1. Old School RuneScape
  2. News

Old School RuneScape News

It's Our Birthday! | Weekly Game Update (February 22th)

We did it! A full decade of Old School RuneScape! Let’s celebrate in style…

https://www.youtube.com/embed/KCUXnxlESk0
[hr][/hr]
[h2]2023 Birthday Event[/h2]

Celebrating Ten Years of Old School RuneScape

Wow, a whole decade. That flew by didn’t it? Ten years of tears and triumphs, streams and skills, polls and party hats. Obviously we couldn’t let this momentous occasion pass us by without throwing a very special birthday event!

Party Pete is hosting a ‘Cake-Off’ in the party room. He's invited all the important people he could think of - King Roald, Bentnoze and Wartface, Thurgo, Archmage Sedridor, Duke Horacio, Gnome Child... Elvarg... They’ve all been given one simple instruction: bring cake.

Naturally, the Lumbridge Cook is responsible for the Duke's contribution, and his new assistant, Patty Seer, has been travelling the world learning all about baking. This should put them in good stead to take first prize in the Cake-Off, but in an unfortunate turn of events, Patty's cake tin has cracked and her hat has been stolen! Now she needs your help if she’s going to do Lumbridge proud in the biggest cake competition Gielinor has ever seen…



Begin the event by speaking to the Cook's new assistant in Lumbridge Castle.

Mod Other designed this 10th Birthday Event and would like to say a few words, as it's their first project with us!

Mod Other: Hiya everyone! I knew it would be difficult to capturing 10 years of Old School in a way that did it justice. Then I thought, what better way to do it than bring us back to where it all began?

This 10th birthday event is a real feel-good story, so you'll hopefully be walking away with a smile on your face… and some top-tier cosmetics in your hands!




The 10th Birthday Event is available from today and ends on March 15th!

[hr][/hr]
[h2]New Cosmetics: Ten Rewards For Ten Years[/h2]



Before designing the new rewards, Mod Skylark reached out on Twitter to ask the community for inspiration. Thank you so much for sharing all your brilliant ideas! Now we can share the results, and it's safe to say we're spoiling you this year with all of this stunning Fashionscape...

Complete the event and you’ll receive every single one of these birthday rewards:
  • 10th Birthday Cape
  • A Jad/Gnome Child/Stray Dog Plush
  • Jad/Bob the Cat Slippers
  • Birthday Cake Hat
  • Gnome Child Backpack
  • Silver Party Hat
  • Old School Jumper (in six variations)
  • Dragon Candle Dagger
  • 10th Birthday Balloons
  • A brand new party emote

You are restricted to one plushie and jumper per character, but you can change style whenever you like by simply right-clicking the object and using the ‘change style’ option.

Make sure to grab these goodies while you can - birthday treats only come around once a year! If you're not able to join the celebrations this time, you'll have to wait for next year’s event to unlock them. And that’s, like, a whole year away...
[hr][/hr]
[h2]Old School's 10th Birthday Livestream[/h2]

Make sure you're there to wish us a Happy Birthday on February 23rd at 16:00 GMT!

There ain't no party like a J-Mod party!

Join us for a special livestream from Jagex HQ. We'll play through the birthday event, answer your questions, and we might even have a quiz to get you reminiscing!

The Birthday Livestream kicks off February 23rd at 16:00 GMT on our Twitch channel.
[hr][/hr]
[h2]Quest Speedrunning[/h2]

Dragon Slayer II is now available on Quest Speedrunning beta worlds! It’s a Grandmaster quest, so naturally we'll be keeping a close eye on the difficulty for you speedrunning superstars.

We've set the following completion times per trophy, but as always, we're open to amending them based on your feedback:
  • Bronze: 155:00
  • Silver: 125:00
  • Gold: 105:00
  • Platinum: 95:00

We expect to move Dragon Slayer II and Black Knights' Fortress out of beta by next month. That will be the last of our promised Quest Speedrunning updates, but don’t worry, we'll still be adding more in the future, just at less regular intervals.

We hope your spacebars haven't suffered too much! We'd like to take the opportunity once again to thank the Quest Speedrunning community for their awesome feedback - you’ve really helped shape a very special part of the Old School experience, and we are blown away by your dedication and talent!
[hr][/hr]
[h2]Wilderness Boss Rework Fixes[/h2]

Players should now be able to engage in combat one tick sooner when entering the Wilderness Boss caves. This change was made to strike a better balance for PvP, as players were able to escape much more easily than we had anticipated.

Ring of Wealth now works correctly for Wilderness Bosses.

The Spindel lair interior has been adjusted to Level 29 Wilderness, to match the Web Chasm entrance.
[hr][/hr]
[h2]Other Changes[/h2]

Activity HiScores that previously had a minimum KC of 45 have been expanded; the new minimum is 40. Players currently in the 40-44 range should find their scores are added gradually after a few more gaming sessions. We’re taking it down in small steps, like we did last week, so the system doesn’t struggle with a big influx of newly ranked players at once. Thank you for your patience!

Binding spell effects are now wiped more reliably at the end of a Last Man Standing session.

Zulrah's loot now stays on the ground for longer before despawning.

When sacrificing Bones on the Wilderness Chaos Altar, they will now be consumed starting from the top left of your Inventory, rather than using the ones you just clicked on. This should make repeated clicks more convenient.
[hr][/hr]
[h2]Community[/h2]

Gielinor Games

Twenty of your favorite content creators competed in weekly challenges and eliminations all the for the hope of winning the grand prize worth billions of oldschool runescape GP. This is the Gielinor Games Finale to Season 3!

Streamer Awards

Voting for the Streamer Awards is now live, and our very own B0aty has been nominated for Best MMORPG Streamer. Vote for your favourite nominees!

We've got a thriving community of content creators and an equally thriving community of people who love watching them. Last year, the very talented itswill, was nominated for this pretigious award and unfortunately beaten out. As a Golden Gnome winner and an absolute staple of the community, we feel we should have done more to help highlight his content to a wider audience. This time around, we'll be doing exactly that and asking you for your help in supporting B0aty's bid for Best MMORPG Streamer!
[hr][/hr]
[h2]Crack The Clue 3[/h2]

This hint is for the emotes on the original four maps.


[hr][/hr]
[h2]OSRS 10th Anniversary Merch[/h2]

Celebrate the decade in style with new lines of merch, available in store today!



So far we’ve got:

A commemorative 10th Anniversary logo t-shirt and logo pin from Angels Scapes!

A special silver OSRS variant of this illustrated Map of Gielinor - available as a decorative print for your wall or as a commemorative t-shirt!

A new range of OSRS logo tees, with a distressed logo discharge printed on four different colour bases for a soft retro feel – pick your favourite!



Plus, Angels Scapes have a few extra lines for the anniversary, including a special limited-edition silver metal variant of the Max Cape Keyring and DFS pin!

Oh and did we mention it’s actually a shared birthday? Angels Scapes is also celebrating a whopping five years of designing pins for the merch store, and has created a special Pink Max Cape key ring and DDS pin with matte gold metal details for the occasion.

Check them out here.

We’ll be celebrating the anniversary throughout the year with even more special items and some exciting new merch partnerships in the works - so stay tuned!
[hr][/hr]
[h2]PvP Rota[/h2]

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]

You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Hend, Hornet, Husky, Jalo, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Markos, Maylea, Meat, Moogle, Morty, Nin, Nylu, Other, Redfield, Regent, Roq, Ry, Sarnie, Shroom, Sigma, Skylark, Soffan, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.

