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Shooting Stars Poll Blog - UPDATED



We're always tinkering with Old School, not least with our monthly Old School 'Ideation Days' where the J-Mods get busy pitching, designing and even prototyping possible new game content. In December's Gazette we highlighted a few of these pitches, and we explained the process in more detail last March.

The fruits of these endeavours have previously resulted in recreations of RuneScape adventures with a magical Old School feel. Seasoned players may remember our intensive work to recreate the Corporeal Beast (2014) and Grand Exchange (2015). Since then we've received additional support from our internal tools team making it much easier to essentially port game content from RuneScape to Old School. That's what led to Soul Wars!

Alongside Soul Wars, one of our J-Mods also set about trying to re-create Shooting Stars, which originally came to RuneScape back in 2008. Working on both projects side-by-side allowed us to learn as much as possible about backporting game content (especially as Shooting Stars spans most of the game world). Our recreations aren't simply like-for-like ports, though - as with the Soul Wars release, it's our intention to address any criticisms of Shooting Stars and resolve them in a uniquely Old School way. It's this Old School-ified version that we're hoping to poll soon and that journey continues with this blog!

We last spoke about Shooting Stars in September, outlining lots of Old School-friendly tweaks such as removing the daily aspect, rebalancing the rewards, adding more landing sites and throwing in some extra F2P elements too.

The same survey also mentioned the minigames Stealing Creation and Fist of Guthix, but the reason we're offering Shooting Stars now is because we've already got the game content working!

Most of the 6,000ish respondents (around 75.65%, to be exact) said they were interested in learning more, and in a Q&A livestream last week we were asked for an update. Having explained the headline changes we hoped to make, we then ran a short poll in the livestream chat, and the results looked very encouraging at 79% Yes! Coupled with the survey responses, it looks like the time is right to blog and poll Shooting Stars!
[hr][/hr]

[h2]Changelog and Feedback (Updated 25/02/21)[/h2]


What You Said

What We're Doing

Some of you felt the Construction level required to use Telescopes for scouting a fallen Star might be too high for lower level players.

We feel the benefits of the Telescope warrants the Construction level we proposed. We’d advise lower level players use the House Party themed worlds or explore for fallen stars with others!

You were concerned the bonus XP granted for being the first person to find a fallen Star would benefit too much from the changing worlds and the use of scout/alt accounts, allowing players to achieve amplified Mining XP rates.

We’ve removed the bonus XP granted for being the first person to find a fallen Star. You will still be notified if you were the first person to find the Star and your name will be listed on a board in the Observatory if it was one of the last five Stars.

Many of you felt the Star Sprite design didn’t fit appearing throughout Gielinor in Old School, and that you’d prefer an alternative method of handing in the Stardust.

We’ll remove the Star Sprite from inside fallen Stars. Players will be able to spend their Stardust via Dusuri instead, a Dwarf located in Falador just outside the Mining Guild.

You wanted to know how the Gold Prospector Kit will look in-game.

We’ve included imagery within the blog to show the Prospector Kit would look after being upgraded with Star Fragments. You can see the design here.

You felt like the Celestial Ring should not be a ring as it would prevent players from using the Elven Signet.

We’ve added a poll question that offers the ability for players to combine a Celestial Ring with an Elven Signet. This will require 70 Crafting and Smithing, 100 Crystal Shards and 1000 Stardust. An NPC will do it for players without the requirement for an extra 50 Crystal Shards. This process is will not be reversible.

Some players felt like the increased experience gained from the Celestial Ring would impact current Mining training metas too much and would rather the extra ore not provide additional XP.

When the blog was released, it wasn’t clear if the rewards were tradeable. All rewards from Shooting Stars are untradeable, including Stardust, which is needed to charge the ring. We feel the additional time taken to obtain the dust will offset the additional Mining experience gained as to not impact current metas.

You’d like to know how much Mining experience per hour you should expect to receive.

We expect most players to get no more than 30k Mining experience per hour on average from fallen Stars. It's important to note that this is an average so some hours will give more and others less due to differing star sizes.

Some players were concerned over falling Stars landing within the Wilderness, and would rather these locations be removed from the possible landing sites.

As there is no extra reward granted from venturing into the Wilderness for a fallen Star, the need to go there is entirely optional. We would advise players not wanting to visit these locations to explore another world where the Star will likely be in a safer location throughout Gielinor.

Some players feel like the Essence Packs are worthless and should be replaced with something more valuable.

We’ve seen a lot of support for Essence Packs being introduced, especially from accounts that focus entirely on Skilling. As such, we’ll be leaving them in as a potential reward from Shooting Stars. There are plenty of other rewards to choose from!

You wanted to know if it will be possible to obtain the Mining pet whilst mining a fallen Star.

It will be possible to obtain the Mining pet from fallen Stars.

You wanted to know what happens if a fallen Star has been fully mined.

A fallen Star that has been fully mined will be removed. It can take some time to fully mine a Star though!

You wanted to know if each world has a unique fallen Star spawn, or if all worlds shared the same location.

Fallen Stars will appear in a different place on each world.

You wanted to know when the timer for a new fallen Star starts - is it after one lands or when the Star has been fully mined?

