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A Night At The Theatre Rework (Weekly Game Update - July 28th)



It’s curtain up for a rework of A Night at the Theatre, and this time we hope the performance will earn a hearty round of applause! We’ve also tweaked Combat Achievements and we’d love your feedback on some possible boss task changes. All that and more in this week’s update!

[h2]Issues and Hotfixes (July 28th)[/h2]

[expand]
Issue Raised
Current Progress
11:55 BST: We are receiving reports of the Steam Client not loading properly.
12:05 BST: [FIXED] The Steam Client should now be working as intended.
12:40 BST: Following player feedback we've made a small change to A Night at the Theatre.
12:40 BST: Players who have already completed the Theatre of Blood raid, including Story Mode, will no longer be required to complete the raid again in order to fully finish the quest.
12:48 BST: We're seeing reports from players in Phosani's Nightmare about their items being sent to the wrong NPC.
15:20 BST: We have deployed a hotfix to resolve this issue.
17:50 BST: There are a small number of players still experiencing this issue and we are continuing to investigate.
13:35 BST: Access to the different Wiki options aren't showing.
13:35 BST: [FIXED] We've released a hotfix to resolve this issue.
14:21 BST:We're also seeing some bug reports related to issues in Phosani's Nightmare. These include not being able to hit parasites with a Crush Weapon effectively, and Phosani's Nightmare not being able to be woken up after the regular version of the Nightmare has been killed.
17:50 BST: We have deployed several hotfixes in an attempt to resolve this issue, however we are aware of reports from a small number of players still experiencing issues. We would like to thank you for your patience as we continue to investigate.
15:02 BST:Hespori from A Night At The Theatre can be damaged while flowers are active.
15:55 BST: [FIXED] We have deployed a hotfix to resolve this issue.
15:20 BST: Phosani's Nightmare: It was not possible to one hit parasites with a Crush weapon.
16:20 BST: Any fights that have started from 16:20 BST should no longer see this issue.
17:50 BST: We've been made aware that there are small number of players are reporting that this issue is still ocurring, so we're launching another investigation on this issue.
17:54 BST: The Shayzien Protector task is failing if the player gets hit by poison, even for null damage.
19:02 BST: [FIXED] We've deployed a hotfix to resolve this issue.


[/expand]
[hr][/hr]

[h2]A Night At The Theatre [/h2]

It’s fair to say that A Night at the Theatre has been a bit of a poor show. The quest we released didn’t match what was originally polled, and let’s be honest, it wasn’t up to the standards of an Old School escapade. We completely agree with your feedback, and we’ve taken your suggestions on board.

Today we’re launching a reworked version that should deliver a proper Old School questing experience while still providing a satisfying introduction to the Theatre of Blood. With this change, Story Mode has been renamed Entry Mode.

You'll start the quest the same way as before; by speaking to the Mysterious Stranger lurking outside the Theatre. You still have to take on the challenges of said Theatre at some point during the quest, at a difficulty setting of your choosing.



If you’ve already played it through, there's a couple of things you should know:

  • Players who completed the previous version of the quest will still need to complete this version but won't need to complete the raid itself again.
  • Players who completed the previous version of the quest will lose the two quest points they gained, but will get them back when they complete the rework.
  • Quest Capes will be lost as normal for players who have not completed every quest.
  • Players who have already used Combat XP Lamps in the previous version will not receive them again.

With the original version of A Night at the Theatre, you made it clear that you weren't happy about the quest autocompleting as it meant you missed out on the new dialogue. Not only that, but just like with the original version, this reworked quest will be a requirement for the Myreque finale and has elements that will be very important to that quest (most of which were not present in the original version). As such, you'll need to complete this version of A Night at the Theatre even if you completed the original version.

In addition, the quest requirements have changed slightly and there's now an additional XP lamp:

[h3]Requirements & Rewards (SPOILER WARNING!)[/h3]

[expand]
The following quest is required to start A Night at the Theatre:
  • A Taste of Hope

The following levels are recommended:
  • 90 Combat

Upon completion you'll get:
  • 2 x 20,000 XP Combat Lamps
  • 2 Quest Points
[/expand]

We hope you enjoy this fresh approach to A Night at the Theatre!

[hr][/hr]
[h2]Quest Icon Improvements [/h2]

While we were in reworking mode we thought – hey, why not enhance how quests appear on the world map?



Hovering over a quest icon will now show the name and status of the quest (started, not started, completed, members-only).

Additionally, every quest in the list now has a ‘show on map’ right-click option. This will open the world map and move to the quest’s icon, which will also flash so it’s easy to spot! Miniquests have this option too, but because they don’t have icons it will just open the map and show the rough starting area.

[hr][/hr]
[h2]Combat Achievements[/h2]

You’ll only fail the task ‘Squashing The Giant’ if you are damaged by a melee or ranged attack and don't have the appropriate prayer activated. We’ve updated the description to reflect this.



The task ‘Prepared for Battle’ has been renamed ‘Shayzien Protector’ and you’ll need to kill a Lizardman Shaman in Molch without being damaged by any of its attacks (except for those pesky purple spawns).



You can now use any demonbane weapons on Easy Tier tasks – not just Arclight.




