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Chambers of Xeric | November 29rd

“CoX chAnGes WhEn?” CoX changes… now!

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As you can see from the Patch Notes, this week brings an army of Chambers of Xeric changes! These highly-anticipated QoL tweaks aim to improve the balance between different raid rooms and reduce the need to scout for the perfect layout.

Juuuust before we get started, we want to reiterate that we don’t currently have plans to implement custom layouts. The whole point of today’s changes is to make any layout balanced, so we don’t feel that this feature is needed. That said, we will be keeping an eye on your feedback following today’s update and adjusting our plans if custom layouts is something the community is still interested in.

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[h2]Chambers of Xeric[/h2]

[h3]General Changes[/h3]

Phew! All that running back and forth to the Recruitment Board can get pretty tiring, huh? Our first change aims to give your tired legs a rest, with the new ‘Reload’ option. As a Raid Leader, simply right-click the stairs in the Lobby area, select ‘Reload’, and you’ll generate a fresh new layout without any fuss.

Note that anyone in the Raid who isn’t the leader will be booted when you do this, so be sure to give your companions plenty of warning! Since the Chambers of Xeric are instanced, you’ll also lose any items on the ground inside the Raid. So if you're somehow able to drop something on the ground in the lobby, then be careful (and let us know how you managed it)!

Here's some rapid raid reloading action!

Raid Leaders will also notice a new UI option which allows you to scale up the difficulty of the Raid by adding invisible players. Spooky!

Hm... Okay, and are these alts in the room with us now?

With your shiny new layout and your imaginary friends in place, it’s time to gear up! As of today, you might be able to free up some Inventory slots by bringing fewer Stamina Potions, since we’ve peppered Energy Pools throughout the Raid to keep you topped up as you progress.

Mmm! Mystery yellow juice!

Squad's ready, you're geared up, you're feeling good about saving one whole Stamina potion, you've started the raid...

"Guys I forgot Antipoison," moans the only non-Iron in your group. Don’t panic. Our next change means that most common food and potions will now appear for all account types when dropped within the Raid. Drop away!

Note that this doesn’t apply to noted consumables, so Ultimate Iron players are still safe to do whatever they spend all their time doing while you wait for them to prep.

On the topic of prep, we’ve sped up growth times for Buchu, Golpar and Noxifer plants throughout the Raid. You’ll spend less time waiting for them to grow, and more time wondering what on Gielinor the UIM is doing over there.

[h3]Scavenger Beasts[/h3]

Even no-prep Raid enjoyers had to start somewhere, and that somewhere probably included rolling the dice on scavs.

These helpful enemies drop everything you need to support yourselves during the Raid, from Planks to Lockpicks. Most importantly, they drop potion secondaries.

It could get pretty frustrating when you just needed one more sprig of Cicely to finish your prep but kept getting Endarkened Juice instead. As of today, though, scavengers are guaranteed to drop all the following items:
  • 5-14 Endarkened Juice
  • 3-11 Stinkhorn Mushroom
  • 3-6 Cicely

Scavs already have a chance to roll multiple secondary drops – this change just makes it more likely that you’ll find the ingredients you need. Additionally, scavs will now only roll two drops upon death, which should keep the floor clear enough for you to pick out whatever bits you need.

You might have to squint to see it in this one, but pay close attention and you'll see that the floor is absolutely littered with multiple secondary drops.

While you’re chasing potion secondaries, you might happen across a Mallignum Root Plank or two. As of today’s update, you can feel free to pick ‘em up, because they’re now stackable!

Our final scav change isn’t to the beasties themselves, but to the rooms they’re in. The so-called ‘shortcuts’ for Mining and Woodcutting currently take so long to get through that it’s faster to run around, so we’ve sped them up and made them award more points, to boot.





[h3]Tekton[/h3]

To say that Tekton is a little bit tanky is the understatement of the decade. This mad lad’s incredible defences let him shrug off just about any attack, even when you’re using maximum Crush bonus gear to take advantage of his one weakness. That’s great for Tekton, but much less great for players having to land a Dragon Warhammer special before they can reduce Tekton’s ludicrous Defence and actually start dealing damage. Worse, Tekton’s oversized anvil lets him heal up, remove your hard-earned Defence debuff, and give himself even more Defence when he returns to the fight!

~8,200 of you voted on how best to tackle Tekton. Here’s the results of the poll:
  • Prevent Tekton's Defence from resetting when he's at the anvil: 2,939
  • Guaranteed hit for the first Dragon Warhammer special attack used on Tekton: 2,872
  • Elder Maul hits reduce Tekton's Defence by 5% of its current value: 1,786
  • Reduced Crush defence during his enraged form: 578
  • Other: 2 (You tried your best!)

Your preferences were clear, so we went with both the top two options. As of today, the first Dragon Warhammer special against Tekton is guaranteed to hit, and he’s no longer able to regain his Defence using his anvil.

We still want to show the Elder Maul some love, so keep an eye out for the tweaks we’re planning for Project Rebalance in a few months.

Oh, and if you’re one of the two people who voted ‘Other’, we salute you for breaking the mold!

In theory we could have hit this special attack even against unchanged Tekton, so you'll have to take our word for it, but it really works!

The next time somebody asks you whether you've had any luck catching those Dragon Warhammer specs, you can confidently respond that you're guaranteed one, actually!

[h3]Jewelled Crabs[/h3]

The changes to these crystallised critters are relatively minor but should give you a little more control over their room.

First, players will no longer be able to splash on crabs if their Magic bonus is -64 or lower. This should free you from the mess of splashing, failing to change the colour, everyone in your group running off, and having to set up all the crabs again just to change one crystal.

To make this deal even sweeter, we’re also removing the Attack Delay from hitting jewelled crabs. After hitting a crab, you’ll be able to hit again on the very next tick, allowing players to quickly pull crabs together or correct mistakes if you happen to hit one with the wrong style. Additionally, to prevent players wasting all their ammo and charges, if your attack changes the crab’s colour you won’t continue to attack that crab automatically – although you can click on it again if you like.

[h3]Ice Demon[/h3]

Stop right there, talented raider! We see you hovering over that fancy new 'Reload' button because Ice Demon's appeared in your layout. Take a breath and reconsider, because we've got a couple of changes to this frozen monstrosity that you should know about first!