More Poll 78 Changes! | Weekly Game Update (February 15th)



Bad news, everyone – we just missed Valentine’s Day with this update, so unfortunately we had to eat all your chocolates ourselves. Sorry! We do have a gift bag full of Poll 78 changes for you, though...
[hr][/hr]
Changelog - February 15th, 2023

[expand]
Poll 78
  • Enabled spell icon resizing when filters are enabled in the Magic tab.
  • You can now use a wider variety of seeds to fill birdhouses on Fossil Island.
  • Crafted Runes can now be added directly to your Rune Pouch.
  • Magic Secateurs' increased yield effect now works from the Inventory.
  • Additionally, Magic Secateurs' increased yield effect now applies to bushes and Limpwurt flowers.
  • The quantity of Nightshade received when harvesting has been increased and made into an untradeable, stackable version.
Other Changes
  • Tweaked some Poison behaviour to restore prior behaviour for Treus Dayth, Corporeal Beast's Dark Core, and Chickens.
  • Fixed a bug where re-applying Venom would reset the damage dealt back down to 6.
  • Fixed a bug where the Muspah/Phantom Muspah's Freeze duration reduction was applying twice.
  • Released a HiScores table for Skillers and 1 Defence Pures.
  • Rupert and Mawnis Burowgar will now sell more than one replacement for the Dwarven Helmet and Neitiznot Helmet respectively. Additionally, both can be re-obtained from Perdu.
  • Corrected grammar in the Tomes of the Sun, Moon and Temple.
  • Removed debug text from gnome cookery.
  • Fixed some floor tiles in the Key Master's cave that were blocking movement.
  • When sacrificing Bones to an altar in a Player-Owned House, the game now consumes them starting from the top left of your Inventory.
  • The world map has been updated to help those who struggle to remember the difference between Jaltevas, Jaldraocht, Jaleustrophos and Jalsavrah.
  • Activity HiScores that previously had a minimum KC of 50 have been expanded; the new minimum is 45.
Hotfixes released over the past week
  • Fixed a bug where Poison and/or Venom wasn’t being cleared on Chinchompas, causing them to instantly die on respawn.
  • Fixed a bug where reverting Crystal weaponry wouldn't return the relevant seed.
  • Fixed a bug where players who killed you in Last Man Standing would receive PvP kill credit if you died a PvM death to one of the reworked Wilderness bosses.
  • Fixed a bug where the 'delay' at the start of a round of Nightmare Zone was greatly reduced.
  • Fixed a bug where some bosses weren't selectable when customising a Rumble at Nightmare Zone.
  • Prevented players being able to sell back their Colossal Blade to the Giants' Foundry, since they're reobtainable from Perdu.

[/expand]
[hr][/hr]
[h2]Poll 78 Additions[/h2]

It looks like you had loads of fun last week running around in your recoloured Crystal armour. We've seen some seriously fierce fashionscape alongside some mismatched fits so grotesque that we wouldn't even put them on our fridge. In any case, we figured you enjoyed the last lot of Poll 78 changes and that you might appreciate some more!

Let's kick things off with a big one... or is it a small one?

Spell Icon Resizing

"These resized spell icons are bigger and brighter than my future" - Mod Goblin, 2023

If you're a mobile player, this change is going to be pretty underwhelming. If you play primarily on desktop, strap in!

Have you ever filtered your spellbook and been left frustrated with the sheer amount of dead space left around those teeny, tiny spell icons? If so, this update will be an absolute game changer.

By enabling Spell Filtering and navigating to the Spell Filters menu, you'll be able to select a new option that will resize your icons. This means that when you've filtered spells out, any remaining spell icons (assuming you're not in a PvP area) will have their size adjusted to make better use of the space available. You'll finally be able to accurately use High Alchemy from the other side of the room. Hooray!

Magic Secateurs Changes

This fairy-favoured Farming tool has been an absolute necessity for any player taking their herb runs seriously. We've all had that disappointing moment where you finish up your run, get ready to deposit your herbs and notice that your Magic Secateurs have been sat in your Inventory the entire time, providing you with zero benefit whatsoever.

That all changes this week, and all you'll have to do to gain the benefit of these snippy Secateurs is keep them anywhere on your person. Whether you'd like to keep them equipped for nostalgia's sake, or level up your fashionscape, maybe even flex your Twisted Bow on your herb runs - the choice is yours!

Additionally, it seems the fairies of Zanaris have played a cruel trick on the lot of us by only granting a tiny slice of their power to this nifty tool. As of today, they've been gracious enough to allow the Magic Secateurs' yield increasing effect to apply to bushes and Limpwurt flowers, alongside the herbs they've always benefited.

Birdhouses

If you’ve been put off Hunting by last week’s exploding toxic Chinchompas incident, you might have gotten a bit more familiar with the Birdhouses you can build on Fossil Island.

In the past, the risk-averse avians of Fossil Island would only accept hop or herb seeds as snacks. With today's update, you'll be able to add flower and allotment seeds to the mix, and perhaps make a dent in the stacks of Potato Seeds you have piling up in your Seed Vault. Mmm… earthy!

Rune Pouch

In a recent update, we added an option to the Settings menu that could previously only be toggled by talking to the Magic Tutor in Lumbridge. This setting allows any Runes you pick up to go directly into the Rune Pouch - assuming there's already a Rune of the same type in there, and enough space to accommodate them.

From now on, if you have this setting enabled, it will also apply to Runes that you craft. Hopefully this saves you a little bit of space, or perhaps cuts down on some Inventory management at places like the Ourania Altar.

Belladonna Harvesting

Last year, we added Poison Dynamite to Old School, made by combining good ol' fashioned Dynamite with Cave Nightshade. While Dynamite is worryingly easy to acquire in large quantities, Cave Nightshade can be pretty laborious to grow - and hopping around in dimly lit Skavid tunnels to pick it up off the ground isn't exactly the most engaging gameplay.

Those of you looking to begin mass producing these toxic explosives are in for a treat, because you'll now receive a significantly higher quantity of Cave Nightshade when harvesting Belladonna near Draynor Manor. Additionally, to accommodate for this increase in quantity, this harvested Nightshade has been converted into an untradeable, stackable version to allow for more convenient carrying!
[hr][/hr]
[h2]Other Changes[/h2]

Last week's game update was pretty light, but we still had a couple of fixes to make:

Today's fixes
  • Adjusted Poison behaviour on Treus Dayth, Corporeal Beast's Dark Core and Chickens, so that it mimics the behaviour from before the update.
  • Fixed a bug where re-applying Venom would reset the Venom damage back to its original value of 6.
  • Fixed a bug where the Phantom Muspah's Freeze Resistance was applying twice, resulting in the boss becoming un-frozen quicker than before.


Fixes since last week's Game Update
  • Fixed a bug where Poison and/or Venom wasn’t being cleared on Chinchompas, meaning they would immediately explode and die upon respawning.
  • Fixed a bug where reverting Crystal weaponry wouldn't return the relevant seed.
  • Fixed a bug where players who killed you in Last Man Standing would receive PvP kill credit if you died a PvM death to one of the reworked Wilderness bosses.
  • Fixed a bug where the 'delay' at the start of a round of Nightmare Zone was greatly reduced.
  • Fixed a bug where some bosses weren't appearing on the relevant interface when customising a Rumble at Nightmare Zone.
  • Prevented players being able to sell back their Colossal Blade to the Giants' Foundry, since they're reobtainable with coins from Perdu.


Miscellaneous Changes

As per usual we've got an assortment of other, smaller changes this week, listed below!
  • Released a HiScores table for Skillers and 1 Defence Pures.
  • Rupert and Mawnis Burowgar will now sell more than one replacement for the Dwarven Helmet and Neitiznot Helmet respectively, even when you already own one.
    • Additionally, both can be obtained from Perdu at an increased price.
    • This essentially means you won't need to drop your Dwarven or Neitiznot Helmets to obtain extras, and that you can pay for the convenience offered by Perdu if you don't fancy a trip to the relevant NPCs directly.
  • Corrected grammar in the Tomes of the Sun, Moon and Temple.
  • Removed debug text from gnome cookery.
  • Fixed some floor tiles in the Key Master's Cave that were incorrectly blocking movement.
  • When sacrificing Bones to an altar in a Player-Owned House, the game now consumes Bones starting from the top left of your Inventory, rather than using the ones you clicked on, allowing for more convenient repeated clicks.
  • Updated the World Map to help those who struggle to remember the difference between Jaltevas (Necropolis, near the Tombs of Amascut), Jaldraocht (Ancient Pyramid), Jaleustrophos (Agility Pyramid) and Jalsavrah (Pyramid Plunder).
  • Activity HiScores that previously had a minimum KC of 50 have been expanded; the new minimum is 45.
    • Players currently in the 45-49 range should find their scores are added gradually after some more gaming sessions. As the system is expected to struggle with an influx of newly ranked players all at once, we're taking it down in small steps like this; if it goes well we'll continue to lower the minimum KC required for a spot on the HiScores in subsequent weeks.

[hr][/hr]
[h2]Coming up...[/h2]

That's about all we've got for you this week, but make sure to check out next Wednesday's update to take part in Old School's 10th Birthday event!

We’ve got a fantastic celebration planned with some seriously silly rewards up for grabs, so we’d better see you there!

In the meantime, mark your calendars for Saturday, February 18th when the third season of Soup's Gielinor Games draws to its epic conclusion in a finale you won't want to miss.

Head on over to Soup's YouTube channel to check it out and catch up on any episodes you might have missed - you won't regret it!
[hr][/hr]
[h2]Crack The Clue 3[/h2]

We're on a roll with more Crack The Clue 3 hints! The first hint is for the clue obtained from Miss Schism. The second hint is for the clue obtained from Juliet.


[hr][/hr]
[h2]PvP World Rota[/h2]

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

The PvP Arena is using 'Pure' loadouts in Ranked Duels and Tournaments this week.