Other Changes include:
  • Phosani's Nightmare and Nightmare kill counts are now combined into one big kill count. Or one small kill count, if you suck at the Nightmare.
  • Corrupted Gauntlet completions count for Regular Gauntlet KC tasks. Similar to how Phosani KC counts towards the Nightmare tasks.
  • ‘Fighting As Intended’ and ‘Fighting As Intended II’ can now be completed on Deadman worlds.
  • Perfect tasks will no longer fail once the NPC starts it death animation.
  • The mysterious Anim Offhand is no longer for sale at the Grand Exchange. This item was an error, sorry!
  • Typos have been fixed in the ‘Dagannoth Supreme Adept’ and ‘Playing With Lasers’ tasks.

We've been aware of tasks sometimes not completing in the Theatre of Blood and we've attempted a fix and added extra tracking which is something we'll keep montioring with today's update.


[h3]Potential Changes[/h3]

We’ve received a lot of feedback about some of the boss tasks being much higher and more tedious to grind out than the others. We’d love to hear your thoughts on possible changes to these tasks. If you’re keen, we’d like to make alterations in next week's update:

  • Kill Bryophyta 10 times -> 5 times (Medium)
  • Kill Obor 10 times -> 5 times (Medium)
  • Kill Callisto 150 times -> 100 times (Elite)
  • Kill Venenatis 150 times -> 100 times (Elite)
  • Kill Vet'ion 150 times -> 100 times (Elite)
  • Kill Cerberus 250 times -> 150 times (Elite)
  • Kill Cerberus 500 times -> 250 times (Master)
  • Kill Alchemical Hydra 250 times -> 150 times (Elite)
  • Kill Alchemical Hydra 500 times -> 250 times (Master)
  • Kill Corporeal Beast 100 times -> 50 times (Elite)
  • Kill Corporeal Beast 250 times -> 150 times (Master)
  • Kill Zulrah 250 times -> 150 times (Elite)
  • Kill Zulrah 500 times -> 250 times (Master)
  • Defeat the Corrupted Gauntlet 50 times -> 10 times (Elite)
  • Defeat the Corrupted Gauntlet 100 times -> 50 times (Master)
  • Defeat the Corrupted Gauntlet 200 times -> 150 times (Grandmaster)
  • Defeat the Gauntlet 50 times -> 100 times (Master)


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[h2]Summer Summit [/h2]



On Saturday July 31st we’re going live with Old School’s Summer Summit! This whole lockdown/pandemic thing has got us thinking about how we usually talk about the cool stuff we’re doing. Previously we always went nuts at RuneFest and gave you a year’s worth of content, which was always super exciting – until we’d miss the deadlines we set for ourselves.

This year we’re changing our approach: the Summer Summit will focus on big stuff coming in the next six months. If it goes well, we’ll do the same in another six months’ time, looking at the next half year. Obviously, this second event won’t be called the Summer Summit. Unless we do it in Australia…

Anyway, we reckon this is the best way to keep you updated with a more accurate picture of the adventures to come. We look forward to you joining us on Saturday July 31st on Twitch at 20:00 BST!

To make sure that very first Summer Summit goes as smoothly as possible there will be no Q&A this week as the team prepares for Saturday's steam.

[hr][/hr]
[h2]PvP World Rota [/h2]

The PvP rota has moved to Period A:

  • 539 - (US) - PvP World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive

As we continue to improve the world rota system, we are aware that the Australian LMS world is often the only one available to get a competitive game. So, from next week, LMS competitive worlds will alternate between US-only, and then Australia and UK, alongside the rest of the usual rota changes.

[hr][/hr]
[h2]Other News [/h2]

  • There’s now a shadow indicator before Dawn's white orb stun lands, giving you more of a chance to scarper.
  • In the Player Attack Options menu you can now allow clanmates to be attacked via left-click, for those who are that way inclined.
  • Crossing the root by the peekhole near the top of the DKs' ladder will no longer clear any pending damage. We really got to the root of the problem on this one…
  • The Ammonite Crabs are no longer obstructed by their little scuttling siblings.
  • Unferth has finally realised that Bob has been coming home for food a day earlier than he used to, so hopefully the information he gives is now.... purr-fectly accurate.

[hr][/hr]

That's everything for this week's game update. We'd love to hear your feedback so please let us know what you think via our official forums, on the 2007Scape Reddit, the Steam forums or the community-led OSRS Discord in the #gameupdate channel.

Mods Arcane, Archie, Argo, Ash, Ayiza, Banjo, Boko, Bonsai, Brow, Bruno, Curse, Daizong, Deagle, Dibber, Ditto, Dylan, Ed, Elena, Errol, Fed, Flippy, Gecko, Grub, Halo, Husky, Jerv, Jndr, John C, Kandosii, Katies, Kieren, Kirby, Lenny, Light, Lottie, Mack, Maylea, Morty, Nasty, Nin, Oasis, Roq, Ry, Sarnie, Skylark, Squid, Steve W, Sween, Tide, Vegard, West, Wolfy & Zuko

The Old School Team.

Summer Summit Livestream: 31st July




Hello, 'Scapers!