What if we told you that you no longer had to deal with depositing your whole Inventory and rearranging everything just to chop Kindling because we've made it stackable up to a cap of 28? We hope that sounds good, because that’s exactly what we’ve done!

When it comes to actually using your kindling, you’ll notice that lighting braziers now provides 32 points, up from 24, and burning a single kindling now awards 36 points, up from 26. This should bring this room’s point rewards in line with the others, considering the low intensity of this encounter.

In addition, when your party defeats the Ice Demon, everyone involved will now receive potion secondaries! They’re awarded as follows:
  • Stinkhorn mushroom: (2
  • # of players) + 5
  • Endarkened juice: (2
  • # of players) + 5
  • Cicely: (# of players) + 4

Those of you employing Fire Surge’s explosive power against the Ice Demon can feel smug about bringing the right tool for the job! We’ve reduced its Magic defence from 60 to 40, so it’s definitely worth kitting yourself out in some Magic gear.

In case you hadn’t clocked on, this blog is loosely following the journey through Challenge Mode. Normally, we’d encounter Lizardman Shamans next – but they’re unchanged, so let’s skip straight to the Vanguards!

[h3]Vanguards[/h3]

Everyone’s favourite rock… bug… things… the Vanguards! A while ago now, we changed their loot mechanics so that players were guaranteed an Overload (+) for clearing the room.

Outside of Overloads, however, their drops have a degree of variance that can make or break a Raid for No Prep learners. Today, we’re standardising the potion rewards to make them more predictable and throwing in a free Prayer Enhance - because you’re our favourites.
Here’s what the drops look like now:
  • Melee Vanguard: 2 Xeric's Aid, 1 Elder
  • Ranged Vanguard: 1 Xeric's Aid, 2 Revitalisation, 1 Twisted
  • Magic Vanguard: 1 Xeric's Aid, 1 Prayer Enhance, 1 Kodai

You’ll still receive that guaranteed Overload (+) – so now all that’s left is to figure out which Vanguard is which, beg your friend with the Twisted Bow to stop dealing damage, and – oh, oops, the Vanguards have reset. Let’s just move on, shall we?

[h3]Thieving[/h3]

Your grubby little hands are about to get grubbier than ever!

Fun fact: before today’s update, if you entered the Thieving room at 99 Thieving with a Lockpick, your success rate to open the chest was actually below 70%, and you’d only have a 50% chance to receive Grubs. Hmm. Actually, that’s not a fun fact at all, which is why we’re making the following changes.

First up is success chance, which has improved for all players and now better rewards those who’ve levelled their Thieving – it’s a Thieving Room, after all!

Scenario
Previous Success Rate
New Success Rate
Level 1 Thieving, No Lockpick
35.3%
39.2%
Level 1 Thieving, Lockpick
49%
60.7%
Level 99 Thieving, No Lockpick
49%
60.7%
Level 99 Thieving, Lockpick
68.6%
82.3%


You’ll also be guaranteed a Grub when opening a chest – as long as there’s a Grub in there, and not bats or poison gas. In addition, each Grub you pop in the trough is now worth 115 points, up from 100. To top it all off, when you complete the room, you’ll be rewarded with – you guessed it! – some potion secondaries.
  • Stinkhorn mushroom: (2
  • # of players) + 3
  • Endarkened juice: (2
  • # of players) + 3
  • Cicely: (# of players) + 2

Now all those extra Grubs start to add up quick, lucky for you we've made them stackable (up to a cap of 28) so you can spend more time thieving and less time managing your inventory while your teammates hog all the points!

We’ll be keeping a close eye on this room after today’s update, since despite its inconsistency it was in a good place when it came to points vs the amount of time taken to complete it. We want to make sure these changes haven’t made it a little too good!

[h3]Vespula[/h3]

Way back when we published the first blog about these changes, we made a little joke about how rarely anyone defeats Vespula by the ‘intended’ means, instead opting for the riskier Redemption method. Today, we’re making some changes which should make Vespula feasible even without Redemption.

To understand Vespula, you have to know what she does when left to her own devices. Have you ever noticed all those gross, oversized grubs with HP bars hanging around her room? Turns out they harbour vespine soldiers, which crawl out of their undulating bodies whenever Vespula reduces an unfortunate grub’s HP to 0. These soldiers pack a mean punch, healing up both Vespula and the Abyssal Portal.

Turns out you can actually shoot that big annoying bug in the room and not just that spooky portal, neat!

You’re supposed to tackle this room by reducing Vespula’s HP, then dealing damage to the portal before she gets airborne again. At the same time, you’ll want to prevent more soldiers from spawning by healing the lux grubs using Medivaemia Blossoms. It’s not quite as simple as clicking between the portal and a ‘safe’ tile while continually praying Redemption, but we promise, it’s not as tricky as you think.

In fact, it’s about to be even less tricky, because we’ve made some changes to make this room feel a little less daunting:
  • Lux grubs' HP has been increased from 100 to 125. This gives you more time to heal them before the vespine soldiers break out and start dealing damage.
  • Medivaemia Blossoms now heal lux grubs for 35 HP, up from 20. This lets you easily keep control of the grubs as long as you're picking up those Blossoms!
  • Both Vespula and her Vespine soldiers have had their Ranged and Melee strength slightly reduced, which means you’ll take less damage!
  • Vespine soldiers now heal the Abyssal Portal at a reduced rate. This allows you more time to fix your mistakes if you've let one slip through the cracks at any point.

Not ready to give up Redemption just yet? Great news – these changes also make it a more viable method for players who couldn’t reliably pull it off beforehand. It’s still the fastest way to tackle Vespula, so if you haven’t tried it yet, now’s a great time to try it out!

One more treat! After defeating Vespula, you’re now guaranteed to receive an Overload (+) as a drop!

We hope these changes will take Vespula from one of the most-avoided rooms to a firm favourite. If you’re a chronic wasp skipper, we really recommend giving this room a try – it’s quick, the supplies are great, and after today’s changes, we reckon it’ll be easier to learn than ever.

Nothing's changing about Tightrope or Guardians, so we'll move straight to everybody's favourite brick wall...

[h3]Vasa Nistirio[/h3]

Vasa can be a bit of a roadblock for some players. His Ranged defence was never tweaked following the 2021 Toxic Blowpipe changes, which means he still feels like a damage sponge for players with weaker gear. Combined with the healing crystals in his room, we have an encounter that feels more frustrating than fun for players with suboptimal loadouts.

