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ToA Tweaks and More Poll 80 Changes! | August 30th



This week’s game update sees some initial tweaks to Deadman: Apocalypse alongside the long-awaited Tombs of Amascut and Poll 80 updates!
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[h2]Changelog August 30th[/h2]

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Deadman: Apocalypse
  • Re-added the Emblem Trader to the north of Edgeville.
  • Reverted the costs for the Emblem Trader’s shop on the Permanent DMM world back to normal.
  • The Scythe of Vitur will now correctly add charges, even when already partly charged.
  • Players will no longer receive Tier 1 Sigils when they shouldn’t.
  • Increased the PJ Timer in single-way combat areas from 12 seconds (20 cycles) to 14.4 seconds (24 cycles).


Tombs of Amascut
  • Path of Apmeken
    • Increased the minimum and maximum foe counts for most waves, causing them to spawn in faster.
    • Shamans no longer spawn thralls if they have been poisoned or envenomed.
    • Volatile baboons now one-shot other baboons that they hit when they explode.
  • Added a Deposit Urn next to the Helpful Spirit.
  • Players may now deposit and retrieve their Pickaxe in the lobby using the Cavity in the wall.
  • During his orb phase Akkha will now only move location after a fixed number of successful hits.
  • Thralls no longer contribute to Akkha’s teleport count during his enrage phase.
  • Updated Invocation descriptions to improve clarity.


Other Poll 80 Improvements
  • Adjusted Pharaoh’s Sceptre drop rates to always be better in later rooms.
  • Players will now always roll for the Pharaoh’s Sceptre at the end of Pyramid Plunder, even if they fail the Chests or Sarcophagi.
  • Lesser and greater corruption now both have 50% accuracy.
  • Greater corruption now drains twice as many Prayer Points from the target.
  • Mark of Darkness is no longer a targeted spell, instead it now buffs the caster.
  • Lava dragons can now drop Ensouled Heads in addition to other loot.
  • Webweaver Bow now consumes one charge when using the special attack instead of four.
  • Mage Arena II Capes now break upon death, rather than vanishing, and can be fixed for 96,000 GP.
  • It is now possible to take multiple God Capes at the same time.
  • Enabled Multicannons in PvP worlds wherever Looting Bags cannot be used.
  • Implemented a system for Loot Key broadcasts in Clan Chat, with options in the Clan Settings menu.
  • Increased Wilderness Achievement Diary Rune rewards for all tiers.
  • Disabled random events within the Wilderness Boss lairs.
  • Players will now receive a message 10 ticks before Mark of Darkness expires.
  • A message will now appear in the chat box to indicate that players have been bound. Players will also receive a message when they unfreeze.
  • Removed Dragon Scale Dust from the Nightmare Zone Reward Shop.


Other Changes
  • Players will now receive the intended 15% accuracy bonus from Bounty Hunter’s Ancient Kit when special attacks are performed during the minigame.
  • When treasure is won from a Player-Owned House's Dungeon Treasure Chest, the notification message now says who won it and how much money they received.
  • The Love Crossbow can no longer be fired in PvP areas.
  • Thammaron's Sceptre and the Accursed Sceptre will now correctly show 0 ‘splashes’ if the wielder’s Magic has been drained.
  • Upon trying to enter the Mage Training Area, free-to-play players will now be informed that they require membership.
  • All Slayer Helm variants are now correctly shown as lost in the kept on death interface.


PvP Rota

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive


World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.

[/expand]
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[h2]Deadman: Apocalypse Tweaks[/h2]



Since Deadman: Apocalypse launched last Friday, thousands of you have hit the breaches and engaged in all-out PvP carnage.

While you’ve been busy murdering each other, we’ve been closely monitoring your feedback. Since there’s a large cash prize attached to this game mode, we’re somewhat constrained in the changes we can make – but we’re committed to addressing critical issues as they appear.

Today's patch brings two notable fixes:

Edgeville Emblem Trader

Those of you wondering where your old friend the Emblem Trader has got to will be pleased to see him back in his usual spot north of Edgeville. His strikingly similar friend can also be found hanging out at the Grand Exchange.

On Deadman Worlds, the Grand Exchange Emblem Trader does not let you acquire a skull. However, the Emblem Trader north of Edgeville and his colleague at the Revenant Caves will.

Prices in Deadman: Apocalypse and Permanent Deadman Shops

Last week, some of you raised that the Emblem Trader Shop had the Point cost for items increased on the Permanent Deadman World. Oops! In this week's game update, we had a word with the Emblem Trader and the prices are back to normal.