On Saturday July 31st we’re going live with the Old School Summer Summit! This whole lockdown thing has got us thinking about how we usually talk about the cool stuff we’re doing. Previously we always went nuts at RuneFest and gave you an entire year’s worth of content, which was always super exciting – until we’d miss the deadlines we set for ourselves.

This year we’re changing our approach: the Summer Summit will focus on big stuff coming in the next six months. This approach is something of an experiment for us, and if it goes well, we’ll try to do the same in another six months’ time, looking at the next half year. Obviously, that second event won’t be called the Summer Summit. Unless we do it in Australia…

Anyway, in lieu of RuneFest (which we miss immensely!) we reckon this is the best way to keep you updated with a more accurate picture of the adventures to come. We look forward to you joining us on Saturday July 31st on the Old School RuneScape Twitch channel at 20:00 BST!

The Old School Team

Combat Achievements Feedback and Changes




We're thrilled to see so many of you try your hand at the new Combat Achievements! Really, Ghommal won't stop raving about it! If you haven't heard yet, Combat Achievements are a brand new task system designed to inject a little more spice and challenge into your PvM experience. It rewards those brave enough to complete some of Gielinor's toughest challenges!

We've been closely monitoring your response to Combat Achievements so far, and and these are our initial thoughts. This isn't an exhaustive list of everything that we've heard, but here's what we're currently looking at for next week.



First off, you've said that some of the tasks feel too difficult in comparison to the rewards on offer. It's absolutely true that the 'Easy' and 'Medium' tier rewards aren't the most noteworthy. Rewards at the higher tiers are better, but are also not considerably game-changing. When we originally pitched the idea of Combat Achievements, feedback suggested that we should focus on promoting players' sense of personal achievement, rather than offer something that players would feel obliged to complete. And while we think that's the right approach, we do however recognise that this design can feel somewhat demotivating to some.

The solution? We think there's scope to increase the rewards, but we'd like to consider this at a later date pending more feedback after the dust has settled. If you still feel we should introduce more rewards later down the line, we'll consider addressing this in a future Poll.

Next, let's talk about the range of difficulty for tasks. Why do some tasks within the same tier have wildly varying levels of difficulty? This is intentional. It's virtually impossible to create tasks that are all equal in difficulty whilst also providing variation for players AND spanning multiple areas of the game. The tier of task provides a ballpark estimate of difficulty for all of the tasks collectively rather than individually. Think of it like this: how do all of the tasks within the 'Easy' tier feel compared to all of the tasks in the 'Medium' tier as a whole? Is there a reasonable and appropriate jump in skill compared to the leap players needed from 'Medium' to 'Hard'? If there are individual tasks which are overly challenging for their tier, that's something we can address on a case by case basis.

Tasks should be challenging, but no task should feel impossible to complete or dependant solely on luck rather than skill. For this reason, we're going to reduce the RNG element of 'Squashing the Giant'. Currently, Obor's ranged and melee attacks do not provide full protection from protection prayers, which means that your success depends on his failure. We plan to change this so that the task will only fail if you aren't using protection prayers against his attacks.

We're also aware that Arclight is required for a couple of 'Easy' and 'Medium' tier tasks, specifically 'Not So Great After All' and 'Demonbane Weaponry'. That's despite our recommendation in the Combat Achievements Blog that players would only need base 60 or base 70 stats respectively to attempt these. So, we'll be changing the tasks to instead require any Demonbane Weapon rather than Arclight specifically, meaning you'll be able to choose between using Silverlight, Darklight, or Arclight to complete them.

We'll also be changing the 'Prepared for Battle' task in the 'Easy' tier so that accounts with low Defence levels can still complete it. We originally promised that these accounts would be able to complete up to and including the 'Hard' task tier, and we'd like to stay true to our word.

Last but not least, the tasks 'Fighting as Intended' and 'Fighting as Intended Il' will be tweaked so that they can be completed on World 45, as there is currently no F2P Permanent DMM World.

We can confirm that if you've already completed any of the tasks being changed, your hard earned completion will not be affected!

You can still expect some additional smaller tweaks and changes, which we'll let you know about in next week's game update newspost. For now, please continue to enjoy the release of Combat Achievements and share your progress with us! Thanks for your patience whilst we address any issues and congratulations to those of you who have been getting stuck in with the new challenges!

The Old School Team

Combat Achievements (Weekly Game Update - July 21st)



[h2]Issues & Our Actions - July 21st[/h2]

