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Fresh Start Worlds Blog

Fresh Start Worlds is coming to Old School on October 19th! Keep reading to learn more…
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[h2]Old School's Fresh Start Worlds[/h2]

Fresh Start Worlds is your chance to restart your Old School journey! It’s the Old School RuneScape you know and love, except with a fresh economy, fresh HiScores, and, of course, fresh adventure!

You remember starting Old School, all those years ago. Wasn’t it exciting to play shoulder-to-shoulder with players at the same stage of the game as you? One of the major problems reported by new players is that they don’t get this experience – everyone they meet is further along in their journey. Fresh Start Worlds offers the unique opportunity to start from scratch with thousands of other players at your side. It’s the perfect opportunity for new (or returning) players to jump in, meet others, and play together!

Fresh Start Worlds are free-to-play. They aren’t a replacement for Leagues or Deadman Mode, but an exciting new way to experience the unique charm of Old School RuneScape.

This is not strictly a competitive game mode, but because we’re starting from a blank slate, there’ll be plenty of new HiScores and World Firsts up for grabs! We’ve also developed a Fresh Start Worlds-exclusive Achievements system to help guide new players – but it won’t offer additional rewards.

After six months, your progress in Fresh Start Worlds will automatically transfer over to the main game. That includes your items, Quest Points, skill levels, and your actual soul. Maybe. We reckon that after six months, new players will have had plenty of time to get to grips with the game and will be ready to progress further and at a faster pace.
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[h2]Design[/h2]

The gameplay in Fresh Start Worlds is exactly the same as the main game, but the economy and HiScores will be brand new!

Fresh Start Worlds will receive all the same regular game updates as the main game. We can’t wait to see how far you’ll go!

Unlike the RuneScape version of Fresh Start Worlds, Old School freshers will not have increased XP or drop rates. Notably, Ironman Mode will also not be available on Fresh Start Worlds. This update is designed for new players, so we thought it best to keep things simple.


Opt-In System

Fresh Start Worlds will be completely opt-in. To play, you’ll need to complete the tutorial on any world. At the end of the tutorial, you’ll see a prompt asking whether you'd like a Fresh Start account or a main game account.

Here's what that looks like:



The helpful ‘Find Out More’ button will tell you more information about Fresh Start Worlds, in case you’re not sure what you’re getting into, or you don’t read newsposts. (In which case… how are you seeing this?)

You’ll also see the number of days left until Fresh Start Worlds closes and accounts are merged with the main game – so you can make a fully-informed choice about whether it’s worth starting your adventure on Fresh Start Worlds or not.

A Fresh Start account can be changed into a main one at any time, but please note that this doesn’t work the other way around. To reiterate, you won’t be able to play Fresh Start Worlds if you choose to make a main game account.

Once you’ve made your choice, you’ll be teleported away from Tutorial Island and automatically placed in one of the Fresh Start Worlds. Woohoo!

Now that we've covered the basics of Fresh Start Worlds, let's talk about more of the unique aspects of the design!

How do we keep players engaged with new worlds on a new economy?


Achievement System

The Achievement Points Interface

Fresh Start Worlds will have a unique Achievement System to mark milestones on your journey. From your Side Panel Interface, you'll be able to see how many Achievement Points (AP) you've earned so far. After all, who doesn't like seeing numbers go up?

The updated version of the Side Panel interface for Fresh Start Worlds.

Achievement Points (AP) are awarded for participating in various activities across Gielinor. Accumulating AP is relatively straightforward, and many players won’t even realise they’re doing it! Activities such as Quests, Bossing, Achievement Diaries and completing Clue Scrolls all award AP.

AP doesn't give you access to any new rewards, but it's our way of promoting progression and rewarding newbies when they're on the right track. If you’re getting AP, you know you’re progressing nicely!

The Activity Advisor and existing Adventure Path system will also be present on Fresh Start Worlds. We're hoping these tools, alongside the new Achievement System, will help guide new players through the daunting early-game period.It's intended to help people feel like they're making good progress and reward them for doing so.

We're keen to see if this is a good additional tool for new players and we'll be assessing how it goes as a learning point for the future!

The Achievement System is there to encourage players to make progress in the game and reward newbies for activities that contribute to their overall progression. We'll be keeping an eye on feedback to see how the tool fares, as well as what we can learn from it!

Here are the weightings for AP per activity:

Activity
Achievement Points (AP) Awarded
Total Level Increased by 1
4 AP
99 Achieved in any Skill
300 AP per 99
Quest Point Gained
10 AP
Boss Kill (General) (Repeatable)
AP varies between 7-24 depending on the Boss
Boss Kill (First)
Your first boss kill will award more AP than usual
Achievement Diary Task
  • Easy = 4 AP
  • Medium = 12 AP
  • Hard = 28 AP
  • Elite = 64 AP
Achievement Diary Tier Completion
The total points for the tier, divided by 2.

For example, the Ardougne Medium diary has 12 tasks, so you'd be awarded ((12 * 12) / 2) = 72 points for completing the tier.

You must complete previous tiers to get these bonuses.
Combat Achievement Task
  • Easy = 4 AP
  • Medium = 12 AP
  • Hard = 28 AP
  • Elite = 64 AP
  • Master = 100 AP
  • Grandmaster = 150 AP
Combat Achievement Completion - Boss
The total points for that boss, divided by 2.

For example, the Kalphite Queen has 5 tasks - 3 hard, 1 elite and 1 master, so you'd be awarded ((28 + 28 + 28 + 64 + 100) / 2) = 124 points for completing the Kalphite Queen tasks.
Combat Achievement Completion - Tier
The total points for that tier, divided by 2.

For example, the Medium tier has 41 tasks, so you'd be awarded ((41 * 12) / 2) = 246 points for completing the Medium tier.
Clue Scroll Completion
  • Beginner = 3 AP
  • Easy = 6 AP
  • Medium = 14 AP
  • Hard = 30 AP
  • Elite = 62 AP
  • Master = 130 AP

We think this covers all the bases, but if there’s an achievement you think we’re missing, please do let us know!

