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Varlamore: The Final Dawn is Out Now!

This week’s update unleashes Varlamore: The Final Dawn! A climactic Master Quest finale, a brand-new Delve boss, and a treasure trove of new activities to sink your teeth into!
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Changelog - July 23rd


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The Final Dawn (Master Quest)
  • The grand finale to the Varlamore questline has arrived. Speak to Servius in the Sunrise Palace to get started.
The Doom of Mokhaiotl
  • Old School’s first-ever delve boss is here! Rewards include:
    • Confliction Gauntlets
    • Avernic Treads
    • The Eye of Ayak
The Auburnvale Fletching Activity
  • A new Fletching training method can be found in Auburnvale. Rewards include:
    • The Fletching Knife
    • Bow String Spool
    • Atlatl Dart crafting
    • Greenman Statue and Carving
    • Greenman Mask and Redwood Hiking Staff.
Custodia Pass Slayer Dungeon
  • Battle your way through three tiers of Custodia Stalkers and earn the Antler Guard.
The Gemstone Crab
  • This social PvM training method spawns at three random locations in the Tlati Rainforest.
New Nagua and Earthbound Tecpatl
  • A new nagua type unlocked by completing The Final Dawn will drop the Earthbound Tecpatl, a dual-hitting Stab weapon that completes the nagua set.
And More!
  • Added new areas to Varlamore packed with secrets to discover.
Other Changes
  • Krystlia's Slayer assignments now boost the Mossy Key drop rate only within the Wilderness.
  • Zaff's discount staff barrel can now trigger its daily reset without you having to log out and in again.
  • Armadylean Guards encountered on Treasure Trails are no longer vulnerable to melee attacks except via halberds, like other aviansie.
  • On Deadman worlds, the Volcanic Mine is closed, but Petrified Pete was cheekily taking players' numulites as an entrance fee before telling them! The Fossil Trade Constabulary has intervened to stop this, and Pete will now return his victims' numulites next time they try to enter the mine on a Deadman world.
  • Items like the Slayer Gem now give more appropriate messaging when you reach the cap for consecutive tasks.
  • Fixed an issue where the high priest of Entrana wouldn't tell you about the Firebird if you had completed Holy Grail.
PvP Rota

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.

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The Final Dawn is upon us, and it brings with it the final part of the Varlamorian mainland. Before you get stuck in, take a tour with this video from community creator, Scritic!

https://www.youtube.com/watch?v=mZpChv1xRU8
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The Final Dawn


This Master-tier quest marks the epic conclusion to the Varlamore storyline. In the last year or so you’ve uncovered ancient secrets, clashed with shady cults, and stared down the darkness at the heart of the Shining Kingdom. Now, it’s time to see it through.

This will reveal the truth behind the Old Ones, the fate of Varlamore, and even a few things you weren’t supposed to find...

Requirements:
  • Completion of The Heart of Darkness and Perilous Moons Quests
  • Level 66 Thieving
  • Level 52 Fletching
  • Level 52 Runecraft

Recommendations:
  • Combat Level 85

After completing the quest you’ll unlock the new delve boss, new nagua to fight, and an untradeable melee weapon that’s as red-hot as the quest you get it from.

Stat-wise, it’s comparable to a Dragon Scimitar and requires 60 Attack to wield, but the Special Attack is where it pops off:
  • 30% Special Attack Cost.
  • +50% accuracy boost.
  • +50% damage boost on hit.
  • Burn effect that deals 10 damage over 24 seconds, and yes… it stacks.

If you lose it, you can reclaim it for 75,000 GP, which is what any PKer who kills you with it will take home, too.

The Final Dawn also brings the third expansion for Varlamore, including:
  • The Auburnvale Fletching Activity
  • The Custodia Pass Slayer Dungeon
  • The Gemstone Crab
  • The Doom of Mokhaiotl

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The Delve Boss


You’ve braved the Colosseum. You’ve quelled the Hueycoatl. But deep beneath the roots of the Tlati Rainforest, something older and far more unholy stirs… and it’s hungry.

The Old Ones called it Osto-Ayak - the Under-Creature. Today, it’s referred to only as the Doom of Mokhaiotl.

This is not your average boss fight. This is the Delve system - Old School's first-ever enrage-style solo endgame PvM challenge. Eight escalating floors. One absolutely unhinged, sinister bug-god. No checkpoints. No mercy. No easy way out.

[h2]Delving deeper[/h2]

The Doom of Mokhaiotl lurks deep within the Ruins of Mokhaiotl, unlocked after completing The Final Dawn.

Unlike traditional bosses, Osto-Ayak doesn’t die when you beat it. Instead, it digs deeper, dragging you into a new floor each time. You can chase it down through eight escalating difficulty tiers, but the floors keep going as long as you do. At the end of each floor, you'll face a choice: leave with the loot you've earned, or chase Osto-Ayak into the next Delve level, where the rewards are greater… and so are the risks.

Each run is a single session - if you leave, it’s back to floor one. If you die, you’ll lose all your loot.

This is PvM for the bold. The sweaty. The "one more floor won’t kill me" types - unless you like the look of your rewards, of course! This isn’t just about survival, it’s about risk, reward, and how quickly you reckon you can chug those Saradomin Brews.

[h2]Who's this for?[/h2]

The early floors are about the level of Corrupted Gauntlet, with a bit of bite. If you want to reach the very bottom, you’ll need a good understanding of game mechanics, an Infernal Cape on your back, and the ability to stay cool when things get really, really tough.

We’re not completely evil, though. You’ll get a 75% reduced death cost on any floor where your personal best is under 20 attempts, floor-by-floor. That gives you room to learn without losing your Bank every wipe.

The HiScores will track your deepest completions, and any run past wave 8 or beyond will count towards the rankings.

[h2]Rewards[/h2]

Each level you conquer increases your odds of scoring rare, powerful drops. Early floors offer a glimpse, but the real rewards are buried in the depths.

Whether you're here for the thrill, the glory, or the loot, there’s only one thing you need to ask yourself; how deep are you willing to go?

Let’s see what you might drag back from the dark...

[h3]The Eye of Ayak[/h3]

This cursed, one-handed Magic weapon is infused with the raw fury of Osto-Ayak. This thing slaps - fast.

  • 3-tick Attack Speed.
  • Power level: Between Tumeken’s Shadow and the Sanguinesti Staff.
  • Great for high-pressure spellcasting and clever spell-weaving.
  • Cannot be used in PvP.


Charging and Management
  • Can be charged with Runes or Demon Tears, not both.
  • When you uncharge it, you get back exactly what you put in.
  • Will charge a small amount passively if charged with Demon Tears while defeating Osto-Ayak.
Special Attack: Soul Rend



  • Reduces a target’s Magic Defence by the damage dealt.
  • Has doubled accuracy and a 30% higher max hit.
  • Won't reduce defence below zero.
  • Uses 50% Special Attack Energy.
  • Perfect for sustained encounters with magically tanky foes.

[h3]The Avernic Treads[/h3]

These tribrid boots don’t just look good – they’re also best in slot, straight out of the box.



Using Demon Tears and boots from Cerberus, you can create upgraded variants:
  • Primordial Boots: +2 Melee Strength
  • Pegasian Boots: +1 Ranged Strength
  • Eternal Boots: +1% Magic Damage

Each upgrade costs 4,000 Demon Tears, and they do stack. Unlock all three, and you’ll forge the mighty Avernic Treads (Max) - the most powerful, versatile boots to ever stomp across Gielinor.



A few laces to tie up:
  • Each upgraded variant is untradeable but can be reverted to the base (tradeable) Treads - you just won’t get your Tears back.
  • You’ll need 80 Strength, Defence, Ranged, and Magic to wear them, and 80 Smithing (boostable) to craft.
  • Sorry, GIMs - no hand-me-downs allowed. If you want to slip into these shiny new stompers, you’ll need to beat the Doom of Mokhaiotl at least once on any floor. Unless your group is casual, unranked, or past the wealth-transfer cooldown, there’s no shortcut.

Whether you’re stabbing, blasting, or ranging your enemies from across the room, the Avernic Treads have you (and your little toesies) covered.

[h3]Confliction Gauntlets[/h3]

Ever splash a spell so hard you felt it in your soul? Yep, been there. Introducing the Confliction Gauntlets – a best in slot Magic glove upgrade that hates whiffing as much as you do.

These gloves are forged from fury using three ingredients:
  • One Tormented Bracelet
  • A rare, untradeable Mokhaiotl Cloth, dropped by The Doom
  • 10,000 Demon Tears


Crafting them takes 83 Crafting and 70 Smithing (both boostable) and must be done at a Bank, similar to the Rancour Amulet - no stalling here, please!

Once created, the Confliction Gauntlets are fully tradeable and come packing an extra 2% Magic Damage and Accuracy. They also have a deadly passive effect.

Second Chance Magic

Miss once, roll twice. That’s the magic here.

When wearing the Confliction Gauntlets, if your standard spell (of any spellbook or charged Staff) fails to hit, your next cast of the same spell on the same target will roll accuracy twice.



Perfect for PvM, ideal in PvP, and the antidote to every monster that heard about Magic Defence and decided to make it their whole personality.

A few things to note:
  • Works only with 1-handed or no weapons (sorry, Shadow).
  • No cooldown and no charges.
  • Only applies to the same spell and the same target - so no funny business!
  • Works in both PvM and PvP. Splash a freeze when trying to escape in the Wilderness? Try again, this time with feeling!

This isn’t a band-aid for bad RNG - it’s a subtle but powerful passive that keeps your DPS up, reduces the pain of missing those clutch hits, and helps maintain pressure in high-stakes situations. Whether you're freezing PKers or melting magic-defensive monsters, the Confliction Gauntlets let even the most chronic splasher cast with confidence.

[h3]Demon Tears[/h3]

While you'll gain most of your Demon Tears from bullying the boss itself, the infested tree roots near the entrance of Mokhaiotl are another source for those of you with 80 Woodcutting or more. The rate is slower, but the vibes are much more chill.
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The Auburnvale Fletching Activity


North of the Tlati Rainforest, nestled in the mountains, is the quiet village of Auburnvale. In this peaceful corner of the world the ents roam free, the logs are fancy, and your XP gains come with a side of serenity.

It’s a local tradition to leave Vale Totems inspired by the local wildlife for your peaceful ent neighbours and decorate them with all those leftover shields and bows you have in your Bank.

The totems come in six wood types, and your chosen decorations will need to match. Got an oak totem? Stick to oak bows, oak shields, and oak stocks.