[expand]
Issue Raised
Current Progress
11:35 BST: We promised Limited Account Builds the ability to complete Combat Achievements until the Hard tier, however the task "Prepared for Battle" as it requires full Shayzien Armour equipped.
11:35 BST: This was an oversight on our end which we will be able to resolve next week. We can change the task to something that Limited Accounts can complete or remove it altogether. We apologize for the inconvenience caused.
11:45 BST: We've received reports of Cannons always hitting 0s.
11:55 BST: [FIXED] We've deployed a hotfix, Cannons should now be working as normal.
11:50 BST: Scorpia tasks aren't retroactively completing.
12:00 BST: [FIXED] Scorpia tasks will now retroactively complete as intended.
12:00 BST: Completing Phosani's Nightmare is unlocking tasks for regular Nightmare when it shouldn't be.
12:10 BST: [FIXED] We've deployed a hotfix to resolve this issue.
12:20 BST: We've received reports of players being unable to purchase normal teleport crystals within The Gauntlet.
12:20 BST: The team is currently investigating this issue.
12:35 BST: We've recevied reports of certain items are failing the "Face Jad Head-On" task.
13:25 BST: [FIXED] We've deployed a hotfix to resolve this issue.
12:45 BST: We've received reports of inconsistencies with Bird houses
13:34 BST: [FIXED] We've deployed a hotfix to resolve this issue.
12:45 BST: The task, "Back in my Day", within the Theatre of Blood was not recognising Scythes as intended.
12:57 BST: [FIXED] We've deployed a hotfix to resolve this issue.
13:15 BST: The Chaos Elemental gives no damage XP when hit.
13:23 BST: [FIXED] Players should now receive XP as intended.
13:19 BST: Barrow's Brothers Medium Task "Can't Touch Me" is nearly impossible to complete due to the Barrow's brothers having a very high chance of hitting the player as they are spawned
13:23 BST: We've temporarily added a small delay between when a Barrow's brother spawns and does their first attack. This should help provide enough time to move away before getting hit!

We're considering changing this task next week to "Kill a Barrow's brother while they're bound/frozen." so the delay can be removed.

Let us know what you think. Should the delay stay or would you rather the task be changed?
13:20 BST: We've received reports of the Adventurer's Log Counters Tab not showing anything at all.
13:42 BST: [FIXED] We've deployed a hotfix to resolve this issue.
13:39 BST: The task "A Timely Snack" is not being completed when tanking 3 balls on solo.
15:02 BST: [FIXED] We've deployed a hotfix to resolve this issue.
13:39 BST:The task "Wolf Puncher II" is failing if the player makes one attuned weapon.
13:52 BST: [FIXED] We've deployed a hotfix to resolve this issue.
13:56 BST: The task "Facing Jad Head-On" III and IV tasks are being failed by equipping items that aren't weapons.
15:02 BST: [FIXED] We've deployed a hotfix to resolve this issue.
14:05 BST: The Collection Log Counter is showing increasingly bigger numbers.
15:25 BST: [FIXED] We've deployed a hotfix to resolve this issue.
14:05 BST: The task "Denying the Healers II" completes even when healers clearly heal Jad.
15:11 BST: [FIXED] We've deployed a hotfix to resolve this issue.
14:55 BST: The "Demonic Weakling" task is not working as intended because the Altars become active after Skotizo's long death animation.
15:25 BST: [FIXED] We've deployed a hotfix to resolve this issue.
16:11 BST: The "Demonic Evasion" task is not completing as players are considered to take damage, even when correctly praying against Magic.
16:25 BST: [FIXED] We've deployed a hotfix to resolve this issue.
16:30 BST:The "Fire in the Hole!" task was difficult for some players as the task would not complete if a Cannon was already full..
16:40 BST: [FIXED] Players must load all four Cannons (both Cannons on both ships) to complete this task. However, when a Cannon is already full it will prevent players from completing their task.

We are implementing a hotfix which will allow players to gain progress on the task when using the fish on a Cannon, even if it's full. No points will be given and the fish will not be removed from the player inventory - it will just count towards progress on the task.
17:15 BST: Completion of the "Morytania Only" challenge was instead completing the "Back in My Day" task instead.
17:25 BST: [FIXED] We've deployed a hotfix to resolve this issue.

[/expand]
[hr][/hr]

Welcome! The big news this week is the arrival of Combat Achievements – a sweet new way to measure how tough you are and score some juicy rewards for said toughness. Plus, we’ve made a couple of changes to the Gauntlet. So, find yourself a spot in the shade (or a seat by an air conditioner) and let's get stuck in!

[hr][/hr]
[h2]Combat Achievements [/h2]

Have you smashed your way through the many bosses of Gielinor in a dozen different ways? Want some recognition for your mad skills? Well, you’re in luck, because Combat Achievements is designed for precisely that!

This new system will have you completing tasks of steadily increasing difficulty as you bash those bosses. Similar to Achievement Diaries, Combat Achievements are split into different tiers, steadily increasing in difficulty. There are a lot of bosses and monsters within Old School, so unlike Achievement Diaries' four tiers, Combat Achievements will have a whopping six – Easy, Medium, Hard, Elite, Master and Grandmaster.

It's worth mentioning that all kill count tasks and Gauntlet speed tasks are retroactive, meaning that these tasks will include your previous amount of kills or your previous recorded times within The Gauntlet, as this was the only area completely unaffected by the Equipment Rebalance. All other speed tasks will have to be completed after the update goes live.




[h3]Recommendations & Requirements - click here for more details[/h3]
[expand]
The 'Recommended Stats' aren't a strict requirement, but do reflect the level of a typical account that's suitably progressed for these achievement levels.

Easy

For the first tier, take on the Barrows, Sarachnis, The King Black Dragon, The Mole, the free-to-play giants and various other non-boss creatures around the game.

