Requirements
  • Shield of Arrav
  • Temple of Ikov
  • Below Ice Mountain
  • Family Crest
  • What Lies Below
  • Romeo and Juliet
  • Demon Slayer
  • Garden of Tranquility


Skill Requirements
  • 55 Smithing
  • 52 Hunter
  • We'd also recommend a combat level of at least 65


Rewards
  • 2 Quest Points
  • 15,000 Smithing XP
  • 15,000 Hunter XP
  • A new area with the new enemy type, Armoured Zombies, who have the chance to drop a new weapon, the Zombie Axe.

[/expand]

[h2]New Enemies[/h2]

While our main antagonists may have familiar faces, we've brought to life a new hoard of enemies just for this Old School reimagining. Lurching in stage left: The Armoured Zombies! These are a tougher, higher level zombie type, and they remain accessible once completed. As in the original quest, the base where you encounter them is multicombat, and the zombies are really packed in there, giving you the chance to unleash some very satisfying multi-target attacks.

[h2]New Weapon[/h2]

Following discussion with players and a pass in the polls, we're extremely excited to bring the Zombie Axe to the game! Let's remind ourselves how this new weapon will function.



The Zombie Axe, as a 1h weapon, will sit as a nice upgrade for Dragon weaponry before you move on to the Abyssal Whip – although as previously stated, the Axe’s swift attack speed makes it an attractive option in its own right. It requires 65 Attack to wield and has a Crush bonus of 90, meaning the Axe sits nicely beside the Zamorakian Hasta and maintains its place in the meta.

The Zombie Axe will drop broken, and you’ll need 70 Smithing to repair it at an Anvil. This makes the Axe a little bit more challenging for Iron players to obtain, ensuring that it doesn’t crowd out the Dragon Scimitar too early on. Both broken and repaired versions will be tradeable for non-Iron players.

We’d also like to clarify that this weapon is not a direct reward from the quest. It’s obtainable afterwards, as a drop.

Okay, that's enough talking, it's time to gear up and investigate these rumours. Head to the Jolly Boar Inn in Varrock and have a chat with Elias White to begin. Good luck!
[hr][/hr]
It's Our Birthday!




11 years of Old School RuneScape! Doesn't the time go so fast? It feels like just yesterday we stepped into the brand new chapter of RuneScape – a lovingly concocted blend of nostalgia and forward thinking with a uniquely community-led spirit. Here's to 11 more, and 11 after that, and... well, you know.

Although we won’t be running a specific in-game event this year, we’ve given our birthday decorations a refresh and kitted out the Falador Party Room so you can interact with the party table to unlock all previous Birthday Event rewards! If you're after your very own Gnome child plush for your character, or a giant cake to carry around, then you have until March 13th to take a trip to Fally and get your goodies.

But wait, there’s more… we’re hosting a Birthday Livestream, and you’re all invited! Join Mods Sween and Sarnie, plus a couple of J-Mod guests, on February 22nd, starting at 16:00 GMT! It’s going to be a jam-packed celebration, including an in-game fashion show, a J-Mod quiz, a handful of incredible giveaway prizes and more surprises we don't want to spoil! Believe us when we say it – you don't want to miss this one!

To strut your stuff in the fashion show, head to World 499 and pop down to the museum below the Falador Party Room. We'll start congregating around 16:30 GMT, with the aim to hit the catwalk from 16:45.

Want to be part of the Quiz segment of the stream? Let us know your answers by taking part in this survey and JMods will attempt to guess the most popular responses!

[h2]Giveaways[/h2]

Well it wouldn’t be a birthday without presents. We’ll be giving away a total of nine prizes throughout the livestream, including three copies of the Original Soundtracks Classics double deluxe vinyl, three copies of the core set of our RuneScape Kingdoms board game made in collaboration with Steamforged, and three copies of the RuneScape TTRPG – two standard and one deluxe edition.

To enter, visit the #giveaways channel in the official OSRS Discord during the stream and react to the relevant giveaway posts as they go live. Winners will be announced by the giveaway bot in Discord during the stream.

