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Tests, UI & More...

Hello everyone!

For once, it hasn’t been that long since the last blog post! Yay!
So what’s new since last time ?


[h2]Tests[/h2]
I’m still testing the full game with a few people. I’ve been correcting some soft-locks, too-hard puzzles, missing dialogs and explanations, I’ve improved mission descriptions… The game is better with each test, but not polished enough yet. Plus it still lacks all the secondary content.


[h2]UI (User Interface) upgrade[/h2]
I wasn’t very satisfied with it, like if the style was a bit off with the rest of the game. So I tried various stuff and ended with the following. I’m still working on it, but I’ve upgraded the title screen, the menus, and the dialogs. I still need to work on the in-game inventory though. I also added a few sound effects, and tested the UI with a keyboard, a mouse and a controller to check nothing conflicts.


New dialog box


More colorful and detailed title screen.


Option menu (Graphics).


[h2]Video[/h2]
I worked on few 3D assets, among which a directional wood sign to help the player locates herself. I made a little tutorial video from it (in French):
[previewyoutube][/previewyoutube]


[h2]Marketing[/h2]
I created 2D assets for a prologue page on Steam. Basically it’s a free (but limited) version of the game (somehow like a demo). It helps spreading the game around a bit more. I also submitted the game to some festivals. Hopefully, I’ll get accepted in a few of them.


[h2]Steam[/h2]
I uploaded my first builds on it, and I started to implement the Steam API (useful for achievements for example). A friend tested the game on the Steam Deck, and it seems quite compatible already, but might need a bit more optimization.


Ho yeah.


And that’s it for the (main) latest news.

As always, thanks a lot for your support!
See you soon for the next one.

Peace!