Our first step to tear down that brick wall is to reduce Vasa’s Ranged defence from 60 to 40. This should make things a bit less frustrating for Blowpipe users, without eating into the strength of the Twisted Bow.

Next, we’re changing Vasa’s healing mechanic. As of today, when Vasa approaches a crystal, it’ll start charging – indicated by a gloopy Hitsplat. If you break the crystal before it’s charged, all the healing will be discarded. If you fail to break the crystal, Vasa will heal for just as much as before – so be quick on the gear switches and bring the right tools for the job!

Pay attention to the blue 'arrow' hitsplats indicating that Vasa is storing healing, and the purple healing hitsplat when the crystal isn't destroyed in time!

In this clip, notice how Vasa's health doesn't regenerate once the crystal is destroyed, handy!

For your efforts, you’ll be rewarded with an Overload (+) Potion. Nice!

[h3]Skeletal Mystics[/h3]

We'll keep this one short and sweet, unlike the layout for the Mystics' lair – which has proved to be quite the pain point! This mazelike room can drain your Energy and your patience!

To alleviate this issue, we’ve placed some helpful (and very cool-looking) portals throughout the room, which will let you navigate from one end to the other, or from the middle of the room to either the start or the end - assuming all of the Mystics have been defeated.

Honestly this change is pretty small, but we thought this clip was too cool not to include - look how quickly this raider gets their dropped brew back!

Nice and simple! Now, let’s use our mystic maze mobility to zoom over to the last thing standing between you and the Great Olm himself.

[h3]Muttadiles[/h3]

They’re big, mean, and not-so-lean: the muttadiles!

These kind-of-dog, kind-of-croc creatures hit extremely hard, and have a tendency to drain your remaining brews to 0, especially in Challenge Mode raids. Today, we’re presenting a suite of tweaks to make them more consistent – starting with Dimitri, the Meat Tree. (Editor’s Note: Yes, that’s canon now. Sorry!)

Currently, the chopping damage formula is responsible for most of the inconsistency in this room – and while a little randomness is fun, it’s much less fun when you’re being chomped on by muttadiles the entire time. The damage formula now works like so: (Woodcutting level / 2) - 2, plus or minus 5.

For example, at 99 Woodcutting: 99 divided by 2 gives 49, since we always round down. Subtract 2 to get 47. Your damage for chopping will then roll anywhere from 42 to 52. Simple!

The player in this instance has 87 Woodcutting, so damage can roll anywhere from 36 to 46. We know it's only two hits, but the consistent hitsplats literally don't stop comin'!

Some players don’t chop ol’ Dimitri at all, preferring to freeze the muttadiles right as they head in for some healing. This feels a little weird at times, because all your damage is nullified even though the muttadile is just standing there, menacingly. The following tweaks should make freezing more viable:
  • Both muttadiles will start moving towards the tree when at 50% HP or below, up from 40%.
  • Players are able to deal damage to muttadiles even if they are frozen while attempting to reach the tree.

For our last clip of the video, here's a Muttadile getting frozen in place by a well-prepared raider - it could even be you!

Whichever approach you choose, you should find that the muttadiles are more consistent now. We’re also adjusting their offensive capabilities to better reward players for skilled combat:
  • Both muttadiles have had their max hits reduced slightly.
  • Big muttadile will only swap from Magic to Ranged attacks (or vice versa) after using the same style 3 times in a row, not counting Melee attacks.

We’ve been doing a lot of testing on these guys, and we think they’re much more fun now. There’s something extremely satisfying about timing that perfect ZGS special attack and finally taking revenge for all the Brews you've lost over the years.

[h3]Great Olm[/h3]

We’ve made it! Time to face Olm himself.

This fight is a properly climactic moment, whether you’re teaming up with friends or heading into Olm’s lair alone. As epic as this fight is, we have a couple of changes which address some common points of frustration:
  • Olm's portal swap special now spawns a portal within 10 tiles of players in a solo encounter.
  • Olm's Healing pool attack now has a 'cooldown' of 10 attacks.

That’s… it! If it ain’t broke, don’t fix it – and Olm is certainly not in need of fixing! This also marks the end of our Chambers of Xeric changes… for now. Of course, we’re always eager to hear your feedback, and we are open to making further tweaks if needed in future. Feel free to share your thoughts in all the usual places!

For now though, let’s see what they’re up to in the League…

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[h2]Leagues IV - Post-Release Week 2[/h2]

Leagues IV: Trailblazer Reloaded is live and kicking! We’re two weeks in, so there’s still plenty of time to jump in and join in the fun.

If that doesn’t convince you, check out this video by Hanannie, who worked with a bunch of other creators to bring you all the stats from Leagues IV’s first week – including an exclusive interview with a living legend! Watch the video below or click here to see it on YouTube.

[previewyoutube][/previewyoutube]

As for this week’s changes, our first item of business is the Soul Wars XP cap, which has been removed on Leagues worlds. In an ideal world we’d see people training combat all over Gielinor, but we must admit the allure of the minigame is very powerful. With that in mind, we’re removing the cap, so players can get their training done and start exploring other islands!

It's finally time for you to spend your hard-earned League points once again, because we've re-enabled the Leagues Rewards shop in the main game! Head on over to the Leagues Assistant in the Lumbridge Castle courtyard to pick up some fiery and fierce Trailblazer Reloaded cosmetics and animation overrides!

We’ve also continued to eliminate inaccessible Clue steps. A list of affected Clues – including the ones we fixed last week – can be found in last week’s newspost. Huge thanks to everyone who let us know about the outliers!

Next up, Undying Retribution’s explosion radius has been increased by one whole tile – and the Relic’s description has been updated accordingly. This increased radius should make it a little easier to hit an NPC's south-west tile, and the new description should give you a clearer sense of what you're unlocking.

Lastly, we’ve made the following minor changes:
  • Removed the penalty applied to Marks of Grace when a player is 20 Agility levels above a course's requirement on Leagues worlds.
  • Adjusted Guardian behaviour at Kree'arra so that it attacks with Magic rather than Ranged.
  • Players can now correctly complete killcount tasks for Normal Chambers of Xeric in cases where they had obtained CM Chambers of Xeric killcount before finishing a Normal raid.
  • Fixed a display error where some unlocked destinations on the Fairy Ring interfaces were crossed out despite being accessible.
  • On Leagues worlds, dying to revenants no longer drops certain Inventory items to the ground instead of your gravestone.
  • The Rune Pouch and Divine Rune Pouch are no longer deleted upon death in the Wilderness region.
  • Players can no longer obtain both a Rune Pouch and Divine Rune Pouch simultaneously. Sorry, sorcerers!
  • Fixed a bug where the Guardian was causing Demonic Gorillas to lose aggression towards players.
  • Fixed a bug where harvesting from Fruit Tree or Bush patches with a full Inventory and Farmer's Fortune would crash the game.

