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Group Ironman Blog - UPDATED



Play and compete on teams of 2 to 5 players and forge your team of Ironmen to become legends in Old School's new & innovative game mode.

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[h2]Polling and Release Date[/h2]

Quite a few questions have been asked about Group Ironman.

Why is it a single poll question? Why haven't we split the poll up into more bits? Why are we polling it all?

In the past we’ve polled Ironman, UIM and Hardcore Ironman, so it’s only right that we poll Group Ironman. We’re also adopting a similar polling strategy as we did with those updates, too.

Our main priority is the long-term health and success of the mode. Currently, each design decision we’ve made has been taken on the basis that we know the following groups of players exist, and we want to accommodate them:
  • Those who want to play casually
  • Those who would prefer to be more competitive
  • Those who want a very hard-core experience.

In addition to all these benefits, our approach also ensures that meaningful content choices (such as Individual Prestige, which aims to hinder illicit activities) are present from release. Rather than have to address potential issues in the future, we’re building them into the overall Group Ironman design from day one. They will be something players are accustomed to from the start of their Group Ironman journey.

We're continuously learning from past mistakes, taking into account what works well for players and what doesn't. We hope you understand the reasoning behind our approach. But rest assured, as with other updates, we’ll continue to make adjustments and improvements with your feedback in mind. We want to see you all enjoying Group Ironman as much as you want to get your hands on it - it's certainly been a long time coming!

Should Group Ironman pass the polls, we anticipate it will be ready to release on October 6th!


Shared Storage

We know that you were looking forward to Shared Storage, and we have good news!

Our wonderful engine team has made a breakthrough and we are delighted to confirm that we will be able to offer the Shared Storage functionality at launch!

Do note that only one player at a time will be able to use Shared Storage. It will be accessible from your regular Bank via a new button on the Bank interface, which is only visible to Group Ironmen and Hardcore Group Ironmen. Try to be courteous with your group members, everyone - no lobster thievery!


Prestige System





We've seen your feedback regarding the Prestige System, as well as your thoughts about its perceived complexity.

To clarify, there are two different forms of Prestige:

Group Prestige is a purely cosmetic indication that your group consists of the original members, and that you've not engaged in certain PvM activities with other players outside of your group.
  • It is highlighted in-game via a star icon shown next to the group's name.
  • Prestige groups will be shown on the Group Ironman HiScores alongside non-Prestige groups.
  • Losing Group Prestige has no in-game impact other than losing the cosmetic star next to your group name in-game and on the HiScores.
  • You can still trade freely between other Prestige group members even if Group Prestige is lost.
  • Group Prestige is only lost if a new member joins your group, or if someone within the group opts to do certain PvM activities with someone outside of your group.
  • Individual Prestige determines whether or not wealth and item transfer restrictions are applied to an individual group member. This system is vital to combat illicit activities.

It is highlighted in-game via a start icon that shows next to all original group members.
  • Losing Individual Prestige has gameplay consequences - it means that you are subject to the wealth and item restrictions as we outlined in the blog.
  • Individual Prestige is only lost if you join a group other than the one you started with.
  • New players added to the group after formation will not have Individual Prestige.

We know that many of you just want to focus on playing Group Ironman with your friends, and we don't want you to have to worry about maintaining Group Prestige. To reinforce this, we have also added an option for leaders to opt out of Group Prestige entirely upon creation of the group. Unless you intend to play this game mode competitively (we expect only a small portion of players will), losing Group Prestige should not have a significant impact on your Group Ironman experience.

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[h2]Group Ironman: Design Overview[/h2]



Are you ready to band together and become the stuff of legend? This is your chance to build and grow a team of Ironmen that is greater than the sum of its parts and battle for top spot on the leaderboard. It's a whole new way to play Old School RuneScape!

As launch day approaches, it’s time to dive into the who, what and why of this innovative new mode. Whether you’re an Iron novice or an experienced Ultimate, this is everything you need to know about the newest addition to the Iron family! Let’s take a look…


What?

Group Ironman is a new way for the toughest ‘Scapers to explore Gielinor. Enjoyed Ironman? Hardcore Ironman? Ultimate Ironman? Well now it’s time to bring together your most trusted companions to take on the challenge together.

If you’ve never played Ironman before, here’s a quick summary: imagine Old School RuneScape with no trade, where you have to earn every item yourself. It’s about earning everything with blood, sweat and tears, through gathering, crafting and fighting. Needless to say, it’s a real challenge – and one you would normally have to face alone.