Table
Point Cost
Wilderness Teleport Tabs

  • Paddewwa
  • Senntisten
  • Annakarl
  • Carrallanger
  • Dareeyak
  • Ghorrock
  • Kharyrll
  • Lassar
10,000 each
Whip Mixes
  • Volcanic
  • Frozen
500,000 each
Ward Upgrade Kit
350,000
Staff Upgrade Kit
  • Steam
  • Lava
500,000 each
Saradomin's Tear
250,000
Rune Pouch
1,200,000
Ring of Wealth Scroll
50,000
Magic Shortbow Scroll
100,000
Looting Bag
10,000
Hunter's Honour / Rogue's Revenge
2,500,000
Granite Clamp
250,000
Dragon Pickaxe Upgrade Kit
300,000
Dark Bow Paint (x4)
  • Yellow
  • Green
  • White
  • Blue
500,000 each
Crystal Weapon Seed
540,000
Clue Box
100,000
Climbing Boots
5,400
Bounty Teleport Scroll
8,000,000
Super Attack
1,000
Super Strength
1,000
Super Defence
1,000
Ranging Potion
6,000
Magic Potion
8,000
Super Combat Potion
30,000
Prayer Potion
3,000
Super Restore Potion
10,000
Saradomin Brew
25,000
Zamorak Brew
25,000
Stamina Potion
8,000
Extended Antifire Potion
5,000
Antidote++
3,000
Anti-venom
35,000
Blighted Bind Sack
100
Blighted Snare Sack
500
Blighted Entangle Sack
1,000
Blighted Teleblock Sack
3,000
Blighted Vengeance Sack
3,000
Blighted Ancient Ice Sack
2,000
Ring of Wealth Scroll
50,000
Magic Shortbow Scroll
100,000
Saradomin Tear
1,500,000
Rune Pouch
1,200,000
Looting Bag
10,000
Clue Box
100,000
Ornate Maul Handle
1,250,000


Note that this doesn’t affect the Bounty Hunter Emblem Trader on regular worlds or the Bounty Hunter world.

Additional Hotfixes
  • The Scythe of Vitur will now correctly add charges, even when already partly charged.
  • Players will no longer receive Tier 1 Sigils when they shouldn’t.
  • Increased the PJ Timer in single-way combat areas from 12 seconds (20 cycles) to 14.4 seconds (24 cycles).


As the game mode progresses, we are also removing the following worlds from Deadman: Apocalypse:

3-50 Bracket
  • US East - 472, 473, 574
  • US West - 442, 538, 541
  • UK - 508
  • EU - 462, 550, 551


51-70 Bracket
  • US East - 404
  • US West - 439
  • EU - 460

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[h2]Tombs of Amascut[/h2]

The Path of Apmeken

We received a lot of feedback regarding the Path of Apmeken – particularly, you felt that the monkey business took a bit too long compared to other paths.

In response, we’ve allowed players to clear the waves faster without making the room too difficult for less experienced players.

To achieve this, we’ve increased both the minimum and maximum foe counts for most waves, which ultimately means that players will have to clear fewer enemies before the next wave begins. To prevent less experienced players being overwhelmed by the simian hordes, players can now use volatile baboons to clear out other enemies with a well-timed AoE explosion. In addition, shamans will no longer spawn thralls if they are poisoned or envenomed, giving everyone a bit of a break.

Lobby Deposit Box



We’ve added a Deposit Pot next to the Helpful Spirit which functions as a regular Deposit Box – just shove your unused supplies in there, and they’ll go straight to the Bank.



You may also deposit and retrieve your Pickaxe in the lobby, so you don’t have to enter the Raid to retrieve it. There’s a Cavity in the wall that’s just right for the job.

Akkha

Previously, during Akkha’s enrage phase, he’d teleport to a new location after a fixed number of hits, even if they missed. This resulted in a bit too much teleporting for our liking, so we’ve made it so that Akkha will now only teleport after a certain number of successful hits. This guarantees that you’ll get in at least a little damage before he teleports away!

Additionally, hits from thralls no longer contribute to Akkha’s teleport counter.

Accessibility

Last but not least, you asked us to improve the clarity of select Invocations. We’ve updated their mouseover information accordingly, and it should now be clearer what effect they’ll have on the Raid.
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[h2]Other Poll 80 Changes[/h2]

Pyramid Plunder



First up, we have some adjustments to the drop rate of the Pharoah’s Sceptre. Previously the mummy’s maths were a little off, and the drop rate for the Sceptre actually decreased as you progressed further into the Pyramid. As of today’s update, your chances will now improve past Room 5 instead.