Achievement Points will not be featured on the HiScores for Fresh Start Worlds, but if you're playing with friends, you should absolutely use it as a chance to compare your progress!


Worlds First System

Fresh Start Worlds is designed for new players, but if you have a bit more experience, you might want to take on the challenge of achieving a World First.

Like it says on the tin, World Firsts are our way of recognising players who are the first to do something awesome – like killing a boss, or reaching 99 in a skill.

Whenever someone achieves a World First, we’ll broadcast it, so everyone can recognise your achievement with a ‘w00t’, a ‘gz’, or even a ‘nice’.

Fresh Start Worlds is about sharing the adventure, and we want to show new players just how supportive our community is!

Here's the list of World Firsts we're planning to broadcast:

Boss Kill
Diary Completion
Levels
Completionist
Pets
Items
Quests
Being the first to kill a boss.
Being the first to complete an Achievement or Combat Diary.
Being the first to hit 99 in any skill OR being the first to hit max level.
Being the first to earn a Quest Cape or Music Cape, or being the first to complete specific Collection Logs.
Being the first to gain a pet.
Being the first person to get an iconic item as a drop, including:

  • Abyssal Whip
  • Toxic Blowpipe
  • Bandos
Being the first to complete a Quest.

Are there any more broadcasts you'd like to see? Let us know and we'll add them to our radar before launch!
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[h2]Bonds to Membership in Fresh Start Worlds[/h2]



Fresh Start Worlds require a new account. We plan to eventually merge all Fresh Start accounts into the main game after six months, so if we allowed existing accounts to play, we wouldn’t be able to merge them back into the main game.

We’ve created a Bond-to-Voucher system which will let you gift membership from the main game over to your friend with a voucher code. To generate a code, open up the Bond Redemption menu in the main game, where you’ll see a new option: ‘Redeem a Voucher Code’.

Once generated, the voucher will be sent to the Player Inbox it was purchased on. You can then claim it for yourself or pass it along to someone else. Got a noob friend interested in Fresh Start Worlds? Why not gift them membership, so they can explore everything Gielinor has to offer?

The Player Inbox message you receive will look something like this:

Hi there, (NAME)!

Thank you for your purchase of a Membership Passcode. Your passcode is below.

You may redeem the code on one of your own RuneScape accounts, or give it to a friend for them to redeem.

To redeem the code yourself, you MUST first log into the account you’d like to receive the Membership credit. Once redeemed, the Membership will be applied to the account which is currently logged in. You can see which account is active in the top right of the code redemption screen.

(CODE)

The code can be redeemed after (TIME).

Please note that you cannot redeem Membership from the voucher in-game. You must log on to the Old School RuneScape website with the account you want Membership applied to, where you'll see the 'Redeem Code' option.

This new system has a lot of utility outside of just Fresh Start Worlds and we hope this makes gifting membership to your friends much easier!

Please note that all existing conversion fees to trade Bonds on the Grand Exchange or via other trade methods remain the same.
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[h2]Opting-Out[/h2]



Should you decide that Fresh Start Worlds isn’t for you, we’ve got a deal. Keep Nan out of the cage for another six months, and we’ll make sure you’re not stuck in Fresh Start Worlds!

No?

Sorry Nan, we tried.

How about this then? You can easily opt out of Fresh Start Worlds at any time using the Side Panel Interface. This action will transfer your account and all the items you’ve accrued to the main game, but watch out – this decision is IRREVERSIBLE.

Well, sort of. There is actually a three-day grace period to ensure you’ve really thought about this momentous decision. After all, you’re leaving behind thousands of other players on a mission to build a fresh world – it’s kind of a big deal!

If you still decide to leave Fresh Start Worlds after the three-day grace period, the following things will happen:
  • The account will be frozen out of the Fresh Start World HiScores.
  • The account will be transferred to the main game.
  • You will no longer be able to log into Fresh Start Worlds.

You must cancel any pending Grand Exchange transactions before opting out of Fresh Start Worlds, as you will be blocked from using it during the grace period.

If you happen to be logged in when the three-day countdown ends, you will be asked to re-log so you can complete the opt-out process.
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[h2]Six Months Later...[/h2]

When the event ends in six months, those Fresh Start Worlds will be no more. Erased from history, they will exist only in the memories of those who experienced this momentous event. Everyone who has been playing on Fresh Start Worlds will be seamlessly transported to the main game, as though it were all but a pleasant dream… or a nightmare, depending on how well the fresh economy has been going.

The following things will happen automatically when the event ends:
  • All accounts will be frozen on the Fresh Start Worlds HiScores.
  • All accounts will be transferred to the main game.
  • Nobody will be able to log in to Fresh Start Worlds.
  • Any pending Grand Exchange transactions on Fresh Start Worlds will be cancelled.

Players with pending G.E transactions will be required to log into a Fresh Start World once after the event has ended. This is because we can't process transactions unless you're logged into a Fresh Start World. When logging in for the last time, your transactions will be processed, you'll be logged out and you can then log in to normal worlds. This is why you may see some Fresh Start Worlds online after the end of the event - rest assured that we're not using them for anything except item processing.

By the way, when we say the transfer is ‘seamless’, we mean it! You’ll wake up in the exact same location you left your character in on Fresh Start Worlds, with all the same stuff. The only change you should notice is that there’ll be a lot more high-level players running around.

And that about wraps it up! Fresh Start Worlds launches on October 19th, and we can’t wait to see how it goes. We currently expect the end date to be Wednesday, April 19th 2023, although this may be subject to change.

Got any questions? Let us know on Discord, Reddit, Twitter, or the official forums.

Until then… stay fresh!
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You can also this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Arcane, Archie, Argo, Ash, Ayiza, Boko, Brow, Bruno, Chilly, Curse, Daizong, Ditto, Dylan, Ed, Elena, Errol, Fed, Gecko, Goblin, Grub, Halo, Havik, Hornet, Husky, Jalo, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Maylea, Markos, Meat, Moogle, Morty, Nin, Nylu, Regent, Redfield, Roq, Ry, Sarnie, Shaun, Sigma, Skylark, Soffan, Sova, Squid, Starry, Steve W, Surma, Tide, Torrance, Veda, Vegard, West & Wolfy

The Old School Team.