Group Ironman is a little different. Groups of two to five players can join together and take on Gielinor’s nastiest beasts. They can also trade their resources among one another, delve into new Shared Storage, and visit each other’s Player Owned Houses. Groups will even be able to compete for leaderboard positions and prove that their gang is the greatest supergroup of Old School RuneScape. It’s Ironman with a little help from your friends – pushing you to your limits while allowing you to share in the glory with your mates!


Why?

Ironman Mode has been a big success for Old School RuneScape, and we’re always looking for ways to build on popular content. We’re also keen to bring in new adventurers and encourage our current player base to explore the game in new ways.

Group Ironman has been requested by players for a long time. It was promised at RuneFest 2019, and interest hasn’t abated since. Plus, with the events of the past year and a half, there’s more appetite than ever for shared experiences in Old School RuneScape. Group Ironman is another way for us to bring people together and encourage cooperation and community-building in Gielinor.

We know it’s going to be a lot of fun and we can’t wait to see you forming your groups and battling together to break new records!


How?

Keen to hear more about how we're making Group Ironman? Well, that’s lucky because we’ve got plenty:

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[h2]General Rules[/h2]


Group Identity

A Group Ironman (GIM) group is made up of two to five players. All normal Iron restrictions apply to them when interacting with the world outside their group: in contrast, interactions within the group are more like regular Old School RuneScape.

Group Ironman players have a unique icon next to their name to distinguish them from other Iron players and regular ‘Scapers. Their outfit also shows off their GIM status.

GIM will get to show other players which group size they're playing with a unique armour set. Roman numerals on their chestplates indicate the size of their group (i.e, II-V).

Players jumping for joy at their awesome new armour!


Combat

In Combat, GIM are pretty much like regular Ironmen to outsiders. This means that if someone outside the group hits an NPC, the drop would either go to the person outside the group or disappear, just like it would with a regular Iron. However, if only group members have been hitting the NPC, the drop would go to the group member who dealt the most damage.


Group content

GIM players can tackle all the group content that regular Irons can. For example, they can kill the Nightmare with other players, and they can team up with other account types outside their group when playing Theatre of Blood, The Chambers of Xeric and Nightmare.

In Chambers of Xeric, GIM will be just like playing Iron, where items would drop to the floor for anyone to take (provided they got the kill credit).

A group of players fighting the Muttadile in CoX


Trading

It goes without saying that GIM can't trade with people outside their group. They can only trade regularly within the group, and some trade restrictions do still apply to new members joining the group (see the gradual wealth transfer system).

GIM can only do this with fellow group members.


De-Ironing

A player must leave their group before they can de-Iron. (See leaving a group.)


Highscores

One of the major draws for GIM is group HiScores: this is your chance to prove your group is the best of the best! There are HiScores for each group size too. This is because a five-player group would have a much easier time than a two-player group, so listing them separately is fairer. HiScores are listed under the group’s name.

Ranks are determined by combined total skill level for your team first, then by combined total experience. Additionally, only XP gained while in the group count towards the group's total level. This means that players leaving a group and joining a new one won't be able to transfer their experience over to the new group.


Player Owned Houses

Currently, your regular Iron accounts can have a Player Owned House of their own, but can’t enter other Player Owned Houses or invite anyone into theirs. GIM is a little different – players can access each other’s houses. Additionally, Ironmen will now be able to let other players into their own house too, although they still can’t enter other players’ houses.

Players partying hard in a Player Owned House


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[h2]Recruitment[/h2]

You can form a group of between two and five players. One player will be the leader of the group. You’ll establish your group before you arrive at the mainland – you will need to find players to join your gang on the Node, a recruitment hub off the coast of Tutorial Island, before leaving (see below for more details). You will be able to pick a group name, but please note these share a name space with Clans – so you can’t use a name for your group that already belongs to an existing Clan.

Once your group is formed, you are free to recruit new players as you progress, should you wish.


The Node

This is a new island off the coast of Tutorial Island. It’s a place to learn the core elements of Group Ironman and form groups!


Tutorial Island with The Node

Age Appropriate Design Code - Terms Changes



We want to say a few words about the Age Appropriate Design Code. These are some recent legal changes in the UK which govern how companies handle children's data.

