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Pride Event 2023 | June 7th

We’re feeling fabulous this week – it’s the 2023 Pride Event!
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[h2]Pride Event 2023[/h2]

It’s time to let your colours shine as Pride returns to Old School RuneScape!

Pride events like this are our way of supporting our LGBTQIA+ players and the wider community. A huge part of Old School RuneScape is having the freedom to play the game in your own unique way. We want our players to also have the freedom to express their identity – so wear your colours with pride as you take part in this exciting event!

Our story begins in the Blue Moon Inn in Varrock, where a group of four hopeless romantics have been cooking up some romantic letters to their respective love interests, in hopes of scoring a date to the Pride march. There’s just one problem – their poems lack passion… and rhymes. Only you can save the day! Go on, show them what level 99 Rizz looks like!

Start the event by speaking to Bethan, Gregory, Tabbitha or Quinton at the Blue Moon Inn. Happy Pride, everyone!


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[h2]Rewards[/h2]

This year’s Pride event will last two full weeks, and you’ll be able to get your hands on three brand-new cosmetics as well as more customisation options for the iconic Rainbow Scarf!

Love Crossbow

Get some attention from your one true love with this stylish new crossbow!



Poet's Jacket



Pride Jumpers



If you missed out on any of the rewards from previous years, don’t panic! As with any Old School RuneScape event, you can claim your rainbow goodies from Diango in Draynor
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[h2]In-Game March with J-Mods[/h2]    

We know that not everyone is able to attend Pride marches in person – but you can still celebrate here in Gielinor, by taking part in our second official Old School Pride march!

Here's the deets:

Date: June 8th 2023

Time: 17:00 BST - 18:00 BST (Be sure to check out our event livestream, too! Details below.)

Worlds:
  • 500 - UK - Livestream
  • 427 - AU
  • 476 - USE
  • 435 - USW

The march will set off from Gilbert’s flower patch near the bridge west of Varrock. To take part, rock up to the start point in your finest rainbow FashionScape and follow your J-Mod of choice! Make sure you have ‘walk’ enabled to allow everyone to keep pace.

Don’t forget, there’s a brand-new chat command that lets your overhead speech appear in rainbow colours! To try it out, just type ‘rainbow:’ before your message in the Chat Box

For more information on the march, please refer to the route map below:



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[h2]Pride Livestream (T-Shirt Giveaway!)[/h2]



Join us in the Studio for a playthrough of the event on June 8th, followed by an in-game Pride march! You can watch all the fun on our Twitch channel!

We want everyone to feel safe and included during the event, so please note that our Player Support Teams will be on-hand to remove anyone looking to spoil the fun. This is an event to celebrate our LGBTQIA+ players, and we will not tolerate intimidation or harassment.

The livestream will begin at approximately 16:30 BST, beginning with a playthrough of the Event and ending with our In-game Pride march. Towards the end of the stream, we'll be rolling some giveaways for goodies, including a snazzy Pride t-shirt!

Whether you’re LGBTQIA+ or an ally looking to show your support – let’s celebrate!

Check out the terms and conditions here!
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[h2]Bounty Hunter[/h2]

We’ve made the following changes to Bounty Hunter this week:

  • Players will be now be able to Teleport to Target while inside the Crater if they have not been in combat within the last 12 seconds.
  • Players should now receive the correct warning when skipping their final target before incurring a penalty.
  • Players will no longer be able to leave the crater immediately after using a special attack, similar to the special attack delay present on PvP Worlds.
  • When a target goes into combat with their target, rogues will no longer have the priority for receiving the loot. So, if a player is in combat with their target when they die, they will be guaranteed credit for the kill, regardless of the amount of damage they deal. If the dying player was attacked by someone other than their target before they died, normal loot rules apply – the player who did the most damage takes priority.
  • Players are no longer able to leave the Crater while dying. This is to resolve an issue where leaving the Crater would take priority over the death.
  • Added a chat message upon entering/exiting the crater to let you know that you have a penalty timer if you've skipped too many targets. Similarly, you'll receive a reminder message approximately every 5 minutes.
  • The 'Target' dialogue with corrupted warriors will now fittingly inform player that a penalty of 30 minutes will be given after skipping 3 Skulled targets.

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[h2]EP System[/h2]

We initially spoke about Earning Potential way back in February. For those of you not in the know, EP is a way for players to earn extra loot while participating in an activity

In Bounty Hunter, an EP system would mitigate the losses faced by newer PvPers and encourage them to pick themselves up and keep battling until they secure a target kill

Unfortunately, GP generation from content like Bounty Hunter has proved… problematic in the past, and so we’re being very cautious about how we handle EP. There’s a delicate line between giving struggling players a helping hand and making boosting for monetary gain an appealing option.

Here’s our proposal:
  • To be eligible to earn EP, your ‘risked wealth’ must be above a minimum value. Currently, that value is 50,000 GP, although this is subject to change based on player feedback
  • If you’re eligible, your EP value will increase by 1% for every 30 seconds you spend in the Crater with a target assigned.
  • Dying to your target will increase your EP by 10%. This can only happen every 15 minutes, and you may only accumulate a maximum of 40% EP in this manner.
  • Successfully killing a target will cash in your EP and reward you with a Bounty Crate. Higher EP equals higher value Crates.
  • Obtaining a Bounty Crate will reset your EP value to 0%.


In addition:
  • Your EP value will not be reset on death or on leaving the Crater.
  • You cannot gain EP value if you don't meet the minimum risk.
  • You cannot gain EP value if you're currently on a matchmaking penalty.
  • You cannot gain EP value if you're not in the Crater itself.
  • You'll receive a notification in the Chat Box letting you know that you're eligible to earn EP when a target is assigned, or letting you know that you're not eligible for EP for any of the above reasons.


Bounty Crates contain a handful of Blighted supplies as well as some cold, hard cash. Again, the higher your EP value, the higher the reward will be. The table below shows the average values of different Bounty Crates:

EP value
GP
20% - 29%
50,000
30% - 39%
100,000
40% - 49%
150,000
50% - 59%
200,000
60% - 69%
250,000
70% - 79%
300,000
80% - 89%
350,000
90% - 99%
400,000
100%
500,000


We’ve also made the following feedback changes to our proposal since we first spoke about it last week’s newspost:

  • Players need at least 20% EP value to earn a Bounty Crate.
  • There are now nine tiers of Crate in total.
    • Previous tier 2 is the new tier 1, tier 3 is the new tier 2, etc.
  • EP value increases by 1% every 30 seconds that you're in the Crater, where previously it was 2% for every minute.

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Unfortunately, the Open Beta for Forestry will be postponed indefinitely due to unforeseen technical issues.

The team are currently discussing potential ideas to give you as much insight into Forestry before its launch.

Stay tuned for an update.
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[h2]Other Changes[/h2]

  • The Fossil Island Bank Chest tent is now a safe area.
  • Soul Wars worlds are back!

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[h2]Crack the Clue[/h2]

Woox has provided us all with another cryptic clue this week. "They will know which step it is related to...".