The countdown to the next fallen Star starts as soon as the last one landed.

You wanted to know if the Essence, Clay and Gem related rewards would be available to Ironmen.

Ironmen will be able to purchase all rewards from the Stardust store.

You wanted to know if the +4 Mining boost from the Celestial Ring will apply when the ring is uncharged, and if that same boost would stack with other similar boosts (like that of the Mining Guild).

The Celestial Ring will provide a +4 boost to Mining even when uncharged and the boost will stack with other similar boosts. This also applies to the Superior Mining Gloves.

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Shooting Stars




So, here's the concept in a nutshell: Shooting Stars fall on Gielinor and players are able to mine them for XP and rewards. Players use telescopes to figure out when and where they might land.

On every world, a Shooting Star will fall at a random spot selected from a predetermined list roughly every two hours (with a variation of up to 15 minutes to stop them being too predictable).


[h3]A Star (Hunter) Is Born[/h3]

A lot of you will find Stars by just happening upon them on your travels. However, dedicated hunters can use the telescope in their Player Owned House to determine the rough landing location of the next one. Different telescopes will offer varying levels of accuracy.

Sounds easy? Actually, your telescopes will only point to the general region where a Star will fall, so you still need to find the exact spot.


[h3]Telescopes[/h3]


Telescope

Window

Example

Oak

24 minutes


Teak

9 minutes


Mahogany

2 minutes





[h3]Landing Sites[/h3]


Misthalin

Varrock (South East)

Varrock (South West)

Lumbridge Swamp (South East)

Varrock (East Bank)

Lumbridge Swamp (South West)

Draynor (Bank)



Kharidian Desert

Al Kharid (North)

Uzer (North West)

Desert (Quarry)

Sophanem (North)

Nardah (Bank)

Duel Arena (Bank)

Al Kharid (Bank)



Wilderness

Pirates' Hideout (South East)

Lava Maze (North)

Bandit Camp (North East)

Dark Warriors' Fortress (South)

Edgeville (North)

Resource Area

Mage Arena (Bank)



Asgarnia

Rimmington (North East)

Crafting Guild

Falador (West)

Mining Guild

Dwarven Mine

Taverley (North West)



Crandor or Karamja

Crandor (South West)

Brimhaven (North West)

Brimhaven (South West)

Tai Bwo Wannai (South East)

Shilo Village (North West)

Crandor (North West)



Fremennik Lands or Lunar Isle

Keldagrim (South)

Rellekka (North East)

Miscellania (North)

Jatizso (North West)

Neitiznot (North East)

Lunar Isle (North East)



Piscatoris or Gnome Stronghold

Piscatoris (South)

Gnome Stronghold (South Bank)

Gnome Stronghold (North Bank)



Tirannwn

Lletya (Bank)

Gwenith (West)

Prifddinas (South)

Isafdar (South East)

Arandar (South West)



Kandarin

Coal Trucks

Ardougne (North East)

Ardougne (South)

Port Khazard (South West)

Yanille (Bank)

Catherby (Bank)



Fossil Island or Mos Le'Harmless

Mos Le'Harmless (Bank)

Museum Camp (East)

Volcanic Mine



Feldip Hills and the Isle of Souls

Myths' Guild (North East)

Feldip Hills (Centre)

Corsair Cove (Bank)

Myths' Guild (Bank)

Feldip Hills (North East)

Isle of Souls Mine



Kebos Lowlands

Kebos Swamp( North West)

Mount Karuulm (West)

Mount Quidamortem (Bank)

Mount Karuulm (Bank)





Great Kourend

Hosidius (South)

Kourend Castle (South West)

Port Piscarilius (South West)

Arceuus (North East)

Lovakengj (North West)

Lovakengj (Bank)



Morytania

Canifis (Bank)

Burgh de Rott (Bank)

Haunted Mine

Ver Sinhaza (Bank)

Darkmeyer (Essence Mine)



[h3]F2P Stars[/h3]

Shooting Stars was originally for RuneScape members only, but in Old School they will land on F2P worlds too. However, without access to a telescope, players will have to find Stars by chance. Additionally, Stars may still land in non-F2P areas on F2P worlds, rendering them out of reach.

Stars will offer 50% of the usual value (including the bonus for finding them) on F2P worlds, and as the Reward Shop is not available, XP will be the only benefit. However, Stardust (see next section) will still be given on F2P worlds. It's a good idea to save it up ready to be used should you ever decide to become a member!


[h3]Mining Stars[/h3]

Once a Star has landed, it is ready to be mined.

The bonus Mining XP for mining a Star in the original RuneScape was x75 - for balancing reasons we've lowered this for Old School.

The landing times of the last five Stars will also be listed on a board in the Observatory, along with the names of the players that found them.

Fallen Stars come in nine different sizes, and a Star can be any size when it lands. Each has a different Mining Level requirement calculated at the size x10.

Mining any Star will reward players with Stardust, an untradeable currency that can be used to purchase a variety of untradeable rewards. Each size can be mined for a different amount, and once depleted it will shrink to a smaller size. Every time some Stardust is mined, Mining XP is awarded.