As part of this change, we’ve also made it so that the Chests and Sarcophagi will roll for the Sceptre even if you fail. Have fun treasure hunting!

The rates are as follows for both Chests and Sarcophagi:
  • Room 1: 1/4200
  • Room 2: 1/2800
  • Room 3: 1/1600
  • Room 4: 1/950
  • Room 5: 1/800
  • Room 6: 1/750
  • Room 7: 1/650
  • Room 8: 1/650


Arceuus PvP Spells

We have reworked Mark of Darkness; instead of being a debuff you cast on your target, it will now be a buff that you cast on yourself. While you have the buff, certain spells will be empowered, just as they previously were when targeting someone with the Mark of Darkness debuff. In case you've forgotten:
  • The bind chance of grasp spells is doubled, though the bind duration remains the same.
  • If your target is a player, corruption will occur twice as often.
  • If your target is a demon, demonbane spells will have an additional 25% damage and 20% accuracy bonus. The damage bonus is applied after any bonus damage from gear.


While Greater Corruption has a Magic requirement that's 20 levels higher than Lesser Corruption, the only functional difference was the chance to apply corruption. We’ve doubled the Prayer Point drain inflicted by Greater Corruption to make it feel, well… greater. In addition both Lesser and Greater Corruption now have 50% accuracy.

Additional Changes

We also have a host of smaller Poll 80 changes coming in this week’s update:
  • Lava dragons can now drop Ensouled Heads in addition to other loot.
  • Webweaver Bow now consumes one charge when using the special attack instead of four.
  • Imbued God Capes now break upon death, rather than vanishing, and can be fixed for 96,000 GP.
  • It is now possible to take multiple God Capes at the same time.
  • Enabled Multicannons in PvP worlds wherever Looting Bags cannot be used.
  • Implemented a system for Loot Key broadcasts in Clan Chat, with options in the Clan Settings menu.
  • Increased Wilderness Achievement Diary Rune rewards for all tiers.
  • Disabled random events within the Wilderness Boss lairs.
  • Players will now receive a message 10 ticks before Mark of Darkness expires.
  • A message will now appear in the chat box to indicate that players have been bound. Players will also receive a message when they unfreeze.
  • Removed Dragon Scale Dust from the Nightmare Zone Reward Shop.

[hr][/hr]
[h2]Other Changes[/h2]

  • Players will now receive the intended 15% accuracy bonus from Bounty Hunter’s Ancient Kit when special attacks are performed during the minigame.
  • When treasure is won from a Player-Owned House's Dungeon Treasure Chest, the notification message now says who won it and how much money they received.
  • The Love Crossbow can no longer be fired in PvP areas.
  • Thammaron's Sceptre and the Accursed Sceptre will now correctly show 0 ‘splashes’ if the wielder’s Magic has been drained.
  • Upon trying to enter the Mage Training Area, free-to-play players will now be informed that they require membership.
  • All Slayer Helm variants are now correctly shown as lost in the kept on death interface.

[hr][/hr]
[h2]PvP World Rota[/h2]

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter world
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive


World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abyss, Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Shroom, Sigma, Skane, Skylark, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.

Deadman: Apocalypse | August 23rd

Deadman Mode is back… with a twist!

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[h2]Deadman: Apocalypse[/h2]

Region/Timezone
(UK) BST
(US W) PDT
(US E) EDT
(AUS E) AEST
Deadman Worlds Open
August 25th at 17:00 BST
August 25th at 09:00 PDT
August 25th at 12:00 EDT
August 26th at 02:00 AEST
Deadman Worlds Close
September 15th at 12:00 BST
September 15th at 04:00 PDT
September 15th at 07:00 EDT
September 15th at 21:00 AEST
Deadman Finale Starts
September 16th at 18:00 BST
September 16th at 10:00 PDT
September 16th at 13:00 EDT
September 17th at 03:00 AEST


Deadman: Apocalypse begins on Friday, August 25th at 17:00 BST (09:00 PDT / 12:00 EDT / 02:00 AEST).

[previewyoutube][/previewyoutube]

If you can’t see the video above, click here to watch it!

You can expect a little bit of down time today while we add the Deadman Mode content early. This’ll give us plenty of time for us to conduct tests and checks before the worlds officially open this weekend!