The Age Appropriate Design Code only applies to players based in the United Kingdom, but we have applied the principles to all player accounts regardless of location. The law defines a child as someone under 18 years of age. Jagex was already largely compliant with the new rules, but some changes were required to ensure full compliance.


What's Changed?

We have updated our End User License Agreement (EULA), Terms & Conditions, support articles and our Privacy Policy to make them clearer and easier to understand for younger players.

We've also simplified the Rules of RuneScape, making our expectations clearer, and provided additional information for many rules.

Alterations include:
  • Regarding Inappropriate Language, we’ve made the unacceptable behaviours clearer and we’ve added some clarification about swearing/cussing, as well as bullying and harassment. We’ve also added a small list of topics which we do not want discussed in our games.
  • We’ve added some context to our Real World Trading rule and the associated risks.
  • We’ve expanded the Games of Chance rule to clarify the use of 'bots' and websites/services.
  • We have listed some of the most common scams for awareness, and offered some clarification around player-run ‘swapping services’.
  • We have expanded the Staff Impersonation rule, focusing on attempted phishing.
  • We've clarified exactly what information is classed as ‘personal details’.
  • Our bug abuse rule has also been tweaked, particularly for players who accidentally discover a bug and might be worried about being banned.
  • We've also added a short FAQ that covers what you should do if you have been muted or banned, how to submit an abuse report, an outline of how handle abuse reports, and what you should do if you are worried about another player.

Players without a date of birth on record will be prompted to supply us with one in the near future. This ensures that you are old enough to play our games and helps us process your data in line with the Age Appropriate Design Code.

In addition, we will not send marketing emails to players under 18 years of age, regardless of whether they have opted in to receive them.

We've also opened a new service allowing parents of players to contact us directly if they are concerned about their child's account use.

Finally, we have revised our internal processes regarding the storing and processing of children's data, in accordance with the law.

That's it! Like we said, you shouldn't notice any differences.


The RuneScape / Old School Team

Deadman Reborn and Small QoL Changes - (Weekly Game Update - September 9th)



We've got a small update this week, mostly focusing on Deadman tweaks, but be sure to scroll down for changes affecting Combat Achievements, Theatre of Blood and more! Plus, we’ve got all the info you need about next week’s nail-biting Deadman Finale. It’s going to be the must-see livestream of the year, so mark your calendars now!

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[h2]An Update on Updates[/h2]

There will be no weekly game update next week (September 13th–19th) as we prepare for the Deadman Finale. We'll be back with our regular weekly update the following week.

We know you have been waiting patiently for updates to the Wilderness – don’t worry, these are on the way! We didn’t want to make these changes during Deadman, but with the tournament ending soon, we’ll have more news to share.

The climactic Deadman Finale begins on September 17th at 19:00 BST (11:00 PDT / 14:00 EDT). Players have had months to prepare, three weeks to qualify and now just one epic day to be the last Deadman standing. Who will take home a piece of the $32,000 prize pool? You can find out more about the finals and how this gargantuan reward will be dished out in our Deadman: Reborn newspost.

For those of you who have elected to stay out of the bloodbath, remember you can enjoy all the action as a spectator, with live streaming on Twitch and casters commentating on all the action! Even if you’re not a DMM player yourself, this will be a thrilling conclusion to three weeks of seriously tough ‘Scaping – we'd love for you to give it a watch and let us know what you think!

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[h2]Deadman Reborn Changes[/h2]
  • The Sigil of the Menacing Mage's effect will now deal its additional damage to the Great Olm's right hand.
  • Players can now only take four instances of recoil damage per game cycle from the Sigil of the Porcupine.
  • When using the Sigil of Remote Storage and Sigil of the Forager, all resources will now be sent to the Bank instead of the inventory when fishing trout and salmon.
  • Ores collected from the Blast Mine will now be sent to the Bank un-noted instead of noted (when using a Sigil that sends resources directly to the Bank, that is).
  • HP regeneration occurs correctly while Prayer-flicking with an active Sigil of Resilience.
  • You will now receive fake XP drops when splashing with Magic against players on Deadman worlds.
  • Players can no longer enter Chambers of Xeric while under Deadman protection.
  • During the Finale Sigil cooldowns will be reset in-between the 1v1 rounds