Here’s what you can work with:
  • Oak: 20 Fletching
  • Willow: 35 Fletching
  • Maple: 50 Fletching
  • Yew: 65 Fletching
  • Magic: 80 Fletching
  • Redwood: 90 Fletching

Once you've built your totem, the local ent population will inspect it on their way through the woods. Impress them, and they’ll reward you with some delightful skilling goodies...

[h2]That's not a knife... THIS is a knife![/h2]

Say hello to the Fletching Knife - a slick new untradeable tool you’ll earn from this activity. It's just like your old knife, but with some clever upgrades.

What makes it special?
  • Shaves off 1 game tick from certain Fletching actions after the first item in a batch. This keeps tick manipulation in check and Reddit comments civil. It applies to:
    • Unstrung bows
    • Shields
    • Stocks
    • Arrow shafts
    • Atlatl dart shafts
    • Javelin shafts
    • Battlestaves
    • Hunter’s Spears
    • Vale Totems
    • Bruma roots (Wintertodt)
  • On top of all that, it still works as a regular knife. Slash webs. Cut fruit. Go full Gordon Ramsay on that leaping Salmon.
  • Equipped in your off-hand.
  • Left-click is "Use", so you don’t accidentally equip it mid-Fletch. You can still right-click "Wield" if you want.

It’s the perfect sidekick for long Fletching sessions. A minor time-saver with some major long-term gains!

[h2]The Bow String Spool[/h2]

Tired of trudging back and forth to the Bank with a backpack full of Bow Strings? The Bow String Spool is here to help. This handy little gizmo stores between 250 and 100,000 Bow Strings in one slot.

The Spool starts with a base capacity of 250 Bow Strings, which can be increased by adding more Spools. At six Spools you’ll have the maximum capacity of 100,000 Bow Strings. Weird flax, but okay.

Number of Spools
Strings Stored
1
250
2
500
3
2,000
4
5,000
5
10,000
6
100,000


  • Automatically fills itself as you spin flax - just keep it in your Inventory and let it do its thing.
  • Or, manually fill it with bowstrings (even noted ones) by right-clicking near a Bank.
  • Withdrawing strings is flexible - take out any amount, unnoted, or noted as long as you’re near a Bank.
  • Acts just like your Inventory when stringing bows - use it on Unstrung Bows (or vice versa) to access the regular interface.

The Spool is untradeable and can be found in reward offerings during the minigame.

Death Mechanics:
  • Safe death (normal or PvP protected): You keep the Spool and all its strings.
  • PvP unprotected death: You lose the Spool and all stored strings as noted items.
  • Died above level 20 Wilderness? The Spool turns into coins, and the PKer still gets the strings.
  • The storage capacity you unlocked remains tied to your account. Once you reacquire a Bow String Spool, your storage unlocks immediately reflect your previous progress.

[h2]Player-Owned House Decorations[/h2]

Bring a little woodland charm into your home with two new decorative pieces, inspired by the spirit of Auburnvale. Crafted using Ent Branches and the mystical Greenman Mask, these tradable pieces are perfect whether you're decking out your garden or adding some leafy flair to your throne room.

The Greenman Statue: A serene garden statue of the woodland spirit - perfect for any garden looking a little too civilised. Buildable in both large plant and centrepiece spots in the Garden and Formal Garden rooms.



The Greenman Carving: This wall-mounted carving will add a dash of wild mystique to your PoH interior. Buildable in wall decoration spots in the Combat room, Dining room, and Throne room.



Both rewards require a Construction level of 1 and will grant no XP when built - it's all about the style with these ones!

[h2]Research Points and Dry Protection[/h2]

Each time you rummage through Ent offerings (the loot pile they leave behind), you’ll earn a Research Point. These can be traded in for the new rewards, including:
  • Fletching Knife
  • Mask
  • Spool
  • Ent Branches

If luck isn’t on your side, research points offer a guaranteed path to progression. Unwanted untradeables (or any item if you’re an Ironman) can also be converted into research points, making every offering count.

[h2]Atlatl Darts[/h2]

A fresh way to craft Atlatl Darts has arrived - perfect for high-level Fletchers looking to take a more hands-on approach. While these darts have previously been obtainable through content like Perilous Moons, this update introduces the materials required for a fully craftable method, offering greater flexibility in how you stock up.

Unlocked at 74 Fletching, this new four-step process fits neatly into the existing arrow-making flow, but with a distinctly Varlamorean twist!

Let's take a look at how they’re made:

1) Atlatl Dart Shafts
  • Created by using a knife on Ent Branches (from the Fletching activity)
  • Yields 100 shafts per branch
  • Grants 30 XP

2) Atlatl Dart Tips
  • Made by using a chisel on Broken Antlers (dropped by Custodians)
  • Produces 100 tips per antler
  • Grants 10 XP

3) Headless Atlatl Darts
  • Add feathers to the shafts
  • Grants 1 XP per dart
  • Requires 74 Fletching

4) Atlatl Darts
  • Attach the tips to the headless darts
  • Grants 9.5 XP per dart
  • Also requires 74 Fletching

Both the Ent branches and Broken Antlers are tradeable, so whether you gather them yourself or grab them off the market, you’ve got options!

[h2]Greenman Mask[/h2]

A whimsical, woodland-inspired cosmetic headpiece you can customise by offering 300 leaves of any one type (Oak, Willow, Maple, Yew, or Magic).

  • The base mask is tradeable.
  • Transmogged versions are not.
  • Unlock them once and swap freely via the "Change Style" interface.

Perfect for those who want to roleplay as a druid, tree-hugger, or accursed forest spirit!

[h2]The Redwood Hiking Staff[/h2]

We've also included a new addition to your FashionScape kit: the Redwood Hiking Staff!



Made with jus 1 Redwood Log and 90 Fletching, this decorative staff gives you a fancy new FashionScape option and a practical totem decoration.
  • Tradeable and equipable as a weak crush weapon (on par with your earliest RuneScape memories).
  • Can be used as a decoration on Redwood Totems - much easier than making a shield, which needs 92 Fletching and two logs.

[h2]XP rates[/h2]

Number time! These are rough estimates, and your results may vary depending on your route, Inventory management, and whether or not you brought your shiny new knife:
  • Oak: 20,000 - 25,000
  • Willow: 50,000 – 60,000
  • Maple: 80,000 – 95,000
  • Yew: 130,000 – 150,000
  • Magic: 245,000 – 285,000
  • Redwood: 300,000 – 350,000

There’s more detail in the full blog post, but the takeaway is simple: chill vibes, decent XP, cool rewards, and a lot of love for Fletching.
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Custodia Pass Slayer Dungeon


Nestled along the treacherous Custodia Pass, where the rugged terrain of Varlamore meets the fringes of Kourend, lies the Custodia Pass Slayer Dungeon - a brutal new combat hotspot designed for hardened Slayer fans and bold adventurers alike.

To access the dungeon, you’ll need the following:
  • 54 Slayer
  • 45 Fishing
  • 41 Construction
  • 36 Hunter
  • Completion of Children of the Sun

This dungeon introduces an entirely new threat to the mainland in the form of the Custodian Stalkers.

You’ll encounter three varieties of these antlered horrors:

Juvenile
54
Mature
67
Elder
76


These foes sport low to mid defence, large health pools, and an elemental weakness - ideal for mages looking to melt their way through Tasks. We’ve seen some players question the Slayer level requirement here, and we get it - 54 might feel a little modest. However, these creatures are meant to support mid-level progression, offering a rewarding option before the high-tier nasties kick in. It’s a deliberate gap-filler, and one we think still holds plenty of value for the level. On that note, let's introduce...

[h2]The Antler Guard[/h2]

These Stalkers aren’t just here to creep you out - they also drop the Antler Guard, a distinct new off-hand weapon that prioritises offensive and Prayer bonuses over Defence. Think of it as a stepping stone to the Dragon Defender - less tanky, but still no slouch when paired with your overhead Prayers! Here's a reminder of what it offers:



That +5 Prayer Bonus makes it a real treat for anyone rocking that Proselyte setup. The Antler Guard is tradeable, so even if RNG isn't your friend, the Grand Exchange might be!

While tackling these Stalkers, you may occasionally come across a curious new item: the Alchemist's Signet. These rare drops aren’t immediately useful, but those with an eye for experimentation may find a way to redeem them elsewhere in Varlamore…
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The Gemstone Crab


Deep within the glittering greenery of the Tlati Rainforest scuttles a creature so fabulous, even a dragonstone would feel underdressed. Meet the Gemstone Crab - Old School’s sparkliest new boss. It rarely deals damage (and then only deals 1 damage at a time), so if your idea of PvM is relaxed combat XP with virtually no risk of getting KO’d by a crab, congratulations - you’ve found your new best mate.



The Gemstone Crab is the massive, gem-encrusted cousin of the humble Sand and Rock Crabs - except this one skipped leg day. It technically does fight back, but it mostly hits 0s, so the only real threat is forgetting your pickaxe.

Despite its (extremely polite) aggression, the crab doesn’t have traditional combat stats. Instead, it has a timer bar above its head - a visual representation of how long it’ll stick around before it gets sick of you whacking it.

It's group content for players who want something fun, social, and sparkly - or for anyone whose combat strategy mainly involves clicking once and scrolling social media for a bit.

[h2]How It Works[/h2]

  • The crab spawns randomly across three potential multi-combat locations in the Tlati Rainforest, which means you’ll be doing a bit of cardio to track it down.
  • Once enough people have lovingly bonked it into submission for long enough, the crab reconsiders its life choices and burrows away, leaving behind a giant, mineable gem rock. Nature’s piñata.
  • Hit rock, get shiny things!
  • Only the top 16 players who deal the most damage get to mine the gem rock it leaves behind, and each player can mine a small number of gems.
  • Want to keep the bash-and-mine train rolling? Use the small cave nearby to crawl through the undergrowth and follow the crab to its next hiding spot.

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New Nagua and the Earthbound Tecpatl


Once you’ve wrapped up The Final Dawn quest you’ll get access to the Ruins of Mokhaiotl. These ancient stones aren’t just home to the Delve boss, but also to a new nagua variant.

They drop the Earthbound Tecpatl - a two-handed twin Stab weapon that completes Sulphur Blades and Glacial Temotli trio. Each attack hits twice, splitting damage over two hitsplats. It requires 55 Attack to wield.

Here’s a closer look at what it has to offer:


[h2]And So Much More...[/h2]

From hidden lore, vibrant scenery, and charming details, The Final Dawn is more than just its headline features.

Thank you for joining us on this journey through Varlamore. Whether you were here from the very beginning or are just now setting foot in the Shining Kingdom, we hope this final chapter offers a worthy challenge and a rewarding close to a year of unforgettable content.

Now, steel your mind, sharpen your weapons, and prepare for what lies ahead.