[h3]Star Sizes[/h3]


Size

Mining Requirement

Dust Available

XP per Dust

XP per Dust in the original RuneScape

9

90

15

168

210

8

80

40

116

145

7

70

40

91

114

6

60

80

57

71

5

50

175

38

47

4

40

250

26

32

3

30

430

23

29

2

20

700

20

25

1

10

1200

11

14

[hr][/hr]Poll Question #1

Should we add the Shooting Stars skilling activity, as described in the dev blog?
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[h3]Rewards[/h3]

In addition to all the lovely Mining XP, players can also use their Stardust to buy rewards! Dusuri, a Dwarf found in Falador just outside the Mining Guild will happily take your Stardust in exchange for items. He appears on both P2P and F2P worlds.

In RuneScape's original release, the reward system was very different. Players could only have up to 200 Stardust at once and could only trade it once per day. Our players aren't so keen on mechanics that make tasks feel like a daily chore, so the limit on Stardust has been removed and the old rewards have been replaced with a Reward Shop.

Items you can buy from the Shop are untradeable and include:


Celestial Ring

This ring will give a hidden Mining boost of +4 when worn. This stacks with other invisible boosts. It will also be chargeable with Stardust. Each Stardust will add one charge up to a max of 10,000 charges. When charged, the ring will have a 1/10 chance of giving an extra ore when mining, and this extra ore will reward the normal XP amount when mined. Extra ore can emerge at any rock where the Mining Skillcape has a chance of giving it. Every time ore is mined from a suitable rock, a charge will be lost from the ring.

[hr][/hr]Poll Question #2

If Shooting Stars is added, should we add the Celestial Ring as a reward which offers a hidden Mining boost?
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[hr][/hr]Poll Question #3

If the Celestial Ring is added as a reward, should it be possible to charge the ring with Stardust, offering a 1/10 chance at obtaining extra ore when mining? Each Stardust will add one charge up to a max of 10,000 charges. Every time ore is mined from a suitable rock, a charge will be lost from the ring.
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[hr][/hr]Poll Question #4

If the Celestial Ring is added as a reward, should it be possible to combine it with an Elven Signet, granting players the effects of both? This will require 70 Crafting and Smithing, 100 Crystal Shards and 1000 Stardust. An NPC will combine the rings for players without the requirement for an extra 50 Crystal Shards. This process is will not be reversible and the combined ring would be untradeable.
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Star Fragment

These can be used on any piece of the Prospector Outfit to recolour it gold.



[hr][/hr]Poll Question #5

If Shooting Stars is added, should we add the Star Fragment as a reward which will allow you to recolour your Prospector Outfit?
[hr][/hr]

Bag Full of Gems

These will work the same as any other Bag Full of Gems.

[hr][/hr]Poll Question #6

If Shooting Stars is added, should we add the Bag Full of Gems as a reward? These will work as any other Bag Full of Gems.
[hr][/hr]

Soft Clay Pack

These will work the same as any other Soft Clay Pack.

[hr][/hr]Poll Question #7

If Shooting Stars is added, should we add the Soft Clay Pack as a reward? This will work like any other Soft Clay Pack.
[hr][/hr]

Essence Pack

These are new items that will give 100 Pure Essence when opened..

[hr][/hr]Poll Question #8

If Shooting Stars is added, should we add the Essence Pack as a reward? These packs will give 100 Pure Essence when opened.
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That's Shooting Stars! We'd love to get your feedback. Based on what you tell us we'll be in a position to poll and release this content fairly soon. So please do share your feedback with us via our official forums, on the 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.
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Mods Acorn, Arcane, Archie, Argo, Ash, Ayiza, Banjo, Boko, Bonsai, Brow, Bruno, Curse, Daizong, Deagle, Dibber, Ditto, Dylan, Ed, Elena, Errol, Fed, Flippy, Gayns, Gecko, Gee, Grub, Halo, Husky, Jndr, John C, Kandosii, Katies, Kieren, Kirby, Lenny, Light, Lottie, Mack, Maylea, MikeD, Morty, Nasty, Nin, Oasis, Roq, Ry, Sarnie, Squid, Steve W, Sween, Tide, Vegard, West, Wolfy & Zuko

The Old School Team

Old School On Steam - Out Now!

Old School RuneScape On Steam - Out Now!




Today is a monumental day! We all know Old School RuneScape is an incredible game. It's something truly special, and today we're sharing this unique treasure with the Steam community! This launch brings us ever closer to our mission to take Old School Everywhere!

[h3]Head to the Old School Steam page to play and to learn more![/h3]

Our Steam release comes with 20 Achievements, 15 Trading Cards, 5 emoticons, and 6 badges to collect! We’re tracking Achievements on and off Steam, so if you complete one on another client – including mobile – it’ll still be checked off the list.

If we think back to our release on Mobile way back in 2018, one thing that stands out is how amazing you all were when it came to welcome new players to Gielinor. We'd love to see more of that! Take to Lumbridge and help a noob today!

We're going to be celebrating today's launch with a bumper livestream! You can join the fun on Twitch, YouTube, and - of course - Steam!