We expect all worlds to be back up at 12:00 BST. Please note that Deadman Mode does not begin until Friday, and all Deadman Mode Worlds will be closed until then. On Friday, the shutdown timer will begin at 15:45 BST and worlds will be back up at 17:00 BST.

Once the event begins, you’ll have three weeks to make progress. Worlds will close on Friday, September 15th at 12:00 BST (04:00 PDT / 07:00 EDT / 21:00 AEST).

On Saturday, September 16th at 17:00 BST, you’ll have one hour from then to log into the Finale worlds. The apocalypse will begin on Saturday 16th September at 18:00 BST (10:00 PDT / 13:00 EDT / 03:00 AEST).

All of the information for Deadman: Apocalypse can be found in this newspost. We've made some small changes since, so keep reading for more information!


What's New?

Deadman: Apocalypse introduces a new challenge. Breaches will open three times a day, spewing forth powerful bosses – including General Graardor and K’ril Tsutsaroth! If you think you’re tough enough to take them on, you’re sure to be rewarded. Check out the ‘Everything you need to know’ blog for more information about Breaches, including timings.

We’re also introducing a brand-new Points-based system that rewards harder activities with extra points! You can see how you stack up against other players on the HiScores page. The total prize pool is $25,000, and an incredible $20,000 can be won via the point system, so you won't want to miss out! The remaining $5,000 slice of the prize pool is determined in the finale!

Corrupted Weaponry is also new to Deadman: Apocalypse. These pieces of equipment are weaker versions of familiar gear, but they can be obtained from Breaches. This means you can get your hands on them much earlier than you would normally, and perhaps even get a leg up on the competition. Please note that Corrupted Weaponry will not carry over to the Permanent world 345.


Permanent DMM, World 345 and Merging

If you have an account with permanent Deadman progress, you will not be able to use the same account in Deadman: Apocalypse, unless you remove all stats, gear, and other progression. Don’t worry about doing this accidentally – to remove your permanent account progress, you’ll need to talk to Nigel and confirm that you understand what you’re doing. You’ll also need a Bank PIN to make the change. Again, we'd recommend checking out the ‘Everything you need to know’ blog for more information.

If you’re especially attached to your permanent Deadman progress, you will need to use another account to participate in Deadman: Apocalypse.

If you plan to undergo the transfer process to world 345, you can do so after today’s game update. Please note that leaving Lumbridge will cancel the transfer process – instead, you’ll need to opt-in to the process, and then log into Deadman: Apocalypse when it launches to confirm your decision.

If you decide to merge back into world 345 early, you’ll also need to speak to Nigel – but be aware that doing this will cause you to lose your Deadman: Apocalypse progress. We highly recommend waiting until the end of the event, at which point your profile and all your progress will be automatically transferred back to world 345.


Clarifications

Below, we have outlined some main clarification points following discussions in the PvP Discord about DMM, courtesy of Mod Manked:
  • If you accidentally ‘skip’ a bracket by gaining too much XP from a quest, you will miss out on the protection offered by the skipped bracket. However, when logging in to the next bracket, you will receive all the core quests from the skipped bracket and will be able to make the usual quest choices by talking to a Combat Tutor in Lumbridge.
  • Lava Dragon Bones are not included in the double Dragon Bones system.
  • Elite Void equipment will only require 42 Hitpoints, Attack, Defence, Strength, Ranged, Magic, and 22 Prayer.
  • Desert Treasure is not auto-unlocked by the ‘Mahjarrat’ option in the final bracket.
  • Ancient Warrior Armour will not appear in Deadman: Apocalypse.
  • The Monkey Madness II tunnels will offer supply drops 50% less often. This includes Tier 5 Emblems and Sigils.
  • You will not be able to gain points during the Finale. Point accumulation ends when the servers close at midday BST on September 15th.
  • If a player is in combat with a single-way Breach monster, no other players can attack that player during the fight. However, if multiple players are attacking the Breach monster, anyone not in combat with the monster can be attacked by other players.
  • Although you can obtain Thieving XP in safezones, you will not receive loot.
  • XP can still be locked by speaking to Nigel in Lumbridge.
  • Drop rates for all Defenders, regardless of bracket, will be 4x as common.
  • Prayer is considered a combat skill in Deadman: Apocalypse, as it was in Deadman: Reborn.
  • Starter Sigils are the same as they are in Deadman: Reborn, however no Sigils, including the starter Sigils, will offer additional XP multipliers.
  • Loot from the Breach monsters will be as follows:
    • The MvP (player with the most damage to the boss) will have a chance to get a unique drop.
    • The non-MvPs (top 15 players that have dealt damage to the boss) will receive regular Breach loot. What’s that? Do a breach, and you'll find out!
    • Players who did damage to the Breach monsters but did not do enough damage to be in the top 15 damage dealers will not receive loot or points for that kill.