The Final Dawn is here.
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Other Changes


  • Krystlia's Slayer assignments now boost the Mossy Key drop rate only within the Wilderness.
  • Zaff's discount staff barrel can now trigger its daily reset without you having to log out and in again.
  • Armadylean Guards encountered on Treasure Trails are no longer vulnerable to melee attacks except via halberds, like other aviansie.
  • On Deadman worlds, the Volcanic Mine is closed, but Petrified Pete was cheekily taking players' numulites as an entrance fee before telling them! The Fossil Trade Constabulary has intervened to stop this, and Pete will now return his victims' numulites next time they try to enter the mine on a Deadman world.
  • Items like the Slayer Gem now give more appropriate messaging when you reach the cap for consecutive tasks.

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Champagne Problems


We’ve had an absolutely massive surge in players lately, and we couldn’t be more excited. Whether you’ve been grinding since 2007 or just started Cook's assistant - welcome to Gielinor!

Of course, with more players comes more... traffic. Some of you may have noticed full worlds and slower performance during peak times. To help ease the pressure and keep things running nicely, we’ve expanded our live infrastructure to better support the growing population.

We’ve added the following worlds:
  • 4x US East - Worlds 402, 403, 404, 473
  • 4x US West - Worlds 409, 541, 542, 543
  • 2x UK - Worlds 562, 563

These should help spread things out more evenly across regions.

These are the kinds of problems we love to have, and we’re incredibly proud to see the community growing so rapidly. We’ll keep doing our part to ensure the game remains fun, stable, and welcoming for everyone - whether you’re chasing your next drop or taking your very first steps.

Thanks for being part of it all - and as always,

Happy Scaping!
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Varlamore Merch


To celebrate the release of The Final Dawn, we've got a new range of Varlamore themed Angels Scapes pins and Keyrings - limited edition and available now on the merch store. Capybara, Water Capybara (Orange), Sol Heredit, and Renu, along with the cutest Ribbiting Frogs Mini Pin Set and Dizana's Max Cape Keyring.




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Cole Rolland RuneFest Medley (Deluxe) & Mod Ash AMA


Celebrate the 21st Modiversary of Mod Ash with the Deluxe version of RuneFest Medley. He'll be hosting an exclusive AMA tomorrow at 5pm BST, 12pm EDT and 9am PDT.Go and ask him your questions here!



The track will be dropping on all major digital music platforms tomorrow, alongside a music video with Cole Rolland. You can add the tracks to your playlist now via this page!


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Varlamore Q&A Livestream and In-Game March


Join us on Thursday 24th July from 4:00-5:00 PM BST for a special Varlamore Q&A livestream and in-game celebration!

We’ll be live on Twitch with a panel of J-Mods, including: Mods Kieren, Ed and Halo from the Development team, and Mods Skylark and West from the Art team. They’ll be answering your questions and giving behind-the-scenes insights into the creation of Varlamore - from lore and characters to environments and gameplay systems.

At the same time, Mods Manked and Rice will be leading an in-game March across the newly unveiled regions of Varlamore on World 522, and you're invited to join them!



We recommend bringing some food with you for the March, as some of the creatures in the Tlati Rainforest can be a little unfriendly - you’ll encounter aggressive level 60 monsters along the way, so come prepared!
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Competition: A Postcard from Varlamore


July 24 - July 31

We're calling on all adventurers and meme lords to send us your very own "Postcard from Varlamore"! Submit a screenshot from anywhere in the Varlamore region - whether you're chilling in Civitas illa Fortis, fighting for your life in the Delve boss, or vibing with a Jewelled crab. Add a short caption or "story" (no more than 500 words) to go with it - dramatic, wholesome, or downright cursed, it's up to you. Where to submit? To the #postcard-from-varlamore channel in the official OSRS Discord, and the Reddit post on the r/2007scape Reddit page when they open!

We're aiming to give away some new Capybara and Sol Heredit pins to our top picks - and of course, the eternal glory of winning!

We'll be selecting 3 winners across both Discord and Reddit for the following categories:
  • Funniest Postcard
  • Most Creative Postcard
  • Most Varlamorian Postcard


Winners will be announced via Discord and Reddit in early August!
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PvP World Rota


The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Acorn, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Donkey, Ed, Elena, Enigma, Entropi, Errol, Freddie, Fuzz, Gecko, Gengis, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

The Old School Team.

Old School Runescape's resurgence proves it's the perfect MMO for the modern era

Back in the early 2000s, your MMO options were far more limited than what they are now. If you had a decent enough setup and 15 bucks to spare each month, you'd play World of Warcraft. For the broke kids like me, the then-$5 subscription cost and modest system requirements (it was in-browser!) made Runescape the far more palatable option. WoW has long reigned as the king of MMOs, but the recent content drought has seen even its most ardent supporters bite the bullet and give Jagex's alternative a go, only to discover what I've been saying for the past two decades: Old School Runescape is peak.


Just this week, Old School Runescape topped out at over 200,000 concurrent players, just 30k shy of the record set in December 2024. This isn't surprising, considering how en vogue one of the best MMO games is right now. Alongside the launch of OSRS' massive Varlamore update, some of the biggest streamers in the game, including 'AnnieFuschia,' 'Guzu,' and Chance 'Sodapoppin' Morris, have been turning their audiences onto the joys of fishing up Dragon Harpoons, among other dopamine-eliciting in-game activities.


Read the rest of the story...


RELATED LINKS:

OSRS Project Zanaris lets you "ruin the game," and that's why it's so exciting

You can try Old School RuneScape Sailing soon, and it'll change how you explore

Old School RuneScape dev Jagex has a new survival game, and you can sign up now

New Renderer Beta is Out Today! | July 9th



As the team is preparing to launch Varlamore: The Final Dawn, there will be no game update next week, although there will be the usual quick reboot to adjust the PvP World Rota. See you on July 23rd for the final instalment of the Shining Kingdom!
[hr][/hr]
A new renderer rises! Plus: stackable Clue tweaks, a new Revenant Ether source and more…
[hr][/hr]
Changelog July 9th


[expand]

New Renderer
  • The new renderer beta for the Official Client will go live at 11:30am BST today!
  • When playing on the Official Client (desktop and mobile), find the new setting under the Experimental header in the display settings, or in the quick access settings tab.
  • You can force-disable the new renderer from the login page - this ignores your renderer setting in-game.
  • Check the newspost or the original blog for known issues.
  • Please note that using the new renderer at this early stage may be risky, so we recommend avoiding high-stakes gameplay.
Stackable Clues Tweaks
  • Added Mimic dry protection:
    • You’ll be guaranteed a Mimic encounter on either your 10th Master or 25th Elite clue.
    • If you’ve already passed this threshold for Elite or Master clues, but you haven't obtained one or unlocked the music track already, you’ll get a Mimic encounter on your next clue of that tier.
    • This guaranteed encounter is a one-time deal - so if you trigger it on your 25th Elite, you won’t get another on your 10th Master.
  • Completing X Marks the Spot quest now awards a Beginner Scroll Box rather than a Beginner Clue Scroll.
  • Fixed a bug where the Minor Scroll Case didn't show up in the Collection Log, even though its +1 cap was correctly applied after completing X Marks the Spot and unlocking the Major Scroll Case retroactively.
Chiselling for Ether
  • You can now use a chisel on Ancient Artefacts to break them into Revenant Ether, providing 1 Ether for every 500 GP.
Other Changes
  • You can now open the World Map by pressing Ctrl + M.
  • Obor and Bryophyta's chests now each drop a guaranteed Beginner Clue Scroll, provided you have space to receive it.
  • Yama's Elite Clue drop rate is now 1/30 instead of 1/66. We announced this change back in May, but some pesky backend gremlins got hold of the update. It’s all sorted now – apologies for the oopsie!
  • Fixed a bug where the "I Should See a Doctor" Combat Achievement couldn't be completed at Nex, due to the cough effects getting cleared upon reaching the final phase.
  • The 'Raffle' button no longer appears on Group Ironman Settings menus, as it's been nearly three years since the last Raffle and there are currently no plans to run another.

Plus, a hotfix we rolled out late last week:
  • In permanent Deadman, Scroll Boxes now work as expected with and without the Stockpiling charm.
PvP Rota

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
[/expand]
[hr][/hr]
New Renderer


The new renderer goes live in-game today!

You can read all about the new renderer in last week’s blog, here, but we’ll give you the lowdown here as well.

The renderer is the part of the game engine that draws each frame, working with your device’s hardware to turn data into images. The current renderer is based on the Java version of the game, with roots tracing back decades. The mission is to migrate our Official Client to a new renderer, with settings that maintain the current, classic look of the game. This is also the foundation of the upcoming HD mode, and once released, you'll be able to toggle between the OSRS classic graphics (SD) and HD whenever you fancy; all within the new renderer!

We’ve been testing the build internally across the range of devices we have, but this is a fraction of the desktop configurations and mobile devices out there. This means we need your help to catch any bugs we’ve missed! We've set up a new forum space in our Official Discord server for you to share any performance hiccups, visual oddities, or crashes you encounter when using the new renderer. It's really helpful if you can share your device type and settings, too!

Please note that using the new renderer at this stage may be risky, so we recommend avoiding high-stakes gameplay!

[h2]Getting In[/h2]

Firstly, make sure you're playing on client 231.2, this might mean you need to update the app if on mobile.

You’ll find the new setting under the Experimental header in the display settings, or in the quick access settings tab.

If you can’t see the image above, click here!

If you can’t see the image above, click here!

We've also added a 'Force Disable New Renderer' button to the title screen. Clicking this will force the game to start with the original renderer, ignoring your selection in-game. This means that if you hit an issue while using the new renderer and find yourself unable to get back into the game because of it, you can easily swap back to the original and continue your grind.

If you can’t see the image above, click here!

[h2]Known Issues[/h2]

This new renderer is launching as a beta, meaning there will definitely be bugs. We’ve already spotted a few of them and will be keeping an updated Known Issues list on this page and on the new renderer blog. This is because the beta is not time-limited, it'll continue to be available in Beta format until we're confident it's ready to be fully launched, at which point it'll replace the existing Official Client renderer. We went into a little more depth about some of these bugs in our earlier blog, but here we're just going to give you a real simple overview of those we know about.
  • Load times are slower than they should be.
  • There are still many areas, particularly the PoH and boss arenas, with visual issues including shimmering surfaces and missing detail.
  • Some holes in the ground, doorways and pathways to different levels will appear blocked or blank. Don't worry though, they’re still fully interactable.
  • Objects or effects with transparency, like crystals, smoke, and overlays are not rendering as intended.
  • Some clothing items (e.g. Skill Capes, amulets) may be missing pattern detail.
  • Sometimes, when toggling the new renderer, the ground may fail to load and will appear black. Toggling the renderer again should address it.
  • Sometimes, when toggling the new renderer, it may show a single frame from the previous time the new renderer was active. It looks like your character has randomly teleported for a split second - they haven't!
  • Some textures may appear incorrect, or squashed.
  • Draw distance currently does not work and is always set to max.
  • Changing the brightness currently results in a significant redraw.
  • Some avatars and NPCs may appear to be sinking into the ground.
  • Some NPCs may have animation issues where they appear to shrink for a few frames.
  • Some hitsplats and health bars may appear offset from where they should be.
  • Desktop only: opening the popout panel squishes the aspect ratio of the game panel.
  • Desktop only: in 'Fixed - Classic Layout', changing the window size squashes the aspect ratio of the game.