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[h2]Merch Update: Black Friday Deals and New Lines![/h2]

Black Friday might be over, but the deals are still going! Be sure to check our last shipping dates to make sure Santa’s got his orders in.



Spend £50/$64/E58 and get a free Black Matte Max Cape Keyring (it glows in the dark!)



Check out the new lines from Angels Scapes! An adorable Christmas Gnome Child, a not-so-adorable DDS, and a sort-of adorable Baby Santa Mole Pin. We also have a new version of the popular Twisted Bow Keyring!



Can’t make up your mind? Get the ‘Scaper in your life one of our Holiday Bundles, packed with our most popular lines at excellent value.

Don’t forget – you can celebrate the new League with a special commemorative pin – available for a limited time only!

For full details, check out the store!
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[h2]PvP World Rota[/h2]

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using Zerker loadouts in Ranked Duels and Tournaments this week.


You've made it all the way to the end, well done! We can't wait to see all of your feedback from today's update. Now go have fun in the Chambers of Xeric, and in Leagues, or maybe inside the Chambers of Xeric in Leagues - the possibilities are endless! As long as they’re Chambers of Xeric or Leagues. Have fun!
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You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abyss, Arcane, Archie, Argo, Ash, Ayiza, Boko, Blossom, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Shroom, Sigma, Skane, Skylark, Smithy, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy


The Old School Team.

Leagues IV Post-Launch | November 23rd



How do you do, fellow Trailblazers?
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[h2]Game Update Changes[/h2]

We're making some changes to our weekly game update process! Going forward, we are going to be including a back up with each week's update to ensure we have the most up-to-date save data from each player to ensure we're ready for any circumstance once an update launches.

You might already be aware that we've been testing this over the past month to make sure we're happy with the process and making sure updates are still in a good place.

Because of this, it does mean that downtime for updates will be slightly extended to accommodate the backup and ensure that's processed correctly. So going forward, the normal update will still occur on Wednesdays and the process will look like the following:
  • 10:45 GMT: 45-minute Shutdown Timer begins
  • 11:30 GMT: Game goes offline
  • 12:00 GMT: The Game is back online


Throughout the year, the day and times might differ slightly to accommodate bigger updates or holidays, but we will always state this across our socials and via our Game Status newspost beforehand.
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[h2]Changelog November 23rd[/h2]

[expand]
Leagues IV: Trailblazer Reloaded

Previous Hotfixes
  • The ‘Flex’ emote now unlocks automatically with the Desert region, allowing players to complete the ‘Flex in front of The Guns’ Task.
  • Players are now correctly addressed by their chosen gender rather than a particularly spacious comma in certain NPC dialogues.
    • Remember, you may change your gender using the Makeover Mage’s services, which are now also available from Thessalia in Varrock.
  • The ‘Pray at an altar in Molch while poisoned’ Task can now be completed after selecting the Brawler’s Resolve Relic.
  • Unlocking the Fremennik area now auto-completes the ‘Complete Rune Mysteries’ Task.
  • Fixed an issue where some Hot/Cold Clue steps were leading players into the Desert even when this region was locked.
  • Soul Wars XP modifiers and caps now apply multipliers correctly. Players can gain up to 1,000,000 XP per day, so enjoy those Zeal gains!
  • Doors in the Barrows’ crypts no longer get ‘stuck’.
  • Krystilia now provides appropriate tasks for players’ combat level.
  • The Task for completing 10 Combat Achievements now completes properly.
  • Removed the Task for completing Elemental Workshop I, as it was auto-completed during the Leagues Tutorial.
  • Herbs planted within Chambers of Xeric are now properly harvested by players with the Farmer’s Fortune Relic.
  • Players with the Trickster Relic can now progress through the Barbarian Firemaking section of Otto’s Barbarian Training.
  • Players can now be assigned Hydra Slayer Tasks.
  • The following items now scale correctly with modified drop rates:
    • Gout Tuber
    • Revenant Weapon Upgrades
    • Voidwaker Pieces
    • Shade Scrolls
    • Zealot Outfit
    • Holy Elixir (from Corporeal Beast)