  • What Is Old School? with Mods Ayiza, Kieren, MikeD, and Sween
  • Fishing Skill Boss Sneak Peek with Mods Kieren and Squid
  • Combat Achievements Sneak Peek with Mods Arcane and Husky
  • J-Mods Play - Theatre of Blood with Mods Arcane, Ayiza, Elena, and Husky
  • The Grand-Gieli-Tour with Mods Ayiza and Sween
  • Welcome Party with Mods Ayiza and Sween




If you need any help with Steam, we'd recommend these handy links we've put together on the Old School RuneScape Steam Discussion pages:



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Mods Acorn, Arcane, Archie, Argo, Ash, Ayiza, Banjo, Boko, Bonsai, Brow, Bruno, Curse, Daizong, Deagle, Dibber, Ditto, Dylan, Ed, Elena, Errol, Fed, Flippy, Gayns, Gecko, Gee, Grub, Halo, Husky, Jndr, John C, Kandosii, Katies, Kieren, Kirby, Lenny, Light, Lottie, Mack, Maylea, MikeD, Morty, Nasty, Nin, Oasis, Roq, Ry, Sarnie, Squid, Steve W, Sween, Tide, Vegard, West, Wolfy & Zuko

The Old School Team

Ready For Steam & More Poll 74 - Old School RuneScape Weekly Update (24/02/21)



Old School RuneScape on Steam


Choo choo! We’re going full Steam ahead this week as Old School RuneScape comes to everyone’s favourite PC platform later today! So with this update, we will be opening up 6 new free-to-play worlds per region: UK, Germany, US (East), US (West) and Australia.

Our Steam release comes with 20 Achievements, 15 Trading Cards, 5 emoticons, and 6 badges to collect! We’re tracking Achievements on and off Steam, so if you complete one on another client – including mobile – it’ll still be checked off the list.

In addition to the above, we're delighted to tell you about something very cool the Steam C++ Client has allowed us to do. From tomorrow onwards Steam players will find UI Scaling in the game settings! If you have issues with it, let us know, we'll be quick to act on your feedback!





[h2]List of Achievements[/h2]

Achievement

Task
]

A Hero Is Born

Complete the Tutorial

I Canoe Believe It!

Ride the canoe in Lumbridge

From Rags to Riches

Complete a Clue Scroll

Swashbuckler

Equip a Mithril Scimitar

Home Sweet Home

Use the Home Teleport Spell

Out for the Count

Complete the Vampyre Slayer quest

Demon-stration

Complete the Demon Slayer quest

FashionScape

Chat clothing with Thessalia in Varrock

Toll Dodger

Pass through the Al-Kharid/Lumbridge gate without paying

Get the Boot

Equip Fancy Boots or Fighting Boots from Stronghold of Security

Now We're Getting Somewhere

Reach a total level of 100

Tis But a Scratch

Visit Death's Domain

Kill or Be Killed

Enter the Wilderness

Democracy in Action

Vote in a Poll or view Poll results

Unlimited Power

Reach Combat level 20

Fisherman's Friend

Catch a Tuna at Musa Point

Breath of Fresh Air

Craft some Air Runes at the Air Altar

Ready Steady Cook

Complete the Cook's Assistant quest

Shopaholic

Visit the General Stores in Lumbridge, Falador, Varrock, Edgeville, Rimmington, Al-Kharid and Karamja

Mighty Slayer

Complete the Dragon Slayer quest

You’re free to either link your existing Old School RuneScape account or to start afresh with a new account especially for Steam. For more information, check out our Steam Beta Announcement newspost.


Remember - we're a subscription-based game, so in the Steam store you'll be able to purchase membership and the OST through our DLC bundles:


DLC BUNDLE 1

DLC BUNDLE 2

DLC BUNDLE 3

3 months of membership

6 months of membership

12 months of membership

9% discount

16% discount

24% discount

£18.99

£34.99

£62.99

But that’s not all! On tonight’s livestream, we’ll be celebrating our Steam launch with a series of fun events, taking place from 17:00 to 19:30 GMT. Head to our Twitch Channel to catch all the action. Before then, though, here’s a preview of what you can look forward to:

What is Old School RuneScape?

We’ll kick things off with a quick run down of everything Old School! New to the game? Then this is the place to start..

Fishing Skill Boss Sneak Peak

Take a deep dive into the fishing skill boss: Tempoross, Spirit of the Sea!

Combat Achievements Sneak Peek

Take an in-depth look at one of our most exciting upcoming updates: Combat Achievements!

J-Mods Play: Theatre of Blood

The J-Mods are taking on one of Old School RuneScape's toughest challenges! Will they defeat Verzik and claim their loot? Come cheer them on!

The Grand Gieli-Tour

Join the J-Mods for a gander at Gielinor as we swing by the most iconic spots around the world of Old School!

Welcome Party

Come welcome all our new players from Steam and lend a few #cutenoobs a hand!

[hr][/hr]
Poll 74


Between all the excitement over Steam we’ve also squeezed in a few of the changes you voted for in Poll #74!


Amulet of Blood Fury

You can now charge Amulets of Blood Fury for up to 30,000 hits instead of just 10,000 – although newly created amulets will still start with 10,000 charges.

