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This Week in RuneScape: Ninja Strike 25 & Senntisten Archaeology

Hello, and welcome to This Week in RuneScape! In today's update we've got Senntisten Archaeology, the Premier Club Summer Sale and a totally awesome Ninja Strike! So sharpen your katana and gather your shuriken, and let's take a look!




The Ninja Team are back, and this week they’ve been honing their attacks on Action Bars.

To kick things off, all RuneScape members will receive two free Action Bar Presets when they next enter the game, bringing the total to 15.

But how will you ever keep track? By naming them, of course – another thing you’ll be able to do from today’s update. Oh, and if you’re so inclined, you can also save the toggle states of your additional action bars with custom interface layouts now. Nice!

Lastly, the Ninjas have made tons of QoL improvements regarding how Action Bars are named, saved and described in-game. For full details, check the Patch Notes!



Our newest Archaeology mini-digsite is now open! If you have RuneScape Membership and level 60 Archaeology or higher, you’ll be able to explore the hidden mysteries beneath the lost Zarosian capital of Senntisten.

In Senntisten, you’ll explore six excavation spots across four different sites throughout the city. With a little bit of luck and perseverance, you’ll get your hands on 18 new restorable artefacts, uncover three new mysteries, and power up with the awesome Aurelius’ Mask Relic.

This powerful Relic will let you tap into the power of the shadows to zoom all over Gielinor by granting you all the benefits of the ‘Mobile’ perk. For reference, that means you’ll be able to use 50 Energy to get a 50% reduction on the cooldown of movement abilities like Surge or Barge. The catch is that you won’t generate Adrenaline on these abilities as you would normally – but that’s a small price to pay for speedy skilling!

Speaking of skilling, Senntisten will also provide you with the opportunity to gain some Crafting XP while repairing a few stained-glass windows around the city. That ought to brighten the place up a bit!



Premier Club is back! If you missed out on Gold Premier Club back at the start of the year, you’ll have a second chance to purchase it – and get your hands on all the same goodies – from August 16th (today!) to September 14th (not today!).

To reiterate, you’ll get all the same benefits as you normally would, including:

  • 12 Months of RuneScape Membership
  • Ozzie the Osprey pet
  • Ceremonial Guard Armour
  • Yak Track Premier Pass rewards
  • And loads more!

Please note that the Premier Club Summer Sale offer is not available to past 2020/21 Premier Club Gold, Silver, and Bronze members. However Active Silver Premier Club subscriptions are eligible for upgrade to a Premier Club Gold Membership from the shop. But you won’t duplicate any items – so, for example, you won’t get any of the monthly drops you’ve already received for a second time.

For full details, check out the Premier Club page.



[h2]Teleport restrictions[/h2]

Teleport restrictions have been removed from the following boss encounters:

  • Vorago
  • Solak
  • Nex: Angel of Death
  • Rise of The Six
  • The Liberation of Mazcab raid
  • Araxxor

Note: The teleport restriction remains in place for Telos due to the nature of the loot streaking system.

Hopefully, this will allow for a smoother boss experience for new and returning adventurers, as it removes the need to visit Death, or return to the lobby when you or a teammate make a minor mistake! We will continue to monitor as we actively look at ways to remove the friction from your endeavours.

[h2]Spells[/h2]

  • Divine storm now deals correct damage. (previously passed level 60 it gained 6 damage per level rather than 9.6
  • Surge spells now scale to T99 damage (was T92).
  • Smoke/Shadow Blitz spells now scale to T92 damage to match ice and blood.
  • Barrage spells now scale to T99 damage.
  • Aurora spells now scale to T99 damage.
  • Increased the range of the 'ruby aurora' effect from 2 tiles -> 5 tiles.
  • Spell tooltips now state which damage tier they scale up to.


[h2]Greater Concentrated Blast[/h2]

We've taken steps to power down the Greater Concentrated Blast ability upgrade slightly so it fits where we feel a 'Greater' basic ability should sit. Below, we've broken down all the core information on where this sat and now sits within the magic ability set.

- A live 4 tick* concentrated blast, on average deals 147.6% ability damage.

- Due to taking 4 ticks, players would often cancel before the final hit for an average of 94.2%.

- In live a Greater Concentrated Blast will currently deal on average 181.9% ability damage.

- This is an average increase of 93% over a cancelled Concentrated Blast.

- Our adjusted values bring the average damage of a greater concentrated blast down to 160.2% ability damage.

- Over a standard concentrated blast cancelled, this is an increase of 70% damage.