New Changes
  • New Theme Worlds have been added for Leagues IV:
    • Pest Control: 582 (EU), 581 (US East) & 595 (AUS)
    • Barb Assault: 566 (UK), 543 (US West) & 594 (AUS)
    • Shades of Mort'ton: 575 (US East)
    • Soul Wars: 557 (EU)
    • Morytania Activities: 556 (EU) & 574 (US East)
    • Asgarnia Activities: 564 (UK) & 542 (US West)
    • Desert Activities: 563 (UK) & 483 (US East)
    • Fremennik Activities: 551 (EU) & 541 (US West)
    • Kandarin Activities: 562 (UK) 476 (US East)
    • Tirannwn Activities: 550 (EU) & 442 (US West)
    • Kourend Activities: 498 (UK) & 475 (US East)
    • Wilderness Activities: 462 (EU) & 440 (US West)
  • We’ve made extensive changes to ensure that Treasure Trail steps are now limited to the regions you’ve unlocked.
    • Please let us know if you’re given a step you can’t complete after today’s update!
  • We've fixed an issue with the Guardian and it should now attack the following NPCs: Zuk, Kree'Arra, Vespula.
  • The Osmumten's Fang Special Attack should now hit it's max hit correctly.
  • Using Slayer points to extend the revenant task should correctly make your tasks longer.
  • The Magers and Rangers in the TzHaar-Ket-Rak Leagues Challenge will now attack you correctly.
  • The HP at Hard Mode Phosani's Nightmare should now correctly scale. This is ONLY on Leagues worlds.
  • The Kill Count tasks for the Kalphite Queen have been changed to 1, 50 and 150 times respectively and will be retroactively unlocked.
  • Protecting the Tree Patch for the Elite Western Diary can now be done with Farmer's Fortune. You'll still need to pay 25 Coconuts to complete this.
  • Fixed a graphical issue with the new animations for Low & High Alchemy.
  • Players using the Farmer’s Fortune Relic can now complete the ‘Cast Resurrect Crops’ Task.
  • Added Bloodvelds into the slayer list for players with Kourend unlocked.
  • Updated the interface to state that Bloodvelds are also available in Kandarin.
  • Reduced the kill counts required to complete various low-level, undesirable Slayer Tasks.
  • Bolt Special Attacks will now correctly heal players with the Soul Stealer Relic.
  • The Granite Maul’s Special Attack now hits correctly.
  • Fixed a bug where the ‘Obtain a Magic Seed from a Bird Nest’ task was not completing correctly.
  • Fixed an issue that prevented players who’d unlocked Kourend and Kebos from filtering their Task List to Kourend Tasks.
  • The Cursed Goblin Hammer will now always hit 0.
  • West Ardougne is now accessible for anyone with Kandarin, regardless of whether or not you've completed Biohazard.
  • You'll now be able to complete the 'Equip a Full Angler's Outfit' by equipping it anywhere.
  • The Trailblazer Pickaxe is now much better within Guardians of the Rift and the Path of Het.
  • Queen Points from Barbarian Assault now correctly apply the Minigame Modifier.
  • Players chopping Sulliceps can now roll a Mushroom and Fossil simultaneously. This is ONLY on Leagues worlds.
  • Unlocking Fremennik will now correctly complete the ‘Complete Client of Kourend’ and ‘Complete Ghosts Ahoy’ Tasks.
  • The Task ‘Kill a Creature in Mount Quidamortem’ Task has been renamed ‘Kill a Creature in Mount Karuulm’. The description has also been changed.
  • Players can now be assigned Hydra Slayer Tasks.
  • Superior Hydras now give Slayer Points correctly to players with the Bloodthirsty Relic.
  • The ‘Obtain a Boss Pet’ task can now be completed by obtaining pets from the Tombs of Amascut. This should be unlocked retroactively for anyone that has gotten the pet before via opening the interface.
  • Players using the Crystal of Memories to return to Nex will now appear inside the inner area near the bank.
  • Bloodthirsty Superiors will now have the correct icon above them.
  • MOBILE ONLY: Fixed an issue where expanding tasks in the Task Interface changed the background colour.
  • Corrected spelling errors.


Other Changes
  • Fixed a bug with Thralls which means you can now use them at the Kraken.
  • Spellbook filters can now hide the Teleport to Target spell for players who aren’t in the Bounty Hunter crater.


PvP Rota

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
[/expand]
[hr][/hr]
[h2]Leagues IV: Trailblazer Reloaded[/h2]

It’s been a whole week since our latest League launched, and you’ve been ‘Scaping harder than ever before. We've hit record player numbers, seen incredible World Firsts, and observed ongoing civil war between Fire Sale and Banker's Note gangs. Most importantly, we’ve been having an absolute blast.

Behind the scenes, the team has been hard at work deploying hotfix after hotfix. Most of the more significant ones graced our Game Status page over the days following release, while others were slightly lower in priority. We're not going to list every fix we've made, but here are a few you might like to know about:
  • The ‘Flex’ emote now unlocks automatically with the Desert region, allowing players to complete the ‘Flex in front of The Guns’ Task.
  • Players are now correctly addressed by their chosen gender rather than a particularly spacious comma in certain NPC dialogues.
    • Remember, you may change your gender using the Makeover Mage’s services, which are now also available from Thessalia in Varrock.
  • The ‘Pray at an altar in Molch while poisoned’ Task can now be completed after selecting the Brawler’s Resolve Relic.
  • Unlocking the Fremennik area now auto-completes the ‘Complete Rune Mysteries’ Task.
  • Fixed an issue where some Hot/Cold Clue steps were leading players into the Desert even when this region was locked.
  • Soul Wars XP modifiers and caps now apply multipliers correctly. Players can gain up to 1,000,000 XP per day, so enjoy those Zeal gains!
  • Doors in the Barrows’ crypts no longer get ‘stuck’.
  • Krystilia now provides appropriate tasks for players’ combat level.
  • The Task for completing 10 Combat Achievements now completes properly.
  • Removed the Task for completing Elemental Workshop I, as it was auto-completed during the Leagues Tutorial.
  • Herbs planted within Chambers of Xeric are now properly harvested by players with the Farmer’s Fortune Relic.
  • Players with the Trickster Relic can now progress through the Barbarian Firemaking section of Otto’s Barbarian Training.
  • Players can now be assigned Hydra Slayer Tasks.
  • The following items now scale correctly with modified drop rates:
    • Gout Tuber
    • Revenant Weapon Upgrades
    • Voidwaker Pieces
    • Shade Scrolls
    • Zealot Outfit
    • Holy Elixir (from Corporeal Beast)


This week’s changes have mostly focussed on Clue Scrolls. If you’ve read your Tier 1 Relic’s passive effects, you’ll know that you should only be receiving Treasure Trail steps that you can complete in the regions you’ve unlocked. Unfortunately, there are a significant number of emote clues which don’t respect this rule – and Falo the Bard was being outright rude to players who haven’t yet unlocked the Fremennik area!

We’ve now made significant changes which should ensure that all the clue steps you obtain can actually be completed. If there are any we’ve missed, please let us know, and we’ll adjust them as soon as we’re able. Unfortunately, these kinds of changes can’t be hotfixed, so you may have to wait until next week’s update!

Next up, Bloodvelds are loose in Gielinor! We saw that the Bloodthirsty Relic felt pretty underwhelming in some regions, so we’ve added low-level superior Bloodvelds onto various Slayer Task Lists in regions where they’re available – and unleashed a small herd of them in Kourend, too! We’ve also adjusted the number of monsters players are required to kill on low-level Slayer Tasks to make things a bit more exciting.