ToA Tweaks, Group Iron Man Changes & More! | Weekly Game Update (September 28th)

This week we’re making changes to Tombs of Amascut and Group Ironman Mode!



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[h2]Tombs of Amascut Changes[/h2]


We've updated how the supplies work:
  • Items can now be dropped to the ground directly from the Supplies Bag interface.
  • When withdrawing an item, the slot that was actually selected is the one that is withdrawn, instead of the one at the top of the Supplies Bag.
  • The jugs at Zebak have been given an attack delay, so you can preserve ammo by only attacking them once.

The summary board will now acknowledge any member that has left mid-raid, giving you a fresh new way to flame your salty teammates.

Fixed an issue where the Deadly Prayers Invocation was showing incorrect stats on the Summary interface for Prayer effectiveness.

The following items have now been marked as 'valuable' to stop any accidental drops:
  • Masori Crafting Kit
  • Ancient Remnant
  • Remnant of Zebak
  • Remnant of Kephri
  • Remnant of Ba-Ba
  • Remnant of Akkha

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[h2]Group Ironman Changes[/h2]


Next up, we've made some further changes to the deactivation settings for Ironman mode. Iron players have already been able to set a permanent flag on their account, preventing them from ever changing their status. As many of you had the choice made before the introduction of the Unranked Group Ironman mode, we are giving you another chance to change this. Please note that these choices are fully permanent and will not be subject to review by our Player Support team – so don't take this decision lightly!



Solo Iron players who are currently 'permanent' will receive a message upon logging in, stating that their permanent settings have changed to 'limited'. This means you can become an Unranked Group Ironman if you wish. However, you may still not become a main account.

Visiting the Iron Tutor in Lumbridge will allow you to choose the permanence of your Iron status – and in case it hasn't yet sunk in, you will be warned about the ramifications of this decision before you're allowed to make it.



You don’t have to make this decision immediately and can continue playing however you wish while you think it over.

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[h2]Steam and Mobile Client Fixes[/h2]


We’ve also been working on a variety of patches specifically for our Steam and Mobile clients:

  • Tweaked the new tooltips to make them easier to read - woohoo!
  • The shortcuts at Guardians of the Rift and south-west of the Necropolis are now highlighted by the Agility helper.
  • Redwood trees at the Farming Guild will now display their respawn timer when chopped.
  • Venom now correctly displays on the Buff Bar.
  • STEAM ONLY: Players can now complete the Stronghold of Security with either 2FA or Steam Guard enabled.
  • STEAM ONLY: Holding the shift key while on the Inventory and then switching to a different tab, letting go of shift, and then switching back to the Inventory will no longer keep the shift button active.
  • Clue steps which display a lot of text on the Clue Helper overlay will now have a scroll bar which lets you read the whole thing.
  • The Clue Helper display now correctly shows that you need Turquoise Robe Bottoms for the Easy Clue step by the Lumbridge Mill.
  • The cipher Clue where you need to talk to Eluned now correctly displays the World Map icon when looking at the Prifddinas map.
  • The spacing between lines on the Clue Helper overlay has been adjusted to shorten the gap between sections.
  • Fixed an issue where certain Quest clues weren't showing all relevant information.
  • The HP Bar will now correctly reappear when an entity is attacked at the exact same moment the previous HP Bar fades out.
  • Fixed an issue where the Herbiboar Helper was not updating correctly in certain scenarios.

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[h2]Beta News[/h2]


Good news, everyone! We’re keeping the Wilderness Boss Rewards Beta open for another week, as we’ve lowered the Voidwaker’s special attack cost to 50% (down from 60%) – so hop on in and test it out!

We’ve also made some plans regarding Poison Dynamite, based on your feedback. Here’s our to-do list:

  • Upgrade the Poison damage to P++ (previously P+)
  • Base damage type on player’s equipped weapon and attack style.
  • Prevent use of Poison Dynamite in the Fight Caves.
  • Prevent Dynamite from inflicting the Poison effect on 0 hits.
  • Prevent players from hitting multiple targets with Poison Dynamite, even in multi-way combat.
  • Easier targeting options were a big point in early feedback, and we have two alternatives we'd like your thoughts on:
    • Poison Dynamite will always hit a 3x3 area of attack. This also lets us update ‘fun’ weapons, making them -100 in all stats.OR
    • Poison Dynamite will become Thrown (or ‘Sticky’). The player must use the Dynamite on the NPC within a 1 tile range, with significant action delays.

One thing we will not be doing is changing the poison type to Venom. We feel this to be overpowered, and it goes against the premise of this new item.

Last bit of news on the Beta front – the Quest Speedrunning Beta has gone fantastically, and we’ll be working hard to make improvements based on your feedback before it launches.

Thank you to everyone who participated in these Betas and sent in feedback!

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[h2]Other Changes[/h2]

  • Players using the 'Quick-board' option on Zulrah's boat will no longer have their cameras forcibly locked in place to observe the snake's spawn animation, meaning they'll be able to start fighting the snake slightly faster.
  • Craw's Bow and Viggora's Chainmace bonuses will no longer apply to Magic Damage.
  • A spammy message about pet reclamation is no longer displayed on Tutorial Island, as the players there shouldn't need it.
  • Group Iron players are no longer permitted to travel from Lumbridge to The Node whenever the grouping system becomes temporarily unavailable, as they'd then be obliged to wait in The Node until the system became available again.
  • Salve Amulets now have a Make-All dialogue for stringing them, as other amulets do.
  • Players cutting Salve Shards from the outcrops after completing Haunted Mine will now continue cutting Shards until they cancel the action, without needing to click repeatedly.

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[h2]PvP Rota Changes[/h2]

The PvP rota has moved to Period B:
  • 560 - (UK) - PvP World
  • 579 - (US) - High-Risk PvP World
  • 561 - (Uk) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive


World 390 (AUS) for LMS Competitive has been de-activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.
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You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.