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[h2]PvP Rota[/h2]

The PvP rota has moved to Period A:

  • 539 - (US) - PvP World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive


World 390 (AUS) for LMS Competitive has been activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
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You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Nin, Nylu, Other, Pumpkin, Redfield, Regent, Roq, Ry, Sarnie, Shroom, Sigma, Skylark, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.

Bounty Hunter Changes | June 1st



This week’s update sees changes to Bounty Hunter and the Forestry Open Beta!
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Bounty Hunter Changes
  • Increased the time added back to players’ 2:00 timer when re-entering the Crater from 6 seconds to 15 seconds.
  • Skipping an unskulled target no longer contributes to matchmaking penalties.
  • The UI will now indicate that you have a matchmaking penalty. Speak to the Corrupted Warrior to see your current penalty timer.
  • Perdu can now be found in the lobby area.
  • Players now have 6 seconds of immunity from rogue players after entering the Crater. Your target can still attack you, and you will lose immunity upon attacking another player.
  • The Esoteric Emblem is now correctly filtered in the Bounty Hunter Store.
  • Adjusted the wander range and placement of Corrupted Warriors to stop them engaging players in conversation while they’re trying to bank.
  • Blighted supplies are now usable in the lobby area.
  • Bounty Hunter World 541 (US West) has been replaced with World 573 (US East).


Last week’s changes:
  • Weapon imbues and cosmetic kits are now kept on death, although the base item will still be lost if unprotected.
    • Players that obtained and then lost these items before the coldfix on Friday will be able to refund enough points for one
  • Removed the level 75 Attack requirement from Statius’s Warhammer.


Forestry Open Beta
  • Forestry is in Open Beta from Monday, 5th June! You'll be able to test the following content:
    • Tree Despawn Mechanics and Bonuses
    • Forestry Kit and Forester's Shop
    • Events (Flowering Tree, Struggling Sapling, Rising Roots and Leprechaun)
    • Tea Brewing
    • Campfires
    • Rewards (excluding 2-handed Axe)


Mobile Issues Update
  • Upcoming Client and Engine updates will help to resolve issues with crashing and rendering.
  • June will feature more information about the Mobile TLI.


The Future of Bounty Hunter
  • We've detailed some potential future plans to ensure Bounty Hunter remains in a good place going into the future!


Other Changes
  • The 'Release all placeholders' button in the Bank now has a confirmation warning.
  • On a F2P world, players can now see the names of members' items, written like "Dragon dagger (Members)", rather than the item being named "Members item". The items are usable and tradeable only on members-only worlds, as before.
  • The Amulet of Nature can now notify you about fully grown or diseased patches from your Inventory, rather than having to be worn.
  • (C++ Client Only) Radimus Erkle is now correctly highlighted when using the Clue Scroll Helper.
  • (C++ Client Only) The Clue Helper no longer thinks a Round Blue Snelm can be used for the clue that requires a Pointy Blue Snelm.
  • (C++ Client Only) Morrigan's Throwing Axe (bh) and Morrigan's Javelin (bh) are no longer considered ammo.


PvP Rota

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.

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[h2]Bounty Hunter Changes[/h2]



You may have already seen our mini-newspost last week about the upcoming changes to Bounty Hunter. This week, we’re enacting a bunch of improvements based on your feedback!

First up, those of you who just have to dash to the Bank mid-fight will be pleased to learn that we’ve increased the time added back to your 2:00 timer when re-entering the Crater from 6 seconds to 15 seconds. Grab your lobbies from the lobby and get back in plenty of time!

You’ll also get a whole 6 seconds of immunity from Rogues after spawning into the crater – although your target will still be able to attack you. Attacking another player will forfeit your immunity.

And for those of you who’d rather huddle in the lobby than fight your next target, rest assured that skipping an unskulled target no longer contributes to your ‘skip limit’ for the purpose of matchmaking penalties. We’ll be keeping a close eye on how this change plays out in-game over the next few weeks, so no messing about!

On the topic of penalties, you’ll now be informed that you have one on the UI – although you’ll need to speak to a Corrupted Warrior to learn how long your penalty timer will last.

There’s also a familiar new face in the lobby area – Perdu! This notable fellow will help you reclaim and repair your fanciest gear.

We’ve also changed the wander range and placement of the Corrupted Warriors so that they no longer interrupt players trying to use the Bank.

Lastly for the lobby changes, players are now able to use Blighted items there. Yum! And, Bounty Hunter World 541 (US West) has been replaced with World 573 (US East).

And to wrap things up, Esoteric Emblems now appear correctly when filtering the Bounty Hunter Store, and we’ve made a few price changes:

Reward
Current Cost
New Cost
Vesta's Body
800
600
Vesta's Plateskirt
750
550
Statius's Full Helm
550
400
Statius's Platebody
800
600
Statius's Platelegs
650
500
Morrigan's Coif
550
400
Morrigan's Top
800
600
Morrigan's Bottoms
650
500
Zuriel's Hood
400
300
Zuriel Top
650
500
Zuriel Bottoms
550
400
Vesta’s Longsword
750
650
Vesta’s Spear
400
300
Statius’s Warhammer
550
450
Morrigan's Axe
400
300
Morrigan's Javelin
650
550
Zuriel's Staff
400
300
Target Teleport Scroll
1,000
500
Blighted Karam
10 per 12
2 per 15
Blighted Manta
10 per 15
2 per 15
Blighted Angler
10 per 15
2 per 15
Blighted Restore
10 per 4
2 per 4
XP Rewards
2 per lamp
1 per


We also made a few changes last week. Firstly, weapon imbues and cosmetic kits are now kept on death, so you can consider them a permanent unlock. Be aware, though, that the base item will still be lost if unprotected.

If you managed to purchase one of these items and then lose them before we made this change on Friday last week, you can refund enough points for one copy of any of the items you’ve already obtained as compensation.

One last change – we’ve removed the 75 Attack requirement from Statius’s Warhammer, which now requires only 75 Strength to equip.

That’s our last change for now, but keep reading to learn our plans for the future of Bounty Hunter! In the meanwhile, though, we’ve got some exciting news about everyone’s favourite Woodcutting expansion…
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[h2]Forestry Open Beta[/h2]



The engine team have been tinkering away behind the scenes to improve our Beta worlds! Now, you may be wondering what that has to do with Forestry (unless you’ve already read the title of this section), and the answer is – it’s going into Open Beta!

On Monday 5th June you’ll be able to try Forestry for yourself. As usual, the Beta worlds will be highlighted in blue on the World Selection Interface, so they’re easy to spot!

For the best Forestry experience, we recommend making your way to a classic Woodcutting spot in Draynor Village, where you’ll find the Freaky Forester himself. Speak to him and he’ll tell you all you need to know about Forestry and the new events you can take part in. He’ll even give you a free sample of Anima-Infused Bark for you to spend on some rewards!

There’s quite a bit to try out in this Beta, so before you grab your axes and get stuck in, we recommend having a look at our previous Forestry newspost.

Meanwhile, here’s your ‘chopping list’ of activities to try!

New Tree Mechanics

To help support group play and reduce competition, trees will now despawn on a timer that activates after the first cut and regenerates if players stop cutting the tree before it’s fully chopped. A timer's length is based on the average time each different type of tree currently lasts.

In addition, players chopping the same tree get an invisible Woodcutting bonus that scales with the number of players, up to a maximum of 10.