You'll also have the chance to win a set of Old School RuneScape Top Trumps via our Twitter and Instagram later today! These giveaways will close at 12:00 GMT midday tomorrow, February 22nd.

Good luck!
[hr][/hr]
Rune Pouch


On the topic of birthdays, and in the giving spirit, this week we're gifting you another update from our recent Game Jam projects: some highly anticipated Rune Pouch improvements!

Have you ever gotten yourself psyched up for a General Graardor trip, gotten all the way there and realised you forgot to manually empty and refill your Rune Pouch with all the correct runes? Us neither, but it's happened to a friend of ours! While there's always some margin for user error, today's changes should make it easier than ever to quickly get your pouch prepared for any situation.

With today's Game Update, you'll be able to left-click 'Configure' your Rune Pouch (or Divine Rune Pouch) to set up four separate loadouts – and switch between them in an instant!



Upon clicking 'Configure' you'll be greeted with an interface much like the one above, and as long as that interface is open, any runes withdrawn from your Bank will attempt to go into the pouch, rather than into your inventory. At the very top, you'll see a 'Deposit' button that lets you empty your runes directly into the Bank and free up your pouch. Just below, you'll see whatever is currently in your pouch, which can be deposited by right-clicking for the usual Deposit 1, 5, 10, X, All options or by left-click (which will default to the Quantity that you've set at the bottom of the Bank interface). As a little bonus, these options also allow the runes to be deposited on a free-to-play world, so lapsed members can empty their pouches at last. Such a relief!

Keep moving down and we get to what you're all waiting for: Load-outs. Clicking any of the arrows (on the left of each row) will automatically replace whatever's in your pouch with whatever load-out you've selected. Any displaced runes will be moved into the Bank, while any runes 'added' to the pouch will be added in the following order of priority:
  • If enough of those runes already exist in the pouch, they'll be moved to the correct space.
  • Then, runes up to the total amount will be placed into the pouch from your Inventory.
  • Then, runes up to the total amount will be placed into the pouch from your Bank.
  • If you started with too many runes in the pouch for your desired 'Quantity', then excess runes will be moved to the Bank.


We won't get too far into the weeds of it all, but we can confirm the system works wonderfully and should feel really responsive. Perhaps the most important part is learning how to set up your Load-outs in the first place! Fortunately, it's extremely simple.

When you first open this interface, you'll notice that every slot for every Load-out is big ol' X. This X means 'keep this slot empty', but can be left-clicked to let you change what goes into that slot for that particular loadout.



Clicking on any given slot will bring up an interface just like this, allowing you to choose any rune you'd like. After you select a rune, you'll be able to define any quantity you'd like up to the pouch's 16,000 rune cap, or you can type '0' rather than 16,000 for 'no limit', which effectively means the pouch will pull as many runes as possible from your Bank to fill up the pouch, up to a cap of 16,000. You can do this for every slot in every load-out and then find yourself switching between them all with the click of a single button – nifty!

That's about all we've got – give it a go and let us know whether everything's working as you'd expect. When it comes to getting geared up: the future is now!
[hr][/hr]
Quest Start Highlights


Defender of Varrock isn't the only quest-related update this week, as we also have a small but useful addition to our New Official Client (also known as the C++ Client). Within the Settings menu you'll find a new option to ‘enable quest start highlights.' Once enabled, these highlights will clearly mark the characters and/or scenery you need to interact with to start a quest. There are also additional options to show highlights based on requirements, and to only highlight the last quest viewed.


[hr][/hr]
New Music Areas


This week sees a big expansion to the Modern Music Area Mode. If you’ve not tried it before, this mode offers two key features when compared to the classic music system:
  • The boundaries where tracks change are more natural while in this mode, rather than being perfect squares. For example, when moving from Lumbridge to Al Kharid, the music changes as you pass through the gate.
  • Where appropriate, some areas have a selection of thematic tracks that shuffle, rather than one single track looping.