Mods Arcane, Archie, Argo, Ash, Ayiza, Boko, Brow, Bruno, Chilly, Curse, Daizong, Ditto, Dylan, Ed, Elena, Errol, Fed, Gecko, Goblin, Grub, Halo, Havik, Hornet, Husky, Jalo, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Maylea, Markos, Meat, Moogle, Morty, Nin, Nylu, Regent, Redfield, Roq, Ry, Sarnie, Shaun, Shroom, Sigma, Skylark, Soffan, Sova, Squid, Starry, Steve W, Surma, Tide, Torrance, Veda, Vegard, West & Wolfy


The Old School Team.

Tombs of Amascut Changes & Beta Tweaks | Weekly Game Update (September 21st)

This week's game update sees us make a handful of tweaks to Tombs of Amascut and the ongoing betas!

Last week, we made some changes to Tombs of Amascut and activated beta worlds for Quest Speedrunning, Poison Dynamite and the Wilderness Boss Rework rewards.

Since then, a bunch of you have gotten in touch with suggestions that we've included in this week's update!
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[h2]Tombs Of Amascut Tweaks[/h2]

After a few weeks of dragging sand through the office, we feel like Tombs of Amascut is in a really great spot!

Our last set of changes included a handful of tweaks to Invocations, with a couple of unintended side effects.

Players using 'Need Less Help' noticed that the number of supplies being offered by mid-raid loot was lower than expected. This was an unintentional error on our end and has been fixed in today’s update.

Keen-eyed players noticed that the Summary screen in the Raid Setup interface wasn't accurately reflecting the Deadly Prayers Invocation. The Summary screen now accurately displays Prayer effectiveness in line with the removal of Silent Prayers and the addition of Deadly Prayers.

The crocodile spawns on the Path of Crondis were a little inconsistent, meaning that even tick-perfect players were occasionally having to make an extra run for water. We've improved the consistency of these spawns so players with a need for speed should find the room a little less frustrating.

The max hit threshold when mining the pillar on the Path of Het has been reduced from 102 Mining to 100 Mining. This should alleviate the need for players to keep track of boost timers and lead to more consistency on this Path.

The 'cascading X' attack during Wardens Phase 2 no longer does damage if a Warden is downed, in line with their other attacks.

Finally, Zebak was having trouble sinking his teeth in to players on certain tiles. The colossal croc is now able to melee players stood on the corners of the rocks in his lair.
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[h2]Quest Speed Running Tweaks[/h2]

We’ve really enjoyed watching you all zoom through our first offering of iconic quest speedruns. You’ve sent in lots of great ideas about how to make the experience even more enjoyable, and so we made a handful of hotfixes for you to get up to speed on:

  • Dropped items such as food or untradeables now follow the player between worlds while Quest Speedrunning.
  • Items dropped by the player during an active speedrun are now correctly deleted when the speedrun is abandoned. We plan to have items dropped by NPCs work the same way by launch.
  • Players are now able to abandon their current speedrun while in the Wilderness and should find themselves teleported back to Lumbridge as expected.
  • Ironman chat icons now display correctly on Quest Speedrunning worlds.
  • Players keybinds and other settings no longer reset when starting a new speedrun.

While not strictly speedrun related, we've also disabled the 'Switch View' button for Achievement Diary journals. Players should now be able to enjoy the fancy new Quest 'scroll' interface without any confusion as to what this button does.
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[h2]Wilderness Boss Rework Tweaks[/h2]

We’ve been carefully watching what you’ve been up to with the proposed rewards for the Wilderness Boss Rework and will be making changes accordingly.

It looks as though the upgraded Revenant weapons slot neatly into their role as 'anti-PK' weapons, helping PvMers fight back a little more vigorously against any would-be PKers.

In the Wilderness Boss Rework Design Blog, we made an amendment following early feedback that we would allow both Thamarron's and the Accursed Sceptre to autocast. We've adjusted these items on the Beta worlds so that players can properly experiment with them as Wilderness Slayer powerhouses.

We also spoke about the Voidwaker and our intent for it to be a best-in-slot non-degradeable Strength training option for 75 Attack builds, while still being outclassed in terms of DPS by staples like the Abyssal Whip. After experimenting, some players still feel the Voidwaker is a little lacklustre when compared to the Abyssal Bludgeon, so we've bumped its Melee Strength bonus from +75 to +80 on the Beta worlds.

It's worth remembering that this is still only a beta and that if players feel any of the rewards could use some further balancing, make sure to let us know!
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[h2]A Mysterious Message...[/h2]

Last week, we shared a post from Postie Pete about a mysterious message he'd received from a hooded stranger.

We've had our most inquisitive J-Mods figuring out what it means and will be sharing what we know later today.

Keep an eye on our social channels for more information...
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[h2]Other Changes[/h2]

Rounding off the week are a few smaller changes, let's take a look:

  • The Corporeal Beast's 'drain' attack will no longer hit players after they leave its lair.
  • A quiet audio cue is now played to adjacent players when a Barronite vein depletes in Camdozaal.
  • The Ancient Godsword's Special Attack effect is now cleared upon teleporting or leaving an instance by any means.
  • The Beta World supply chests now offer Menaphite Remedy potions.
  • The chat message for the Keris Partisan's special combat effect has had its wording adjusted.

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[h2]Merch Store Varrock Pins & Keyrings Part 1[/h2]

Get ready to relive your earliest visits to Misthalin with the first of a two-part pin and keyring set celebrating the iconic city of Varrock!



First up, we have the Limited Edition Grey Stray Dog Pin. It’s about time he got a forever home, isn’t it?

Next, meet the Varrock Starter Pack Mini Pin Set, including the Grand Exchange Icon, a Kitten from Gertrude, Rune Essence, a Cadava Potion, and your very own Digsite Pendant.

No visit to Varrock is complete without a trip to the Blue Moon Inn, and now you can bring the party home with a functioning Blue Moon Bottle Opener Keyring!

Last up, we have the Champion’s Cape Keyring. Let Misthalin’s most prestigious guild watch over your keys!