Recommended:

  • Base 60 Combat stats

Mandatory requirements:

  • Access to Morytania
  • Access to Wintertodt/Tempoross
  • 62 Slayer


Medium

This tier covers demi-bosses, and other slightly trickier bosses such as the Dagannoth Kings and Skotizo.

Recommended:

  • Base 70 Combat stats

Mandatory requirements:

  • The ability to summon Thralls
  • 77 Slayer


Hard

Now it’s getting tough. At this tier, you’ll be defeating bosses in the God Wars Dungeon or such as the Abyssal Sire, Grotesque Guardians and Wilderness bosses.

Recommended:

  • Base 80 Combat stats

Mandatory requirements:

  • 85 Slayer
  • Access to Zulrah
  • Completion of A Night at the Theatre


Elite

Here's where things really start to get heated! The Elite tier covers tasks including Raids-related challenges, The Gauntlet and the Fight Caves. At this tier you are expected to have access to most areas in the game.

Recommended:

  • Base 90 Combat stats

Mandatory requirements:

  • 95 Slayer
  • Song of the Elves
  • Dragon Slayer II
  • Fremennik Exiles


Master

A tier for the seriously battle-worn. You'll face off against the clock for some challenges, and tackle content equivalent in difficulty to the Inferno.

Recommended:

  • Base 95+ Combat stats
  • A good understanding and proficiency with most PvM activities within the game.


Grandmaster

This final tier is for the best of the best! You'll be expected to face the toughest challenges Gielinor has to offer. If you thought the Inferno was difficult, this will blow your mind.

Recommended:

  • Maxed Combat stats
  • Experienced across all PvM activities

[/expand]

[h3]Getting Started[/h3]

Ghommal is your go-to NPC for Combat Achievements. He hangs around outside the Warriors' Guild in Burthorpe, and will be your one-stop shop for information and hard-earned rewards (more on that shortly).




To implement a new Combat Achievements interface, we’ve changed a few things around on the Hub. Open the Quest Panel and you'll see the Minigame Interface is no longer there (it’s now in the Clan/Social Panel instead).




In its place, a new coloured star symbol has appeared. This is effectively your portfolio of accomplishments, from the number of quests you’ve completed to your time in-game. You can also view the Collection Log and access all of its features by clicking the relevant info box.




This is where you’ll track your progress and Combat Achievements. Click on the 'Combat Tasks Completed' info box for an overview of how many tasks you’ve nailed in each category, plus fun extra stats like your top bosses and how many times you've sent them packing!




By clicking each box on the left, or using the three-lined icon in the top left corner and selecting Tasks, you can see a detailed list of what each Combat Achievements tier has to offer. Click the plus icon next to a task to see what you need to do.

We’ve also provided a handy filter bar to help you refine your task lists and choose relevant goals to suit your current mood. You can filter tiers, types of task and specific monsters or areas. You can also exclude your complete or incomplete tasks.

If you want a full list of tasks available with the launch of Combat Achievements, our wonderful friends at the OSRS Wiki have got a complete list here. Check it out!




From the three-lined icon previously mentioned, there are also two additional screens you can access: Bosses and Rewards. The Bosses screen will let you view your task progress on each monster individually, so you can keep track of your ongoing feud with a particular nasty.




Clicking on each boss gives you a detailed overview, including:

  • Boss info
  • Recommended requirements/difficulty
  • Combat level
  • Your kill count
  • Links to the Collection Log, its location on the map and the Wiki entry.

You can also reset your times on this screen. This can be done at any time, but will require your PIN.




[h3]Rewards[/h3]

The final section of the Combat Achievements screen is all about those hard-earned rewards! You’ll unlock this section when you’ve completed every task in a single tier. As previously mentioned, rewards are claimed by speaking to Ghommal.

Every tier comes with an upgraded Ghommal's Hilt. At the final tier (Ghommal's Hilt 6), this equippable off-hand item will give you unlimited teleports to Trollheim and Mor Ul Rek. Much like the Quest Cape, if we add new tasks to a Combat Achievements tier with future content, you'll have to complete these new tasks to regain access to that tier Hilt and any above it.




Each tier also gives you an XP Lamp (which increase in value as you climb through the ranks) and a set of bonuses that will make taking out Slayer monsters a bit more enjoyable. Some tiers also feature recolours for the Dragon Hunter Crossbow and Slayer Helmets, so be sure to keep checking this panel!




As a bonus, Clans will now have the option to broadcast Combat Achievement tier completions, so you can share your successes with your Clan mates!