This expansion covers the following areas:
  • Karamja
  • Morytania
  • The Digsite
  • Fossil Island
  • Mos Le'Harmless
  • Ape Atoll


Hopefully this update gives you some new ways to enjoy Old School's legendary soundtrack, but if you prefer you can always switch between Modern and Classic Music Area Modes at any time in your Settings menu.
[hr][/hr]
Mods Sween & Ayiza Run a Half Marathon


On March 3rd, Mods Sween & Ayiza will be running the Cambridge Half Marathon in support of Safe In Our World.



Safe In Our World is an accredited charity supported by industry luminaries, veterans and ambassadors across the world, and its mission is to create an online destination where people can seek help, gain access to resources and information, and discover stories from real people within and surrounding the games industry.

With the kind donations already received, they smashed through their first fundraising goal, meaning we're being treated to a 24-hour livestream! This starts on February 23rd at 19:00 GMT, where they’ll take on community-chosen challenges – tune in over at Twitch.

The best news (only marginally better than the concept of Sween and Ayiza running a half marathon in a Sandwich Lady and Cat Girl cosplay) is that Jagex will match any donation up to £5,000!

If you want to support a great cause, and encourage our brave J-Mods to achieve their goal, consider donating using the button below.


[hr][/hr]
Year In Review Update


In January we shared an update about the Year In Review in which we described the technical issues preventing us from sending the email to approximately 1% of eligible players (who had opted in to receiving emails). We’ve made good progress with identifying and fixing these technical issues however it still isn't ready and we don't have a clear date when it will be resolved. As we move further and further into 2024, we’ve made the difficult decision that we will not be sending out more Year In Review emails from 2023. We know this will be disappointing to those of you who haven't yet received it, but we believe that focussing on resolving the issues for future sends will be more impactful. This was a new initiative for us, and we've learnt a lot from this first attempt. We're confident that we can take these learnings to ensure that everybody eligible will receive theirs for 2024. As we mentioned in the update from January, we're exploring how to make it even easier to access it (like adding it to the Launcher), seeing whether we can do similar for seasonal game-modes (like Deadman or Leagues), and will do a better job of communicating around the Year In Review generally.
[hr][/hr]
Merch Update


[h2]OST Classics Gold Vinyl[/h2]



As a special OSRS anniversary treat, Laced Records have bowed to multiple requests for a re-press of the OST Classics special gold disc variant, containing some absolute bangers from the OSRS soundtrack. The album went on pre-order today, available direct from Laced and at the Official Merch Store!

[h2]Fally Goodies and Anniversary DFS from Angels Scapes[/h2]



Relive your travels through Falador over the years with this range of pins and keyrings by Angels Scapes, exclusively available on the official merch store.
  • The Rising Sun Bottle Opener celebrates Falador's most popular pub – cheers!
  • Dwarven Stout has been added to the beer opener fridge magnet range, so you always have the right equipment to hand to crack open your favourite tipple.
  • The limited edition White Knight Pin will always fight for you!
  • Holy (giant) moley, there’s even a Giant Mole Pin – with two mini baby moles escaped from beneath Falador park!
  • And don’t forget our annual anniversary variant of the Dragonfire Shield Pin, which is also limited edition.




[h2]RuneScape Kingdoms Board Game – last chance for exclusive bundles![/h2]



Backers of the RuneScape Kingdoms Kickstarter have started receiving their pledges over the past few weeks, and we’ve been so excited to see pictures of their hauls! Check out the goods:



If you missed out on Steamforged Games’ Kickstarter back in 2022 and want to go all in, a Deluxe Edition Bundle and Expansions Bundle are currently available exclusively on Steamforged’s online store.



While not quite the early bird deal snapped up by Kickstarter backers, these are now the best value for getting your hands on an all-in pledge for the core game and expansions, and will only be available until next week! Once the core game and KBD expansion are released for retail on February 29th, the core game and all the other expansions will only be available individually.

If the Steamforged store doesn’t ship to you, you want to avoid shipping costs, or only want the core game, you'll be able to pick it up from retailers globally on February 29th.