- Compared to a non-cancelled concentrated blast (2.4 seconds) this is still an increase of 8.5% down from 23% whilst still saving 0.6 seconds on the ability.

- * 1 'tick' = 0.6 seconds"

As always, we'll continue to monitor how the ability performs and continue to make adjustments.

[h2]Greater Ricochet[/h2]

With Greater Ricochet we felt that the amount of damage it did was too strong given the short cooldown and the fact it is classified as a Greater basic ability.

Rather than target synergies with on-hit effects, we have chosen to tone down the upfront damage to a point where we feel it sits comfortably alongside our other Greater abilities.

This means in order to get the most out of Greater Ricochet you want to focus on utilising on-hit effects (e.g Split Soul or bolt effects). Furthermore to this we have changed the interaction with the Enchanted Ruby bolts to no longer downscale the damage they do with the latter hits. The first three hits remain unchanged at 20-100%, 10-50%, 10-50% ability damage respectively.

  • Any additional hits, as a result of the Caroming perk have been toned to 5-15% ability damage, down from 10-50%.
  • Enchanted Ruby bolts will no longer scale their damage down when triggered as part of Greater Ricochet.


[h2]Instability[/h2]

The Staff of Armadyl's special attack - Instability.

  • Restored the ability for auto attacks critical hits to fire off extra spell casts.
  • Fixed an issue where the extra spell cast from the staff was doing offhand damage if you were using dual-wielded weapons.
  • Extra spell casts can now only fire off if the critical hit is on the player's main target.




Those of you who haven’t yet received your Guardian’s Gift have until August 24th to log-in and do so. It’s claimed automatically, so there’s no need to faff about with forms and whatnot – just log-in, and you’ll receive your gift. You can use this gift later.

As a reminder, this is our way of saying thank you for your patience during the Log-in Lockout back in April and making things right for those of you who were affected. The Guardian’s Gift gets you access to loads of useful wishes to help you make up for lost time, so it’s well worth picking up!

Find out more here.



[h2]Ninja Strike 25: Action Bars[/h2]

  • Added two free Action Bar Presets for members, bringing the total to 15.
  • Action Bar Presets can now be named in a similar fashion to Bank Presets.
    • This option can be found in the Action Bars submenu in Settings
  • Renamed various instances of ‘actionbar’ in the Settings interface to ‘Action Bar’.
  • Players can also save the toggle states of their additional action bars with custom interface layouts.
    • This will only apply to layouts saved after today’s update
  • The main Action Bar’s minimised and maximised states can now be saved with custom interface layouts.
  • The ‘Setup Action Bar’ option has been renamed to ‘Auto-setup Action Bar’ on desktop and ‘Auto-setup Revolution Action Bar’ on mobile, for clarity.
    • A new setting has also been added which toggles a confirmation option before auto-setup of Action Bars
  • Action Bars no longer use numbered wording such as ‘secondary’ or ‘quinary’, and will instead be called ‘Additional Action Bar #’.
    • Also changed all mentions of ‘Primary Action Bar’ to ‘Main Action Bar’ for consistency
    • The Action Bar Presets 1-15 are now correctly called Action Bar Preset 1-15 across the game.
    • Specified that the keybinds for switching Action Bar Presets are only for the Main Action Bar
    • Added line breaks to the Action Bar Keybind settings within the Keybinding interface
  • Added more descriptive text to various settings and options within the Action Bar Binding settings.
  • Fixed an issue where the max hitpoints figure would not show if the player had five digits of hitpoints and the Primary Action Bar was compacted horizontally.


[h2]Elder God Wars Dungeon - The Nodon Front:[/h2]

  • HOTFIX - The change to Kerepac's time thread tear which removed the ability to stand under the boss to mitigate the attack has been reverted due to feedback.


[h2]User interfaces[/h2]

  • Interface tutorials for the bank, shop, smelting and smithing interfaces now only occur when a player triggers them from the help button for the interface or during the paths in Burthorpe/Taverley.

  • PC and Steam users that install a fresh client or have recently cleared their cache will now see a Terms and Conditions popup on first loadup.
  • Players will now be prompted to enter a valid date of birth when logging into the game if they haven't already done so.


[h2]Burthorpe Path [/h2]

  • Fixed an issue where you would be unable to purchase any herblore achievement capes while considered to be on the burthorpe path.
  • Fixed an issue where leveling up during the Burthorpe path system would reset your action bar.
  • Fixed an issue where players would not be able to obtain outfit fragments while considered to be on the Burthorpe path.