[hr][/hr]

You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Hend, Hornet, Husky, Jalo, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Markos, Maylea, Meat, Moogle, Morty, Nin, Nylu, Other, Redfield, Regent, Roq, Ry, Sarnie, Shroom, Sigma, Skylark, Soffan, Sova, Squid, Starry, Stevew, Surma, Tide, Titus, Torrance, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.

Poll 78 Changes & More! | Weekly Game Update (February 8th)


[h2]Change Log[/h2]
[expand]
Poll 78
  • Increased the number of Coin Pouches you can hold as a reward from the Medium, Hard and Elite Ardounge Diaries by 100%, 200% and 400% respectively.
  • Players can now recolour Crystal Armour.
  • Players now have the ability to make Super Extended Antifire Potions with Extended Antifire Potions and Crushed Dragon Bones.
  • Added the ability to return unwanted untradeables to the Giants’ Foundry Shop for 80% of the original price.
  • The Catalytic Tiara can now be used during Mourning's End Part II to access the Death Altar.
Wilderness Boss Rework

Hotfixes from Last Week:
  • Fixed an issue where the Ursine Chainmace's Special Attack did no damage against Wilderness Bosses.
  • Players can no longer avoid the slow effect from the Ursine Chainmace's Special Attack by holding the 'toggle walk/run' key.
  • Adjusted loot tables for each of the reworked Wilderness Bosses.

This week:
  • The drop rates for the Wilderness Boss Reworks have been revealed.
  • Added Minimap icons for the Escape Caves.
  • Fixed an issue where Venenatis' and Spindel's HP bars were moving during their attack animations.
  • Leaving the Escape Caves without 'Auto-Retaliate' turned on will no longer force your character to walk in a random direction.
Secrets of the North

Hotfixes from Last Week:
  • Fixed a bug that incorrectly scaled the Max Hit from the Venator Bow's ricochet damage at 50%.

This week:
  • The newly introduced 'Freeze Resistance' stat has now been rolled out to NPCs across the game.
  • 'Poison Resistance' has also been introduced and rolled out across the game.

Quest Speedrunning: Batch #5
  • X Marks the Spot and A Kingdom Divided have been fully released on Quest Speedrunning worlds.
  • Black Knights' Fortress has been added into Beta on Quest Speedrunning worlds.
Other Changes
  • The Fairy Ring has been updated (again) to remove the glowing beam.
  • The older version of the welcome screen has been de-commissioned
  • The Clan Coffer's capacity has increased to 50m coins. Players are reminded that other clan members with access to the Coffer may withdraw the funds without warning.
  • POH servants are now less prone to getting stuck on scenery.
  • The Fire Warrior of Lesarkus is no longer duplicated when two players summon him simultaneously.
PvP Rota

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
[/expand]
[hr][/hr]
[h2]Poll 78[/h2]


We’re kicking off with the hottest poll results from our most recent Quality of Life Poll!

First up is one of the most requested features: if you’ve completed the Medium, Hard, or Elite tiers of the Ardougne Achievement Diary, you’ll now be able to hold 56, 84, and 140 Coin Pouches, respectively. That’s 100%, 200%, and 400% more Pouches than before!

We understand that some of you would rather not see Coin Pouches in the game at all, but as we’ve stated before, they’re of enormous benefit to our Anti-Cheating Team and we’ll be keeping them for the foreseeable.

In other news, elf aficionados are now able to recolour their Crystal Armour in the style of their favourite clan using the crystals found at Llianas’s Wares in Prifddinas. There are eight colours in all, and you can recolour each part of the armour separately. Match them all or go full Megazord and run around Gielinor as the powerful ranger you are.

Next up, herbalists are now able to bridge the gap in the Antifire Potion family with Super Extended Antifire Potions, created by mixing Extended Antifire Potions and Crushed Dragon Bones. Mmm – good soup!

Over at Giants’ Foundry Kovac has been persuaded to let you sell back unwanted untradeable rewards for 80% of the original price. To do so, just use the unwanted reward on Kovac to request a refund, as you do for rewards at Pest Control, Gricoller’s Farm, Last Man Standing and the PvP Arena.

Lastly, those of you who have yet to tackle the devilish light puzzle from Mourning’s End Part II will now be able to access the Death Altar during the quest using the Catalytic Tiara.

You can look forward to more QoL improvements from Poll 78 in the next game update, including Magic Secateurs changes and a little extra oomph for your Spell Icons!
[hr][/hr]
[h2]Wilderness Boss Rework Tweaks[/h2]

Last Week's Hotfixes

Last week we made another bunch of changes regarding the recent Wilderness Boss Rework. Most notably, there were two major issues with the Ursine Chainmace’s special attack. One allowed players to avoid the slow effect, and the other was causing the attack to deal no damage against Callisto, Venenatis, or Vet’ion. These issues have now been fixed – thanks for your patience!

Also from last week, we've made a bunch of changes to the loot tables. We’re still assessing each loot table’s impact and value, so these are still not final.

New Changes

Now, onto this week’s changes!
  • Added minimap icons for the Escape Caves found just outside the Wilderness Boss Lairs.
  • Fixed an issue where Venenatis' and Spindel's HP bars were moving during their attack animations.
  • Leaving the Escape Caves without 'Auto-Retaliate' turned on will no longer force your character to walk in a random direction.

And finally, we've got the drop rates from both versions of the new bosses:

Item
Normal Bosses Droprate
(Callisto, Venenatis & Vet'ion)
Lesser Bosses Droprate
(Artio, Spindel & Calvar'ion)
Voidwaker Piece (Hilt, Blade & Gem)
1/360
1/912
Dragon Pickaxe
1/256
1/358
Revenant Upgrade Item (Claws of Callisto, Fangs of Venenatis & Skull of Vet’ion)
1/196
1/618
Rings (Tyrannical Ring, Treasonous Ring & Ring of the Gods)
1/512
1/716
Dragon 2h Sword
1/256
1/358

[hr][/hr]
[h2]Secrets of the North Changes[/h2]

We haven’t made any direct changes to Secrets of the North this week, but we have brought a related change to the rest of the game!

The Phantom Muspah introduced a new stat called ‘Freeze Resistance’, which put its chance to be frozen on a scale, rather than a binary value. We’ve decided to roll this out to other NPCs this week!

This won’t affect current gameplay – NPCs will still either be freezable or not freezable – but it opens up more design options for the future.

In a similar vein, we’ve also introduced a new stat called ‘Poison Resistance’, which will determine the chance an NPC has to be poisoned. Again, current gameplay will remain exactly the same.

We’re really excited to see where this change could take us, and we hope you’re excited too!
[hr][/hr]
[h2]Quest Speedrunning: Batch #5[/h2]

X Marks the Spot and A Kingdom Divided have been officially added to the Quest Speedrunning roster! Here are the details:

[expand]
X Marks the Spot
10 Agility
100 Coins
Energy Potion
Bronze: 3:15
Silver: 2:30
Gold: 2:00
Platinum: 1:45
A Kingdom Divided
Tale of the Righteous
The Ascent of Arceuus
The Forsaken Tower
The Queen of Thieves
The Depths of Despair
Architectural Alliance
Recipe for Disaster
Monkey Madness I
The Fremennik Isles
Horror from the Deep
Animal Magnetism
65 Agility
52 Thieving
52 Woodcutting
50 Herblore
50 Mining
38 Crafting
Base 70 combat stats
A Player Owned House in Hosidius
12,000 Coins
8 Stamina Potions (4 in Bank)
30 Sharks (20 in Bank)
4 Super Restore Potions (2 in Bank)
Superantipoison
Kharedst's Memoirs
Xeric's Talisman
Defence Potion
Dragon Scimitar
Dragon Defender
Fighter Torso
Dragon Platelegs
Dragon Boots
Helm of Neitiznot
Obsidian Cape
Amulet of Glory
Berserker Ring (i)
Rune Gloves
500 Adamant Bolts
Rune Crossbow
Red Dragonhide Body
Red Dragonhide Chaps
Ava's Accumulator
Book of Law
Bronze: 83:00
Silver: 68:00
Gold: 58:00
Platinum: 53:00

[/expand]

For our next beta quest, we're revisiting the classics and adding Black Knights' Fortress. Make sure to jump in-game, so you can give us your feedback before it launches! If you're wondering why there's only one quest this time, it’s because we've got a real biggun' for the next one, so stay tuned for more information soon!