Fallen out of the loop with RuneScape Kingdoms? We have more to share soon on the retail release for the board game and separate TTRPG, along with some videos of your favourite J-Mods getting hands on with both. Keep ‘em peeled!

Tune in to the OSRS anniversary stream tomorrow at 16:00 GMT for details on how to win copies of the vinyl, board game and TTRPG!
[hr][/hr]
Other Changes


  • When pouring buckets of water into the hopper in Trouble Brewing, your character will now use all your buckets one by one without you needing to click repeatedly.
  • The 'Peek' option on the winches at Cerberus now gives the player count in all three caves. This information is also available from the Key Master, for convenience.
  • The flickering that occurs when fighting Killerwatts has been toned down. As such, the epilepsy warning before fighting them has been removed.

[hr][/hr]
PvP World Rota


The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive


World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]

You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hooti, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Liron, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Saiyan, Shogun, Shroom, Sigma, Skane, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.

Barbarian Training, Forestry & More | February 14th



We’re going wild this week with improvements to Barbarian Training, Forestry, and more!
[hr][/hr]
[h2]Changelog February 14th[/h2]

[expand]
Barbarian Training Improvements
  • Barbarian Training is now officially a Miniquest!
  • Added Barbarian Farming, which allows players to plant seeds without a Seed Dibber and automatically destroy Plant Pots when planting trees.
  • Players who have participated any previous sections will have those parts of the miniquest automatically completed.


Forestry Tweaks and Changes
  • Removed all event items from Forestry.
    • Event items in Forestry Kits and Banks will be automatically converted to GP.
    • Event items in Group Ironman Storage will convert to GP when opening the Storage post-update.
    • Any related offers on the Grand Exchange will be cancelled. GP will still be available to collect.
    • Removed references to the aforementioned items from the Grand Exchange and the Skill Guide.
  • Players now have a random chance to encounter events they’re eligible for based on the following algorithm:
    • The game tracks the last two trees chopped. If an event spawns within 20 tiles of one of those trees, players are eligible for full rewards.
    • Logging out resets tracked trees.
    • Players may still join events they are ineligible for but will receive only 1 Woodcutting XP per event action and no Anima Bark. They are ineligible to receive uniques from the event.
    • A chat message will warn players if they are ineligible for event rewards.
    • At least one player chopping a tree must have a Forestry Kit for events to start spawning.
  • Raised drop rates for Forestry uniques.
  • The bonus chance on the Twitcher’s Gloves has increased from 10% to 20%.
  • Twitcher’s Gloves no longer require charges and are a one-time purchase.
    • Accordingly, the price of Twitcher’s Gloves has been raised.
    • Players with existing Twitcher’s Gloves will have their purchases refunded.


Wilderness Changes
  • The fee paid for accessing the Wilderness Bosses caves (Callisto, Vet'ion, Venenatis, Artio, Calvar'ion & Spindel) is now only in danger of being lost, if the player pays the fee and dies before having left the Wilderness. If the player leaves the Wilderness after paying the fee and returns to another piece of Wilderness content like Scorpia or Rogues' chests, their fee will not be lost on death.
  • Loot from Rogues’ Chests will now be automatically stored in open Looting Bags.
  • The Ring of Wealth (i) now doubles the chance to obtain a Hard Clue Scroll from Rogues’ Chests, in line with its behaviour elsewhere in the Wilderness.
    • Players who already have a Hard Clue Scroll will obtain a 2-Dose Prayer Potion from this roll.


Other Changes
  • (OFFICIAL CLIENT / MOBILE ONLY) Made improvements to the Loot Tracker and Ground Item Overlay features.
    • Added a toggle to break down loot gained from different events separately.
    • Added a toggle for untradeable items in the Ground Item Overlay options.
    • Bank Keys (from PvP deaths) are now tracked via the Loot Tracker.
    • Items in the Loot Tracker now include links to the OSRS Wiki.
  • Sanity is now set to max when teleporting away from The Whisperer.
  • Teleblock spells no longer apply the 10 second logout prevention effect to the caster, only to the target.
  • Scavengers now drop extra Planks.
  • Scurrius’ Antique Lamps now ask players to confirm their choice of skill if it seems unusual.
  • The balancing log near the Coal Trucks can now be used by more than one player at a time.
  • Trader Stan and his colleagues will now clarify that their ships can visit a wider range of destinations than those they've mentioned.
  • The short-bearded Mystery Figure who's supposed to be observing the Champions' Arena no longer faces away from it.
  • A new plant in Varrock Castle prevents people phasing through a certain wall.