We’ll continue to fix these bugs while responding to your feedback. The aim is to reach a point where the new renderer becomes the default and we can retire the original, paving the way for future improvements and the much-anticipated HD mode!

[h2]FAQ[/h2]

After last week’s blog you had some burning questions for us, so we thought we’d send over some answers!

Is this available on mobile?

It is! The new renderer beta is on both desktop and mobile when using the Official Client.

Can I see a side by side?

If you can’t see the image above, click here!

Here you go - a little side-by-side of a classic locale! Our aim is to be as faithful to the original as possible. At this early stage we know things aren't 100% correct yet. Please bear with us, and please report any errors you encounter.

Does it affect my experience on RuneLite?

The new renderer is part of the Official Client which is written in C++. RuneLite is based on the Java client and is not affected by this release.

Will the new renderer allow me to scale my UI?

We already have settings for this! You need to head to Interface then Interface scaling in your settings menu.

If you can’t see the image above, click here!

Keep an eye out for the new renderer going live, and remember to join the #new-renderer-bugs channel in our Official Discord server to help us bash those bugs!
[hr][/hr]
Stackable Clue Tweaks


Last week saw the much-anticipated arrival of Stackable Clue Scrolls! Now that we’re into the second week of Stackable Clues, we’re looking at making the system that little bit smoother.

First up: securing a Mimic encounter. Since one way to increase your Clue Scroll capacity is by consuming a Mimic Scroll Case - earned from the Mimic boss - we’ve added Mimic dry protection to help keep your clue-hunting journey on track. Here's how it works:
  • You’ll be guaranteed a Mimic encounter on either your 10th Master or 25th Elite clue, if you have Mimic encounters enabled.
  • If you’ve already passed this threshold for Elite or Master clues, but you haven't obtained one or unlocked the music track already, you’ll get a Mimic encounter on your next clue of that tier.
  • This guaranteed encounter is a one-time deal - so if you trigger it on your 25th Elite, you won’t get another on your 10th Master.
If you can’t see the image above, click here!

We’ve also got a couple of smaller fixes:
  • Completing X Marks the Spot quest now awards a Beginner Scroll Box rather than a Beginner Clue Scroll.
  • Fixed a bug where the Minor Scroll Case didn't show up in the Collection Log, even though its +1 cap was correctly applied after completing X Marks the Spot and unlocking the Major Scroll Case retroactively.

Happy clue hunting, and may the RNG gods be with you!
[hr][/hr]
Chiselling for Ether


If you can’t see the image above, click here!

Up next, we have an update from Poll 84. Those who were eagerly waiting for a new way to get Revenant Ether - today is your day!

Previously, charging a Revenant weapon required a hefty 1,000 Revenant Ether, making it tough for Iron players to use these powerful drops due to the upkeep cost. To ease that pain point, there’s now an alternative source of Ether in town: Ancient Artefacts, which can be broken down with a bog-standard Chisel.

Use your Chisel on Ancient Artefacts to break them into Revenant Ether and get 1 Ether for every 500 GP. This offers a solid and more flexible alternative to simply trading them in to the Emblem Trader – if you've already secured a Revenant weapon, this will be a new way to help sustain it.

Here’s how the breakdown looks:
  • Emblem: 500,000 GP or 1,000 Ether
  • Ancient Totem: 1,000,000 GP or 2,000 Ether
  • Ancient Artefacts: 2,000,000 GP or 4,000 Ether
  • Ancient Medallion: 4,000,000 GP or 8,000 Ether
  • Ancient Effigy: 8,000,000 GP or 16,000 Ether
  • Ancient Relic: 16,000,000 GP or 32,000 Ether


This is by no means a new money-making method. Rather, it gives players who have no need for extra GP a more impactful way to charge their Wilderness weapons. If you're someone who’s deep in the Wilderness grind, this should go a long way towards making Revenant weapons more viable long-term.
[hr][/hr]
Varlamore: The Final Dawn is Two Weeks Away!


It's The Final Count-Dawn - the third and final instalment of the Varlamore trilogy will release in two weeks! Mark your calendars for Wednesday, July 23rd.

If you can’t see the image above, click here!

You’ve probably seen all the proposal blogs and polls for Varlamore: The Final Dawn by now. But with so much packed into the final chapter of Varlamore, it’s worth a quick refresher. You’ll find a full breakdown of the new content here, details on the Delve Boss rewards here, and everything you need to know about the new Fletching activity rewards here.

In just fourteen days, you’ll:
  • Embark on the epic finale of the Varlamore questline.
  • Face Old School’s first-ever Delve Boss: the fearsome Doom of Mokhaiotl.
  • Expand your Slayer grind with a new dungeon and deadly Custodia Stalkers.
  • Explore Auburnvale's autumn-hued forests and partake in a brand-new Fletching activity.
  • Challenge the Gemstone Crab and a new type of Nagua.

Whether you're a skiller, PvMer, or lore lover, Varlamore: The Final Dawn brings a fresh adventure for everyone.

Missed the trailer for the Doom of Mokhaiotl? Tune in below!

https://youtu.be/aKzgJ6yeoYs?si=0N0srtX03yyVQZIk

With the team hard at work preparing for this major release, there will be no game update next week. We will however reboot the game to adjust the PvP World Rota as we normally do. See you on the 23rd, for more shiny adventures in the Shining Kingdom!

On the topic of Varlamore...

[h2]Varlamore Community Spotlight[/h2]


[h3]RAC Community Contest[/h3]

One week before the launch of Varlamore: The Final Dawn, the one and only RuneScape Art Community is kicking off a Varlamore Art Challenge!

To take part, head over to the RuneScape Art Community Discord, find the #Varlamore-Art-Challenge channel (which will open on the first day of the event) and submit your artwork based on the week's theme. A new theme will be revealed each week over the course of four weeks - so get those creative juices flowing!

The Art Community team will reveal the new theme each week, but we can give you a little sneak peek at week one right now! Drawn Before the Dawn (begins July 14th): show us your artwork inspired by existing Varlamore content!

This four week long contest opens at 10:00 BST, July 14th 2025 and closes at 10:00 BST, August 11th 2025.

There will be four winners with a winner from each of the thematic weeks. Each winner will get to snag:
  • 1 x Capybara plushie from Makeship
  • 1 x Gift of Guthix Novel
  • 1 x RuneScape: The Official Cookbook

Keep an eye on the RuneScape Art Community Discord for more details!

[h3]RAC Art Fight![/h3]

Sticking with our friends over on the RuneScape Art Community Discord where their annual Art Fight has been given a Varlamorian twist!

What is an Art Fight?

An Art Fight is a 'friendly' competition between two teams of artists in which they 'attack' one another using artwork of their opponent's character. The attacks are scored based on a variety of different criteria, and the team with the most points is declared the victor!


The RuneScape Art Community hosts an Art Fight every summer, and this year it's been Varlamored! Artists can couple up their art attacks with the Main Varlamore art challenge. Plus, they're going to reward extra points to the team for any attacks fitting the weekly prompt! So, artists can hit two quetzals with one stone.

There's no prize for this one, but we wanted to shout out this fun, arty challenge. We can't wait to see the artwork being shared!

[h3]OSRS Discord Banner Contest[/h3]

We’ve also been running a Varlamore challenge on our official Discord server. Design a Varlamore: The Final Dawn inspired Discord banner for a chance to be featured on our Discord and win an Old School RuneScape Bond! The banner size needs to be 960x540 pixels with 16:9 aspect ratio.

To enter, find the Varlamore Discord Banner Competition thread under the #server-events channel and submit your art piece before the competition closes on Thursday, July 17th 2025 at 23:59 BST - there's only 9 days left to enter!

On that note, we'd like to shoutout our ever-growing Discord community: our official Discord server has just reached over 200,000 members! Our Discord is a space where you can get up to date with the latest news on Old School, chat with fellow 'Scapers, interact with J-Mods, join community and J-Mod run events, enter contests and more! If you’re yet to become a member, click here to join us!
[hr][/hr]
Other Changes


Ever wanted to open the World Map with a hotkey instead of clicking the icon every single time? You're not alone! We’ve seen a growing number of players requesting this feature - especially fresh faces who have joined the game and 'Scapers who also echo this requests. As of this update, you can now press Ctrl + M to instantly open the Gielinor World Map pop up - this is of course a desktop-only feature. To turn it off, you can disable the World Map Hotkeys box under the Controls tab or just search for "World Map" in the Settings menu.

If you can’t see the image above, click here!

Now, on to the rest of the changes:
  • Obor and Bryophyta's chests now each drop a guaranteed Beginner Clue Scroll, provided you have space to receive it.
  • Yama's Elite Clue drop rate is now 1/30 instead of 1/66. We announced this change back in May, but some pesky backend gremlins got hold of the update. It’s all sorted now – apologies for the oopsie!
  • Fixed a bug where the "I Should See a Doctor" Combat Achievement couldn't be completed at Nex, due to the cough effects getting cleared upon reaching the final phase.
  • The 'Raffle' button no longer appears on Group Ironman Settings menus, as it's been nearly three years since the last Raffle and there are currently no plans to run another.

Plus, a hotfix we rolled out late last week:
  • In permanent Deadman, Scroll Boxes now work as expected with and without the Stockpiling charm.

[hr][/hr]
PvP World Rota


The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Acorn, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Donkey, Ed, Elena, Enigma, Entropi, Errol, Freddie, Fuzz, Gecko, Gengis, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

The Old School Team.