[h2]Friday August 20th | 1614:00 Game Time | Elder God Wars Dungeon: Second Front Reveal[/h2]

You may have staved off the Nodon Forces but the war has just begun... and a second chilling power approaches.

Join us this Friday as we reveal the next instalment of the Elder God Wars Dungeon.

Watch live on Twitch.



[h2]RuneTube[/h2]

New to questing? Not sure where to start? Laser Shark has you covered! In this video you'll learn about 10 useful quests that'll kickstart your journey into Gielinor and get you embroiled in some of the most exciting early-game storylines.

[previewyoutube][/previewyoutube]

[h2]Awesome Art[/h2]



We’re just buzzing over Flerby’s adorable dinosaur plushie! Ugh, we just want to reach through the screen and give him a lil’ squish. But in lieu of that, we’ll settle for seeing more of your fabulous creations – fluffy or otherwise - on the RuneScape Art Community Discord. See you there!

[h2]Pink Skirts[/h2]

Each week the Pink Skirts put on a selection of fun activities that everyone can join. Here are some of our upcoming favourites:

Rex Matriarchs

  • Hosted by: Pippyspot & Boss Guild
  • Date/Time: Wed 18 Aug 2021, 20:00 - 21:00
  • World: 88
  • Location: Rex Matriarch Lair
Great Orb Project

  • Hosted by: Hazeli & Minigames FC
  • Date/Time: Sat 21 Aug 2021, 08:30 - 09:30
  • World: 65
  • Location: Runecrafting Guild

If neither of those take your fancy, take a look at the full events schedule here. There’s sure to be something you’ll enjoy!

[h2]Scaper's Screenshots[/h2]







All of this week’s screenshots come courtesy of ✓Sugui✗

[h2]Community Shout-Out[/h2]



Our community shout-out this week goes to… Minigames! If you enjoy being distracted and diverted by the minigames RuneScape has on offer (or if you just want to hang out with some supremely cool players) then this is the discord server for you!

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- The RuneScape Team

This Week In RuneScape: Fixes Galore & Senntisten Archaeology

After a week's break, we're eager to update you on all the goings-on in Gielinor. This week, we're kicking off Double XP LIVE in style and we've also got a timely heads-up about a new piece of content you'll definitely want to dig into. Just click the banners below to see the details.




Those of you who’ve helped Azzanadra re-open the lost city of Senntisten will soon be able to dig a little deeper into its history – literally! From August 16th you’ll be able to explore an all-new Archaeology microsite right in the heart of the former Zarosian capital. Earn more lore than you can shake a spade at, uncover a few new mysteries and earn some shadowy rewards.

You’ll need at least 60 Archaeology to get started in Senntisten, and the site’s myriad wonders should carry you all the way to level 67.

What kind of wonders, you ask? Here’s a list:

  • Six new excavation spots spread across four distinct sites
  • A new section of the city
  • 18 new artefacts to restore
  • Eight new collections, and a new collector named Eblis
  • Three new mysteries containing a number of lorebooks
  • Four stained glass windows to repair on-site for Crafting XP
  • Five new research tasks
  • One new relic
  • And loads of achievements!

But hold your horses – before you go rushing off to start training in preparation, let’s take a closer look at that there relic, shall we?

The newest relic is Aurelius' Mask, which will grant you all the benefits of the ‘Mobile’ perk. For 50 Energy, you’ll get a 50% reduction on the cooldown for movement abilities like Surge or Barge. The catch is that you won’t generate Adrenaline for using those abilities as you would normally – but it’s still a great boon for skillers trying to get around Gielinor quickly!

To get your hands on Aurelius' Mask, you’ll need to complete the ‘Secrets of the Inquisition’ mystery. Thinking caps at the ready!



Recently, we attempted to lower the cost of use for Erethdor’s Grimoire by introducing the pages as drops in the Creatures of the Lost Grove Slayer Task – but it didn’t have the effect we intended. We’ve heard your feedback, and made the following changes:

  • Solak now has a 100% chance to drop Torn Grimoire Pages, up from 25%.
  • As a result, players will no longer be able to roll a 50% chance to get two pages in one drop.
  • Added the item Cluster of Torn Grimoire Pages, a stack of 25 Pages with a 1/200 drop chance.




You’ll need level 60 Archaeology (or higher) to explore Senntisten, and 92 Slayer to take on the dragonkin of The Nodon Front. If only there was some kind of super-helpful Double XP event running to help you catch up on your skilling...