See the rest of the Angels Scapes Cities of RuneScape range on the Official Merch Store!
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[h2]PvP World Rota[/h2]

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.
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You can also discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Arcane, Archie, Argo, Ash, Ayiza, Boko, Brow, Bruno, Chilly, Curse, Daizong, Ditto, Dylan, Ed, Elena, Errol, Fed, Gecko, Goblin, Grub, Halo, Havik, Hornet, Husky, Jalo, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Maylea, Markos, Meat, Moogle, Morty, Nin, Nylu, Regent, Redfield, Roq, Ry, Sarnie, Shaun, Shroom, Sigma, Skylark, Soffan, Sova, Squid, Starry, Steve W, Surma, Tide, Torrance, Veda, Vegard, West & Wolfy

The Old School Team.

Wilderness Boss Rewards and More! | Weekly Game Update (September 14th)

This week we’ve got a bunch of Beta worlds for you to explore, plus tweaks to Tombs of Amascut!

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[h2]Wilderness Boss Rework Rewards and Poison Dynamite Beta[/h2]

This is where you'll start your journey in this Beta!

What can we say, things just keep getting 'Beta' this week!

We've set up a bunch of extra channels within the official Old School Discord to help you leave your feedback, so check them out here!



First up, let’s look at the Beta for the Wilderness Boss Rework rewards and Poison Dynamite - if you're here for the Quest Speedrunning Beta, you'll need to keep scrolling.

As always, participating in a Beta won’t affect your normal saved game profile. The following Beta worlds are highlighted in blue on the World Select screen:

  • World 403 (US East)
  • World 405 (Germany)
  • World 407 (UK)
  • World 410 (US West)

Upon logging into a Beta world, your account is automatically set up with the new Wilderness Boss Rework Weaponry, a handful of Poison Dynamite and a trusty Tinderbox, along with most quests auto-completed. You’ll arrive in Ferox Enclave near the loadout table, which gives you a couple of options:

  • Left-click: Offers a wide selection of standard gear, preset loadouts and stats.
  • Right-click: Lets you customise your stats.
Your Inventory when you log in to a Beta World.

There's also an Altar nearby where you can switch your active Spellbook, along with some handy portals that take you to various locations around Gielinor.

So, time to take some new items for a spin! You can find out more about these updates in their respective newsposts, but let’s have a quick recap:

[h3]Wilderness Boss Rework: Rewards - Click to Expand[/h3]
[expand]

Please note these assets are placeholders and are still a WIP.


Accursed Sceptre

The Skull of Vet'ion will be a rare, tradeable drop from – you guessed it – Vet'ion! A player with 85 Crafting can combine the skull with Thammaron's Sceptre to obtain the Accursed Sceptre. If you don't have 85 Crafting, Andros Mai in the Ferox Enclave will combine them for 500,000 GP.

The Accursed Sceptre is a tradeable upgrade to the reworked Thammaron's Sceptre, with a Magic attack of 22 and a max hit that is your Magic level divided by three, minus six. This means that at 99 Magic you'll be hitting up to 27 Magic damage every four ticks/cycles.

The Accursed upgrade also gains a special attack: Condemn. Condemn costs 50% Special Attack energy and gives 50% increased max hit and 50% increased accuracy. On a successful hit, the target's Defense and Magic are reduced by up to 15%.

Defense and Magic reduction from Condemn cannot be lowered beyond 85% of their initial value. For a target with 80 Defence and 80 Magic, Condemn can’t reduce these stats any lower than 68.


Webweaver Bow

The Fangs of Venenatis will be a rare, tradeable drop from – you guessed it again! – Venenatis. A player with 85 Fletching can combine them with Craw's Bow to make a Webweaver Bow. Alternatively, Phabelle Bile in the Ferox Enclave can combine them for 500,000 GP.

The Webweaver Bow is a tradeable upgrade for Craw's Bow. It requires 70 Ranged to wield, has 85 Ranged attack bonus and 65 Ranged strength (compared to Craw's Bow's 75 Ranged attack and 60 Ranged strength) and gains a special attack: Swarm.

Swarm costs 50% Special Attack energy and unleashes four attacks in rapid succession with increased accuracy. Each of these attacks is capped at 40% damage, theoretically maxing out at 160% damage if every attack max hits. On top of this, successful attacks have a chance to inflict poison on hit, starting out at 4 poison damage.


Ursine Chainmace

The Claws of Callisto will be a rare, tradeable drop from... the Deranged Archaeologist! Just kidding, it's Callisto. A player with 85 Smithing can combine them with Viggora's Chainmace to make an Ursine Chainmace. Alternatively, head to the Ferox Enclave where Derse Venator can combine them for 500,000 GP.

The Ursine Chainmace is a tradeable upgrade for Viggora's Chainmace. It requires 70 Attack to wield, has 71 Crush Attack bonus and 74 Melee strength bonus (compared to Viggora's chainmace's 67 Crush Attack bonus and 66 Melee strength bonus) and gains a special attack: Bear Down.

Bear Down costs 50% special attack energy and hits with 100% improved accuracy. If Bear Down hits, it deals 15 damage over 6 seconds and drains 50% run energy over the same time. If a target has 0% run energy, the damage dealt will be doubled.


The Voidwaker

Some kind of a PvP weapon, with Void associations? It rings a bell, but nothing familiar is staring back at us right now...

Each of the three bosses will drop a piece of the separated Voidwaker; the Blade, Hilt and Crystal. As components, these items are tradeable. An NPC beneath the Old Nite will offer to reassemble the Voidwaker for 500,000 coins. The completed Voidwaker is also tradeable, and behaves like any other item on death.

The Voidwaker is a T75 Melee weapon requiring 75 Attack, 75 Strength and 60 Magic.

On top of offering a best-in-slot, non-degradable option for training Strength for any 75 Attack builds, the Voidwaker has a never-before-seen special attack: Disrupt.

Disrupt costs 60% Special Attack energy and deals guaranteed Magic damage between 50-150% of your Melee max hit.

New special attack aside, this item may look a little familiar – it's actually Korasi's Sword with a fresh lick of paint! It should fit a little better within Old School now (and without all those pesky skilling requirements, too).