[h3]Full Rewards List (SPOILERS) - click here for more details[/h3]
[expand]
Easy

  • Ghommal's Hilt 1
    • Daily Trollheim teleports - 3
  • 5k XP Lamp (minimum skill requirement: 20)
  • The drop chance of a Clue Scroll (Easy) from all sources is increased by 5%
  • The maximum quantity assigned from the Like A Boss Slayer reward increases by 2


Medium

  • Ghommal's Hilt 2
    • Daily Trollheim teleports - 5
  • 10k XP Lamp (minimum skill requirement: 30)
  • The drop chance of a Clue Scroll (Medium) from all sources is increased by 5%
  • The maximum quantity assigned from the Like A Boss Slayer reward increases by 4


Hard

  • Ghommal's Hilt 3
    • Daily Trollheim teleports - Unlimited
  • 15k XP Lamp (minimum skill requirement: 40)
  • The drop chance of a Clue Scroll (Hard) from all sources increases by 5%
  • The maximum quantity assigned from the Like A Boss Slayer reward increases by 6
  • The drop chance of an Ecumenical Key increases by 8%
  • The killcount required to access a God Wars boss is reduced to 38
  • You can access a privately rented God Wars boss instance for a fee of 150k coins
  • You can combine King Black Dragon Heads with a Dragon Hunter Crossbow to recolour it


Elite

  • Ghommal's Hilt 4
    • Daily Trollheim teleports - Unlimited
    • Daily Mor Ul Rek teleports - 3
  • 25k XP Lamp (minimum skill requirement: 50)
  • The drop chance of a Clue Scroll (Elite) from all sources increases by 5%
  • The maximum quantity assigned from the Like A Boss Slayer reward increases by 8
  • The drop chance of an Ecumenical Key increases by 16%
  • The killcount required to access a God Wars boss is reduced to 36
  • You can access a privately rented God Wars boss instance for a fee of 125k coins
  • You can combine Vorkath's Head with a Dragon Hunter Crossbow to recolour it
  • Ghommal can make you a TzTok Slayer Helmet


Master

  • Ghommal's Hilt 5
    • Daily Trollheim teleports - Unlimited
    • Daily Mor Ul Rek teleports - 5
  • 35k XP Lamp (minimum skill requirement: 60)
  • The maximum quantity assigned from the Like A Boss Slayer reward increases by 11
  • When you are assigned a TzTok-Jad or TzKal-Zuk Slayer task you will have to kill two of either
  • The drop chance of an Ecumenical Key increases by 25%
  • The killcount required to access a God Wars boss is reduced to 33
  • You can access a privately rented God Wars boss instance for a fee of 100k coins
  • Ghommal can make you a Vampyric Slayer Helmet


Grandmaster

  • Ghommal's Hilt 6
    • Daily Trollheim teleports - Unlimited
    • Daily Mor Ul Rek teleports - Unlimited
  • 50k XP Lamp (minimum skill requirement: 70)
  • The maximum quantity assigned from the Like A Boss Slayer reward increases by 15
  • When you are assigned a TzTok-Jad or TzKal-Zuk Slayer task you will have to kill three of either
  • The drop chance of an Ecumenical Key is increased by 33%
  • The killcount required to access a God Wars boss is reduced to 30
  • You can access a private God Wars boss instance for a fee of 75k coins
  • Ghommal can make you a Tzkal Slayer Helmet

[/expand]

[h3]Clue Scrolls[/h3]

As part of the Combat Achievements update, one of the rewards unlocked is an increase to certain clue drop rates. Clues obtained from skilling were particularly tricky to apply this to.

Previously, there would be one roll per skilling action to determine if you would get any clue. If that roll was successful then a secondary roll was made to determine what clue you should receive. This was fine in itself, but if we wanted to only buff one specific tier of clue it would quickly become troublesome.

For example: if you rolled for a Medium Clue, but you already had one, then it would try and give you the next tier of clue. This meant that your chance of receiving, let's say, an Easy Clue, could vary from a 40% chance to a 100% chance depending on what clues you already owned, assuming you pass the initial skilling clue roll.

So attempting to increase the drop rate of Easy Clues would directly affect your chances of obtaining other tiers of clues, which was undesirable.

We've now reworked the system as two independent rolls, so in our example above, your Easy Clue will no longer have its drop rate affected by the other clues in your possession. Theoretically, this also means you can receive multiple different clues in one skilling action.

Because this inherently nerfs the potential best drop rate of Easy to Hard Clues, they have been made more common to compensate. They should now be closer to the 'best' drop rate pre-update.

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[h2]Combat Achievements Competition[/h2]

To kick off the release of Combat Achievements, we're throwing in some extra thrills with six competitions and some fantastic prizes!

There are six tiers to Combat Achievements, and we'll be awarding the first players to complete each tier. Here's what you could win:

First To Complete Easy Tier
The first player to complete the Easy tier of Combat Achievements will receive a year's membership!

First To Complete Medium Tier
The first player to complete the Medium tier of Combat Achievements will receive a year's membership!

First To Complete Hard Tier
The first player to complete the Hard tier of Combat Achievements will receive a year's membership!

First To Complete Elite Tier
The first player to complete the Elite tier of Combat Achievements will receive a year's membership and a King Black Dragon building set!

First To Complete Master Tier
The first player to complete the Master tier of Combat Achievements will receive a year's membership and a King Black Dragon building set!

First To Complete Grandmaster Tier
The first player to complete the Grandmaster tier of Combat Achievements will receive a year's membership and a King Black Dragon building set!

Both start today and will run until completion of the competitions. View all the Ts&Cs by visiting our forum thread.

Good luck!

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[h2]Gauntlet Changes [/h2]

Need a way out, sharpish? Players can now create Escape Crystals, which are a one-way ticket out of the Gauntlet! They cost 200 shards each and can be made at the Singing Bowl in the first room. Left-click a Crystal to get the hell outta there.