Stackable Clues | July 2nd

This week's update brings the long-awaited Stackable Clues!
[hr][/hr]
Changelog - July 2nd


[expand]

Stackable Clue Scrolls and Scroll Boxes
  • After completing the quest X Marks the Spot, traditional Clue Scroll drops are replaced by stackable Scroll Boxes, allowing you to collect and store multiple clues of the same tier in a single stack.
  • Scroll Boxes and traditional Clue Scrolls share a stack limit, which starts at 2 per tier by default and can be increased up to a maximum of 5 per tier.
  • You can raise your stack limit in two ways:
    • Consuming a new item called a Scroll Case - each one increases your scroll capacity by 1. These come in two types:
      • Minor Scroll Cases: Earned after completing a set number of clues per tier.
      • Major Scroll Cases: Awarded at higher number of Clue Scroll completions per tier.
    • Defeating the Mimic boss (from Master caskets) grants a special Mimic Scroll Case, which increases your scroll capacity by 1 across all clue tiers.
  • Scroll Cases turn up in your Clue Scroll reward once you’ve completed the required number of clues for a given tier. To unlock the +1 capacity, simply click the Scroll Case and consume it.
    • If you've already hit the requirement, you’ll receive the +1 capacity on login, and the Scroll Cases will be added to your Collection Log.
    • If you misplace or Bank the Scroll Case before using it, it will reappear in your next Clue Scroll reward.
  • To help avoid wasting Impling jars, opening one while at your clue cap for a tier now triggers a cap warning.
  • Clue completions earned before this update count toward your Scroll Case unlocks.
  • Dropping Scroll Boxes on the floor will not bypass stack limits, though you can still juggle individual Clue Scrolls by dropping and picking them up as before.
  • If you've hit the stack limit and can't receive the Scroll Box, you'll see a warning letting you know what happened.
  • Free-to-play players can earn and use Beginner Scroll Cases; higher-tier Scroll Cases remain members-only content.
  • Watson’s Treasure Trails board has been updated and now tracks:
    • Your clue completion totals per tier
    • Your current Scroll capacity per tier
Other Changes
  • Rebalanced Soul Wars' Spoils of War loot table. Spoils of War now includes some Blighted supplies and the Castle Wars-specific ammo has been replaced with Pure Essence, but the overall GP value per crate has been significantly reduced.
    • The pet rate remains unchanged, so your time to obtain the Lil Creator is the same as it was before.
  • The Steel Ring now gives +24 Crush Defence bonus (up from +2) alongside +24 Stab and Slash Defence bonuses.
  • TzHaar now have a 40% weakness to water spells.
  • The Giant Roc and Black Demon in Nightmare Zone now have the same elemental weaknesses as their quest variants.
  • When spam-clicking to feed Duke Sucellus, you won't use more than two potions. No more deleting your stack while Duke's already waking up!
  • Speaking of stacks: Duke's potions and mushrooms are now stackable. Enjoy the Inventory space!
  • You can now left-click to feed Duke ground mushrooms.
  • Baboon shamans now have 40 Hitpoints and Cursed baboons now have 20 Hitpoints.
  • Thralls in the Kephri room no longer count towards the Arcane Scarab's hit count, causing it to move.
  • The Soulflame Horn can no longer be used to start a 3-tick skilling action.
  • The keys from Obor and Bryophyta are now more common, dropping at a rate of 1/16 instead of 1/32.
  • The newly-added cooldown for Bryophyta’s Growthling spawn should now be more consistent.
  • You can now one-shot Bryophyta's Growthlings if you have an axe or Magic Secateurs equipped.
  • Monster Inspect now requires 2 Body Runes and 2 Mind Runes to cast, instead of 2 Cosmic Runes and 2 Mind Runes.
  • Corrected grammar in The Gauntlet's lobby.
  • Removed a repeated message from Sir Tiffy's dialogue.
  • Fixed typos in the Black Knights’ Fortress quest journal.
  • Fixed typos regarding Snelms.
  • The 'Inspect' option on the Jewel of Amascut now shows a picture of the correct jewel.

We also rolled out a hotfix late last week:
  • Fixed a bug where Magic Special Attacks weren't working correctly against 'Flying' enemies.
PvP Rota

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
[/expand]
[hr][/hr]
Stackable Clues


They’re finally here. Stackable. Clue. Scrolls!

This long-awaited update gives all you clue-chasing adventurers more flexibility as you dig, scan, sprint, and puzzle your way across Gielinor.

Let’s walk through what’s new!

[h2]The Scroll Box[/h2]

Anyone who’s completed the quest X Marks the Spot will no longer receive traditional Clue Scroll drops. Instead, you’ll get shiny new Scroll Boxes - functionally the same as Clue Scrolls, but with one game-changing twist: they stack.

No more choosing between slaying and finishing your Hard Clue. No more accidentally missing out on that Elite from TOB because some sneaky little blighter was hiding out back in the chaotic abyss of your Bank. With Scroll Boxes, you can collect now and clue later - as long as you haven’t hit your stack limit.

Each box holds a scroll of the same tier and can only be opened if you don’t already have an active clue of that tier sitting in your Inventory or Bank. If you do? The box won’t open.

If you can’t see the image above, click here!

If you haven't completed X Marks the Spot, you’ll still receive regular, non-stackable Clue Scrolls - so that classic Old School treasure hunting experience remains alive and well for new or lower-level players. This includes geodes from Mining, nests from Woodcutting, bottles from Fishing, etc. Those of you who’ve completed the quest will get shiny new Scroll Boxes from wherever you usually get your Clue Scrolls.

[h2]Stack Limits and "A Sneaking Suspicion..."[/h2]

Scroll boxes are stackable, but there are still limits! Each clue tier has a cap on how many Boxes (or scrolls) you can hold at once. This cap starts at 2 per tier by default after X Marks the Spot, and then can be further increased to a maximum of 5 by consuming new items called Scroll Cases.

Scroll boxes and Clue Scrolls share this cap. For example, if you’ve got two Easy scrolls in your Bank, and you roll a drop for a third, you’ll get the familiar message:

"You have a sneaking suspicion that you would have received a Scroll Box…"

If you can’t see the image above, click here!

If you try to pick up a stack of Scroll Boxes from the floor while at your current limit, you'll be met with the following message:

"Some of your Scroll Boxes were destroyed, as you have too many of that tier."

If you can’t see the image above, click here!

However, it's still possible to receive multiple Scroll Boxes at once, so long as they’re from different tiers - for example, getting both an Easy and Medium Scroll Box while Fishing.

Additionally, if you're worried about wasting Impling Jars, fear not! If you're at your clue cap for a tier and you open a jar, you’ll now get a cap warning to help avoid wastage. Jar responsibly.

If you can’t see the image above, click here!

[h2]Scroll Case Upgrades[/h2]

Want to raise your stack limit and hoard some clues like a pro clue chaser? One way of accomplishing that is to earn yourself some Scroll Cases.

There are two main types of Scroll Cases:
  • Minor Scroll Cases: Earned after completing a set number of clues for a tier.
  • Major Scroll Cases: Awarded at higher completion milestones.
If you can’t see the image above, click here!

Each one increases your scroll cap by +1, permanently, for that specific tier.

Here's a breakdown with the number of required clue completions:

Tier
Completions Required for Minor Scroll Case
Completions Required for Major Scroll Case
Beginner
50
100
Easy
100
200
Medium
100
250
Hard
50
150
Elite
50
150
Master
25
75


Scroll Cases turn up in your Clue Scroll reward once you’ve completed the required number of clues for a given tier. To unlock the extra clue capacity, simply click the Scroll Case to and consume it!

Already hit the required number of clues before this update? In that case, you’ll receive the +1 capacity on login, and the Scroll Cases will be added to your Collection Log.

If you can’t see the image above, click here!

From then on, if you receive a Scroll Case but misplace or Bank it before using it, don’t worry - it will reappear in your next Clue Scroll reward, ready to be consumed and boost your cap.

Besides earning Scroll Cases, the other way of increasing your stack limit is through beating the Mimic boss, which will earn you the Mimic Scroll Case, which bumps your Clue capacity across all tiers by 1.

A few extra things to note:
  • Clue completions from before this update count toward your Scroll Case unlocks.
  • You can’t cheese the Scroll Box cap by dropping Boxes on the floor.
  • You can still juggle Clue Scrolls by dropping them on the floor and picking up another Clue Scroll.
  • Free-to-play players can earn and use Beginner Scroll Cases, while higher-tier upgrades remain members-only content.

[h2]Watson's Board[/h2]

With all these new Scroll caps, Boxes, and upgrades, you’re probably wondering: “How do I keep track of all this?!” Well, old reliable Watson is on the case!

If you’ve unlocked Scroll Boxes (from X Marks the Spot, remember?), the Treasure Trails board in his house now shows:
  • Your clue completion totals per tier.
  • Your current Scroll Box capacity per tier.
  • Whether or not you've obtained the Mimic Scroll Case.
If you can’t see the image above, click here!

If you haven’t unlocked the Scroll Box system yet, the board will just show completions like before.

That's a wrap on the Clue Scroll update! Stack your Scrolls, raise your caps, defeat the Mimic, and show those caskets who’s boss. May your puzzles be quick, your coordinates close, and your rewards finally full of that blasted Third Age piece.
[hr][/hr]
Mobile Survey


Earlier this week we asked for your experience of OSRS on mobile. We want to know what content is your go-to on mobile, as well as which content you avoid and why. Plus, we're asking for your thoughts on some of the community’s most-requested updates or fixes. We want to stress here that we're doing this for research purposes, and the suggestions within the survey aren't necessarily things we can do, either now or in the future. It's good for us to understand what you guys are asking for!

You can still complete the survey below:



Thanks so much! Remember, if you want to join in the mobile conversation you can head to the Mobile category in the Official Old School Discord server.
[hr][/hr]
Other Changes


Earlier this spring, we rebalanced Castle Wars crates, because minigames where players can essentially set their own reward rates just can't be allowed to remain overly profitable. A similar adjustment was overdue for Soul Wars’ Spoils of War - that change is here at last. For this, we’ve taken a similar approach with the Castle Wars update: Spoils of War now includes some Blighted supplies and the Castle Wars-specific ammo has been replaced with Pure Essence, but the overall GP value per crate has been significantly reduced. Pet hunters, fear not; the pet rate remains unchanged, so your time to obtain Lil Creator will be the same as it always has been.