Forestry Kit and New Currency



This new wearable item lets you store all kinds of useful gadgets from day one – but any good workman knows they must upgrade their tools! You can craft new additions to your Forestry Kit using existing materials, combined with items from the Freaky Forester’s Store. To get your hands on his wares, you’ll need to use an untradeable currency only found in Forestry: Anima Infused Bark.

During the Beta the Freaky Forester will provide you with some Anima Infused Bark to trade. You can earn more by participating in events!

Events

There are four events to test in this Beta, and they’ll appear whether you have the correct Forestry Kit items to summon them or not.
  • Rising Roots: Roots will suddenly appear, trying to protect their woody brethren. Cut them down for some experience and Anima Infused Bark.
  • Flowering Tree: Bees will appear alongside new flowers that want to bloom. Find the right two flowers to move pollen between for experience, Anima Infused Bark and some seeds or treats!
  • Struggling Sapling: Help the poor sapling grow big and strong! Create the right combination of Mulch to feed to the baby tree before it withers away. Get some experience and Anima Infused Bark in return!
  • Leprechaun: A friendly Leprechaun has appeared! He’ll be able to take your Woodcutting resources straight to the Bank.


Leaves, Campfires and Tea Brewing



All trees now drop Leaves as well as Logs. Each type has its own associated buffs:
  • Production: Boosts production skill level.
  • Gathering: Boosts gathering skill level.
  • Power: Boosts the power of other leaf effects. Adds no power to empty categories.
  • Duration: Increases duration of the boost effect.


You can utilise Leaves in two ways: campfires and Tea brewing.

Create a campfire by lighting some Logs, and you’ll be able to burn Leaves to activate their respective buffs. Then, you and your lumberjack buddies can all gather around the fire and benefit from the leafy goodness!

Alternatively, you can brew Teas with your Leaves for a personal, portable buff. The great thing about Teas is that you can also use Tree Roots on your cuppa to give you one of these special tertiary bonuses:
  • Increased Clue drop chance from monsters and skilling.
  • Chance to save Ranged ammo and Magic Runes.
  • Boosted minigame reward points.
  • Boosted Slayer Points and superior monster spawn chance.


Forester's Shop and Rewards

The Freaky Forester has all kinds of goods that will help you on your Forestry journey:
  • Log Basket
  • Log Brace
  • Forestry Outfit
  • Lumberjack Outfit
  • Funky-Shaped Log


Normally, you’d also be able to buy the 2-Handed Axe from here, but sadly it won’t be making an appearance in this Beta. We have to save some goodies for launch!

We can’t wait for you to get stuck into Forestry for the first time, and we look forward to hearing your feedback through all the usual channels.

TIMBERRRRRR!
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[h2]Mobile Issue Update[/h2]

We’ve seen multiple reports of players experiencing lag spikes, freezes and crashes on both iOS and Android since our latest mobile update. Players have also reported rendering and resolution issues with the latest C++ Milestone update.

Although our QA team is thorough, no amount of testing can ever compare to a live game with thousands of players all playing the game in different ways. The range of usable devices for the mobile client presents another challenge.

We’ve been investigating and have found the issue to be client-side. Unfortunately, this means the problem is bigger than what a simple hotfix can solve. That said, we’re currently working on two separate solutions which should resolve these issues.

The first is content-side optimisations, which will be released in an upcoming weekly update. Although we can’t give you an exact date just yet, rest assured that the team is working very hard to get this fix live as soon as possible.

In addition, after an Engine update on Wednesday June 7th the team will release an additional Client update which we believe will improve the rendering issues. This is currently scheduled for the following week, and we’ll confirm closer to the time that this schedule is still accurate.

We hope this gives you more clarity on the situation, and we’ll look to update you all further when the fixes are released.

Lastly, there has been a slight delay to our plans regarding the Mobile TLI from the end of last year. Although we haven’t been able to show you our work this month, you’ll be seeing a lot more from us in June, including demos, a more in-depth look, and even a way for you to get your hands on the new design!
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[h2]The Future of Bounty Hunter[/h2]

Oh, did you think we were done with Bounty Hunter? Oh no. Despite a fantastic launch week there are still a few exciting additions we’d like to make to this iconic PvP minigame – but we want to know your thoughts before we proceed. Let’s see the plans!

The Earning Potential System

Earning Potential (or EP, for short) is something we spoke about way back in February when we first outlined our plans for Bounty Hunter's return. For those not in the know, EP at a base level is a means for players to earn themselves extra loot while participating in an activity.

In this particular instance, EP is primarily a way for newer players to mitigate some of their losses inside of the Crater and encourage them to pick themselves up, get back in the fight, and keep at it until they secure a target kill and cash in for an extra chunk of loot. Effectively, it's an added layer of reward to soften the blow of lost supplies and gear.

Now, we’re well aware that GP generation from content like Bounty Hunter has proved… problematic in the past, and as such we’re being very cautious about how we handle EP. There’s a delicate line between giving struggling players a helping hand and making boosting for monetary gain an appealing option.

In short, any EP system needs to be free from the kind of loopholes we’ve seen exploited in the past - if ‘76k’ means anything to you, you’ll know exactly what we mean – but at the same time, we’re wary of being too cautious.

Here’s our proposal:
  • To be eligible to earn EP, your ‘risked wealth’ must be above a minimum value. Currently, that value is 50,000 GP, although this is subject to change based on player feedback.
  • If you’re eligible, your EP value will increase by 2% for every minute you spend in the Crater with a target assigned.
  • Dying to your target will increase your EP by 10%. This can only happen every 15 minutes, and you may only accumulate a maximum of 40% EP in this manner.
  • Successfully killing a target will cash in your EP and reward you with a Bounty Crate. Higher EP equals higher value Crates.
  • Obtaining a Bounty Crate will reset your EP value to 0%.


In addition:
  • Your EP value will not be reset on death or on leaving the Crater.
  • You cannot gain EP value if you don't meet the minimum risk.
  • You cannot gain EP value if you're currently on a matchmaking penalty.
  • You cannot gain EP value if you're not in the Crater itself.
  • You'll receive a notification in the Chat Box letting you know that you're eligible to earn EP when a target is assigned, or letting you know that you're not eligible for EP for any of the above reasons.


Bounty Crates contain a handful of Blighted supplies as well as some cold, hard cash. Again, the higher your EP value, the higher the reward will be. The table below shows the average values of different Bounty Crates:

EP value
GP
Under 19%
20,000
20% - 29%
50,000
30% - 39%
100,000
40% - 49%
150,000
50% - 59%
200,000
60% - 69%
250,000
70% - 79%
300,000
80% - 89%
350,000
90% - 99%
400,000
100%
500,000


We’ll most likely implement the EP system in next week’s update, so let us know any thoughts you have on it ASAP!

Boosting in Bounty Hunter

With the previous section in mind, this feels like an opportune moment to talk about boosting.

Although this iteration of the Bounty Hunter rewards are almost all untradeable, where there’s a will, there’s a way, and certain unscrupulous players have been bolstering their points by nefarious means over the last week.