PvP Rota

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
[/expand]
[hr][/hr]

[h2]Barbarian Training Improvements[/h2]



Love is in the air, and so is pottery of dust, as we travel north of Kandarin and engage in some Barbarian Training.

One of our previous Game Jam projects saw a rework for this beloved content, and today, it’s ready to launch!

The first change you’ll notice is that Barbarian Training is now a Miniquest and has had tons of improvements in-line with this fancy new title. This includes an overview of dialogue, reworked progression, and a little added polish. Players who have participated any previous sections will have those parts of the miniquest automatically completed.

We also wanted to add something extra so that those who’ve already completed Otto’s training can gain a little more from this update. You’ll now have the option to try a fourth lesson and learn the ways of Barbarian Farming. This hands-on approach to planting crops lets you plant seeds without a Seed Dibber and destroy Plant Pots after planting trees. We think that sounds… smashing.

So, if you’re feeling adventurous this Valentine’s Day, head north of Baxtorian Falls and say hello to Otto. It’ll make his week!
[hr][/hr]
[h2]Forestry Tweaks and Changes[/h2]



This week also sees the launch of some big changes to Forestry, as promised in a previous blog.

To reiterate, this is not Forestry: Part Three. We’re simply taking the opportunity to address some longstanding player feedback and improve the content overall.

The root of the problem was event items. These useful bits and bobs gave players some measure of control over which events spawned around them – but like a lot of the content we cut from Forestry, players also felt it was a bit too much management for a skill that used to be ‘chop wood, get logs’.

So our first change is to remove all the event items from the game. Now, all you need to participate is a Forestry Kit and an Axe!

Existing items have automatically been removed from Banks and Forestry Kit and exchanged for GP. Items in Group Ironman Storage will be similarly converted the next time a group member opens it. Any offers on the Grand Exchange have been cancelled with GP available to collect. Lastly, all references to these items have been removed from both the Grand Exchange and the Skill Guide.

As of today’s update, events spawn according to a new algorithm. The game tracks the last two trees you chopped within a short space of time – note that that’s chops, not Logs, so don’t worry if you’re running dry! Logging out will reset your tracked trees.

If an event spawns within a set radius of those two trees, within three minutes of your last chop, you’ll be eligible to get all the rewards from participating in that event!

This means that you’ll get the full amount of XP, Anima-Infused Bark, and rolls on the unique loot table for that event – so it’s well worth sticking around to make the most of your Woodcutting training!

If you’re not eligible to participate, you’ll still get 1 Woodcutting XP per event action, although you won’t be able to obtain Anima-Infused Bark or the event uniques. Don’t worry – you’ll receive a chat message if you’re not eligible.

We reckon this will make Forestry events a bit more rewarding – and in line with that thesis, we’re also increasing the drop rates for all the event uniques, in line with Woodcutting level.

Lastly, we’re also removing charges from the Twitcher’s Gloves. As of today, they’re a one-time purchase from the Forestry Shop. Any extra pairs you have lying around will be fully refunded after today’s update. As a little extra ‘tweet’, we’ve also increased the bonus chance from 10% to 20%.