Those are the biggest changes this week, but we also have some smaller tweaks to show you:
  • We've fixed an issue with the Guardian and it should now attack the following NPCs: Zuk, Kree'Arra, Vespula.
  • The Osmumten's Fang Special Attack should now hit it's max hit correctly.
  • Using Slayer points to extend the revenant task should correctly make your tasks longer.
  • The Magers and Rangers in the TzHaar-Ket-Rak Leagues Challenge will now attack you correctly.
  • The HP at Hard Mode Phosani's Nightmare should now correctly scale.
  • The Kill Count tasks for the Kalphite Queen have had their names updated to 1, 50 and 150 times respectively to be corrrect.
  • Protecting the Tree Patch for the Elite Western Diary can now be done with Farmer's Fortune. You'll still need to pay 25 Coconuts to complete this.
  • Fixed a graphical issue with the new animations for Low & High Alchemy.
  • Being killed by a PK will no longer delete your Rune Pouch.
  • Players using the Farmer’s Fortune Relic can now complete the ‘Cast Resurrect Crops’ Task.
  • Bolt Special Attacks will now correctly heal players with the Soul Stealer Relic.
  • The Granite Maul’s Special Attack now hits correctly.
  • Fixed a bug where the ‘Obtain a Magic Seed from a Bird Nest’ task was not completing correctly.
  • Fixed an issue that prevented players who’d unlocked Kourend and Kebos from filtering their Task List to Kourend Tasks.
  • The Cursed Goblin Hammer will now always hit 0.
  • West Ardougne is now accessible for anyone with Kandarin, regardless of whether or not you've completed Biohazard.
  • You'll now be able to complete the 'Equip a Full Angler's Outfit' by equipping it anywhere.
  • The Trailblazer Pickaxe is now much better within Guardians of the Rift and the Path of Het.
  • Queen Points from Barbarian Assault now correctly apply the Minigame Modifier.
  • Players chopping Sulliceps can now roll a Mushroom and Fossil simultaneously. This is ONLY on Leagues worlds.
  • Unlocking Fremennik will now correctly complete the ‘Complete Client of Kourend’ and ‘Complete Ghosts Ahoy’ Tasks.
  • The Task ‘Kill a Creature in Mount Quidamortem’ Task has been renamed ‘Kill a Creature in Mount Karuulm’. The description has also been changed.
  • Players can now be assigned Hydra Slayer Tasks.
  • Superior Hydras now give Slayer Points correctly to players with the Bloodthirsty Relic.
  • The ‘Obtain a Boss Pet’ task can now be completed by obtaining pets from the Tombs of Amascut. This should be unlocked retroactively for anyone that has gotten the pet before via opening the interface.
  • Players using the Crystal of Memories to return to Nex will now appear inside the inner area near the bank.
  • Bloodthirsty Superiors will now have the correct icon above them.
  • MOBILE ONLY: Fixed an issue where expanding tasks in the Task Interface changed the background colour.
  • Corrected spelling errors.


Not only have we made a bunch of positive changes but we've changed some of the worlds to give you more options for where you do your activities this League!

  • Pest Control: 582 (EU), 581 (US East) & 595 (AUS)
  • Barb Assault: 566 (UK), 543 (US West) & 594 (AUS)
  • Shades of Mort'ton: 575 (US East)
  • Soul Wars: 557 (EU)
  • Morytania Activities: 556 (EU) & 574 (US East)
  • Asgarnia Activities: 564 (UK) & 542 (US West)
  • Desert Activities: 563 (UK) & 483 (US East)
  • Fremennik Activities: 551 (EU) & 541 (US West)
  • Kandarin Activities: 562 (UK) 476 (US East)
  • Tirannwn Activities: 550 (EU) & 442 (US West)
  • Kourend Activities: 498 (UK) & 475 (US East)
  • Wilderness Activities: 462 (EU) & 440 (US West)


Some more great news from the first week of Leagues IV: there isn’t anything else that needs changing! While we’re keeping our eye out for potential improvements, for the most part it seems like you’re all having a fantastic time unlocking new regions, ticking off tasks, and piling up points.

As a reminder, please note that your League Point totals may not be 100% up-to-date in the main game Leagues Rewards Shop. This is because your total updates periodically to prevent our systems becoming overloaded. If you’re experiencing this issue, don’t panic – just give it a little while to catch up.

Lastly, we have some firsts – League Firsts! Congratulations to the following trailblazers for being the very first players to complete these momentous challenges!

League Firsts

  • First Nex Kill: Mythologies
  • First Completion of Theatre of Blood: Pigeons Lie
  • First to achieve a Level 99: MagnumCopus
  • First to open the Grand Hallowed Coffin: CCP Furret
  • First to complete a Tombs of Amascut Raid: Ledryathan
  • First to kill Tz-Kal-Zuk: DV8
  • First to kill the Phantom Muspah: Kaio-ken x0
  • First to complete Tzhaar-Ket-Rak's 6th Challenge: DV8
  • First to kill Phosani's Nightmare: Jinxta
  • First to achieve 2277 Total Level: bedtime
  • First to catch a Lucky Impling: evonaabi
  • First to unlock a 5th Area: crUEshIp
  • First to kill and Awakened Desert Treasure II Boss: salt snorter
  • First to kill a Goblin: PeePee McGee
  • First to unlock a Tier 8 Relic: Barry Hall
  • First to open the Elven Crystal Chest: Hunlleffed
  • First to complete a Chambers of Xeric Raid: avoiderless
  • First to complete all tasks from the Easy Combat Achievements: DV8
  • First to kill a Desert Treasure II Boss: Mmorpg
  • First to complete a Master Clue Scroll: AlsoAlso
  • First to kill a Lesser Demon: de_cbble
  • First to complete Tzhaar-Ket-Rak's League Only Challenge: Richardant
  • First to kill a Demonic Gorrila: Urri


We’ve also gathered up our favourite community content from the first week of Leagues IV. Take a look!

Community Content

Some of your favourite content creators have been on the Leagues IV grind and have fire content for you to check out! Click here to access the Leagues IV Community Playlist! Here is the first video from the playlist:

https://youtu.be/ppOHFJy9uc0?si=Qi0pqg5gZPsbIpeU



Helpful Resources

Feeling inspired? Fancy giving Leagues a go? We’ve picked out our favourite resources to help you on the way.

[hr][/hr]
[h2]Other Changes[/h2]

  • Spellbook filters can now hide Teleport to Target for players who aren’t in the Bounty Hunter Crater, which is required to use the spell.
  • Fixed a bug with Thralls which means you can now use them at the Kraken.

[hr][/hr]
[h2]PvP World Rota[/h2]

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty hunter has been de-activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abyss, Arcane, Archie, Argo, Ash, Ayiza, Boko, Blossom, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Shroom, Sigma, Skane, Skylark, Smithy, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.