If you have further questions, check out the PvP Discord #dmm channel.

Although new members can't type there, there is a wealth of information from existing players which will be visible. We'll be closely monitoring this channel to address and respond to concerns.


Latest Changes

In Deadman: Apocalypse, certain Combat Achievement tasks require instances. As we have disabled the ability to use instances for some bosses, these Achievements are not necessary to complete the tier.

Here are the list of Combat Achievement Tasks that can be safely ignored:

Hard
  • Who Is the King Now?
  • Krakan't Hurt Me

Elite
  • Reminisce
  • The Bane of Demons
  • Demonic Defence
  • Ten-tacles
  • From Dusk...

Master
  • Moving Collateral
  • One Hundred Tentacles
  • Swoop No More
  • Collateral Damage
  • Perfect Grotesque Guardians II
  • ... 'til Dawn

Grandmaster
  • Peach Conjurer
  • Animal Whisperer
  • Ourg Killer
  • Defence Matters
  • Keep Away
  • Demon Whisperer
  • Ash Collector
  • Feather Hunter

This change will slightly alter the points available from the corresponding Combat Achievement tier/boss completion.


That’s all for Deadman Mode for now. We look forward to watching the carnage begin this weekend!

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[h2]Summer Summit Livestream[/h2]

Catch up with Old School RuneScape's Summer Summit!

You can now cast your vote on our latest poll, covering Varlamore, Sailing, Chambers of Xeric and much more! Simply head to the nearest in-game Poll Booth to have your say.

[previewyoutube][/previewyoutube]
If you can’t see the video above, click here to watch it!
[hr][/hr]
[h2]Other Changes[/h2]

  • The music track 'Box of Delights' has had its instrument balance adjusted slightly.
  • Log Baskets no longer let you keep chopping Logs with a full Inventory on free-to-play worlds.
  • Random events with costume rewards would commonly give 500 coins to a player who already had the full outfit. They now give XP lamps instead of those coins. The lamps are identical to the Genie's lamp, giving 10x your level in the skill. The Quizmaster's Mystery Box and Prison Pete may give such a lamp instead of coins too.

[hr][/hr]
[h2]Poll 80 Progress Update[/h2]

Behind the scenes, we've been hard at work preparing for the Summer Summit - we hope you enjoyed the show! Now we’ve finally revealed our biggest upcoming content for the next year, it’s time to talk QoL.

Usually, we run a survey to decide the most important changes to prioritise. Unfortunately, with all hands on deck for the Summer Summit, we didn’t find time to do this for Poll 80. However, last week you made it clear that the Tombs of Amascut changes are particularly important to you, so we’ll make that our first priority – starting with the Path of Apmeken changes! Even better, you should see these in next week’s game update, provided that testing goes off without a hitch.

Thanks for your patience as we work on getting Poll 80 out to you. So, tell us, what changes are you next excited for?

[hr][/hr]
[h2]Old School Plushies Now On Sale[/h2]



Some of you may have seen our recent partnership with Makeship for these iconic NPC plushies. We're delighted to announce that Makeship’s campaign is now live and you can snag one for yourself!

These limited-edition plushies are only available on pre-order until September 20th. Get them while you can!

To order and for more info on delivery timelines and where Makeship ship to, check out their store.

A huge congratulations to our plushie giveaway winners! We will be contacting you over the next few days with details on how to retrieve your prize.

If you haven't received a DM in the next few days, please double-check any spam folders and make sure requests to chat are turned on!


Pre-Summer Summit Giveaways
  • Bob the Cat: Psych0 (via Discord)
  • Gnome Child: SweetSasha_ (via 'X', formerly known as Twitter)
  • Wise Old Man: PJD_1994 (via Instagram)
  • Nieve - Dreadwraith8d (via Reddit)
Summer Summit Giveaways (via Discord)
  • Wise Old Man: isbjorn
  • Nieve: X10Pancakes
  • Gnome Child: taco
  • Bob The Cat: Rapture
Post-Summer Summit Giveaways
  • Nieve & Wise Old Man: Matrdesigns & Jadeee95 (via 'X', formerly known as Twitter)
  • Bob The Cat & Gnome Child: Mexmeow & Big_Soup_James (via Instagram)

[hr][/hr]
[h2]PvP Rota[/h2]

The PvP rota has moved to Period B:

  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter world
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty hunter has been de-activated with this rota

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.