Sigil Rebalances

With this update, we’re also rebalancing the following Sigils:
  • Sigil of the Porcupine - Effect duration reduced from 45 seconds to 36 seconds
  • Sigil of Finality - Cooldown reduced from 90 seconds to 60 seconds
  • Sigil of Specialised Strikes - Cooldown reduced from 30 seconds to 15 seconds
  • Sigil of Pious Protection - The increased damage taken when praying incorrectly against attacks has been reduced from 20% to 10%
  • Sigil of the Feral Fighter - Activation rate increased from 10% to 20%

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[h2]Other Changes[/h2]

You’ll notice that some of these changes were mentioned in last week's newspost. They are actually in this week's update, along with a few extras! Hurrah!
  • The party leader can now re-order their party at the Party Board in the Theatre of Blood lobby.
  • Various Combat Achievement tasks will no longer interrupt your actions, most noticeably in Chambers of Xeric.
  • We've allowed pumping at the Blast Furnace to continue giving players Strength XP, even if the pipes are broken. This is because players who repair the cogs prevent others from using established Strength training methods. This is often done to grief other players, so we’re making the change to prevent unnecessary toxicity.
  • Karuulm Notes may now be combined into a single book (which is untradeable). You'll need all seven pages in your inventory for this to work. When you have them, just right-click to combine them together and the book will appear on your POH bookcase.
  • Farmers, rejoice! The Humidify Spell is seeing a massive buff this week. Gricoller's Watering Can may now be filled by casting the Humidify Spell.
  • When completing random events, a message will tell you what rewards you received.
  • The information boxes for Combat Achievement rewards have been tidied up.
  • PC players now have the option to display a bond button on their interface, making it easier to acquire bonds for membership or to sell. This can be found in the settings menu.
  • We've changed any text containing 'short-cut' to 'shortcut'. It's shorter, innit?

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[h2]PvP World Rota[/h2]

The PvP rota has moved to Period A:
  • 539 - (US) - PvP World
  • 548 - (Germany) - High-Risk PvP World
  • 577 - (US) - Free-to-Play PvP World
  • 559 - (UK) - LMS Competitive
  • 390 - (AUS) - LMS Competitive - This world has been activated with this rota.

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That's everything for this week's game update. We'd love to hear your feedback so please let us know what you think via our official forums, on the 2007Scape Reddit, the Steam forums or the community-led OSRS Discord in the #gameupdate channel.

Mods Arcane, Archie, Argo, Ash, Ayiza, Banjo, Boko, Bonsai, Brow, Bruno, Curse, Daizong, Deagle, Dibber, Ditto, Dylan, Ed, Elena, Errol, Fed, Flippy, Gecko, Grub, Halo, Havik, Husky, Jndr, John C, Kandosii, Katies, Kieren, Kirby, Lenny, Light, Lottie, Mack, Maylea, Morty, Nasty, Nin, Oasis, Roq, Ry, Sarnie, Skylark, Sova, Squid, Steve W, Sween, Tide, Vegard, West, Wolfy & Zuko

The Old School Team

Third-Party HD Clients Statement



In this blog we'd like to clarify our stance on third-party HD clients (and other projects which seek to radically change the visual appearance of the game). We know you've got lots of questions about them, and we think this will provide you with all the clarity we need.

Yesterday we contacted the developers of known HD projects and we asked them to stop development of their projects, because this is a project we are directly investigating at Jagex. We look forward to being able to share progress as our own in-house project with Old School's visuals unfolds.

[h3]CLICK HERE TO SHOW THE MESSAGE[/h3]
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Before we dive further into your project, we want to take a moment to talk about our own plans in the interests of transparency. Whilst it's still relatively early in the exploration stages, and while we will always maintain an authentic style for Old School we can confirm that we are actively investigating and experimenting with enhanced graphics and what that means to Old School RuneScape's visuals. This is an in-house project and, though early, is very much in progress. Naturally, this means that any fan-led project which seeks to change the way Old School RuneScape looks is at odds with our own plans. We think it's absolutely vital that there is consistency in the way that Old School looks, and so we want to make certain that our official changes will be the only ones available.

Hopefully the news that Jagex and the Old School team are tackling this project in earnest is something that excites you, even though it does mean that we need to politely ask you shut down your personal project.

We'd like to thank you for your cooperation, and we'd like to offer to involve you in feedback sessions once our own project reaches such a stage.

We'd appreciate if you could reply to this message to acknowledge that you've received it, and that you intend to comply by shutting down your project. We'd like this reply by 20th September (two weeks from today).