To add more, you’ll need to use a blood shard on the amulet you want to charge. This will add 10,000 charges at a time.


Precise Kill Times

You now have the option to display your exact completion and kill times, based on the game cycle they were completed on.

If you prefer to keep things simple, you can still choose to round your completion and kill times to the nearest second. You can find the toggle in the Chat section of the Settings Menu.


Nightmare Parasites

The Nightmare’s parasites will now heal her for a random number of hitpoints within a more consistent range.

Previously, the parasites could heal between 1 and 80 hitpoints. Now, the range is between 31 and 50. This should remove the frustration of constantly rolling high heals, without diminishing the challenge of the fight.

[hr][/hr]
Last Man Standing


We’ve added some new items to Last Man Standing! You can now find the Volatile Nightmare Staff, the Ancestral Hat, and the full set of Dharok’s gear to aid you in your battle.

In addition, you can now change the colour of the fog. The UI will also inform you if you are in danger.

[hr][/hr]
Official Merch Store


Don’t forget, you can still celebrate our 8th Birthday with the commemorative range from Angels Scapes! The oldest fans among you will remember Tim and Crunchy, who’ve been lovingly rendered in antique nickel for this stained glass pin. If you want to take them home, be sure to pre-order here!

If you’re looking for some limited edition goodies, look no further than the special 8th Birthday Nieve pin and the classy matte gold Dragonfire Shield pin. Plus, the King Black Dragon keyring is here to keep watch over your lair.

Next up, bring a taste of Zanaris to your door with the limited edition Fairy Queen pin and the Framed Zanaris Picture pin – it’s our first ever collab with Legends Arts! If you’re feeling a bit more down to earth, the Herblore Skill Cape keyring is also in stock.



Lastly, here’s some very exciting news: a new Old School RuneScape soundtrack album is now available, featuring tracks from our very own Ian Taylor and Mod Ash!

You can listen to Old School Combat Classics right now on all leading streaming services, including Spotify, or pre-order this nostalgic 18-track album from our friends at Laced Records. All pre-orders come with a free MP3 download, so you can listen on the go!

The album is available on both 180g vinyl, in a stylish orange and red pattern, and CD! The deluxe gatefold sleeve features all-new artwork of Jad on the inside – and the front and back covers feature iconic weapons from the game and Barrows equipment arranged in the Combat Triangle.



For full details of where else you can purchase or stream this album digitally, check out Laced’s FAQ page. Or, to see all the soundtracks we’ve released so far, make your way to our Spotify , where you can find a selection of playlists.

By the way, if you’re a content creator, you’ll be happy to know that this soundtrack release shouldn’t affect your ability to use RuneScape music in streams or in YouTube videos. If you do have any issues using our music, let us know at [email protected].

[hr][/hr]
In Other News


  • Mobile users can now configure the ‘Function’ button via the Settings interface.
  • The Zealot’s Robes set now gives you the chance to save ensouled heads when using Reanimation.
  • Shade coffins in Shades of Mort’ton have had their ‘Open’ and ‘Remove lock’ options swapped.
  • You’ll now be able to get the Blood or Swamp Diaries from Player Owned House bookcases, provided you’ve already opened the books.
  • Players are no longer able to enter the Theatre of Blood while under attack from another player on a DMM world; this matches the restrictions at the Chambers of Xeric.
  • Death piles and gravestones will no longer appear on the dodgy tiles outside Kruk’s boss room.
  • Duke Horacio (or is that Horatio?) no longer repeats his greeting to Zanik.


That's for this week's game update! We'd love to get your feedback. Based on what you tell us we'll be in a position to poll and release this content fairly soon. So please do share your feedback with us via our official forums, on the 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.

[hr][/hr]
Mods Acorn, Arcane, Archie, Argo, Ash, Ayiza, Banjo, Boko, Bonsai, Brow, Bruno, Curse, Daizong, Deagle, Dibber, Ditto, Dylan, Ed, Elena, Errol, Fed, Flippy, Gayns, Gecko, Gee, Grub, Halo, Husky, Jndr, John C, Kandosii, Katies, Kieren, Kirby, Lenny, Light, Lottie, Mack, Maylea, MikeD, Morty, Nasty, Nin, Oasis, Roq, Ry, Sarnie, Squid, Steve W, Sween, Tide, Vegard, West, Wolfy & Zuko

The Old School Team

Shooting Stars Poll Blog



We're always tinkering with Old School, not least with our monthly Old School 'Ideation Days' where the J-Mods get busy pitching, designing and even prototyping possible new game content. In December's Gazette we highlighted a few of these pitches, and we explained the process in more detail last March.

The fruits of these endeavours have previously resulted in recreations of RuneScape adventures with a magical Old School feel. Seasoned players may remember our intensive work to recreate the Corporeal Beast (2014) and Grand Exchange (2015). Since then we've received additional support from our internal tools team making it much easier to essentially port game content from RuneScape to Old School. That's what led to Soul Wars!