You can also make the Crystal Paddlefish, a new combo food, by combining a Paddlefish with 10 Crystal Shards at the Singing Bowl. You score 5 XP in Crafting and Smithing for making them, and eating them will heal 16 HP. Bon appétit!

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[h2]A Last Message From Mod MikeD[/h2]

Hey everyone,

After a couple of very exciting years, the time has come for me to leave Old School Runescape. I wanted to take the opportunity to let you all know how much I appreciated getting to work on such a legendary title.

I’ve learned an invaluable lesson about community and what it means to be a part of such a passionate development team. I wouldn’t trade this experience for anything.

I know we leave something of ourselves behind when we go, I just hope I left something good.

Thanks,

Mike Donatelli

Product Director


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[h2]PvP World Rota [/h2]

The PvP rota has moved to Period B:

  • 560 - (UK) - PvP World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-play PvP World
  • 580 - (US) - LMS Competitive

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[h2]Other News[/h2]

  • Petrified Pete’s Reward Shop now has PIN protection.
  • Piscarilius patrolmen no longer teleport innocent players who happen to be standing on the same tile as a burglary suspect. It’s not a fair cop!
  • Cannons are once again permitted in the Giants' Den under Shayzien.
  • The Demonic Offering spell, and similar spells, no longer have a walk-stalling effect.
  • Some typos have been fixed in the Rum Deal quest.

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That's everything for this week's game update. We'd love to hear your feedback so please let us know what you think via our official forums, on the 2007Scape Reddit, the Steam forums or the community-led OSRS Discord in the #gameupdate channel.

Mods Acorn, Arcane, Archie, Argo, Ash, Ayiza, Banjo, Boko, Bonsai, Brow, Bruno, Curse, Daizong, Deagle, Dibber, Ditto, Dylan, Ed, Elena, Errol, Fed, Flippy, Gecko, Grub, Halo, Husky, Jarv, Jndr, John C, Kandosii, Katies, Kieren, Kirby, Lenny, Light, Lottie, Mack, Maylea, Morty, Nasty, Nin, Oasis, Roq, Ry, Sarnie, Skylark, Squid, Steve W, Sween, Tide, Vegard, West, Wolfy & Zuko

The Old School Team

Mini Poll - Miscellaneous Improvements



[h2]Your Feedback and our Actions - July 19th[/h2]

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Your Feedback
Our Actions
Amethyst Mining Spot
    The proposed Stardust requirement wasn't thematically fitting to the Mining Guild. Some of you said that Unidentified Minerals was a better currency to use in this area. The question could also have been split into two separate questions so that players could vote on its requirements separately.
We agree with your feedback, so we've made some changes (see below). We've changed the original question so that you can vote on whether you'd like us to add it in the game. We've also added a new question so that you can vote separately on its requirements. We'd like you to decide whether the Amethyst Mining Spot should be a Falador Elite Diary reward, or a Falador Hard Diary reward. The Falador Hard Diary reward would have an additional requirement of 200 Unidentified Minerals which would be given to Belona.Although the Falador Elite Diary reward option seems thematically fitting, we are concerned about accessibility issues for the majority of players. The less accessible it will be, the more 'private' it will feel, which can be great for players who have met the Falador Elite Diary requirements but it would not solve the issue for other players who may need to obtain Amethyst Crystals.For this reason, we'd like to leave it up to a vote to let the Community decide on the best option.
Looting Bag
    Some players felt that the Looting Bag changes should be unpolled as part of the Wilderness changes. As the question about utilising the Looting Bag within the Ferox Enclave is a non-issue for the majority of players that are not Ultimate Ironmen, there were concerns that the UIM-only question would become redundant as it relies on the previous question passing.
We'll be removing the question asking all players whether it should be possible to store items inside a Looting Bag when within Ferox Enclave. Instead, this change will be done as an unpolled change as part of the upcoming Wilderness changes. The question pertaining to UIM-only will remain in the Mini Poll, allowing UIM to decide on whether they also want to benefit from this change or not.
Additional Changes
    We've seen some complaints around Sourhogs tasks being frustrating and tedious. Since Combat Achievements is just around the corner, we have added a new question to see if you'd like us to make some changes!
We've added in Question #7 so check it out and let us know your feedback!

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We’ve released some pretty long polls recently, so in the Guthixian spirit of balance we’re keeping it short this week with a mini poll!

The next big poll will mainly focus on PvP quality of life, but this mini poll is based around feedback we've received for recent changes to various aspects of the game. We've had lots of questions and comments about these issues, and the poll questions below will hopefully address those concerns. It's a marvellous miscellany!







First up – the Ash Sanctifier. When we originally polled this item, we didn’t make it clear whether completion of the Kourend & Kebos Diary would award you full Prayer experience for scattering ashes with it. So, let’s put this to the vote:

Question #1:

Should the Ash Sanctifier award players 100% Prayer XP upon completion of the Elite Kourend & Kebos Diary?