With that, we’ve reached the end of our Forestry adventure! We’ll be carefully tending to these changes to make sure the content is in a good place. Meanwhile, we’d like to thank you all for your feedback, and hope that you’ll keep frolicking through Gielinor’s forests for years to come!
[hr][/hr]
[h2]Wilderness Changes[/h2]

  • The fee paid for accessing the Wilderness Bosses caves (Callisto, Vet'ion, Venenatis, Artio, Calvar'ion & Spindel) is now only in danger of being lost, if the player pays the fee and dies before having left the Wilderness. If the player leaves the Wilderness after paying the fee and returns to another piece of Wilderness content like Scorpia or Rogues' chests, their fee will not be lost on death.
  • Loot from Rogues’ Chests will now be automatically stored in open Looting Bags.
  • The Ring of Wealth (i) now doubles the chance to obtain a Hard Clue Scroll from Rogues’ Chests, in line with its behaviour elsewhere in the Wilderness.
    • Players who already have a Hard Clue Scroll will obtain a 2-Dose Prayer Potion from this roll.

[hr][/hr]
[h2]Other Changes[/h2]

  • (OFFICIAL CLIENT / MOBILE ONLY) Improved the Loot Tracker and Ground Item Overlay features:
    • Added a toggle to break down loot gained from different events separately.
    • Added a toggle for untradeable items in the Ground Item Overlay options.
    • Bank Keys (from PvP deaths) are now tracked via the Loot Tracker.
    • Items in the Loot Tracker now include links to the OSRS Wiki.
    • We've fixed a bug on Mobile which means you'll no longer have the option to talk to other players pets. You'll just have to imagine what they're saying like everyone else.
  • Sanity is now set to max when teleporting away from The Whisperer. That must be quite a relief!
  • Teleblock spells no longer apply the 10 second logout prevention effect to the caster, only to the target.
  • Scavengers now drop extra Planks.
  • Scurrius’ Antique Lamps now ask players to confirm their choice of skill if it seems unusual.
  • The balancing log near the Coal Trucks can now be used by more than one player at a time.
  • Trader Stan and his colleagues will now clarify that their ships can visit a wider range of destinations than those they've mentioned.
  • The Mystery Figure who's supposed to be observing the Champions' Arena no longer faces away from it.
  • Queen Ellamaria has ordered the planting of new greenery in Varrock Castle to stop people phasing through the walls.

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[h2]PvP World Rota[/h2]

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
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You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hooti, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Liron, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Saiyan, Shogun, Shroom, Sigma, Skane, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.

Poll 80 Changes: Wildy Bosses & More | February 7th



It's time, 'Scapers… the Poll 80 update is here!
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Changelog February 7th


[expand]
Poll 80 Changes
  • Made changes to the loot tables for Venenatis, Callisto and Vet’ion, replacing lower value drops with higher value ones and providing more consistent loot overall.
  • Increased the minimum percentage of regular loot given to the top 10 players in a fight against Venenatis, Callisto or Vet’ion from 15% to 25%.
  • The Multi-combat Wilderness bosses now drop pets at an improved rate compared to their Single-combat alternatives.
  • Spindel now drops supplies more frequently.
  • Improved rewards from the Muddy Chest.
  • Added a small chance to obtain Larran’s Key from the Muddy Chest.
  • Improved Chaos Elemental loot.
  • Improved Scorpia loot.
  • Improved Rogue’s Chest loot.
  • Increased the XP from unlocking the Rogue’s Chests from 100 to ~700.
  • The ‘Activate’ function on the Dragonfire Shield and the ‘Operate’ function on Dragonfire Ward, and Ancient Wyvern Shield now only give Defence XP in both PvM and PvP.
  • Updated the Lava Dragons’ model.


Other Changes
  • Increased the chance to receive an Emblem from a Bounty Crate from 1/15 to 1/10.
  • XP Lamps obtained via the Bounty Hunter Shop now provide more XP.
  • A message will now appear before using XP Lamps in the Bounty Hunter Shop to make it clear that claiming XP in bulk rewards extra XP, as in Soul Wars and Pest Control.
  • Bounty Hunter weapons and armour can now be used on the Player-Owned House Dummy.
  • Fixed pathing issues causing players to get stuck in the Hallowed Sepulchre.
  • Group Ironmen can now open a shared instance at Scurrius.
  • Scurrius now appears in the correct position in the Collection Log menu.
  • Players are now rewarded XP more reliably when working together to fix the Piscarilius cranes.