Remember, you’ll be able to test this quest from any regular Quest Speedrunning world, but they won't be giving you Trophies or best times yet. Let's take a look at the stats:

[expand]
Black Knights' Fortress
30 Agility
Base 25 combat stats
12 Quest Points (given via miscellaneous quests)
300 Coins
3 Energy Potions
5 Tuna
Bronze: 8:30
Silver: 7:00
Gold: 6:00
Platinum: 5:30

[/expand]

As always, we’d like to give a big shoutout to the speedrunning community for all their help! If you’re looking to get started with Quest Speedrunning or you’re after some friendly advice, check out these fantastic resources:

[hr][/hr]
[h2]Fairy Ring Design Changes[/h2]
The new design of the Fairy Ring.

Turns out you do believe in the Fairy Ring Graphical Update – you do, you do!

We’ve discussed your feedback from last week and we have great news – the team has worked out a player-friendly solution which changes the controversial beam to be transparent until it’s highlighted. This achieves our goal of making the ring easier to click, without having to tilt your screen!

While we’re here, we thought you’d be interested to hear the technical reasons for this change.

Currently, each part of the fairy ring is in a different ‘ground location’, with an extra location in the middle, which is what you click on. If each part had an ‘op’ of its own, they’d stack up in the mini menu – we tried various different solutions for this during the Game Jam, but they all looked bad.

Another complicating factor is that fairy rings are ‘multi-location’, with as many possible states as there are destinations! The same click location is used for every ring. If we made every part of every ring clickable, we’d end up with 192 locations for every colour of fairy ring – and there are at least 40 of those, so the actual count is over 7,600 new locations. Wild, right?

Now, some of you may question why this is such a big issue when Agility clickboxes work fine. Agility works because the click boxes are contained within the courses themselves. The main concern with the fairy rings is that they’re roaming free in the world, and their close proximity to other activities means that a larger invisible clickbox could result in misclicks.

Some of you were also wondering why we couldn’t have the effect toggle depending on whether you were holding, say, a Dramen Staff.

Normally, when we let things turn on and off, we turn a normal location into a multi-location where each state corresponds to a different option. But as we know, fairy rings are already multi-location, and you can’t add another multi-location to determine a different kind of state on top!

Now, we have found a way to combine states and make this sort of thing work, but it’s very complicated, and so we only use it in very specific circumstances.

More realistically, implementing a toggle would mean losing the functionality that tells you the code for your previous destination. We know that this is a huge QoL feature, and we don’t think losing it would be worth it.

That was fun, huh? We hope you enjoyed this insight into the technical complexities of your favourite magic mushrooms, and that the new design is a nice middle ground for everybody!
[hr][/hr]
[h2]Welcome Screen Changes[/h2]

As we announced last week, we’ve said goodbye to the old version of the welcome screen.

For those of you who are unaware, we previously supported two different versions of the welcome screen, with you currently having the ability to switch back and forth between the two.

In order to make it easier for us to maintain the welcome screen and utilise it in a better capacity we decommissioned the 'classic' version.
Here's a look at the Welcome Screen you'll see.

We’re glad that so many of you support this change,but we'd like to clarify how we'll be using the banners going forward.

Not everybody keeps up with the news on our website or even our social channels – a lot of you like to just log in and play the game. Having the new banner in place lets us showcase new releases, guide you towards the latest blogs and content polls, share useful resources for specific player groups, and signpost time-sensitive topics like incoming game maintenance. We'll also use it to signpost the benefits of membership, in the same way we do elsewhere in-game.

However, we’ve taken your feedback on board, and we’ve tweaked our proposed new welcome screen so it shows all the useful information you’re used to. Below you’ll see a mockup of this new design. Let us know what you think!
A mockup design of the Welcome Screen
[hr][/hr]
[h2]Other Changes[/h2]

  • Increased the capacity of the Clan Coffer to 50m coins. Players are reminded that other clan members with access to the Coffer may withdraw the funds without warning.
  • Player Owned House servants are now less prone to getting stuck on scenery.
  • The Fire Warrior of Lesarkus is no longer duplicated when two players summon him simultaneously.

[hr][/hr]
[h2]Crack The Clue 3[/h2]

We're back once again to give you some more direction! Hopefully these hints will help you find the right path and get you closer to the treasure!

[hr][/hr]
[h2]PvP World Rota[/h2]

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive


World 390 (AUS) for LMS Competitive has been activated with this rota.

The PvP Arena is using 'Zerker' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Hend, Hornet, Husky, Jalo, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Manked, Markos, Maylea, Meat, Moogle, Morty, Nin, Nylu, Other, Pumpkin, Redfield, Regent, Roq, Ry, Sarnie, Shroom, Sigma, Skylark, Sova, Squid, Starry, Stevew, Surma, Sween, Tide, Titus, Torrance, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.

Wildy Boss Tweaks & More | Weekly Game Update (February 2nd)

This week we’ve made feedback changes to the Wilderness Boss Rework and had an awkward conversation with some fairies…
[hr][/hr]
[h2]Change Log[/h2]

[expand]

Wilderness Boss Rework

Hotfixes since Last Week:
  • Reduced Maximum number of players able to receive loot from 15 to 10.
  • Increased the minimum loot reward from 0% to 15%.
  • Increased quantity of base rewards.
  • Fixed an issue where Accursed Sceptres (a) were reverting to Thammaron’s Sceptres while protected on PvP death when equipped.
  • Fixed an issue where the Voidwaker components turned into Coins upon death in the Wilderness.
This week:
  • The regular loot table for all bosses is now a little more consistent.
  • Calvar’ion now only summons two hounds no matter how many players are in the fight.
  • Spindel is limited to a maximum of 10 spiderlings, no matter how many players are in the fight.
  • All Wilderness bosses are now immune to Ring of Recoil and similar effects.
  • Rearranged Venenatis’ damage through Prayer from being rolled then capped at 30 to being capped at 30 and then rolled.
  • Calvar’ion will now only spawn up to seven lightning strikes at one time, regardless of the number of players in the arena.
  • Fixed an issue in Nurmof’s Dragon Pickaxe dialogue.
  • Fixed an issue where Artio’s head was clipping when within melee range.

We’re aware of other issues – check the blog to learn what they are and how we plan to tackle them.

Fairy Ring
  • We’re seeking feedback on the Fairy Ring’s new look for next week's game update.
Secrets of the North
  • Messages about the number of charges remaining on the Venator Bow are now more frequent. The following changes have also been made to the Bow:
      Secondary hits should now roll their own accuracy checks instead of using the one from the initial hit.
    • Arrows can now ricochet even if their target dies.
    • Increased the speed of ricocheting arrows.
Enhanced C++ Client Improvements
  • Improved minimap zoom functionality through a new slider feature.
  • Minimap zoom will now be remembered on both mobile and desktop clients.
  • Added the ability to see your current combat level to a decimal place to view how far you are from your next combat level. This is OFF by default.
  • Fishing spots within Chambers of Xeric are now included under Fishing spot indicators.
  • Fixed various Clue Scroll Helper issues:
    • Resolved a bug with 'Hot and Cold' Clue Scrolls where the location list could disappear in certain situations.
    • Resolved a visual bug where the Fairy Queen NPC was not being highlighted by the Helper.
    • Resolved a bug where the Helper was not detecting a worn uncharged Amulet of Glory for a specific Master Clue.
    • Resolved a bug where incorrect information was displayed/highlighted in the Helper for certain cryptic clues.
Other Changes
  • Restored missing text in the Accursed Sceptre creation message.
  • The Ardougne Diary task that calls for an imbued Salve Amulet is now clearer about where the Amulet must be imbued.
  • Players on the Deadman world who are still subject to its newbie PvP immunity may no longer receive weapon drops from revenants.    
  • Deadman players may now obtain the Mystic Cards from Diango.
  • Fixed a ‘hiding’ animation featured in Another Slice of H.A.M.
  • Players can no longer have multiple followers while Temple Trekking.
  • Fixed an issue where the Lumbridge Armour Stand was clipping on PvP Worlds.

[/expand]
[hr][/hr]
[h2]Wilderness Boss Rework[/h2]

Last week’s Wilderness Boss Rework was a great success – it’s wonderful to see so many of you enjoying one of the game’s most underappreciated areas.

This week we hope to see even more of you checking the Wilderness out, as we introduce the next batch of improvements.

Drop Changes

Ah, the loot table – your biggest motivation, and our biggest challenge. It’s always tricky to balance these things, and the loot table for the Wilderness content is no different.

We’ve heard your feedback about the bosses’ loot not feeling rewarding enough for the risk you’re taking, so on Friday we made the following hotfixes:
  • Reduced Maximum number of players able to receive loot from 15 to 10.
  • Increased the minimum loot reward from 0% to 15% - so if you do less than 15% damage, you’ll still be rewarded as though you did 15%.
  • Increased quantity of base rewards.

Let’s see this in practice: a group of 10 players now effectively receive 1.5x more regular loot (on average) than a solo player, as well as getting significantly more kills per hour. Great!