Needless to say, we’re disappointed in these players. Exploiting the lower population of certain worlds to sell kills is diluting the matchmaking pool for players who want to enjoy Bounty Hunter legitimately, and ultimately griefing those who’ve been waiting for this minigame to return for a long time.

To make things clear, we know there’s a big difference between exploiting the game and helping your friend through a tough bit of content. The latter is a key part of the MMO experience, after all! The difference is that nobody’s ability to engage with and complete, say, Tombs of Amascut is impacted by a few friends agreeing to carry their mate through it so they can get the Grandmaster Speedrun Combat Achievement. However, someone’s ability to engage with Honour PvP in Bounty Hunter is massively impacted if most of their opponents are only there to sell kills and have no interest in properly engaging with the minigame.

Obviously, we could solve this issue by reducing the number of eligible worlds back down to two, but we don’t want to further diminish the experience of players outside the UK and US West regions.

Instead, we’re going to begin issuing punishments to players involved in boosting in Bounty Hunter. If we detect that you are buying kills, selling kills, or even participating in a boosting chat or clan, you will be banned.

This isn’t a decision we take lightly, but Old School RuneScape is a community-driven game, and Bounty Hunter has been seriously impacted by the actions of a few bad apples in the past. If you are actively undermining this experience for other players, you will be removed from the game.

Now, with that bit of unpleasantness out of the way, let’s take a look at the other changes we’d like to make!

Esoteric Emblem Adjustments

Our next suggestion is a tweak to the way Emblems and points work.

While we’ve seen absolutely loads of you getting stuck into PvP for the first time, we’ve also seen feedback from veteran players that the current implementation of Emblems might encourage kill streaks a little too much, which is offputting for players who can’t consistently rack up their numbers.

Currently, you need to score nine target kills in a row to secure a Tier 10 Emblem. Although you can hand them in sooner, it’s not always easy to step back from a winning streak – and losing it all at the last hurdle doesn’t feel great.

Our proposed changes will make the Emblem system less punishing while ensuring it still feels worthwhile. They are as follows:
  • Killing your target will reward 2 BH points and level your Emblem up by a tier. This behaviour is unchanged.
  • Kill milestones at 10, 50, 100 and 500 kill increments will also remain as they are.
  • Killing a target with an Emblem of their own no longer rewards additional bonus points. Meaning if you kill a target who had a Tier 9 Emblem, you won't receive any extra points.
  • Dying with an Emblem will reduce its tier by 1, rather than deleting it outright. This means that dying with a Tier 9 Emblem will downgrade it to a Tier 8 Emblem. If you have a Tier 1 Emblem, however, you will lose it – there’s nothing to downgrade it to!


Let us know what you think of this one – if it’s something that seems well-received then we’ll implement it in a future update!

Ancient Warrior Armour Adjustments

Since release, more and more of you have started getting your hands on the iconic Ancient Warrior armour. It's been great to see more players zooming about in these offensive power armours, but we can also see that some choices remain significantly more popular than others.

In particular, Statius's and Zuriel's armour sets could use a little more love!

Status’s gear, in particular, falls south of Vesta’s equivalents in all offensive stats, and their tanky benefits don’t do much in a fast-paced environment like Daimon’s Crater. We’d like to tweak these sets so that they’re both appealing in different loadouts, rather than Vesta’s feeling like the obvious choice regardless of the circumstances.

Additionally, while it’s true that Magic doesn’t thrive inside the Crater, we feel like giving Zuriel’s set a little extra oomph might make this playstyle a little more appealing.

These are the changes we’re considering:

Note: any changes to bonuses apply to both the 'standard' and 'corrupt' versions of these armours unless otherwise specified.

Vesta's Chainbody
  • Stab and Slash bonuses increased from +9 to +14.
  • Crush bonus reduced from +9 to +4.


Vesta's Plateskirt
  • Stab and Slash bonuses increased from +7 to +10.
  • Crush bonus reduced from +7 to +3.


Statius's Full Helm
  • Stab and Slash bonuses reduced from +3 to +1.
  • Crush bonus increased from +5 to +6.


Statius's Platebody
  • Stab and Slash bonuses reduced from +5 to +2.
  • Crush bonus increased from +7 to +14.
  • Prayer bonus increased from +1 to +3. This change does not apply to Corrupt Statius's Platebody.


Statius's Platelegs
  • Stab and Slash bonuses reduced from +3 to +1.
  • Crush bonus increased from +5 to +10.
  • Prayer bonus increased from +1 to +3. This change does not apply to Corrupt Statius's Platelegs.


Zuriel's Hood
  • Magic Damage increased from 0% to 1%.


Zuriel's Robe Top
  • Magic Damage increased from 0% to 3%.


Zuriel's Robe Bottom
  • Magic Damage increased from 0% to 2%.


We’d also like to propose some tweaks to Vesta’s Spear. Currently, this weapon’s special attack consumes 50% of your special attack energy, damages up to 16 targets within the 8 tiles around you and makes you immune to melee attacks for 4.8 seconds. That seems pretty cool on paper, but in a 1v1 environment like Bounty Hunter, it’s next to useless.

We suggest a reworked special attack that impales one enemy for up to 100% of your max hit, then performs a second hit for between 25-75% of the initial damage as you yank the spear back out. Ouch! While your opponent is reeling, you’ll enter a defensive stance and gain immunity to melee attacks for 4.8 seconds.

We know this is a little spicy for a special attack, but we thought it was a more interesting option than essentially not having one at all – so let us know what you think!

That’s a wrap on everything we’re thinking about for the future of Bounty Hunter. We’re still keeping a close eye on all your feedback following launch, including teleports within the crater, the Dark Bow imbue, the Voidwaker, minimum Coffer deposits and more. Stay tuned!
[hr][/hr]
[h2]Other Changes[/h2]

  • The 'Release all placeholders' button in the Bank now has a confirmation warning.
  • On a F2P world, players can now see the names of members' items, written like "Dragon dagger (Members)", rather than the item being named "Members item". The items are usable and tradeable only on members-only worlds, as before.
  • The Amulet of Nature can now notify you about fully grown or diseased patches from your Inventory, rather than having to be worn.
  • (C++ Client Only) Radimus Erkle is now correctly highlighted when using the Clue Scroll Helper.
  • (C++ Client Only) The Clue Helper no longer thinks a Round Blue Snelm can be used for the clue that requires a Pointy Blue Snelm.
  • (C++ Client Only) Morrigan's Throwing Axe (bh) and Morrigan's Javelin (bh) are no longer considered ammo.

[hr][/hr]
[h2]Crack the Clue[/h2]

Woox has provided us all with another cryptic clue this week. "No additional info will be required"... ominous!


[hr][/hr]
[h2]PvP World Rota[/h2]

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Nin, Nylu, Other, Pumpkin, Redfield, Regent, Roq, Ry, Sarnie, Shroom, Sigma, Skylark, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.