PvP Rota

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive


World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.

[/expand]
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Poll 80 Updates


It’s time to say goodbye to Poll 80 with one last batch of improvements.



[h2]Venenatis, Callisto and Vet'ion[/h2]

The Wilderness bosses got a big upgrade last year, but there was still room for a few more changes to make them more profitable.

Our first change is to increase the minimum loot from 15% to 25% for the top 10 players in a given fight against the Wilderness bosses. In short, this means that if you and nine mates take on the bosses, you’ll get a whopping 250% loot between the lot of you! Alternatively, if you’re more risk-averse than the rest of your party and dealing less damage while in your group, you’ll still walk away with enough loot to make it worth your while.

We’ve also improved the drop rate for pets from 1/2,000 to 1/1,500. This chance is split proportionally between all participants, so a solo kill results in a higher chance to obtain a new friend!

Next, we’ve adjusted the weighting on certain drops, slightly decreasing the chance to get GP and Rune Pickaxes in favour of some more valuable drops. Incidentally, the number of Rune Pickaxes dropped has been increased from 3 to 5, and the quantity of Blighted Anglerfish dropped has been increased from 45 to 100.

As you may have guessed from the previous few paragraphs, our aim is to provide consistent profit – but we’re also trying to dilute supply drops to ensure that the economy isn’t totally destroyed by that minimum loot buff up top. Accordingly, we’ve added new drops to all three bosses:
  • Venenatis now has Wilderness Crab Teleports, Dragon Daggers, Battlestaves, Rune Platelegs, Rune Square Shields and Mystic Air Staves.
  • Callisto now has Wilderness Crab Teleports, Mystic Robe Tops and Bottoms, Rune Kiteshields, Rune Platebodies, and Mystic Earth Staves.
  • Vet’ion now has Wilderness Crab Teleports, Mystic Robe Tops and Bottoms, Rune Full Helms, and Mystic Water and Fire Staves.


Moving away from the big three, Spindel’s supply drops have also been made more consistent, which should enable players to enjoy longer trips to her lair… if they’re not too scared, of course.

[h2]Scorpia[/h2]

From one arachnid to another, let’s talk about Scorpia! This boss is extremely easy to kill, but these fast and fun fights are offset by having to trudge all the way up to the northern tip of the Wilderness to fight her – and it’s in multi-combat, to boot! To counter this, we’ve given Scorpia’s loot table a much-needed update.

Rather than hitting you with another list, here's a screenshot showing off what 10,000 Scorpia kills might look like following today's update:



Not bad, eh?

But doesn’t it seem like something’s missing? Something a little more…unique? We have just such a something in mind, and we’ll be sharing it with you very soon.

While you wait, why not head to the Scorpion Pit and flex those fighting muscles? Make sure to bring your Blighted Ice Sacks and, as always – don’t risk anything you’re not willing to lose!

[h2]Chaos Elemental[/h2]

Just a little bit eastwards, we have everyone’s favourite… cloud? Tentacle monster? Bowl of undercooked spaghetti? Whatever the Chaos Elemental actually is, we love it, and we know you do too.

Along with Scorpia this iconic Wilderness boss has had a loot upgrade to make fighting it worth the risk. Rest assured that its weirder loot has remained unchanged – you’ll still get plenty of Weapon Poison (++) from this bad boy. If you’re after a comfy pet grind in the near future, then you’ll be walking away with a little extra pocket money!

[h2]Rogues' Chest[/h2]

The Rogues’ Castle is the perfect weekend getaway… if you don’t mind contending with the rogues, that is. Fight your way past them and you’ll gain access to the Rogues’ Chests, filled with ill-gotten loot.

Given the profitability of other Thieving methods and the risk inherent to breaking into a castle full of hardened criminals, we’ve decided to improve this loot table, too. These changes should help the Rogues' Chests stand out as a more deterministic Thieving moneymaker than methods like Elves and Vyres where you're waiting for a big drop to land!