Alongside Soul Wars, one of our J-Mods also set about trying to re-create Shooting Stars, which originally came to RuneScape back in 2008. Working on both projects side-by-side allowed us to learn as much as possible about backporting game content (especially as Shooting Stars spans most of the game world). Our recreations aren't simply like-for-like ports, though - as with the Soul Wars release, it's our intention to address any criticisms of Shooting Stars and resolve them in a uniquely Old School way. It's this Old School-ified version that we're hoping to poll soon and that journey continues with this blog!

We last spoke about Shooting Stars in September, outlining lots of Old School-friendly tweaks such as removing the daily aspect, rebalancing the rewards, adding more landing sites and throwing in some extra F2P elements too.

The same survey also mentioned the minigames Stealing Creation and Fist of Guthix, but the reason we're offering Shooting Stars now is because we've already got the game content working!

Most of the 6,000ish respondents (around 75.65%, to be exact) said they were interested in learning more, and in a Q&A livestream last week we were asked for an update. Having explained the headline changes we hoped to make, we then ran a short poll in the livestream chat, and the results looked very encouraging at 79% Yes! Coupled with the survey responses, it looks like the time is right to blog and poll Shooting Stars!

[hr][/hr]
Shooting Stars




So, here's the concept in a nutshell: Shooting Stars fall on Gielinor and players are able to mine them for XP and rewards. Players use telescopes to figure out when and where they might land.

On every world, a Shooting Star will fall at a random spot selected from a predetermined list roughly every two hours (with a variation of up to 15 minutes to stop them being too predictable).


[h3]A Star (Hunter) Is Born[/h3]

A lot of you will find Stars by just happening upon them on your travels. However, dedicated hunters can use the telescope in their Player Owned House to determine the rough landing location of the next one. Different telescopes will offer varying levels of accuracy.

Sounds easy? Actually, your telescopes will only point to the general region where a Star will fall, so you still need to find the exact spot.


[h3]Telescopes[/h3]


Telescope

Window

Example

Oak

24 minutes


Teak

9 minutes


Mahogany

2 minutes





[h3]Landing Sites[/h3]


Misthalin

Varrock (South East)

Varrock (South West)

Lumbridge Swamp (South East)

Varrock (East Bank)

Lumbridge Swamp (South West)

Draynor (Bank)



Kharidian Desert

Al Kharid (North)

Uzer (North West)

Desert (Quarry)

Sophanem (North)

Nardah (Bank)

Duel Arena (Bank)

Al Kharid (Bank)



Wilderness

Pirates' Hideout (South East)

Lava Maze (North)

Bandit Camp (North East)

Dark Warriors' Fortress (South)

Edgeville (North)

Resource Area

Mage Arena (Bank)



Asgarnia

Rimmington (North East)

Crafting Guild

Falador (West)

Mining Guild

Dwarven Mine

Taverley (North West)



Crandor or Karamja

Crandor (South West)

Brimhaven (North West)

Brimhaven (South West)

Tai Bwo Wannai (South East)

Shilo Village (North West)

Crandor (North West)



Fremennik Lands or Lunar Isle

Keldagrim (South)

Rellekka (North East)

Miscellania (North)

Jatizso (North West)

Neitiznot (North East)

Lunar Isle (North East)



Piscatoris or Gnome Stronghold

Piscatoris (South)

Gnome Stronghold (South Bank)

Gnome Stronghold (North Bank)



Tirannwn

Lletya (Bank)

Gwenith (West)

Prifddinas (South)

Isafdar (South East)

Arandar (South West)



Kandarin

Coal Trucks

Ardougne (North East)

Ardougne (South)

Port Khazard (South West)

Yanille (Bank)

Catherby (Bank)



Fossil Island or Mos Le'Harmless

Mos Le'Harmless (Bank)

Museum Camp (East)

Volcanic Mine



Feldip Hills and the Isle of Souls

Myths' Guild (North East)

Feldip Hills (Centre)

Corsair Cove (Bank)

Myths' Guild (Bank)

Feldip Hills (North East)

Isle of Souls Mine



Kebos Lowlands

Kebos Swamp( North West)

Mount Karuulm (West)

Mount Quidamortem (Bank)

Mount Karuulm (Bank)





Great Kourend

Hosidius (South)

Kourend Castle (South West)

Port Piscarilius (South West)

Arceuus (North East)

Lovakengj (North West)

Lovakengj (Bank)



Morytania

Canifis (Bank)

Burgh de Rott (Bank)

Haunted Mine

Ver Sinhaza (Bank)

Darkmeyer (Essence Mine)



[h3]F2P[/h3]

Shooting Stars was originally for RuneScape members only, but in Old School they will land on F2P worlds too. However, without access to a telescope, players will have to find Stars by chance. Additionally, Stars may still land in non-F2P areas on F2P worlds, rendering them out of reach.

Stars will offer 50% of the usual value (including the bonus for finding them) on F2P worlds, and as the Reward Shop is not available, XP will be the only benefit. However, Stardust (see next section) will still be given on F2P worlds. It's a good idea to save it up ready to be used should you ever decide to become a member!


[h3]Mining Stars[/h3]

Once a Star has landed, it is ready to be mined. The first player to mine a Star will receive bonus Mining XP equal to their Mining Level x60 (so if you're 82 Mining, you'll get 4,920 XP).