Not so great: since this hotfix went live last week, we’ve seen concerns that the regular loot isn’t quite meeting your expectations. Having strong, consistent loot is important because it presents a dilemma; do you stick around to gain more rewards while risking being found by other players, or do you cash out while you can and go gear back up?

By our estimations, the regular loot per kill for Venenatis, Vet’ion and Callisto is worth somewhere between 130,000 and 150,000 GP. The problem is that those averages come from big ticket drops like Onyx Bolt Tips, which means that hitting one of these rewards mean players instantly head to the Bank instead of really weighing up their options.

All this to say that this week’s changes make the loot table a bit more consistent. We’ve increased the quantities of lower-value drops and made the Rune Pickaxe a little rarer, which makes room for more exciting drops like Dragon Platelegs or noted Blighted Anglerfish.

As we explained on the livestream, we’re intentionally cautious with loot following concern around the game’s economy. We don’t have a whole lot of player data on Wilderness content – almost like you lot have been avoiding it for some reason! – so we’re treading carefully and making small changes to begin with. We hope these improvements are already making your experience better, but please do keep sending your feedback – we'll be working to make sure we can get it just right.

Next week, we’ll have more to share – including the drop rates for all the bosses’ uniques!

Anti-Grief Mechanics

We've noted that players participating in the singles variants of the Wilderness bosses can be griefed easily by other players. As a result, we're making the following changes:
  • Calvar’ion now only summons two hounds no matter how many players are in the fight.
  • Spindel is limited to a maximum of 10 spiderlings, no matter how many players are in the fight.
  • All Wilderness bosses are now immune to Ring of Recoil and similar effects.
Further Changes

  • Rearranged Venenatis’ damage through Prayer from being rolled then capped at 30 to being capped at 30 and then rolled.
  • Calvar’ion will now only spawn up to seven lightning strikes at one time, regardless of the number of players in the arena – or the weather report.
Other Changes

  • Pets will no longer leap in to deliver Nurmof’s final line while he’s repairing your Dragon Pickaxe.
  • Fixed an issue where Artio’s head was clipping when within melee range.
Hotfixes Since Last Week
  • Fixed an issue where Accursed Sceptres (a) were reverting to Thammaron’s Sceptres while protected on PvP death when equipped.
  • Fixed an issue where the Voidwaker components turned into Coins upon death in the Wilderness.
On Our Radar

We’re aware of the following issues and working on fixes as we speak:
  • Boss entry fee is lost upon any Wilderness death.
    • We want to explore changing this so that you only lose the fee if you die in combat that began inside or within close proximity to the boss lairs and escape caves. Let us know your thoughts!
  • The ‘stall’ behaviour when falling into a boss lair can be disruptive in PvP scenarios.
  • Venenatis and Spindel’s web attacks are a bit too punishing on the Energy drain front.
    • At the very least, we want to reduce the drain for players under the effects of Stamina Potions, but we’re exploring other options for those of you who just have to walk it off.
  • Thamarron's Sceptre remains unable to auto-cast.

[hr][/hr]
[h2]Fairy Ring Graphical Update Coming Next Week[/h2]



We’ve let the fairies know that you’re not keen on their redecorated portals. It was a pretty awkward conversation (not least because we kept getting turned into frogs), but they’ve promised to try and tone the sparkles down a bit.

However, as discussed on our livestream, we’re still looking for a way to make the fairy rings more visible and easier to use on mobile. We can’t increase the size of their click-box due to a pesky technical limitation, so a cosmetic change is the only way to solve this problem.

The fairies are a big fan of the mobile client (it’s easier for their tiny little hands) and are eager to hear your thoughts. Is the change above good enough for next week's game update, or should they try again?

To let them know, just close your eyes, clap your hands, and say ‘I DO believe in the Fairy Ring Graphical Update!’ – or better yet, let us know your thoughts through the usual social media channels.
[hr][/hr]
[h2]Welcome Screen Changes[/h2]

We wanted to give you all a heads up on a change we'll soon be making to the welcome screen. Right now, we currently support two different versions of the welcome screen, with you currently having the ability to switch back and forth between the two. However, we'll soon be decommissioning one of these welcome screens.

Doing so will make it easier for us to maintain the welcome screen and also make it possible for us to add some useful features to it, such as better information on things like polls and account security (authenticator, bank pin, etc.).

Of the two welcome screens, many people are already using the one we'll be keeping, but for those who aren't, here's what it looks like:



[hr][/hr]
[h2]Secrets of the North[/h2]

We've made some improvements to the Venator Bow following your feedback on its use in both PvP and PvM! In last week's newspost, we gave you a heads up about these changes so they shouldn't come as a huge surprise.

The Venator Bow will now tell you how many charges you have remaining more frequently, at every increment of 500 charges. It will also print a more emphatic message when you hit 100 and 50 charges remaining.

Additionally, the below changes will apply in both PvP and PvM:
  • Secondary hits should now roll their own accuracy checks instead of using the one from the initial hit.
  • Arrows can now ricochet even if their target dies.
  • The speed of ricocheting arrows has been increased somewhat, which should make the Bow feel a bit nicer to use.

Let us know how you get on!
[hr][/hr]
[h2]Enhanced C++ Client Improvements[/h2]

  • Improved minimap zoom functionality through a new slider feature, saving you the need to pinch the screen when trying to adjust it.
  • Minimap zoom will now be remembered on both mobile and desktop clients.
  • Added the ability to see your current combat level to a decimal place to view how far you are from your next combat level. This is OFF by default.
  • Fishing spots within Chambers of Xeric are now included under Fishing spot indicators.
  • Fixed various Clue Scroll Helper issues:
    • Resolved a bug with 'Hot and Cold' Clue Scrolls where the location list could disappear in certain situations.
    • Resolved a visual bug where the Fairy Queen NPC was not being highlighted by the Helper.
    • Resolved a bug where the Helper was not detecting a worn uncharged Amulet of Glory for a specific Master Clue.
    • Resolved a bug where incorrect information was displayed/highlighted in the Helper for certain cryptic clues.

[hr][/hr]
[h2]Other Changes[/h2]

  • Restored missing text in the Accursed Sceptre creation message.
  • The Ardougne Diary task that calls for an imbued Salve Amulet is now clearer about where the Amulet must be imbued.
  • Deadman players may now obtain the Mystic Cards from Diango’s holiday items reclamation menu.
  • Players on the Deadman world who are still subject to its newbie PvP immunity are no longer eligible to receive the weapon drops from revenants.
  • Fixed a ‘hiding’ animation featured in Another Slice of H.A.M.
  • Players can no longer have multiple followers while Temple Trekking.
  • Fixed an issue where the Lumbridge Armour Stand was clipping on PvP Worlds.

[hr][/hr]
[h2]Poll 78 Next Steps[/h2]

We're delighted that you thought nearly everything in Poll 78 should pass! Even Hatius escaping justice and missing out on spending the rest of his days in a cosy Port Sarim jail cell couldn't ruin that!

Today we'd like to share the results of the Poll 78 priority survey, where you get to decide which of the passed questions get released first!

A whopping 9,000 of you voted! Without further ado, here are the top five results:
  • 1st - Increase Coin Pouch Capacity
  • 2nd - Magic Secateurs Inventory Usage
  • 3rd - Automatically Add Player-Made Runes to the Rune Pouch
  • 4th - Coloured Crystal Armour
  • 5th - Magic Secateurs & Farming Skillcape boost on Bush & Limpwurts

Starting with next week's update you'll be seeing the Coin Pouch capacity increasing, alongside being able to show off your peak Priffdinas FashionScape with Crystal Armour recolours. It will also be possible to make Super Extended Antifires from Extended Antifire Potions... say that ten times fast!

We expect to release the top 5 voted for in-game in the next two weeks and the remainder of the Poll 78 questions over the next month or two, as we start to plan the next Quality of Life Poll and what theme it will follow.

Thank you once again to everyone who left feedback and took part in the survey, we're already looking forward to the next one!
[hr][/hr]
[h2]Crack The Clue 3[/h2]

We're back with another helpful clue, for none other than you!

This will help with something you need to match, and of course you know, there is an extra catch!


[hr][/hr]
[h2]PvP Rota[/h2]

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
[hr][/hr]
You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Hend, Hornet, Husky, Jalo, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Markos, Maylea, Meat, Moogle, Morty, Nin, Nylu, Other, Redfield, Regent, Roq, Ry, Sarnie, Shroom, Sigma, Skylark, Soffan, Sova, Squid, Starry, Stevew, Surma, Tide, Titus, Torrance, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.

Wilderness Boss Rework | Weekly Game Update (January 25th)

Calling all thrill-seekers, the Wilderness Boss Rework is finally here!