Oh wait, there is! Double XP LIVE is active until August 16th, just in time to beef up your Archaeology skill – or indeed, any other skill you care to train!

For those of you who’re new to Double XP LIVE, it’s very simple: across the ten days of the event, you’ll have 48 hours of Double XP time to spend. You can blast through it all in one weekend, take things slow and steady, or even pause the timer and take a breather in-game.

RuneScape members will get 100% of the Double XP buff, whereas free-to-play adventurers will only receive 20%.

Learn more about Double XP LIVE here!



[h2]Elder God Wars Dungeon: The Nodon Front[/h2]

[h3]Improvements[/h3]

  • HOTFIXED: The damage from Kerapac’s slam attack has been increased.
  • HOTFIXED: The drop rate of Naressa’s Journal has been increased.

[h3]Fixes[/h3]

  • Dyed versions of the Fractured Staff of Armadyl are no longer tradeable.
  • The Pontifex Shadow Ring can now be reclaimed from Azzanadra in the Senntisten Cathedral.
  • Attack options will now be hidden on Kerapac during his death animation to make looting easier.
  • Added a 1.2 second antispam to the Warp Time ability to prevent spam clicking from accelerating it.
  • Cooldown indicators on various abilities found in The Nodon Front have been made more opaque for better visibility.
  • Clue Scrolls will now drop with the rest of the loot piles in the Kerapac encounter.
  • If players attempt to stand beneath Kerapac during the Shatter mechanic, the time thread tear will now pick a random direction to fire in, instead of not firing at all.
  • Added a check to Kerapac’s magic attack to stop him dealing damage while he’s in the process of dying.
  • The Staff of Armadyl’s special attack is now affected by the Altar of War’s cooldown reset.
  • The Greater Concentrated Blast ability’s animation no longer shows the player held in place if they attempt to move while casting.
  • HOTFIXED: The maximum number of players able to join an instance of ‘Kerapac, the Bound’ is now capped correctly.
  • HOTFIXED: Poison no longer bypasses damage caps when Kerapac transitions through phases.
  • HOTFIXED: The dyed Fractured Staff of Armadyl will now retain its dye when transitioning to certain states.
  • HOTFIXED: Drops from the Nodon will no longer appear under siege engines.
  • HOTFIXED: Ironmen will now be awarded drops and progress on their Slayer Tasks when using siege cannons against the Nodon.
  • HOTFIXED: The Warp Time ability from the Kerapac boss fight will no longer re-trigger upon leaving the instance.
  • HOTFIXED: The extra damage from Dwarf Multicannon Upgrade Kits will now only be applied after the upgrade has been unlocked.
  • HOTFIXED: Kerapac will now attack straight away after transitioning into phase 4 on Hardmode.
  • HOTFIXED: Kerapac can no longer be damaged during phase transitions.
  • HOTFIXED: The Staff of Armadyl’s special attack no longer gives extra spellcasts via non-ability-based critical hits.
  • HOTFIXED: Ironmen will now reliably receive loot and XP from Kerapac.

[h2]Path System[/h2]

[h3]Changes[/h3]

Activity Tracker: Archaeology Tutorial

Activity Tracker: Achievements

  • Removed the Lumbridge Achievement Path Book. It will return when the Path System is rewritten or removed.
  • The ‘Work for Idol Hands’ achievement now has entries for taking each statuette, as well as for delivering them to Xenia.
  • The Dungeoneering Path has been moved from the Default Path Book to the Burthorpe and Taverley Path Book, as it points the player to Taverley Docks.

[h3]Improvements[/h3]

  • Path rewards are now displayed in a central popup which also describes the completed path. This will replace the previous popup.
  • Certain interfaces are no longer zoomed into full screen on mobile.
  • When on a path containing dialogue choices, the first choice will be selected by default in cases where the player taps out before making a choice.
  • Clarified and standardised the text for choosing a Path in Turael’s dialogue.
  • The Leather Crafting Path no longer requires the player to pick up a Cow Hide before unlocking it.
  • Improved the user interface tutorial when choosing a path via the ‘I want to choose a different path’ dialogue.
  • Users will now be forced out of the Troll Cave if they disable the guidance system during the Morningstar instance.
  • The area outside the Burthorpe Troll Cave is now a little less gloomy.