The iconic Dragonstone drop is still waiting for you, but you can expect to make significantly more GP per hour than before… as long as you’re left to your own devices, obviously. If you’ve completed the Wilderness Hard Diary you can enjoy 25% extra loot on top – so we’d get those diaries done if we were you! Lastly, you now have a 1/99 chance to snag a Hard Clue Scroll if you haven’t got one already.

In addition, we’ve increased the Thieving XP from these chests from 100 to 701.7, which is a fancy way of saying you’ll get 701 XP 3/10ths of the time and 702 XP the rest of the time, for about 200,000 Thieving XP per hour. Maths is fun, isn’t it?

[h2]Other Poll 80 Changes[/h2]

We’ve covered the major changes from Poll 80, but a handful of others are heading to the game today:
  • Improved loot from the Muddy Chest, including a rare chance to obtain Blighted Supplies and Larran’s Key. If you’ve got a stack of Keys in the Bank, why not see if you can convert them into a Dagon’hai piece or two?
  • The ‘Activate’ function on the Dragonfire Shield and the ‘Operate’ function on Dragonfire Ward, and Ancient Wyvern Shield now only give Defence XP in both PvM and PvP.
  • Lava Dragons have received a hotly debated makeover in line with our modern graphical standards.


That’s the last of Poll 80! Let us know what you think of these changes and share your feedback on the usual channels. Meanwhile, we’re hard at work putting together our next Poll – so keep an eye out!
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Other Changes


[h2]Bounty Hunter[/h2]

In line with Poll 80’s Wilderness theme, we have a couple of Bounty Hunter changes.

First up, we’re improving the chances of obtaining an Emblem from Bounty Crates, from 1/15 up to 1/10.

There’s still room for us to make further changes to this drop rate, but we’re taking things slowly to avoid over-correcting the issue.

As a reminder, boosting in Bounty Hunter is strictly forbidden. Anybody ruining the experience of players actually playing the minigame will have actions taken against their account.

On a lighter note, we’ve also improved the amount of XP on offer if you choose to spend your Bounty Hunter Points on XP Lamps. Rewards have been increased 2.5x across the board – and we’ve also made it clear that claiming XP in bulk this way provides a bonus. You should receive 1% additional XP per Lamp when buying between 10 and 99 of them, and 10% additional XP per Lamp for any number past 100.

Finally, Bounty Hunter weapons and armour can now be used on the Player Owned House Combat Dummy. Ouch!

[h2]Scurrius[/h2]

If you’re thinking about heading to the Wilderness this week, there’s no better way to build your stats than wailing on our favourite Rat King. If these stats (courtesy of Product Analyst Mod Enigma) are anything to go by, you won’t be the only one!



But you don’t have to go alone! As of today’s update, Group Iron squads can select a Shared Instance at Scurrius’ lair so that the whole group can join in the rat-splatting fun.

Note that Scurrius' spawning HP depends on how many players are in the room when the Rat King spawns in. You'll need at least two players in the room before the fight starts to see a full strength 1,500 HP Scurrius!

Lastly, here are a couple of smaller tweaks for this week:
  • Scurrius now appears in the correct position in the Collection Log menu.
  • Players are now rewarded XP more reliably when working together to fix the Piscarilius cranes.


That’s all for today. Good luck on the gains, and if you see us in the Wilderness this week – please go easy on us.
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Makeship Dragon Plushies: Last Chance to Order!




Put your new Dragonfire Shield changes to the test against this fearsome flock of ferocious firebreathers, courtesy of our friends at Makeship.

We’re such good mates that they’ve extended the pre-order period for these fiery bundles of fluff by seven days. You now have till 00:00 (Midnight) GMT on February 17th to get your orders in before the dragons fly back to their respective lairs.

Although these plushies do come with some cuddly loot in the form of bones, antifire potions, and clue scrolls, they don’t actually drop any valuables if slain – so maybe give them a cuddle instead.

Check out the Makeship Store to order!
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PvP World Rota


The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive


World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
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You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Gecko, Gengis, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hooti, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Liron, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Saiyan, Shogun, Shroom, Sigma, Skane, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.