Bounty Hunter Returns | May 24th

It's time to gear up and go berserk this week, as Old School's most iconic PvP minigame makes its bloody return…
[hr][/hr]
A note from the team: Vesta's blighted longsword is useable within Bounty Hunter, however its death behaviour is currently unchanged. This means that if your blighted longsword is not protected, it will be lost on death. Earning enough points to buy Vesta's longsword from the rewards shop will give you a variant which always reverts to an inactive state on death, and requires further charging with GP. All that to say: don't risk your Vesta's blighted longsword on release if you're not prepared to lose it.
[hr][/hr]

[expand]

Bounty Hunter
  • Added Bounty Hunter to the game, accessed via a portal in the south-east corner of Ferox Enclave.
  • There's more than we can feasibly cover in this changelog, scroll down for further details on various aspects of the minigame!
XP Rates & Scaling
  • XP Modifiers for NPCs stops scaling with HP after 2,000 HP, this should reduce the potency of some training methods at Zebak in particular.
  • The 'Cure Me' spell can now only be cast once per game tick (once every 0.6 seconds).
Other Changes
  • Tortured Gorillas now have a melee animation that actually looks like a melee animation, as opposed to a ranging animation.
  • Loot from the Wilderness bosses is now always dropped in their lairs, rather than wherever the player is at the time of their death.
  • Crystal armour and Enhanced crystal keys are now immune to alchemy spells, similar to the behaviour of other crystal items.
  • Fixed a bug that was preventing players from finding matches in 1v1 Duels at the PvP Arena. We fixed this one towards the end of last week but wanted to include it here to make sure eveybody's in the loop!
  • Following a hotfix last week, logging out in Tithe Farm no longer resets the amount of seeds you have to 100, the number of seeds in your inventory are now preserved (up to a maximum of 10,000) after logging out.
  • While not strictly a gameplay change, it's now possible to add up to 20 characters to your Jagex Account, up from the original 10! Keep an eye out for future improvements down the line as we try to action more of your feedback, including the ability to re-order your Character list on the Jagex Launcher!
PvP Rota

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

The PvP Arena is using 'Zerk' loadouts in Ranked Duels and Tournaments this week.

[/expand]

[hr][/hr]

[h2]Bounty Hunter[/h2]

Bounty Hunter is BACK, baby!

While we’ve been ramping up support for PvP content in recent years, we still regularly see feedback that it’s really hard for fresh faces to dip their toes into Old School’s risk-it-all PvP gameplay. That’s why we’ve designed the new-and-improved Bounty Hunter minigame as the perfect jumping off point, with nothin’ but fun, fast-paced Honour PvP.

By introducing fresh blood into the PvP ecosystem we hope to bolster activity across the board – be it in minigames, DMM, or the Wilderness!

So come on – keep reading to find out how you can get started with Bounty Hunter, and get ready for a summer of PvP fun!

Getting Started

Click to enlarge and get a full lay of the land for Daimon's Crater

To access Bounty Hunter, you’ll also need to be on a Bounty Hunter world. At launch, these worlds are 318 and 319. Yes, these are the former Target Worlds, which we’re sunsetting for now – but don’t worry, the Emblem Trader in the Revenant Caves is still hanging around to accept your ancient artefacts.

Upon opening your World Map, you’ll notice a mysterious new area north of the Wilderness volcano called Daimon’s Crater. Now, it’d be lovely if you could sail there, but we’re still working on that – so instead, you’ll want to make your way to the Ferox Enclave and hop through the ominous-looking red portal in the southeast corner. Don’t panic – the Castle Wars portal that used to be in this spot has been carefully relocated outside the Old Nite pub.



Once you’re through the portal, you’ll find yourself in the lobby area, a weirdly charming fort in the centre of Daimon’s Crater. You’ll be spending a lot of time here, so don’t forget to familiarise yourself with the amenities provided!

In the middle, the same portal that brought you to Bounty Hunter will teleport you back to Ferox Enclave. Paths to the north, east, south and west of this portal lead to the exit barriers, which will take you to the minigame itself – make sure you’re ready for a fight before interacting with these!

Around the outside of the lobby, you’ll find two Bank Chests, two Pools of Refreshment, a Coffer, a Loot Chest, and a Poll Booth. That should cover everything you might need between bouts of carnage!



Of course, the Emblem Trader is also lurking about, ready to give you the skinny on the Daimon’s Crater lore, help you Skull up, and trade for a selection of goodies in the rewards store.

You’ll also find a pair of Corrupted Warriors. Despite their gnarly Dragon armour, they’re actually super chill, and will teach you everything you need to know about Bounty Hunter, including the rules of combat, a list of the Corrupt and Ancient Warrior gear you’ve purchased, and how you can get your hands on those iconic Bounty Hunter hats. Yes, the hats are back! Just so you know, the kill count required to unlock them will be made up of any pre-existing Bounty Hunter kills you'd racked up, added to any kills you secure in this iteration. For example, if you had 1,000 target kills already, you'd need another 1,500 target kills to unlock the Bounty Hunter Hat (tier 6).

Now that you’re familiar with the Crater, there are a few more admin bits to get through before you’re ready to play Bounty Hunter.

First, you’ll need a combat level of at least 32, and at least 48 hours of play time.

Depending on your Combat level, you'll have to put up a minimum 'deposit' which will be lost on death if you're unskulled. Skulled players will lose a token 10,000 GP from their coffer on death, so make sure you throw a few pennies in before getting started! We've received some feedback that these numbers are likely too low, so let us know your thoughts and we'll remain open to adjusting them as necessary.

Combat Level
Minimum Deposit Fee
32-60
30k
61-88
50k
89-110
100k
111-126
150k


When you’re ready, click on any of the exit barriers and enter Daimon’s Crater. Prepare for bloodshed!

Daimon's Crater



Combat inside Bounty Hunter works a little differently. On release, the following rules will be applied to all combat within the Crater:
  • No teleporting – although you can use the Teleport to Target spell from inside the lobby (not the Crater itself!) if you already have a target assigned.
  • No overhead protection Prayers.
  • No binding spell effects, including the freeze from Ice spells - although damage is still applied as normal.
  • No teleblocking.

These restrictions ensure that Honour PvP remains at the heart of Bounty Hunter.

That said, we’ll be keeping a close eye on how these rules play out in practice, especially the one about ‘no teleporting’. We’re already aware of requests for a ‘No Honour’ crater, but it’s not something we plan to introduce at launch.

There are also some other rules designed to make Bounty Hunter more welcoming to new PvP enthusiasts:
  • Combat XP is blocked, but you'll still receive 'fake' XP drops so that you're able to figure out when's a good time to prepare a ferocious Granite maul combo.
  • To limit rushing, any player who initiates combat will be blocked from exiting the Crater for 30 seconds, although their target will be allowed to leave.
  • Any untradeables, such as staples like Void knight armour, the Avernic defender or the Inferno cape will revert to a 'broken' state on death if not protected, requiring you to repair them at Perdu and dropping the same repair fee to whoever brought you down.
  • PJ Timer restrictions mirror those of PvP worlds. The only exception is that your Target will always take priority – so, if you’re engaging in rogue activity and attack someone who isn’t your target, your actual target will be able to interrupt at any point.
  • The default matchmaking range is set to within five combat levels of the player, although you can increase this to 10 or 15 levels by speaking to the Emblem Trader in the lobby.
  • Rogue players (more on this in a moment) will only be able to attack players within five combat levels of their own.