Other ‘Other Changes’ include:
  • The Steel Ring now gives +24 Crush Defence bonus (up from +2) alongside +24 Stab and Slash Defence bonuses.
  • TzHaar now have a 40% weakness to water spells.
  • The Giant Roc and Black Demon in Nightmare Zone now have the same elemental weaknesses as their quest variants.
  • When spam-clicking to feed Duke Sucellus, you won't use more than two potions. No more deleting your stack while Duke's already waking up!
  • Speaking of stacks: Duke's potions and mushrooms are now stackable. Enjoy the Inventory space!
  • You can now left-click to feed Duke ground mushrooms.
  • Baboon shamans now have 40 Hitpoints and Cursed baboons now have 20 Hitpoints.
  • Thralls in the Kephri room no longer count towards the Arcane Scarab's hit count, causing it to move.
  • The Soulflame Horn can no longer be used to start a 3-tick skilling action.
  • The keys from Obor and Bryophyta are now more common, dropping at a rate of 1/16 instead of 1/32.
  • The newly-added cooldown for Bryophyta’s Growthling spawn should now be more consistent.
  • You can now one-shot Bryophyta's Growthlings if you have an axe or Magic Secateurs equipped.
  • Monster Inspect now requires 2 Body Runes and 2 Mind Runes to cast, instead of 2 Cosmic Runes and 2 Mind Runes.
  • Corrected grammar in The Gauntlet's lobby.
  • Removed a repeated message from Sir Tiffy's dialogue.
  • Fixed typos in the Black Knights’ Fortress quest journal.
  • Fixed typos regarding Snelms.
  • The 'Inspect' option on the Jewel of Amascut now shows a picture of the correct jewel.

We also rolled out a hotfix late last week:
  • Fixed a bug where Magic Special Attacks weren't working correctly against 'Flying' enemies.

[hr][/hr]
Coming Next Week


We're aware that we've still got more to change from last week's update, so we've put together a list of what we're looking to change next week:
  • Implement a handful of missing Elemental Weaknesses, including regular TzHaar and some Nightmare Zone variants of quest NPCs.
  • Adjust the TOA loot weighting changes to interpolate between the thresholds at 300, 350, 400, 450 and 500. This means that a Raid Level of 310 will have a slightly reduced weighting for the Fang and Lightbearer when compared to a Raid Level 300 encounter.
  • Add a warning to the TOA Nexus Deposit Box to prevent players accidentally depositing their Inventory or all equipped gear.
  • Take another pass over some spots where Skulls appear to land too close to the Obelisk during Wardens P2.
  • Implement a Quick-Enter and Quick-Leave option for Obor and Bryophyta, to speed up farming if you're not using keys to open the chests.
  • Adjust the damage thresholds for the Wilderness Boss Boosting change slightly so that Irons pulling their fair share in larger groups are still able to secure loot.
  • Adjust the Nightmare's mechanic for player respawns to mirror the change to Phosani's Nightmare, where you'll be popped outside the instance on death.
  • Recolour some text in the Deranged Archaeologist's Collection Log entry from orange to white. We're sorry for any distress this one's caused.
  • Correct some outdated messaging on Herb boxes, which still state that they provide ten herbs when checked, despite only providing seven.

[hr][/hr]
PvP World Rota


The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

World 569 (AUS) for Bounty Hunter has been de-activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Donkey, Ed, Elena, Enigma, Entropi, Errol, Freddie, Fuzz, Gecko, Gengis, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Ludo, Lykos, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

The Old School Team.

Summer Sweep Up: Combat & Loot

This week brings Summer Sweep Up combat changes!
[hr][/hr]
Changelog June 25th


[expand]

[h2]Summer Sweep Up: Combat, PvM and Loot Changes[/h2]

Tombs of Amascut Boss Changes
  • Protect from Melee now mitigates all damage at Ba-Ba, unless Invocations which reduce the effectiveness of Protection Prayers are activated.
  • Ba-Ba now spawns 1-4 baboons rather than 1-8, depending on group size.
  • If Jungle Japes is enabled, baboons will spawn two banana piles on death.
  • Damage from Ba-Ba's boulder throw attack is now always split completely with any appropriate object. This means that even splitting the damage with sarcophagi will nullify the damage that you take.
  • Protection Prayers now mitigate more damage from Akkha's basic attacks.
  • Akkha now only protects against the same style that he's attacking with.
  • Akkha's Stat Drain effect now only affects Combat skills.
  • Akkha's Special Attacks now occur every 7 attacks, up from 6.
  • Akkha's Enrage Phase now spawns fewer orbs.
  • Akkha's Stay Vigilant invocation means he'll use a Special Attack every 6 attacks, as opposed to the base version's 7.
  • Zebak's waves have 'smarter' interactions with pushback.
  • Cursed Baboons and Baboon Shamans now always take maximum damage from Ranged attacks. To compensate, their HP has been increased slightly.
  • Removed two waves of Baboon assailants from the Path of Apmeken.
  • The volume of water required for the Path of Crondis no longer scales linearly with the number of players, this means you'll be able to make a mistake or two in larger groups.
  • Slightly reduced Hitpoints on the Obelisk on the Path of Het.
  • The Deposit Pot in the Nexus now functions as a full deposit box.
  • Reduced overall purple chance for Raid Levels beyond 300.
  • At Raid Levels 350, 400, 450 and 500, the weighting of the Lightbearer and Osmumten's Fang reduces, while the weighting of other uniques like the Tumeken's Shadow increases. If you get a purple at a higher Raid Level, the odds of it being a Fang or a Lightbearer go down while the odds of it being an Elidinis' Ward, Masori armour piece, or Tumeken's Shadow go up.
  • Added the Jewel of Amascut, which upgrades the Keris Partisan for exclusive use in TOA - it is slightly less effective against Scarabs (Scarab-bane bonus reduced from 33% to 15%) but gains +50 Stab bonus and +22 Strength bonus.
  • Drop rates for all Jewels have been significantly improved to ease acquisition: Base drop rate improved from 1/180 to 1/50.
  • This base rate still scales as before, meaning that at 75 killcount your base drop rate is 1/16.67.
  • If you have any other jewels, this rate improves further. Meaning other jewels are obtained more often if you've already got one.
  • If the 'Stay Vigilant' Invocation is enabled, Akkha will only swap the style he's attacking with when he uses a Special attack, provided he's used a regular attack since the last Special. Don't get hit and he won't change styles.

  • Baboons at Ba-Ba will always take maximum damage from your hits.{/*]
  • If the 'Stay Vigilant' Invocation is enabled, Akkha will only swap the style he's attacking with when he uses a Special attack, provided he's used a regular attack since the last Special. Don't get hit and he won't change styles.
  • Baboons at Ba-Ba will always take maximum damage from your hits.{/*]
  • Soldier Scarabs have had their Magic Defence reduced. 
  • Scarabs inside Kephri's encounter no longer scale their Defence with Raid Level.  
  • Arcane Scarabs are now guaranteed to move after a certain number of attacks, regardless of whether or not they hit.
Elemental Weakness and NPC Defence Changes
  • Air Weaknesses can be found on things that fly or float. Things with wings, ghastly ghosts and spooky spectres!
  • Water Weaknesses can be found on anything that feels particularly fiery. Demons, TzHaar and Chromatic Dragons (Vorkath being a notable exception) are the most relevant for many of you.
  • Earth Weaknesses shine against enemies with tough exteriors. Drakes, Wyrms, Trolls, the Giant Mole and Gargoyles are chief among these.
    • We know that Wyrms and Gargoyles also fly, but we can only apply one weakness at a time for now and think their rock-solid exteriors define them more strongly than them being in the air.
  • Fire Weaknesses burn icy assailants and nature-y nemeses to a crisp. Up against something icy or a nasty bug? Kill it with fire!
  • Added the Monster Inspect spell to the Standard Spellbook (Level 42 Magic), offering a quick look into Elemental weaknesses, Defensive, and Offensive stats.
  • Tweaks to Flat Armour - enemies with positive values take less damage per hit, while negative values make them take more. Specifics can be found on this spreadsheet.
Loot Table Changes
  • Made tweaks to some loot tables with a particular focus on Runes, high-tier food, herbs, seeds and gems. See this spreadsheet.
Obor, Bryophyta and Keys
  • Obor and Bryophyta no longer require a key to be fought.
  • Obor and Bryophyta can drop their own respective keys.
    • To compensate, each of them now has a reduced, simple loot table. It’s similar to regular giants’ with a chance for Giant Bones (members only) and an increased chance for their keys.
  • Inside each of their lairs is a chest requiring a Giant or Mossy key to open, with a loot table identical to the existing one. This chest can only be opened after the boss is defeated.
  • For the HiScores, killcount is only obtained by opening their respective chests.
  • Bryophyta's growthlings can be left-clicked if you have an axe equipped.
  • Bryophyta's growthlings cannot spawn back to back, they now have a short cooldown.
Duke Sucellus
  • To prevent players locking themselves out, you can't use mushrooms directly on Duke any more.
  • You can prep multiple kills based on your Herblore level: 3 (62), 4 (72), or 4+ (82).
  • Duke’s HP increased from 440 to 485 to balance faster kill setups.
  • Adjusted Duke's Speed Combat Achievement times down by 45 seconds each, but the timer now starts after Duke wakes up.
  • Added left-click 'Feed' option to auto-use potions or mushrooms.
Other Boss and PvM-Related Changes
  • Removed an earlier phase of Phosani's Nightmare. You'll effectively start at P2, meaning you'll see 2, 3 and 4 walkers between phases.
  • To compensate, Speed times for Combat Achievements have been lowered by 1:30 each.
  • The Slepey Tablet now drops at a rate of 1/25, and will be guaranteed on your 25th kill (or next kill after logging in if you've already got more than 25 killcount) if you've not already obtained one.
  • On death against Phosani's Nightmare, you'll respawn just outside of the instance rather than at your default respawn location.
  • Nex will always perform at least two more melee attacks whenever she uses one, on all phases. This only happens if the player she's attempting to attack is within melee distance.
  • Nex can be damaged slightly beyond a phase transition threshold. For example, if Nex swaps phase at 2720 HP, you'll be able to bring her down to 2550 HP before she begins nulling all damage again.
  • Nex's magic attack in her final phase will have its damage reduced by 25% if you activate Protect from Magic 'late'.
  • Damaging Blood Reavers will heal you for 75% of the damage dealt.
  • Hueycoatl now drops uniques at a rate of 1/18 instead of 1/23. This means all uniques are slightly more common. We’ve increased the weighting of the Dragon Hunter wand, too.
  • The Dragon Hunter Wand now has 40% Magic damage and 75% Magic accuracy bonus against dragons, and can now autocast Ancient Magicks.
  • Hueycoatl's tail now has 300 HP, down from 400.
  • Hueycoatl Hide now always drops as a batch of 3.
  • Hueycoatl Hide Armour pieces have had their Crafting requirements lowered by 10 levels.
  • Hunter and Fishing activities within Neypotzli have had a QoL pass and should feel less buggy.
  • Opening the chest within Neypotzli now has a cooler sound effect even if you don't obtain a unique.
  • The Blue Moon now spawns fewer tornadoes during their tornado attack.
  • The Deranged Archaeologist drops the new 'Steel Ring'. This ring has +24 Stab, Slash and Crush defence. We've included a Stats image at the end of the list.
  • The Granite Ring now provides +12 Ranged Defence, +2 Stab, Slash and Crush Defence, and -2 Magic Defence. All of these values are doubled upon imbuing. We've included a Stats image at the end of the list.
  • Adjusted Cerberus' Fire special. They no longer deal damage in an area of effect and appear more predictably - making it a little easier to react to them and mitigate damage.
  • Ward of Arceuus now reduces Prayer drain from demon attacks by 33%. This effect stacks multiplicatively with the Spectral Spirit Shield, meaning you'd lose 10 Prayer points per ghost at Cerberus if you're using both of these.
  • Key Master Teleport scrolls now drop in batches of seven rather than three, so should be sustained if you're able to complete nine kills per trip. Additionally, they're now tradeable!
  • The Grotesque Guardians' rockfall attack now only stuns you in the centre but still deals damage in a 3x3 area as before.
  • The Tonalztics of Ralos has had its range increased by 1. On Rapid, you can hit 6 tiles away. On Longrange, you can hit 8 tiles away.
  • Halberds can now hit 'flying' enemies like Aviansies, including Kree'arra. If it's not immediately obvious whether or not an enemy technically counts as 'flying', you'll be able to see this on Monster Examine!
  • Demonbane weaponry is now effective against the Ice Demon at the Chambers of Xeric.
  • Desert Treasure II bosses now drop a Gold Ring whenever you hit one of the 'behind the scenes' vestige rolls. You can also check retroactively how close you are. For example, if you're already at 2/3 when you log in after the change, you'll receive two gold rings on your next kill (assuming you don't get a unique).
  • You can now show your Zuk Slayer Helmet to TzHaar-Ket-Keh to benefit from an equipped Zuk Helm within the Inferno and Fight Caves. Note that no Slayer experience is provided unless you're actually on a task, and you won't have an improved chance at the pet.
  • The Combat Achievements Reward to double the duration of your summoned Thralls has been moved to Master tier, down from Grandmaster tier.
  • Halberd-related Combat Achievements for Bloat and the Corporeal Beast now specify 'with a Halberd Special Attack'. This means players of all builds can tick them off using a Dragon Halberd if they're not able to obtain a Crystal one.
  • Various spellcasting animations have been tidied up to reduce 'visual rubberbanding'.
  • Irons will have to deal more damage to the Wilderness bosses to be eligible for their Loot rolls rounding up to the base 25%. This means that rather than being able to deal 1 point of damage and receive 25% of the loot, you'll have to deal at least 10% to earn that minimum 25% loot roll. If you deal less than 10% then you'll only receive 5% of the loot.