The bonus Mining XP for mining a Star in the original RuneScape was x75 - for balancing reasons we've lowered this for Old School.

The landing times of the last five Stars will also be listed on a board in the Observatory, along with the names of the players that found them.

Fallen Stars come in nine different sizes, and a Star can be any size when it lands. Each has a different Mining Level requirement calculated at the size x10.

Mining any Star will reward players with Stardust, an untradeable currency that can be used to purchase a variety of untradeable rewards. Each size can be mined for a different amount, and once depleted it will shrink to a smaller size. Every time some Stardust is mined, Mining XP is awarded.



[h3]Star Sizes[/h3]


Size

Mining Requirement

Dust Available

XP per Dust

XP per Dust in the original RuneScape

9

90

15

168

210

8

80

40

116

145

7

70

40

91

114

6

60

80

57

71

5

50

175

38

47

4

40

250

26

32

3

30

430

23

29

2

20

700

20

25

1

10

1200

11

14

[hr][/hr]Poll Question #1

Should we add the Shooting Stars skilling activity, as described in the dev blog?
[hr][/hr]
[h3]Rewards[/h3]

In addition to all the lovely Mining XP, players can also use their Stardust to buy rewards! Once a Star is fully depleted, it will open to reveal a new NPC - a Star Sprite, who will happily take your Stardust in exchange for items.

In RuneScape's original release, the reward system was very different. Players could only have up to 200 Stardust at once and could only trade it once per day. Our players aren't so keen on mechanics that make tasks feel like a daily chore, so the limit on Stardust has been removed and the old rewards have been replaced with a Reward Shop.

Items you can buy from the Shop are untradeable and include:


Celestial Ring

This ring will give a hidden Mining boost of +4 when worn. This stacks with other invisible boosts. It will also be chargeable with Stardust. Each Stardust will add one charge up to a max of 10,000 charges. When charged, the ring will have a 1/10 chance of giving an extra ore when mining, and this extra ore will reward the normal XP amount when mined. Extra ore can emerge at any rock where the Mining Skillcape has a chance of giving it. Every time ore is mined from a suitable rock, a charge will be lost from the ring.

[hr][/hr]Poll Question #2

If Shooting Stars is added, should we add the Celestial Ring as a reward which offers a hidden Mining boost?
[hr][/hr]
[hr][/hr]Poll Question #3

If the Celestial Ring is added as a reward, should it offer a 1/10 chance at obtaining extra ore when mining?
[hr][/hr]

Star Fragment

These can be used on any piece of the Prospector Outfit to recolour it gold.

[hr][/hr]Poll Question #4

If Shooting Stars is added, should we add the Star Fragment as a reward which will allow you to recolour your Prospector Outfit?
[hr][/hr]

Bag Full of Gems

These will work the same as any other Bag Full of Gems.

[hr][/hr]Poll Question #5

If Shooting Stars is added, should we add the Bag Full of Gems as a reward? These will work as any other Bag Full of Gems.
[hr][/hr]

Soft Clay Pack

These will work the same as any other Soft Clay Pack.

[hr][/hr]Poll Question #6

If Shooting Stars is added, should we add the Soft Clay Pack as a reward? This will work like any other Soft Clay Pack.
[hr][/hr]

Essence Pack

These are new items that will give 100 Pure Essence when opened..

[hr][/hr]Poll Question #7

If Shooting Stars is added, should we add the Essence Pack as a reward? These packs will give 100 Pure Essence when opened.
[hr][/hr]
That's Shooting Stars! We'd love to get your feedback. Based on what you tell us we'll be in a position to poll and release this content fairly soon. So please do share your feedback with us via our official forums, on the 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.
[hr][/hr]
Mods Acorn, Arcane, Archie, Argo, Ash, Ayiza, Banjo, Boko, Bonsai, Brow, Bruno, Curse, Daizong, Deagle, Dibber, Ditto, Dylan, Ed, Elena, Errol, Fed, Flippy, Gayns, Gecko, Gee, Grub, Halo, Husky, Jndr, John C, Kandosii, Katies, Kieren, Kirby, Lenny, Light, Lottie, Mack, Maylea, MikeD, Morty, Nasty, Nin, Oasis, Roq, Ry, Sarnie, Squid, Steve W, Sween, Tide, Vegard, West, Wolfy & Zuko

The Old School Team

8th Birthday Event - Old School RuneScape Weekly Update (17th Feb)



[h2]Birthday Event
[/h2]

Old School RuneScape is eight years old this month! And what a journey it’s been – what started out as a bit of nostalgia has evolved to become so much more, and it’s all thanks to our brilliant community (and our brilliant devs, of course!)



But we’re not the only ones celebrating. Duke Horacio of Lumbridge is throwing a birthday bash, and he’s decided to invite the monkeys from Ape Atoll. Unfortunately, all the excitement has sent them absolutely bananas and they’ve started to take over the town!



Ready to go ape? Then head to Lumbridge and have a word with the duke. Putting a stop to this monkey business will get you a Cursed Banana, a new wearable item that will see you monkeying around in style, and members can also enjoy the dapper Banana Cape, which comes with its very own emote featuring one of the mischievous monkeys.