Old School Runescape player catches 1 million of the same sub-par fish over at least 2,500 hours to achieve inner peace, or something




Human beings are so freaking weird, in the best possible way—particularly when it comes to games like Old School Runescape. We're capable of finding tasks that seem both impossible and pointless, then seeing them through because, as monkfish maniac AvengedKalas says, "it wasn't a matter of if but a matter of when."..
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Leagues IV - Trailblazer Reloaded | November 15th

It's the moment you've been waiting for since early 2022... Leagues is back!

[hr][/hr]
[h2]Changelog November 15th[/h2]

[expand]
  • Leagues IV: Trailblazer Reloaded
    • Today’s game update marks the release of Leagues IV: Trailblazer Reloaded, a reimagining of the iconic Trailblazer League!
    • Blaze your trail across Gielinor with accelerated experience, new tasks, new Relics, and more!
    • For more information, see the OSRS Wiki page for Leagues IV.
  • Other Changes
    • Halloween is officially over. Congratulations to everyone for completing all the Cauldron milestones!
    • The Sinister Offering spell no longer consumes Long and Curved Bones.
    • In Last Man Standing, the combat option on other players is now always left-click, regardless of their combat levels outside the minigame.
    • This change entails using ‘Fight’ rather than ‘Attack’ for the option, as players may remember from the old Duel Arena.
    • The Slayer Skill Cape perk which allows you to reassign your previous task is now available at Spria.
    • The Soulreaper Axe now sends a message to alert players that its stacks will be lost when unequipped. This message can be blocked by the standard filter.
  • PvP Rota
    • The PvP rota has moved to Period B:
    • 560 - (UK) - PvP World
    • 319 - (US) - Bounty Hunter World
    • 579 - (US) - High-Risk PvP World
    • 561 - (UK) - Free-to-Play PvP World
    • 580 - (US) - LMS Competitive
    • World 390 (AUS) for LMS Competitive has been deactivated with this rota.
    • World 569 (AUS) for Bounty hunter has been deactivated with this rota.
    • The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.

[/expand]
[hr][/hr]
[h2]Leagues IV: Trailblazer Reloaded[/h2]

The agonising wait is over! Today the Leagues game mode makes its triumphant return with the launch of Leagues IV: Trailblazer Reloaded.

In this reimagining of our most popular League ever, you’ll return to the area-locking mayhem of Leagues II: Trailblazer. With a few tweaks to Relics and tasks, and access to all the content we’ve added since the original League, this is a truly unique experience – and we can’t wait for you to play it!

We’ve been drip-feeding teasers and reveals over the last two weeks, as well as answering some of your most frequently asked questions. See ‘em all on the blog, where you’ll also learn everything you need to know about Leagues.

If reading isn’t really your scene, we have a special message from our famous content creators, who want YOU to know which areas they like the look of.  

[previewyoutube][/previewyoutube]
If for any reason you can't see the video above, click here to be whisked away to our YouTube channel.

If you’ve been paying close attention to the reveals, you’ll know your old strategies from the original Trailblazer are of no use here – so you’ve got a lot of theorycrafting to do! Luckily, Mod Husky’s Game Jam project means we have the technology to let you browse all the available tasks and plan your next steps no matter what you’re up to. Take a look by clicking here!

Leagues IV will run from now until January 10th – and we’re here to fill you in on everything you need to know.

Getting Started

To start blazing your trail, you’ll need to log into an account with active membership. From there, head to one of the worlds marked in green on the World Select page.

At launch, there’ll be 43 Leagues worlds to choose from. Some of them have specific themes, to help players group up more easily:

US East (Click to expand world list)
[expand]
  • 385
  • 400 - Forestry
  • 401 - Tempoross
  • 402 – Guardians of the Rift
  • 403 – Theatre of Blood
  • 404 - Nex
  • 472 - Soul Wars
  • 473
  • 574
  • 581

[/expand]
US West (Click to expand world list)
[expand]
  • 409 - Wintertodt
  • 410
  • 411 – Chambers of Xeric
  • 438 – Tombs of Amascut
  • 439 - Zalcano
  • 440
  • 442
  • 541

[/expand]
UK (Click to expand world list)
[expand]
  • 407 - Tempoross
  • 408 - Forestry
  • 503 – Chambers of Xeric
  • 504 – Tombs of Amascut
  • 564
  • 566

[/expand]
DE (Click to expand world list)
[expand]
  • 405
  • 406 - Wintertodt
  • 457 – Guardians of the Rift
  • 458 – Theatre of Blood
  • 460 - Nex
  • 461 - Zalcano
  • 462
  • 550
  • 551
  • 582

[/expand]
AU (Click to expand world list)
[expand]
  • 412 - Raids
  • 426 - Raids
  • 536 - Nex
  • 538 - Skilling Bosses
  • 590 - Skilling Bosses
  • 591 - Soul Wars
  • 592
  • 593
  • 594

[/expand]

Fremennik enjoyers will be pleased to hear that Blast Furnace automation has been enabled on all Leagues Worlds – so there are no specific ones for Blast Furnace.

When you arrive in Gielinor you’ll find yourself as a brand-new Iron player in Lumbridge, with the Misthalin and Karamja regions available to explore. You’ll have all the usual starting stats plus enough levels in Herblore, Agility and Runecraft to let you start training. With free Dramen Staff in hand, you’re ready to start taking on tasks, choosing your Relics, and unlocking new regions!

You’ll have boosted XP rates throughout the League, so you’ll soon catch up to your favourite activities.

If you’re undecided about which area to unlock first, check out this handy infographic from the endlessly talented GentleTractor!



Still need more? For a more detailed look at each area, click the dropdown below and enjoy a nifty slideshow!

Click here to check out a detailed infographic for each area
[expand]

[/expand]

Tasks

To unlock regions and gain more Relics, you’ll need League Points – and to get League Points, you’ll need to complete some tasks. These fun challenges are scattered relatively evenly across all available areas – so feel free to pick your favourites!

We’ve teamed up with the OSRS Wiki team to bring you the entire task list (https://oldschool.runescape.wiki/w/Trailblazer_Reloaded_League/Tasks) on one incredibly useful page. This makes it easy to plan your route and choose your Relics to suit your favourite tasks – remember, strategy is key!  

Relics

Choosing a Tier 1 Relic is the first decision you’ll need to make. These powerful items bestow all kinds of helpful buffs and boons – but choose wisely, because they’re permanent!