[hr][/hr]

You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.


Mods Abyss, Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Shroom, Sigma, Skane, Skylark, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy


The Old School Team.

Old School Runescape Sailing goes to the polls as its first new skill

Old School Runescape unveils its first new skill, Sailing, and the team at Jagex wants to know if you like it enough to keep. The OSRS Sailing skill will be the first ever skill introduced to the classic MMORPG since its launch a decade ago, but it's only staying if Old School Runescape players vote to keep it. It's already looking rather spectacular, though, so read on to set sail and see what you think of Jagex's new creation.


Read the rest of the story...


RELATED LINKS:

Old School RuneScape studio Jagex acquires Scum dev Gamepires

Old School RuneScape update expands beloved OSRS Desert Treasure quest

Old School RuneScape Liz Truss troll is an epic diss

Desert Treasure II Improvements | August 16th



Today we have an exciting announcement!


Want to find out what we're working on behind the scenes? Are you curious about the year ahead and what's in store for you? Old School RuneScape's Summer Summit premieres this Saturday! Make sure to tune in and get a first look at Old School's roadmap for the rest of the year and into early 2024.


At the Summer Summit we'll be announcing our upcoming roadmap and exciting content for the future. You'll get a chance to have YOUR say on the next round of content updates coming to the game, so you don't want to miss out.

https://youtu.be/jsu2gngPBkY

If you can't see the video above, click here to watch it!
[hr][/hr]
[h2]Desert Treasure II Improvements[/h2]

Speaking of summer, we’re getting tanned in the Desert (and a bunch of other places) with more improvements to Desert Treasure II and its post-game bosses.

Whisperer
  • The Whisperer will no longer prompt players to use their Awakener’s Orb if you have already killed her in the same trip, letting players fight her without interruption.


Leviathan
  • The only way to avoid all the damage in Leviathan's enraged phase is to delay enraging it, which isn’t especially exciting. We've made a change so that Leviathan basic projectiles will no longer hit through Prayer in the period after the boss enrages and before the buff NPC spawns.
  • Leviathan should now drop Brimstone Keys in an accessible location on death. Of course, you’ll need a boss Slayer Task for the Leviathan to get them at all.


Duke Sucellus
  • The Duke's sight overlay is now cleared upon leaving the instance.
  • We've updated how the rendering of the Duke's vent and acid walk projectile works so that they should be clearer.


Other Changes
  • Successfully obtaining the Ancient Blood Ornament Kit will now send a Clan Chat or Group Ironman Announcement broadcast. Hurrah!
  • Additionally, your Personal Bests for each of the four Desert Treasure II bosses are now also correctly broadcasted in Clan channel or GIM channel. This counts for both normal and awakened versions. You can use the Combat Achievement interface if you'd like to wipe your current PB at each boss.
  • The new Ancient Scepters now have trouver versions.
  • Each Ancient Sceptre now has its own placeholder in the Bank.
  • The Bandit should now correctly spawn when using the Ring to teleport.
  • Virtus Robes are now included in skill guides and level up messages.
  • Each piece of the Virtus Robes set can now be stored in the Magic Wardrobe.


The art of Desert Treasure II has been incredible. This week the art team have been kind enough to introduce further improvements.
  • The statues of Azzanadra in Lassar now have an Idle animation!
  • The Stranglewood cutscene now correctly features one shrine in it rather than two.
  • The pier on the western edge of the Stranglewood has had a small visual improvement.

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[h2]Torva[/h2]

Following community feedback, we've updated Torva Armour’s visuals to bring it more in line with community expectations. We hope you agree that these small changes pack a lot of punch!

Here’s exactly what’s changed:
  • The Torva Torso has been brought in at the waist very slightly (now matching Blood Torva).
  • The Back of the Torva Helmet has been lowered to conceal the neck more.
  • Female characters will notice their neck is thicker while wearing Torva. Don’t panic – this is just a neat visual trick and doesn’t affect the thousands of other female character armour models.

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[h2]Loot Tracker and Buff Bar[/h2]
  • The loot tracker on our C++ Client currently only tracks PvE fights with NPCs. We've updated it today to ensure that PvP loot can now be tracked.
  • The Buff Bar has been improved:
    • Getting bound by the Strangled now shows as a bind on the Buff Bar.
    • In addition, the bleed icon used on the Buff Bar has been resized.