Steel your nerves and prepare yourself for battle against bosses and players alike, before venturing north to take on the reworked versions of Venenatis, Vet'ion and Callisto – or, if you’re feeling a bit risk-averse, their weaker brethren: Spindel, Calvarion and Artio.

Note: Worlds 488 & 493 will be held offline with today's update while we perform some maintenance on them.
[hr][/hr]
[h2]Changelog: January 25th[/h2]

[expand]
Wilderness Boss Rework
  • Mechanically and visually adjusted Venenatis, Vet'ion and Callisto.
  • Added various new locations south of Annakarl: Vet'ion's Rest, Callisto's Den, Silk Chasm and various entrances to/exits from the Escape Caves.
  • Added new soloable bosses Spindel, Calvarion and Artio.
  • Added various new locations near the Graveyard of Shadows: Skeletal Tomb, Hunter's End & Web Chasm
  • Added the Ursine Chainmace, Webweaver Bow and Accursed Sceptre as tradeable upgraded versions of Viggora's Chainmace, Craw's Bow and Thamarron's Sceptre. Made using tradeable attachments dropped by the reworked and new bosses.
  • Reworked Thamarron's Sceptre.
  • Added the Voidwaker, assembled from the Voidwaker gem, hilt and blade components, dropped by the reworked and new bosses.
  • Increased the drop rates of Revenant weapons from Revenant NPCs by 50%.
  • Increased the drop rates of Revenant weapons from Revenant NPCs by 5x when killing them on a Wilderness Slayer task.
  • Increased the drop rate of the Dragon Pickaxe from King Black Dragon to 1/1,000 from 1/1,500.
  • Added the Dragon Pickaxe to Kalphite Queen's loot table at a rate of 1/400.
  • Added 'Ore packs' to Petrified Percy's shop at Volcanic Mine. These have a chance at rewarding the player with a broken Dragon pickaxe when opened.
  • Nurmof will make players a Dragon pickaxe when presented with 2,500,000 GP and a broken Dragon pickaxe.
  • Adjusted the Prayer drain behaviour of enchanted Sapphire bolts' Clear Mind effect in PvP combat.
Secrets of the North
  • Adjusted Phantom Muspah's loot table as follows:
    • Torstol Seeds from 5 to 4
    • Snapdragon from 31 herbs to 5 seeds
    • Dragon Platelegs from 3 to 2
    • Runite Ore from 23 to 18
    • Ranarr Seed (rare) from 10 to 8
    • Toadflax from 74 to 55
  • Rotated the Ancient Sceptre when equipped to look a little more natural.
Other Changes
  • Restored some missing texture to the steps west of Paterdomus.
  • Corrected grammar in a menu at Pyramid Plunder.
  • Added a warning to prevent accidental bone burying at the Ectofuntus bone grinder.
  • Added more informative warnings on High-Risk worlds when entering the Wilderness via the Wilderness ditch, Ferox Enclave or canoes.
[/expand]

[h2]Wilderness Boss Rework[/h2]

If reading isn't your scene, the RuneScape Chronicles team (alongside Skill Specs, Torvesta, 9Rain and SoloMission) were kind enough to share their game plan and all the key details for today's update on our YouTube channel. You can check it out below, or by clicking here!

https://www.youtube.com/watch?v=9H-KI0Ww418&embeds_euri=https%3A%2F%2Fconfluence.office.jagex.com%2F&source_ve_path=MjM4NTE&feature=emb_title
Skill Specs and Torvesta's life-long feud will need to be put on hold if they're going to succeed today...

If reading is your scene, then keep on scrolling!

Before we dive in, we want to stress that this content is risky. The Wilderness is the only area in Gielinor where other players can attack you freely. If you plan to take on the reworked multi-combat bosses, or their weaker single-plus equivalents – do not bring anything with you that you are not prepared to lose. You’ve been warned!

Remember, you can check exactly what you’re risking using the ‘View Items Kept on Death’ button on the Equipment Interface. You can even use the toggles to see what you’ll keep when factors like Protect Item, Wilderness Level, and Skulls are in place.



In addition, there’s also a PK Skull Prevention toggle under the Control Settings tab. You can also adjust your Player Attack options to suit your preferences!

Now that you’ve been sufficiently warned, let’s take a look at the highlight of this week’s update: the reworked Wilderness bosses, who can be found in their swanky new digs south of the Demonic Ruins.

Make sure to get a lay of the land before heading out!

The reworked bosses are all multi-combat encounters, so bring some friends along, and be prepared to encounter teams of other players looking to take you down.

If you're an Iron looking for some bossing action, don't worry! As long as you're contributing to boss kills, you'll be eligible for a share of the loot. Just make double-sure to check your risked items so you don’t lose anything you’re not prepared to grind for again!

To access the boss lairs and the adjoining Escape Caves (more on those later), you’ll have to pay a 50,000 GP fee. Don’t worry – it decreases by 10,000 GP for every boss kill you rack up. This is part of our plan to reduce disruptive behaviour around the bosses, so we’ll be keeping a close eye on what’s happening over the coming days to make sure this fee isn’t substantially affecting honest players.

Oh, and should you die a noble, PvM death – to one of the bosses, not an opportunistic PKer – you’ll find your gravestone outside the entrance of whichever boss lair you died in.

Callisto

First up, it’s the bear in the big red lair!

Bear-ware of traps throughout the fight...

Callisto’s Den is the northernmost of the new lairs, although the move has only made everyone’s favourite bear angrier. Callisto is no longer able to enjoy staring out over the Wilderness' eastern shore while you whack him with impunity, and he's more than willing to whack back.

While we won't give too much away, you'll want to keep your distance from his ferocious melee attacks (perhaps you could get him to chill out somehow?) and steer well clear of his bear traps. We’re not totally sure why a bear has so many bear traps lying around, but the last three people we sent to reach out for comment have yet to return…

Callisto has a handful of attacks to keep you on your toes even at a distance and will enrage in the later stages of the fight, so keep your wits about you and stay on the move!

Vet'ion

This scary skeleton now resides in Vet'ion's Rest, just south of Lava Dragon Isle. Unfortunately for you, he's doing anything but resting and is instead unleashing a barrage of attacks on any would-be skeleton slayer!



Eagle-eyed players will be used to Vet’ion looking like an oversized version of Ranalph Devere from Legends’ Quest, but with this week’s update he’s had a makeover – a bit like that goth girl from The Breakfast Club, if she was a giant magical skeleton.

This life-changing experience has also taught Vet’ion to use his shield – keep an eye out for when he raises it, lest you be hit with a nasty deflect!

Vet’ion’s skeletal hellhounds are as loyal as ever and will return during the new encounter. Unfortunately you will have to take them down (you monster!) while dodging Vet’ion’s powerful lightning attacks.

And of course, after running out of health Vet’ion will enter orange mode, where he’ll have lower defence but an increased max hit and faster attack speed. That’s the power of vitamin C!

Venenatis

The massive, eight-legged matriarch has gained some extra leg hair, a set of fierce fangs, and an egg sac full of adorable little ones… and she can’t wait for you to meet them.

You're going to need a comically large newspaper for this one...

You’ll find Venenatis and her brood hanging out in the Silk Chasm, a mere scuttle away from the Dark Crabs Teleport.

Once inside, you'll be fighting for your life on a gargantuan web, precariously spun over a near-endless void. To make things worse, you’re not alone. Venenatis will summon spiderlings throughout the fight, whose only goal is to chase you down and feast on your Prayer Points! Fortunately, they’re not especially resistant, and a quick whack with a sword – or anything else – will send them packing.

Venenatis values her personal space and will try to keep her distance while she bombards you with Magic and Ranged. Those of you looking to stay up close and personal should watch where you walk though, lest you find yourself caught in a particularly nasty web attack.
[hr][/hr]
[h2]The Escape Caves[/h2]

While each of the reworked bosses has their own lair, accessible from the surface, you won't be leaving the same way you came in. Instead, you'll have to make your way past the boss and exit through the aptly-named Escape Caves.

These caves are an interconnected web of tunnels, with four exits to the surface.

Here's a top-down look at the Escape Caves, featuring some less-than-friendly bears and poison spiders!

Upon leaving a boss lair (or logging out inside of one), you'll be placed at one of three random locations in the Escape Caves, at either the north, south-east or south-west edges of the cave. Anybody following close behind (within 10 seconds) will be able to trail you through the dark and wind up at the same location - so make sure to get on the move, and quickly!

There’s one problem, though – the caves are absolutely infested with bears, skeletons and poison spiders. Unlike your ordinary, run of the mill poison spiders, the unique conditions within these caves have imbued this particular sub-species with a Magic attack. Also, your Prayer points will constantly drain over time, so don't hang around and get a move on!

These NPCs aren't intended to rip through your hitpoints – they’re just there to stop people camping the caves and ruining your dash to safety!