We’ve seen that the recent introduction of Amethyst Darts has caused an increase in demand for Amethyst crystals. Currently, the main way to obtain these Crystals is from the Mining Guild. As such, the current Amethyst Mining spots feel a bit crowded!

We propose adding an additional Amethyst Mining spot just North-West of the current one. Right now, there are 26 Amethyst veins within the Cave. The proposed expansion would introduce 36 more, which should free up more spaces for those willing to pay the price!




The newly proposed locations for Amethyst Mining spots within the Mining Guild (the design is not final).


Question #2:

Should we introduce an additional Amethyst Mining spot in the Mining Guild as pictured above?


As mentioned in our Changelog at the top of this Newspost, we'd like to give you two choices when the Poll goes live in-game on the requirement for unlocking this area:

  1. A Falador Elite Diary Reward on its own.
  2. A Falador Hard Diary Reward with an additional 200 Unidentified Minerals to be paid to Belona.


Once accessible, the area would be permanently open to all who have paid entry. When the Poll is live, you'll be able to vote on which option you prefer!

Question #3:

If Question #2 passes and the Amethyst Mining Spot is added to the game, should access be granted as a reward from the Falador Elite Diary, or the Falador Hard Diary? The Falador Hard Diary will still require an additional 200 Unidentified Minerals to gain access from Belona.




Some players may not need Enhanced Crystal Weapon Seeds after they’ve accumulated all of their Crystal weaponry, so they’re not a very satisfying reward. What if players could turn in unwanted Enhanced Crystal Weapon Seeds for Crystal Shards? One Enhanced Crystal Weapon Seed would have a trade-in value of 1,500 Crystal Shards.

Let us know if you like this idea, and we'll make it a reality!

Question #4:

Should it be possible to trade in duplicate Enhanced Crystal Weapon Seeds for Crystal Shards?




Next, we're looking at the Bow of Faerdhinen. We weren’t too sure on how the Ultimate community would feel about storing such a fearsome item within a STASH Unit. Although it is technically a Crystal Bow variant, it’s super powerful. What do you think?

Question #5:

(UIM ONLY) Should Ultimate Ironmen be able to store the Bow of Faerdhinen in a STASH unit, like main accounts can?







Let’s talk Looting Bags!

We recently discussed possible changes to the Wilderness, and one of our proposed tweaks was replacing all single-way combat areas in the Wilderness with the singles-plus format. This would mean that PvP always took priority in these areas, so if a player was in a fight with a monster, they can still be attacked by another player.

However, there's a common method UIMs use to fill their Looting Bags in low-level Wilderness that would be affected by these changes. Currently, Ultimate Iron players can 'box' a skeleton, putting them in combat with an NPC and preventing other players from attacking them. This then allows them to refill their Looting Bag. While we believe the Wilderness should maintain a healthy balance of risk vs reward (and preventing Ultimate Iron players from being able to 'box' a Skeleton would certainly increase the risk) we appreciate that this method has become an established strategy for many.

We'd like to avoid making exceptions to combat rules, so rather than making low-level areas of the Wilderness retain the current single-way combat format, we'd like to propose changing the rules of the Looting Bag itself. In future, it would be possible to store items inside it while in Ferox Enclave.

All other restrictions to the Looting Bag would remain the same.


Question #6:(UIM ONLY) Should Ultimate Iron players also benefit from being able to store items inside a Looting Bag when within Ferox Enclave and the Wilderness?





Lastly, let's talk about Sourhogs. We know that they can be a frustrating task. They're often given in high quantites, with high health, in a single combat area. This is especially frustrating whilst Turael Skipping, where players might have to complete them very often hunting for a more enjoyable task. Since Combat Achievements are just around the corner, we'd like to reduce their quantity and weighting so that players don't feel like they need to avoid completing the "Porcine of Interest" Quest to have a good slayer list.


Currently, the amount of Sourhogs that a Slayer master can require you to kill on task can range anywhere between 35 Sourhogs and 50. That's quite a large gap! For this reason, we'd like to propose reducing this to quantity to 15-25 instead, making it a considerably less tedious activity if you get, well, unlucky.


We'd also like to decrease the weighting of the task (how likely you are to get the task in the first place). It's currently a task with a weighting of 8, and we propose reducing this to 6.

Question #7: Should we reduce the Quantity & Weighting for Sourhog Slayer tasks as explained in the Blog post, from 35-50 Min-Max quantity & 8 weighting, to 15-25 Min-Max quantity & 6 weighting?



We'd love to hear your feedback so please let us know what you think via our official forums, our Steam Discussion Forums, on the 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.

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Mods Acorn, Arcane, Archie, Argo, Ash, Ayiza, Banjo, Boko, Bonsai, Brow, Bruno, Curse, Daizong, Deagle, Dibber, Ditto, Dylan, Ed, Elena, Errol, Fed, Flippy, Gecko, Grub, Halo, Husky, Jarv, Jndr, John C, Kandosii, Katies, Kieren, Kirby, Lenny, Light, Lottie, Mack, Maylea, MikeD, Morty, Nasty, Nin, Oasis, Roq, Ry, Sarnie, Skylark, Squid, Steve W, Sween, Tide, Vegard, West, Wolfy & Zuko


The Old School Team