[h3]Fixes[/h3]

  • Your Path will no longer clear upon teleporting to Tutorial Island.
  • Should you lose your weapon following the Tutorial Island or Davendale tutorials, you will now be able to claim it back from Turael.
  • Addressed several issues during the collections portion of the Archaeology Tutorial, which stemmed from collection logs being converted from modal to overlay interfaces.
  • New players are no longer kicked off the Burthorpe Path when they gain a total skill level of over 100.
  • While on the Mining and Smithing Path, players will now be directed back to the Burthorpe Mine if they create the wrong item.
  • Prevented Dwarf Weed Incense Sticks from transporting items to your Bank while in item-restricted areas.

[h2]Environment[/h2]

[h3]Improvements[/h3]


[h3]Fixes[/h3]

  • A variety of rocks and pillars in Lletya have been made more solid and can no longer be walked through.
  • A ladder tile in the Outpost north of West Ardougne is no longer visually blocked by ground decorations.
  • A section of the fence in East Varrock has been updated to match other fences.
  • Wooden props in Burthorpe Castle now fit snugly against the wall.
  • A rock blocking access to a source of the Rogue’s Purse herb has been removed.
  • You may no longer walk into and hide inside the rocks near the Ruined Temple Agility course.
  • Updated the cubemaps for Shattered World maps to increase realism on certain materials.

[h2]Mobile[/h2]

[h3]Improvements[/h3]

  • Added a scenery border to the first cutscene of the Hunt for Surok miniquest.
  • Added a scenery border to the tower cutscene during Grim Tales.

[h3]Fixes[/h3]

  • Fixed a mobile-specific black screen issue at the start of the Hunt for Surok cutscenes.

[h2]Other[/h2]

[h3]Improvements[/h3]

  • Withdrawing materials from the Metal Bank in the Wilderness will now trigger a warning informing players that it will not be possible to deposit them again during combat in the Wilderness.
  • Added a left-click option to fix the light in the Lighthouse during Horror From the Deep.
  • Text in the Pets Wardrobe Interface has been made brighter and easier to read.
  • The Beach has been packed away for another year, by which time we might just have got all the sand out of our swimsuits!

[h3]Fixes[/h3]

  • Fixed a typo associated with the Trahaearn Pickaxe override.
  • Reverted some chat message spacing changes.
  • Stephanie the seagull pet’s icon in the Player Owned House Menagerie now portrays her instead of a yak.
  • The ‘use all’ function now works consistently across XP items in free-to-play.
  • You must now bow to Uri in order to speak to him when completing Medium Clue Scrolls.
  • Pets unchecked outside the Player Owned House are now properly removed from the Menagerie.
  • Pets added to the Menagerie from the Backpack are now properly stored and displayed in the Player Owned House after leaving and re-entering it.
  • The Full Slayer Helmet’s ‘Wear’ and ‘Activate’ options now work correctly.
  • When hatching multiple eggs, you will now collect the correct hatchlings from each incubator.
  • Dr Nabanik’s ‘I want to talk about mysteries’ dialogue option now works correctly.
  • In-progress Urns can no longer be stored in Invention machine inventories.
  • The Make-X interface for fletching Ogre Bows now states that Grish the Shaman must teach you how to make one.
  • An ‘Info’ option has been added to closed doors in Dungeoneering. When used, you’ll receive a message with the type of key your party needs to progress further into the dungeon, and whether you already have the key required.
  • Portents of Restoration are now correctly consumed when players’ HP drops below 50% after standing on the Gravecreeper’s poison pools.
  • Characters and objects will no longer float in the Deep Sea Fishing Hub. Presumably, this does not affect the fish.
  • The correct player will now receive XP when assisting in the creation of Primal Extract.
  • Implings can no longer fly into towers through walls and closed doors near the Imperial District in Menaphos.
  • The Thaler Shop no longer deducts currency if a purchase fails due to a full Backpack.
  • Upon using the Luminite Injector, all the forges and furnaces in the area will now change colour from orange to blue, as expected.
  • The Slomo Walk override will now consistently display your worn main-hand and offhand items.
  • Fixed a blocking issue with Trindy and Ali the Wise at the Archaeology Guild.
  • After the Greater Fury ability crits, players will now be granted a 30 second buff that grants 100% crit chance on the next ability used.
  • Skeletons spawned during the Taraket boss fight will now trigger the Ruthless perk if killed by a player.
  • The latest fruit trees will no longer give players Double XP when the Farming Skill Cape is equipped.
  • Using the Reaper Portal while on a Kerapac task will now correctly teleport players to the Colosseum gateway.
  • Melee Area-of-Effect abilities will now correctly hit NPCs larger than 5x5 squares when attacking them away from the southwestern ‘corner’ of the NPC’s hit box.




