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Ragnarock News

Development roadmap: where we are sailing to

Being able to offer an Early Access for Ragnaröck was important to us: it's a great way to develop a game with direct feedback from the players. Early Access is also a promise made to the community, it is a strong commitment between a studio and the players.

Since the release of Early Access, the entire team is very excited about the players' feedback on Ragnaröck. We have already rolled out quite a few updates, and we are working on a lot of new things at the same time, thanks to the community here, and on Twitter, Facebook, or Discord.

[h2]With this publication, we reveal where we want to go next:
[/h2]



[h2]Let's take a closer look at what that means:
[/h2]

Early Access is scheduled to end this summer. Until then, we want to roll out new features regularly. First of all to thank the players for their loyalty and their daily involvement in this Early Access, but also because we are eager to offer new things and extend the game!

  • Each major update will bring new game content as well as features. There will be minor updates in between, if needed.
  • Adding new environment maps is important for us: they immerse you on an epic journey, and also allow us to tell a story through different universes.
  • The playlist of songs will be extended and we are in discussion with new bands every day. All of your recommendations are excellent and we are studying them with great interest!
  • Comfort, personalization, replayability and competition features are the main components of future developments.
  • The game will be translated into multiple languages ​​for the game's release.
  • Regarding Oculus Quest compatibility, which many of you are asking about, we will do our best to do what is necessary during this year. The challenges are many, but we like it!


That's it for today! As usual, we are still hard at work so stay tuned. You are all invited to share reactions and areas of improvement here, or chat with the dev team on our Discord channel!

WanadevStudio's social accounts are also great spots to share your feelings with us. You're welcome to follow us on Facebook, Twitter and Instagram!

See you soon for more news on Ragnaröck ! :beer:

Update #7 - Patch 2

Fix controller detection in settings menu

Update #7 - Patch

Fix default haptics for Valve Index Controllers (Knuckles)

New update available for Ragnaröck #7

[h2]Update #7: Choose your map, updated haptics, bugfixes[/h2]
Ahoy captains!

We just released an update! Thanks to everyone who gave us feedback, and as always we want to give a very warm thank you to our reactive community and testers for their time and help! Here's what you will find in this update:

  • [Solo] "Map" menu available in Solo mode to choose on which map you want to play (Song default, Midgard, or Alfheim)
  • Updated "Haptics" menu allowing to preview the vibration and choose between different haptic methods to find the one that works best for you and your controllers, if the default setting doesn't give you satisfaction.
  • [Solo] Last selected song and level stay selected in Solo menu when coming back after playing
  • Improved support of Virtual Desktop
  • Updated GIFs for Intro, How to play, and added tip for drum/hammer adjustment
  • [Fix] Possible fix for crashes using LIV
  • [Fix] Click on play buttons more reliable
  • [Fix] Fixed broken animations on medals in score
  • [Fix] Support special characters at the beginning of username
  • [Fix] Fixed some transitions (fade to black)
  • [Fix] UI bugfixes


That's it for today! As usual, we are still hard at work so stay tuned. You are all invited to share reactions and areas of improvement here, or chat with the dev team on our Discord channel!



WanadevStudio's social accounts are also great spots to share your feelings with us. You're welcome to follow us on Facebook, Twitter and Instagram!

See you soon for more news on Ragnaröck ! :beer:

Update #6 - Patch

[Fix] Fixed a minor packaging issue