Upon passing through the exit barriers, you’ll spawn in at one of the designated spooky markers around the arena. You’ll then be assigned an appropriate target, whose name, combat level, and rough distance from you will appear on the UI. If you get a look at your target and decide they’re a bit too scary for you, you can skip your target using the green ‘fast forward’ button next to their name. Leaving the Crater for two minutes or logging out will also skip your target. If you need to leave the Crater to restock your supplies and re-enter before the two-minute timer is up, you’ll get a little extra time to compensate.

Skipping three targets within 30 minutes will get you a penalty. This 30-minute window starts when you first skip a target, and the penalty is as follows:

  • No Emblem drop or upgrade on your next target kill, coupled with half as many BH Points.
  • Unable to receive a new target for 30 minutes.

Maybe you’re reading this and thinking that matchmaking isn’t for you. Perhaps you’d rather be a menace. You’re in luck! As with previous iterations of Bounty Hunter, you’ll be able to go Rogue, throw the rules out the window, and attack anyone within five combat levels of your own, whether they’re your target or not. Rogue kills will reward you with anything your target wasn’t protecting (the PvP standard) as well as any GP in their Coffer that you're eligible for, but you won’t receive Emblem upgrades of BH Points.

Exit the Crater by clicking one of the four lobby entrances in the centre. You can do this even while you’re in combat. This lets you quickly top up your supplies and have a little splash in the Pool before getting back into the action.

Points, Emblems and Rewards

The reward system in Bounty Hunter is simple. Kill your target, earn two Bounty Hunter (BH) Points.

On top of this, there are extra Points up for grabs at various kill milestones, similar to Slayer tasks:

Total Kill Count
BH Points
Per 10th
3
Per 50th
5
Per 100th
10
Per 500th
25


You’ll also get an Esoteric Emblem drop on your first target kill. These are a way for players to earn extra points if they can rack up a substantial kill streak without dying. Players can hold one Emblem at a time, either in their Inventory or the Bank. As with previous iterations of the minigame, your Emblem will level up with each successful target kill, up to the maximum of Tier 10. Be careful though – if you die while holding your Emblem, you’ll have to obtain another one and start over!

Trading in Emblems or killing targets who are risking Emblems of their own, will earn you additional BH Points! The table below shows the ‘trade-in’ value of the Emblems:

Emblem Tier
BH Point Value
Bonus BH Points for Target's Emblem
1
2
1
2
4
2
3
7
4
4
11
6
5
16
8
6
22
10
7
29
12
8
37
14
9
46
16
10
56
18


This system ultimately aims to reward players for securing killstreaks, while also preventing more unscrupulous players from transferring their pre-levelled Emblems to their mates.

Should you lose your Emblem – for whatever reason – you can buy a fresh one from the Emblem Trader for two points, just in case you’d like to start levelling it without ‘wasting’ a new kill.

Any particularly brave Iron players among you will have to purchase tier 1 emblems from the shop, since you won't be able to obtain a fresh emblem from kills (though you'll be able to level them up just like everybody else).

Now you’ve got some points, you can spend them on PRIZES!



The Emblem Trader has a variety of goodies for sale, including Ancient Warrior gear, weapon imbues, and cosmetics. To learn more about them, have a gander at the Poll Blog, or check out the Ancient Warrior stats using the slides below!

Remember, all of the Ancient Warriors' Equipment (including the Corrupt versions) require charging with GP to be used within the crater, with this fee being lost on death to whoever killed you and you respawning with an inactive version (in other words, unlocking Ancient Warrior kit is effectively permanent, requiring nothing but GP to continue using).
  • Ancient Warrior Weapons - 50,000,000 GP
  • Ancient Warrior Armour - 5,000,000 GP per piece
  • Corrupt Ancient Warrior Armour - 1,500,000 GP per piece


In addition to all this lovely stuff, we’ve also included a few extras.

First up are a number of Blighted supplies, which will let you keep topped up on food and potions without breaking the bank. Initially this might serve as a way to make a little extra cash on the side, but we hope that long-term the price of these items will drop significantly. After all, supplies can make up the lion’s share of the wealth risked in PvP, and Blighted items will help alleviate that cost for players who just want to give it a go.

The eagle-eyed among you might also have noticed a Target Teleport Scroll in the screenshot above. As we mentioned earlier, if you’re in the lobby with a target assigned, you’ll be able to teleport to them using the Teleport to Target spell. With that in mind, it made sense to make the Scroll obtainable from the only piece of content it benefits!

Without further ado, that should be all the information you need to get started in Bounty Hunter today. We hope to see Daimon’s Crater absolutely jam-packed with PvP veterans and newbies alike!

We’ll be keeping a close eye on all the usual feedback channels, so feel free to tell us your thoughts!

For those of you wondering what’s next on the PvP content front, we’re hoping to spend some time in the near future making tweaks to existing Wilderness content, and we’d advise you to keep your eyes peeled for a little something-something we’re not quite ready to talk about yet…

In the meantime, though, check out the other changes and fixes from this week’s update!
  • Tortured Gorillas now have a melee animation that actually looks like a melee animation, as opposed to a ranging animation.
  • Loot from the Wilderness bosses is now always dropped in their lairs, rather than wherever the player is at the time of their death.
  • Crystal Armour and Enhanced Crystal Keys are now immune to Alchemy spells, just like other Crystal items.
  • Fixed a bug that prevented players from finding matches in 1v1 Duels at the PvP Arena. We fixed this one towards the end of last week but wanted to include it here to make sure everybody’s in the loop!
  • Logging out in Tithe Farm no longer resets the number of seeds you have to 100. The number of seeds in your Inventory are now preserved (up to a maximum of 10,000) after logging out.
  • While not strictly a gameplay change, it's now possible to add up to 20 characters to your Jagex Account, up from the original 10! Keep an eye out for future improvements down the line as we try to action more of your feedback, including the ability to re-order your Character list on the Jagex Launcher!

[hr][/hr]
[h2]Experience Scaling & Rates[/h2]

Some of you may be aware of a handful of particularly high XP per hour methods at Zebak within the Tombs of Amascut. In particular, large groups and high Raid levels boost Zebak's stats (especially Hitpoints) significantly, resulting in a large XP modifier.

If you've never noticed it before, bosses with higher stats often give more XP per damage dealt than other NPCs. Without going into too much detail, as these stats increase, the XP you earn also increases. Hitpoints impacts this XP modifier disproportionately when compared to other stats, so you'll notice NPCs with high health pools such as Nex, Verzik P3, Bloat and especially Zebak award significantly more XP than is standard.

By scaling up your raid and bringing a large group, players have been able to achieve XP rates north of 1,000,000 XP per hour in several Combat stats, and organised groups are beginning to optimise these methods to the point where they're becoming accessible in a way that we believe damages the game's health long-term.

This week, we're introducing a hard 'cap' on how much XP can scale with Hitpoints. While the immediate intent of this change is to cut down on players in groups at Zebak gaining astronomical XP rates, our reason for introducing a game-wide cap is to prevent similar issues from cropping up in the future, rather than needing to tweak or adjust on a case-by-case basis. While this will have some knock-on effects in slightly reducing the XP you gain passively in other places like the Theatre of Blood or at Nex, we believe this change is worth making sooner rather than later.