[h2]Other Changes[/h2]

  • A Clue Scroll has had its missing 'Check steps' option restored.
  • Following last week's fix to the in-game Skill Guide for Crafting, it has now been updated again to reflect that Crafting is actually available to non-members.
  • Surge potions have been restored to the Herblore Skill Guide, having gone missing from it a few weeks ago during code maintenance.

[h2]PvP Rota[/h2]

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
[/expand]
[hr][/hr]
If you're struggling like us in this sweltering heat wave, this week's update should bring some welcome refreshment.

This week features all of the changes we outlined in our initial Summer Sweep-Up blogs! If you're not in the know then you can check those blogs out here and here.

Summer Sweep-Up: Combat, PvM and Loot Changes


We'll go section-by-section and try to give you every change in a list format. If you're wondering on the rationale behind a certain change, we'd really recommend checking out the blogs linked above.

Let's kick things off with...

[h2]Tombs of Amascut[/h2]



[h3]Boss Changes[/h3]
  • Protect from Melee now mitigates all damage at Ba-Ba, unless Invocations which reduce the effectiveness of Protection Prayers are activated.
  • Ba-Ba now spawns 1-4 baboons rather than 1-8, depending on group size.
  • If Jungle Japes is enabled, baboons will spawn two banana piles on death.
  • Damage from Ba-Ba's boulder throw attack is now always split completely with any appropriate object. This means that even splitting the damage with sarcophagi will nullify the damage that you take.
  • Protection Prayers now mitigate more damage from Akkha's basic attacks.
  • Akkha now only protects against the same style that he's attacking with.
  • Akkha's Stat Drain effect now only affects Combat skills.
  • Akkha's Special Attacks now occur every 7 attacks, up from 6.
  • Akkha's Enrage Phase now spawns fewer orbs.
  • Akkha's Stay Vigilant invocation means he'll use a Special Attack every 6 attacks, as opposed to the base version's 7.
  • Zebak's waves have 'smarter' interactions with pushback.
  • Soldier Scarabs have had their Magic Defence reduced. 
  • Scarabs inside Kephri's encounter no longer scale their Defence with Raid Level.  
  • Arcane Scarabs are now guaranteed to move after a certain number of attacks, regardless of whether or not they hit.

[h3]Changes to Other Rooms[/h3]
  • Cursed Baboons and Baboon Shamans now always take maximum damage from Ranged attacks. To compensate, their HP has been increased slightly.
  • Removed two waves of Baboon assailants from the Path of Apmeken.
  • The volume of water required for the Path of Crondis no longer scales linearly with the number of players, this means you'll be able to make a mistake or two in larger groups.
  • Slightly reduced Hitpoints on the Obelisk on the Path of Het.
  • The Deposit Pot in the Nexus now functions as a full deposit box.

[h3]Loot Changes[/h3]

We recommend that you check out our write-up in this blog for full details.

As a quick overview, here's what's changing:
  • Overall purple chance for Raid Levels beyond 300 is reduced.
  • At Raid Levels 350, 400, 450 and 500, the weighting of the Lightbearer and Osmumten's Fang reduces. This in turn means that the weighting of other uniques like the Tumeken's Shadow increases. In essence, if you get a purple at a higher Raid Level, the odds of it being a Fang or a Lightbearer go down while the odds of it being an Elidinis' Ward, Masori armour piece or Tumeken's Shadow go up.


For the Fangless among you, we've added the Jewel of Amascut.

When attached to a Keris Partisan, you'll have a Keris Partisan of Amascut. This version of the Keris Partisan is slightly less effective against Scarabs (Scarab-bane bonus reduced from 33% to 15%) but gains +50 Stab bonus and +22 Strength bonus, and only works within the Tombs of Amascut. It should slot neatly between the existing Keris Partisan and Osmumten's Fang, being slightly stronger than the Zamorakian Hasta inside the Tombs.

If you can’t see the image above, click here!

Of course, obtaining these Jewels can feel like a monumental struggle, so we're making some changes to make these significantly less annoying to obtain:
  • Base drop rate improved from 1/180 to 1/50.
  • This base rate still scales as before, meaning that at 75 killcount your base drop rate is 1/16.67.
  • If you have any other Jewels, this rate improves further.

[h2]Elemental Weakness and NPC Defence Changes[/h2]



Building on some of the systems we implemented with Project Rebalance in 2024, we're rolling out more Elemental Weaknesses and making further adjustments to existing Defences on a variety of monsters.

The specifics are absolutely massive, so we'd recommend checking out this spreadsheet or waiting for the OSRS Wiki to update everything that you're interested in taking down!

For Elemental Weaknesses, most of them have been applied according to the following 'rules':
  • Air Weaknesses can be found on things that fly or float. Things with wings, ghastly ghosts and spooky spectres!
  • Water Weaknesses can be found on anything that feels particularly fiery. Demons, TzHaar and Chromatic Dragons (Vorkath being a notable exception) are the most relevant for many of you.
  • Earth Weaknesses shine against enemies with tough exteriors. Drakes, Wyrms, Trolls, the Giant Mole and Gargoyles are chief among these.
    • We know that Wyrms and Gargoyles also fly, but we can only apply one weakness at a time for now and think their rock-solid exteriors define them more strongly than them being in the air.
  • Fire Weaknesses burn icy assailants and nature-y nemesis to a crisp. Up against something icy or a nasty bug? Kill it with fire!

Perhaps the most interesting thing you'll see on that spreadsheet is 'Flat Armour'. If you're not in the know, a Flat Armour value of 2 means an enemy takes 2 less damage than you would have hit (meaning if you hit a 10, they'll only receive 8 damage). Negative Flat Armour values mean enemies take more damage per hit. In practise then, an enemy with positive Flat Armour might encourage slower-hitting weapons or weapons with fewer hitsplats, while enemies with negative Flat Armour encourage fast-hitting weapons or weapons with numerous hitsplats like the Scythe of Vitur or Dual Machuahuitl - this is why you see them shine against the Moons of Peril.

Realistically, we aren't likely to say 'this NPC has 20 Flat Armour, hope you brought your Elder Maul!', but it's a small balancing lever that we can tweak to nudge things one way or the other, similar to the more traditional defensive stats. In cases where we've introduced positive Flat Armour to an NPC, we're bumping HP down slightly so that kill-time isn't likely to change considerably with your existing setup but may slightly favour a change in setup.

At this stage we've taken a very light-touch approach to any Flat Armour antics and focused more on traditional defensive stats, but we'll be keeping a close eye on how these changes feel in practise, or even thoughts you might have at this preliminary stage!

Of course, this is a lot of information to intuit without the OSRS Wiki. We have no shortage of players who progress either entirely without Wiki usage or very minimal research, and with creators like the Golden Gnome-winning Alien Food, or World of Warcraft converts in MadSeasonShow, Karadus and Guzu showcasing their own Wiki-less journeys, we reckon that this information should be more accessible in-game.

So we've added a new spell, Monster Inspect, to the Standard Spellbook. Monster Inspect requires Level 42 Magic and displays slightly less information than the Lunar Spell 'Monster Examine'. This means that it's perfect for a quick look at elemental weaknesses, defensive and offensive stats, but won't show some or the more 'niche' bits like Freeze threshold. Handy for learning what you need to in a pinch, provided you have 2 Cosmic and 2 Mind Runes on-hand.

[h2]Loot Table Changes[/h2]



In what's becoming a theme, we'd heavily advise you to check out the blog where we spoke about these in much more detail, and the spreadsheet where we detailed all of the tweaks being made.

In short, we’re making tweaks to some loot tables with a particular focus on Runes, high-tier food, herbs, seeds and gems. These changes are intended to reduce and redistribute the incoming volume of some resource drops, with the aim being to strengthen the value of these drops in the economy and for future loot tables.

The example that we gave in our initial blog sums it up nicely: consider that Torstol Seeds used to sell for north of 50,000 GP to other players. Following the addition of Phantom Muspah and Tombs of Amascut, the supply of Torstol seeds rose drastically and they now fetch a comparatively meagre ~6,500 GP. The knock-on effect of this is that for a future table to have a 'good' Torstol Seed drop (meaning one that has a similar GP value to 'good' Torstol Seed drops at the time of release for Tombs of Amascut or Phantom Muspah), we'd have to drop almost eight times as many and continue snowballing the plummeting price of Torstol Seeds.