Now, onto the part you’ve all been waiting for… the rewards!
[hr][/hr]
[h2]Rewards[/h2]

From left-to-right: the Webweaver Bow, the Accursed Sceptre, the Ursine Chainmace and the Voidwaker.

You should already know all about these rewards, since you voted on them last year, but let's make sure everybody's up to speed!

Thammaron's Sceptre

Okay, this isn’t new. In fact, the Sceptre has been in Old School RuneScape since 2018, but it's struggled to keep up with the other Revenant weapons. In the spirit of reworks, we've given this weapon a much-needed touch-up!



As of today, Thammaron's Sceptre will function as a powered staff, similar to the Trident of the Seas, the Sanguinesti Staff or Tumeken's Shadow.

The powered staff attack costs one Revenant Ether per cast, has an attack speed of 4 and a max hit equal to your Magic Level divided by 3, minus 8. This means that at 99 Magic, your 'base' max hit will be 25, increasing by 50% against Wilderness NPCs and further benefiting from any gear that increases Magic Damage %.

Unlike other powered staves, Thammaron's Sceptre is capable of auto-casting non-powered spells (including Flames of Zamorak). When cast against NPCs in the Wilderness, the 50% damage and accuracy increase means your spells will pack a serious punch - Wilderness Slayer just got a whole lot more satisfying!

Additionally, the powered staff attack will be able to hit other players. Since Craw's Bow and Viggora's Chainmace work pretty nicely for getting a little extra damage off while escaping, we didn't want to short-change Magic users.

Perhaps you're looking to give this sceptre a little more oomph? We've got just the thing!

Accursed Sceptre

This magic weapon is an upgrade to the new-and-improved Thammaron’s Sceptre. If you get hold of a Skull of Vet’ion from, well, Vet’ion, and you have 85 Crafting, you can use it to craft the Accursed Sceptre. If you don’t have 85 Crafting, Andros Mai in the Ferox Enclave will do the job for a cool 500,000 GP.



The Accursed Sceptre is a tradeable upgrade to the reworked Thammaron's Sceptre, with a Magic attack of 22 and a max hit equal to your magic level divided by 3, minus 6. This means that at 99 Magic you'll be hitting up to 27 Magic damage every four ticks/cycles.

This accursed upgrade also gains a special attack: Condemn. Condemn costs 50% Special Attack energy and performs an attack with 50% increased max hit and 50% increased accuracy. On a successful hit, the target's Defense and Magic are reduced by up to 15%.

Defense and Magic reduction from Condemn cannot be lowered beyond 85% of their initial value. For a target with 80 Defence and 80 Magic, Condemn cannot reduce these stats any lower than 68.

A well-timed Condemn could be the difference between getting frozen or forcing your opponent to chug a stat-restoring potion - and it may well have some neat PvM applications!

Webweaver Bow

For those of you who like to keep your distance in combat but can't tell your runes from your elbow - consider this Ranged upgrade!

The Fangs of Venenatis are a rare, tradeable drop from Venenatis – wow, who would have guessed? A player with 85 Fletching can combine them with Craw's Bow to make a Webweaver Bow. Alternatively, Phabelle Bile in the Ferox Enclave can combine them for 500,000 GP.



The Webweaver Bow is a tradeable upgrade for Craw's Bow. It requires 70 Ranged to wield, has 85 Ranged attack bonus and 65 Ranged strength (compared to Craw's Bow's 75 Ranged attack and 60 Ranged strength) and gains a special attack: Swarm.

Swarm costs 50% Special Attack energy and unleashes four attacks in rapid succession with increased accuracy. Each of these attacks is capped at 40% damage, theoretically maxing out at 160% damage if every attack max hits. On top of this, successful attacks have a chance to inflict poison on hit, starting out at 4 poison damage.

Ursine Chainmace

We’re removing heads, ripping out fangs – why stop there? Get your paws on the Claws of Callisto and you can combine them with Viggora’s Chainmace to craft the Ursine Chainmace – assuming you have 85 Smithing. If not, Derse Venator in the Ferox Enclave can combine them for – you guessed it – 500,000 GP.



The Ursine Chainmace is a tradeable upgrade for Viggora's Chainmace. Requiring 70 Attack to wield, it has higher Crush and Melee Strength bonuses than Viggora's Chainmace and gains a special attack: Bear Down.

Bear Down costs 50% Special Attack energy and hits with 100% improved accuracy. If Bear Down hits, it deals 20 damage over 6 seconds (10 ticks), prevents running for 3.6 seconds (6 ticks) and reduces the target's Agility level by 20. If you see somebody sporting this ursine upgrade, make sure to bring some stat restoring potions!

Hitting your opponent at just the right time might enable you to put some distance between the two of you if you're able to make use of any nearby Agility obstacles, so Bear Down sparingly!

That's all of the upgrades coming with today's game update, but we've still got room for one more reward...

The Voidwaker

The one you've all been waiting for. It's some kind of a PvP weapon, with Void associations? It rings a bell, but we just can’t place it…

Each of the three bosses will drop a piece of the separated Voidwaker; the blade, hilt and crystal. As components, these items are tradeable. An NPC beneath the Old Nite in the Ferox Enclave will offer to reassemble the Voidwaker for 500,000 GP. The completed Voidwaker is also tradeable and behaves like any other item on death.

The Voidwaker requires 75 Attack, 75 Strength and 60 Magic to equip.



At a glance, the Voidwaker should slot in as a strong non-degradeable Strength training option for 75 Attack builds with limited Defence. Which admittedly sounds pretty niche, but it's a nice little bonus on top of being a pretty consistent ‘Spec weapon'!

And what would a 'Spec weapon' be without a neat Special Attack?

Disrupt costs 50% Special Attack energy and deals guaranteed Magic damage between 50-150% of your Melee max hit.

While this void-y blade is predominantly aimed to shake things up a little in PvP, it definitely packs a punch in PvM encounters too. HiImSido put together this neat summary showing off how the Voidwaker (and the other weapons from today's update) compare to other Spec weapons in a handful of PvM scenarios.

Pets

While not strictly a new reward for today's update, we've made some changes to the Wilderness Boss pets that we think you should know about.

Since Callisto, Vet'ion and Venenatis have all been given graphical upgrades, the Callisto Cub, Venenatis Spiderling and Vet'ion Jr. have had their appearances upgraded to match.

Understandably, some of you preferred your pets just the way they were – which is why they now have a ‘Metamorphosis’ option which will let you choose between their old and new appearances.

Got your eye on some of the rewards above but don't fancy taking on a multi-combat menace? If you don't mind a slightly longer grind, we've got you covered!
[hr][/hr]
[h2]New Single-plus Bosses[/h2]

Today's update not only reworks the multi-combat bosses you've come to know and safespot, but also adds some solo-focused bosses that take after their multi-combat counterparts.

Artio, Calvarion and Spindel are the toned-down, soloable relatives of Callisto, Vet'ion and Venenatis, and have their very own lairs located in and around the Graveyard of Shadows below level 30 Wilderness.

Here are the new, soloable boss lair entrances! Watch out for zombies and ghosts...

Access to these lairs makes use of the same fee system outlined earlier in the blog, but there's no web of Escape Caves involved for these bosses.

Instead you'll enter a lair, pay the fee, fight a boss, and (assuming you don't meet an untimely end) either teleport out or exit the lair to arrive back on the surface where you entered. Logging out inside one of these lairs will place you gently back at the entrance when you log back in.

Artio resides in Hunter’s End, Calvarion stirs in the Skeletal Tomb, and Spindel lives in the aptly-named Web Chasm. Their mechanics are identical to their tougher counterparts, they just don't hit so hard, and fall over faster.

If you’re brave enough to take them down all by your lonesome, you’ll be rewarded with familiar loot, including rings, pets, and the elusive Dragon Pickaxe. There’s also a significantly lower chance of walking away with the uniques listed above.

The aim for Artio, Calvarion and Spindel is to have a 'time-to-complete' for the Wilderness Rings and Pet Log slots that's similar to Callisto, Vet'ion and Venenatis before today's update. We'll be keeping a close eye on kill times, drop rates and your feedback to make sure they're delivering on this!

Additionally, these single-plus bosses will count towards Achievement Diary tasks or Combat Achievements that currently exist - since many of you have grown accustomed to soloing the pre-rework bosses anyway, this feels like it makes sense.

That's a wrap on the Wilderness bosses for this week's update, but there’s still much more to the Wilderness rework. Let’s pay a visit to everyone’s favourite haunted caves…
[hr][/hr]
[h2]Revenants[/h2]

In a poll alongside the Phantom Muspah rewards, we asked you a handful of questions about Revenant weapons.