The Old School Team
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Whilst we know that the news might be disappointing to those of you who were following the third-party projects closely, we hope that you understand our position and we look forward to working with you as the project evolves!

Next week we'll be updating the Third-Party Guidelines, published in 2019, to include reference to projects and features which seek to change the appearance of the game.

We'll update this post with answers to any questions that might arise.

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The Old School Team

Deadman Reborn Final: Beta II



On Monday, September 6th, we'll be booting up the beta servers once more before the Deadman Reborn Final, for the second Beta test! This will allow us some further testing with help from you!

As the finale for Deadman Reborn has some differences from previous Deadman events, including taking place across multiple worlds so that we can accommodate over 8x more players in the 1v1 rounds, we're taking the chance to test out the systems in advance, to help things go smoothly on the night.

We're very grateful to players for taking a little time out of their 'scaping to test it with us - and we hope it's a bit of fun for you too. Congratulations again to Wallahsalki for winning in the last beta!

To shake things up a bit from last week's initial test, we'll pop a few more weapons & sigils into your banks (see the full list of items below). Whether you want test out the Statius' Warhammer or keep to what you know, ultimately the gear you use doesn't matter so much for the test of the tournament infrastructure; just come along and have a bash if you like, or strive to follow in Wallahsalki's footsteps by surviving to the end, if you can...

The Deadman Reborn 1v1 Beta will take place on worlds that don’t use your normal saved game profile, so you can come and play in the Beta without affecting your main OSRS account’s progress, nor your Deadman progress. Players participating in the Beta will log into one of the two preliminary worlds, where they’ll be assigned to 1v1 battles, to fight for a place in the final world. Just as before, this is first-come-first-served – so come and have a go if you’re up for it!

This Beta will simulate the events of the Final, from the initial preliminary rounds right down to the last 1v1. You'll be able to join the preliminary rounds from the two following worlds:
  • 540 - (US West)
  • 558 - (UK)

World 578 will be removed as the Deadman Reborn US (East) 3-35 Combat Level world.

Worlds will open up at 15:00 BST, and will remain open until roughly 15:15 BST (around 15 minutes) or until we feel we have enough participants to proceed.

Once we've closed the worlds, players will have around 10 minutes to Bank, equip sigils and then the first fights will begin. We've removed the Elysian Shield from the Bank, but added a few more items in it's place:
  • Inquisitor's Mace
  • Armadyl Crossbow
  • 10k Dragon Opal Bolts
  • 10k Dragon Pearl Bolts
  • 10k Dragon Ruby Bolts
  • 10k Dragon Diamond Bolts
  • 10k Diamond Dragonstone Bolts
  • 10k Diamond Onyx Bolts
  • Armadyl Godsword
  • Zamorak Godsword
  • Ghrazi Rapier
  • Dragonfire Shield Uncharged
  • Arcane Shield
  • Spectral Shield
  • Blade of Saeldor (infinite)
  • Toxic Staff of the Dead
  • 100k Zulrah Scales
  • Serpentine Visage
  • Tanzanite Mutagen
  • Magma Mutagen
  • Ring of Suffering
  • 1k Rings of Recoil
  • Bottled Dragonbreath
  • Vesta's Longsword
  • Vesta's Spear
  • Statius' Warhammer
  • Zuriel's Staff
  • 1k Morrigan's Javelin
  • 1k Morrigan's Thrownaxe

The survivors of the preliminary rounds will be eligible to hop to World 578 (US East), where the final rounds will take place. The game will try to transfer you automatically, but eligible players will be able to select it from the world list manually if necessary.

We'll confirm that the Beta is going ahead as planned by 11:00 BST from the @OldSchoolRS Twitter account, and as an update to the top of this newspost.

We look forward to seeing you there. Good luck!

Mods Arcane, Archie, Argo, Ash, Ayiza, Banjo, Boko, Bonsai, Brow, Bruno, Curse, Daizong, Deagle, Dibber, Ditto, Dylan, Ed, Elena, Errol, Fed, Flippy, Gecko, Grub, Halo, Havik, Husky, Jndr, John C, Kandosii, Katies, Kieren, Kirby, Lenny, Light, Lottie, Mack, Maylea, Morty, Nasty, Nin, Oasis, Roq, Ry, Sarnie, Skylark, Sova, Squid, Steve W, Sween, Tide, Vegard, West, Wolfy & Zuko


The Old School Team