You can find out more information within the Wilderness Boss Rework Design Blog.
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[h3]Poison Dynamite - Click to Expand[/h3]
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Whoa! Eat veggies much?

Remember us talking about Poison Dynamite during Poll 76? Well, it’s nearly ready, but first we need your help! Log in to a Beta world and give it a whirl for us, would ya?

In case you missed it, Poison Dynamite is a new untradable item that allows you to kill NPCs without gaining XP. This means 10 HP accounts will be able to do various types of activities that they wouldn't otherwise be able to do. Nice!

Poison Dynamite can be created at 50 Firemaking with 1 Dynamite and 3 Nightshade and are lit and deployed like lighting logs, with a tinderbox etc. After 5 cycles the Poison dynamite will explode, rolling off your highest accuracy stat against the target’s appropriate defensive stat (if your ranged stat is highest, roll your ranged level vs the target's ranged defence). This will only hit the target if it is multi combat or if it's a single target and the player is in combat with it.

It will then deal 0-4 damage (depending on your Firemaking level), only hit the target on the coordinate it was deployed on, and have a 25% chance to poison the target if it deals damage (unless they are immune). Only 1 Dynamite may be deployed at any one time and will give you a small amount of Firemaking XP per lit Dynamite. This is to try and replicate the now removed spawn-hitting behaviour.

What do you think? Is Poison Dynamite the explosive shake-up you expected? Let us know!
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[h2]Quest Speedrunning Beta[/h2]

No glitched any% runs allowed here!

Quest Speedrunning arrives at the end of the month – you might even say it’s fast approaching. To make sure everything’s up to scratch, we want you to help us test the system!

But what is Quest Speedrunning? It’s a new game mode where you can play classic quests in Old School at high speed to show off your gaming prowess and quest knowledge: we wrote an explainer blog that you can check out.

For the Beta, we’ve selected a few quests that should be familiar to most players. Even if you’ve never tried speedrunning before, everyone can jump in and give it a go!

Again, participating in the Beta won’t affect your normal saved game profile. The Beta worlds are highlighted in cyan on the World Select screen and are different from the WBR and Poison Dynamite Beta Worlds. They will include the following:

  • World 404 (US East)
  • World 406 (Germany)
  • World 408 (UK)
  • World 411 (US West)
  • World 412 (Australia)

Upon logging on to a Speedrunning world, you’ll be prompted to select the quest you’d like to run. Once you’ve made your choice, the game will automatically adjust your stats to the recommended levels for the quest you’ve chosen, as well as provide all the relevant items. This keeps things fair and ensures that everyone starts in the same place.

A look at the speedrunning setup screen.

There are a few key differences between Speedrunning worlds and normal ones:

  • No tutorial.
  • No trading – all players are considered Iron accounts.
  • No PvP.
  • No access to Castle Wars, the PvP Arena, Fight Pits, Last Man Standing, Rat Pits, Soul Wars, or Trouble Brewing.
  • Teleport cooldowns (such as the Home Teleport) are paused on logout, so players can’t log out and wait 30 minutes to regain their teleport and cheat the system.
  • Shops have a static stock and items are never sold out.
  • Items can still be sold to shops but will be immediately deleted.
  • Items picked up from the floor are player-specific, so multiple speedrunners can obtain the same item without having to worry about competition!
  • Dropped items behave as normal, but they will be deleted once the speedrun ends.
  • Death works as normal.

To discourage chicanery, the following rules apply to players on Speedrunning Worlds who are not on a speedrun:

  • XP gain is disabled.
  • Deaths are safe and any items dropped on death are immediately deleted. If you die while not on a speedrun, you will respawn in Lumbridge with the items you had.

So, let’s take a look at the five quests you’ll be able to test. Please note that during the Beta, trophies will not be unlocked, and any rewards you accrue will not carry over to the main game. This is for testing only!

Quest
Unlocks
Items
Trophy Times (Subject to balancing changes)
Cook's Assistant
10 Agility
100 Coins
Energy Potion
Bronze: 3:30
Silver: 2:45
Gold: 2:15
Platinum: 2:00
Ernest the Chicken
10 Agility
Energy Potion
2 Tuna
Bronze: 6:30
Silver: 5:00
Gold: 4:00
Platinum: 3:30
Demon Slayer
30 Agility
Base 25 combat stats
5,000 Coins
4 Energy Potions
5 Tuna
Bronze: 16:00
Silver: 13:00
Gold: 11:00
Platinum: 10:00
Vampyre Slayer
30 Agility
Base 30 combat stats
8,000 Coins
2 Energy Potions
5 Tuna
Bronze: 7:30
Silver: 6:00
Gold: 5:00
Platinum: 4:30
Dragon Slayer I
34 Smithing
30 Agility
8 Crafting
Base 50 combat stats
32 Quest Points (given via miscellaneous quests)
16,000 Coins
3 Stamina Potions
28 Lobsters (20 in Bank)
Bronze: 44:00
Silver: 38:00
Gold: 34:00
Platinum: 32:00

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[h2]Quest Journal Changes[/h2]

Alongside this week's Beta Bonanza, we've made some improvements to the Quest Journal so you have all the vital information you need at your fingertips. The new-and-improved Journal lists quest series, length, difficulty, and release year - and there's also a handy 'Show on Map' button to help you find your way to the start point.



Let us know what you think of Quest Speedrunning before it launches at the end of this month!

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[h2]Tombs of Amascut Changes[/h2]

We have implemented presets for Tombs of Amascut! Now you can save up to five of your favourite raid loadouts and switch quickly between them. Only the party leader can edit and choose presets. Additionally, new players entering the raid for the first time are now introduced to the Invocation system.

Save your favourite raid set-ups with ease!

The player will have two options when introduced. If the player states that they are experienced, they will have a Normal Mode (Raid Level 150) preset saved as their first preset. Otherwise, the player will have first preset empty and will start with zero Invocations active.