To sum up, you voted for us to increase the base drop rates of the Revenant weapons by 50% and for them to be dropped five times more often if you're killing them on a Slayer task. If you'd like to see those numbers visualised in a massive table, check out this blog from November 2022.

We hope that this goes some way to keeping the price of the attachments added in this week’s update as healthy as possible, and we’ll be closely monitoring the markets over the coming weeks.

Now, if you're not a fan of Wilderness content, this next bit is likely the moment you've been waiting for…
[hr][/hr]
[h2]The Dragon Pickaxe[/h2]

As of this week’s update, the Dragon Pickaxe will be available from the Kalphite Queen and the Volcanic Mine.

The Kalphite Queen now drops the Dragon Pickaxe at a rate of 1/400. While this infamous insect isn't for the faint of heart, this update might give you a little something to look forward to if you're yet to tick off the Desert Elite Diary. On the other hand, if you're named after a Herblore secondary and have a YouTube series documenting the progress of your extreme one-chunk-at-a-time Ironman, and happen to have the Kalphite Queen's respective chunk unlocked..



Meanwhile, back at the Volcanic Mine, Petrified Percy is over the moon because he’s been given a seemingly unending pile of Ore Packs to exchange for your Volcanic Mine points. There’s a chance for each one to contain a Broken Dragon Pickaxe. Just don’t ask how it got broken in the first place…



You remember Nurmof the Dwarf, right? Luckily for you, he still remembers how to repair broken Pickaxes, and he’s willing to fix up your Broken Dragon Pickaxe for a mere 2,500,000 GP. This hefty cost helps the Pickaxe retain some of its value while making it obtainable for those who don’t fancy PvM. Plus, the values of the ores in the Ore Packs should go some way towards the cost of repair!

Nurmof's ready to fix pickaxes once again, though this time it's at a hefty premium!

Lastly, the handsome three-headed King Black Dragon has had his Pickaxe drop rate adjusted from 1/1,500 to 1/1,000. Lovely!



On top of all this, we'd like to remind you that you'll still be able to obtain your fancy red Mining upgrade from the Wilderness bosses – in fact, that’s still the quickest way to obtain it. Variety is the spice of life, though, and we hope this update brings Pickaxe-hunters a few more attractive options.
[hr][/hr]
[h2]Zaryte Crossbow and Sapphire Bolts[/h2]

This isn't strictly related to the Wilderness Boss Rework, but the Rework means it's a good time for us to make an adjustment to a fairly divisive weapon.

To get everybody up to speed, enchanted Sapphire Bolts and enchanted Sapphire Dragon Bolts have a 5% chance to trigger the Clear Mind effect. Clear Mind reduces the target's Prayer Points by 5% of the attacker's Ranged level, rounded down. This Prayer drain effect was able to apply in full regardless of a target's Hitpoints, meaning it was possible for a group of players to consistently and completely drain a target's Prayer Points to 0 while securing kills.

In the past, this effect wasn't particularly potent due to its low proc rate. The Zaryte Crossbow changed things, since its Special Attack guarantees the Clear Mind effect will trigger on your next hit. Since the Zaryte Crossbow's addition, we've seen feedback from players that there feels like very little counterplay for those on the receiving end of this interaction. We agree that this is something we may have overlooked when allowing players to guarantee an enchanted bolt's effect, and would like to make an adjustment to Clear Mind in PvP scenarios.

Following today's update, if the target's remaining Hitpoints are less than 5% of the attacker's Ranged stat, the Prayer drain will be calculated using the target's remaining Hitpoints instead. Additionally, the Prayer drain will only activate if a bolt passes its accuracy check - the Zaryte Crossbow doubles the accuracy on the next shot, so this is unlikely to crop up.

This should provide players with a little more counterplay by keeping their Prayer Points higher than their Hitpoints, similar to the Ancient Mace.

We've also seen some players suggest that this Zaryte Crossbow Smiting technique was pretty effective at discouraging one-item raggers in some PvP scenarios, including wars between clans. While we're sticking to our guns and believe this is the right change to make from a game design perspective, we’re open to conversations about better ways to combat ragging and disruptive behaviour. We've seen a handful of interesting suggestions already and are sure we'll see even more, so watch this space!

That’s all for the Wilderness Boss Rework this week, but a little Mahjarrat has told us there are some other changes going on up north that you ought to know about…
[hr][/hr]
[h2]Secrets of the North and Phantom Muspah Tweaks[/h2]

Those of you who’ve uncovered the Secrets of the North have been sinking your teeth into Gielinor’s newest nightmare: the Phantom Muspah. If you haven't gotten around to finishing the quest yet, drop everything and get it done! It's chock-full of puzzles, dripping in mystery, and crucially, you'll need it completed if you want to get stuck in to Desert Treasure II - The Fallen Empire later this year.

If you missed it in last week’s newspost, we’ve adjusted the Muspah’s melee behaviour to allow players to perform the ‘stepback’ mechanic. This was initially removed during a bugfix, with the Muspah’s accuracy knocked down a peg to compensate. Ultimately, this means that if the Phantom Muspah is moving while attacking you’ll probably take 0 damage. If it isn’t – bad news, you’re probably getting hit.

We're glad to see many of you back at the boss and enjoying well-timed movement to lessen the damage you're taking. For those of you who still aren't too sure what this 'stepback' mechanic is, we'd recommend checking out this quick guide also by HiImSido, who will explain all…

While it's great to see some members of the community giving this nightmarish horror a nickname, we'd like to make some further tweaks to the 'money slug's’ loot table this week to get things into a slightly healthier spot. We've made the following changes:

  • Torstol Seeds from 5 to 4
  • Snapdragon from 31 herbs to 5 seeds
  • Dragon Platelegs from 3 to 2
  • Runite Ore from 23 to 18
  • Ranarr Seed (rare) from 10 to 8
  • Toadflax from 74 to 55

We’ve also rotated the Ancient Sceptre. No, seriously, we had a word with health and safety and that thing was playing hell with your character’s wrists. You should notice that it’s held in a more comfortable position following this week’s update.

We'll be making some tweaks to the Venator Bow next week to make it feel a little more reliable. Namely we're looking to increase the bounce speed of projectiles, allow arrows to bounce from dead NPCs, and make sure bounces are still able to deal damage even if the initial hit is a 0.
[hr][/hr]
[h2]Other Changes[/h2]

If you've made it this far, thanks for sticking with us!

Here's a list of this week's smaller changes to help you wind down:

  • Some missing texture has been restored to the steps west of Paterdomus. Once you pointed it out, we couldn't un-see it...
  • Corrected grammar in a menu at Pyramid Plunder.
  • A warning against accidentally burying bones, previously used at the Chaos Temple in the Wilderness, has been extended to the bone grinder room above the Ectofunctus, too.
  • Separate, more informative warnings have been added when entering the Wilderness on a High-Risk world via the ditch, Ferox Enclave, or canoes.

[hr][/hr]
[h2]Crack the Clue 3[/h2]

Towards the end of last year, we released the first few in-game clues for Crack the Clue 3, made by one of Old School's most legendary players: Woox.

The clues this time around are certainly delightlyfully devilish, but he'd like to help you see more progress. With that in mind, we have two messages to share with any would-be Clue Crackers.



That should give you enough to chew on this week. We'll be sharing Woox's helping hands weekly, so make sure to keep an eye out if you're trying to Crack the Clue.

If you'd like to learn more or get involved yourself, head on over to the Crack the Clue Discord server to see the community's progress so far and solve the next steps collaboratively!
[hr][/hr]
[h2]PvP World Rota[/h2]

The PvP rota has moved to Period A:

  • 539 - (US) - PvP World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive


World 390 (AUS) for LMS Competitive has been activated with this rota.

The PvP Arena is using 'Pure' loadouts in Ranked Duels and Tournaments this week.

That's everything we've got for you this week! We're excited to see you tackle the reworked Wilderness bosses or perhaps snag that Dragon Pickaxe you've been putting off grinding for so long.

We'll be keeping a close eye on all of your feedback, so make sure to get in touch and let us know what you think!
[hr][/hr]

You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Arcane, Archie, Argo, Ash, Ayiza, Boko, Bruno, Chilly, Crystal, Curse, Daizong, Dylan, Ed, Elena, Errol, Fed, Gecko, Gizmo, Goblin, Grub, Halo, Hend, Hornet, Husky, Jalo, Keyser, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Markos, Maylea, Meat, Moogle, Morty, Nin, Nylu, Other, Redfield, Regent, Roq, Ry, Sarnie, Shroom, Sigma, Skylark, Soffan, Sova, Squid, Starry, Stevew, Surma, Tide, Titus, Torrance, Tyran, Veda, Vegard, West & Wolfy

The Old School Team.