Additionally, Spoils of War have been nerfed considerably and now have a loot table mirroring the Castle Wars rewards crate, with Pure Essence thrown into the mix too.

We believe these changes should have some economic benefits for the majority of our players but will be keeping a close eye on herb and seed drops in particular in case we've overshot a little.

[h2]Obor, Bryophyta and Keys[/h2]

It's no secret that the key system used to fight Obor and Bryophyta isn't the most well-liked, particularly if you're gated out of Combat Achievements because you've not done your shift at the Hill or Moss Giants. On the flipside, their uniques are valuable for the tier of players that they're aimed at and would likely plummet in value if they were freely obtainable.

We've made a chunk of changes here to improve access, address some common Bryophyta pain points, and respect the existing commitment of players who've racked up a bunch of kills against these gigantic foes.
  • Obor and Bryophyta no longer require a key to be fought.
  • Obor and Bryophyta can drop their own respective keys.
    • To compensate, each of them now has a reduced, simple loot table. It’s similar to regular giants’ with a chance for Giant Bones (members only) and an increased chance for their keys.
  • Inside each of their lairs is a chest requiring a Giant or Mossy key to open, with a loot table identical to the existing one. This chest can only be opened after the boss is defeated.
  • For the HiScores, killcount is only obtained by opening their respective chests.
  • Bryophyta's growthlings can be left-clicked if you have an axe equipped.
  • Bryophyta's growthlings cannot spawn back to back, they now have a short cooldown.

You'll still need to use at least one key to access their respective lairs, but beyond that the choice is yours!

[h2]Duke Sucellus[/h2]

We're splitting this big fella out as well because he's got a lot going on!

Following today's update, you'll be able to pick the mushrooms in Duke Sucellus' prison eight times, then they'll despawn. Letting you stock up on a handful of potions to weaken Duke.

"But won't my mushrooms and potions despawn after each kill?" you ask. "No!" we respond, you'll be able to hold on to them between kills, which means that depending on your Herblore level you can prep for 2, 3, or 4 kills at once if you've got Level 62, 72 or 82 Herblore respectively. To prevent players locking themselves out, you can't use mushrooms directly on Duke any more.

For most players, this will speed up Duke kills, so his HP has been increased from 440 to 485 to compensate. While we're on the topic of speed, we've adjusted Duke's Speed Combat Achievement times down by 45 seconds each but changed their behaviour so that they only begin once Duke Sucellus wakes up. In effect, prep is no longer part of the time consideration for speed Combat Achievements at Duke Sucellus! All that matters is how quickly you dish out damage once the proper fight begins.

Last up for Duke is a teeny quality-of-life improvement to save those wrists. We've added a left-click 'Feed' option to Duke that will automatically use any potions or crushed mushrooms that you've got to weaken Duke, meaning you won't need to spam click any more.

[h2]Other Boss and PvM-Related Changes[/h2]

  • Removed an earlier phase of Phosani's Nightmare. You'll effectively start at P2, meaning you'll see 2, 3 and 4 walkers between phases.
  • To compensate, Speed times for Combat Achievements have been lowered by 1:30 each.
  • The Slepey Tablet now drops at a rate of 1/25, and will be guaranteed on your 25th kill (or next kill after logging in if you've already got more than 25 killcount) if you've not already obtained one.
  • On death against Phosani's Nightmare, you'll respawn just outside of the instance rather than at your default respawn location.
  • Nex will always perform at least two more melee attacks whenever she uses one, on all phases. This only happens if the player she's attempting to attack is within melee distance.
  • Nex can be damaged slightly beyond a phase transition threshold. For example, if Nex swaps phase at 2720 HP, you'll be able to bring her down to 2550 HP before she begins nulling all damage again.
  • Nex's magic attack in her final phase will have its damage reduced by 25% if you activate Protect from Magic 'late'.
  • Damaging Blood Reavers will heal you for 75% of the damage dealt.
  • Hueycoatl now drops uniques at a rate of 1/18 instead of 1/23. This means all uniques are slightly more common. We’ve increased the weighting of the Dragon Hunter wand, too.
  • The Dragon Hunter Wand now has 40% Magic damage and 75% Magic accuracy bonus against dragons, and can now autocast Ancient Magicks.
  • Hueycoatl's tail now has 300 HP, down from 400.
  • Hueycoatl Hide now always drops as a batch of 3.
  • Hueycoatl Hide Armour pieces have had their Crafting requirements lowered by 10 levels.
  • Hunter and Fishing activities within Neypotzli have had a QoL pass and should feel less buggy.
  • Opening the chest within Neypotzli now has a cooler sound effect even if you don't obtain a unique.
  • The Blue Moon now spawns fewer tornadoes during their tornado attack.
  • The Deranged Archaeologist drops the new 'Steel Ring'. This ring has +24 Stab, Slash and Crush defence. We've included a Stats image at the end of the list.
  • The Granite Ring now provides +12 Ranged Defence, +2 Stab, Slash and Crush Defence, and -2 Magic Defence. All of these values are doubled upon imbuing. We've included a Stats image at the end of the list.
  • Adjusted Cerberus' Fire special. They no longer deal damage in an area of effect and appear more predictably - making it a little easier to react to them and mitigate damage.
  • Ward of Arceuus now reduces Prayer drain from demon attacks by 33%. This effect stacks multiplicatively with the Spectral Spirit Shield, meaning you'd lose 10 Prayer points per ghost at Cerberus if you're using both of these.
  • Key Master Teleport scrolls now drop in batches of seven rather than three, so should be sustained if you're able to complete nine kills per trip. Additionally, they're now tradeable!
  • The Grotesque Guardians' rockfall attack now only stuns you in the centre but still deals damage in a 3x3 area as before.
  • The Tonalztics of Ralos has had its range increased by 1. On Rapid, you can hit 6 tiles away. On Longrange, you can hit 8 tiles away.
  • Halberds can now hit 'flying' enemies like Aviansies, including Kree'arra. If it's not immediately obvious whether or not an enemy technically counts as 'flying', you'll be able to see this on Monster Examine!
  • Demonbane weaponry is now effective against the Ice Demon at the Chambers of Xeric.
  • Desert Treasure II bosses now drop a Gold Ring whenever you hit one of the 'behind the scenes' vestige rolls. You can also check retroactively how close you are. For example, if you're already at 2/3 when you log in after the change, you'll receive two gold rings on your next kill (assuming you don't get a unique).
  • You can now show your Zuk Slayer Helmet to TzHaar-Ket-Keh to benefit from an equipped Zuk Helm within the Inferno and Fight Caves. Note that no Slayer experience is provided unless you're actually on a task, and you won't have an improved chance at the pet.
  • The Combat Achievements Reward to double the duration of your summoned Thralls has been moved to Master tier, down from Grandmaster tier.
  • Halberd-related Combat Achievements for Bloat and the Corporeal Beast now specify 'with a Halberd Special Attack'. This means players of all builds can tick them off using a Dragon Halberd if they're not able to obtain a Crystal one.
  • Various spellcasting animations have been tidied up to reduce 'visual rubberbanding'.
  • Irons will have to deal more damage to the Wilderness bosses to be eligible for their Loot rolls rounding up to the base 25%. This means that rather than being able to deal 1 point of damage and receive 25% of the loot, you'll have to deal at least 10% to earn that minimum 25% loot roll. If you deal less than 10% then you'll only receive 5% of the loot.

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Merch Update - Celebrating Desert Treasure II!


[h2]Two New Soundtrack Releases[/h2]

This week Laced Records bring you not one but two Desert Treasure II digital album releases! Out now on all major streaming and digital music platforms – add them to your playlist!

Desert Treasure II: Ashes of Empire

If you can’t see the image above, click here!

Uncover the history of the ancient Zarosian empire, the Mahjarrat and the forgotten city beneath Ice Mountain with this soundtrack on your journey to Desert Treasure II.

Journey towards the Fallen Empire by uncovering forgotten secrets of the past. From ancient dwarven ruins to a forgotten underwater temple, this soundtrack album will take you back to the quests that led towards the unforgettable events of Desert Treasure II.

From ancient dwarven ruins to a forgotten underwater temple, this soundtrack album will take you on a journey leading directly to the Fallen Empire. Composed by the talented Jagex audio team Mod Surma and Mod Grace.

Check out this page for where to listen and play all the tracks!

Desert Treasure II: The Fallen Empire

If you can’t see the image above, click here!

Envelop yourself in forgotten histories and Mahjarrat conflicts with tracks that take you back to the fallen empire of the Empty Lord.

Reminisce on your journey through one of Old School’s most legendary quests with ambient soundtracks that immerse you in the ruins of the Fallen Empire. Then, as your adventure continues, heed the call of battle with the thrilling music that accompanies the legendary boss fights against some of the most powerful servants of the Empty Lord. Composed by the talented Jagex audio team Mod Surma, Mod Grace, Mod Nixon and guest composer Mod Ash.

Check out this page for where to listen and play all the tracks!

[h2]Desert Treasure II Pins & Keyrings[/h2]

If you want a memento from your Desert Treasure II experience, then look no further than the merch store this week as we bring you a bumper collection of Desert Treasure II Pins and Keyrings, all designed by Angels Scapes!

Check out the full collection here – in stock and ready to ship now!

If you can’t see the image above, click here!

You can get your hands on a Baron and Blood Ancient Sceptre Keyring as well as a host of limited Edition pins including The Whisperer, The Leviathan, Duke, Vardorvis, Soulreaper’s Axe, a Virtus Mage and Awakener’s Orb.
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Other Changes


  • A Clue Scroll has had its missing 'Check steps' option restored.
  • Following last week's fix to the in-game Skill Guide for Crafting, it has now been updated again to reflect that Crafting is actually available to non-members.

Surge potions have been restored to the Herblore Skill Guide, having gone missing from it a few weeks ago during code maintenance.
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PvP World Rota


The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 318 - (UK) - Bounty Hunter World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

World 569 (AUS) for Bounty Hunter has been activated with this rota.

The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
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You can also discuss this update on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Abe, Abyss, Arcane, Archie, Argo, Ash, Ayiza, BigRig, Blossom, Boko, Bruno, Chilly, Criminal, Crystal, Curse, Daizong, Donkey, Ed, Elena, Enigma, Entropi, Errol, Freddie, Fuzz, Gecko, Gengis, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Ludo, Lykos, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Roq, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Squid, Starry, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy & Yume

The Old School Team.