[hr][/hr]
[h2]Last Man Standing [/h2]

As promised in our Minigame Quality of Life poll, we’re introducing a new map to the Last Man Standing map pool: Wild Varrock.



Wild Varrock is an alternative version of the iconic city that exists on another plane. It was discovered by a Guthixian mage keen to find new and exciting places to host their Last Man Standing competition.

Ever wondered what the world would be like if Arrav had never saved Varrock from the calamity at the end of the 4th Age? Well, now’s your chance to find out!



In addition, the following Last Man Standing items have been added to the Collection Log:

  • Halos
  • Deadman Armour
  • Swift Blade
  • Guthixian Icon
  • Special Attack recolours
  • Victor’s Capes
  • Weapon paints and upgrade kits
  • Granite Ornament and Handle

Only untradeable items will be unlocked automatically if you owned them prior to this week’s update – the tradeable ones will only be checked off once you’ve purchased them from the Last Man Standing Reward Store.


We’ve also made the following changes:

  • Free-to-play worlds will no longer have the option to play Competitive LMS
  • The default Last Man Standing map has been renamed ‘Deserted Island’
  • Numerous textual fixes for Deserted Island
  • Added a new loot crate model and animation
  • Loot chests will no longer visually open unless you have a key, but their functionality remains the same


Lastly, we’ve implemented a new system that we hope will make Last Man Standing more enjoyable.

For each game of Last Man Standing that a player leaves before the match has finished, they’ll receive a strike. After three strikes, they’ll be banned from joining Competitive and High Stakes games until the next day. During the daily reset, two strikes will be removed from their account – so if they were banned on Monday, come Tuesday they’ll still have one strike left over.

If you’re at risk of a temporary ban, you’ll receive increasingly prominent warnings upon entering the lobbies.

No matter how high your strike count is, you’ll always be able to access Casual games of Last Man Standing.

Of course, we’ll be monitoring this new system closely and making tweaks as necessary to ensure that we’re reducing abusive behaviour with minimal impact on legitimate players.


We know you want more from LMS – and we want to do more with LMS! But before we can do that, we need to ensure that the games run smoothly, that the new map feels good to play, and that the impact of those abusing this minigame for profit is limited. As you can see, we’re making changes to try and resolve all three issues, so bear with us and remember that the best is yet to come!

[hr][/hr]
[h2]Merch[/h2]

Dust devils aren’t the only reason to wear a facemask! Our Official Merch Store has just been updated with these Old School-style face coverings to wear on your AFK adventures.



And don’t forget, you can still pre-order the 20th Anniversary Tutorial Island Pin. Keen-eyed pin collectors will also be pleased to see that the RuneScape Classic Logo pin and the Mini Runes collection are now in stock!

Oh, and keep those eyes peeled – there’s even more anniversary merch coming soon.

[hr][/hr]
[h2]In Other News [/h2]

[h3]PvP World Rota[/h3]

The PvP world rota has moved to Period B.

  • The host for the High-Risk PvP world will be W337 (US East)
  • The host for the Standard PvP world will be W325 (UK)
  • The host for the free-to-play PvP world, W371 (UK)
  • The members-only LMS world will be W492 (US East)
  • The free-to-play LMS world will be W326 (UK)

[h3]Patch Notes[/h3]

  • You’ll no longer be interrupted when Fishing for raw rainbow fish.
  • The ability to configure the "Function" button on mobile within the settings interface has been added.
  • A new shortcut has been added to the cliff in Viyeldi Caves. To use it, you’ll need 91 Agility and completion of Legends Quest, along with a one-time long rope, purchasable from the Darkmeyer General Store.
  • The ‘Doorways’ music track hint now mentions ‘north-east Varrock’ instead of ‘east of Edgeville’.
  • You will no longer drop food and potions on the ground as a supply pile if you’re in an instanced area. The supplies will now move to the gravestone, as other items do.
  • The Nightmare Staff Special Attack bar will no longer drain after attacking a higher level Slayer monster.
  • A typo in the Lil’ Creator’s examine text has been fixed.
  • You can now reclaim your Magical Orb from Zavistic Rarve if you lose it during the Hand in the Sand quest.
  • The High Stakes Last Man Standing cash reward chest has been restored to Ferox Enclave, and can be found on the bottom floor of the minigames building.


[hr][/hr]

As always we’d love to hear what you think about the content on offer. Please share your feedback with us via our official forums, on the 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. For reference on the above content, check out the official Wiki.

Mods Acorn, Arcane, Archie, Argo, Ash, Ayiza, Banjo, Boko, Bonsai, Brow, Bruno, Curse, Daizong, Deagle, Dibber, Ditto, Dylan, Ed, Elena, Errol, Fed, Flippy, Gayns, Gecko, Gee, Grub, Halo, Husky, Jndr, John C, Kandosii, Katies, Kieren, Kirby, Lenny, Light, Lottie, Mack, Maylea, MikeD, Morty, Nasty, Nin, Oasis, Roq, Ry, Sarnie, Squid, Steve W, Sween, Tide, Vegard, West, Wolfy & Zuko

The Old School Team