In a similar vein (though not directly related to the above), some crafty players have discovered a method to gain some considerably high Magic XP rates via the 'Cure Me' spell in an area of the game where they're able to have venom constantly re-applied to them. With this week's update, we've made a small tweak to 'Cure Me' that should reduce the potency of this training method without disrupting its intended use case too much.

You'll now only be able to cast 'Cure Me' once per game tick (or, once every 0.6 seconds). This means that for any Irons out there chasing Zulrah kills without anti-venoms, you may have to spread out your clicks a little if you're removing venom with this handy Lunar offering - so make sure to keep an eye on your Hitpoints orb to double-check you've reset your venom damage as expected!
[hr][/hr]
[h2]Merch Update[/h2]

Alongside some new PvP-centric cosmetics in-game, why not bring some fearsome fashionscape with you into the real world?

To celebrate the return of Bounty Hunter, we're releasing a refreshed PK Skull range on the merch store!



Treat yourself to an embroidered tee or cap as another UK summer approaches, perhaps a distressed skull tee if embroidery's not your thing. If you're somewhere a little cooler this time of year, grab yourself a PK Skull Varsity jacket! If you're not particularly clothes-y (we're pretty sure that's not a word but bear with us), then grab yourself a spooky PK Skull keyring from Angels Scapes. Please try to steer clear of real-world PvP, or you might lose your keys!
[hr][/hr]
[h2]Crack the Clue[/h2]

Woox is back with another hint that requires no additional info, so feast your eyes on this handy scroll!


[hr][/hr]

[h2]PvP World Rota[/h2]

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive


World 390 (AUS) for LMS Competitive has been activated with this rota.

The PvP Arena is using 'Zerk' loadouts in Ranked Duels and Tournaments this week.

That's a wrap on this week! We hope you have a blast in Bounty Hunter and remember: don't risk anything you're not willing to lose!
[hr][/hr]
You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Nin, Nylu, Other, Pumpkin, Redfield, Regent, Roq, Ry, Sarnie, Shroom, Sigma, Skylark, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.

Poll 79 Tithe Farm Updates | Weekly Game Update (May 17th)

No more 'Tithe Farm when?’ - it's here! Plus, mobile’s looking a whole lot smoother…
[hr][/hr]
[h2]Tithe Farm[/h2]



Great news, fellow farmers!

The long-awaited Poll 79 changes to our favourite Farming minigame have finally arrived!

Here's what's changing this week:
  • Buh-bye griefing! Tithe Farm is now instanced and solo-only.
  • You may now earn points more frequently, and you can bring more seeds in to harvest at a time, so you can reap the rewards of your hard work faster!
    • For every 3 plants you turn in, you'll be awarded 1 Point.
    • For every 100 plants you turn in, you'll be awarded an additional 2 Points.
    • If that wasn't enough, you can now bring in up to 10,000 seeds, so you can keep Farming for longer!
  • We've doubled the amount of Bologa's Blessings received when purchasing them from Farmer Gricoller's Rewards Shop.
  • Added Herb Boxes to Farmer Gricoller's Rewards Shop.
    • They’re also available for Iron players!
    • The cost of Herb Boxes is set at 30 Points. However, we value your opinion and are open to making adjustments based on constructive feedback. Let us know your thoughts!

[hr][/hr]
[h2]Poll 79[/h2]

Originally posted by author
UPDATE: You can expect the final two rounds of Poll 79 changes to roll out in late June and early July, after the Bounty Hunter update next week. Things can always change but we'll do the best we can to keep you up to date!

Let us know which of the remaining changes you want most using the traditional '< INSERT CONTENT HERE > when?’ format.

Let's take a look at the other Poll 79 changes coming your way this week!

Gorilla Warfare

Say goodbye to the frustration of guessing when Tortured and Demonic Gorillas change attack styles, because now there's a clear audio indicator. You'll know exactly when the switch occurs because the Gorilla will let out a bone-chilling scream, accompanied by a menacing sound effect. Please note that this isn’t the case for real-life gorillas.

Additionally, to prevent the annoyance of encountering partially killed gorillas left behind by other players, Demonic and Tortured Gorillas will now reset after a certain period of time without active combat.



Noisier Hunllef

While we’re on the topic of audio cues, we’ve also added some new ones to the Hunllef boss fight!

This nightmarish beast will now growl in varying pitches (how musical!) for a few cycles before changing its attack style. The pitch of the growl will indicate which attack style the Hunllef is switching to, which will let you keen-eared adventurers change your own tactics.

Scaly Blue Dragonhides

Scaly Blue Dragonhides have been added as drops from:
  • Baby blue dragons (1/100)
  • Adult blue dragons (1/50)
  • Brutal blue dragons (1/33)
  • Vorkath (1/10)

To clarify, this is an addition to the existing loot table, not a replacement. It’s a win all round!

While we were testing this, we also noticed that turning Hides into Scales could use some love. From now on, cutting any Hide in your Inventory will process any others you have automatically, although it will still be faster to click each one individually.

Now, go take down some dragons!
[hr][/hr]
[h2]C++ Client[/h2]

A new setting has been added to the settings menu which will allow you to turn off item prices on the ground overlay.



Loot Tracker

Following the launch of this highly-anticipated update, we’re pleased to announce that we’ve ironed out a few bugs. The Loot Tracker will now correctly recognise and display the following:
  • Pest Control rewards including Coins and Commendation Points.
  • The Chaos Elemental pet, whether it follows you or hides in your Inventory.
  • Barbarian Assault gambling rewards.
  • Logs from Bruma Roots – note that both the source and the loot itself will now appear correctly.
  • Herbs from sprouting roots.
XP Tracker

Prior to last week’s update the XP Tracker had a setting which allowed players to toggle it on or off. However, last week this setting got removed. This meant that players who had the XP Tracker turned off before the update couldn’t turn it back on anymore! What a muddle – luckily, we’ve sorted it this week, and players who were stuck in this situation should now be able to find the relevant settings on their next log-in.

Broadcast System

Some of you may have seen strange behaviour from the Broadcast System following the engine changes launched in last week’s update. We hope this gave you and your fellow Clan members a good giggle! Rest assured that the problem has now been fixed.
[hr][/hr]
[h2]Other Changes[/h2]

  • References to ‘clans’ in the Soul Wars minigame have been removed and replaced with a clearer message stating that players must be in the same chat channel.
  • Renamed the Soul Wars ‘Clan’ waiting area to the ‘Group’ waiting area.
  • Activity HiScores that previously had a minimum KC of 10 have been expanded; the new minimum is 5. Players currently in the 5-9 range should find their scores are added gradually after some more gaming sessions. This is normally the part where we’d tell you that this update is part of an ongoing process, but this is the last one! Hooray!

[hr][/hr]
[h2]World Switcher Changes (Next Week)[/h2]

In next week's update, the world switcher will receive new icons! We wanted to give you a heads up before these changes go live.

For clarity, here is the current appearance of the world switcher:



This is how the world switcher will look after the proposed update next week. Can you spot the subtle differences?



Indeed, the new icons are more stylish!

But, more importantly, these new icons will make it easier for players to quickly identify the world type.