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[h2]Poll Booth[/h2]

2023 has been our first year for the new and shiny Community Polling Charter! If you're not sure what we mean, be sure take a look at the explanation of how we poll content from this blog post. We've had lots more polls, surveys and blogs this year but they might be confusing to some members of the community who don't keep up to date with our newsposts.

As of next week, any future in-game polls will be listed under the following new categories to offer clarity for players:
  • Greenlight - These polls show as green in the poll interface and have a pass requirement of 70%.
  • Opinion - These polls show as blue in the poll interface and have no pass requirement.
  • Lock-in - These polls show as orange in the poll interface and have a pass requirement of 70%.


Simple!
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[h2]Mobile UI Rework: Beta Update[/h2]

Many of you will have seen the recent Mobile UI Rework newspost, which detailed our plans for the upcoming Mobile UI Beta.

Unfortunately, testing has since identified an issue which adversely affects the UI elements when swapping from a Beta World to a normal game world. Because of this, we’ve decided to postpone tomorrow's Beta until a later date.

While there is a potential workaround available to us for this issue, it wouldn’t give you, the player, the best and fullest experience of the Mobile UI Rework as it stands. This rework is really important, and we want to give you a chance to experience the changes properly and share your feedback without encountering any issues that could detract from that process.

How this might affect our plans for a Forestry Beta is still TBC. We will update you once our investigations have concluded, and when we are confident in a date we can deploy the fix and have the Beta ready for release.

We know many of you were looking forward to trying out the new UI, and we apologise for making you wait a little longer. Any further updates will be added to this newspost and/or shared via our social channels.
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[h2]Makeship Plushies Incoming![/h2]


Been wondering who these mystery characters are? Check out these breaking pictures of our first official OSRS plushies from Makeship and find out how to win one!



We have invited Wise Old Man, Nieve, Gnome Child and Bob the Cat to join us on our tropical island for the Summer Summit… in plushie form!

Makeship will be sponsoring the stream so keep an eye on our socials later today and tune in to the Summer Summit for your chance to win one of these cuddly characters! Click here for full Ts and Cs.

If you’d like one of these guys for yourself, you can also sign up on the Makeship store and be reminded when they go on sale on August 23rd. Mark your calendars now!
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[h2]Other Changes[/h2]
  • As of today’s update, attempting to open an Impling Jar with a Clue in your Inventory of the same tier that the Impling could give, you’ll be given a warning.
  • The generic parchment menu text has been given slightly stronger contrast against its background to improve readability.
  • Fixed a graphical issue when wearing Virtus Robes with certain weaponry.
  • Obtaining a Wilderness boss pet that could be obtained from more than one source will now update the kill-count for both in your Clan Broadcast, provided you have one.
  • Fixed a bug where certain items were being skipped or displaying incorrectly in the Collection Log. Players affected by this issue should find the issues resolved upon their next log-in. We know this bug affected the following items:
    • Mounted fish items
      • Big Swordfish
      • Big Bass
      • Big Shark
      • Golden Tench
    • Hallowed Sepulchre items (Including Hallowed tools, rewards)
  • We also fixed incorrect Collection Log values related to Larran’s Big Chest, the Brimstone Chest, and The Gauntlet.

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[h2]PvP Rota[/h2]

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter world
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive


World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
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You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abyss, Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Enigma, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Shroom, Sigma, Skane, Skylark, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.

Desert Treasure II - Further Changes | August 9th

We’re back with another round of Desert Treasure II improvements!

[h2]Changelog August 9th[/h2]

