1. Zefyr: A Thief's Melody
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Zefyr: A Thief's Melody News

Music! v1.0.48

Hello!

Another little update! So what's new this time?
  • 2 new music/soundtracks for the prison level and the penthouse. I've been told my game misses a few soundtracks so I started to work on new ones.
  • quick fix : master josh was still visible on the bo dojo map after disappearing


And that's all for this time!
Take care, peace!

Mathias, the dev

Update v1.0.47

Hello,

Here's another quick patch:
  • Fix a possible death loop in water dungeon on breakable blocks
  • At the end of the Clandestine Factory (desert tower), better show the chest with the magnetic bow upgrade
  • Add help to move in the credits
  • The name of the dog is now displayed in blue for better readability
  • Add a little humorous help sign near the weight switch in desert tower
  • the entrance of desert tower in now breakable/explodable from both sides in case you forget to explode it from the inside
  • Buying items in the shop (bombs, apples, arrow) is now much faster. You still have to press the button 20x if you want 20 bombs, but it's way more fun and reactive.
  • Fix a possible soft lock when getting out of Kisugi Tower by the bottom lift.
  • Added Carlos Benedito as a proof reader for Spanish in the credits, thanks a lot for your time and expertise Carlos!.

By the way, I also take the chance to list and thank all the translators of the game who did an amazing job:
  • English: Anneline Fontmarty
  • Spanish : my dad Francis Fontmarty
  • Portuguese from Brazil: Rinaldo AlΓ­pio Bueno who also made A TON of feedback as a beta tester and who achieved to complete 100% when the game was still broken and missed a few detectors. Crazy job there my friend.

So thank you very much to this kind people, and thanks to you too, dear readers and players, for giving me the amazing feedback and reporting bugs after launch, this helps me to fix the game as soon as possible.

Don't forget to leave a review if you haven't already, or speak about the game to your friends if you found it cool! I must say the sales are not that great now, despite some super nice reviews. πŸ™πŸ™πŸ™

You are gold. Have a great day, take care, peace!

Mathias, the dev.

Revelation Melody - Update v1.0.46

[p]Hello there,[/p][p][/p][p]As promised, I've been working on a new mechanics to help you find these last missing items/animals/flowers. Some of them can be pretty hard to find (yes, I'm looking at you Prison levels), so here it is! From now on (v1.0.46):[/p]
  • [p]There's a new very expensive melody sheet you can buy at Aqualums Painting shop[/p]
  • [p]Each time you play this "Revelation Melody", light rays will appear around animals, flowers, chests, paintings and a few key items too. This will only work 30 seconds in the local/current level.[/p]
[p]Here's how it looks like:[/p][p][/p][p]Guess what? It also works on sea creatures:[/p][p][/p][p]I hope this will help you! So why a buyable melody?[/p][p]1 - So that you can choose to use it or not (it's not a passive skill), and it relies on an already existing mechanics. Plus, I initially planned to add a 4th melody that I removed because I couldn't find a nice fit. Now we're talking! And I'm pretty sure some of you would still like to go hardcore with no hints. It's up to you 😊[/p][p]2 - Now the big money you have in the end game will be of some use. Of course, given it's pretty expensive, you won't be able to afford it before approaching the 100%, but that's when it's gonna be the most useful.[/p][p][/p][p]Anyways, if you've already reached the 100%, your completion rate will go down to 99% in your save slot (because of the missing new melody sheet). But you'll keep your 100% Steam achievement.[/p][p][/p][p]By the way, I improved the computation of the completion rate because flowers were getting all the attention (given there are more than 600...). Now it's more balanced, giving equal importance to quests, inventory, status or animals.[/p][p][/p][p]Hope you'll like it![/p][p]Have a great day, take care, peace![/p][p][/p][p]Mathias, the dev[/p]

Update 1.0.45

Hello there,

The latest update brings the following improvements:
  • the vsync option is now correctly initialized at start, reading your previous settings.
  • bigger hit collider for the lava boss (so it's a bit easier to shoot him with fruits. Lots of people tought that it wasn't the way to go because it didn't react due to a too small collider)
  • in the desert pagoda, the room blocked by sand is not visible on the map anymore to avoid sending mixed signals: you just CANT go there.
  • At the Governor's Garden, the ill dog is now quacking occasionnally to help you find it more easily. Plus it's absolutely logical given the ill ducks are barking.
  • On Eolia & Aqualums, there are now wooden panels with text/symbols above the doors you can enter.
  • In the Cells, I fixed positions, sizes and visibility of a few flowers that were quite hard to notice/find. I'm still working on a nice way to help you reach the 100% and find the last missing items. This shall come in the next releases
  • The main lift in the Robot Factory now reinits at lower position each time you reload the level. This enables to go back up anytime you want. Some of you told me it was frustrating because the pirate chase forces you to leave the island before completing it. And if you come back, you can't get up again because the lift stayed in upper position. Of course, you could still get back later with the grapple, but it was a friction point indeed. So NOW you can come back anytime you want, still get up there and complete the island sooner, before getting the grapple.


As always, thanks a lot for your feedback, it is awesome! I keep working to improve the game.
Have a great day, take care, peace!

Mathias, the dev

Fix & Improvements v1.0.44

A few improvement/fixes:
  • Fix little star sparkles still present on cupboards/drawers after searching them when reloading the level
  • smaller avatar on map to better see other indications
  • Fix grapple dojo showing map in Link before actually getting map
  • Show the save slot in "Load" menu even if there's only one (to check for completion rate).


I still have other problems and fixes to come in my backlog thanks to all your kind feedback! More updates will come. Thanks a lot for your patience πŸ™πŸ™πŸ™

Mathias, the dev