Here is the full list of new icons proposed for the game update next week:



The stars have undergone subtle modifications, and notable differences include a skull symbol instead of a star for the deadman world, a clock symbol for the speedrunning world, and the introduction of a purple world marked with a β, indicating a beta world, among others. The icons on the dark blue worlds represent 'no save game' worlds, such as tournament beta worlds or special event worlds, while the green icon represents Leagues, and the icon on the yellow world is for Fresh Start Worlds.

While the new icons were primarily introduced for beta world types, we have also incorporated a few other world types. As mentioned, we aim to convey their nature beyond just using colours.

We plan to implement these updates to the world switcher next week, but we'd like to hear your feedback first. Please let us know if you like the changes and if we can proceed with them. Your feedback is valuable to us!
[hr][/hr]
[h2]PvP Rota[/h2]

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
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You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Nin, Nylu, Other, Pumpkin, Redfield, Regent, Roq, Ry, Sarnie, Shroom, Sigma, Skylark, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.

Ground Items, Loot Tracking & More! | Weekly Game Update (May 10th)

This week’s update includes several updates for the C++ Client!
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[h2]Changelog: May 10th[/h2]

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C++ Client (Mobile & Steam)
  • Added Ground Item Indicators and the Loot Tracker.
  • Added a new Master Volume slider to the Sound Options interface.
  • Players on the Steam version of the C++ Client now have Anti-Aliasing options.
Jagex Accounts Feedback
  • We want to hear from you! Tell us about your experience with the new Jagex Accounts system or why you're hesitant to upgrade.
Other Changes
  • Expanded Activity HiScores from a minimum KC of 15 to a minimum KC of 10. Players in the 10-15 range should find their scores are added gradually after some more gaming sessions. This change is part of a long-term project to expand the HiScores, which we’re undertaking in small steps to reduce the load on the system.
  • Updated the Observatory Assistant’s animation to stop it from freezing.
  • Added a more convenient chat option to restart the target minigame in the Ranging Guild.
  • The Clue Helper now specifies the correct type of Greenman’s Ale when a mature one is required.
  • Sigmund no longer wanders off in the middle of cutscenes.
PvP Rota

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
[/expand]
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[h2]C++ Client Updates[/h2]

We're back with a long-awaited update for the C++ Client! Are you ready to level up your loot? Let's take a look.

Remember: these features will only be available on Mobile (Android and iOS) and Steam!

Ground Item Indicators


Keep your eye on the prize with Ground Item Indicators! This handy feature makes it easier to identify what’s on the floor, whether that’s random items scattered across Gielinor or some shiny new loot.

You can find this feature on the sidebar - make sure to enable it in the Popout Settings! By default, indicators show the item’s name and it’s Grand Exchange value, but there’s a plethora of options available to customise your experience.

Settings... all the wonderful settings!

You'll be able to customise up to five tiers of loot, arranged by value. Filter out stuff under a certain value, change the colour of the highlight, and more!

Aside from making everything pretty, you’ll also be able to change between the G.E. and Alchemy value of each item, indicate when an item is about to despawn, and show when an item is visible to other players around you. It’s all designed to help you keep on top of your precious loot!

Here's what it looks like when you've got despawn and visibility options on.

We’ve also included a handy Edit Mode, which lets you interact with the items around you to hide or highlight certain objects.

To make things even easier, you can use filters to remove certain items from the indicator. For example, if you don’t want to see any items with the word ‘Bones’ in the name, you can type *Bones into the filter list and it will remove any item containing that word from your indicator. Pretty cool, right?

This shot shows off the easy-to-use 'Edit Mode'

Loot Tracker

Next up, we've got the Loot Tracker, a handy little tool that will keep a tally of all the goodies you've acquired on your adventures.

Tracking through time!

The tracker will only show a total of 10 sources at any one time, but will retain memory of any previous loot you’ve tracked. For example, if you kill 10 guards and then chop 10 trees, only the latter will appear in the Loot Tracker – but if you kill another guard, then you’ll see all your previous loot and the newly-acquired drops.

Just like the Ground Item Indicators, you’ll be able to filter what loot is tracked using the Options menu, and even hide options in the Side Bar!

Hovering over the objects in the Tracker will let you see either the G.E. price or Alchemy value.

You can also expand or minimise the individual tabs, or clear them by right-clicking and closing them.

On the left, you've got G.E. prices, some tabs expanded and ignored objects shown. On the right, Alchemy prices, all tabs minimised and ignored objects not shown. The wonders of technology!

Other Updates

Before we go, we’ve got two smaller but meaningful options for you.

First up, we have the Master Volume slider that will help you pump up the volume on every sound in the game – or mute them all just in time for your next Zoom call.



Meanwhile, those of you using the Steam version of the C++ Client will now be able to access some slick Anti-Aliasing features that’ll make your experience smoother than ever.


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[h2]Jagex Accounts Feedback[/h2]

It’s been over a month since Jagex Accounts went into Open Beta, and you know what that means – it’s time for a feedback survey!

Whether you’re already enjoying improved account security or you’re yet to give Jagex Accounts a try, we’re keen to hear your thoughts on this new and exciting step forward.

You know the drill by now – click the button below to start the survey!


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[h2]Other Changes[/h2]

With last week’s update to Combat Achievements, we were made aware of an issue where Ghommal’s Hilt 1 could be used at Barrows to negate the Prayer Drain effect. As we’d intended for this benefit to only be made available from Medium Tier and above rewards, we’ve fixed the bug – you’ll need Ghommal’s Hilt 2 or above to access this benefit.

As for this week’s other changes:
  • Expanded Activity HiScores from a minimum KC of 15 to a minimum KC of 10. Players in the 10-15 range should find their scores are added gradually after some more gaming sessions. This change is part of a long-term project to expand the HiScores, which we’re undertaking in small steps to reduce the load on the system.
  • Updated the Observatory Assistant’s animation to stop it from freezing.
  • Added a more convenient chat option to restart the target minigame in the Ranging Guild.
  • The Clue Helper now specifies the correct type of Greenman’s Ale when a mature one is required.
  • Sigmund no longer wanders off in the middle of cutscenes.

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[h2]Crack the Clue[/h2]

Woox has provided us all with another cryptic clue this week. This hint takes you back once again to our good friend the Chemist...


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[h2]Discord Stage[/h2]

Join us for a Discord Stages discussion this Friday with the team working on Old School RuneScape's first new skill!

This week, we're sharing our ideas for the navigational mechanics within Sailing, as well as how Gielinor's map and sea-scale should work. If all goes well, we expect to share a more detailed blog on this topic with you sometime next week.

It's a great chance to submit your questions live for us and get them answered directly by the J-Mods, including those who work in our engine team!

The New Skill Player Council Discord is open to everyone, so make sure you're in the server to share your feedback and keep up-to-date.

Excited yet? Be sure to register your interest so you don't miss out here.

We'll see you on Friday at 15:15 BST!

If you're unable to make it, don't worry! We'll endeavour to record the session for those who missed it to easily catch up.
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[h2]PvP World Rota[/h2]

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Hend, Hornet, Husky, Jalo, Jerv, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Nin, Nylu, Other, Pumpkin, Redfield, Regent, Roq, Ry, Sarnie, Shroom, Sigma, Skylark, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.