We've also made some changes to a few of the Invocations:

  • Silent Prayers has been replaced with Deadly Prayers, a new Invocation that drains your prayer by 20% of damage taken, rounding down. This is worth 20 Raid Level.
  • Upset Stomach has gone from 10 to 15 Raid Level.
  • Stay Vigilant has gone from 10 to 15 Raid Level.
  • Feeling Special l has gone from 15 to 20 Raid Level.
  • No Help Needed has changed from a 100% loot reduction to 90% loot reduction. The supplies offered cannot be reduced below one.

In other changes:

  • You will no longer get duplicate drops of Keris Partisan Jewels until you have received all three at least once.
  • Elidinis' Ward (or) now correctly boosts Magic Strength by 5% rather than 3%.
  • The Max Cape version of the Ava's Assembler Ornament Kit can now be converted into a Trouver version and can be stored within your Player-Owned House.
  • The Kit itself can also be used directly on the Assembler Max Cape, instead of getting another Vorkath Head.
  • We've made some artistic tweaks to the Max Cape version of the Ava's Assembler Ornament Kit.
  • The Path of Het challenge room now has a Pickaxe Statue near the exit.
  • Fixed an issue causing Akkha's Phantom to change styles way too often when using the 'Stay Vigilant' Invocation.
  • The Arcane Scarab now plays the correct spawn animation during the Kephri encounter.
  • Interfaces can now be opened if a bomb is flying towards you as the Obelisk is defeated during the Warden encounter.
  • Fixed the issue in Phase 3 where the Warden would stop attacking for a brief moment after one of the players died.
  • Fixed a second issue in the Wardens Phase 3 where the lightning would sometimes stop unexpectedly.
  • You can now select the various difficulty levels of Tombs of Amascut as possible activities for a clan event.
  • When Akkha changes attack styles it will now stop the player from attacking, similar to the Nylocas boss in theatre of blood.
  • Fixed an issue where crocodiles were not being cleaned up in the Zebak boss fight.
  • Fixed an issue where players could sometimes walk inside of rubble in Baba's boss fight.

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[h2]Other Changes[/h2]

Here are some smaller changes:

  • Mac users rejoice! You can now access the new Steam Client, through Steam, obviously.
  • The Grand Exchange's trading rate caps for Catalytic Runes have been raised a little. They may be able to increase further if the supply of Runes into the GE can satisfy this increased outflow.
  • The Corrupted Gauntlet's unicorns no longer have a cool but ultimately superfluous triangle floating to the right of their head.
  • An unnecessarily hurtful insult has been removed from the fight against Me in Lunar Diplomacy.
  • Clan members who have temporarily left their clan's chat-channel will not trigger broadcasts to that channel about their loot or similar achievements.
  • A crate near the Lumbridge water mill has been converted back into a fence.
  • You can now cook on the fire at Port Khazard by left-clicking or tapping on it.
  • Getting hit while wearing a Torva Chestpiece now sounds suitably metallic.

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[h2]PvP Rota Changes[/h2]

The PvP rota has moved to Period B:

  • 560 - (UK) - PvP World
  • 579 - (US) - High-Risk PvP World
  • 561 - (Uk) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive

World 390 (AUS) for LMS Competitive has been activated with this rota.

The PvP Arena is using 'Max/Med' loadouts in Ranked Duels and Tournaments this week.

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You can also this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Arcane, Archie, Argo, Ash, Ayiza, Boko, Brow, Bruno, Chilly, Curse, Daizong, Ditto, Dylan, Ed, Elena, Errol, Fed, Gecko, Goblin, Grub, Halo, Havik, Hornet, Husky, Jalo, Kieren, Kirby, Kurotou, Lenny, Light, Mack, Maylea, Markos, Meat, Moogle, Morty, Nin, Nylu, Regent, Redfield, Roq, Ry, Sarnie, Shaun, Sigma, Skylark, Soffan, Sova, Squid, Starry, Steve W, Surma, Tide, Torrance, Veda, Vegard, West & Wolfy


The Old School Team.

Tombs of Amascut and Other Changes | Weekly Game Update (September 8th)

This week, we have more Tombs of Amascut changes and an update on the Activity Advisor!

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Just to let you know, from this week's update onwards we'll be using a 45-minute in-game timer starting at 10:45 BST. This allows players more time to finish up longer activities (such as a Raid) before game updates.


[h2]Tombs of Amascut Changes[/h2]


You’ve made it clear that the balancing changes we introduced last week missed the mark. We’ve since made a number of hotfixes, the details of which can be found in this newspost. Go check it out if you haven’t already!

In today’s update, we’re following up with more fixes:

Wardens

  • The in-raid timer now ends when the remaining Warden reaches 0HP, instead of after its death animation.
  • Fixed a bug where Monster Examine did not work on the Obelisk.
  • Fixed an issue where players could get stuck in purgatory.
  • Fixed an issue where the Warden could attack during the transition to Phase 3.
Mid-Raid Loot

  • Ambrosia and Adrenaline now come in 2-dose variants again; however, the quantity offered has been decreased.
  • The 'Life' and 'Chaos' options have been rebalanced to be more appealing.
  • Ambrosia now has a rare chance to appear in 'Chaos' again.
Tumeken's Shadow

We want Tumeken's Shadow to feel like a dominant force and a huge upgrade both inside the Raid, and out. On that theme, the following stat boosts will now apply when wielding Tumeken's Shadow in Tombs of Amascut:

  • Accuracy modifier while inside the raid has increased from 3x to 4x.
  • Magic strength modifier while inside the raid has increased from 3x to 4x.
Miscellaneous Changes

  • Fixed pathing issues caused by the rocks added to Zebak’s lair. The rocks next to Zebak will no longer block ranged attacks.
  • The time between waterfall refills on the Path of Crondis has been slightly reduced in all scales.
  • Right-click 'Quick pass' options have been added to various entrances in Tombs of Amascut.
    • Please note that the party leader must still enter first.
  • Although we were unable to reproduce a reported issue where boulders in Baba's fight were turning invisible, we have attempted to fix the problem.
  • Players are no longer able to farm Honey Locusts in Expert Mode.
  • Fixed an issue where Kephri and Baba's defence could not be reduced.
New Ornament Kits



Amascut’s plans have been foiled over a million times now, so we think you daring tomb-raiders deserve a reward! How about some of that fancy new FashionScape you’ve been drooling over?