[h2]Wednesday August 11th | 16:00 Game Time | Digging Into Senntisten Archaeology[/h2]

Grab your hard hats and discover our newest microsite in this not-to-be-missed preview stream!

Watch live on Twitch!



[h2]RuneTube[/h2]

This week on RuneTube, Maikeru RS has a handy guide for all you folks who are struggling to beat Kerapac! You can watch the whole thing below, or head to Maikeru’s channel to see more!

[previewyoutube][/previewyoutube]

[h2]Magnificent Memes[/h2]

We can tell you’re enjoying The Nodon Front (and indeed, The Nodon Back!), because the official subreddit has exploded with memes! Here are a few of our favourites:



By u/Any-sao



By u/Silent_Giant



By u/PandaPortal121

[h2]Awesome Art[/h2]

Of course, we couldn’t forget our awesome artists, who also got in on the memey action. We were especially tickled by this comic from Prezleek. Poor old Lucien just can’t catch a break!



[h2]Pink Skirts[/h2]

Each week the Pink Skirts put on a selection of fun activities that everyone can join. Here are this week’s highlights:

Town Square Q&A

  • Hosted by: Steve20058, Lynxlynx & Saphhirra
  • Date/Time: Mon 9 Aug 2021, 20:15 - 21:15
  • World: 3
  • Location: Varrock West Bank
King Black Dragon Boss Mass

  • Hosted by: Naruto 1001 & JacobDaPleb
  • Date/Time: Sun 15 Aug 2021, 19:00 - 20:00
  • World: 11
  • Location: Edgeville Lodestone

If neither of those take your fancy, take a look at the full events schedule here. There’s sure to be something you’ll enjoy!

[h2]Scaper's Screenshots[/h2]

This week's screenshots come from Reddit!



By u/Plegos



By u/Zerodraggy



By u/AKinkyChick

[h2]Community Shout-Out[/h2]

This week’s shout-out goes to the Official RuneScape Subreddit! It’s a real melting pot of players, old, new, and everything in-between. Post your wins, share your art, or ask for help – but most importantly, be kind and have fun!

[hr][/hr]
- The RuneScape Team

Vic the Trader & Double XP LIVE

Greetings, RuneScapers! As you know, there’s been no regular game update this week, but there are still a couple of exciting things happening!

[h2]Vic the Trader[/h2]

First of all, Gielinor’s most well-travelled trader is back in Gielinor. If you haven’t met Vic the Trader before, he’s someone whose acquaintance you’ll definitely want to make – his mystical mercantile magic will allow you to trade your leftover Bonus XP for lamps, skill outfits, and other useful goods.

You can see his full stock, and learn more about the moustachioed merchant himself, right here on the RS Wiki.

Vic will be sticking around until August 16th, so make sure you say hello before he leaves!

[h2]Double XP LIVE is GO![/h2]



And of course, today’s the first day of Double XP LIVE! Between now and August 16th, you’ll have ten days in which to spend your 48 hours of Double XP time. It’s a great time to catch up on your favourite skills – anyone fancy a spot of Archaeology?

If you’re experiencing the magic of Double XP LIVE for the first time, you’ll want to check out this post for all the info you need to get started.

Well, what are you waiting for? Those skills won’t train themselves!

[hr][/hr]
- The RuneScape Team

Double XP LIVE Returns Soon!

[h2]Double XP LIVE Returns Soon![/h2]

Double XP LIVE will return from August 6th to August 16th!

For those of you who're new to Double XP LIVE, it's very simple: across the ten days of the event, you'll have 48 hours of Double XP time to spend. You can blast through it all in one weekend, take things slow and steady, or even pause the timer and take a breather in-game.

RuneScape members will get 100% of the Double XP buff, whereas free-to-play players will only receive 20%.

Learn more about Double XP LIVE here!

[hr][/hr]
- The RuneScape Team

RuneScape Steam News - Now On Mac!

Apple fans, rejoice! You can now install RuneScape via Steam on Mac! Head on over to our Steam store page to start your download.

To coincide with this release, we've freshened up our Steam DLC with a selection of Teatime Packs that'll let you save on RuneScape membership and get your hands on a range of cool cosmetics, including the Bistromancer Outfit and a fancy clockwork penguin pet named Brewster. Aaah – nothing like a lovely cuppa!

For more information on the Teatime DLC packs, check out last week's newspost.

[hr][/hr]
- The RuneScape Team