To help you out, here’s a rundown of the Tier 1 Relics:

Endless Harvest
  • 2x resources gathered from Fishing, Woodcutting and Mining. Bonus resources provide bonus XP.
  • Resources gathered by this Relic are sent directly to your Bank if there’s space. Otherwise, they are placed in your Inventory.
  • Items that normally can’t be banked will be placed into your Inventory regardless of how much space you have.
Production Prodigy
  • When doing the following activities, all items are processed at once:
    • Smelting ores, Smithing bars and making Cannonballs.
    • Fletching logs, stringing Bows and cutting bolt tips.
    • Cleaning herbs and making Potions which don’t have a stackable secondary ingredient.
    • Cooking food and making Jugs of Wine.
    • Crafting leather, uncut gems, glassblowing, jewellery, pottery, Battlestaves and spinning flax or wool.
  • You’ll receive full XP for all items processed using this Relic.
  • There’s a 25% chance that you’ll make an extra product, which will be sent straight to your Bank! This additional product will also earn you XP.
  • Crafting, Smithing, Herblore, Fletching and Cooking are all boosted by +12.
Trickster
  • You will automatically re-pickpocket your target.
  • Loot from pickpocketing is doubled and noted.
  • Coin pouch limit is multiplied by 3.
  • You’ll be given the Sage’s Greaves, that grant Agility XP that scales with your Agility level while running.
  • Box traps lure creatures faster.
  • Loot from box traps is doubled.
  • Impling jars can’t break.
  • You can burn up to nine logs simultaneously.
  • You can’t fail actions for Thieving, Agility, Hunter and Firemaking.

Pretty cool, huh? Well, that’s only the first three! You can find information about the other Relics we’ve revealed so far over on the OSRS Wiki – or, you can keep it a surprise and discover the others as you rise through the ranks.

League Firsts

If playing for fun isn't enough, but you're not sure that you'll be able to stick it out and go the distance for maximum points then League Firsts might be for you!

Below are a list of a number of achievements we'll be keeping an eye on so that we can commerorate the fastest trailblazers around throughout the League. and etch their names into the annals of League history.

  • Kill TzTok-Jad
  • Kill TzKal-Zuk
  • Complete Tzhaar-Ket-Rak's 7th Challenge
  • Complete an elite Achievement Diary
  • Unlock a tier 8 relic
  • Unlock a 5th area
  • Achieve a level 99
  • Achieve total level 2277
  • Kill a Goblin
  • Kill a Lesser Demon
  • Catch a Lucky Impling
  • Kill Nex
  • Complete a Tombs of Amascut raid
  • Complete a Theatre of Blood raid
  • Complete a Chambers of Xeric raid
  • Kill Phosani's Nightmare
  • Open the Grand Hallowed Coffin
  • Open the Elven Crystal Chest
  • Obtain points for easy Combat Achievements
  • Complete a Master Clue Scroll
  • Kill a Demonic Gorilla
  • Kill a Desert Treasure 2 Boss
  • Kill the Phantom Muspah
  • Kill an Awakened Desert Treasure 2 Boss

See something that catches your eye? Ready, set, go!

Rewards and Trophies

League Points aren’t just for new areas and Relics - you’ll be able to spend them on some fiery new rewards, too! From the hottest fits to the coveted League banner, from new animations to ornament kits – the Leagues Rewards Shop has it all.

As well as a new range of Trailblazer Reloaded-themed cosmetics, you can also purchase all the rewards you missed from previous Leagues. Likewise, if you have Points left over from previous Leagues, you can still spend them on new rewards!

Here's a sneak-peak at some of the animation overrides on offer this League!

To get your mitts on the goods, just hop back to the main game and speak to the Leagues Tutor in Catherby.

Please note that he’ll need a bit of time to set up his wares – to avoid nasty bugs, we’re not allowing players to purchase items from the Leagues Reward Store, or claim Trophies, until a couple of days after the League launches.

Speaking of Trophies, we’ve made some big changes this year! Our new static point threshold approach to HiScores ensures that you can be certain exactly how many League Points you need to earn each Trophy. Just like previous Leagues, there’s a Trophy for each tier on the HiScores, from basic Bronze all the way up to the coveted Dragon tier.  

To make it even easier to see where you stack up, we’ve added the exact Point thresholds to your in-game Leagues menu. Take a peek!



Well, it seems we’ve nothing further to tell you. It’s time for you to gear up, put on your travellin’ boots, and head out into the wild world of Leagues IV: Trailblazer Reloaded. We can’t wait to see where you’ll go! Good luck – and have fun!

[hr][/hr]

[h2]Merch Update: Leagues Trailblazer Reloaded Pin[/h2]

Celebrate Leagues IV with the Trailblazer Reloaded limited-edition pin, on sale now!



Commemorate your Leagues adventure with this gorgeous pin, featuring antique gold metal detailing, translucent enamel ‘stained glass’, and orange and yellow glow in the dark accents.

This limited-edition item is only available until Leagues IV ends on January 10th – so get one while you can!

Limited stock is available to ship in November, with a further production run later in January. Don’t miss out – pre-order now from the official Merch Store.

[hr][/hr]

[h2]Other Changes[/h2]
  • Halloween has officially ended, so we’re dusting off the cobwebs and putting away the pumpkins. Congratulations to all you ghouls and ghosts for absolutely smashing the Cauldron milestones!
  • The Sinister Offering spell no longer consumes Long and Curved Bones, as they are of more use to players in Dorgesh-Kaan.
  • In Last Man Standing, the combat option on other players is now always left-click, regardless of their combat levels outside the minigame.
  • This change entails using ‘Fight’ rather than ‘Attack’ for the option, as players may remember from the old Duel Arena.
  • The Slayer Skill Cape perk which allows you to reassign your previous task is now available at Spria, for any 99s who still hang out with her.
  • The Soulreaper Axe now sends a message to alert players that its stacks will be lost when unequipped. This message can be blocked by the standard filter.

[hr][/hr]

[h2]PvP World Rota[/h2]

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty hunter has been activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.

[hr][/hr]


You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.


Mods Abyss, Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Shroom, Sigma, Skane, Skylark, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy


The Old School Team.

Old School RuneScape players upend a 16-year-old minigame when they realise the cops can't possibly arrest all of them




"Organisation," wrote Vladimir Lenin, "is the strength of the working class. Without mass organisation, the proletariat is nothing. Organised, it is everything. Organisation means the unity of action, the unity of practical activity."..
Read more.