Three new Ornament Kits have been added to the Tombs of Amascut. You’ll be guaranteed the following items when you complete the Raid with no deaths at or above a certain Raid Level:

Ava's Assembler Ornament Kit



The Ava's Assembler Ornament Kit will be unlocked when you complete the Raid with 350 Raid Level or higher. You’ll notice that it perfectly complements other recent ranged gear…

Ward of Elidinis Ornament Kit



The Ward of Elidinis Ornament Kit will be guaranteed as an unlock when you complete the Raid with 425 Raid Level or higher! The dark red look is sure to make players turn heads when you walk past!

Osmumten's Fang Ornament Kit



If those weren't badass enough, the Osmumten's Fang Ornament Kit will be guaranteed as an unlock when you complete the Raid with 500 Raid Level or higher! You’ll want to handle this one with care… it looks sharp!

Tumeken's Guardian Transmogs

And if that’s not enough, check this out: ambitious raiders will now be able to unlock various transmogs for Tumeken’s Guardian!

There are eight transmogs available in total – the existing two, modelled after the Wardens, two are destroyed versions of the Wardens, and four more which correspond to each boss.

And you get these fantastic beasts guaranteed after meeting certain conditions. These include:

  • Must be at or above level 450 raid level.
  • No deaths can occur in the run from anyone in the team.
  • You must have all the invocations on for the boss you want to get the morph for.
  • After today's changes to path levelling, you must also complete that boss at level four or higher (the exception being the Wardens).
  • You have not already obtained the item used to morph your pet already.

Please note, only one morph can drop per run.

If you can meet the above conditions, you will receive an item in your loot chest to use on the pet!

Best of luck!

Invocation Balancing

As promised, we’re also making some minor changes to Invocations, to ensure they’re balanced. Because we’ve increased the reward space for the raid with this week’s update, it’s especially important that Invocations add the appropriate amount of Raid Level for their actual difficulty.

Here’s what’s changing:

Invocation
Previous Raid Level Modifier
New Raid Level Modifier
Effect
Walk the Path
+45
+50
The invocation effect has been increased by 15 levels.
Pathfinder
+25
+40
The invocation effect has been increased by 15 levels.
Pathmaster
+40
+50
The invocation effect has been increased by 10 levels.
More Overlords
+10
+15
The invocation effect has been increased by 5 levels.
Arterial Spray
+5
+10
The invocation effect has been increased by 5 levels.
On a Diet
+20
+15
The invocation effect has been decreased by 5 levels.
Lively Larvae
+10
+5
The invocation effect has been decreased by 5 levels.
Acceleration
+15
+10
The invocation effect has been decreased by 5 levels.
Overclocked
+15
+10
The invocation effect has been decreased by 5 levels.
Overclocked 2
+15
+10
The invocation effect has been decreased by 5 levels.
Blood Thinners
+10
+5
The invocation effect has been decreased by 5 levels.


These balancing changes are not intended to make Tombs of Amascut unreasonably difficult. We’re proud that this is our most accessible raid yet, and we intend to keep it that way!

That said, small tweaks here and there are critical to preserve the longevity and enjoyability of our content.

The changes above are moderate and should not adversely affect players of general raid accessibility.

As always, we welcome your constructive feedback. Are there any more Invocations you feel should be changed? Let us know! You can submit feedback through all the channels mentioned at the end of this blog.

Further Tombs of Amascut Changes

Invocations

  • The small blood clouds that appear with the ‘Blood Thinners’ Invocation now have slightly higher health.
  • Path leveling now affects mechanics at level 2 and 4, instead of 1 and 2.
  • Altered the amount of stats added from Path Leveling from 10/20/30/40/50/60 to 8/13/18/23/28/33, these modifiers only apply to hitpoints and damage; not defence.
  • Increased the speed at which boulders come out when the Boulder dash invocation is activated.
  • Path leveling now no longer affects the speed at which the Arcane Scarab charges.
Other Changes

  • Players will now be prompted to claim their XP Lamp from Maisa if they haven’t yet done so.
  • HP Orbs during the Wardens fight are now at the correct height.

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[h2]Activity Advisor[/h2]





Some of you will have had the chance to test and provide feedback on our new Activity Advisor – and you liked it so much that it’s going live for everyone in this week’s update!

The Activity Advisor is an in-game tool for new and returning players to receive bespoke recommendations for activities they might like to try. It tracks your progress, automatically tallying your skill levels, quest status, recent activity and other essential stats to figure out which new adventures you might be interested in. At the moment, the Activity Advisor only suggests quests, but we’re looking to expand the system to include skills, minigames, and other activities later.

Please note that due to their unique gameplay features, Deadman Mode and (future) Quest Speedrunning Worlds will not have access to the Activity Advisor.

Lastly, if you decide the Activity Advisor is not for you, you can disable it at any time via the Settings menu.

We’re really interested in seeing your feedback on this one, so it’s time for a survey! Click the button below to tell us your thoughts.



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[h2]Other Changes[/h2]

  • Mobile: Skills tab tooltips no longer disappear after gaining XP.

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[h2]PvP Rota[/h2]

[h2]The PvP rota has moved to Period A:[/h2]

  • 539 - (US) - PvP World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

World 390 (AUS) for LMS Competitive has been de-activated with this rota.

The PvP Arena is using 'Zerk' loadouts in Ranked Duels and Tournaments this week.

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Discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Arcane, Archie, Argo, Ash, Ayiza, Boko, Brow, Bruno, Chilly, Curse, Daizong, Ditto, Dylan, Ed, Elena, Errol, Fed, Gecko, Goblin, Grub, Halo, Havik, Hornet, Husky, Jalo, Kieren, Kirby, Kurotou, Lenny, Light, Lottie, Mack, Maylea, Markos, Meat, Moogle, Morty, Nin, Nylu, Regent, Redfield, Roq, Ry, Sarnie, Shaun, Sigma, Skylark, Soffan, Sova, Squid, Starry, Steve W, Surma, Tide, Torrance, Veda, Vegard, West & Wolfy

The Old School Team.