[expand]
Desert Treasure II
  • Quartz received from the Desert Treasure II bosses can now be used to open a chest in the Ancient Vault's basement.
  • Dying or teleporting away on the same tick that a boss dies should now correctly add to players’ Kill Count total.
  • Vardorvis
    • The Prayer Projectile is now coloured green to indicate that it’s a Ranged attack.
    • At least one spike will always spawn when Vardorvis uses his Jump/Dash attack.
    • Players will no longer experience two consecutive ‘Blood Captcha’ attacks.
  • The Whisperer
    • Hitsplats now appear for Sanity damage.
    • The Whisperer will now do the correct number of normal attacks.
    • The Whisperer's entrails will spawn even if players are no longer in the arena when the boss is defeated.
    • This boss should now correctly drop Clues.
    • Slightly decreased the respawn timer.
    • Fixed some issues that would cause a Perfect Kill to fail.
  • The Leviathan
    • Players will no longer receive the "Your melee attacks can't reach the lure!" message when trying to Autocast in Melee range.
    • We've adjusted the colour of the Melee projectiles to be clearer for players with visual impairments.
    • Casting Shadow Spells should now grant the default cast XP.
    • Fixed some issues that would cause a Perfect Kill to fail.
  • Duke Sucellus
    • The preparation phase has been changed to feature more predictable rotations.
  • Soulreaper Axe:
    • The Soulreaper Axe now requires at least 5% normal special attack to be used.
    • If a Phoenix Necklace’s healing effect procs, it will reset 'Mighty stacks'.
    • Players can no longer pull up an interface to stall the 'Mighty stack' timer.
  • A number of rewards have been given 'inspect' options, hinting at what players should do with them.
  • A new music track has been added for The Stranglewood.
  • We've made it clearer that players need to read a tablet before burning a boat inside The Scar.
  • We've made it clearer that players need a Key to unlock chests inside Lassar.


Other Changes
  • Ancient Icons can now be ground into 5,000 Ancient Essence using a Pestle and Mortar.
  • Players can no longer kill Apprentice Tamara during the Guardians of the Rift minigame.
  • Bounty Hunter is now accessible after 12 hours of login time, rather than 48, provided the player satisfies the other requirements.


PvP Rota

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty hunter has been activated with this rota.

The PvP Arena is using 'Main' loadouts in Ranked Duels and Tournaments this week.
[/expand]
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[h2]Desert Treasure II: Further Changes[/h2]

We’re kicking this week’s round of Desert Treasure II changes off with a new loot system!

We’ve seen players getting extra Quartz after their first chunk and having nothing to do with them, so we’ve introduced a new way to use them. A mysterious new chest has appeared in the basement of the Ancient Vault, where you can exchange your spare Quartz for Dragon Plateskirts, Dragon Dart Tips, Soul Runes, and more!



Now for the bosses…

Vardorvis
  • The Prayer Projectile is now coloured green to indicate that it’s a Ranged attack.
  • At least one spike will always spawn when Vardorvis uses his Jump/Dash attack.
  • Players will no longer experience two consecutive ‘Blood Captcha’ attacks.


The Whisperer
  • You will now see Hitsplats for Sanity damage.
  • The Whisperer will now do the correct number of normal attacks.
  • The Whisperer's entrails will spawn even if you're no longer in the fight arena when the boss is defeated.
  • This boss should now correctly drop Clues.
  • The respawn timer has been decreased slightly.
  • Fixed some issues that would cause a Perfect Kill to fail.


The Leviathan
  • You'll no longer receive the "Your melee attacks can't reach the lure!" message when trying to Autocast in Melee range.
  • We've adjusted the colour of the Melee projectiles to be clearer for players with visual impairments.
  • Casting Shadow Spells should now grant the default cast XP.
  • Fixed some issues that would cause a Perfect Kill to fail.


Duke Sucellus
  • The preparation phase has been changed to feature more predictable rotations.


We’ve also made some small adjustments to the mighty Soulreaper Axe!
  • The Soulreaper Axe will no longer prevent you from using its special attack if you don't have enough regular special attack energy.
  • If a Phoenix Necklace’s healing effect procs, it will reset 'Mighty stacks'.
  • Players can no longer pull up an interface to stall the 'Mighty stack' timer.


And last but not least, a few miscellaneous changes:
  • A number of rewards have been given 'inspect' options, hinting at what players should do with them.
  • A new music track has been added for The Stranglewood.
  • We've made it clearer that players need to read a tablet before burning a boat inside The Scar.
  • We've made it clearer that players need a Key to unlock chests inside Lassar.

[hr][/hr]
[h2]Other Changes[/h2]
  • Ancient Icons can now be ground into 5,000 Ancient Essence using a Pestle and Mortar.
  • Players can no longer kill Apprentice Tamara during the Guardians of the Rift minigame.
  • Bounty Hunter is now accessible after 12 hours of login time, rather than 48, provided the player satisfies the other requirements.

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[h2]PvP World Rota[/h2]

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty hunter has been activated with this rota.

The PvP Arena is using 'Main' loadouts in Ranked Duels and Tournaments this week.

[hr][/hr]

You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abyss, Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Harold, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Necro, Nox, Nylu, Other, Pumpkin, Redfield, Regent, Rice, Roq, Ry, Sarnie, Shroom, Sigma, Skane, Skylark, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tsourorf, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.